M20 Commander Set Review
For each new set, I write an article discussing the new legendary creatures and the nonlegendary cards that I think will be relevant in Commander.
The Commanders of Core Set 2020
There are a lot of cheap multicolor creatures that generate value (Harmonic Sliver, Knight of Autumn, Qasali Pridemage, Renegade Rallier) in these colors, as well as a ton of strong sac outlets like Evolutionary Leap, Birthing Pod, and Greater Good. Basically, you’ve got everything you need to make a sweet recursion engine, plus you can use all the sac outlets you’re already running to enable sac fodder combos like Karmic Guide/Reveillark, Karmic Guide/Saffi, Reveillark/Saffi, Sun Titan/Saffi, Sun Titan/Gift of Immortality, Boonweaver Giant/Gift of Immortality, Renegade Rallier/Saffi, etc etc etc.
Sample list: Rienne, Angel of Rebirth
I’m really not a fan of ETB commanders since they all run the same cards (blink engines, sacrifice+reanimation engines) and if you don’t draw your engines they don’t do anything. Say what you will about the original Kaalia, but at least she fixed the weaknesses of her tribe; this Kaalia just gives you a handful of cards you can’t cast.
She is, however, quite good in the maindeck of a Kaalia 1.0 deck.
Self-mill is super important in this deck. The more you mill, the more likely it is you’ll have some fodder to exile, so I’d run Mesmeric Orb, Hermit Druid, Deadbridge Chant, Life from the Loam, Undercity Informer, and Altar of Dementia, for sure.
Legendary lands are great in this deck, and there are a ton of cheap legends in these colors that interact with the graveyard, like Storrev, Teshar, and Meren. There are also some great sac outlets on legendary creatures, like Yawgmoth, Krav, the Unredeemed, Sidisi, Undead Vizier, God-Eternal Bontu, and Izoni, Thousand-Eyed. Finally, there are just a ton of value commanders in these colors like Azusa, Captain Sisay, Reki, Tymna, The Gitrog Monster, as well as a ton of powerful planeswalkers like Elspeth 3.0, Ugin 1.0, Liliana Dreadhorde General, etc.
Sample list: Kethis, the Hidden Hand
Cheap red cantrips and looting spells are very good here, since they’re card neutral and usually mana-neutral. Other cards that trigger when you cast noncreatures, like Monastery Mentor, Saheeli Sublime Artificer, and Young Pyromancer are also solid. I really like Bident of Thassa, Coastal Piracy, and Kindred Discovery in a deck with so many evasive tokens, and Cathars’ Crusade, Coat of Arms, and Shared Animosity will help you kill people really quickly.
There are a couple of Spirit token generators that are worth running because they’re so efficient that they are either mana neutral or mana negative, like Midnight Haunting and Promise of Bunrei. Tectonic Reformation is good for dumping excess lands and helping you find more gas.
Jeskai Ascendancy does literally everything.
Sample list: Kykar, Wind’s Fury
These rewards are not good enough to incentivize committing to Elementals. Shooting something once and a Retreat to Kazandu will not make you feel smart for forsaking the other 300 creature types in Magic.
It doesn’t help that the most powerful part of the card has nothing to do with Elementals, as the smart way to build this guy seems to be Tatyova + Red. It’s also a little weird that the best reason for adding Red to this deck’s color identity is Omnath, Locus of Rage; if you really want to make 5/5s, why not run that Omnath as your commander?
I think this is a combo commander masquerading as a value commander. You can spin your wheels for a while by controlling the board with Reclamation Sage and Shriekmaw, but eventually you’re going to draw some combination of Peregrine Drake/Great Whale/Aluren/Cloud of Faeries and Shrieking Drake/Cavern Harpy/Dream Stalker/Cloudstone Curio/Deadeye Navigator and get infinite mana and bounces for your other ETB creatures. Or you can just draw Palinchron.
Sample list: Yarok, the Desecrated
There are some solid flying token generators in monowhite (although probably not as many as you’d expect), as well as hate bear flyers like Hushwing Gryff, Linvala 1.0, Aven Mindcensor, Remorseful Cleric, Selfless Spirit, flyers that generate value like Pilgrim’s Eye, Bygone Bishop, Skyscanner, and anthem flyers like Archangel of Thune, Celestial Crusader, and Angel of Jubilation.
Because Sephara has 7 power, you also have the option to try to go for a Voltron win using haste granters and cards that grant double strike.
The 6 CMC, 5 toughness, 4 power, 3-cost activation, draw 2, discard 1 is super cute. I think this deck is mostly counterspells, cheap cantrips to sculpt your hand, mana acceleration, and ways to grant him haste, and I don’t think it’s that hard to fix the list so that the proportions of different mana costs make it easy to find Exodia without gumming up your development.
Black has 15 ways to pay life without restriction (i.e., without requiring you to pay mana, tap the card, or do anything else), most of which you could justify playing in this deck.
You don’t even have to worry about protecting this guy, as once he resolves and turned your life outlet into a Yawgmoth’s Bargain, he’s done his job and you will probably win that turn.
Sample list: Vilis, Broker of Blood
Like Sephara, the 7 power pushes me towards a Voltron strategy, and Red has waaay more haste granters than White does. The free board control is a nice way to help your deck interact with your opponents even as you devote most of your resources to the Voltron plan.
The combination of 17 life per swing and the ability to kill anything with Drakuseth’s flame breath makes Basilisk Collar an attractive addition to this deck, but I’m not sure I’d run equipment that only granted deathtouch or only granted lifelink.
Most Green hydras become playable when they cost four less, so it’s not hard to fill out the tribal theme. The rest of the deck is ramp to help you get Gargos down early and effects that target your creatures to enable Gargos’s trigger. Effects that grant Gargos hexproof or indestructible are great because they protect him from spot removal while also getting you a fight trigger, and cards like Hunter’s Insight, Hunter’s Prowess, and Soul’s Majesty, while normally great when you have an 8-power commander, get even better when they also let you eat an opponent’s creature.
Sample list: Gargos, Vicious Watcher
This guy is useful if there’s a specific land you want access to every game. Imo, the best lands to build a deck around are Volrath’s Stronghold, Academy Ruins, and Hall of Heliod’s Generosity, but the one people seem to be most interested in is Maze’s End.
In addition to helping you get to the End every game, Golos can help you hit 10 gates pretty quickly if you run a bunch of blink effects (in this case, I think I would run the instant-speed ones, rather than build around repeatable blink engines). Note that although there is a danger of hitting multiple Gates if you activate his ability, potentially preventing you from winning with Maze’s End, you do get to be unlucky once, thanks to the 11th Gate, Gateway Plaza. You can also reduce the danger by running additional land drop effects or by waiting to activate him until you’ve blinked him, activated the Maze, or otherwise thinned your deck of Gates to reduce your odds of a bad flop.
I’m not sure what the rest of the deck will look like once you fill out the blink spells and extra land drop effects. Bog standard 5C control with a little bit of land recursion?
The Maindeck Cards of Core Set 2020
In this set review, I’ll be using two five-point rating scales to evaluate the nonlegendary cards, one that measures how many decks a card is playable in (we’ll call that “spread”), and one that measures how powerful it is in those decks (”power”). Here’s a brief rundown of what each rank on the two scales means:
Spread
1: This card is effective in one or two decks, but no more (ex: The Gitrog Monster).
2: This card is effective in one deck archetype (ex: self-mill decks).
3: A lot of decks will be able to use this card effectively (ex: decks with graveyard interactions).
4: This card is effective in most decks in this color.
5: Every deck in this color is able to use this card effectively.
Power
1: This card is always going to be on the chopping block.
2: This card is unlikely to consistently perform well.
3: This card provides good utility but is not a powerhouse.
4: This card is good enough to push you ahead of your opponents.
5: This card has a huge impact on the game.
Spread: 2
Power: 3
The 0 ability will not be that hard to pull off in Karlov or Kambal or Oloro, but even in those decks, it’s not that much better than a Tragic Arrogance or an Hour of Revelation, and those cards will always work.
Spread: 1
Power: 2
At first, I was ready to dismiss this guy, but then I realized that he’s joining the ranks of a very strange sort of combo enabler. Most things that produce tokens when things die say “nontoken”, but Bishop is one of a handful of cards that specify a creature type (the others being Rotlung Reanimator, Xathrid Necromancer, and Requiem Angel). This means that if you can overwrite the type of the token (via Conspiracy, Xenograft, Arcane Adaptation, or by editing the token maker’s text with Artificial Evolution), you get infinite sac fodder (note that xenograft and arcane adaptation don’t work with Requiem Angel). It’s also worth noting that Divine Visitation serves as an additional overwrite effect for both Bishop of Wings and Requiem Angel, although it doesn’t combo with the Reanimator or Necromancer.
Unfortunately, we don’t currently have a critical mass of this type of creature converter, nor do we have a critical mass of the creature overwriters, but both categories are worth paying attention to because they bring this creature sacrifice combo deck closer to viability.
Spread: 2
Power: 3
This isn’t worth it if you are just holding up two white to save some guys in case someone wraths, but it could be good if your deck has easy access to a sac outlet. G/W decks can combine it with Eternal Witness for a recursive loop, while W/U decks can use Archaeomancer.
Spread: 4
Power: 3
Love seeing White getting ways to remove things that aren’t just more O Ring variants. I’ll happily play this for the ETB trigger in many White decks, but it’s especially good if you have a way to blink or reanimate it; it’s especially good in B/W with Animate Dead, Dance of the Dead, and Necromancy. When Cavalier dies, get back your reanimate enchantment from graveyard, use that to bring this guy back, get his ETB trigger again, rinse and repeat. With a sac outlet, it’s 1B: Beast Within.
In monowhite, it also works pretty well with Gift of Immortality and a sac outlet, since you can keep sacrificing it and returning it with the Gift to Beast Within a ton of permanents and recur a bunch of artifacts/enchantments. Then if your opponents ever kill it for real before the Gift returns itself, you can get back the Gift to use on another creature.
Spread: 1
Power: 1
Kynaios and Tiro of Meletis have huge asses relative to their mana cost, and might be interested in trying for big butt voltron. They’re also on color for Assault Formation, High Alert, uncommon Huatli, Treefolk Umbra, and Arcades, the Strategist.
Spread: 4
Power: 2
If you’re running enough steal effects to reliably get the end step trigger, you can go ahead and run this guy (Thada Adel seems especially good, since stealing Sol Rings helps you cover this guy’s huge mana cost). He also works really well with blink/reanimation engines. However, if you’re not running any engines and he’s one of your only steal effects, then I dislike him because he compares so poorly to Gilded Drake.
Spread: 4
Power: 2
The fact that Blue has other cards that do the same thing without preventing sac outlet recursion makes me low on this card. Also, unlike the other Cavaliers, abusing its ETB trigger doesn’t do much unless you also have access to some shuffle effects, since you’re going to be seeing a lot of the same cards over and over.
However, this is decent in Yennett, since it can set up the top of your library and is itself an odd card.
Spread: 2
Power: 1
I’d probably run this in Naban, might run it in Azami, wouldn’t run it in Inalla.
Spread: 4
Power: 3
This card seems pretty sweet. Getting to drop the first card after a board wipe is a huge upside, and although it’s no Cyclonic Rift, it seems like a decent way to reset the board while putting you a little ahead of everyone else.
Spread: 2
Power: 2
The first option is terrible, but the second could be useful. March of the Machines is a liability on your opponents’ turns because it opens them up to board wipes, but this card offers a one-shot March by turning all your mana rocks and crappy tokens into copies of your biggest artifact creature. Also, if your Urza deck is having trouble winning the game, you could use this to make all your 0-mana artifacts into Karnstructs and kill everyone.
Spread: 2
Power: 2
Crystal Shard/Erratic Portal redundancy for bounce combos (e.g., Archaeomancer variant and Time Warp variant).
Spread: 2
Power: 1
The main purpose of running an Archaeomancer variant is so you can combo off with Time Warp effects; adding extra value and P/T for extra mana does not make the card better; it makes it significantly worse because the cost of operating a bounce engine loop goes up significantly.
However, this can itself be the engine if you have a cheap blink spell like Essence Flux. Rasputin Dreamweaver and Lavinia of the Tenth sometimes run these types of cards and it’s not a huge burden to run extra turn effect, so there may be a pretty low-cost way to set this combo up.
Spread: 1
Power: 2
A cheap, evasive Pirate works well in both Edric and Beckett Brass.
Spread: 2
Power: 2
Although this can always hit commanders, I still think this is a bit too situational to be worth running in most decks. However, if your commander needs Stifle effects really badly (Lord of Tresserhorn, for example), it’s nice that there’s extra utility stapled to this one.
Spread: 2
Power: 2
It’s not a very interesting card, but the rate is good; I’d run this if I had a cheap blue commander with flying.
Spread: 4
Power: 3
So the base case is really good, as there is lots of sac fodder (and ETB floaters) in black, as well as some powerful creatures with CMC 3 or less (such as Fleshbag/Merciless Executioner/Plaguecrafter).
If you’re in Blue/Black, there’s also combo potential with Phantasmal Image or Mirror Image, since these creatures can enter the battlefield as the Cavalier, get sacrificed to a sac outlet, then bring themselves back with their own death trigger. Repeat for infinite of whatever your sac outlet generates (as well as infinite free Bone Splinters).
Spread: 2
Power: 3
If this were just swampfall - draw a card it would be quite playable, but the ability to control the board really pushes this over the top. I would happily run this in any monoblack deck.
Spread: 1
Power: 1
I’ve considered running Necromancer’s Assistant in Hogaak as a way to get delve fodder while providing a body for convoke; this is a solid upgrade for that role.
Spread: 1
Power: 4
Sorcery speed all but guarantees your opponent is going to draw the card they tutored for before you get the thing you wanted, which is a nightmare scenario.
Fortunately, reader stormcrowlegend pointed out that this card is awesome in my Circu Citadel Combo list, since top-of-library tutors are actually better than tutors that put cards into your hand if you’re in the middle of comboing off with Bolas’s Citadel. Plus, you can use Circu to mill your opponent’s top card once they stack it with Scheming Symmetry.
Spread: 1
Power: 2
I’m a little skeptical that this is going to be good in Edgar because that deck favors a low curve and this is one of the most expensive Vampire lords, but it could push out a worse 4-drop.
Spread: 1
Power: 2
I don’t like this in Horde of Notions or Omnath, Locus of Rage, since they have better options for ramp and their elementals are big enough that they don’t care that much about the anthem. Marath is better at going wide with elementals, but I’m still skeptical that you would play this card when your deck has access to all the great anthems in Naya colors.
However, I think this card could make sense in Valduk, since he doesn’t have access to green, and he ideally makes a bunch of elementals each turn, so the buff could go pretty wide.
Spread: 1
Power: 2
There aren’t that many elemental token generators out there, and this card is cheap, makes elementals every turn, and kills them off. I think Omnath, Locus of Rage might play her just for the double Bolt action, and the -2 won’t be totally dead in a deck that favors land ramp spells over permanent-based ramp.
Spread: 1
Power: 2
Six mana is a lot, and although the -3 is nice, the -X is not very relevant and the emblems are more annoying than powerful in a 40-life format. I think she’ll create a lot of ill will among your opponents without being strong enough to adequately protect you from them.
Spread: 3
Power: 3
This card rips. It sculpts your hand on the way in so you can avoid flood and dump reanimation targets, grants itself and the rest of your team haste if you’ve got extra mana lying around, casually hoses planeswalkers, and burns the heck out of your opponents. This card is going to be best in decks that can abuse both the ETB and dies trigger (Feldon of the Third Path being the deck it is most suited to), but I think I’d happily run this card for the ETB and activated ability in most monored and Red/White lists.
Spread: 3
Power: 2
Only discarding mountains and red cards means that I would only be comfortable running this in monored decks, but I’d probably run it in every monored deck. It prevents you from flooding out, it’s a discard outlet for decks that care about it (such as Feldon of the Third Path), and it gets rid of worse rummaging effects that you’re probably running, like Tormenting Voice and its ilk or Throes of Chaos.
Spread: 3
Power: 2
This card seems generally good in monored lists, and specifically good in Neheb 3.0, where you can farm the discard trigger pretty easily. I’d also run this in both Beckett Brass and Neheb 1.0, since he’s one of the best Pirates and one of the best Minotaurs.
Spread: 1
Power: 2
It might be solid in Omnath 2.0 since it represents 3 lightning bolts in addition to the 1/1s. It could also be good in Zada, Purphoros, and other Red decks that just need a lot of bodies.
Spread: 1
Power: 2
There are only 10 guys that are really worth getting back in Horde of Notions, but Omnath 3.0 can easily grow this guy big enough that he can get back practically anything.
Spread: 4
Power: 2
A five-mana ramp spell is pretty far below the curve for Green, and I still don’t understand why it exiles itself for its Reclaim effect when the White and Black members of the cycle are way more combo-riffic but aren’t similarly nerfed. The self-mill is nice, but it’s not enough to bridge the gap between this card and the many more powerful Green value creatures at a similar price point.
Spread: 3
Power: 3
It’s no Weathered Wayfarer, but this card still kicks ass. If your deck has any lands that are important to its functioning (e.g., Gaea’s Cradle, Volrath’s Stronghold), this card is a must-have. It’s especially good in decks like Gitrog and Lord Windgrace that can recur lands from the graveyard or get value when they go there.
Spread: 1
Power: 2
I think I like this guy in Sidisi 1.0 and Tana, since he can help you get them down on turn three and then, conditions permitting, taps for two on turn four.
Spread: 1
Power: 2
Until Wizards atones for Ulrich, the only deck that will want this is Tolsimir, Friend to Wolves.
Spread: 2
Power: 2
Most token decks and elfball decks ought to be able to make use of the first ability. As for the second, Anthousa and Gargos explicitly reward you for targeting your creatures with spells, and Rhonas the Indomitable decks tend to run lots of fight/punch spells to make use of his deathtouch and indestructbility.
Spread: 2
Power: 3
This card is really useful for assembling combos, but the rate is not great. If you’re just trying to toolbox, I’d run one of the many more efficient green creature tutors instead.
Spread: 3
Power: 2
This may be a good option for monogreen decks that can’t easily deal with creatures, and of course you’ll run it in Gargos.
Spread: 1
Power: 2
Bird tribal is terrible and Spirit tribal doesn’t exist, so there’s not much room for this card. If we ever get an apology commander for Kangee, this card will probably make the cut.
Spread: 2
Power: 2
The format has gravitated away from 5-mana do-nothing enchantments over the years, but there are certainly a lot of BG decks that can farm its trigger.
Spread: 1
Power: 3
I think it may be good enough for the Everything Tribal deck I cooked up recently. It generates value by itself and the deck has a ton of other Elementals in the form of changelings.
Spread: 2
Power: 2
This could be sick nasty in commanders that can easily discard a ton of cards, like Neheb 3.0, Varina, Malfegor, Borborygmos 2.0, and Kozilek 2.0.
Spread: 2
Power: 2
Nahiri the Lithomancer, Balan, and Nazahn will probably run this because they can cheat it onto something. Sram might want this because it’s a cheap equipment, and he draws so many cards that eventually you’ll find your Puresteel Paladin or Sigarda’s Aid to cheat the equip cost.
Spread: 3
Power: 3
I’ve enjoyed using Voltaic Key as an additional mana rock in decks with lots of rocks that tap for two or more mana; this provides some redundancy and the second ability may be useful in decks built around the Kozileks and Ulamogs.
Spread: 2
Power: 3
Amazing in mono-brown lists, and rad in mono-white/red lists trying to fill in the gaps with artifacts. It also seems very good in Jhoira, Weatherlight Captain, since it drops your chance of whiffing down to almost zero.
Spread: 1
Power: 2
Combos with Teshar, a sacrifice outlet, and a 0-CMC artifact creature.
Spread: 4
Power: 3
I would find room for this in any monocolor deck and in select other decks that care about lands (such as the Gitrog Monster or Lord Windgrace).
Spread: 1
Power: 2
Monocolor decks are running too many basics to get 7 lands with different names, and the heavy multicolor decks that have lots of different lands are going to be unwilling to give up a land slot for something that only produces colorless. Monobrown decks, which run almost 100% utility lands and don’t care about colored mana, are in the best position to use this.
Spread: 2
Power: 3
Lotus Vale sees play in a surprising number of decks, including Titania; Hokori; Gitrog; Teferi, Temporal Archmage; Lord Windgrace; Muldrotha; and Derevi. Estrid the Masked can also get extra value out of her untap ability if she’s masked a land that taps for a bunch of mana,
This card is mostly an upgrade, so I imagine it’ll replace or complement Vale in those decks.
Wrapping Up
Please let me know if you think I missed any relevant cards or if you disagree with any of my ratings. Thanks for reading!
46 notes
·
View notes
So due to growing demand here is my trade list:
· Dual Colors
o Everlasting Torment x1
o Splitting image x 1
o Mirrorweave x 1
o Nightveil Specter x 1
o Doomgape x 1
o Djinn Illuminatus x 1
o Biomass Mutation x 2
o Cryptborn horror x 1
o Azor’s elocutors x 2
o Giant Solifuge x 1
o Gleancrawler x 1
· Foil Rares
o Torrent Elelmental x 1
o Distended Mindbender x 1
o Deepfathom Skulker x 1
o Architect of the untamed x 1
o Saheeli’s Artistry x 2
o Deathbringer Regent x 1
o Nibilis of Frost x 1
o Path of bravery x 1
o Helm of the gods x 1
o Chained to the rocks x 1
o Trading post x 1
o Hedron Alignment x 1
o Wharf infiltrator x 1
o Living lore x 1
o Council of the absolute x 1
o Sands of delirium x 1
o Boros Battleshaper x 1
o Foundry champion x 2
o Plea for guidance x 1
o Imprisoned in the moon x 1
o Exava Rakdos Blood Witch x 1
o Fated Infatuation x 1
o Trait Doctoring x 1
o Scourge of fleets x 1
o Flamewake Phoenix x 1
o Elder of laurels x 1
o Thousand winds x 1
o Celestial archon x 1
o Rubblebelt raiders x 1
o Phytotitan x 1
o Simic manipulator x 1
o Palisade Giant x 1
· Promos
o Squelching Leeches
o Ogre Battledriver
o Wharf infiltrator
o Skarrg Goliath
o Deadbridge Goliath
o Emrakul’s Evangul
o Xathrid Gorgon
o Dictate of the Twin Gods
o Necropolis Fiend
o In Garruk’s Wake
o Multiform Wonder
o Fated Showdown
· Lands
o Concealed Courtyard
o Drownyard Temple
o Hanweir Battlements
o Alchemist’s Refuge
o Shrine of the Forsaken Gods
o Temple of Abandon
o Ally encampment
o Ruins of Oran Rief
o Sea Gate Wreckage
o Inspiring Vantage
o Blooming Marsh
o Botanical Sanctum
o Mirrorpool
o Llanowar wastes
o Sanctum of Ugin
o Foreboding Ruins
o Geier Reach Sanctum
o Throne of the High City
o Haven of the Spirit Dragon
o Temple of Triumph
o Temple of Silence
o Grove of the Guardian
o Paliano, the High City
o Corrupted Crossroads
o Stensia Bloodhall
o Grim backwoods
o Contested War zone
o Exotic Orchard
o Sunpetal Grove
o Windbrisk Heights
· Multi-Colored/eldrazi
o Jor-Kadeen, The Prevailer
o Sphinx summoner
o Filigree Angel
o Aura mutation
o Crackling doom
o Utter end
o Dauntless escort
o Iroas, god of victory
o Artifact mutation
o Heron’s grace champion
o Conduit of ruin
o Prized amalgam
o The gitrog monster
o Rubblehulk
o Blood tyrant
o Progenitor mimic
o Etherium-horn sorcerer
o Decimate
o Merciless eviction
o Master biomancer
o Edric spymaster of trest
o Jori en Ruin diver
o Desolation twin
o Distended mindbender
o Kozilek, the great distortion
o Grim flayer
o Ulamog, the ceaseless hunger
o Vorel of the hull clade
o Adriana, captain of the guard
o Altered ego
o Breaking/entering
o Eldrazi obligator
o Endless one
o Kheru lich lord
o Biovisionary
o Kambal consul of allocation
o Villainous wealth
o Avalanche tusker
o Serpentine spike
o Munda ambush leader
o Brutal explosion
o Dust stalker
o Brago, King eternal
o Blight herder
o Veteran warleader
o From beyond
o Bring to light
o March from the tomb
o Brood butcher
o Gruesome slaughter
o Ojutai soul of winter
o Deepfathom skulker
o Sire of insanity
o Angelic captain
o Bloodhall priest
o Smothering abomination
o Temur ascendancy
o Arashin sovereign
o Silumgar’s command
o Sagu mauler
o Trap essence
o Butcher of the horde
o Anax and cymede
o Savage knuckle blade
o Fathom feeder
o Selvala Explorer returned
o Atarka World render
o Simic sky swallower
o Plasma capture
o Boltwing marauder
o Necromancer dragon
o Kolaghan the storm’s fury
o Reaper of the wilds
o Deceiver of form
o Revel of the fallen god
o Eternal scourge
o Duneblast
o Dack’s duplicate
o Council of the absolute
o Polis crusher
o Sage of the Inward eye
o Invocation of saint traft
o Magister of worth
o Ayli eternal pilgrim
o Ivorytusk fortress
o Rakshaa vizier
o Ankle shanker
o Flying crane technique
o Lavinia of the tenth
o Render silent
o Beck/call
o Spark trooper
o Fathom mage
o Clan defiance
o Abzan ascendency
o Steam augury
o Signal the clans
o Mercurial chemister
o Mardu ascendency
o Boros battleshaper
o Unexpected results
o Dragonshift
o Daxos of meletis
o Tajic blade of the legion
o Firemane angel
o Vedalken heretic
o Titanic ultimatum
o Counterflux
o Alms beast
o Vile redeemer
o Searing meditation
o Psychic intrusion
o Blazing specter
o Aurelia’s fury
o Corpsejack menace
o Windreaver
o Surrak, dragonclaw
o Underworld cerebus
o Melek, izzet paragon
o Whispering madness
o Firemane avenger
o Loxodon hierarch
o Mystic genesis
o Firemind’s foresight
o Hypersonic dragon
o Carnival hellsteed
o Archon of the triumvirate
o Wayfaring temple
o Ready/willing
o Rakshasa deathdealer
o Prophetic bolt
o Glory of warfare
o Obzedat’s aid
o Soul ransom
o Jarad’s orders
o Foundry champion
o Vulturous zombie
o Invoke the firemind
o Righteous authority
· Black
o Tree of perdition
o Dark salvation
o Voldaren pariah
o Noxious gearhulk
o Inquisition of kozilek
o Demonic pact
o Palace siege
o Stromkirk condemned
o To the slaughter
o Magus of the will
o Bane of the living
o Languish
o Guiltfeeder
o Cruel entertainment
o Curtain’s call
o In garruk’s wake
o Brutal horderchief
o Collective brutality
o Mardu strike leader
o Guul draz specter
o Asylum visitor
o From under the floorboards
o Custody lich
o Harvester of souls
o Nightmare
o Oath of liliana
o Sangromancer
o Cranial extraction
o Gonti lord of luxury
o Moriok rigger
o Marionette master
o Eliminate the competition
o Midnight oil
o Demon of dark schemes
o Syndicate trafficker
o King macar, the gold cursed
o Behold the beyond
o Drakestown forgotten
o Treacherous pit-dweller
o Defiant bloodlord
o Abhorrent overlord
o Gild
o Nighthowler
o Indulgent tormentor
o Markov dreadknight
o Ever after
o Tainted remedy
o Infinite obliteration
o Hedonist’s trove
o Blood-chin fanatic
o Corpseweft
o Ghastly conscription
o Grim haruspex
o Call to the grave
o Butcher of malakir
o Pitiless horde
o Puppeteer clique
o Carnifex demon
o Abyssal nocturnes
o Archfiend of depravity
o Priest of the blood rite
o Kuro pitlord
o Deathbringer regent
o Despoiler of souls
o Skirsdag high priest
o Killing wave
o Sewer nemesis
o Dark hatchling
o Fated return
o Grim return
o Fiend of the shadows
o Repay in kind
o Pestilence demon
o Shimian specter
o Drana’s chosen
o Graveblade marauder
o Ill-gotten gains
o Underworld connections
o Undercity plague
o Necromancer’s stockpile
o Mortivore
o Fallen angel
o Extractor demon
o Skeletal vampire
o Royal assassin
o Champion of stray souls
o Twilight’s call
o Kyoki, sanity’s eclipse
o Gloom surgeon
o Elusive tormentor
o Demonic rising
o Dread slaver
o Foul renewal
o Unbreathing horde
o Noosegraf mob
o Blood scrivener
o Wit’s end
o Greater harvester
o Painful truths
o Nightmare
o Curse of misfortune
o Ogre slumlord
o Ravenous demon
o Mind shatter
o Memoricide
o Neverending torment
· Red
o Godo Bandit Warlord
o Territorial Gorger
o Hellkite tyrant
o Hellkite igniter
o Trash for treasure
o Reforge the soul
o Runehorn hellkite
o Goblin spymaster
o Impetuous devils
o Bedlam reveler
o Sin prodder
o Devil’s playground
o Lathnu hellion
o Undying flames
o Avacyn’s judgment
o Tide of war
o Soulblast
o Dragon mage
o Charging cinderhorn
o Divergent transformations
o Taurean mauler
o Stalking vengeance
o Alesha who smiles at death
o Falkenrath gorger
o Hanweir garrison
o Breath of fury
o Kumano master yamabushi
o Oracle of bones
o Felhide spellbinder
o Akoum hellkite
o Skyship stalker
o Clash of realities
o Liberating combustion
o Fateful showdown
o Flameshadow conjuring
o Madcap experiments
o Harmless offerings
o Mindblaze
o Goblin festival
o Collective defiance
o In the web of war
o Satyr firedancer
o Firedrinker satyr
o Rageblood shaman
o Goldnight castigator
o Assembled alphas
o Stromkirk occultists
o Wolf of devil’s breach
o Burn from within
o Shivan dragon
o Stranglehold
o Harness the storm
o Flameblade angel
o Scourge wolf
o Butcher orgg
o Flayer of the hatebound
o Flamewake phoenix
o Dual casting
o Skyline despot
o Charmbreaker devils
o Volcanic visions
o Volatile chimera
o Banefire
o Fall of the titans
o Kurkesh onakke ancient
o Ashcloud phoenix
o Hell’s thunder
o Siege dragon
o Howl of the horde
o Jeering instigator
o Ire shaman
o Scab-clan berserker
o Hellion eruption
o Barrage tyrant
o Mob rule
o Magmaw
o Berserker’s onslaught
o Serpentine spike
o Flame-wreathed phoenix
o Awaken the ancient
o Five-alarm fire
o Ogre battledriver
o Pyrewild shaman
o Labyrinth champion
o Whims of the fates
o Molten primordial
o Akoum firebird
o Titan of eternal fire
o Harness by force
o Dictate of the twin gods
o Instigator gang
o Bearer of the heavens
o Forgestoker dragon
o Burning anger
o Ignition team
o Grenzo’s rebuttal
o Wild evocation
o Ember swallower
o Oath of Chandra
o Hoarding dragon
o Mordant dragon
o Hoard smelter dragon
o Falkenrath marauders
o Mondronen shaman
o Wrecking ogre
o Trained orgg
o Zada hedron grinder
o Ghitu fire
o Galvanoth
o Volley of boulders
o Torchling
o Flamerush rider
o Heretic’s punishment
o Vulshok battlemaster
o Embermaw hellion
o Devil’s play
o Firewing phoenix
o Curse of the stalked prey
o Mindsparker
o Alpha brawl
o Burn at the stake
o Rite of ruin
o Chaos imps
o Increasing vengeance
o Slag fiend
o Curse of the bloodletting
o Hamletback goliath
o Hound of griselbrand
o Markov blademaster
o Guild feud
o Bloodfire colossus
· Green
o Bane of progress
o Verdurous gearhulk
o Verdant crescendo
o Creeping renaissance
o Nissa vital force
o Selvala’s stampede
o Realm seekers
o Lurking predators
o Traverse the ulvenwald
o Terastodon
o Architect of the untamed
o Nissa’s renewal
o Bristling hydra
o Primeval protector
o Emrakul’s evangel
o Eldritch evolution
o Beastcaller savant
o Cryptolith rite
o Oviya pashiri, sage lifecrafter
o Scourge of skola vale
o Seeds of renewal
o Den protector
o Managorger hydra
o Thelonite hermit
o Thunderfoot baloth
o Beastmaster ascension
o Mycoloth
o Shamanic revelation
o Stonehoof chieftan
o Deathmist raptor
o Meandering towershell
o Honored hierarch
o Ulvenwald observer
o Splitting slime
o Permeating mass
o Inexorable blob
o Oran-rief hydra
o Caller of the untamed
o Wildest dreams
o Dubious challenge
o Forgotten ancient
o Regal behemoth
o Deathcap cultivator
o Cultivator of blades
o Wild pair
o Heroes’ bane
o Mistcutter hydra
o Life’s legacy
o Sunbringer’s touch
o Evolutionary leap
o Mul daya channelers
o Druids’ repository
o Fated intervention
o Dwynen, Gilt-leaf dean
o Sandsteppe mastodon
o Jedit ojanen of efrava
o Frontier siege
o Obscuring aether
o Avatar of the resolute
o Spirit of the hunt
o Zendikar resurgent
o Polukranos, world eater
o Second harvest
o Silverfur partisan
o Kodama of the center tree
o Reverent hunter
o Skarrg goliath
o Kessig cagebreakers
o Nessian wilds ravager
o Wolfbriar elemental
o Splendid reclamation
o Into the wilds
o Anthousa setessan hero
o Turntimber ranger
o Trail of mastery
o Heartwood storyteller
o Renegade krasis
o Deadbridge goliath
o Hunter’s prowess
o All sun’s dawn
o Plated slagwurm
o Daybreak ranger
o Wolfbitten captive
o Chancellor of the tangle
o Wildcall
o Predatory rampage
o Feed the pack
o Ooze flux
o Splinterfright
o Outland colossus
o Lhurgoyf
o Mana bloom
o Wild beastmaster
o Gaea’s revenge
o Troll ascetic
o Arbor colossus
o Garruk’s horde
o Phytotitan
o Soul of the harvest
o Animist’s awakening
o Chameleon colossus
o Gigantomancer
o Reach of branches
o Quirion dryad
o Shaman of the forgotten ways
o Lost in the woods
o Sage of ancient lore
o Doubling chant
o Elder of laurels
o Deranged outcast
o Moldgraf monstrosity
o Death’s presence
· Blue
o Coastal breach
o Cloudhoof kirin
o Geralf’s masterpiece
o Mausoleum wanderer
o Uyo silent prophet
o Eternal dominion
o Guardian tazeem
o Confiscation coup
o Manifold insights
o Chasm skulker
o Padeem, consul of innovation
o Blessed reincarnation
o Aeon chronicler
o Swan song
o Reins of power
o Read the runes
o Ethersworn adjudicator
o Minds aglow
o Desertion
o Azami lady of scrolls
o Stunt double
o Spelltwine
o Swirl of mists
o Keeper of keys
o Sphinx of chimes
o Deadeye navigator
o Sphinx of lost truths
o Nibilis of frost
o Aethersquall ancient
o Saheeli’s artistry
o Dictate of kruphix
o Chisei heart of oceans
o Kami of the crescent moon
o Arcane servant
o Followed footsteps
o Convenant of minds
o Insidious will
o Coax from the blind eternities
o Summary dismissal
o Sphinx of maosi
o Nephalia moondrakes
o Forgotten creation
o Displacement wave
o Engulf the shore
o epiphany at the drownyard
o identity thief
o docent of perfection
o wharf infiltrator
o imprisoned in the moon
o heidar rimewind master
o sharding sphinx
o deep-sea kraken
o mind’s dilation
o exert influence
o academy elite
o willbreaker
o curse of the swine
o polymorphist’s jest
o scourge of fleets
o icefall regent
o dragonlord’s prerogative
o mirror mockery
o confirm suspicions
o welcome to the fold
o overwhelming denial
o scatter to the winds
o ugin’s insight
o prism array
o shu yun, the silent tempest
o mizzium meddler
o thopter spy network
o plea for power
o hypnotic siren
o chief engineer
o kheru spellsnatcher
o thousand winds
o fate infatuation
o perplexing chimera
o whelming wave
o mindreaver
o living lore
o shorecrasher elemental
o stratus dancer
o jeskai infiltrator
o supplant form
o sage-eye avengers
o icy blast
o aetherspouts
o pearl lake ancient
o mercurial pretender
o bident of thassa
o tromokratsis
o stolen identity
o simic manipulator
o soulblade djinn
o back from the brink
o denizen of the deep
o anthroplasm
o devastation tide
o aetherling
o artisan of forms
o cackling counterpart
o elite aracanist
o meletis charlatan
o battlefield thaumaturge
o riddlekeeper
o memory erosion
o captain of the mists
o torrent elemental
o void stalker
o stolen goods
o xenograft
o stormtide leviathan
o phyrexian ingester
o lunar mystic
o clone
o dreamborn muse
o infinite reflection
o mind-spring
o ephemeron
o mind unbound
o gravitational shift
o selective memory
o distant memories
o rooftop storm
o reweave
o realwright
o sphinx of uthuun
o psychic surgery
o djinn of wishes
o geralf’s mindcrusher
o spirit away
o arcane melee
o sturmgeist
o hedron alignment
o redirect
o curse of echoes
o exert influence
o dimensional infiltrator
o havengul runebinder
· White
o Wave of reckoning
o Reverse the sands
o Oblation
o Thalia’s lieutenant
o Blazing archon
o Hoofprints of the stag
o Toolcraft exemplar
o Angel of invention
o Selfless spirit
o Duelist’s heritage
o Sublime exhaustion
o Selfless squire
o Entrapment maneuver
o Hanweir militia captain
o Reborn hero
o Hero of goma fada
o Hallowed burial
o Paliano vanguard
o Spirit of the hearth
o Captured by the consulate
o Aetherstorm roc
o Authority of the consul
o Fumigate
o Emeria shepherd
o Master trinketeer
o Dragonscale general
o Geist-honored monk
o Opal archangel
o Hushwing gryff
o Indestructibility
o High sentinels of arashin
o Hundred-handed one
o Providence
o Thalia’s lancers
o Ordic Lunarch Marshal
o Sigarda’s aid
o Deploy the gatewatch
o Drogskol cavalry
o Return to the ranks
o Eerie interlude
o Planar guide
o Promise of bunrei
o Protector of the crown
o Parish
o Intrepid hero
o Faith’s reward
o Path of bravery
o Bruna the fading light
o Sanctifier of souls
o Kytheon’s irregulars
o Dictate of heliod
o Gustcloak savior
o Relic seeker
o Profound journey
o Precinct captain
o Arashin foremost
o Hidden dragonslayer
o Radiant purge
o Citadel siege
o Felidar sovereign
o General tazri
o Hold the line
o Divine deflection
o Munda’s vanguard
o Storm herd
o Angel of deliverance
o Fated retribution
o Aegis of the gods
o Celestial archon
o Custody soulbinders
o Renounce the guilds
o Frontline medic
o Bygone bishop
o Decide
o Scion of vitu-ghazi
o Resolute archangel
o Imposing sovereign
o Preeminent captain
o Gideon’s phalanx
o Master of pearls
o Hero of iroas
o Chained to the rocks
o Rally the ancients
o Mastery of the unseen
o Skybind
o Herald of war
o Lantern scout
o Galepowder mage
o World queller
o Silent sentinel
o Mass calcify
o Seraph of the sword
o Increasing devotion
o Silverblade paladin
o Odric master tactician
o Martial law
o Auriok salvagers
o Touch of the eternal
o Archon of justice
o Spirit of the labyrinth
o Sudden disappearance
o Cathar’s crusade
o Captain of the watch
o Call the gatewatch
o Angel of flight alabaster
o Aegis angel
o Planar outburst
o Marshal’s anthem
o Mesa enchantress
o Angelic skirmisher
o Dearly departed
o Planar cleansing
o Dawnbringer charioteers
· Artifact
o Armory automaton
o Trading post
o Soul of new phyrexia
o Blinkmoth urn
o Bonehoard
o Fleetwheel cruiser
o Brain in a jar
o Sunforger
o Baku altar
o Panharmonicon
o Bomat courier
o Moonring mirror
o Myr battlesphere
o Ghirapur orrery
o Metalwork colossus
o Crystalline crawler
o Prismatic geoscope
o Empyreal plate
o Keening stone
o Temple bell
o Conqueror’s flail
o Animation module
o Boompile
o Canal dredger
o Dragon throne of tarkir
o Lupine prototype
o Tamiyo’s journal
o Corrupted gravestone
o Slayer’s plate
o Stoneforge masterwork
o Sticher’s graft
o Soul separator
o Long forgotten gohei
o Imi statue
o Uba mask
o Deadlock trap
o Slumbering tora
o Psychosis crawler
o Junkyo bell
o Cultivator’s caravan
o Multiform wonder
o Jar of eyeballs
o Pyxis of pandemonium
o Colossus of arkos
o Triskelavus
o Myr welder
o Altar of the brood
o Tower of calamities
o Pentavus
o Throne of empires
o Manor gargoyle
o Akroan horse
o Guardian of the ages
o Cogwork grinder
o Scroll of origins
o Helm of the gods
o Deal broker
o Shield of the avatar
o Heroes’ podium
o Mage-ring responder
o Otherworld atlas
o Hedron matrix
o Deathrender
o Sphinx bone wand
o Liar’s pendulum
o Aether searcher
o Druidic satchel
o Hair-strung koto
o Volatile rig
o Gallows at willow hill
o Steel hellkite
o Glaring spotlight
o Seer’s sundial
o Haunted plate mail
o Spellbinder worldslayer
0 notes