đ TS3 ARCHETYPE LEGACY CHALLENGE
to celebrate 100 followers (thank you!!) iâm sharing this 12-generation legacy challenge i created based on the 12 jungian archetypes where each generation represents one of the archetypes. itâs mostly trait-based with some requirements for each generation. feel free to tweak them however you wantâthese are guidelines, not strict rules, itâs meant to be fun after all! the challenge is completed once the 13th generation is born (or once youâre bored đ¤ˇ)
credit:Â quotes and inspiration taken from this article
the set-up:
start by creating your founder (a YA sim) that represents one of the archetypes described below. for this challenge the order doesnât matter, choose based on what makes the most sense storytelling-wise or use a number generator for extra randomness
the founder and each heir must all have a primary trait that corresponds to their respective archetype as well as a secondary trait selected from a given list (see archetype rules below). the remaining 3 traits are up to you except for the ones that arenât allowed for that generation (weâll call them âconflicting traitsâ). if a child is born with a conflicting trait they may not become heir unless you replace that trait via alchemy/cheating. to make the trait assignment process easier i highly recommend downloading the mod that enables all traits for all ages
lifetime wishes are up to you
there are no rules for other sims in your household, only for your founder and heirs (but there are some requirements that may involve their spouses/children in some way)
...now for the archetypes!
the 12 archetypes:
1. THE INNOCENT đŁ
âfree to be you and meâ
primary trait: GOOD
secondary trait (choose at least one): absent-minded, easily impressed, excitable, friendly, loves the outdoors, family-oriented, over-emotional, childish, hopeless romantic
conflicting traits: mean-spirited, snob, evil
may be employed in any career except crime, politics and scam artist branch of fortune telling (no place for pure innocent souls like them)
every time sim wishes to donate to charity, they must fulfill that wish
may only woohoo on 3d date
may not cheat or have multiple romantic interests
may only try for baby with their spouse
if an innocent heir receives an imaginary friend doll as a toddler, it must come alive and they must remain good friends till the end of the run
must pet a unicorn at least once
2. THE EVERYSIM đ¤
âall sims are created equalâ
note: most of the time itâs impossible to prevent your sim from becoming at least a 1-star celebrity, so personally i would play an everysim by opting the household out of the celebrity system in the gameplay options menu.
primary trait: FRIENDLY
secondary trait (choose at least one): easily impressed, excitable, frugal, good sense of humor, workaholic, green thumb, handy, schmoozer
conflicting traits: snob, rebellious, avantgarde, star quality, natural born performer, loner
may not be self-employed (freelancing is too lonely for someone who wants to belong)
may be employed in any career except those that are supernatural-related or feature being in the spotlight (showtime careers, singer or band, actor etc.), but they may only reach level 5 of any career track. they may change careers as many times as you wish
must have one ânormalâ hobby (e.g. gardening, fishing, horse riding etc.)
must fix every appliance on the lot by themselves
must be friends with their neighbor(s) or/and colleagues and invite them over for dinner at least once a week
must always do the suck up to boss interaction for at least 2 hours every work day
may not accept opportunities that increase celebrity points (or any opportunities at all, if you want extra limitations)
may not be friends with sims who have rebel influence (unless colleagues or neighbors)
may not cook ambrosia or use other âmagicalâ ways to control their aging
may not interact with supernatural or magical things (e.g. alchemy, woodoo dolls, bonehilda coffins, imaginary friends, unicorns etc.)
may not become a supernatural
may not socialize with supernaturals, unless they are your colleagues/neighbors OR unless your sim was born a supernatural
if your sim was born a supernatural, there are 2 ways of developing the storyline:
i. find the cure asap and prove that you renounce your past by gaining an enemy among the members of the appropriate occult and winning a fight against them
ii. find a community of members of your occult type. group up with at least one fellow supernatural every week, marry and have children only within your occult type (if needed, you can be the one to turn them). however, you canât be the leader of this community (e.g. the leader of a werewolf pack, the king/queen of the fae etc.)
must only marry or have children with a person from their community: either a colleague, a sim who lives nearby, someone who shares your simâs traits etc. if your sim was born a supernatural, their spouse must be the same type of occult as your sim
if the simâs child receives an imaginary friend doll you may not allow them to interact with it unless itâs the heir who was rolled as the innocent (in which case they must befriend the doll)Â
3. THE HERO đŞ
âwhere thereâs a will, thereâs a wayâ
primary trait: BRAVE
secondary trait (choose at least one): athletic, disciplined, friendly, good, adventurous, daredevil, lucky, star quality, social butterfly
conflicting traits: snob, proper, loner, coward
may be employed in the following careers: law enforcement (special agent), military, professional sports, firefighter, ghost hunter, lifeguard
must reach level 10 in the selected career track
must reach a 5-star celebrity level
may not have burglar or fire alarms on their home lot and must always fight the burglar or extinguish the fire by themselves
must explore at least one rabbit hole (e.g. masoleum, haunted house etc.)
must perform the âpromise to protectâ interaction with every new sim they meet (aim to have the âprotectorâ moodlet at all times)
must drive a motorcycle
4. THE CAREGIVER đ§¸
âlove your neighbor as yourselfâ
primary trait: FAMILY-ORIENTED
secondary trait (choose at least one): frugal, neat, natural cook, animal lover, nurturing
conflicting traits: commitment issues, dislikes children, slob, evil, mean-spirited
may be self-employed or work in the following careers: medicine, culinary, education, daycare
may not try for baby until they have acquired the fertility treatment lifetime reward
once the fertility reward is acquired, you must try for baby each time instead of woohoing (but you can change the chance of pregnancy via nraas/use risky woohoo)
must always dance to kids music for a couple of hours during each pregnancy (to increase the chance of triplets)
may not hire a babysitterâthey must care for their toddlers themselves
all toddlers must learn the 3 basic skills (walking, talking & potty). other members of the household may help, but your sim must take part as well
may not go to work when there are toddlers on the lot. they may work from home if theyâre self-employed. once all toddlers have aged up to children, the sim may travel to work if there are other sims in the household who can watch the kids (not special services)
must teach teenage children to drive
must be best friends with all their children by the time they reach teenagehood
may not send their kids to boarding schools
must help every child with homework at least once
if pets ep is installed: must have at least one pet. another idea you can play out is start a pet legacy that will continue on together with the main legacy
if a member of a household is deceased while playing the caregiver, you must leave their tombstone on your home lot and let the ghost roam freely
5. THE EXPLORER đ§
âdonât fence me inâ
primary trait: LOVES THE OUTDOORS
secondary traits (choose at least one): adventurous, lucky, rebellious, brave, commitment issues, gatherer, athletic
conflicting traits: couch potato, coward, hates the outdoors
may only be self-employed as only freelance works for explorers who need as much freedom as possible
must move to a different lot every week until they have children who live on the same lot as them, then they can build a legacy house and settle down
must visit all 3 countries, explore at least one tomb in each one and befriend at least one sim from each country
may not try for baby until theyâve visited all 3 countries
each time your sim woohoos, they must do it in a different location. try to woohoo in as many different spots as you can!
may only marry/have children with sims who are different from them in some way (an opposite trait, appearance, an occult, a foreign sim etc.)
when the successor reaches childhood stage, your sim must travel with them to a country of your choice to âshow them the worldâ
when they settle down and get married, every week you have to roll a number to determine whether the union is going to survive (if itâs 1 keep them together, if itâs 2 break them up). the exception is when the spouse is pregnant, in this case you may wait until they give birth and then roll. keep doing this until you switch to the next heir
must complete at least one collection (gems, rocks, butterflies etc.)Â
must fulfill all midlife crisis wishes
must accept every opportunity they get
must take at least one picture a day (to remember all the majestic experiences)
must attend every seasonal festival
6. THE REBEL đŁ
ârules are made to be brokenâ
primary trait: LONER or REBELLIOUS
secondary traits (choose at least one): artistic, daredevil, hot-headed, inappropriate, kleptomaniac, rebellious, loner, avantgarde, charismatic, dramatic
conflicting traits: proper
may only be self-employed or work in the following careers: criminal (thief), journalism, music (rock), politics. can also be a band member
must organize protests every week
teen must pull a prank every day
teen must skip school at least once
teen must stay out past curfew at least once
must get at least 3 tattoos (may not ignore any tattoo wishes)
must write at least one satire book (youâll need to write 4 humor books for that, but you can also do it with lvl. 4 in writing skill if you have the avantgarde trait)
if the sim is a politician, they must write a political memoir, too
may not have a baby until their rebel influence is level 5 (try to max out the rebel influence)
7. THE LOVERÂ đš
âyouâre the only oneâ
primary trait: FLIRTY
secondary trait (choose at least one): friendly, good sense of humor, party animal, star quality, charismatic, great kisser, hopeless romantic, social butterfly, irresistible
conflicting traits: loner, shy, socially awkward, unflirty
may be employed in any career that features being in the spotlight (e.g. music, actor, showtime careers etc.)
must always use âtalk to colleaguesâ interaction at work for a couple of hours (if working at a rabbit hole)
must try to impress every celebrity they encounter
must become a 5-star celebrity
must reach level 10 of charisma skill
must have their first kiss as a teen (unless itâs the founder)
teen must have a partner to go to prom with (aim to become prom queen/king)
must accept every party invitation
must host a party every week
must go on a date every week. every date must result in woohoo or makeout (if there are no places available for woohoo)
must have someone stay over every week
must create an online dating profile and accept all messages they get there
may not try for baby before theyâve gone on 5 dates with different sims
must only get married after theyâve reached adulthood. after your sim gets married they donât have to go on dates/have someone stay over anymore
must have a blog and post every day (unless they have a âblogged outâ moodlet in which case you might wait till it passes)
must send at least one text every day
if you wish your sim may use life fruits or other ways to slow down aging as they are afraid of it, but only after reaching adulthood. you may not use the age freeze potion reward
8. THE ARTIST đ¨
âif you can imagine it, it can be doneâ
primary trait: ARTISTIC or VIRTUOSO
secondary traits (choose at least one): eccentric, artistic, virtuoso, ambitious, perfectionist, rebellious, photographerâs eye, avantgarde, savvy sculptor
conflicting traits: canât stand art
may be (self-)employed in any creative career or profession (culinary, music, film, architecture, band, stylist, painter, photographer, writer, game development, artist, inventor, sculptor)
must paint a portrait/make a sculpture of every sim in their household
must reach level 10 of their career
must reach level 10 in a creative skill of your choice as well as complete at least 1 skill challenge
must have an art gallery at home filled with their creations (alernatively could be a separate lot that you own)
must have a muse (or several of them), a sim who inspires them to create art
9. THE JESTERÂ đ
âyou only live onceâ
primary trait: GOOD SENSE OF HUMOR
secondary traits (choose at least one): friendly, insane, inappropriate, rebellious, star quality, charismatic, childish
conflicting traits: snob, proper, no sense of humor
may be employed in any career or profession, but they may only reach level 3 before âgetting firedâ for improper behavior. they may also be self-employed, in which case thereâs no limit to how high they can score. if you chose a showtime career for your sim, there are also no limits
child sim must skip school at least twice
teen sim must pull every existing type of prank. that includes booby traps, neighborhood pranks and school pranks
teen must stay out past curfew at least once
must write a best-selling humor book (youâll probably need to write several of them to reach the best-selling status)
must write at least one satire book (youâll need to write 4 humor books to be able to do that)
must troll on forums at least every other day (youâll need the inappropriate, mean-spirited, evil or grumpy trait to perform this action, so if you really donât want your sim to have one of these traits you can ignore this rule)
every time the sim swims, they must skinny dip (unless there are children on the lot)
10. THE SAGEÂ đ
âthe truth will set you freeâ
primary trait: GENIUS
secondary traits (choose at least one): loner, perceptive, ambitious, bookworm, computer whiz, perfectionist, workaholic, brooding, shy
conflicting traits: party animal, social butterfly, couch potato
may be (self-)employed in any career or profession that requires logic or creative skill
must always keep their nerd influence at the minimum level of 5 and win at least 3 trivia challenges
must visit the library/comic store every week
must get on an honor roll as a child and teen
must go to university and get an âaâ degree
must reach level 10 of logic skill by adulthood
must max out 2 other skills of your choice
must complete at least one logic skill challenge (grand master, celestial explorer, teacher extraordinaire or skill professor)
must unlock and test all potions on chemistry table
must have at least one child via a non-conventional method (alien abduction, wishing well, plantsim, engineer a baby)
11. THE MAGICIANÂ đ
âi make things happenâ
primary trait: BOOKWORM
secondary traits (choose at least one): eccentric, genius, perceptive, ambitious, supernatural fan, charismatic, gatherer
conflicting traits: couch potato, supernatural skepticÂ
may be self-employed or employed in the following careers: science, education, fortunetelling (mystic), magician
must reach level 10 of selected career
must be an occult or reach level 10 of alchemy skill. (alternatively: if you donât have supernatural ep your sim must create ambrosia and master gardening skill)
if your sim is an occult, they must learn all the skills connected to their life state
must use an elixir on themselves/other sims at least once a week
must write at least one horror book (if you have the supernatural fan trait youâll only need to have lvl 2 writing skill)
must visit the graveyard and talk to ghosts at least once a week
must achieve at least one âunbelievableâ thing (example: create a simbot, resurrect a dead sim, clone yourself, cause a utopian future, befriend a unicornâup to you)
this is the only archetype thatâs allowed to be immortal
12. THE RULERÂ đ
âpower isnât everything, itâs the only thingâ
primary trait: AMBITIOUS
secondary traits (choose at least one): evil, family-oriented, mean-spirited, perfectionist, snob, workaholic, charismatic
conflicting traits: couch potato, good, shy, socially awkward
must reach level 10 of criminal (evil), politics or business career
if your sim is employed in politics, they must write a political memoir
must reach level 10 of charisma skill
must establish an inner circle and invite them over every week to discuss their plans for world domination
must get married before reaching adulthood. the marriage must be arranged (the criteria is up to you, an example would be choosing a wealthy spouse or a vampire if your sim is also one)
once the sim gets married, their spouse must quit their current job and get employed in the same career track as your sim
must drive an expensive car
must purchase at least 3 properties
must accumulate at least 50,000 simoleons of wealth
once the household is worth more than 50k, they must donate 1,000 simoleons to charity every week (to avoid paying taxes and improve public image). this option will be available once you reach level 3 of charisma skill. if itâs worth more than 100k simoleons, it should be 5,000 simoleons per week
if sim is a supernatural, they must be the leader (e.g. leader of the pack, king of the fae) and must turn all their colleagues and friends into this type of occult. their spouse must belong or be turned into the same type of occult, too
p.s. this challenge is a work in progress. if you have any suggestions/ideas, feel free to message me, i would appreciate your help A TON. rn i feel like some archetypes are lacking compared to others, but iâm all out of ideasâhoping to update it in the future. and, finally, if you decide to play this challenge and post your gameplayâtag me, i would love to see what your sims are up to!Â
@simschallengesâ
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