β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes
β πππππ πππ πππππππ ππππππ πππππ πππ πππ ππππππ πππππ πππ πππππ ππππππ
πππ, ππ ππππ ππππππ, ππππππ
π πππππππ πππππππ. β β ARTHUR CONAN DOYLE Β
You are guilty. You know that and youβve been trying to hide it for years now. But someone found out. An unmarked envelope landed below your mail slot one Sunday evening and detailed every last fact of your crime. In return for their silence, they demanded you pay them ten percent of your monthly salary. You could hardly afford it, but you could afford the truth getting out even less. So you agreed. And for the past year, you have been dropping cash at the locations assigned to you.
Not only are you guilty, but you are also strange. Itβs an affliction youβve had since childhood and itβs only grown. Your supernatural abilities frightened even your parents and you learned quickly to keep quiet about what you can do. You know that if word got out about your psychic capabilities youβd be the victim of a witch hunt and youβd have far more to worry about than a single blackmailer.
The usual letter arrived last Sunday night and you expected to open it to find the address of a new drop site, but instead it was a formal invitation to a dinner party that coming Saturday evening. It outlined the expectations: you are to arrive at six p.m., you are to dress for a black tie event, and you are to go by the alias assigned to you. Your alias is a simple single word: a color. Nondescript and vague, it suitably matches the anonymity of your host: Mr. Boddy. The invitation is an odd departure from the routine, but you know better than to refuse.
So on Saturday evening you dressed in your finest clothes and departed to seek the address written in the letter. Lightning cracked overhead as a steady onslaught of rain hammered your windshield; your headlights barely piercing through the Stygian evening murk. You do not know what this evening will hold but there is a prickle at the back of your next. Extra-sensory perception screams at you: DANGER! But itβs too late to turn back, you are already guilty, and your only option now is to dive deeper into the night.
CLUEDORPG is a 21+ murder mystery roleplay inspired by Clue (1985), House of Danger, and Stealing Shadows. Featuring a cast of eight criminals with psychic abilities whoβve been blackmailed for the past year the rp will follow the classic βdinner with an unknown hostβ storyline, but with a twist. This is a writing-heavy roleplay, with some ttrpg mechanics. The rp will be mature and dark; focusing on themes of murder, morality, money, and desperation. The story is set in 1959, but will only represent the aesthetics and technology of the era.
Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β β§ THE MAIN Β β§
0 notes