Honestly the biggest thing that in my experience makes DnD or any ttrpg run smoothly is buy-in
Players have to buy-in to the story otherwise it won't work
And by this I don't mean be railroaded by the DM I mean like,
When one of my players switches characters and I introduce them to the party by them just happening to be nearby, I know my players will find a reason to talk to the new PC cause it's important. If there's a noise outside they'll investigate (albeit cautiously) cause that's the point of the noise outside
You have to meet the DM at least halfway and Want to engage with the world
Now he's hired by an eccentric, last surviving member of an old noble house. Travelling to a ruined estate to face creatures the likes of which threaten to break his mind.
He remembers our venerable house.
Opulent and Imperial.
Gazing proudly from its stoic perch above the moors.
For a while in my life I legitimately considered moving to Germany. There’s multiple reasons I inevitably ended up staying in the US but one of the big ones was that one time when I was in Germany and wanted some salsa the closest thing I could find was basically just tomato sauce.
fyi the point of fucking up your data patterns isnt to avoid suspicion. it’s to make EVERYONE suspicious. same logic as the bloc, pals. protect your comrades, be suspicious. ESPECIALLY if you aren’t doing anything likely to get you arrested.
The end had been prophesized from the start - written into the nature of the very world. The Twofaced Gods were not in the least surprised when it arrived. They’d written the prophecies, after all. They would wait out the apocalypse within their heavenly city. When all had come to pass, they would build the world anew. Just as they always had.
And mortal-kind would not stand for that.
They stormed the heavenly city. They banished the gods to the destruction and ruin beyond the walls. They claimed that holy place as their own.
Centuries later those mortals’ successors - the last of humanity - live their entire lives within the City of Ess. Shifting, haunted, and godless it may be, but it’s the only refuge left in a world that has ended.
The setting for a Blades in the Dark campaign I ran last year.
watching a random mix of adult swim cartoons and I don’t know what’s going on with the rest of this particular show or what its core premise is or where it came from but I definitely understand this scene, they’re really making sense here, really speaking my language
Paizo has made an official statement about the OGL 1.1:
We believe, as we always have, that open gaming makes games better, improves profitability for all involved, and enriches the community of gamers who participate in this amazing hobby. And so we invite gamers from around the world to join us as we begin the next great chapter of open gaming with the release of a new open, perpetual, and irrevocable Open RPG Creative License (ORC).
The new Open RPG Creative License will be built system agnostic for independent game publishers under the legal guidance of Azora Law, an intellectual property law firm that represents Paizo and several other game publishers. Paizo will pay for this legal work. We invite game publishers worldwide to join us in support of this system-agnostic license that allows all games to provide their own unique open rules reference documents that open up their individual game systems to the world. To join the effort and provide feedback on the drafts of this license, please sign up by using this form.
In addition to Paizo, Kobold Press, Chaosium, Green Ronin, Legendary Games, Rogue Genius Games, and a growing list of publishers have already agreed to participate in the Open RPG Creative License, and in the coming days we hope and expect to add substantially to this group.
This is massive news! Paizo has assured that their usage of the OGL for PF2 was optional, and meant to help third party content creators more than being something they relied on for their own system.
Now, they will be creating the ORC, which will be a successor to the OGL which many third party content creators will be able to benefit from. They will be taking measures to ensure the ORC won’t belong to any company, so this doesn’t repeat itself, and covering the legal costs of getting it coming to fruition. Which is massive news in these times.
A lot of third party content creators and smaller TTRPGs have already expressed their support to this new ORC already.
Amidst these news, I’d like to remind what has WOTC been doing currently instead:
DnD Beyond suddenly saw their option to unsuscribe disappear, which they blamed on servers. (Trust me: I have coded pages, and it’s not something that just casually can disappear because of server saturation)
A recurrent stream from DnD Beyond was cancelled. They claimed it is unrelated to the OGL news
WOTC has once again delayed a proper official statement about the OGL, and has been holding off from confirming it.
People have been ending their subscription for DnDBeyond as a form of protest, as it’s the metric WOTC is currently using to measure the impact of the new OGL.
Overall, employees have reported that the situation at WOTC right now is a massive mess, as the new OGL was not supposed to be leaked (contrary to what people had theorized).
Keep pushing WOTC to revoke the OGL, of course. If all these changes have been happening, it’s thanks to the reunited effort from the community and creators to fight against it.
(As always, reblogs for awareness are appreciated!)
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