Something I noticed about Corporate Clash's Kudos managers is a somewhat running theme of isolation.
-Brian, locked himself in the Schoolhouse Basement.
-Misty, sits on the edge of a dock alone.
-Prester, unbearable to most of his colleagues and talking shit about Diane on top of a tower.
-Cathal, isolating in the secondary sellbot tower to avoid working and observing his dad.
-Chip, Isolating due to his work and the Override which has made him terrifying to his colleagues.
-Graham and Dave despite being performers are locked off from other suits they would work with, because Graham is also insufferable and Dave is much more important.
-Cosmo running a pizza place to hide his shadier work for the company.
I dunno this came to me and it feels important. Thoughts?
My drawing for a secret Santa event I organized among a friend group of mine. The wheel assigned me @booboothundergadget and so I drew her main Clash Toon, Masker Raid.
Alt version that's slightly closer to her official design below:
Something about suits I don't see addressed much is that they can fly. As far as we know, based on the cogs we see in-game, most if not all suits can just. Fly. Whenever they want, without fanfare. How does that effect their culture? Building designs? Infrastructure?
Do their propellers come built-in, leaving them to learn how to fly as children like learning to walk? Or is it like getting your driver's license, locked behind an exam and a minimum age? Is flight something expected of suits, or is COGS. Inc. unique in all their employees having a propeller? What does that mean about the glad handers who take the airplane propellers in the Toontown Central warp access side task?
Sellbot HQ was designed with flight in mind based on the suits flying off at the beginning of the VP fight and being able to fly into Cathal's office. Are the other HQs designed with flight accessibility in mind? Are suits allowed to fly wherever, or is there a sort of "decorum" around when it's socially acceptable to do so? Is that why they tend to walk places (save for game design)?
It's a minor thing, but it's fun worldbuilding to think about.
Preference means any degree of favoring one over the other. If you like/dislike both but will go for one over the other when possible, pick the respective preference option!
I've noticed people commenting on whether or not they like using cranes in CFOs, and I started wondering what the public consensus was!