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#ts4 holiday ideas
wewantmods · 6 months
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27+ Sims 4 Christmas CC: Ultimate Holiday Creations!
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Ok, so this might be a little early for some but we are entering Christmas mode with our Christmas tree this weekend and ready for some holiday cc shopping.
Find the collection of Christmas custom content here.
Thanks to creators: @madlensims @simmiev2 @syboubou @elfdor @soloriya @akalukery @melonsloth @krystal91sims @jius-sims @jujuawesomebeans @jarusims @geekbunny84 @ts4eve @simbishy @baggajo @georgiaglm @dissiasims @wondymoondesign @lutessasims @powluna @goodchillsstudio
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fizzytoo · 3 months
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"How am I supposed to move on without you?"
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freegamingideas · 5 months
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35 Trendy Sims 4 Christmas CC and Mods (Decor, Tree, and More!)
ho, ho, ho! Christmas is coming, and we all know what that means—it’s time to decorate our Sims’ homes with all things merry and bright.
If you’re ready to bring some holiday cheer to your virtual world, keep reading for the best Sims 4 Christmas tree CC, decor, clothes, lights, and more!
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dustbon · 5 months
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Cor's first expedition to the Jungle 1/2
Selvadorada is breathtaking and I will never forgive the fact that it isn't a livable world. Bless mods that allow it, but still.
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moonfromearth · 6 months
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BFF Household pt. 2
What started as giving Liberty a second outfit so I could use her original hat turned into a BFF Household goes to Strangerville AU concept.
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holocene-sims · 7 months
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next // previous
july 30, 2021 6:00 p.m. the old mill restaurant
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alltimefail-sims · 7 months
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ATTN: CC creators, if I could make a simblreen suggestion...
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Or if someone has a tutorial for idiots on how to make something like this, send it my way. Think about it, it's so goofy and silly!!! Slap a turtlneck under these bad boys and I would be a very happy camper!! I'm just saying I can't be the only one who needs this void filled!!
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ladyemilydiaries · 5 months
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Christmas Night/Christmas Morning. 💚 @serenity-cc
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yeehaww-sims · 2 years
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bro im so hype for werewolves but also scared as hell what if we get another wedding stories??? 😭😭
I was initially worried about that too! I talked about it with a friend and my partner a while ago, but I think this time it'll be LEAGUES better than MWS. The Gururs, and all the people working on it, have had WAY more time to work on it than with MWS [assumedly], and they're actually talking about the pack and sharing things about it on twitter at least! They seem really excited about this pack, and it leads me to think it'll be good.
Plus given their track record with how fleshed out Vampires and Spellcasters are, my hopes are high! Plus from the livestream today it looks like it actually Works and has a lot of really cool depth to it!! AND it has multi-pack integration! Which given how most of the other packs have very little pack integration is VERY welcome
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It was Neighborhood Brawl Day
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And Rich had an absolute blast
I suppose it's for the better that kids can't take part in this event, but it would be kinda funny to watch a bunch of school age children scuffling.
As it is, I have been continuing to work away at Buck's character traits, to have him be less of a goody-two-shoes. I decided to focus on lowering Manners and Emotional Control (I think that's what it's called?), and I found out that I could just have him cuss at nothing, burp, and fart for hours, and that lowered his Manners.
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And so I did that. At a certain point Shawna showed up, and since he was already in a rowdy mood from screaming swear words, he immediately tore into her and her weird grape bear suit, then left from a Scout meeting. He has recently been antagonizing Shawna, I'm not really sure why. He gets picky eater phases, but it's been a while since he's had a rebellious or rude phase. I kinda find it funny, but also if I think about it too hard, it could be that he's lashing out at her because of misdirected emotions over his parents divorcing. Hm.
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Yeah, I put him in the Llama Scouts. I don't want him to get anything big out of it, it's just something for him to do. I'm still getting used to the weird scheduling, it makes no sense. One week, it's every single day, then the next week it's only on the weekends. It's weird.
So far, he's managed to get three or four badges, just by,,,, functioning as a normal Sim. I don't even have him do his homework, and since he has the Slob trait, he doesn't clean up after himself at all, but somehow he persists in getting accolades.
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During all of this, Rich has been wrung through the wringer with his three fears: fear of death, a dead-end job, and I think that lack of agency one. He is having mood swings all the time, but sometimes he's actually able to talk to people about stuff. Unfortunately, it's usually one of his sons, and at very late hours of the night. He really needs to get out and meet people (and not instantly get in fist fights with them).
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Tomorrow is Harvestfest in the game, and I scheduled a party so that Flat and Flo can come over and have a grand meal (maybe, it depends on the funds. Bills are intense) with Rich and Buck. Flat has been popping up at the house a lot, but I haven't seen much of Flo lately, which is sad. It'll be nice to see her again.
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rockethorse · 1 month
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Calcinidae Bay Lot Tour: the Public Schools
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Let's take a closer look at a few of Calcinidae Bay's community lots - its public schooling! This screenshot is actually three lots, with two lots overlapped using the Lot Adjuster. On the left is the high school, on the right is the primary school, and between them is a shared gymnasium and a semi-public oval (sports field).
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More pics & CC-free decorating ideas below!
As always, these lots are based on shell challenges. The high school and primary school are actually shells that were made for me by @hugelunatic as stocking stuffers back in 2022 (I didn't forget about them!) The shell from the gym/oval lot is actually the smaller canteen building, with the gymnasium being auxiliary (because it had to be such a specific size/shape), and that shell is a 4T2 adaptation of LilSimsie's "Yeehaw" Shell Challenge that I grabbed off the gallery.
Starting with the high school:
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If you peeked at the original shell, you'll see there was a two-storey 1x1 "column "room" in the middle of the lot, which made me think of a bell/clock tower and inspired me to use these shells for schools. Normally when I adapt a TS4 shell challenge to TS2 I choose the placement & orientation on the lot, but because these lots were made natively in TS2 I decided to keep the lot size & distribution as they were. This gave me a lot of additional space around the main building that was perfect for adding extra amenities like a library.
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The ground floor of the high school has an administration area, lockers, mixed bathroom, sick bay, staff room, and two general-use classrooms that can each fit six students.
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The teacher's lounge/staff room, and a small display/awards case. I needed something to do with that little triangular pocket, and now it's one of my favourite features. :)
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Upstairs is two specialised classrooms - a moderate science lab and an arts room. I would have liked at least a home ec classroom as well, but I guess that'll be reserved for the eventual private school.
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The canteen (cafeteria) is a separate demountable building with outdoor seating, some of it under a shade cloth. The library is also a separate building with a small computer bay and a group study area.
Moving on to the primary school, a much older and smaller building with some minor remodeling so the two schools look cohesive:
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The inspiration for my gameplay/lots is a mish-mash of different cultural influences, but I play my schools like the standard Australian system; kids start in reception (about age 5) and attend primary school all the way through to year 6 or 7, then go to high school from year 6/7 through to year 12. Separate middle schools are much less common, and this matches with how the game itself handles kid vs. teen education.
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I design my lots kind of "representationally", to get the best balance between realism and playability. While I enjoy including some details that don't provide actual gameplay, I don't want to build enormous, cumbersome lots just to achieve a 1:1 scale when my Sims will never actually need that much space. Plus, most shell challenges tend to be smaller, which I like. Hence why this school has only two classrooms, one for junior primary and a more structured classroom for upper primary.
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There is a small admin area downstairs. Upstairs is the sick bay and a modest teacher's lounge/staff room.
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The primary school doesn't have its own library, but it does have a small separate building that we in Australia would call OSHC - Out of School Hours Care. It's a service parents can book to drop their children off before school starts, or arrange for them to attend after school finishes until they can pick them up. They provide snacks and some edu-tainment activities. Lots of kids also attend OSHC over school holidays.
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The primary school canteen/cafeteria is also a separate building. Both school canteens use the University cafeteria stove, so with the right mod students will be able to grab food there. In addition to an outdoor eating area and a small playground, there is a little produce patch between the two buildings where students are taught about horticulture.
And finally, the lot that joins the two schools, the shared gymnasium and Calcinidae Oval.
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The canteen/cafeteria itself would generally not be open during school hours. Instead, the school and/or local council would operate it for profit or hire it out to a third party when the oval was being used for local sports teams and other events on weekends, holidays, and after school hours. Right now it's set up for just such a soccer match.
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The inside of the "tuckshop". There is a bathroom on the bottom floor accessible from the outside of the building, while the top floor has two changing rooms for students or local teams.
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The gymnasium also serves as an assembly hall for students of both schools. I think the teachers would either have a collapsible stage at the far end of the court, or just stand up in the commentator's booth to give the announcements. Underneath the commentator's booth is the equipment storage shed where many a teen couple has probably sneaked off to make out.
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The back view of the tuckshop and the carpark shows how this lot overlaps with the primary school. The existing primary school is blocked from Sims walking through it by a combination of real fences and this hidden CC-free invisible fence.
And that's it for this tour! I'm pretty happy with how these lots look, how I utilised the shells, and how they all fit together in the neighbourhood. I want to have more lots overlapping and slotting together like this to give Calcinidae Bay a more seamless, open feel, like the hood really is connected.
I'll finish this post with some floorplans - if you read all this you're a champ, I hope it gave you some ideas for your own game, and I'd love to know what you think!
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wewantmods · 2 months
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25+ Sims 4 Easter CC: Clothing, Decor & Bunny Objects
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With Easter less than a month away, it was time for us to start searching for some great custom content pieces.
We've rounded up a nice little collection of Easter cc for you to enjoy.
You can find the collection here.
Thanks to cc creators: @mahocreations @simdertalia @aroundthesims @pelineldis @deetron-sims @nolan-sims @riice @pixielated @pinkbaddiecc @irinaseverinka @sagittariahx @aldaria @jujuawesomebeans @simmiev2 @pastelstyle @streneesims @giuliettasims @melbennett @dissiasims @rplts4 @soloriya @dansimsfantasy
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anachrosims · 1 year
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[TS4 LOT] Siren's Song Dive Bar (NO CC!)
Happy holidays friends!
I was inspired by @aniraklova because they commented that there's really not enough dive bar type lots around and that is absolutely TRUE!! This was my favorite kind of lot in Sims 3 and we need more of that vibe in TS4.
This was a spur of the moment thing, it's nothing fancy (though that's the idea I guess LOL).
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Lot size is 20x15
You NEED to use the bb.moveobjects on cheat before placing it!
It's on the Gallery but for some reason got flagged as having CC so if you want it from there, go to my catalogue under 'anachrosims' and tick the "Custom Content' box.
Or, you can nab it below.
TOU: Do whatever with it, just don’t claim as your own, and do NOT put it behind a fucking paywall of any kind!! Feel free to tag me or @ me if you use it in stuff!!! I wanna see!!
Download @ Patreon FREE or @ SimFileShare (NO ads!)
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@emilyccfinds / @mmccfinds / @maxismatchccworld​
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freegamingideas · 2 months
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23+ Exciting Sims 4 Easter CC: Eggs, Bunny, Clothes, and More
Get hop into the Easter spirit with these amazing Sims 4 CC finds!
From adorable bunny outfits and decor to vibrant Easter eggs and flower designs, this list has EVERYTHING you need to make your Sims’ holiday celebrations even more special.
With a mix of both Alpha and Maxis Match styles, there’s something for everyone to ENJOY in this collection of 23+ Sims 4 Easter CC.
You can find the post here.
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joojconverts · 4 months
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2024!
Happy New Year everyone!
Firstly, I wanted to thank you for allowing me to be here on Simblr one more year. I'm really grateful that you guys are still enjoying everything that I have converted, even though it feels like I've converted so little lol.
I know that by the end of last year I wasn't the most dedicated to this profile, and I've explained why many times. Unfortunately, this year is going to be even more unpredictable for me, so I really don't know how often I'll be posting. I hope I can keep this hobby with me throughout the year, because it brings me a lot of joy, and if I don't, know that I cherish every sweet comment you guys have made to me in my heart!
With that said, assuming that I'll be able to be here, I thought that it would be a good idea for you guys to shed some light on what you guys want in terms of CC, based on the ts4 creator! So here's a poll with 12 talented creators for you to choose whose cc you most want in your game! I'll convert them in order, so I'll do the most voted first, then the second most voted, etc. I didn't include creators whose CC I already regularly convert (e.g. HappyLifeSims, GildedGhosts even though I haven't converted their latest set oops lol).
If you don't know a creator on the list, I recommend that you search for them, they're all here on Tumblr! They might just be what you were looking for, and you didn't even know!
Hope you guys had a great Holiday season, and I'll see you soon!
💖💖
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nursesimblr · 10 months
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BACC RULES - Updated March 11, 2024 (Unwanted babies)
Sul Sul! I used to play Valeree BACC, I played until year 3 when I lost the save. I ended up staying weeks away from the sims, you know, frustration. But it didn't last long. I'm back with this new challenge.  You can find many rules on the internet and mine are very inspired by @pleasantsims  with some changes since I play TS4 and she play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders my new save would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, “The Founders’ Boat”. Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They’re in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don’t have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it’s unlocked. But to summarize, a particularly poor neighborhood will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays:
-WINTER
Watcher’s Day: a national holiday where children don’t have school and adults don’t work. A day to decorate the house, make big meals and invite the family to celebrate. .
New year’s Day: National holiday where children don’t have school and adults don’t work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Founders’ Day: a national holiday where children don’t have school and adults don’t work. A day to light a fire, roast marshmalows, tell new generations about old story and enjoy the arts at the museum.
Chocolate’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don’t go to school and adults don’t work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest’ Day: National holiday where children don’t have school and adults don’t work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors’ Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people’s homes and telling scary stories.
SIMS
My sims have a custom lifespan.
Pregnancy: 14 days
Baby: 14 days
Infant: 28 days
Toddler: 42 days days
Child: 56 days
Teen: 56 days
Young Adult: 168 days
Adult: 168 days
Elderly: 112+/-
My cats have a custom lifespan.
Pregnancy: 4 days
Kitty: 8 days
Adult: 80 days
Elderly: 14+
My dogs have a custom lifespan.
Pregnancy: 4 days
Puppy: 5 days
Adult: 85 days
Elderly: 20+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim (the four seasons) and a young adult and an adult live three whole years sim. For that, I use the mod MC COMMAND CENTER
AGING
To make the game a bit more realistic and challenging, that keeps me far from bored, my sims' lives depend on dice numbers. (heavily inspired by @morbidgamer ultimate decades challenge) Always on the sim's birthday, I'll roll a dice to decide if they are going to live or die. Since there are no hospitals or doctors at the beginning of the game, the death rate can be really high.
If a female sims becomes pregnant, on the day of the birth I roll a d20 die to decide if she will survive the birth and another d20 die to decide if the newborn will survive the birth. If the mother or newborn rolls one of the numbers below, it means they will die. After that, it's the same for every sims birthday, a d20 die will be rolled to decide if they will reach the next stage of life or will die.
Pregnant woman on delivery' day: 1
Newborn on delivery' day: 3 - 5 - 10 - 13 - 15 - 20
Infant: 2 - 8 - 11 - 14
Toddler: 4 - 6 - 9 - 12
Child: 3 - 5 - 7 - 13 - 16 - 18
Teen: 8 - 17 - 19
Young Adult: 1 - 4 - 11
Adult: 2 - 6 - 8 - 10 - 12 - 14 - 16
Elder: Less than or equal to 10 they die. Greater than or equal to 11 they live.
If the sim made it to the elder stage alive, I roll a d2 die to decide how many extra years they will have.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies or infant. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
MARRIAGE
I play in a historical/medieval world, therefore, marriages are only legally authorized and recognized between men and women. Marriage can happen from the moment that both are at least young adults as a result of one of the possible scenarios:
Love Marriage: When two sims fall in love and decide to get married. Here, the bride's family needs to pay the future husband a dowry worth 3% of the family's net worth. That is, the value of the lot + the amount of money they have.
Arranged Marriage: For this, I use Arranged Marriage' mod. These marriages take place in the interests of the families of the young couple. Here, the bride's family needs to pay her future husband a dowry worth 10% of the family's net worth.
PREGNANCY
When a couple gets married, it is decided on their wedding day how many times they can try for a baby. It is necessary to take into account that trying to have a baby is not the same as the number of babies they will have. For example, a couple who may try to have a baby 3 times, and in the first pregnancy they have triples, they can still try to have a baby for the remaining two attempts.
I use the personality of each Sim as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
Sims that WOULD BE HAPPY TO HAVING A CHILD can try for a baby 3 times.
Sims that are NEUTRAL REGARDING HAVING A CHILD can try for a baby 1 times.
Sims that DON'T WANT TO HAVE A CHILD RIGHT NOW can try for a baby 0 times.
The number of COUPLE attempts is the sum of the attempts. For example:
A couple where the husband doesn't want a child right now and the wife would be happy to have a child, the couple might try for a baby 3 times, since 0+3=3
ADOPTION
Sims who spent all their attempts to have a baby and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority):
-Unwanted babies
-Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I use her personality as a decision. For that, I use Pregnancy & Family Preferences & Impact mod which will individually decide if sims would like to have children or not. That said, it will be considered that:
If she WOULD BE HAPPY TO HAVING A CHILD she will keep the baby and raise it herself.
If she is NEUTRAL REGARDING HAVING A CHILD I will use a d20 die to decide. If the number is less than or equal to 10 she will keep the baby and raise it herself. If the number is greater than or equal to 11 the baby is unwanted and are put up for adoption upon birth.
If she DOESN'T WANT TO HAVE A CHILD RIGHT NOW the baby is unwanted and are put up for adoption upon birth.
If a Sim is in a relationship and one of them doesn't want to have a baby, we need to decide whether that Sim will try to improve the relationship with the child or not.
If the sim DOESN'T WANT TO HAVE A CHILD RIGHT NOW I will use a d20 die to decide. If the number is less than or equal to 10 they will NOT try to improve the relationship with the child and negative interactions are encouraged. If the number is greater than or equal to 11 they will try to improve this relationship.
See you in PART TWO.
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