Not much has happened over here in the past two months, and I would like to apologise for that. Life unfortunately takes over at times, and as much as Iād love to work more on this project, sometimes I end up not have nearly any time at all. No this doesnāt mean that Iām resigning from posting new soundtracks, just that itāll probably take a while between releases at times, depending on how crowded my schedule is.
So anyway, this time I decided to work on A-Trainās (Aåč»ć§č”ćć3) sequel. Even though the music of this game is not that impressive in the japanese versions, itās still quite nice to listen to. Although I have to add that the MT-32 version of it sounds fabulous, even on a mediocre composition effort. Then again, when was it even a MT-32 game soundtrack I didnāt like? Haha.
Doubt it many would know these games, or their western counterparts, which did not sell that well when they were released, I still hope youāll give them a try.
Speaking of the western releases, the AdLib set might have one track missing Ā (āEconomic Upturnā), as I could not have triggered it to play in-game in the limited time I had to play the game. And since I could not record it from other sources, such as with HooT, I had to leave it out for now, but Iāll update the set once I have the time to play the game for a bit longer, and trigger the sound piece).
Please also note that I havenāt played the japanese versions of the game that much (or I havenāt been very good at them), so I wasnāt sure how to name some of the tracks.
If you know how to name them or at which events they play, please do let me know! :)
http://vengefulchip.tk/a-ressha-de-ikou-iv-aiv-network/
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Missing soundtrack from the gameās early demo
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I donāt think this game needs any introduction, weāve all played it and enjoyed it thoroughly (at least I know I did!). This game appears to have set the standard by which LucasArtsā sound team composed music, since all subsequent titles (Sam and Max: Hit the Road, MM: Day of the Tentacle, Indiana Jones and the Fate of Atlantisā¦). They all seem to have this jazz-infused funk sound to them, which I must add that itās not at all in bad taste, just becomes a bit dull after a while.
This game is quite notorious for introducing iMuse, an interactive music system that generates music on the fly, changing instruments, or adding composite parts of a song depending on what actions you take in-game. While this might seem a nice idea, I kind of hate Michael Land for his initiative to make this system, since it made my job a lot harder :)
Eventually they discontinued iMuse allegedly because the creators saw that people typically do not really notice much and that it was too much of a hassle (something I agree with them).
So as I mentioned, it was quite difficult to work on this game, and I had to resort to various trickery to get the tracks to sound proper and clean (without SFX, no interferences, etc.). But that was no problem, since I can always take a challenge :D
Unfortunately that also means that it would be quite impossible to record an āaccurateā soundtrack of one port of this game that stays consistent with how the other ports sound. Like for example, the song that plays when inside LeChuckās fortress has quite a lot of little bits of music that are added randomly to the main song/theme. So no matter what I do, I will not be able to make that song on the CM-32L port to sound the same as the Macintosh version (music arrangement-wise).
http://vengefulchip.tk/monkey-island-2-lechucks-revenge/
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Posting this later than intended, I meant to post this two to three weeks ago as I wanted to post another game by the end of the year, but alas I got caught up in a lot of stuff that I had to do, my schedule became quite crammed. Unfortunately I wonāt be able to finish the other game in time, so Iāll have to leave it for January. At least youāll have another reason to look forward to the new year as the other game is a major title, and (as with most of the titles posted here) doesnāt have the full soundtrack available anywhere
But enough spoilers for now, letās talk about this release!
The game is quite fun as with the previous games in the Lemmings series, and the music is quite good, except it has repetitive themes and the rhythm gets a bit stale upon multiple listens. Itās still quite the contender, but could be a lot better.
If youāve never played the game and you were to try it out, youād surely be creeped out by the wonky CGI, annoyed at the clumsy controls and confused by the layout of the levels.
The LAPC-1 (MT-32) set sounds a bit odd on some tracks, which is understandable considering that the game music was composed and intended for Roland SCC-55, but still sounds better than many conversions of other games.
Iāll also have to apologise for the improper instrument volumes in the GeneralMIDI set. I did not have any way of extracting the midi data out of the game, so I could only record the midi commands out of DOSBox, and that isnāt always very accurate, and that makes it harder to tamper with the instruments and their volumes. So it ended up not sounding that great with the soundfont used. If Iāll ever be able to extract the midi data out of the game, I promise to update the GM set :)
One last thin I need to specify: the CDDA set is exactly the same as on Sony PlayStation and Sega Saturn, so I omitted adding the latter two as theyāre redundant.
http://vengefulchip.tk/3d-lemmings/
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Here we go again with another game. As I mentioned previously (or rather a few weeks ago) here, this is going to be a request Iām going to do for Daniel T. who is the first person to donate anything to this project :D
This is one of those games that go by multiple names, scattered across all regions, so to avoid any confusion Iām going to refer to this game by itās most often used name (also itās the original japanese name of the arcade game, after which all the other ports were made).
Itās quite a fun and cute (not to mention nonsensical!) puzzle/platformer game that I vaguely remember playing as a little kid on the SNES (though it was the sequel of this one, although I find the prequel much better). The musical score is overall excellent (as youād come to expect from japanese composers) and I have enjoyed every second of listening to it while recording.
What I really enjoy about these sorts of the games is that it makes the player travel through quite a few landmarks around the globe, and for a geography freak like myself I really enjoy being able to see all the neat little backgrounds and as a kid I would enjoy learning about new places.
Unfortunately I could not work on two ports of the game, namely the Amstrad CPC and ZX Spectrum ones, as they donāt have any option to disable the sound effects, and they perpetually ring throughout the game (and I canāt pause the game either, to be able to hear only the background music). Fortunately at least the CPC version sounds similar to the Atari ST one, so you wonāt miss much. If in the future I find a way of properly recording from those platforms, I promise Iāll add those sets as well.
Also for some reason, my recordings from the Arcade version of the game seem to be at a slightly higher tempo than what Iāve heard it some longplay videos (I always watch those when I record a set to make sure Iāve properly tagged the songs in order of appearance in the game), and Iām not sure if itās an emulation issue or thatās supposed to sound like, so please let me know which way itās supposed to sound, and maybe even provide some recordings if youāre able. :)
http://vengefulchip.tk/pang-pomping-world/
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A rather obscure NES platformer that I consider to have some awesome music!
I remember playing this game alot as a kid, during the time I only had a NES as a console, the other being a 386DX-powered PC. I remember always losing on the 2nd stage due to my clumsiness, but after getting to record this game, I think Iāll try to finally beat the game itself this time sometime soon.
Today while working on this I also learnt that the original japanese version was made after an tokusatsu show.
http://vengefulchip.tk/dinopark-tycoon-shatterhand-tokkyuu-shirei-solbrain/
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Iāll have to be honest with you guys, playing this game after so long it feels like the game itself is half-baked, made in a rush to gear in for the profits. Perhaps itās just because the game is aimed at kids, and is educational in purpose? I donāt know, but the game is so randomā¦ you basically have nothing predictable as in other management or sim games, your chance of making your business last depends pretty much on your luck. Even the soundtrack feels half-baked, doesnāt have any interesting melodies, nor does it use any interesting combinations of instruments, but I decided to give this game a chance anyway, as the music itself still has some use in bringing some nostalgic feelings :)
http://vengefulchip.tk/dinopark-tycoon-shatterhand-tokkyuu-shirei-solbrain/
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I used to play this game in the computer science class during primary school, remember it being very fun but not very challenging, the music is still nice though, has more depth than what most of the Apogee games had. Also had the cheesiest story lines ever, especially for a story about a wizard. :P
http://vengefulchip.tk/hocus-pocus/
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This time I bring you the soundtrack from yet another puzzle game I enjoyed a few years back (still do enjoy playing the game actually!).
I didnāt use to remember this game for itās soundtrack, mainly because it didnāt seem to me that it had an outstanding one, but upon a closer inspection now, I really got to like it even more. And of course, it sounds the best on the CM-32L, as usual from Rolandās modules :D
Unfortunately that one set is lacking, as I could not record in-game (if you would play the game itself, you will know why) so I had to use Hoot to record the soundtrack, and apparently it misses one track. Oh well, Iāll try to see if I can fix it, after which Iāll update the link to the download and re-upload the fixed video :)
http://vengefulchip.tk/push-over/
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Ended up posting this the following week, ugh. Took quite a long time recording this, especially since Iāve tried to get it to work with Gravis UltraSound as a sound option in the IBM-PC version of the game, but for some reasons the game kept playing it out of tempo, it getting really annoying after a while.
Besides the Gravis UltraSound that I could not include this time, I also had to leave out the Macintosh version since I could not get the emulator to play the midi files properly, the PC-98 version is missing because I could not get the disk(s) for the game (I wonder if anyone at all has them!) and also the MegaDrive/32X port does not have a music player and itās impossible to record songs in-game on certain levels. Maybe if I can fix any of the above issues, Iāll be adding those ports as well.
So anyway, when I was younger I used to play a lot of FPS games, but after a while I grew out of it and started focusing on other genres, as things got boring and repetitive quickly. The soundtrack in itself now mostly brings me nostalgic feelings, and probably what got me into liking metal as a teenager :D
http://vengefulchip.tk/doom/
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Hereās the infamous game, by Lucas Arts (yes, Iām having an adventure game fever, more soundtracks from this company to come in the future though :D). The game itself doesnāt have many songs included (except the NES and Famicom ports), but I chose it as I wanted something quick to transition to the next game which is quite well-known, and the soundtrack is very memorable, Iām not going to give out any more hints though
Hopefully itāll be done by the end of this week, so look forward to that!
Anyway, back to Maniac Mansion, it was quite fun to play the game again, and as with most of the games I post here, it brought me a lot of memories of how this game used to creep the hell out of me when I was little, haha. And as with Loom, I skipped the Atari ST port since it sounded exactly like the enhanced Tandy one. :D
http://vengefulchip.tk/maniac-mansion/
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So this time itās Loom that I chose to post, so hopefully your wait was worth it (more than one month, ugh!)
I have vague memories of this game from when I played The Secret of Monkey Island, there was Cob, one of the characters in Loom advertising for the game, but I never really got interested in playing it until two years ago. The game has some arranged scores by Tchaikovski (all from Swan Lake), and while Iām not a fan of his works (Iām more of a Bach/Liszt/Debussy fan in terms of classical music), itās still fun to listen to all the different interpretations done by each platform
There were two duped plaforms that I didnāt include, namely Atari ST (sounded exactly like the Tandy version) and FM Towns (all of itās tracks were already available in the PC-Engine version, and the latter had some extras, so I chose to post that version instead) :D
http://vengefulchip.tk/loom/
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This is an odd one, and as Iāve explained in the previous Castlevania release, I kept this one separate due for the fact that it uses different music compared to the original game. Thatās the reason why Iāll be calling it this way, to avoid confusion. Konami are quite well known for not āconformingā well with their ports, releasing them haphazardly. But I think this time itās to our benefit, as this way members of the Konami Kukeiha Club got to use the full capabilities of the X68000. I really recommend you give both versions of the gameās soundtrack a listen!Ā :)
http://vengefulchip.tk/superfrog-castlevania-x68000/
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This is a platformer thatās considered a gem in the Amiga community, being called āAmigaās own version Sonic the Hedgehogā, to the same fashion that Jazz Jackrabbit was dubbed with the same title in IBM-PCās case. I remember having a great deal of frustration with the game when I was little, very hard to beat, even the first level! Strangely I remember this game having more sound options when I played it on my old (now defunct) 486DX machine, but it seems not to be the case. The game had the same sample-based music as on the Amiga (booooring!), but still the gameās soundtrack was worth doing it so here you go:
http://vengefulchip.tk/superfrog-castlevania-x68000/
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Not a very well-known game, perhaps itās better known among the german audience, but itās a gem nonetheless and Iām glad I had the opportunity to play it. Packs in quite a lot of humour, but donāt let that fool you, as itās quite a fierce simulation game.
The soundtrack for it is very creative and interesting, and fits in quite nicely the humorous atmosphere of the game :D
Iād really recommend it to anyone who likes strategy/simulation games. Just make sure to avoid the IBM-PC MS-DOS version as it crashes at random times and has a few bugs. Too bad as itās the version that has the best music, at least in my opinion!
http://vengefulchip.tk/detana-twinbee-%e5%87%ba%e3%81%9f%e3%81%aa-%e3%83%84%e3%82%a4%e3%83%b3%e3%83%93%e3%83%bc-mad-tv-lots-of-updates/
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A fun little game, and is worthy of itās franchise, all too bad that it was discontinued by Konami!
The soundtrack in it has a really light and nostalgic feel to it (I guess youāre starting to see a pattern here :P), but itās noticeable that the Konami sound crew (or Konami Kukeiha Club) did take some inspiration from the earlier work theyāve done on the Gradius series.
http://vengefulchip.tk/detana-twinbee-%e5%87%ba%e3%81%9f%e3%81%aa-%e3%83%84%e3%82%a4%e3%83%b3%e3%83%93%e3%83%bc-mad-tv-lots-of-updates/
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