Tumgik
#where are the final fantasy fans!!! all of their swords are eligible come on get the buster sword and the fusion sword back in man
Text
I'm bored, so let's look at some submission stats 3 days in!
Number of total submissions: 47
Number of unique submissions: 40
The following swords have been submitted to return and need additional submissions to be confirmed:
Myrtenaster (RWBY): needs 2 more submissions
Dragonslayer (Berserk): needs 2 more submissions
Sword of the Creator (Fire Emblem): needs 2 more submissions
Excalibur (Soul Eater): needs 2 more submissions
Nightblood (Warbreaker): needs 2 more submissions
Leo's Katanas/Odachi (RotTMNT): needs 2 more submissions (counting these both as one entity for simplicity's sake)
I recognize that tournaments are not nearly in their height as they were before, but this is quite the dropoff from last time. If submissions don't pick up soon I might have to remove the barrier for entry for the returning swords so any that got submitted even once will be included. I implemented that rule assuming I'd get as high a number of submissions as the first iteration did, but it seems that it wasn't necessary.
Anyways, I'd definitely like to reach at least 64 submissions before closing the poll, so if you can think of any more swords you'd like to submit or would like to help boost this at all that would be greatly appreciated :)
7 notes · View notes
bittersweetmelxdy · 5 years
Note
Ohh with the arranged marriage au could mc pull a power move on lowe and go out to the training field to tell gavin that shes pregnant. I loooooooooooooove this au!!!!!!
Hope you like it, I had a lot of fun writing it personally :)
Title: dragon slaying fordignified ladiesPairing: Gavin x MCWords: 2476
“Thank you, Dr Lucien, foryour time.”
“My pleasure, my Lady.I’ll be back in a few weeks for the next checkup.” Lucien said gathering histhings together.
You walked Lucien to thedoor and once there you stopped him just in case he ran into your darlinghusband.
“Excuse me Dr Lucien, ifyou perchance run into my husband could you not reveal the nature of my ailmentto him, I would like it to be a surprise.” You said smiling and resting a handon your stomach gently.
Lucien smiled at yousecretively and walked out the door bidding you a good day as he left. Once hehad left, Gavin appeared running up to you, out of breath and he gripped yourshoulders tightly.
“What did the doctor say?”he panted, his tone bordering on panic.
You placed your hands atophis and smiled reassuringly at him. “ ‘Tis a passing nausea, Dr Lucien saidhe’ll be back in a few weeks as a routine checkup.”
Gavin closed his eyes andsighed in relief, and you could see the tension literally leave his body. Hethen drew you close and wrapped his arms around your waist tightly and restedhis head against yours still breathing deeply with his eyes closed.
“I was so worried, ifanything happened to you, I would not be able to go on, if he finds anythingyou’ll tell me, right?” Gavin implored locking his honey coloured eyes withyours.
You nodded at him and thenburied your head in his chest. You didn’t feel bad that you were hiding your“ailment” from Gavin, Lucien had told you that in the first few weeks there wasvery high risk of miscarriage, so in a few weeks, after your situationstabilises, you’d tell him.
The broken foot incidenthad happened a year ago, and since then your marriage had only got stronger andstronger every day since. He would always spend time with you when he wasn’ttraining, even telling you he couldn’t work properly without you in his office,whether you were reading,  doingneedlework, or just napping in his arms in his office chair, as he continued towork on his estate and army paperwork. You had also permanently moved into theMaster’s Chambers in the house, after your near escape attempt Gavin had Minorand the other servants move your stuff into his Chambers, telling you from nowon you would not be sleeping alone, unless he had to go to the capital to giveany training reports, or go to any meetings. However, he had taken you with himwhenever he went to the capital, saying with a heavy blush on his face “It is ahabit to have you with me now.”. At night you and he would lay in bed, enjoyingeach other’s presence and talking out any problems the two of you had. All in all,you could say that you and he were now finally blissfully married.
So you weren’t thatsurprised when in the last few weeks you couldn’t keep down certain foods. Evencertain smells made you feel nauseated. You had passed it off to all theservants and Gavin that it was just a stomach bug, and he had called for DrLucien who you had sworn to secrecy until you were ready to tell your husband. Gavinhad once told you late at night that he wanted a child, he didn’t care whetherit was a boy he could teach sword fighting too, or a little girl who wouldbring him flower crowns, “So long as they’re ours.” Ours…you suppressed a giddysmile at that thought.
A couple more weeks flewby and luckily your morning sickness had almost disappeared completely, much toGavin’s relief more than yours. Every time you had gotten up in the middle ofthe night to be sick, he looked like he was in physical pain as he gentlyrubbed your back and helped you sip some cold water. You knew you had to tellhim soon as you were starting to show slightly, and it was only a matter oftime until he figured it out for himself. So you psyched yourself up to do itafter your appointment with Dr Lucien. Gavin had to train with his squad today,which was perfect timing as he was going to out the entire time of your appointment.The weather seemed to reflect your good spirits, the blue skies and brightsunshine only telling of your happy demeanor. You managed to contain yourexcitement pretty well when you saw Gavin off in the morning, both of yousharing a sweet goodbye kiss before you bid him off a little quicker thanusual. But you were a fool if you thought Gavin wouldn’t notice.
“Love, is there something Ihave missed?”
“Whatever do you meanGavin?”
Gavin shuffled on hisfeet, “You seem excited about something.”
You had to figurativelybite your tongue before you revealed your pregnancy, knowing you should waituntil after the appointment, “I am just excited for Dr Lucien to say I amperfectly healthy so you can stop worrying about it.” ‘And you can startworrying about the baby’ you added mentally.
Gavin frowned at this,“Sorry I can’t be here for the appointment… again. I really tried but…”
“Gavin I will be fine, godo what you have to do, I will find you as soon as he has left, so you will bethe first to know, that fine with you?” you placated your husband.
Gavin nodded, pressinganother kiss to your forehead and the left for the training grounds on theestate. You closed the heavy front door and leaned against it shutting youreyes for a second and imagined the patter of tiny feet and laughter filling thehalls of the estate. The thought just caused your heart to swell, and you werelost in your fantasy until you heard a knock on the door behind you, Dr Lucienwas here.
“You are perfectly healthynow my lady.” The doctor affirmed.
“And the child?”
“Will be healthy so longas the mother continues to remain healthy. You are not completely out of thedanger period yet, but the chance of miscarriage has decreased.” Dr Lucienreassured you.
You placed both your handson your stomach, biting back a smile, and stood to walk the doctor out. Youknew there was going to be a danger to the baby until you gave birth, but youcould finally tell Gavin. After waving the doctor off you made your way to thetraining grounds. As you walked the scenic pathway down to the train groundsyou rehearsed how you could tell Gavin about the child you were expecting. Youhad no doubt in your mind that he’d be happy, ‘He will be a great father’you mused happily.
Arriving at the traininggrounds which consisted of a grey steel pavilion at one edge of the grounds, theside furthest from the Manor, used for allowing the soldiers to rest and havesome shade, and a large open space that was made up of sand and dirt used fordrills and sparring. You reached the open space and seeing that the squad wereresting you then crossed the open space walking towards the pavilion. Soexcited at the thought of telling Gavin you paid no attention to the dustcoating the hem of your dress and shoes as you walked towards the soldiers.Arriving in the shade of the pavilion you pursed your lips as you saw thatGavin was not present. One of the soldiers noticed you and quickly stood andbowed.
“My Lady! If you arelooking for the General, he has just gone to retrieve some training equipment,he shall return in a moment.” The soldier answering your question before youhad even voiced it.
“Surprising to see you atthe training grounds, I had no idea you knew where they were.” A snide voice reachedyou.
“Lowe. A… pleasure asalways.” You replied steeling your voice and adding the intentional pause toshow your true feelings whilst still remaining polite.
You had never got alongwith the Young Miss of the Lowe family, not since you had come out, whilst shehad been in her fourth season, and Gavin had persued you from the start. Yousmirked inwardly knowing she was just jealous that the most eligible bachelor hadhis heart set of you since childhood, and she was just mad that he hadn’t givenher a second glance.
“Miss Lowe I’m sure youdon’t want a repeat of what happened at the Archer’s soiree two years ago.” Yousaid archly, relishing in how her face flushed in embarrassment.
However, Miss Lowe didn’tseem to want to quit without a fight.
“If you continue to be sofragile and indisposed aren’t you worried Gavin will spend his nightselsewhere.” She said hoping to get a rise out of you, the shocked gasps at whatshe was insinuating only adding fuel to her fire.
“I am sure you didn’t justimply your superior is guilty of infidelity, especially in mixed company, MissLowe.” You stated calmly not taking the bait.
But Miss Lowe would not bedeterred, “I was not implying, just a kind warning that men whose wives areindisposed this early and so often into marriage are more likely to seek more…attractive and available options.” She said gesturing to herself in a haughty mannerand referring to the accident from last year.
You scoffed, completelyforgetting about your pledge to tell Gavin first and retorted, “I believe mostmen would be ecstatic to know the reason their wife is “indisposed” is becauseshe is possibly carrying their heir.”
The sound of multiplewooden staffs clattering to the floor shocked you and you immediately spunaround. Behind you was your husband and Minor, the latter of the two was gapinglike a fish looking from you to Gavin and back again. Gavin however saidnothing, he kept his head down, his bangs shadowing his eyes and you gulpedfearing he may be mad at your unladylike behavior. The whole pavilion waitedwith bated breath for his next move, the air palpable with tension.
“Is it true?” Gavin askedhis voice low and measured.
You started to tremble,before replying a simple, “Yes.”
Gavin then silentlystepped over the mess of wooden swords and walked purposefully up the stonesteps of the pavilion. You thought he would come to a stop in front of you, himnot being a fan of public affection and a disregard for propriety, when he did somethingthat shocked everyone present.
Gavin buried one hand inyour hair literally crashed his lips onto yours. His mouth searing yours in apassionate lip lock that literally stole the air from your lungs. He bent youbackward so far, that the only thing that was keeping you from falling to thefloor was Gavin’s arm wrapped around your waist, stabilising you and alsokeeping you crushed against him. The kiss wasn’t tender like the one you hadshared this morning, this one was harsh and possessive and to be honest was thetype of kiss Gavin tended to keep restricted to when the two of you were aloneand his passions began to rise. The kiss ended as suddenly as it started, Gavinpulling away to look at you, flushed and solely balanced in his embrace, andstroked your hair behind your ear as he carefully drew you to an uprightposition, still very much enclosed in his embrace.
“Love one more timeplease.” Gavin said softly leaning his forehead against yours.
You giggled, nuzzling yournose against his, “Yes Gavin, you’re to be a father.”
You shrieked in joy asGavin hoisted you up and spun you around laughing like a little boy. Afterspinning you a few times he placed you on your feet and rounded on Miss Lowe witha glare full of malice.
“Miss Lowe, if youinsinuate in any way that I am anything but loyal to both my marriage vows andmy wife, you will back at the academy before sundown.”
“Gavin you can’t possiblycondone such shameful behavior!” Miss Lowe said shocked.
“As far as I’m concernedthe only person who should be ashamed of their behavior is you. My wife wasonly defending her marriage against your accusations as any happily married womanshould. And as I have told you before I have not given you the privilege ofcalling me by my name, you must call me ‘Sir’” Gavin had a brief flashback ofthe foot incident from last year and he would no longer have Miss Lowe usinghis name and implying they had a close relationship any longer especially notin front of the love of his life.
Miss Lowe had the dignityto flush and bow her head at being cut so directly, especially in front of somany, but Gavin decided to make his point clear.
“Pack your stuff and gohome, your squad transfer will be ready for collection at the capital militarybureau in two days.” Gavin said coldly and he whisked you into a bridal carryand walked off before Miss Lowe could even start to complain, calling over hisshoulder, “You all know the policy on gossip, training dismissed.”
Gavin had no doubt thatthe news of your pregnancy would be contained until the official announcementas he had a strict no-tolerance policy on gossip amongst the staff and hissoldiers. So he walked back to the house a tight grip on you, despite yoursquirming, once upstairs and safely locked in your Chambers he set you down andpushed back up against the door, your feet off the floor and soon wrappedaround his waist, and his mouth attached to yours, both hands in your hairmoving your head as he saw fit.
You pushed him away so youcould catch your breath and Gavin just changed direction and pressed kisses inthe underside of your jaw, pressing your head back against the door with a dullthud.
“I take it you’re happy.”You panted.
Gavin stopped his tiradeof kisses and pulled away to carry you over to the bed where he sat down youstraddling his lap, and placed one of his hands over your stomach.
“I’m to be a father, we’reto be parents Love, I don’t think I can get any happier.” Gavin smiled his eyesshining in affection.
You wrapped your armsaround his neck and kissed his forehead, “We’re in this together Gavin.”
“Oh Love, there’s nevergoing to be anything else but together when it comes to us.”
75 notes · View notes
baphomet-media · 4 years
Text
Top 10 Games I Played in 2019
Another year has gone by just like that, and here we are with another year’s worth of games played! There were some good releases this year, and I’m excited to talk about them all. Before that, though, let’s touch briefly on the criteria for these lists:
Any game that I played for the first time in 2019 is eligible, regardless of initial release year. Games that I started late in the previous year but spent most of the time playing in the year in question also count.
Ports, remasters, remakes, etc. of games that I have played before do not count.
I have to spend a certain amount of time with a game or the game has to make some kind of significant impact on me to be considered.
Lastly, these are just my opinion out of a very limited pool of games that I was personally able to get to this year, so if a game you played this year doesn’t show up, chances are either I didn’t have a chance to play it, or it just wasn’t personally as impactful to me as some of the others on the list. Now, on to the list!
10. Fire Emblem: Three Houses (Switch)
Developer: Intelligent Systems / Koei Tecmo
Publisher: Nintendo
Genre: Strategy RPG
Release Date: July 26th 2019
Before Three Houses, the only Fire Emblem game I played was Awakening on the 3DS. I mostly enjoyed it, but I couldn’t get into the marriage aspect of the game, and I felt that many of the battles a bit too lacking in any sort of story context other than “There are bad guys here, let’s take them out!”
However, Three Houses really succeeded for me where Awakening failed. The academy was a really great home base and actually gave some meaningful context to most of the battles in the game. I really enjoyed micromanaging the different lessons in the game and tweaking each of my students into exactly the build I wanted for them, however I felt the drawback of this was that there weren’t really a whole lot of different classes to really explore. Most of the game’s character classes are just stronger variations of lower-level classes, and it definitely felt like some skill categories became woefully underutilized as the game went on, so there was no point in training people for them. I also liked recruiting other students to my house, but I felt like the other houses students didn’t really offer anything that my current house already had, so some students ended up feeling mechanically similar to others.
The battles were exactly what you’d expect from Fire Emblem, and gave me a bit of a tabletop RPG vibe, which I enjoyed, particularly when there were large monsters to fight that took up more grid space than standard units.
That being said, the story was really interesting, and I really liked watching everything unfold. I picked the Black Eagles house (because Edelgard is great), but I felt like that story didn’t really do a great job of explaining everything, and expected you to just side with Edelgard on some of her more bold decisions with no explanation as to why what she was doing was right, which felt kind of unfair. The game really wanted you to go through and play each one of the houses stories, but with around 80 hours poured into a single house, I didn’t really feel like there was much point at the end.
Overall, I think Three Houses is a great fit for the Switch and I’m excited to see what the future of Fire Emblem on Switch will look like.
9. Luigi’s Mansion 3 (Switch)
Developer: Next Level Games
Publisher: Nintendo
Genre: Adventure
Release Date: October 31st 2019
When it comes to Luigi’s Mansion, I enjoyed Dark Moon on 3DS back in 2013 while waiting for Animal Crossing: New Leaf to drop, but I never really had much of a reason to come back to it. Still, I really enjoyed the exploration aspect of the game and the attention to detail really impressed me with how nearly everything could be interacted with.
Luigi’s Mansion 3 on Switch is more of what you’d expect from the Luigi’s Mansion series. The game centers around Luigi exploring a haunted hotel to stop King Boo and rescue Mario and his friends. While Dark Moon focused more on a few isolated mansions with different themes, LM3 brings things back to a single gigantic building. This time, each floor of the mansion has a different spooky theme, from ancient Egypt, to classical music, to a floor overgrown with plants. Luigi has to defeat the boss of each floor to reclaim the elevator button for the next floor as he gradually works his way to the top.
Like with previous games in the series, you can expect loads of environmental interaction, such as all the items you can suck up and mess with using the Poltergust, but LM3 brings some new mechanics to the series, including a launchable plunger than you can then pull on to yank certain objects around, as well as the remote-control Gooigi, who is as fun to use as his name is cursed. Gooigi is basically a slime doppelganger for Luigi who can be deployed at any point to assist Luigi with different tasks, or split up for local co-op play. He also has the ability to squeeze through grates and pipes, allowing all sorts of hidden areas that only Gooigi can explore.
LM3 is a game that oozes with charm (no pun intended), though the combat does get a tad repetitive. Also, I was a bit disappointed that there was not more interplay between different floors of the hotel. They’re almost exclusively completely isolated levels, which definitely takes away from the feeling of having a huge building to explore.
8. Blasphemous (PC)
Developer: The Game Kitchen
Publisher: Team17
Genre: Adventure Platformer
Release Date: September 10th 2019
Blasphemous is a game I remember seeing teasers for earlier in 2019, but saw little to no hype for otherwise. However, the concept and the stunning hi-bit pixel art immediately drew me in. The game is a 2D adventure platformer set in a gothic fantasy world reminiscent of Dark Souls. In fact, quite a lot of this game is reminiscent of Dark Souls, with a lore thicker than gravy that’s brimming with little tidbits of information in every NPC dialogue, every item flavor text, and in the bosses you encounter. The world takes inspiration from Christianity, though not actually being about Christianity itself, instead a fictional religion with many similar aspects (an approach I wish more developers would take).
In Blasphemous, you play as The Penitent One as you explore a rotting gothic world and learn more about a strange quasi-religious curse called The Miracle and other fascinating bits of the world. You explore such locations as rotting cathedrals, a frozen mountain, the interior of a colossal bell set upside down into the ground, and more. Along the way, your eyes will feast on some of the most gorgeous pixel art in games this year.
The Penitent One is able to battle with their sword and certain special abilities picked up along the way. While the combat is fairly simple at first, it gets much more deep and nuanced as you go along, dodging enemy attacks, parrying and countering, using spells to buff yourself or shoot projectiles, and much more. Personally, the game feels a lot like Dark Souls meets Castlevania, particularly Symphony of the Night. It’s definitely a lot of fun, though it may not be everyone’s cup of tea due to tone and difficulty.
7. Mario Maker 2 (Switch)
Developer: Nintendo Entertainment Planning & Development
Publisher: Nintendo
Genre: Action Platformer and Level Editor
Release Date: June 28th 2019
I was a big fan of the idea of the original Mario Maker on WiiU, so I was really excited when Mario Maker 2 was announced for Switch with a plethora of new parts, themes, mechanics, and features. I have a pretty big soft spot for classic Mario games, and level editors really get my gamedev side going, so this game pretty much checked all the boxes for me.
I was glad this time around to see an extensive singleplayer mode, where Mario has to play through Nintendo’s own pre-made levels to gain coins to rebuild Peach’s castle after the Undodog resets it all to nothing. It was a great introduction to the game, particularly showcasing what all you can do with the new parts. It was the perfect thing to get any creator’s brain tingling with ideas for their first level.
The editor itself is largely improved from the WiiU, though you’ll almost certainly need a capacitive stylus in order to really take advantage of the Switch’s touch screen, though it’s nice to finally have a Switch game with proper touch screen support, since it seemed like Nintendo had all but forgotten about this part of the device. There are tons of new improvements here, too, such as all modifiers for objects can be accessed by long-pressing on an object. One thing I wasn’t fond of though was the way the Select and Copy modes are accessed, needing to toggle through them and normal edit mode instead of just having a single button for each.
Unfortunately, the Amiibo costumes have not returned, which would have been a great use for Amiibo on Switch (anyone remember that the Switch is Amiibo compatible?), though with the recent release of the Link costume, it seems that Nintendo has plans in mind for these alternate forms.
Fortunately, if you’re not much of a creator, there’s still plenty to do in MM2, as there are tons of ways to play levels online, including an endless challenge mode with different difficulties, browsing top level lists, and a new speedrun mode where levels are available for a limited time and you can grind them to get your best time, playing against the ghosts of other players’ best times.
All in all, I’ve had fun with MM2, and I’m excited to see what Nintendo will bring to the game in future updates (please implement level playlists).
6. Baba Is You (PC)
Developer: Hempuli
Publisher: Hempuli
Genre: Puzzle
Release Date: March 13th 2019
Out of nowhere back in March came a little indie game known as Baba Is You. In this programming puzzle game, each level contains the rules of the level as physical objects that you can push around and recombine to manipulate how the game plays. Each rule statement can (usually) be broken down into three components: an object (such as Water), a verb (such as Is) and a property (such as Stop). Each one of these components can be pushed around at will, and if you line all three of them up you get the statement “Water Is Stop”, meaning that all water tiles in the level do not allow other objects to move over them. If you break this statement, the water loses this blocking property and you can walk over it. It doesn’t stop there, though, and there are tons of combinations and complicated scenarios that will leave your brain hurting after too long. While some of the puzzles are unfortunately rather obtuse in their intended solutions, and the game doesn’t always do a great job of teaching you the skills you’ll need to face harder puzzles, you at least have the option of completing multiple different levels, so it’s rare that you’ll be stuck on just one.
It also helps that the art for the game is a cute but simplistic hand-drawn style that makes it easy to distinguish all the various elements of each level. The only reason this game didn’t rank higher on my list is that I got stuck and I found most of the levels to be a bit too hard for me (shocking, I know).
5. Gato Roboto (PC)
Developer: doinksoft
Publisher: Devolver Digital
Genre: Adventure Platformer
Release Date: May 30th 2019
Gato Roboto is a cute Metroid-like adventure platformer that sees you taking the role of Kiki, a cat who has to explore an alien planet to rescue her master’s crashed ship. Fortunately, while Kiki is defenseless on her own, she is able to pilot a robotic mech suit to run, gun, and jump across different zones of the planet. While a Metroid-esque platformer is nothing new, it’s the charming 1bit graphics and the interesting interplay between power suit mechanics and suitless cat mechanics. Sometimes there are gaps that the suit can’t fit into or walls that you need cat claws to climb, so you’ll have to abandon your robot suit and proceed on foot for a bit. In true Metroid fashion, you’ll acquire many upgrades for your suit as you go along, including movement abilities and health upgrades.
The game is short, but very sweet, and the mechanics are super satisfying. You could maybe finish the game in a few hours, but the controls and speedrun potential will likely keep you coming back for more.
The only downside I have to the game is that there is at least one section where you have to explore extensively on foot, and since you die in a single hit while on foot, it makes for some frustrating moments when you just barely mistime a jump and graze an enemy. Also, at one point I managed to softlock the game by accidentally bypassing a barrier that the player isn’t meant to and getting stuck in a boss area when a required button doesn’t work after you defeat the boss. Fortunately, the developers managed to patch this, so I was able to continue playing after a while.
4. Hollow Knight (PC/Switch)
Developer: Team Cherry
Publisher: Team Cherry
Genre: Adventure Platformer
Release Date: February 24th 2017
I’ll admit, I was a bit late to the party on this one. Hollow Knight released back in 2017 on PC, and while I played it for a bit on there, I didn’t get far and just never had time to come back to it. However, when it was released on Switch in mid 2018, I ended up picking it up again some time later and gradually worked my way through it into 2019. Hollow Knight is a Metroid-esque adventure platformer with light Dark Souls elements set in a dark and dismal world of a fallen insect kingdom. You play as a lone knight who seeks to explore the Hallownest and learn its secrets. Armed only with your Nail, a rusted sword, you explore the caverns and abandoned civilization beneath the town of Dirtmouth.
The game has tons of exploration, and allows the player to explore Hallownest at their own pace with minimal signposting towards destinations. Additionally, the game has an interesting map mechanic where you start off completely without a map and have to rely on memory to navigate the tunnels, however very quickly you’ll be able to purchase a blank map where you can record rooms you’ve been to at each save point. However this map only works for the current area, so for each area you discover, you’ll have to start this process all over, finding a map so you can chart out the area. While this sounds like a pain at first (and definitely can take some adjusting), it’s actually really interesting as you feel like you’re really discovering a forgotten realm and charting out your own personal course through the world. There are also plenty of points for nonlinear progression, as many areas are often open to the player at once, so it’s up to them to choose where to go (or just stumble across new areas at random like me). Each area offers vastly different visuals, from a mushroom-filled series of tunnels, to an elegant garden, to dank sewers, to a city drenched with perpetual underground rain. In each area you’ll explore every nook and cranny to find upgrades and new abilities.
Along the way, you’ll find many badges that you can equip, a la Paper Mario, that give you various passive bonuses and abilities, however you are limited in the number you can have equipped at a time, so strategic planning of which badges to use is crucial.
One of the game’s main features is challenging boss battles. The further you get in the game, the more the balance shifts from exploration to combat, with the late game mostly revolving around hunting down multiple different bosses. Many bosses are optional, however, and some are even hidden, so many players might miss them entirely. Personally, while I found many bosses to be fun challenges, it got kind of tedious to constantly be fighting bosses at every turn, which led to me not completely finishing the game.
3. Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition (Switch)
Developer: Square Enix
Publisher: Square Enix
Genre: RPG
Release Date: September 27th 2019
I’ll admit I slept on Dragon Quest XI when it released for PC and PS4 back in 2017. It was constantly on my “maybe someday” list, but it wasn’t until the Definitive Edition released on Switch back in September that I decided to give it a go, and boy am I glad I did.
DQXI tells the story of a young man who finds out one day that he is the reincarnation of a legendary hero called The Luminary, who is said to defeat an evil known as The Dark One and bring peace to the world. However, he soon finds himself hunted by a corrupt kingdom that has branded him as The Darkspawn, claiming he is responsible for bringing The Dark One to the world and causing disaster. Thus, our hero travels the world, meeting friends along the way, and finding out what it means to be The Luminary.
The game’s plot may seem a bit generic, but that’s the thing. The whole conceit of DQXI is that it’s a classic JRPG at heart, but with a lot of modern touches to make it feel accessible today. So while there are plenty of turn-based battles, MP gauges, and a story that’s simplistic at the surface, there are loads of surprises throughout and lots of mechanical tweaks that drastically improve the quality of life of the game. For instance, as characters level up, they gain skill points that they can spend on a grid of skills to improve their abilities in different disciplines. Usually, each character has a sector of the grid for each weapon type they can use, as well as one section full of character-specific buffs and special abilities. By the end of the game, you’ll be able to unlock nearly every ability, so it becomes more of a matter of deciding which abilities to prioritize based on how you want to customize each character.
Speaking of characters, there’s a pretty full cast of characters to enjoy, and I found myself loving all of them, such as the spunky Veronica, the flamboyant Sylvando, or the warrior princess Jade. Each character has their own battle style, too, including casting spells, using strong weapons, buffing the party, and more.
The game will easily get you over 100 hours of playtime, with myself clocking in at around 120 hours so far. I’m not quite done yet, but I’m almost there. See, there’s a ton to do in DQXI aside from the main story, including crafting and improving items in a quick minigame at your Fun-Size Forge, gambling in the casino, horse racing, side questing, and exploring various parts of the world.
As for quality of life features, there are such things as the Horse Hailer, which allows you to immediately summon a horse on the overworld for quick travel, early access to the Zoom spell, which lets you teleport back to any town, important location, or campsite you’ve visited throughout the world for free, campsites being free healing, a speed-up option in combat, multiple auto-battle options, the ability to quick-heal in the menu, and more. It’s hard to really list everything, but there are tons of instances where you’ll think “Oh, that’s really handy”.
The visuals of the game are fantastic, with lots of that Akira Toriyama style that’s become synonymous with the Dragon Quest series. The characters are all really well designed and memorable, though some of the NPCs have a bit of a case of same-face, which is especially jarring considering that the game’s world is inspired by many diverse real-world cultures, making it odd that people from a Japanese-inspired area look exactly the same as people from an area based on northeast Europe. Still, I think the game otherwise does an excellent job at respecting world cultures, and even incorporates real-world languages into different regions. For example, the in-game city of Gondolia is based heavily on Venice, Italy, and the people of that city sprinkle bits of Italian into their dialogue. It’s a charming touch.
The music for the game sounds really great if you enable the orchestral version. Unfortunately, the game originally released with only a synthesized version of the soundtrack, which sounds terrible by comparison. Unfortunately, I felt that although each of the compositions were very memorable and pleasing, there sometimes didn’t feel like enough of them. The overworld, city, battle, boss battle, and dungeon themes are exactly the same wherever you go in the world, and I felt like that was a missed opportunity to really spice up the soundtrack with more unique themes to each area.
Overall, If you like JRPG’s, you’ll definitely like DQXI. My only complaints are that it can be a tad on the easy side, and that there are a few points of no return in the story that cause certain quests to be locked out without warning.
2. Super Smash Bros. Ultimate (Switch)
Developer: Bandai Namco Studios / Sora Ltd.
Publisher: Nintendo
Genre: Fighting
Release Date: December 7th 2018
Was this really a surprise? A new Smash Bros. game releases the day before my birthday? Of course I’m gonna love it! I had been hyped up for Smash Ultimate for months preceding its release, going as far as watching any gameplay videos on YouTube I could find from various demo events and tournaments around the world. Even after the game’s release, there have been tons of content updates, new fighter DLC, and just so many reasons to come back to the game. It doesn’t hurt that one of the most accessible fighting games of all time is available on a handheld system (literally the only reason I played Smash 3DS). Smash Ultimate stands out in more than just its portability factor, though. While it largely recycles content from previous games, it can be seen as the “Ultimate” Smash Bros game, bringing back every single fighter from the series history, nearly every playable stage, and tons of familiar modes. Not only that, but new content is also present in terms of fighters, stages, and more. Long awaited characters include the Inklings from Splatoon, Ridley from the Metroid series, King K. Rool from Donkey Kong, and surprise guests, including Simon and Richter Belmont from Castlevania. On top of that, a plethora of DLC fighters and stages have been added, with the 5th DLC fighter still upcoming and shrouded in mystery.
Most prominent of the new additions is the game’s approach to a story mode. Unfortunately not as robust as the Subspace Emissary from Super Smash Bros. Brawl, The World of Light is still a welcome addition. In this mode, a strange angelic being called Galeem has turned all of the Smash fighters into evil controlled puppets, except, of course, for Kirby, who sets out to free each of the game’s 70+ fighters from Galeem’s control across a large board of levels, each connected by pathways. Each level features a battle against a copy of one of the game’s fighters possessed by a Spirit, essentially the essence of a video game character, and you have to free the Spirit and claim it by defeating the possessed fighter in a themed battle. This was a really nice way of including references to characters across not only Nintendo’s history, but the whole history of gaming as well, including some characters who do not otherwise appear in Smash, such as Shantae and Rayman. These Spirits, once collected, can be equipped to your character to not only improve your power level, but also offer different buffs, such as resistance to certain attacks, powering up your Smash attacks, starting you off each battle with an item, etc. I definitely enjoyed the World of Light mode, though I felt like it was a tad on the shallow side, and battles could get fairly repetitive after a while.
Fortunately, Smash really shines on its core mechanics, and the most fun I’ve had from the game is exploring all the different characters and finding which ones I like best. My current main is Ganondorf, though I still love playing as Ness and Lucas. Really, this is Smash at its best, and a number of much-needed mechanical tweaks, such as dodge fatigue, directional midair dodging, holding smash move charges, and an overall faster pace make this my favorite Smash game yet.
1. Persona 5 (PS4)
Developer: P-Studio
Publisher: Atlus
Genre: RPG
Release Date: April 4th 2017
Okay, wow. What a game. I’ve never played a Persona or Shin Megami Tensei game before, but buzz for Persona 5 was everywhere, and with the inclusion of P5’s Joker in Smash, I had to check it out. Even though I got to the game nearly two years late, I’m so glad I did.
Persona 5 is an RPG where you take on the role of a high school boy (he doesn’t really have a default name, but the most common name for him is Ren, so that’s what we’ll use) who has gotten tangled up in some legal trouble after intervening in a drunken assault on a woman he witnessed on the street. Turns out, this guy was something of a bigshot, and Ren soon finds himself placed under a form of rehabilitation where he is forced to transfer to the illustrious Shujin Academy in Tokyo. While at Shujin, Ren must live under the guardianship of a man named Shojiro who runs a coffee shop. Ren must stay out of trouble at school and live honestly.
However, trouble almost immediately finds Ren again as he discovers a lecherous teacher is mistreating many of the school’s students, and while investigating, accidentally slips into a strange dimension called the Metaverse, where the twisted perceptions of corrupted people are manifested into reality, and a sprawling Palace exists for the evil teacher. There, Ren meets a strange talking cat named Morgana who offers to help Ren if he will help Morgana find the Treasure at the heart of the Palace. Turns out, the Treasure is the manifestation of what caused the person’s desires to become corrupted, and stealing it causes them to lose their distorted emotions and confess.
Thus, Ren becomes a Phantom Thief, infiltrating Palaces and stealing Treasures by night and masquerading as a humble high school student by day. The Palaces are effectively the game’s dungeons, and this is where combat and exploration take place. Along the way, he’ll discover the power of his Persona, effectively an avatar of the user’s personality that enable them to unleash their true power inside the Metaverse, as well as use special abilities. And of course, you’ll recruit many friends to the Phantom Thieves, all of whom have their own motives and Personae. However, Ren has a special power. Instead of just being limited to one Persona, he has the ability to capture many Persona from the Metaverse by recruiting the game’s enemies or fusing Personae he already has to make more powerful ones. Thus the game has a light monster-collecting aspect to it, as each Persona can be leveled up to unlock new abilities, fused with others, and much more. What’s cool is that each Persona must be persuaded to join you by knocking it down in battle and then speaking to it in whatever way you think it wants to hear.
Outside of Palaces, you’ll investigate your targets, infiltrate a mega-palace called Mementos, as well as managing your free time. You see, Persona 5 allows you a limited amount of time to do everything you want to do, and it’s crucial that you manage your student life as well. This means spending time studying for exams, reading books to improve stats, working part-time jobs for money, playing minigames, and most importantly, hanging out with different NPCs, your teammates and supporters, to boost their friendship levels. As you get higher in friendship with each NPC, you’ll unlock new abilities, some of which are truly game-changing. I really enjoyed this aspect, as it felt like a puzzle trying to figure out how best to use my time. Almost nothing felt wasted, but I knew I wouldn’t have enough time to do everything, so I was always thinking about how best to optimize my time. Unfortunately, you can’t do everything in a single playthrough, but fortunately you can carry a lot of your progress over into New Game+. Some features are actually restricted to NG+, so it makes it feel like that second playthrough is really necessary if you want to see everything.
While the dungeons and the battles are mechanically fairly straightforward JRPG faire, the battles are interesting in that each enemy species has its own strengths and weaknesses, and exploiting weaknesses can knock down the enemy and allow you to take an extra turn, which can lead into strong combos. Furthermore, once all enemies are knocked down, you can perform a powerful All-Out Attack for massive damage. It honestly doesn’t get too much more complicated than that, but there is enough depth to the system to keep you engaged until the end of the game.
Each of the game’s characters are extremely well-designed, and I loved pretty much all of my party members, though Yusuke didn’t click with me as well as some of the others, despite being voiced by the amazing Matt Mercer. My favorite, of course, was the imperious Makoto, who appears little more than a bossy student council president in reality, but explodes into flurries of righteous blows in the Metaverse, alongside her robot motorcycle Persona.
Of course it’s impossible to talk about Persona 5 without mentioning the absolute masterpiece that is this game’s presentation. If you know anything about the game, you’ve likely seen the striking art style used in all of this game’s art and UI. It’s honestly every bit as eye-catching and jaw-dropping as it seems. The music is an utter masterpiece as well, with all manner of swingy jazz tunes, somber piano pieces, heart-pounding rock tracks, all of which come together with the visual style to give you something unlike anything you’ve ever played before and to truly make you feel like a suave Phantom Thief.
I managed to not only get through the main game, but get all the way through a NG+ playthrough back-to-back to get that platinum trophy and not once did I feel bored doing so. I clocked in at around 200 hours in total and it was one of the best gaming experiences of my life. If you like RPGs, time management games, good anime-style stories, or just good games, do NOT pass this one up, especially the upcoming Royal version that’s releasing in March.
5 notes · View notes
entergamingxp · 4 years
Text
Sword Art Online Alicization Lycoris Review — Fails to Fully Actualize its Ambitions
August 11, 2020 11:00 AM EST
Sword Art Online Alicization Lycoris attempts to revamp the franchise and breathe new life into it, with very polarizing results.
Sword Art Online Alicization Lycoris starts players off with a bang, and for fans of the anime, it’s quite different from how the series starts. After a very basic tutorial that introduces the block, attack, and Sword Skills, you’re thrown in the season’s final battle against the all-powerful Administrator. The fight itself is impossible to lose, as nothing happens if Kirito’s (the protagonist) HP is depleted.
The mechanics of combat are simple and don’t require much effort to learn. However, the controls for combat are rather subpar. Somehow, the controls are both slippery and floaty, meaning it’s difficult to maneuver Kirito without him sliding around and completely missing the enemy. There is an upside to this opening battle and combat in general, at least — it feels incredibly satisfying when you land a skill. At this point in Sword Art Online Alicization Lycoris, there are tons of skills to choose from and they all have that nice anime flashiness to them, not to mention the substantial damage they hit for.
Once the Administrator’s health dips below a certain amount, her and Kirito engage in a final heated clash of swords.
youtube
“The plot develops slowly, and I mean at an absolute crawl at times.”
After a bright flash of light, Sword Art Online Alicization Lycoris‘s main story actually begins with a de-powered Kirito who’s been thrown into a mysterious but somewhat familiar virtual world known as “Underworld.” He soon meets a young man named Eugeo who helps him get accustomed to the village and the world at large. As Kirito explores more, he realizes what makes Underworld so special: the A.I. that populates the world behave just like humans and are completely unaware of their status as fictional beings.
Under the belief that Kirito is essentially a chosen one who is dropped into his world by the gods, Eugeo tours Kirito around his village and shows him the Gigas Cedar, a giant tree that drains energy from his village. It is his Calling — a special goal given to each villager to work towards each day or die trying — to cut down this tree with a power axe. Kirito tries to help but discovers how daunting the task is. Eugeo then reveals that his family line has been working toward this goal for 300 years now.
Tumblr media
As Kirito and Eugeo work and train (with the former’s goal of figuring out how to complete the latter’s goal quickly so he can be escorted into the main capital) we also find out about Eugeo’s younger sister, Alice, and how she was taken away by an Integrity Knight for violating the taboos of the land. The plot switches its focus to saving her and it continues from there, following the general story beats of the anime with the exception of a new female character named Medina who joins the roster a bit later on.
The plot develops slowly, and I mean at an absolute crawl at times, as Kirito uncovers more of the secrets permeating the world. Though the pacing is off, I enjoyed watching their relationship mature and Kirito get to know each major villager. And because Sword Art Online Alicization Lycoris has far more breathing room to spend on developing the characters, they feel more fleshed out and it’s much easier to become invested in their world and growth. Eugeo, of course, benefits from this fleshing out the most, unlike in the anime where they barely have enough time to get a sprinkling of chemistry before the story whisks them along.
Alicization Lycoris still features the classic mechanics of the series, such as building Renown. By either speaking with NPCs or by completing quests, you can increase this stat which determines how people perceive you. This also affects your Affinity with them as well. It’s similar to the stat found in other Sword Art Online titles, which has the same effect of allowing the player to recruit more party members.
“And while the combat has been completely overhauled and simplified to allow for a seemingly more accessible experience, it is not very good.”
This is also an important feature for the usual dating sim mechanic that is present in any SAO game. By answering questions correctly in the heart-to-heart minigame for each eligible bachelorette, you increase their Affinity toward Kirito, which can unlock a special ending and scenes with them. As usual, if you’re invested in that sort of thing, it’s there, but if you elect to ignore it, there’s no penalty against you.
Kirito and other party members possess several stats: System Control Authority, Weapon Type, Ex Skills, Persona, Anima, and their current Affinity with Kirito. There’s also Proficiency, which correlates with how often you use a weapon. Raising this stat, or its Bond, is important for mastering certain abilities. Requiring Kirito to essentially level up his weapon usage is a visceral way to earn his power and skill, and it matches perfectly with the more organic fantasy setting of Alicization Lycoris that rewards a hard work ethic.
Tumblr media
You can also affix equippable abilities, called Attachments, to armor which can have a range of passive effects. More powerful Attachments tend to also have a temporary usage period to mitigate any overuse. Although these stats suffer from the same issues as other SAO titles, in that they’re often convoluted and not very useful, it has been far more streamlined in Alicization Lycoris. The UI is also much less cluttered and easier to navigate which is a refreshing improvement.
Combat consists of controlling Kirito as you give directions to your normally AI-controlled party during any given sorte. Your team can perform special team-up skills as well, which are vital for some of the stronger foes. And while the combat has been completely overhauled and simplified to allow for a seemingly more accessible experience, it is not very good. As stated before, the controls are often floaty and imprecise, despite the decent lock-on mechanics. And though skills are satisfying when integrated with normal combos to devastating effect, landing those skills can often be an exercise in frustration thanks to said skills having little weight and impact, as well as being difficult to time in the first place.
Sword Art Online Alicization Lycoris is an experimental title to be sure. It eschews the tried and true conventions of the franchise and instead attempts to create a more unique experience. The beginning, despite its glacial pacing, is also refreshing in its focus of drawing out the personalities of both Kirito and Eugeo while creating a charming world that you slowly become invested in. Even the inclusion of Medina is interesting since she’s the first herald of how the story will alter from the second half of the anime. Her character itself is intriguing and I found myself wanting to learn more about her and her importance to the plot.
The biggest roadblock with the plot, though, is the same as in the animated version. Once you hit the Sword Mastery Academy, the plot takes a noticeable nosedive. The newly introduced characters are bland window dressing solely there to service Kirito’s (and to a point Eugeo) own arc.
Though I will admit that once again the title’s slower pace makes the characters a little more endearing in this incarnation, there is no excuse, however, for this game to still have the infamous sexual assault scene from the anime. And while it doesn’t graphically depict said scene, this would have been a perfect opportunity to completely remove it and create an entirely new scene that serves the same character arc purposes, since it’s already established that this game will be diverging from the original story.
Tumblr media
“Alicization Lycoris‘s best feature is its multiplayer.”
Alicization Lycoris‘s best feature is its multiplayer, which you unlock after clearing the first chapter. It features a pretty competent character creator (decent options that are standard in any SAO title) to go along with the enjoyable mission and side quest-based gameplay that’s often a welcome break from the occasional monotony of the main game. It’s a shame that such a fun part of the game is hidden behind over 12 hours of initial gameplay.
However, neither the single or multiplayer can hide the technical and graphical issues. It’s important to clarify that these are easily the best-looking graphics to date in a Sword Art Online game. The environments are uniquely designed, vibrant, colorful, and sometimes even pretty. But there are plenty of poorly rendered textures and the pop-in is extremely noticeable. Even worse are the frame rate issues, which for a turn-based JRPG would be forgivable, but are absolutely unthinkable in an action JRPG where timing is vital and slowdown can cost you a hefty chunk of dealt damage. Fixes have been coming to at least improve the abysmal FPS, so hopefully, those who already purchased the title will have a better experience moving forward.
Overall, credit is due to Sword Art Online Alicization Lycoris for trying to change up the far too familiar formula of the franchise and offer both veteran and new players a brand new experience. But the problems in the plotline, gameplay, graphics, and technical issues impact it significantly. Although it’s not a bad game at all, it’s also not a very good one and becomes difficult to recommend to anyone outside of series fans.
August 11, 2020 11:00 AM EST
from EnterGamingXP https://entergamingxp.com/2020/08/sword-art-online-alicization-lycoris-review-fails-to-fully-actualize-its-ambitions/?utm_source=rss&utm_medium=rss&utm_campaign=sword-art-online-alicization-lycoris-review-fails-to-fully-actualize-its-ambitions
0 notes
erictmason · 7 years
Text
Top 10 Disney Movies They SHOULD Remake
The Great Disney Remake Train shows no sign of stopping, especially after its most recent entry, “Beauty and the Beast”, managed to make a killing at the box office despite being, y’know, pretty Not Good At All.  Combine that with the fact that, last year, they were even willing to do a remake of “Pete’s Dragon”, a movie which has only ever been a cult classic at best, and it becomes clear there’s basically no aspect of its considerable film library Disney isn’t willing to mine going forward.  So, rather than bemoan the admittedly-tiresome reality of just how Corporate that strategy is, I thought I’d take the opportunity to think over a few Disney films that I’d actually like to see receive a remake.  The only criteria here are pretty simple:
1.) If Disney publicly attached its name to the film in question, regardless of in what capacity, it’s eligible.  
2.) The movie cannot have been remade by Disney already, nor can a remake be, concretely, in the offing.  There are a lot of prospective remakes supposedly under development at Disney right now, but if they don’t have as much as an announced director, I don’t count them as really underway.
Otherwise, though, it’s basically all fair game.  So let’s see what Disney movies might, in fact, have something to gain by being revisited, shall we?
Tumblr media
10.) Atlantis: The Lost Empire (Gary Trousdale/Kirk Wise, 2001):
I don’t necessarily share the immense nostalgic affection with which quite a few Disney fans view the original “Atlantis: The Lost Empire”.  Even so, I do feel like it’s a movie with an easily workable core and a solid cast of characters which, by virtue of the rather-desperate circumstances under which it was made (the movie was pretty transparently aiming to capitalize on the then-recent explosion of Anime into the American mainstream, to the point where some suspect it cribbed more than slightly from “Nadia: The Secret of Blue Water”), came out rushed and incoherent.  A remake, able to capitalize on the aforementioned Nostalgia cache the move has built up over the years thanks to its atypical-for-Disney aesthetic and tone, could very easily step in and fix those flaws (not least of all by doing more to address the White Savior stuff that fuels the plot).  As well, I can’t help but feel like Live Action/full-stop CGI animation could prove a much better fit for the Mike Mignola-designed aesthetic of the original.  And, if nothing else, don’t you want to find an actress capable of bringing Kidagakash to life?
Tumblr media
9.) Oliver and Company (George Scribner, 1988):
For the most part, the beginning of the “Disney Renaissance”, that period of consistent box-office and critical success Disney experienced during the late 80’s and early-to-mid-90’s, is credited to the 1989 release of “The Little Mermaid”.  And to be sure, that mega success is unquestionably important.  But prior to that, Disney kept itself afloat with somewhat humbler success stories.  But where, to my mind anyway, 1986’s “The Great Mouse Detective” is basically perfect as it is, its successor, a peculiar attempt to translate Charles Dicken’s classic “Oliver Twist” to modern-day New York City with animals as its primary characters, feels like an interesting concept marred in the execution.  Keep the animal conceit, sure, and maybe some of the songs too.  But dump the more dated stuff (Bill Sykes as a predatory lender especially) and try to find some way to put Dickens’ edges back into the story a bit.  Definitely work to make the cast better defined and more engaging, too. Do all that, and you could wind up with a version of this story that is just crazy enough to work.  
Tumblr media
8.) Condorman (Charles Jarott, 1981):
You know what’s all the rage these days at the movies?  Superheroes.  And wouldn’t you know it, Disney currently owns the absolute cream of that particular crop in the form of Marvel Studios.  But, as the smash-hit successes of both “Deadpool” and “Logan” over at 20th Century Fox have shown, audiences are also growing hungry for works that poke fun at, deconstruct, and do something to meaningfully comment on the nature of the genre as a whole.  So far, though, Marvel Studios proper, and thus Disney itself, has yet to capitalize on that quickly-growing trend.  The thing of it is, though, they already have a perfect vehicle to do so if they choose to use it.  The original “Condorman” is not an especially good film, awkward and uneven as it is.  But its dopey attempt to send up Spy Films and superheroes, combined with the brilliant design of its title “hero” (in reality a dorky comic book artist who stumbles into an espionage plot almost purely by accident), creates, to my eye at least, a perfect blueprint for a potential remake to run with in a sharp, satirical direction.  
Tumblr media
7.) The Aristocats (Wolfgang Reitherman, 1970):
The 1970’s were not one of Disney’s better periods, either creatively or financially, and a lot of that can be seen pretty clearly in “The Aristocats”.  It’s not without its charms, to be sure, but it’s also pretty obviously just “101 Dalmatians” all over again, except with contemporary-England-and-dogs swapped out for old-school-France-and-cats.  Still, there’s nothing intrinsically wrong with that idea, and hey, as far as I’m concerned, cats could always use more movies about them that portray them in a positive light.  Plus, the opportunities for a remake to improve on this one are almost painfully obvious: heighten the absurdity, tighten the pacing, and if you’re really feeling daring, maybe do more with the class gap between O’Malley and Duchess the original only ever lightly touched.  It’s the absurdity element that feels especially key to me, though, especially in terms of differentiating “Aristocats” from “101 Dalmatians”.  The original’s best moments are unquestionably its most ridiculous, after all, and amping that up, could do a lot to inject the movie with a more unique and enjoyable sense of personality.  
Tumblr media
6.) The Black Cauldron (Ted Berman/Richard Rich, 1985): At this point, "The Black Cauldron"'s reputation as one of the biggest flops in Disney history precedes it, even given the not-insignificant cult following it's picked up after finally receiving its first home video release in 1998 (nearly a decade and a half after its theatrical run).  But lost in analysis of its contentious place in the studio's canon is the fact that it's also a weirdly garbeld adaptation of the first two books of Lloyd Alexander's "Chronicles of Prydain" cycle of fantasy novels.  And as often happens in those cases, that means there are a lot of details that go unexplained or unresolved, from running gags like Flewder's harp and its breaking strings to significant plot points like the magic sword Taryn discovers.  But a big recurring choice in a lot of Disney's remakes of late is restoring elements of the source material that the previous Disneyification left out, and I don't know that any movie in the canon would benefit from that choice more than "The Black Cauldron".  You can keep the broad structure of the original, i.e. the characters of the first Prydain book, "The Book of Three", placed into the general plot of the second book for which the film is named.  But not only can we add some clarification around the edges (seriously, it is so easy to connect the story of that sword to even the heavily-revised version of the Horned King Disney created), more importantly we can also implant a lot more of the arch tone the books had, which would go a long way toward reconciling the original's rather confused take on the more-than-slightly deconstructionist story elements, to say nothing of likely making the movie less of a chore to sit through.  Supposedly, a new "Chronicles of Prydain" movie is in fact under development at Disney, so who knows?  Maybe we'll get the chance to see if this idea could actually work sooner than we think.
Tumblr media
5.) The Black Hole (Gary Nelson, 1979): You've probably noticed a running theme of my choices here, namely that a lot of them come from eras where Disney, facing the loss of its traditional audiences in the wake of a changing cultural landscape, decided to start experimenting well outside their usual wheelhouse.  And perhaps the most wildly experimental periods of them all occurred in the late 70's and early 80's, when Disney committed its efforts to making some surprisingly-dark Sci-Fi/Fantasy live-action films.  But where 1982's "Tron" became a cult classic (if not an especially strong box office success) and 1983's "Something Wicked This Way Comes" has its Ray Bradbury source material to keep it alive in the cultural memory, "The Black Hole" has more or less fallen down the memory hole.  Not that it's hard to figure out why; its grim, existential tone and nightmarish imagery (most noticeably its robotic villain Maximillian) combined with its vague, confusing plot make it a movie without much in the way of a natural audience.  And while that sort of thing is no easier to sell to a massive audience now than it was back then, there is nonetheless too much potential that can be dug out of "The Black Hole" without really having to alter too much of the fundamentals.  Working to really dig into the sense of cosmic dread of the original, clarifying the moral and personal conflicts that drive its central antagonist, the Captain Nemo-esque Reinhardt, maybe easing up on the cutesy robot sidekicks (or else leaning into them as a way to underscore just how unnerving the atmosphere really is)...but most importantly, working to earn the frightfully illogical ending of the original.  Of all the picks on this list, "The Black Hole" strikes me as the least likely, because even today an outright Horror movie seems outside the Disney purview...but for that very reason, it feels all the more compelling a choice.
Tumblr media
4.) The Hunchback of Notre Dame (Gary Trousdale/Kirk Wise, 1996): Even just a couple years ago, I don't know that I would have put this one on here at all, let alone this high up.  Disney's first "Hunchback" movie, while certainly not perfect, is nonetheless one of the more uniquely mature and well-crafted entries in the canon, and I don't know that the various simple nips and tucks one could make to it (like committing to the Gargoyles as solely creations of Quasimodo's imagination, as was originally planned) would really warrant a full-blown remake.  But then, early last year, I learned about a Broadway-style stage musical based on the movie (adapted from a German production from 1999).  This version, though it retains the original's soundtrack and some of its creative choices, incorporates a lot more of Victor Hugo's brutally-dark novel into the story (in particular, it is one of the only adaptations ever that allows Frollo to be the archdeacon of the cathedral as he was in the book).  That is not a choice I ever would have expected Disney to sanction (indeed, the original German version is a much more straightforward adaptation of the Disney movie), but now that I know they have, I'd say it is a very, very intriguing notion to bring that idea to the big screen.  Like "The Black Hole", that would indeed mean a movie the tone, themes, and aesthetic of which would indeed be well outside the studio's usual box, but not only is that a risk the company can afford to take more so now than ever before, I'd say there's a not-insignificant audience out there that is waiting for them to make exactly that kind of choice.  After all, as Disney and the studios it owns take up more and more space on the release schedule, a movie like this one could be might be welcomed as a positive sign that the studio can and will use its power position to take genuine risks.  
Tumblr media
3.) The Rescuers (Wolfgang Reitherman/John Lounsbery/Art Stevens, 1977): Sometimes, you want to see a remake because the original has some kind of untapped potential; a wasted premise, an unexplored thematic angle, that sort of thing.  Other times, you want to see a remake because you love the original, and simply want to see the thing you love expanded upon.  That isn't quite the case for how "The Rescuers" wound up in this slot; I do love that movie, indeed it and its sequel (the very first Disney-made sequel to one of its animated films, and by a fair margin the best of them to date) are among my personal favorites of the Disney canon.  But you know what else I love?  The original "Miss Bianca" books by Margery Sharp, to which the film version, whatever else its merits, bears only the faintest resemblance (in particular, as you might note from the admittedly unofficial name I gave to the series, Bianca herself is much more emphatically the main character).  It's another case, in other words, of a Disney movie whose remake could benefit tremendously from returning to the source material and re-integrating it into the overall mixture.  But it's also the case, to my mind at least, where it's not only the easiest to reconcile the original movie with said source material (like "The Black Cauldron", the original movie essentially plucks the characters from one book and plugs them into the plot of another, though the attendant adjustments to the characters are less radical in this case, and the plots of both books have a lot more overlap), but also the easiest for me to envision what, exactly, the resulting movie would look like.  I realize that one can count, on one hand, without needing all the fingers, the number of actually-good movies centered around realistic tiny CGI characters interacting with a real-life environment, but I can think of no story more ideally suited to the format than "The Rescuers".
Tumblr media
2.) Bedknobs and Broomsticks (Robert Stevenson, 1971): When one thinks of "splashy Disney musical primarily done in live-action but with significant animated elements", one naturally thinks first of "Mary Poppins".  Which makes sense, because "Mary Poppins" is a stone-cold classic (with a sequel/remake/??? on the way in the not-too-distant future, in fact).  But, even as its attempts to replicate that earlier success are pretty transparent, "Bedknobs and Broomsticks" has always struck me as an underrated little gem in its own right.  An ambitious narrative combining witchcraft with World War II, magical talking animals, and more, it's always resided mostly in "Poppins"' shadow, but its peculiar, distinctive identity not only could stand a bit more attention, it feels like a strong enough basis for a story that a second bite at the apple would seem warranted.  A remake in the present day would not have to contend with the legacy of "Mary Poppins" quite so tightly (even setting aside the aforementioned new "Poppins" film coming down the pipe), which means it wouldn't feel the need to imitate it quite so consciously, allowing the particular personality of its own story to shine through.  Because, for real, especially these days?  The idea of an older woman, seeking to explore the full potential of her abilities forced to contend with the relentless destruction of the Nazi War Machine, as seen through the prism of her reluctantly taking on a group of helpless kids in need of shelter?  Almost feels too relevant, on multiple levels, to The World Today, even as you don't need to draw the necessary lines all that explicitly to make those connections compelling.  And that's without even touching a finale that feels like it's begging for the modern effects industry to give it a go.  A "Bedknobs" remake, in other words, would not only rehabilitate a too-often-overlooked original, but provide a great experience in its own right.
Tumblr media
1.) Robin Hood (Wolfgang Reitherman, 1973):   Hear me out on this one, folks.  I love this movie too, a great deal.  A lot of people my age do; even as it is still largely considered "minor" Disney at best, it has become a real nostalgic touchstone for a whole generation of kids.  And it's a great deal of fun, with wit and genuine whimsy and wonderful characters and even a remarkably adult perspective on Romance that is nonetheless entirely in keeping with Disney's usual fairy-tale love stories.  But even with all those things being true, it was also made on a nearly non-existent budget, not only forcing large chunks of it to be done by way of re-used animation (with some swipes going back as far as "Snow White And The Seven Dwarves", for goodness sake), but forcing the whole thing to just sort of...stop, rather than properly end.  It seems to me a remake could easily resolve both those problems (oh what I would not give to see the film's originally-planned ending executed properly), without losing an ounce of the special charm that made the original such an enduring movie for me and so many others.  Heck, it might even provide Disney a good excuse to do a cel-based movie for the first time in over half a decade, since they have every reason to think this thing would have a strong built-in audience that will show up no matter what and can thus afford to risk one last try at the olden ways.  After all, two of their biggest hits of 2016 were "The Jungle Book" (a remake) and "Zootopia" (a movie about anthropomorphic animals, with a fox as one of its lead characters no less).  Still, it's the creative more so than the financial potential that secures "Robin Hood" the top slot here.  The original is a good, special movie, but there is so obviously a great well of potential right there in plain view, begging for the opportunity to truly realize itself.  And that's the best reason for a remake there is, in the end.
13 notes · View notes