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gayhawkelatehomicide · 16 hours
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Dog Post
So my noodle associate consumed one (1) full bottle of soju and started coming up with dog names, so here are my various Dragon Age protagonists' dogs.
Buppies under the cut for length
Wardens
Aridhel Mahariel (serious, stressed, blunt) - Titanius, the most adorable fuck-up of an animal. He has a dignified name because you call him and he trips over his own paws and flops on the floor in his enthusiasm to come receive scratchies. He's so big and so dumb and so sweet. Full blooded mabari but got more Big genes than smart ones.
Saffron Cousland (earnest, noble, cautiously optimistic) - Teryn, the only point of consistent stability in her world. Originally a gift from Rendon Howe, he saves Saffron's life on a couple of occasions, much to said asshole's distress.
Theo Amell (ambitious, daring, prickly) - Hammer, a difficult creature to control, who immediately rolls over and does whatever Morrigan wants, just like his master.
Renan Tabris (ruthless, suspicious, protective) - Teacup, the incredibly polite and well-trained war dog. Probably the only thing in Renan's life that she never has to fight.
Valda Aeducan (honorable, loyal, politically traumatized) - Small Chip, an unapologetically affectionate sweetheart who loves everyone and gives Valda the first uncomplicated physical touch in her whole life up to that point.
Emmaera Surana (strange, cerebral, difficult) - Arnold, the most relaxed dog in Ferelden. Truly, this fella is the only dog who can be within 15 feet of Mae without freaking out because there's Something Wrong With Her and animals can sense it. Hint: it's the 6+ spirits in her head.
Tery Mahariel (tough, laconic, safe) - On'dhar, literally "good dog" in Elvhen, the most tenacious boy in the world. He's the type of dog who gets An Idea in his head and will NOT be dissuaded. Sad thing, apology in advance: he's how Morrigan finds out Tery is dead, because he hunts Morrigan down and she knows he would never leave Tery.
Hawkes
Iris Hawke (kind, ruthless, cunning) - Couscous, the half-Mabari half-wolfhound. He's goofy and playful but also fuckin HUGE and has such a high prey drive it's not even funny. He needs to run and chase things, he NEEDS to. Luckily, you can take him basically everywhere. He enjoys biting the Arishok.
Ian Hawke (complicated, stubborn, self-justified) - also Couscous because look, Ian was originally a dude mage version of Iris because I wanted a mage to gay marry Fenris and then I had to change a bunch of stuff because Iris and Fen never got along. So they have the same dog.
Kiera Hawke (angry, sad, violent) - Mel, the sleepy old warhound who will still bring you dead burglars until his last day. I take everything from Kiera so Mel unfortunately dies towards the end of the game, but he has a long rich life in which he is loved fiercely up to that point.
Alice Hawke (trusting, outgoing, somewhat overbearing) - Pokshie, the overprotective mother hen. You know those dogs who adopt like, baby geese or whatever, and their owners just have to get used to it? That's Pokshie. He decides who he's going to take care of and that is that.
Delilah Hawke (snarky, positive, gleefully chaotic) - Tosus, the dignified gentleman. Man of the house for years (eat dirt, Carver) and straight man to a great many shenanigans, Tosus has one of those doggy faces that just looks like he's judging you most of the time. Kinda the droll butler archetype, but a dog.
Quinn Hawke (grouchy, unrelenting, burdened) - Schnuffles, the friendliest animal you ever did meet. Truly this one is just corgi software running on mabari hardware. Needs so much love and attention all the time, but will mirror it back to you threefold.
Andy Hawke (unique, funny, a bit prescient) - Wendy, the disappointed mom. As if Leandra wasn't enough, Wendy is the epitome of that "I just want you to know, you have disappointed all three of us" meme but it's a dog standing between the twins and everyone is giving Andy the same disapproving expression. It doesn't even slow them down, of course, because Andy doesn't have a lot of the losses that my other Hawkes have to cope with.
The inquisitors unfortunately do not get dogs, because a good hound would out Solas in seconds, but some of them have favorite mounts. Those get their own post tho.
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gayhawkelatehomicide · 22 hours
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Ok now the more annoying update, this time with picrews (bc art is hard and digital art is worse) and posted to my writing blog!
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Aridhel Mahariel Sabrae, my first warden (modern au'd because finding period accurate clothing is more work than I care to do) and chronic zevmancer. The piece I'm writing about her backstory is called Strong Enough to Carry It, in which I put her (and the whole clan really) through the wringer to explain why she's Like That.
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The boy himself, Ian Hawke! He will throw fire at people who bring up the "Leonard" thing, but only Fenris and Varric know it. And Lady Elegant, but that's because Carver is a little shit. Local mage boy starts out hoping to make life better in his new city and winds up becoming the kind of dude who thinks it's okay for HIM and a couple of his friends to do illegal magic outside the circle, but if anyone else does it it's off to the Templars. It's... Complicated.
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And finally, Miriani! Softest babygirl, my first Inquisitor. She's so far out of her depth, but she's a very talented archer and wants to protect people. That part she knows.
I don't think the three of them are ever in the same room, if only because Ari fucks off to the Western Approach to figure out how to get herself and her shem baby brother un-tainted. Ari is Miri's aunt, though.
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It's about the forced complicity for me; it's the becoming the things you hate and fear
Eva Perón Wikipedia | Margaret Atwood, The Robber Bride | A. R. Moxon, Twitter | Trust, this version from Rebelshop on redbubble| Andrew Kane, How to Be a Dog
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Astarion basking in the sun
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In this link there is definitely not a folder with every Dragon Age eBook, numbered in order of reading plus the two Encyclopedias about the world. Please do not use the link, there are not free books in there.
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Impulse Control Asleep, Post Drafts
I'm trying to post more/more regularly so here's a draft of a thing that I feel confident enough about to put it here. I'm putting a more extensive summary directly under the cut, but tl;dr it's a Meet the Protagonists piece.
Word Count: 7059
Current title is Not Alone, from Apotheosis 1:8
So Andraste said to her followers: "You who stand before the gates, \ You who have followed me into the heart of evil, \ The fear of death is in your eyes; its hand is upon your throat. \ Raise your voices to the heavens! Remember: \ Not alone do we stand on the field of battle.
Excerpt that will probably go in the summary when I post it:
Even though he knows Harea cannot have survived the explosion of the temple, Rogelan stays where he is. He would rather let the approaching humans capture him than risk any more harm coming to his cousin. She and Isene have been his to protect since before any of them had their vallaslin. His heart grieves, even as his mind shrinks from understanding the destruction that surrounds him.
Then Harea breathes.
The more extensive summary is as follows: I want to establish the immediate canon divergence that happens with my three inkys playthrough, and how the three of them play off each other at least a little bit. It is, I will admit, a little Rogelan focused. And Harea is by herself when she's conscious, but really her role in the first 1/3 of the storyline is "soft thing to be protected" rather than an actor in her own story, so I think I can be forgiven for it.
The things I'm most wobbly on (and would therefore deeply appreciate critique/suggestions regarding) are the battle in Ise's section and (minor spoiler) Andraste's characterization in Harea's. I will love you forever, please tell me your opinion on how well those two things play.
Anyway
__________
Rogelan comes to consciousness with his arms wrapped around his cousin's shoulders, and for a moment he thinks it's all been a dream. The shem conclave, the shouts for help, the explosion. The running, seemingly endless running through a nightmare landscape, hounded all the way by humans with pitchforks or sword-emblazoned armor. He feels the sun on his back and the heat of a fire near at hand, and Harea curled up under his arm for warmth or protection from her bad dreams, and he imagines himself safe at home with the clan. 
Then he opens his eyes. 
The many small fires nearby produce oily black smoke, and the sky is a sickening fade green. All around him lies what is left of the shattered Temple of Sacred Ashes. A troop of nervous shems with their swords out are approaching, looking battered and shaken. Dangerous. Like they're hunting an excuse, or perhaps a scapegoat. He looks about for his sister, but he sees only blasted corpses. None of this, however, is as awful as what he holds in his arms. 
Harea's body is blackened and charred by fire. Rogelan's first instinct is to leap away, horrified, and perhaps retch up the contents of his stomach. He stops himself just in time, terrified that she will collapse into dust and embers if he takes the support of his arms from her. The delicate features of her face are nearly unrecognizable. It is only lifelong companionship that tells him the thing he's holding was once his cousin. Nothing moves for an eternity of seconds. 
A crackle of green energy pops and shudders between their bodies, somewhere in the vicinity of where Harea's left hand ought to be. Rogelan stares, completely at a loss for what else to do. He doesn't know how he's managed to come through whatever has just happened alive and largely unhurt, but it seems that he is the only one. The squad of shems is getting closer. If he doesn't move soon, they'll be on him before he has a chance to defend himself. If he does move, he risks Harea disintegrating. Even though he knows she cannot be alive, Rogelan would rather let himself be taken by the humans than let her fall apart. She and Isene have been his to protect since before any of them had their vallaslin. His heart grieves, even as his mind shrinks from understanding the destruction that surrounds him. 
Then Harea breathes. It is an abrupt, shuddering gasp—the inhale of a person surfacing after a long dive beneath the surface of a lake. Flakes of charred skin shake loose and flutter to the black ground with every tiny movement. Rogelan barely has time to process this development before the unique green-and-gold shimmer of Harea's magic swirls out from that odd crackling vent in her hand, curling its healing tendrils up and around the two of them. He finds what minor scrapes and bruises he has managed to acquire disappearing beneath the gentle, probing light. 
Rogelan watches the magic, which is blended oddly with the black-green light of the fade and with another radiant sun-bright energy that he doesn't recognize. It surges in great pulses now, enveloping Harea and forcing Rogelan to take a few steps away despite his resolution to support her. He raises his hand to shield his eyes from the suddenly blinding light, which leaves the silhouette of a woman wreathed in flame seared onto his corneas in the heartbeat between realizing he needs to look away and doing so. An armored hand comes down on his shoulder, steadying him when he stumbles over a lump of something he doesn't want to identify. 
He twists round and finds a human only a few inches shorter than himself, with curly hair and a concerned expression. Of the shems within easy reach, he's the only one whose sword is sheathed. The hand he doesn't have on Rogelan’s shoulder is similarly raised to protect his vision, but his attention is on the severe-looking woman whose armor announces her as a Seeker of Truth—to Rogelan’s understanding, a sort of super-templar tasked with apprehending dangerous rogue mages and lyrium-mad runaways from the ranks of the Order. He's met two or three of them over the years, hunting the same quarry. They don't make him feel easy, but knowing one is around removes some of the defensive terror from his immediate sense of panic. At least there will be someone in authority to reason with. 
The light subsides after no more than ten rabbit-fast heartbeats. Rogelan drops his hand immediately, unsure what he's expecting to see. Whatever he’s expecting, it isn't what he finds. Harea, looking completely uninjured but for the strange crackling thing in the palm of her left hand, stands shakily where her charred corpse had been just moments ago. The light which had engulfed her now shines, like dawn on a snowy morning, from her eyes. She looks at the Seeker, who has her shield up but is making no threatening movements just yet. In a voice so unlike her own that Rogelan has trouble believing it's coming from her throat, Harea speaks. 
“Be not afraid, truth seeker most valiant / what has been forgotten has not yet been lost. / The Maker’s song-weaver, from silence unending / stands now before you, mantled in light. / Greet this, my champion, guide her and keep her / for darkness is coming to cloak all with night.” 
Whatever this is, it isn't Rogelan’s cousin. He can sense the power rippling off of it like heat from an open forge, and he can see its words striking the Seeker like a smith’s hammer. Most of the other shems are blasted back by the sheer force of this thing's presence. Then the creature turns its flaming gaze on Rogelan, and he feels the weight of its attention. He can't look away. It monopolizes his focus in a way he has never experienced before; the nervous shem soldiers with their swords out stop mattering. So do the smoldering ruins of the temple, the warbling rent in the sky overhead, and the gnawing terror of not knowing where Isene is. Nothing matters, suddenly, except hearing what this entity has to say to him.
“Protection incarnate, hear truth and heed it: / souls beyond number cry out for your aid. / The weightiest matters, for leadership lacking, / fall on the foolish and ruin is wrought. / Gifts of the elf-gods, your sword arm and shield / in righteous defense of your duty upheld / now called by their Makers, to battle unbroken: / Stand for your People and save all the world.” 
The light abruptly leaves Harea’s eyes as soon as she finishes speaking, and she crumples to the ground. Rogelan breaks out of the shem soldier’s grip and rushes to her side. He pulls her into a half-sitting position against his chest and frantically checks for a pulse. When he finds it, he finally lets himself breathe. She's alive. Whatever else is going on, whatever that thing was that used her body to deliver its… prophecy? None of it is important. As long as she's alive, he hasn’t failed completely. 
“What… was that?” The Seeker demands, as if Rogelan is supposed to know. 
Before he can respond, a wall of fire goes up between the Seeker and the two elves on the ground, effectively ringing Rogelan and Harea with roaring flames. The fire flickers blue-green at the edges, and another ten-halla weight lifts off Rogelan’s chest. He holds a hand up, though he doubts it can be seen above the magical fire, and shouts in Elvhen. “Isene! It's alright, stand down.”
The flames give a surprised flutter, then burn low and go out. The assembled soldiers have parted to give their Seeker a clear line of sight to the unfamiliar mage, inadvertently making a gap for Rogelan to see his sister half-crouched atop a chunk of tumbled masonry with her staff raised. He slips an arm under Harea’s knees and stands up, carrying her with the ease of long practice. The Seeker has her shield up again and is glowing faintly with holy light, presumably prepared to throw down a Spell Purge to clear the fire and then charge. She seems nonplussed by the sudden deescalation. 
“You're alive!” Ise leaps down from her perch, slings her staff into its clasps at her back, and crosses the distance between them in almost the same motion. All the shems take an instinctive step further away, with the exception of the Seeker and the man who’d arrested Rogelan’s earlier stumble. “Is Harea okay?” Isene sounds almost as panicked as Rogelan felt just moments ago. 
“She's fine,” he assures her in the common tongue. “I don't know how, but we both are. She just needs to rest.” More quietly, and in the language he hopes no one else present speaks, he adds, “We’ll talk about it in private.”
Ise looks like she has about a million questions, but she just nods. On closer inspection, Rogelan can see that her clothes are torn and signed, her face is bruised, and there are angry scrapes on both her arms. She's also favoring her right leg, though she's doing a decent job of hiding it. Wherever she was when the explosion happened, she wasn't entirely spared its effects.
The Seeker breaks in before Rogelan can ask after Ise’s injuries. “You are all under arrest,” she announces, “on suspicion of involvement in this.” 
“You think we had-” Ise flares, but Rogelan kicks her surreptitiously in the ankle. 
“We understand your suspicion,” he says over her immediate protest. “We’ll come quietly; we don't want any trouble.”
The Seeker eyes Ise’s staff and the leaf-shaped elven long blade still at Rogelan’s hip. “Drop your weapons and follow me.”
“Of course,” Rogelan agrees peaceably. “My hands are a bit full at the moment, but I won't stop one of your soldiers from taking my sword.”
“You can't be serious,” Isene hisses in his ear. “These shems will string us up as scapegoats the moment we let them disarm us!”
“If we don't do as they say,” he murmurs back, keeping his eyes on the Seeker, “they'll kill us right here. I recognize this one's armor. We may have a chance to negotiate, but not if you start lighting people on fire. I can't fight and protect Harea at the same time.” 
She grinds her teeth, amber eyes shifting nervously from soldier to soldier, clearly calculating whether she thinks she could take them all on alone. After a tense moment, Isene arrives at the same conclusion Rogelan came to. It's too risky. She makes a frustrated sound and unslings her staff. When the Seeker holds out a hand, Ise puts her weapon in it. The man who caught Rogelan earlier approaches and unhooks the scabbard from his belt. He brings it to the Seeker, who tucks it under her arm. 
“Thank you, Cullen. Go meet Leliana at the forward camp and tell her what we found here. I will take them back to Haven.” 
“Alright. Send us as many men as you can spare.” The soldier, Cullen apparently, snaps off a salute and jogs back towards the rim of the crater. At a hand signal from the Seeker, the remaining troops form up around Rogelan and his family, and they all follow at a slower pace, accommodating Ise’s limp and Rogelan's unconscious burden. Harea doesn't weigh enough to slow him down, but he's content to let the shemlen take as long as possible to get wherever they're going. His mind races. 
He has a duty to protect the two mages he brought to this place, and Fen’Harel himself couldn't stop Rogelan from fulfilling that duty. He’ll think of something. He just needs time.
***
Isene hates letting other people touch her staff. She crafted it herself, and there are secrets woven into the wood. The fact that decoding those secrets would take a magical genius more versed in the history of the People even than herself—a difficult achievement, as Ise is the most educated member of her clan barring Harea and Keeper Istimaethoriel—does not stop her from being nervous any time she has to hand it over. She doesn't even really like Rogelan holding it, and she trusts her brother more than anyone. 
The woman in the eyeball armor leads them out of the crater and onto the snowy mountainside, carrying Ise’s staff and Rogelan’s sword. It's obvious that no one here knows enough about what her brother is to be prepared for his unique fighting style, because they didn't take his shield or the symbol of Elgar’nan he wears around his wrist. It's only a little comforting. At least he’ll be able to use some of his abilities, though he's probably going to do everything he can to stop it from coming to that. The Vir Atish’an has too strong a hold on him, in Ise’s opinion. 
Between the two of them, they could've fought their way free of these shemlen in the crater. Once they get dragged back to town, though, there will be no chance of getting away again. Even by herself, the common troops would be easy pickings. It's the eyeball-armor soldier that she's worried about. Rogelan says he recognizes the armor, but he hasn't told her what that means, and the stranger is still holding Ise’s staff. She's getting more frustrated the longer they walk. The snow beneath her bare feet starts to hiss with every step as she turns her nervous energy into heat and vents it out of her palms and soles. 
Rogelan shoots her a warning look, but his obvious wariness only winds her up even more. A high, distant whine begins from somewhere overhead. It doesn't sound like the wind. Ise turns around to look, so she's the only one who sees the meteor of green-black fade stone come hurtling down from the enormous hole in the sky. She shouts an alarm and tackles the nearest soldier out of the impact zone. Rogelan dives to the side as soon as Isene yells, as do two more soldiers and the eyeball woman. The remaining five are crushed beneath the hurtling stone. 
Ise’s shem cries out in pain or fear, she doesn't particularly care which, and she doesn't have time to figure it out either because a black tarry substance begins to bubble from the earth not two arm spans away from where they landed. Ise rolls back to her feet, calling fire into her hands. Magic is usually harder to create and control without her staff, and she knows that if she's not careful she’ll burn herself, but when a demon erupts from the bubbles, she decides it's worth the risk. Opening her mind, she reaches out to touch the source of all magic. Every time she's done this staffless in the past, she had to coax the energy into the real world like she was trying to light a campfire with wet wood. That's not the case this time.
Today, it feels a little like trying to drink from a mountain waterfall during the spring thaw. She reaches, and instead of a trickle she receives a torrent. A gout of flame bursts from her hands, exploding into a helix of red-orange-yellow-white-blue so hot it turns all the snow in a fifteen foot radius of where Ise’s standing directly into mist, then boils even that away. She incinerates the demon and only narrowly misses the soldier she just tackled out of danger. Fortunately for everyone, Isene’s magic has always been too powerful for her own good, and Keeper Istimaethoriel has spent years teaching her how to clamp her mind closed around a spell gone wild. 
That training is the only thing that saves her. 
On instinct born from hundreds of hours of practice, Ise turns the blast of flame skyward, away from anyone who might get caught in it. She balls her hands into fists and throws all her energy into shutting the door that she’s opened. The column of fire narrows, growing brighter and hotter almost as though it’s aware that it has only moments left to vent its full fury. Like the beam of light coming through a closing door on a sunny day, the magical fire shrinks, shrinks, shrinks. And goes out. 
A tidal wave of fatigue sweeps over Isene. She stumbles sideways, away from the fade-rock meteor, and manages to stagger as far as the nearest intact snowbank before she collapses. The welcoming embrace of the snow cools her superheated body, hissing as it melts around her. She can hear the sound of continued fighting, but there's nothing she can do about it just yet. She has to lie down. 
Ise drifts in and out of consciousness for a while, unsure exactly how much time is passing. It must not be too long, though, because the fight is still raging when she surfaces. She levers herself up into a sitting position and thinks, Alright. No staffless magic when there's a hole in the sky. Good to know. 
Isene isn't primarily a martial fighter, but she can hold her own against most opponents at least long enough for Rogelan to come save her. There's more than a few downed branches, casualties of the meteor, not to mention the dead soldiers' weapons to choose from. She doesn't need magic. She stands, prepared to discover that she's been left behind by the tide of battle. Not so. The shem soldier she tackled out of the way has taken up a position in front of Ise’s snow bank and is holding off another of those shade demons. The thing is clearly on its last legs, so Isene grabs a sturdy looking stick off the ground and joins her unlikely protector. 
A heavy wallop upside the head-equivalent stuns the shade demon long enough for the soldier to run it through. It melts back into the ground, and Ise spares her shem a bright (if probably rather manic) grin before charging off towards the rest of the party. She hears a string of inventive cursing, then the sound of her shem following her. Good. Rounding the meteor, Isene has a few heartbeats to assess the situation. 
Eyeball woman and one of the other soldiers who was quick enough not to get crushed are fighting back to back, cloaked in the bright blue glow of templar magic. A hunched shape that looks like a lava flow with arms and a shade demon are closing in, though they flinch away from eyeball woman’s sword. The second soldier who survived the meteor has her back to a tree and is currently unmolested, but her shield arm hangs limp at her side and there's blood oozing from several holes in her armor. 
Rogelan is doing his thing. His right hand is wrapped around his symbol of Elgar'nan, and from it a blade of light gleams like the morning sun through a thick fog. His shield, a deceptively simple looking piece of ironbark, is glowing with the subtle runes worked into its face. A silvery surface covers it now, both a reinforcement and a mirror at the same time. The lava-thing facing him breathes a gout of fire, and Rogelan’s mirror shield catches that energy and hurls it back at the creature. He stands, an immovable bulwark between Harea’s crumpled body and the onslaught of two shades plus the lava-thing. 
As Ise watches, her brother begins to recite an old prayer in Elvhen, and blue-white plate armor spins itself out of the air and onto his limbs. She hears her shem skid to a stop behind her, presumably to stare at this working of what must, to him, look like more magic. They don't have time for gawking. She turns around and grabs the front of her shem's breastplate so she can haul him towards the battle. 
“Come on, I'm no use against that lava-thing without my magic, so it has to be you.” She shoves her shem in front of her. “Just like the shade demon, right? Ready, go!” 
Whoever trained these soldiers, they knew what they were doing. Her shem only freezes for about half a heartbeat before realizing he's been given an order and going to carry it out. He's clearly running on pure battle-instinct at this point, something which Ise has no compunctions about using to her own advantage. Sure, he wouldn't take orders from her in any other situation, but if she barks instructions in an authoritative tone at a man whose entire focus is on staying alive, she's discovered that most trained fighters will obey reflexively. 
Isene's shem rushes to help Rogelan, darting in between the shade demon and the lava-thing to deliver a textbook shortsword thrust to the thing’s back. Ise wades in after him, using her improvised club to disorient the shade demons. The influx of reinforcements and the invocation of Rogelan’s Shalathe armor are enough to turn the tide. They send the shade demons slithering back into the dirt and sandwich the lava-things between the blue gleam of a templar anti-magic field and Rogelan’s reality-enforcing aura. There are ten full seconds of ringing silence while everyone catches their breath. Then Rogelan dismisses his powers and goes to check on Harea, Isene sits down and plants her stick in the muddy dirt, and the three shem soldiers group up with their eyeball-armored leader. 
The injured soldier doesn't look so good; she has a hard time leaving her tree to join her fellows, and her protestations that she's alright are cut short by a bout of painful sounding coughing. Looks like a lot of broken ribs, from where Isene is sitting. The eyeball woman gives her a potion, but it's obvious that the general healing-factor boost isn't going to be enough. Ise lets the fretting go on for a few minutes before her conscience won't let her ignore it anymore. She groans quietly and hauls herself back up to her feet, then crosses the clearing to the group of soldiers. 
“Hey, eyeball armor,” she taps the woman's shoulder. Rogelan snorts a very undignified little laugh from somewhere to their right. 
Eyeball woman turns her head to glare at Isene. “You may call me Seeker Pentaghast. What do you want?” 
“If you give me my staff back I might be able to help,” Isene doesn't have the energy to be snarky. 
“Are you a healer?” Seeker Pentaghast’s tone abruptly grows more polite. There is a sudden hopefulness in her eyes, too. If she hadn't seen the change happen, Ise might not have been able to identify the near-despair that had characterized the woman's face before. 
Isene holds out her hand for the staff. “An indifferent one, but anything's better than nothing, right?”
Seeker Pentaghast hesitates. The wounded soldier makes a pained noise as one of her compatriots helps her shift position, and her raspy breathing grows shallower. Ise gets her staff back. 
“Do what you can.”
“Alright, clear a space.” Isene uses the blunt end of the staff to scoot the shems out of the way. “I don't know how much control of this I'm going to have, and I don't want to catch any of you if I have to get rid of some excess energy.”
Rogelan joins the larger group, carrying Harea again. “Farther back than that, please, gentlemen.” He moves them another few paces away. “‘Getting rid of excess energy’ means bolts of fire. You really don't want to be in the way.”
“I will stay here,” Seeker Pentaghast informs Ise from her position at her wounded soldier's side, “in case of emergencies.”
“It's your funeral,” Isene shrugs. She kneels beside the injured soldier and cracks her knuckles. Ise’s been told that her healing feels like getting slapped in the face, but she's fairly sure even these shem soldiers would prefer to feel slapped than dead. With both hands on her staff, she closes her eyes and focuses. Magic flows smoothly from the fade, through Isene’s staff, and out into the soldier. She thanks all the listening gods for the gate attenuators and magical channels she’s built into this staff over the years. It stabilizes the flood of energy enough that she can be precise without the fear that she'll do more harm than good. 
A glowing map of the woman’s body flashes into being in Ise’s mind, with areas of disruption picked out in red light. It's a process that requires intense concentration, but little by little Isene coaxes those areas back into the right shapes. Broken bones are the worst; she has to grasp each little fragment of bone and each disconnected blood vessel, carefully rearrange them, and then knit them back together. She can feel sweat breaking out across her forehead. Creators, she wishes Harea were awake. Her cousin can do this stuff in her sleep. 
An exhausting five minutes pass in tense silence. At the end of it, Ise has to stagger a few feet away to be sick into a convenient bush, overwhelmed and overheated by the effort. Someone helpfully arrives to hold her hair back. She wipes her mouth with the back of one hand and looks up to find her shem soldier, the one she tackled, giving her a sympathetic smile. 
“Here,” he reaches into a pouch and offers her a packet of trail rations. “It's not much, but it looks like all that took a lot out of you. You should eat something, if you think you ca-”
“I could kiss you!” Ise snatches the food and begins to wolf it down gratefully. Salt pork and hard cheese replace the taste of bile in her mouth, and she washes it down with half of her water skin. The whole process is made more difficult by the staff still in her hand, but she's not letting the thing out of her grasp again until she's sure there won't be anymore demons falling out of the sky or crawling up from the ground. 
The feeling of Rogelan’s solid presence at her shoulder draws Isene from her desperate focus on her snack. She glances up at him, gauges the exact shade of stern worry on his face, and then raids his belt pouches for more food. He always has food. Indeed, after only a bit of rummaging she comes up with two bruised apples, a bag of mostly crushed nuts, and half of a rather squished sandwich still wrapped in wax paper. Some conversation or other is happening, but she can't make herself care about it until she's about halfway through her findings. Besides, the look on her brother’s face says they're in danger, but it's nothing urgent. The sandwich and nuts are gone by the time Isene looks up. 
“-ngerous, with or without our weapons,” Rogelan is saying. “The only thing keeping us disarmed does is put everyone at a disadvantage. There are only six of us now, we all need to be on guard.” 
Seeker Pentaghast makes a frustrated sound in the back of her throat. Then, she nods. “You are right. I have a great many questions for you, but they must wait until we are back in Haven. It seems the road will be dangerous. You should be able to defend yourselves.” 
“Thank you.” Rogelan shifts Harea’s weight to one arm so he can take his sword and return it to its sheath. “Is your soldier going to be able to keep up with us? We’ll need to move quickly.”
“Corporal? How are you feeling?” Seeker Pentaghast asks the injured shem soldier. 
“I'm alright, Seeker.” The soldier is back on her feet, though she hasn't picked up her shield again. “That healing hurt like a right bastard, but I can keep pace now. S’not far back to town. Get some proper rest when we're safe.” 
“Good.” The Seeker turns back to Rogelan. “Can your sister keep up as well?”
“I'm right here, you know,” Ise says waspishly. 
“Eat your apple,” Rogelan retorts. To the Seeker, he says, “She’ll be fine. Healing isn't her forte, but food will help with the exhaustion, and as your corporal said, we can all rest when we're safe. Let's get moving; we don't want to be here when the next round of demons arrives.” 
The group marches, double-time, up the path towards the town of Haven. Isene sends up a silent prayer to whoever happens to be listening. She prays for safe passage as far as the gates, but more than that, she prays that her cousin will wake up soon. She feels magically lopsided without Harea. Ise isn't cut out for Keeper duties.
***
Harea stands on a wide, smooth road paved with broad stone slabs of an unfamiliar pale stone. The road stretches out ahead of her nearly as far as the horizon. It buckles up over some low hills in the distance, then it splits to run in two different directions along the edge of her vision. Closer at hand, it passes through a vast military encampment. Men, dogs, and horses gather, rank upon rank of soldiery forming up into a mighty host. 
There aren't many details to be picked out at this distance—closer than the hills still isn't very close—but Harea can see a block of elven archers in rough-hewn armor that looks like it was cobbled together from scavenged pieces of enemy equipment. She sees men so tall they look like giants, towering over the diminutive elves and carrying enormous axes or hammers. There is one at the head of the host wearing rich furs and scale armor, and at his side another of those huge men wielding a tower shield. She blinks, and the shield-bearer suddenly has two spears in his chest. She blinks again, and he's gone. The commander of the host stands alone. 
Overhead, thin pale clouds scud against an overcast sky. The sun is veiled behind a pile of wispy clouds that do little to dim the light but instead diffuse it so that everything is cast in an eerie, almost-shadowless grey glare. Harea turns at the sound of a breath behind her. She finds herself standing before towering gates made from black iron, decorated with the scowling faces of metal dragons. The gates are closed, but then a sound like someone is gliding a city-sized blade over a rough whetstone begins, and the gates begin to swing open. To either side of the huge doors stand a pair of statues so large it's shocking that they don't collapse under their own unfathomable weight. 
Beside Harea, looking up at the gates, is a human woman not much older than she is herself. The woman has tan skin and hair on the blonder side of sandy, freckles, and grey-green eyes the precise shade of the clouds before a bad storm on the plains of the Dirthavaren. There is a wicked looking short blade at her side and a buckler clipped to her right gauntlet. She wears leather armor that looks finely crafted, though Harea isn't an expert on such things. The armor is scarred with the marks of battle, and her boots are muddy. This is a soldier—an experienced one, if the signs are to be believed. She glances over at Harea and smiles a sad little smile. 
“It's almost time,” she says. Her accent is hard to place. Ferelden, certainly, but maybe from farther south than Clan Lavellan ventures. Chasind or Avarr, perhaps. 
“Time for what?” Harea asks. She doesn't remember how she came to be here, but for some reason it doesn't seem important just now. 
“For my great test. And yours too, incidentally.” The woman looks back up at the slowly opening gates. In a conversational tone, she continues, “Did you know, I spent eighteen hours behind these gates? I had more than half a day to consider the forces that brought me there. I spent most of it thinking of inventive curses to wish on my husband. And my captors, and the Archon. I suppose I should've been praying, or singing, or thinking virtuous thoughts, but I was too angry. I'd been betrayed, after all.”
Harea frowns, confused. “I don't think we've been introduced. Have we?”
The woman smiles again. “Not formally, but I think you’ll be able to guess who I am in a minute or so. I certainly know you, Harea Elgadira, First of Clan Lavellan. You're a descendant of a very good friend of mine. I hope, if you do nothing else with the gift I'm going to give you, you make sure his name is restored to the Chant. The fools who removed it have heard from me too, but by that point they weren't in a place to do much about it.” 
Hearing her full name from this apparent stranger isn't as discomfiting as one might expect. Something about her pleasant, matter-of-fact voice makes Harea want to trust her. By the same gap of logic that lets her avoid wondering how she got to these black iron gates, she doesn't question the feeling of trust. 
“I'll do my best,” Harea says doubtfully, “but if you're talking about the Chant of Light, I'm afraid I don't have the power to change it.” 
“Oh, of course not. Not yet, anyway. The test comes first, and then the power. The Maker learned that one the hard way, with me. Jealousy is one of those mortal vices he didn't really understand before all this.” She sighs and looks up at the scudding clouds. The gates have opened wide enough for Harea to see through them now. Another line of soldiers, these ones in black armor with red trim, waits behind the gates. The woman stretches her neck, then rotates her left shoulder a few times, like she's warming up her arm to swing her sword. “It won't be long now. Listen, and don't interrupt. Before I have to go, there are a few things I'd like to tell you.”
Harea nods and obediently falls silent. 
“For what it's worth, I think it was a good thing that I trusted the people who betrayed me. They didn't deserve it, but I didn't know that until it was too late. I've thought about it a lot in the time since it all happened, and I’ve decided that the choice to trust them says more about me than it does about them. What kind of person would I be if I didn't trust the people closest to me? My world would be the same as the evil I was trying to destroy!” The stranger gestures towards the towering juggernauts on either side of the gate. 
“Your test is going to be long and difficult. That's why it's a good test. If you survive—which I believe you will—you'll be in a place to do a lot of good. It will be easy to give into your desire for revenge at that point, and while I endorse a little revenge here and there, you need to stay focused on that first thing; on making the world better. Your faith will be an incredible asset, but don't be afraid to question from time to time. Following blindly is a good way to get led off a cliff. 
“There are about a hundred more things I want to say to you. You're about to be thrown into the thick of things, and I know you're the perfect one for the job, but I wish I could spare you some of the hardship that's coming. But these gates are just about open, and I couldn't stop all this even if I wanted to. Here's the most important thing: there is nothing in the world that is always good. Courage can turn to foolishness, patience to paralysis, wisdom to pride, and love to control.
“In the same vein, there's very little that's always bad—barring needless cruelty and the Blight. Fear can become prudence, stubbornness becomes loyalty, impetuousness becomes decisiveness, and envy becomes a drive for self-improvement. No matter what you are told, I need you to remember that anger isn't evil. Anger can be righteous. Sometimes, the feeling that the oppressor tells you is a baseless and counterproductive rage is actually the Wrath of the downtrodden. Don't let them take that from you.” 
The gates are more than half open now. Behind them, there lies a vast city. By some trick of the light, the flat glare overhead makes its buildings look almost black. Closer, though, the vanguard of an army is ranged around a tall wooden structure. It takes Harea a few seconds of staring to place the structure, because her people don't use them. A memory surfaces. When she was a child, she’d been looking for useful herbs when she came upon a human funeral at the edge of the forest. They laid out their dead on a wooden pyre. This one is grander by far, but it's the same basic shape. Split logs laid out horizontally, placed to allow air to rush up between them and ringed with tinder sticks. 
One other difference between the funeral pyre Harea saw years ago and the one she's looking at now stands out starkly: there is an upright post at the center, wrapped in rope. 
The woman standing beside Harea puts a friendly hand on her shoulder. “I hate to leave you, but I've got to go now, and so do you. The world is a mess in your time, as it was in mine. All we can do is our best.” 
She turns Harea further towards her so that they're standing face to face for a moment, and bends her head to press a kiss to Harea’s forehead. It feels like a benediction. The last thing she says is, “Good luck.” 
Harea blinks, and she's gone. But no, there she is, tied to the post atop the pyre like she'd been there the whole time. Overhead, the clouds roil and darken as a storm rumbles ominously closer, creeping along the edge of the horizon. The host outside the gates cries out in shock and realization, and Harea gasps with them. 
Unlike her cousins, who distrusted the humans and their religion—and rightly so, for it was a group of Chantry zealots who struck down Rogelan’s father in front of him—Harea has always been curious about what the Mothers were preaching. It began as simple delight in the music. The Chant of Lights is a beautiful poem, and the choirs who raised their voices in song each morning and evening from every little village Chantry drew a younger Harea like a halla to an elfroot patch. Over the years, she's gotten bold enough to creep into the back pews and listen to the sermons. 
She can't say she believes everything the Chantry teaches, but Harea likes the idea of a Creator who can be called back by faith and song. The story of Andraste is a touching one, and it's nice to believe that something so powerful and inscrutable as a god could be moved by a mortal’s impassioned plea. She doesn't see why the Maker and the Creators can't both exist, except that the people who believe in the one hate the people who believe in the other. She knows the old stories of how that conflict came to be; she knows about Red Crossing, and the Exalted Marches, and the political backbiting in Halamshiral and Val Royeaux. Her cousins are angry, but it mostly makes Harea sad. 
All this to say that Harea, more than most Dalish, knows the Chant. She knows the human stories about the Maker and His Prophet, and the terrible fate that befell her. She realizes where she is, and who she's been talking to. 
Up there on the pyre, Andraste gazes out over the world with calm grey eyes. The archers in the host that surrounds her take aim at something out in the field and loose their arrows in a great storm that blots out the sun. A shuddering moan goes up from the army outside the walls. Many of them lay down their arms. Several Tevinter mages in ceremonial robes start pouring lamp oil on the pyre, using magic to splash it up to 
Andraste calls out in a voice that shouldn't carry as far as it does, yet somehow echoes across the plain, “Maker of the World, forgive them! They have lived too long in shadow, without Your Light to guide them! Be with Your children now, O Maker!”
A man in elaborate mage armor mounts the pyre at her side. The Tevinter army begins a slow beat, stamping their feet or clashing their weapons together, increasing in pace as their leader climbs the scaffolding. He turns to face the assembled Alamarri horde once he's reached the top. 
“Today, I end this war!" he shouts, but his words don't have the same weight as Andraste’s. When she spoke, it felt like every living being heard her words at the same instant. The Archon, for it can only be Archon Hessarian, lacks the overt gravity of the Prophet. He sounds like a man howling into a mountain blizzard, expecting to be heard despite the wind screaming around him. 
Hessarian lifts his arm high and calls fire from the air to the palm of his hand. A shuddering gasp rises from the Alamarri. The Tevinter soldiers’ beat speeds up. The clouds overhead run before a cold, rain-scented wind from the north. Thunder rumbles. 
The Archon touches the fire to the post above Andraste's head. Wood and oil ignite. The sudden fierce conflagration draws in so much air that Harea’s hair whooshes forwards around her face, and a wall of suffocating heat pushes the ranks of soldiers standing closest to the base of the pyre away. They stumble into their fellows, making the whole formation shudder. The Archon rises above the flames like a bird riding the thermals, hovering without seeming to put any effort into it. 
Both armies watch in rapt silence. The sound of distant thunder falls quiet, and the wind dies down as the world seems to hold its breath. Across the wide plain and throughout the crowded city, the only noise is the crackling of fire. Overhead, the dark clouds drift across the sun. Andraste burns, but she does not scream. 
Harea wakes up.
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Impulse Control Asleep, Post Drafts
I'm trying to post more/more regularly so here's a draft of a thing that I feel confident enough about to put it here. I'm putting a more extensive summary directly under the cut, but tl;dr it's a Meet the Protagonists piece.
Word Count: 7059
Current title is Not Alone, from Apotheosis 1:8
So Andraste said to her followers: "You who stand before the gates, \ You who have followed me into the heart of evil, \ The fear of death is in your eyes; its hand is upon your throat. \ Raise your voices to the heavens! Remember: \ Not alone do we stand on the field of battle.
Excerpt that will probably go in the summary when I post it:
Even though he knows Harea cannot have survived the explosion of the temple, Rogelan stays where he is. He would rather let the approaching humans capture him than risk any more harm coming to his cousin. She and Isene have been his to protect since before any of them had their vallaslin. His heart grieves, even as his mind shrinks from understanding the destruction that surrounds him.
Then Harea breathes.
The more extensive summary is as follows: I want to establish the immediate canon divergence that happens with my three inkys playthrough, and how the three of them play off each other at least a little bit. It is, I will admit, a little Rogelan focused. And Harea is by herself when she's conscious, but really her role in the first 1/3 of the storyline is "soft thing to be protected" rather than an actor in her own story, so I think I can be forgiven for it.
The things I'm most wobbly on (and would therefore deeply appreciate critique/suggestions regarding) are the battle in Ise's section and (minor spoiler) Andraste's characterization in Harea's. I will love you forever, please tell me your opinion on how well those two things play.
Anyway
__________
Rogelan comes to consciousness with his arms wrapped around his cousin's shoulders, and for a moment he thinks it's all been a dream. The shem conclave, the shouts for help, the explosion. The running, seemingly endless running through a nightmare landscape, hounded all the way by humans with pitchforks or sword-emblazoned armor. He feels the sun on his back and the heat of a fire near at hand, and Harea curled up under his arm for warmth or protection from her bad dreams, and he imagines himself safe at home with the clan. 
Then he opens his eyes. 
The many small fires nearby produce oily black smoke, and the sky is a sickening fade green. All around him lies what is left of the shattered Temple of Sacred Ashes. A troop of nervous shems with their swords out are approaching, looking battered and shaken. Dangerous. Like they're hunting an excuse, or perhaps a scapegoat. He looks about for his sister, but he sees only blasted corpses. None of this, however, is as awful as what he holds in his arms. 
Harea's body is blackened and charred by fire. Rogelan's first instinct is to leap away, horrified, and perhaps retch up the contents of his stomach. He stops himself just in time, terrified that she will collapse into dust and embers if he takes the support of his arms from her. The delicate features of her face are nearly unrecognizable. It is only lifelong companionship that tells him the thing he's holding was once his cousin. Nothing moves for an eternity of seconds. 
A crackle of green energy pops and shudders between their bodies, somewhere in the vicinity of where Harea's left hand ought to be. Rogelan stares, completely at a loss for what else to do. He doesn't know how he's managed to come through whatever has just happened alive and largely unhurt, but it seems that he is the only one. The squad of shems is getting closer. If he doesn't move soon, they'll be on him before he has a chance to defend himself. If he does move, he risks Harea disintegrating. Even though he knows she cannot be alive, Rogelan would rather let himself be taken by the humans than let her fall apart. She and Isene have been his to protect since before any of them had their vallaslin. His heart grieves, even as his mind shrinks from understanding the destruction that surrounds him. 
Then Harea breathes. It is an abrupt, shuddering gasp—the inhale of a person surfacing after a long dive beneath the surface of a lake. Flakes of charred skin shake loose and flutter to the black ground with every tiny movement. Rogelan barely has time to process this development before the unique green-and-gold shimmer of Harea's magic swirls out from that odd crackling vent in her hand, curling its healing tendrils up and around the two of them. He finds what minor scrapes and bruises he has managed to acquire disappearing beneath the gentle, probing light. 
Rogelan watches the magic, which is blended oddly with the black-green light of the fade and with another radiant sun-bright energy that he doesn't recognize. It surges in great pulses now, enveloping Harea and forcing Rogelan to take a few steps away despite his resolution to support her. He raises his hand to shield his eyes from the suddenly blinding light, which leaves the silhouette of a woman wreathed in flame seared onto his corneas in the heartbeat between realizing he needs to look away and doing so. An armored hand comes down on his shoulder, steadying him when he stumbles over a lump of something he doesn't want to identify. 
He twists round and finds a human only a few inches shorter than himself, with curly hair and a concerned expression. Of the shems within easy reach, he's the only one whose sword is sheathed. The hand he doesn't have on Rogelan’s shoulder is similarly raised to protect his vision, but his attention is on the severe-looking woman whose armor announces her as a Seeker of Truth—to Rogelan’s understanding, a sort of super-templar tasked with apprehending dangerous rogue mages and lyrium-mad runaways from the ranks of the Order. He's met two or three of them over the years, hunting the same quarry. They don't make him feel easy, but knowing one is around removes some of the defensive terror from his immediate sense of panic. At least there will be someone in authority to reason with. 
The light subsides after no more than ten rabbit-fast heartbeats. Rogelan drops his hand immediately, unsure what he's expecting to see. Whatever he’s expecting, it isn't what he finds. Harea, looking completely uninjured but for the strange crackling thing in the palm of her left hand, stands shakily where her charred corpse had been just moments ago. The light which had engulfed her now shines, like dawn on a snowy morning, from her eyes. She looks at the Seeker, who has her shield up but is making no threatening movements just yet. In a voice so unlike her own that Rogelan has trouble believing it's coming from her throat, Harea speaks. 
“Be not afraid, truth seeker most valiant / what has been forgotten has not yet been lost. / The Maker’s song-weaver, from silence unending / stands now before you, mantled in light. / Greet this, my champion, guide her and keep her / for darkness is coming to cloak all with night.” 
Whatever this is, it isn't Rogelan’s cousin. He can sense the power rippling off of it like heat from an open forge, and he can see its words striking the Seeker like a smith’s hammer. Most of the other shems are blasted back by the sheer force of this thing's presence. Then the creature turns its flaming gaze on Rogelan, and he feels the weight of its attention. He can't look away. It monopolizes his focus in a way he has never experienced before; the nervous shem soldiers with their swords out stop mattering. So do the smoldering ruins of the temple, the warbling rent in the sky overhead, and the gnawing terror of not knowing where Isene is. Nothing matters, suddenly, except hearing what this entity has to say to him.
“Protection incarnate, hear truth and heed it: / souls beyond number cry out for your aid. / The weightiest matters, for leadership lacking, / fall on the foolish and ruin is wrought. / Gifts of the elf-gods, your sword arm and shield / in righteous defense of your duty upheld / now called by their Makers, to battle unbroken: / Stand for your People and save all the world.” 
The light abruptly leaves Harea’s eyes as soon as she finishes speaking, and she crumples to the ground. Rogelan breaks out of the shem soldier’s grip and rushes to her side. He pulls her into a half-sitting position against his chest and frantically checks for a pulse. When he finds it, he finally lets himself breathe. She's alive. Whatever else is going on, whatever that thing was that used her body to deliver its… prophecy? None of it is important. As long as she's alive, he hasn’t failed completely. 
“What… was that?” The Seeker demands, as if Rogelan is supposed to know. 
Before he can respond, a wall of fire goes up between the Seeker and the two elves on the ground, effectively ringing Rogelan and Harea with roaring flames. The fire flickers blue-green at the edges, and another ten-halla weight lifts off Rogelan’s chest. He holds a hand up, though he doubts it can be seen above the magical fire, and shouts in Elvhen. “Isene! It's alright, stand down.”
The flames give a surprised flutter, then burn low and go out. The assembled soldiers have parted to give their Seeker a clear line of sight to the unfamiliar mage, inadvertently making a gap for Rogelan to see his sister half-crouched atop a chunk of tumbled masonry with her staff raised. He slips an arm under Harea’s knees and stands up, carrying her with the ease of long practice. The Seeker has her shield up again and is glowing faintly with holy light, presumably prepared to throw down a Spell Purge to clear the fire and then charge. She seems nonplussed by the sudden deescalation. 
“You're alive!” Ise leaps down from her perch, slings her staff into its clasps at her back, and crosses the distance between them in almost the same motion. All the shems take an instinctive step further away, with the exception of the Seeker and the man who’d arrested Rogelan’s earlier stumble. “Is Harea okay?” Isene sounds almost as panicked as Rogelan felt just moments ago. 
“She's fine,” he assures her in the common tongue. “I don't know how, but we both are. She just needs to rest.” More quietly, and in the language he hopes no one else present speaks, he adds, “We’ll talk about it in private.”
Ise looks like she has about a million questions, but she just nods. On closer inspection, Rogelan can see that her clothes are torn and signed, her face is bruised, and there are angry scrapes on both her arms. She's also favoring her right leg, though she's doing a decent job of hiding it. Wherever she was when the explosion happened, she wasn't entirely spared its effects.
The Seeker breaks in before Rogelan can ask after Ise’s injuries. “You are all under arrest,” she announces, “on suspicion of involvement in this.” 
“You think we had-” Ise flares, but Rogelan kicks her surreptitiously in the ankle. 
“We understand your suspicion,” he says over her immediate protest. “We’ll come quietly; we don't want any trouble.”
The Seeker eyes Ise’s staff and the leaf-shaped elven long blade still at Rogelan’s hip. “Drop your weapons and follow me.”
“Of course,” Rogelan agrees peaceably. “My hands are a bit full at the moment, but I won't stop one of your soldiers from taking my sword.”
“You can't be serious,” Isene hisses in his ear. “These shems will string us up as scapegoats the moment we let them disarm us!”
“If we don't do as they say,” he murmurs back, keeping his eyes on the Seeker, “they'll kill us right here. I recognize this one's armor. We may have a chance to negotiate, but not if you start lighting people on fire. I can't fight and protect Harea at the same time.” 
She grinds her teeth, amber eyes shifting nervously from soldier to soldier, clearly calculating whether she thinks she could take them all on alone. After a tense moment, Isene arrives at the same conclusion Rogelan came to. It's too risky. She makes a frustrated sound and unslings her staff. When the Seeker holds out a hand, Ise puts her weapon in it. The man who caught Rogelan earlier approaches and unhooks the scabbard from his belt. He brings it to the Seeker, who tucks it under her arm. 
“Thank you, Cullen. Go meet Leliana at the forward camp and tell her what we found here. I will take them back to Haven.” 
“Alright. Send us as many men as you can spare.” The soldier, Cullen apparently, snaps off a salute and jogs back towards the rim of the crater. At a hand signal from the Seeker, the remaining troops form up around Rogelan and his family, and they all follow at a slower pace, accommodating Ise’s limp and Rogelan's unconscious burden. Harea doesn't weigh enough to slow him down, but he's content to let the shemlen take as long as possible to get wherever they're going. His mind races. 
He has a duty to protect the two mages he brought to this place, and Fen’Harel himself couldn't stop Rogelan from fulfilling that duty. He’ll think of something. He just needs time.
***
Isene hates letting other people touch her staff. She crafted it herself, and there are secrets woven into the wood. The fact that decoding those secrets would take a magical genius more versed in the history of the People even than herself—a difficult achievement, as Ise is the most educated member of her clan barring Harea and Keeper Istimaethoriel—does not stop her from being nervous any time she has to hand it over. She doesn't even really like Rogelan holding it, and she trusts her brother more than anyone. 
The woman in the eyeball armor leads them out of the crater and onto the snowy mountainside, carrying Ise’s staff and Rogelan’s sword. It's obvious that no one here knows enough about what her brother is to be prepared for his unique fighting style, because they didn't take his shield or the symbol of Elgar’nan he wears around his wrist. It's only a little comforting. At least he’ll be able to use some of his abilities, though he's probably going to do everything he can to stop it from coming to that. The Vir Atish’an has too strong a hold on him, in Ise’s opinion. 
Between the two of them, they could've fought their way free of these shemlen in the crater. Once they get dragged back to town, though, there will be no chance of getting away again. Even by herself, the common troops would be easy pickings. It's the eyeball-armor soldier that she's worried about. Rogelan says he recognizes the armor, but he hasn't told her what that means, and the stranger is still holding Ise’s staff. She's getting more frustrated the longer they walk. The snow beneath her bare feet starts to hiss with every step as she turns her nervous energy into heat and vents it out of her palms and soles. 
Rogelan shoots her a warning look, but his obvious wariness only winds her up even more. A high, distant whine begins from somewhere overhead. It doesn't sound like the wind. Ise turns around to look, so she's the only one who sees the meteor of green-black fade stone come hurtling down from the enormous hole in the sky. She shouts an alarm and tackles the nearest soldier out of the impact zone. Rogelan dives to the side as soon as Isene yells, as do two more soldiers and the eyeball woman. The remaining five are crushed beneath the hurtling stone. 
Ise’s shem cries out in pain or fear, she doesn't particularly care which, and she doesn't have time to figure it out either because a black tarry substance begins to bubble from the earth not two arm spans away from where they landed. Ise rolls back to her feet, calling fire into her hands. Magic is usually harder to create and control without her staff, and she knows that if she's not careful she’ll burn herself, but when a demon erupts from the bubbles, she decides it's worth the risk. Opening her mind, she reaches out to touch the source of all magic. Every time she's done this staffless in the past, she had to coax the energy into the real world like she was trying to light a campfire with wet wood. That's not the case this time.
Today, it feels a little like trying to drink from a mountain waterfall during the spring thaw. She reaches, and instead of a trickle she receives a torrent. A gout of flame bursts from her hands, exploding into a helix of red-orange-yellow-white-blue so hot it turns all the snow in a fifteen foot radius of where Ise’s standing directly into mist, then boils even that away. She incinerates the demon and only narrowly misses the soldier she just tackled out of danger. Fortunately for everyone, Isene’s magic has always been too powerful for her own good, and Keeper Istimaethoriel has spent years teaching her how to clamp her mind closed around a spell gone wild. 
That training is the only thing that saves her. 
On instinct born from hundreds of hours of practice, Ise turns the blast of flame skyward, away from anyone who might get caught in it. She balls her hands into fists and throws all her energy into shutting the door that she’s opened. The column of fire narrows, growing brighter and hotter almost as though it’s aware that it has only moments left to vent its full fury. Like the beam of light coming through a closing door on a sunny day, the magical fire shrinks, shrinks, shrinks. And goes out. 
A tidal wave of fatigue sweeps over Isene. She stumbles sideways, away from the fade-rock meteor, and manages to stagger as far as the nearest intact snowbank before she collapses. The welcoming embrace of the snow cools her superheated body, hissing as it melts around her. She can hear the sound of continued fighting, but there's nothing she can do about it just yet. She has to lie down. 
Ise drifts in and out of consciousness for a while, unsure exactly how much time is passing. It must not be too long, though, because the fight is still raging when she surfaces. She levers herself up into a sitting position and thinks, Alright. No staffless magic when there's a hole in the sky. Good to know. 
Isene isn't primarily a martial fighter, but she can hold her own against most opponents at least long enough for Rogelan to come save her. There's more than a few downed branches, casualties of the meteor, not to mention the dead soldiers' weapons to choose from. She doesn't need magic. She stands, prepared to discover that she's been left behind by the tide of battle. Not so. The shem soldier she tackled out of the way has taken up a position in front of Ise’s snow bank and is holding off another of those shade demons. The thing is clearly on its last legs, so Isene grabs a sturdy looking stick off the ground and joins her unlikely protector. 
A heavy wallop upside the head-equivalent stuns the shade demon long enough for the soldier to run it through. It melts back into the ground, and Ise spares her shem a bright (if probably rather manic) grin before charging off towards the rest of the party. She hears a string of inventive cursing, then the sound of her shem following her. Good. Rounding the meteor, Isene has a few heartbeats to assess the situation. 
Eyeball woman and one of the other soldiers who was quick enough not to get crushed are fighting back to back, cloaked in the bright blue glow of templar magic. A hunched shape that looks like a lava flow with arms and a shade demon are closing in, though they flinch away from eyeball woman’s sword. The second soldier who survived the meteor has her back to a tree and is currently unmolested, but her shield arm hangs limp at her side and there's blood oozing from several holes in her armor. 
Rogelan is doing his thing. His right hand is wrapped around his symbol of Elgar'nan, and from it a blade of light gleams like the morning sun through a thick fog. His shield, a deceptively simple looking piece of ironbark, is glowing with the subtle runes worked into its face. A silvery surface covers it now, both a reinforcement and a mirror at the same time. The lava-thing facing him breathes a gout of fire, and Rogelan’s mirror shield catches that energy and hurls it back at the creature. He stands, an immovable bulwark between Harea’s crumpled body and the onslaught of two shades plus the lava-thing. 
As Ise watches, her brother begins to recite an old prayer in Elvhen, and blue-white plate armor spins itself out of the air and onto his limbs. She hears her shem skid to a stop behind her, presumably to stare at this working of what must, to him, look like more magic. They don't have time for gawking. She turns around and grabs the front of her shem's breastplate so she can haul him towards the battle. 
“Come on, I'm no use against that lava-thing without my magic, so it has to be you.” She shoves her shem in front of her. “Just like the shade demon, right? Ready, go!” 
Whoever trained these soldiers, they knew what they were doing. Her shem only freezes for about half a heartbeat before realizing he's been given an order and going to carry it out. He's clearly running on pure battle-instinct at this point, something which Ise has no compunctions about using to her own advantage. Sure, he wouldn't take orders from her in any other situation, but if she barks instructions in an authoritative tone at a man whose entire focus is on staying alive, she's discovered that most trained fighters will obey reflexively. 
Isene's shem rushes to help Rogelan, darting in between the shade demon and the lava-thing to deliver a textbook shortsword thrust to the thing’s back. Ise wades in after him, using her improvised club to disorient the shade demons. The influx of reinforcements and the invocation of Rogelan’s Shalathe armor are enough to turn the tide. They send the shade demons slithering back into the dirt and sandwich the lava-things between the blue gleam of a templar anti-magic field and Rogelan’s reality-enforcing aura. There are ten full seconds of ringing silence while everyone catches their breath. Then Rogelan dismisses his powers and goes to check on Harea, Isene sits down and plants her stick in the muddy dirt, and the three shem soldiers group up with their eyeball-armored leader. 
The injured soldier doesn't look so good; she has a hard time leaving her tree to join her fellows, and her protestations that she's alright are cut short by a bout of painful sounding coughing. Looks like a lot of broken ribs, from where Isene is sitting. The eyeball woman gives her a potion, but it's obvious that the general healing-factor boost isn't going to be enough. Ise lets the fretting go on for a few minutes before her conscience won't let her ignore it anymore. She groans quietly and hauls herself back up to her feet, then crosses the clearing to the group of soldiers. 
“Hey, eyeball armor,” she taps the woman's shoulder. Rogelan snorts a very undignified little laugh from somewhere to their right. 
Eyeball woman turns her head to glare at Isene. “You may call me Seeker Pentaghast. What do you want?” 
“If you give me my staff back I might be able to help,” Isene doesn't have the energy to be snarky. 
“Are you a healer?” Seeker Pentaghast’s tone abruptly grows more polite. There is a sudden hopefulness in her eyes, too. If she hadn't seen the change happen, Ise might not have been able to identify the near-despair that had characterized the woman's face before. 
Isene holds out her hand for the staff. “An indifferent one, but anything's better than nothing, right?”
Seeker Pentaghast hesitates. The wounded soldier makes a pained noise as one of her compatriots helps her shift position, and her raspy breathing grows shallower. Ise gets her staff back. 
“Do what you can.”
“Alright, clear a space.” Isene uses the blunt end of the staff to scoot the shems out of the way. “I don't know how much control of this I'm going to have, and I don't want to catch any of you if I have to get rid of some excess energy.”
Rogelan joins the larger group, carrying Harea again. “Farther back than that, please, gentlemen.” He moves them another few paces away. “‘Getting rid of excess energy’ means bolts of fire. You really don't want to be in the way.”
“I will stay here,” Seeker Pentaghast informs Ise from her position at her wounded soldier's side, “in case of emergencies.”
“It's your funeral,” Isene shrugs. She kneels beside the injured soldier and cracks her knuckles. Ise’s been told that her healing feels like getting slapped in the face, but she's fairly sure even these shem soldiers would prefer to feel slapped than dead. With both hands on her staff, she closes her eyes and focuses. Magic flows smoothly from the fade, through Isene’s staff, and out into the soldier. She thanks all the listening gods for the gate attenuators and magical channels she’s built into this staff over the years. It stabilizes the flood of energy enough that she can be precise without the fear that she'll do more harm than good. 
A glowing map of the woman’s body flashes into being in Ise’s mind, with areas of disruption picked out in red light. It's a process that requires intense concentration, but little by little Isene coaxes those areas back into the right shapes. Broken bones are the worst; she has to grasp each little fragment of bone and each disconnected blood vessel, carefully rearrange them, and then knit them back together. She can feel sweat breaking out across her forehead. Creators, she wishes Harea were awake. Her cousin can do this stuff in her sleep. 
An exhausting five minutes pass in tense silence. At the end of it, Ise has to stagger a few feet away to be sick into a convenient bush, overwhelmed and overheated by the effort. Someone helpfully arrives to hold her hair back. She wipes her mouth with the back of one hand and looks up to find her shem soldier, the one she tackled, giving her a sympathetic smile. 
“Here,” he reaches into a pouch and offers her a packet of trail rations. “It's not much, but it looks like all that took a lot out of you. You should eat something, if you think you ca-”
“I could kiss you!” Ise snatches the food and begins to wolf it down gratefully. Salt pork and hard cheese replace the taste of bile in her mouth, and she washes it down with half of her water skin. The whole process is made more difficult by the staff still in her hand, but she's not letting the thing out of her grasp again until she's sure there won't be anymore demons falling out of the sky or crawling up from the ground. 
The feeling of Rogelan’s solid presence at her shoulder draws Isene from her desperate focus on her snack. She glances up at him, gauges the exact shade of stern worry on his face, and then raids his belt pouches for more food. He always has food. Indeed, after only a bit of rummaging she comes up with two bruised apples, a bag of mostly crushed nuts, and half of a rather squished sandwich still wrapped in wax paper. Some conversation or other is happening, but she can't make herself care about it until she's about halfway through her findings. Besides, the look on her brother’s face says they're in danger, but it's nothing urgent. The sandwich and nuts are gone by the time Isene looks up. 
“-ngerous, with or without our weapons,” Rogelan is saying. “The only thing keeping us disarmed does is put everyone at a disadvantage. There are only six of us now, we all need to be on guard.” 
Seeker Pentaghast makes a frustrated sound in the back of her throat. Then, she nods. “You are right. I have a great many questions for you, but they must wait until we are back in Haven. It seems the road will be dangerous. You should be able to defend yourselves.” 
“Thank you.” Rogelan shifts Harea’s weight to one arm so he can take his sword and return it to its sheath. “Is your soldier going to be able to keep up with us? We’ll need to move quickly.”
“Corporal? How are you feeling?” Seeker Pentaghast asks the injured shem soldier. 
“I'm alright, Seeker.” The soldier is back on her feet, though she hasn't picked up her shield again. “That healing hurt like a right bastard, but I can keep pace now. S’not far back to town. Get some proper rest when we're safe.” 
“Good.” The Seeker turns back to Rogelan. “Can your sister keep up as well?���
“I'm right here, you know,” Ise says waspishly. 
“Eat your apple,” Rogelan retorts. To the Seeker, he says, “She’ll be fine. Healing isn't her forte, but food will help with the exhaustion, and as your corporal said, we can all rest when we're safe. Let's get moving; we don't want to be here when the next round of demons arrives.” 
The group marches, double-time, up the path towards the town of Haven. Isene sends up a silent prayer to whoever happens to be listening. She prays for safe passage as far as the gates, but more than that, she prays that her cousin will wake up soon. She feels magically lopsided without Harea. Ise isn't cut out for Keeper duties.
***
Harea stands on a wide, smooth road paved with broad stone slabs of an unfamiliar pale stone. The road stretches out ahead of her nearly as far as the horizon. It buckles up over some low hills in the distance, then it splits to run in two different directions along the edge of her vision. Closer at hand, it passes through a vast military encampment. Men, dogs, and horses gather, rank upon rank of soldiery forming up into a mighty host. 
There aren't many details to be picked out at this distance—closer than the hills still isn't very close—but Harea can see a block of elven archers in rough-hewn armor that looks like it was cobbled together from scavenged pieces of enemy equipment. She sees men so tall they look like giants, towering over the diminutive elves and carrying enormous axes or hammers. There is one at the head of the host wearing rich furs and scale armor, and at his side another of those huge men wielding a tower shield. She blinks, and the shield-bearer suddenly has two spears in his chest. She blinks again, and he's gone. The commander of the host stands alone. 
Overhead, thin pale clouds scud against an overcast sky. The sun is veiled behind a pile of wispy clouds that do little to dim the light but instead diffuse it so that everything is cast in an eerie, almost-shadowless grey glare. Harea turns at the sound of a breath behind her. She finds herself standing before towering gates made from black iron, decorated with the scowling faces of metal dragons. The gates are closed, but then a sound like someone is gliding a city-sized blade over a rough whetstone begins, and the gates begin to swing open. To either side of the huge doors stand a pair of statues so large it's shocking that they don't collapse under their own unfathomable weight. 
Beside Harea, looking up at the gates, is a human woman not much older than she is herself. The woman has tan skin and hair on the blonder side of sandy, freckles, and grey-green eyes the precise shade of the clouds before a bad storm on the plains of the Dirthavaren. There is a wicked looking short blade at her side and a buckler clipped to her right gauntlet. She wears leather armor that looks finely crafted, though Harea isn't an expert on such things. The armor is scarred with the marks of battle, and her boots are muddy. This is a soldier—an experienced one, if the signs are to be believed. She glances over at Harea and smiles a sad little smile. 
“It's almost time,” she says. Her accent is hard to place. Ferelden, certainly, but maybe from farther south than Clan Lavellan ventures. Chasind or Avarr, perhaps. 
“Time for what?” Harea asks. She doesn't remember how she came to be here, but for some reason it doesn't seem important just now. 
“For my great test. And yours too, incidentally.” The woman looks back up at the slowly opening gates. In a conversational tone, she continues, “Did you know, I spent eighteen hours behind these gates? I had more than half a day to consider the forces that brought me there. I spent most of it thinking of inventive curses to wish on my husband. And my captors, and the Archon. I suppose I should've been praying, or singing, or thinking virtuous thoughts, but I was too angry. I'd been betrayed, after all.”
Harea frowns, confused. “I don't think we've been introduced. Have we?”
The woman smiles again. “Not formally, but I think you’ll be able to guess who I am in a minute or so. I certainly know you, Harea Elgadira, First of Clan Lavellan. You're a descendant of a very good friend of mine. I hope, if you do nothing else with the gift I'm going to give you, you make sure his name is restored to the Chant. The fools who removed it have heard from me too, but by that point they weren't in a place to do much about it.” 
Hearing her full name from this apparent stranger isn't as discomfiting as one might expect. Something about her pleasant, matter-of-fact voice makes Harea want to trust her. By the same gap of logic that lets her avoid wondering how she got to these black iron gates, she doesn't question the feeling of trust. 
“I'll do my best,” Harea says doubtfully, “but if you're talking about the Chant of Light, I'm afraid I don't have the power to change it.” 
“Oh, of course not. Not yet, anyway. The test comes first, and then the power. The Maker learned that one the hard way, with me. Jealousy is one of those mortal vices he didn't really understand before all this.” She sighs and looks up at the scudding clouds. The gates have opened wide enough for Harea to see through them now. Another line of soldiers, these ones in black armor with red trim, waits behind the gates. The woman stretches her neck, then rotates her left shoulder a few times, like she's warming up her arm to swing her sword. “It won't be long now. Listen, and don't interrupt. Before I have to go, there are a few things I'd like to tell you.”
Harea nods and obediently falls silent. 
“For what it's worth, I think it was a good thing that I trusted the people who betrayed me. They didn't deserve it, but I didn't know that until it was too late. I've thought about it a lot in the time since it all happened, and I’ve decided that the choice to trust them says more about me than it does about them. What kind of person would I be if I didn't trust the people closest to me? My world would be the same as the evil I was trying to destroy!” The stranger gestures towards the towering juggernauts on either side of the gate. 
“Your test is going to be long and difficult. That's why it's a good test. If you survive—which I believe you will—you'll be in a place to do a lot of good. It will be easy to give into your desire for revenge at that point, and while I endorse a little revenge here and there, you need to stay focused on that first thing; on making the world better. Your faith will be an incredible asset, but don't be afraid to question from time to time. Following blindly is a good way to get led off a cliff. 
“There are about a hundred more things I want to say to you. You're about to be thrown into the thick of things, and I know you're the perfect one for the job, but I wish I could spare you some of the hardship that's coming. But these gates are just about open, and I couldn't stop all this even if I wanted to. Here's the most important thing: there is nothing in the world that is always good. Courage can turn to foolishness, patience to paralysis, wisdom to pride, and love to control.
“In the same vein, there's very little that's always bad—barring needless cruelty and the Blight. Fear can become prudence, stubbornness becomes loyalty, impetuousness becomes decisiveness, and envy becomes a drive for self-improvement. No matter what you are told, I need you to remember that anger isn't evil. Anger can be righteous. Sometimes, the feeling that the oppressor tells you is a baseless and counterproductive rage is actually the Wrath of the downtrodden. Don't let them take that from you.” 
The gates are more than half open now. Behind them, there lies a vast city. By some trick of the light, the flat glare overhead makes its buildings look almost black. Closer, though, the vanguard of an army is ranged around a tall wooden structure. It takes Harea a few seconds of staring to place the structure, because her people don't use them. A memory surfaces. When she was a child, she’d been looking for useful herbs when she came upon a human funeral at the edge of the forest. They laid out their dead on a wooden pyre. This one is grander by far, but it's the same basic shape. Split logs laid out horizontally, placed to allow air to rush up between them and ringed with tinder sticks. 
One other difference between the funeral pyre Harea saw years ago and the one she's looking at now stands out starkly: there is an upright post at the center, wrapped in rope. 
The woman standing beside Harea puts a friendly hand on her shoulder. “I hate to leave you, but I've got to go now, and so do you. The world is a mess in your time, as it was in mine. All we can do is our best.” 
She turns Harea further towards her so that they're standing face to face for a moment, and bends her head to press a kiss to Harea’s forehead. It feels like a benediction. The last thing she says is, “Good luck.” 
Harea blinks, and she's gone. But no, there she is, tied to the post atop the pyre like she'd been there the whole time. Overhead, the clouds roil and darken as a storm rumbles ominously closer, creeping along the edge of the horizon. The host outside the gates cries out in shock and realization, and Harea gasps with them. 
Unlike her cousins, who distrusted the humans and their religion—and rightly so, for it was a group of Chantry zealots who struck down Rogelan’s father in front of him—Harea has always been curious about what the Mothers were preaching. It began as simple delight in the music. The Chant of Lights is a beautiful poem, and the choirs who raised their voices in song each morning and evening from every little village Chantry drew a younger Harea like a halla to an elfroot patch. Over the years, she's gotten bold enough to creep into the back pews and listen to the sermons. 
She can't say she believes everything the Chantry teaches, but Harea likes the idea of a Creator who can be called back by faith and song. The story of Andraste is a touching one, and it's nice to believe that something so powerful and inscrutable as a god could be moved by a mortal’s impassioned plea. She doesn't see why the Maker and the Creators can't both exist, except that the people who believe in the one hate the people who believe in the other. She knows the old stories of how that conflict came to be; she knows about Red Crossing, and the Exalted Marches, and the political backbiting in Halamshiral and Val Royeaux. Her cousins are angry, but it mostly makes Harea sad. 
All this to say that Harea, more than most Dalish, knows the Chant. She knows the human stories about the Maker and His Prophet, and the terrible fate that befell her. She realizes where she is, and who she's been talking to. 
Up there on the pyre, Andraste gazes out over the world with calm grey eyes. The archers in the host that surrounds her take aim at something out in the field and loose their arrows in a great storm that blots out the sun. A shuddering moan goes up from the army outside the walls. Many of them lay down their arms. Several Tevinter mages in ceremonial robes start pouring lamp oil on the pyre, using magic to splash it up to 
Andraste calls out in a voice that shouldn't carry as far as it does, yet somehow echoes across the plain, “Maker of the World, forgive them! They have lived too long in shadow, without Your Light to guide them! Be with Your children now, O Maker!”
A man in elaborate mage armor mounts the pyre at her side. The Tevinter army begins a slow beat, stamping their feet or clashing their weapons together, increasing in pace as their leader climbs the scaffolding. He turns to face the assembled Alamarri horde once he's reached the top. 
“Today, I end this war!" he shouts, but his words don't have the same weight as Andraste’s. When she spoke, it felt like every living being heard her words at the same instant. The Archon, for it can only be Archon Hessarian, lacks the overt gravity of the Prophet. He sounds like a man howling into a mountain blizzard, expecting to be heard despite the wind screaming around him. 
Hessarian lifts his arm high and calls fire from the air to the palm of his hand. A shuddering gasp rises from the Alamarri. The Tevinter soldiers’ beat speeds up. The clouds overhead run before a cold, rain-scented wind from the north. Thunder rumbles. 
The Archon touches the fire to the post above Andraste's head. Wood and oil ignite. The sudden fierce conflagration draws in so much air that Harea’s hair whooshes forwards around her face, and a wall of suffocating heat pushes the ranks of soldiers standing closest to the base of the pyre away. They stumble into their fellows, making the whole formation shudder. The Archon rises above the flames like a bird riding the thermals, hovering without seeming to put any effort into it. 
Both armies watch in rapt silence. The sound of distant thunder falls quiet, and the wind dies down as the world seems to hold its breath. Across the wide plain and throughout the crowded city, the only noise is the crackling of fire. Overhead, the dark clouds drift across the sun. Andraste burns, but she does not scream. 
Harea wakes up.
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I lied
I do have writing for Isene but it's NSFW so I'm posting it late at night when I have bad impulse control. Ise's primary partner is Bull but look. I want her to get her money's worth from this whole "being Inquisitor" thing and she probably, of my Inky Trio, has the worst time of it by herself. So anyways here's the first act of a fic about her and Bull discussing a sex act (or seven).
The current title is Touch Me With Fire, from Transfigurations 12:4
"My Creator, judge me whole:
Find me well within Your grace.
Touch me with fire that I be cleansed.
Tell me I have sung to Your approval."
They're in the vast forests of the Dales, on the long march out west from Skyhold to the Hissing Wastes, with the Inquisitor leading from the front. Everyone knows that this trip is going to suck even worse than the Western Approach, and they should all be saving their energy—not to mention that the inner circle are mostly still in the final stages of recovering from their last mission—but that doesn't stop Lavellan from getting up with the forward scouts to leave camp at first light, meeting the rest of her entourage hours later with a report about the next several miles of road, walking at the head of the column all day in whatever weather they happen to be having, then chasing off back down the path after everyone else has settled in for the night and staying on her feet until every straggling wagon, rider, and auxiliary staff member is accounted for. The Iron Bull knows all this because it's his tent that she's leaving before the sun comes up, and it's his chest she's collapsing on at the end of the day. He's the one coaxing her to eat something before she passes out, pulling her boots off while she slurps down three bowls of stew, helping her peel out of her sweat-stained robes, and tucking her in with only a little friendly leering.
She's running herself into the ground. There's a reason Bull has always been so careful to keep the Chargers small; he understands the need to make sure everyone is safe and where they're supposed to be, especially so soon after Haven. Still, the Inquisition's scouts have their own proven system for making sure all of their scattered men are accounted for at the end of the day. They don't benefit from her hovering. The diplomats, unfortunately, do need the babysitting (because they're mostly Orlesian), but the five Ferelden grooms hand-picked by Master Dennet to take care of the column's horses are starting to get irritated with the Inquisitor's frequent check-ins. Bull's got to admit (privately) that he'd probably be doing the same thing if he were in charge of a group this big. Sure, if Bull were in charge he'd have delegated some of the responsibilities for keeping tabs on folks, but he can give her a pass on that one because she's really pretty new to this whole "leading" thing. More than that, though, he can see how much her constant presence is doing to settle the men's nerves.
When they get moving first thing in the morning, he can feel how edgy the soldiers are. They flinch at every noise in the woods and their hands rarely leave the hilts of their weapons. Then they'll come to a clearing or over a rise and see their Inquisitor perched on a log, eating trail rations and waiting for them to catch up, and it's like the whole column heaves a collective sigh of relief. Bull's overheard the soldiers talking on a couple of occasions, admiring voices saying "The Inquisitor" in a proud tone that almost makes it "Our Inquisitor." The ones who survived Haven all talk like they know her personally, fond and a little adoring. The soldiers she'd saved in the Fallow Mire, now reassigned to new posts in scattered units—which Bull is sure is no coincidence, in the early days Josephine and Leliana had been doing everything possible to grow Isene's legend, and spreading out men with direct experience of her heroism was a great way to do that—tell stories around the campfire that make it sound like she'd faced down an entire clan of Avaar single-handedly; a tale which doesn't sound anything like the still-very-impressive fight she'd really gotten in.
Bull thinks the true story is better anyway, even if describing how Ise wrapped the Avaar bastard's limbs in vines and had Cole slit his throat doesn't let the storyteller bask in her reflected glory as much. He stays out of it, though. The men need something to believe in, and Isene Lavellan is as good a savior as any. Besides, she's much prettier than most of the other options.
The reports of her actions at Halamshiral have grown even faster than the stories about Haven, and the rank and file are beginning to think she's omnipotent. The newest soldiers talk about her like she's a goddess, their faith in her almost palpable. Bull's sure that if he were on the outside, hearing what the Nightingale's brutally effective propaganda machine churns out and only seeing Isene at her best, outlined in weird green and black fade-light and looking like their last bulwark against the forces of darkness, he might start to get a little starstruck himself.
As it is, he's still starstruck, but for very different reasons. He's seen her exhausted after hours of fighting, bored stupid in long diplomatic meetings, drunker than a dwarven funeral, scared witless, throwing up with pain from the mark, ugly-crying when the news of her clan came through, confused, angry, and just about every kind of filthy there is, and Bull still thinks Isene is the best thing to happen to Thedas (not to mention his own sorry ass) in all of history. She takes every punch life throws at her and gets right back up, stubborn as hell and dead-set on fixing the world. The troops' faith isn't misplaced.
He watches her lead through the Emerald Graves, speaking briskly with the occasional soldier who scampers up to give her a report, but mostly just walking by herself. She's had about half of a meal this morning, by Bull's estimate, and it doesn't look like she's stopping for some decent food any time soon. The problem with being everybody's savior, he reflects, is that you don't have time to take care of yourself. Ise is working so hard on being what her people need to see that she's running herself ragged. Bull doubts that pointing this out to her will do any good. She's too damn hard-headed, and she knows as well as he does how much her presence at the head of the column is doing for morale. So he settles for a subtler approach.
Bull ambles up beside Ise at the head of the column with an apple in one hand. Her head comes around immediately, eyes fixing on the food like a starving deepstalker. She snaps it out of his hand and bites into it while the scout at her other shoulder finishes his report. Ise gives the young man a firm nod and sends him back out with instructions to bring further updates to Madame Vivienne. She takes the second apple Bull offers her as soon as the scout is gone, devouring it as quickly as the first. Then she favors him with a big, sunny smile which makes him a little weak in the knees. All her smiles do that, lately, especially the little wicked ones, but more and more it's been evidence of her happiness that gets to Bull. He should probably get that checked out. If only he knew who to ask.
"Thanks for the snack, handsome. I didn't really have time for breakfast this- ooh, is that jerky?"
Bull indulgently hands it over and watches her wolf that down too. "Yeah, I noticed. You know fires need fuel, right?"
She shoots him a baleful look which is only somewhat dampened by her stuffed chipmunk-cheeks. Jokes about her name (the most appropriate thing about her, it means "she who is like fire") are valued about on par with his nicknames for Krem, which is to say, not nearly as deeply as they deserve. He takes his chance for further commentary while she's chewing.
"I know the troops get a lot out of seeing you at the front. But they don't need to see you fall over because you didn't eat. That's the kind of crap that makes everybody nervous."
Ise swallows hard, then chases the jerky with a gulp from the water skin at her hip—Bull eyes it, observes that it's nearly empty, and makes a mental note to get someone to bring her a full one. When she speaks, her sardonic tone belies the genuine gratitude on her face. "Yes, Mother. If I remember to eat three square meals a day, can I have a sweet next time we're in town?"
Bull snorts. "Talk to me when you regularly eat one square meal and we can negotiate."
"That's... unfortunately fair," Ise concedes, deflating a bit. "
"You need to slow down. And I know," he cuts across her immediate protest, "that I'm not going to get you to come ride in a wagon or something reasonable. I was thinking of a more mobile kind of break." He waggles his eyebrows, in case she missed the hint.
There's a distinctive sort of glance around that Ise employs whenever Bull says something suggestive in public, like she's still checking for giggling cousins or overly involved sisters-in-law. Bull doesn't have a lot of experience with nosy family members, but he's got the Chargers, which Krem seems to think is about the same thing. He imagines that traveling with her Dalish clan must've been a lot like being Sten to a bunch of newly minted Karasten, though her clanmates probably weren't quite as violent and (pun intended) horny as a karashok of young Qunari—or a crew of mercenaries, for that matter. The speed at which any rumors of fraternization spread seems to be similar, at least, meaning that even a hint of a longing glance becomes public knowledge in about five minutes. Their relationship's publicity doesn't really bother either of them now, but Bull's heard some of Ise's stories about the teasing she used to put up with, and old habits die hard. Besides, they've both been on the receiving end of Josephine's fretting about the optics of the Herald of Andraste bedding a one-eyed Tal-Vashoth. Quieter is better.
When she's done checking the bushes for gossipy elves that aren't there, she glances around again for the one that might be. Assured that Sera isn't within earshot and that they're as alone as they're likely to get while leading a column of soldiers, she turns back to Bull with a raised eyebrow.
"Do share," she invites archly.
"Remember that thing we talked about?" She gives him a blank look. "In the war room?"
Bull loves watching the Inquisitor's expression bloom into realization, particularly when she's realizing something sexy. Her electric green eyes go wide and then glaze over, her stubborn jaw goes a little slack, and her tongue darts out to moisten her bottom lip. Even the cant of her ears changes ever so slightly, pitching back from their alert, listening position. Not far enough to indicate alarm or hostility or fear, but just a shade of rotation in that direction. And the tips quiver. Her dark cheeks flush just a little darker, which makes her vallaslin stand out even more starkly. Her breath comes a bit faster, a flutter in the hollow of her throat. The smell of her changes too, and though Bull isn't close enough now to pick it up over the reek of horses, sweat, metal, and leather coming from the column at their backs (really, the wind could shift any time now and that would be very welcome), the memory of her warm scent fills his nostrils all the same. He knows the flush on her cheeks carries down her chest and back if she gets worked up enough, highlighting the intricate tattoos that trace her spine and sternum.
Arousal looks beautiful on her.
If The Iron Bull were a less tightly controlled man, he might carry her off into the bushes for a little while and… but no, they've both got jobs to do here. He spends a few heartbeats thinking about that chess game he has going with Solas, adjusting his grip. It takes about as long as Isene is willing to give him. Bull can feel her eyes burning a hole in the side of his face.
"I remember," she says. Her voice is thicker, hitting the burr of the Wycombe accent she works so hard to hide from the humans who follow her. He suppresses his smile.
"How about we discuss it?"
Isene sucks in a breath, eyes flicking away from Bull to perform her habitual scan of their surroundings again. "What, here?" She sounds scandalized. In a good way.
"Yeah, why not?"
She chews on her lip for a moment, clearly waging an internal war between her weird sense of propriety and her libido. Bull is pretty sure which one will win. And indeed, after almost a solid minute of thinking, she nods. It's the same nod she uses when she's made an important tactical decision, or come to some conclusion at the war table that will stop her advisors wrangling. It's also the one she uses whenever he's suggested something new that she needs to consider, and she's spent a couple of nights considering it without him. It means she's entirely on board, and this time Bull doesn't bother to keep the almost predatory grin off his face.
"Who do you think should be first?"
Making her make these decisions is always a gamble. She might be in the mood to act right, to turn those big green eyes up to him all vulnerable and bounce the question back, or to sweetly offer a genuine answer. On the other hand, she might decide to be a little brat and say something about Madame Vivienne or Krem, or someone equally off-limits. Still, when he springs the choice on her, she usually behaves.
Isene looks into the middle distance, contemplative. Bull still hasn't figured out if she knows how much waiting for an answer winds him up, and is doing it on purpose, or if she really gives that much consideration to his challenging little queries. Regardless, by the time she's got an answer, he's holding his self control at hypothetical swordpoint.
She releases her lower lip from her sharp little teeth and offers, "Probably… Cullen wouldn't want to profit from someone else's work, would he?"
Bull nods, grinning. "Yeah. Okay."
***
Cullen passes through Josephine's office without really seeing it, eyes on the strange missive he'd received minutes ago in his tower. A summons to the war room isn't odd on its own, and it makes sense that Josephine and Leliana likely beat him there, leaving the office and the still partially-ruined hallway empty. What's unusual is that the note is in the Inquisitor's own cramped handwriting. A faint sense of foreboding dogs his steps as he politely closes the far door to keep the cold mountain air out of Josephine's office, like he's forgetting something he shouldn't.
The note doesn't explain why, just asks that he head to the war room at his earliest convenience (which, from the Inquisitor, means immediately). Whatever she needs, Cullen will be more than happy to provide, though he can't imagine why she'd write a note herself rather than asking one of the scribes to do it. She doesn't really like to write, claiming that holding a quill makes her hands cramp, and most of her messages come via the auspices of a runner or, for more sensitive matters, the agent Leliana has assigned as a personal assistant to the Inquisitor. He just hopes Lady Lavellan's recent trip to the Emerald Graves produced results he can use. Tracking the Red Templar lieutenants has been unpleasant work, but Cullen can't think of anyone else he'd trust to chase them back down whatever holes they crawled out of. Well, no one but himself, and he can't leave the Inquisition's forces to run themselves while he tears off to the Dales, much as he'd prefer it.
He's almost convinced himself that that's what the meeting must be about when he opens one of the enormous doors at the end of the hall. The entire inner circle has become quite adept at cracking one door just enough to slip into the war room without letting in a draft to send everyone's papers flying, and the process turns one's back to the room for a moment. Thus, Cullen is entirely inside with the door closed behind him when he takes in the rest of the room. He is momentarily confused by the absence of two dark heads bent together over the map table, but the reason that Leliana and Josephine are missing becomes immediately obvious when his eyes drop to its broad surface.
"Maker's breath, he was serious!" Cullen snaps his handful of reports up between himself and the table, averting his eyes. His cheeks heat to what must be a mortifying shade of pink, but Cullen isn't thinking about that. Instead, he's thinking about the Inquisitor, lying naked and bound on the war table. The long line of her body, marked by scars, tattoos, and the ropes pinning her in place, remains seared on the inside of Cullen's eyelids. He recalls a night, maybe two weeks ago now, when The Iron Bull had insisted on visiting him in his office. They'd chatted for a while about nothing important, laughed at a few old soldiering stories, and shared a bottle of something that smelled like the solution the Templars use to clean red-painted City of Chains graffiti off the official Kirkwall seals in the Gallows. Eventually, when the bottle was almost empty and Cullen was feeling very mellow, Bull had asked if he wanted to help with something. Until this very instant, Cullen had believed he'd been joking.
Apparently not.
Apparently, when The Iron Bull asked him if he wanted to fuck the Inquisitor, he had been completely bloody serious.
He flashes back to that night, the alcohol buzzing in his blood enough like the zing of lyrium that he could almost forget the craving for a moment. Bull had leaned back in his chair, resting his considerable shoulders against the wall, and eyed Cullen with that unsettlingly piercing gaze of his. Another swig directly from the bottle, and Bull had asked his question. Cullen laughed, Bull insisted he was serious, and a moderately drunk Cullen chose to humor him. The details of the conversation are a little blurry now, but Cullen remembers the surprisingly sober discussion of limits, worries, watchwords, and ways to tap out. (Mostly he remembers waiting for Bull to admit he was just messing with him.)
Eventually he'd cracked. He wasn't sure he wanted to know the answer, but he had asked anyway.
"This seems a bit one-sided, if I'm being completely honest. What does the Inquisi-" a stern look from Bull had him amending his language mid-word. "I mean, Isene. What does she get out of all this?"
Bull's grin was slow and sweet, and a little dangerous, like honey dripping from a fresh comb while the bees are still buzzing all around. "She likes the idea of being treated as a toy. Of being just a thing in somebody else's hand. Somebody else calling all the shots, using her for their pleasure. You must know what that's like."
Cullen does, though he didn't really want Bull to know that. He understands the sentiment. This may be an odd way to express it, but there are days when the pressure of being the Commander of the Inquisition gets to be too much, and he wishes he could go back to the days at Kinloch Hold before everything, back when he was just another Templar. When he was still sure that the Chantry would use him properly. When he didn't have to think of anything beyond watch rotations and armor maintenance.
(On his worst days, he dreams of going back to the days when he was just Samson's pretty bunkmate. When he'd still been too out of his own head to feel anything but fear and anger and other such base emotions, and the more opportunistic knights in the Gallows had preyed on that vulnerability. It had been nice, in its way, being nothing but a plaything. He'd been a good one. Promotion and returning lucidity took most of the comfort out of it, but at the time… Bull is watching him. A bead of sweat drips down his neck. What were they talking about?)
"Right," he managed to squeak out around a suddenly tight throat.
"You ever wanna talk about it, I'm a quick walk over the battlements. You know that, yeah?" Bull's deep voice had been soothing. It almost felt-
***
"Alright, alright, you wanna fuck Cullen!" Isene's exasperated groan cuts Bull off mid-sentence. "I get it! Can we get back to me, please?"
Bull emits a slightly sheepish bark of laughter. "Right. Sorry, Boss."
***
Cullen dares a peek over the top of his files, just enough to see the Inquisitor's hands. They're tied above her head at the top of the table, and one of them clutches a tiny bell. He recalls that if the bell drops, everything ends immediately. That part had been extremely clear, though much of the rest of that evening is now hazy.
Andraste's tits.
Well, not hers, but… he lowers the file a little bit more. The Herald has turned her head towards the door, but still says nothing. He spots a blindfold over her eyes and a gag in her mouth which explain her silence. An errant drop of sweat runs down Cullen's spine, beneath his armor and the layers of cloth that keep it from chafing. The room is unusually warm, and he takes a moment to look around, noting the heavy new hangings over the windows and the way the braziers in every corner are built up into a broiling sort of simmer. It makes sense, in a strange sort of way. It's clearly The Iron Bull's demonstration of thoughtfulness; it would be easy to get cold in here if one were naked and lying still on the table for however long it might take Cullen to arrive.
The Commander of the Forces of the Inquisition, former Knight Captain of Kirkwall, and Lion of Honnleath takes a slow, deep breath. He lowers his file to his side. He loosens the clasps that fasten his pauldrons and cape to his shoulders, setting the heavy fur aside. Despite his alarm and his reservations, he's tempted. He can admit to himself, at least, that he's always found the Inquisitor magnetic. That since she began spending all of her free time with Bull, he's regretted missing his chance. That her flirting, back in Haven, had tied his tongue in knots because she was (and is) captivating, beautiful, and unattainably confident. He's shocked to find himself here, but…
He takes a step towards the table.
Lavellan sucks in a breath through her nose, sharp and anticipatory. She must've heard him moving closer. Cullen begins methodically loosening his gauntlets and breastplate, letting the clasps clank against the metal as he takes them off. While he works, he approaches the war table. The gauntlets, he sets on the sideboard, but the breastplate has to rest on the ground. Cullen leans it against the foot of the table where it'll be out of the way. Down to his gambeson and trousers, he puts a bare hand on the table next to her hip and lets the other hover over her skin. She shifts in her bonds, but the rope work is well done. There's no real room for her to move.
"I got your message, Inquisitor." Cullen almost doesn't recognize his voice, as rough and deep as it's gone. She squirms, unable to respond. He touches the tips of his fingers to the branching vallaslin on the soft skin of her stomach, receiving another gasp for his efforts. "I'm surprised this is real; I thought Bull was having me on. I must confess, though, that I'm glad he told me the truth."
He traces the fine, bright green lines—the same green as her eyes, the same as the warbling fade-light that pours from open rifts—upwards, over her lower ribs and up between her breasts. He keeps his touch light enough to tickle, gauging her reaction. If the dark flush that's crept down her neck and across her chest is any indication, she's as into this as he is. Still, always better to check.
"Do you remember how to stop me?"
The Inquisitor nods emphatically, holding up the bell as much as she can with her hands bound to the table above her head.
"Good." The praise earns a slight shiver. Interesting. "And you remember how to tell me to slow down?"
The bell jingles quietly; the signal for wait, but not a full stop. Cullen flattens his hand across her collar bones, feeling the heat radiating from her flushed skin. "Good girl."
Her shiver this time is full-body.
Where to start? Cullen's sexual experience isn't vast, but he knows the basics, and he experimented during some of his worse years in Kirkwall. He's not really used to being the one on the giving end of these exchanges. Still, it shouldn't be too hard to translate. And she's responded beautifully to simple touches so far.
He runs that same gentle hand back down the line of her tattoos, trailing fingers over a few scars and nearly-healed wounds. Terror claws, Red Templar swords, arrows from bandits and everything in between. With her lead-from-the-front style and thin mage's armor, the Inquisitor takes a lot of hits. Cullen's hand stops on the slight swell of her belly, just above the trail of roan hair that will lead him down between her legs. Isene's breathing has sped up, chest rising and falling quicker in anticipation. He's not cruel enough to deny her for long.
Cullen bends his head to press a kiss to her jaw, tentative despite the relative power of the situation. They both know she could burn her way out of her bindings in an instant, but the illusion of helplessness is… well, he'd be lying if he said it did nothing for him. The surge of guilt that follows admitting it to himself is, for once, easily pushed aside. After all, she clearly wants to be precisely where she is. He trails soft, barely-there kisses down the line of her throat as he slips his fingers down into the tidily cropped patch of hair, and finally between her lower lips.
She is wet and so, so hot here. The impulse strikes Cullen to yank his fingers away, as from an open flame. He supposes it's appropriate, with all the fire she flings around, that she should feel like burning. He forges ahead. Already she is arching into his touch, breath coming faster through her nose. He searches for a little nub of- there. She mewls helplessly and struggles to press herself closer to his hand as he locates her clit and gently circles it with the tip of a finger. His calluses would catch if she were even a little less wet, but as it is, everything is a perfect glide. Isene whines when he does it again, giving her nothing more just yet.
His free hand works the clasp of his belt, careful to do so without clinking and so alerting her. Cullen follows the lines of her vallaslin with his mouth, down her chin and neck to where it branches over her chest. He diverges from the thin, intricate lines to brush his lips lightly over one of her peaked nipples. She squeaks, startled, then groans with frustration as he abandons the sensitive flesh and begins the torturous process of kissing his way across to the other. His finger still circles her clit, giving just enough pressure to be tantalizing without letting her build to anything.
After all, good toys are to be played with.
Cullen lets his trousers slide down his legs once the belt is undone, then puts his knee up on the table beside the Inquisitor. This necessitates some obvious shifting, so to distract her he takes a chance and dips the finger he's been teasing her with just inside of her. The tip sinks in with no resistance at all, and Isene takes a great anticipatory gasp. When nothing further comes of the dip, and the finger returns to the gentle circling, her sound of protest is plaintive enough to have Cullen grinning. He's glad she can't see his face; he'd have a hard time keeping up the facade of indifference to her plight.
"I'm sorry, my Lady Inquisitor. Is there something you wanted?" Cullen inquires with all the silky politeness that abandons him whenever some Orlesian fop corners him with demands.
Isene's next groan attempts to have syllables, but is still rendered utterly incoherent by the gag. She does communicate a deep and abiding irritation, however, and a vague sense of potential consequences for further teasing. Cullen is fairly certain she won't deliver on that second part.
"I didn't quite catch that," he responds cheekily. He knows enough about being in restraints to identify the way her leg jerks as an attempt to knee him in the ribs. The grin widens enough that it's audible. "Perhaps I'll simply keep doing this all evening."
A speaking silence follows the threat. For all that she still squirms, Isene manages to fill the absence of an answer with immense disapproval and dissatisfaction. Cullen is almost inclined to stop everything and ask her how to do that—it would be a wonderful tool. But no. Time for that later, if he can ever summon the courage to mention what's happening now after he leaves this room.
Maker, he's going to have to face Leliana and Josephine over this table tomorrow.
He firmly pushes the thought from his mind as he swings himself fully onto the war table, straddling one of Isene's thighs. Her chest heaves temptingly as she tries to catch her breath around his continued teasing, so he plants his free hand on the table beside her head and leans down to suck one of her nipples into his mouth. She presses her shoulders hard into the sturdy petrified wood of the table to arch up against his body. Her skin is scorching against his, even in the hot room. He knows he runs warm, but next to Isene, he feels like ice.
Cullen's fingers dip again into the silken heat of her, this time with two and just a little farther. Still, there's hardly any resistance, and she moans gratefully. It feels cruel to deny her further, so he slides the middle finger of that hand as deep as it will go. Isene's relief is palpable. Her shoulders jerk like she wants to wrap her arms around him, and he spares a glance upwards to see the look of bliss that twists her features. Beyond her face, her bound hands hold the little bell in a crushing grip.
Until this moment, Cullen has spared little thought for himself. The urgency of his own arousal has rarely been pressing enough in recent months to warrant any attention, but here, in this pocket of heat and desire, it suddenly becomes all he can think of. He's painfully hard, he hasn't so much as taken himself in hand in… he thinks back, and it must've been before he quit taking lyrium. At least six months. Far too long. And here beneath him is perhaps the most compelling woman he has ever met, begging without words to be fucked.
Cullen is a lucky man.
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I'm using this as a reaction pic now btw
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Meet Warden Valda Aeducan, whose origins run I wound up not finishing even though Aeducan family dynamics compel me. She's kinda a hardass with a bunch of hangups about duty and honor and nobility. She's probably my warden who reacts worst to finding out Alistair is actually royalty. She also super doesn't know what the problem with Ali taking the throne is, after all, his father was the king and he's a boy. Dwarf rules say he and his mother are royal now.
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Meet Emmaera Surana, Totally Not Possessed warden and gleeful problem causer. She's complicated to write so I haven't got anything worth sharing, but I do have a bone to pick with whoever decided that you kill the archdemon with a sword no matter what class you are. My excuse is that she's got a spirit of valor on board which straight up takes over any time she picks up a martial weapon.
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Meet Rogelan Lavellan, my tall tough son. He's saddled with a tremendous responsibility from birth by his clan, and then THIS happens to him. He, like all the rest of my trio Inquisitors, does so much better when he's not by himself. Here's the beginning of a thing I'm writing about him and his mage siblings in the Hinterlands. The title right now is "The Lights in the Shadow" from Benedictions 4:11
"Blessed are the righteous, the lights in the shadow.
In their blood the Maker's will is written."
     Corporal Vale meets the man who will soon be Inquisitor, and at first glance, he's not impressed. The fellow isn't particularly arresting: just a tall, heavily armed elf with a hooked nose and sad eyes. The tattoos are a bit distracting, but once you've worked alongside enough runaway dwarves with big blocky casteless brands on their faces, you get to where you can ignore pretty much anything. The future Inquisitor—who introduces himself as "Rogelan Lavellan, Inquisition agent" and leaves out a number of things that Vale will consider fairly important parts of a complete introduction, once he learns about them—looks like every other Dalish exile running with the kind of sell-swords who spend every winter halfway to banditry. The long scar at the corner of his mouth that carries across his cheek and up to the missing tip of his left ear, marring the smooth lines of his tattoos, just adds to the effect. 
     Still, Seeker Pentagast is behind him, and she seems to think he's worth talking to. So. Vale gives him the laundry list of shit he needs done in order to keep this refugee rabble from starving, freezing, or getting caught in the crossfire of this stupid war. Lavellan listens attentively, asks a few pertinent questions, and then leaves. Vale figures he's seen the last of the man, and that he'll either get the help he asked for or not. He won't bother getting his hopes up. Asking the people at the top to actually do anything doesn't get results most of the time, and he has no reason to suspect this will be any different. 
     From his hilltop command center, he watches the Seeker's small party wander around the Crossroads for a little less than an hour, stopping frequently to talk with people, before they head north towards the King's Road and Master Dennet's farm. The horses are why the Seeker herself came all the way out to the Hinterlands, after all. Vale hardly expects her to abandon her mission over the issue of a few hundred malnourished, hypothermic peasants. He sees the last glint of the sun off the Seeker's polished armor as they pass into the tunnel and heaves a sigh. He gets back to work.
     The next week passes without significant incident. There are few minor skirmishes because the rebel mages or rogue templars object to even a modest encampment of people who refuse to be intimidated by them, a brief brawl between a pair of mothers in the bread line, and some worrying reports of maybe-not-bandits on the East Road, but nothing to write home about. On the evening of the sixth day after the Seeker and her party come through, Vale is walking between the rows of tents towards his own bunk when he smells something delicious. He's usually a more controlled individual than this, but when you've been soldiering on half rations for nearly a month, the smell of fresh stew will draw you like Orlesian nobles to wyvern territory. 
     Later, Vale will not be able to recall how he got from the hillside path all the way to the poacher's fireside. All he knows is that he was headed to bed hungry again, and then he was seated on a stump by a campfire with a half empty bowl of hot stew in his hands. The poacher, the one with ideas about the rams in the hills, shoots him a knowing smile from under the edge of his hat which has Vale's cheeks warming from more than just the food. He gets a second bowl, and then a third. While he eats, he watches a seemingly endless rotation of refugees with pots of their own come and go, taking cut meat from a pair of substantial ice chests that the poacher is guarding. Those who don't have their own campfires to return to are welcomed one and all, until the poacher's fireside is crowded with happily chatting people. 
     Just when it looks like they'll run out of food, the steady stream of newcomers slows to a trickle, then stops. The poacher scrapes the last of the stew out of the pot into a bowl for himself and plunks down on the ground beside Vale's stump; this is, incidentally, one of the only remaining clear spaces close to the warmth of the fire. He tucks into his dinner as Vale is finishing the last of his own fourth bowl.
     "Feels good to see this lot fed, don't it?" The man grins up at Vale. 
     "It does," Vale agrees readily. "How'd you manage it?"
     "Not me," the poacher shakes his head. "Couple of elves in Inquisition gear came out of the woods with those boxes and enough dead rams to fill 'em. Said they'd be back tomorrow. Dunno if they're crazy or just brave as hell, but I have to say I believe 'em." 
     "Huh." Vale finds himself utterly lost for words.
     "Yeah, that's what I said. I guess we'll all see tomorrow evening, eh?" 
     "I guess we will."
     They sit in companionable quiet for a time as most of the visitors to the campsite thank their host and bid him farewell, heading off to shiver through the night with whatever warmth they can scavenge. The poacher happily eats his stew, and Vale doesn't feel the urge to leave just yet. He wants to let his stomach settle, he tells himself. The moon is half-up when he finally gets up from the stump and sets his dirty bowl atop the stack that people have left on the now-empty ice chests. 
     "I'll have somebody come help you wash these," he suggests.
     The poacher nods gratefully. "That'd be a great help, Corporal. I wasn't lookin' forward to that job."
     "Of course, serah..?" 
     This earns Vale a derisive little snort. "No need to serah me. Name's Kerrel."
     "Well then, Kerrel, until we meet again." Vale tips his helmet and turns heel to march back to his bunk, trailed by Kerrel's merry laugh. 
     ***
     Sure enough, the next evening Vale himself meets a trio of hunters emerging from the trees to the south with two more ice boxes aboard a horse-drawn wagon laden with enough dead rams to fill all four boxes and keep the whole encampment fed for a tenday. Along with them comes a pretty Inquisition scout named Ritts, carrying a map. She asks directions to Recruit Wittle, which Vale gives, and shortly there is a patrol headed out to round up caches of food and blankets that the rebel mages were hoarding. Vale catches the girl's arm on her way back out of camp.
     "Who found all this?" He asks, gesturing to her map and, more generally, the sudden influx of aid. 
     "Serah Lavellan, Corporal," she answers promptly. "He's been all in amongst the hills, hunting these caches. I heard he's headed north next, to clear out the arseholes on the King's Road."
     Vale blinks. "What, the mages and templars?"
     "That's right," Ritts smiles. "He's a stand-up man, that one. If he says he'll do it, I believe him."
     And for some reason, when she says it, Vale finds himself believing it too. He snorts derisively anyway, and turns her loose. "I'll believe it when I see it."
     "As you say, Corporal," Ritts says. Something about the way she says it gives Vale the impression that she knows what he really thinks. She gives him a cheeky little grin and trots off to catch up with Wittle's patrol. 
     ***
     When you're as far out in the middle of nowhere as the Hinterlands, information does still get to you through the official channels. However, it's usually about a week and a half behind the rumor mill, if not slower, and significantly less reliable. Corporal Vale learned long ago to listen to the whispers that the soldiers share when they think nobody's listening, and to take them just as seriously as any dispatch from headquarters. 
     The whispers going around camp say the Herald of Andraste is coming to close some of the holes in the air that keep belching out demons. Vale hears from several of his better-connected subordinates that the Herald herself has been seen on the road to Redcliffe. He doesn't hear anything from Haven, but that's to be expected with the lines of communication as patchy as they are. He decides to have one of the nicer huts cleaned up and cleared out, just in case.
     Three days later a wagon train comes rattling down the mountain path. It stops at the camp in the hills before trundling on down to the Crossroads, where a motley crew of Inquisition agents hops off. A man Vale identifies immediately as a sergeant squints doubtfully at the surrounding terrain, spits, and starts to make his way up towards Vale and the command post. Meanwhile, a pair of elf girls crawl out of the back of the lead wagon. The first, a tall redhead with green face tattoos, stretches like a cat before slinging a staff that's at least 30% blade casually over her shoulder with the ease of long practice. The second, a small-framed blonde, moves much more gingerly, treating her blunt-ended staff as a walking stick more than a weapon. 
     The rest of the Inquisition soldiers don't seem to know how to react to the pair: one young man starts to offer a hand to the blonde, but the redhead turns and snaps something at him that has him snatching his hand back and double-timing it away from the wagon. Vale watches them for the minute or so that it takes the sergeant to hike up to the command post, and in that time he's decided that they have to be some sort of related. They're also obviously both mages, which is making several of the refugees closest to the wagon visibly nervous. Somebody will have to do something about that, and sooner rather than later. 
     "Corporal," the sergeant greets Vale as he reaches the top of the hill.
     "Sergeant," Vale nods back, eyes still on the mages.
     The sergeant follows his gaze. "Worried about the girls? Don't be. They're no trouble." He sucks his teeth for a moment, then changes his mind. "Well, I oughta say they're worth the trouble. The redhead is a hell of a fighter, and the little one's a healer. The pair of 'em kept my men alive through a couple of bad bandit ambushes. Speakin' of which, you've got trouble on your east road, Corporal Vale."
     "Don't I know it," Vale says sourly. "We could use that healer of yours if you can spare her for a bit. I've got some men who might not make it back to civilization. But you've got me at a disadvantage Sergeant...?"
     "Aw, shit, sorry. I've been reading Scout Harding's briefs. She's too thorough for a recruit as new as she is. Makes me think the Nightingale's been in here. Apologies," he puts out a hand to shake, "I'm Sergeant Mayes. I hear you're doing good work out here, Vale." 
     Vale shakes it, then shrugs modestly. "I'm doing what I can. Are you here to take over?"
     "Andraste's sweet bosom no," Mayes makes a superstitious warding sign with his free hand. "Naw, you couldn't pay me enough to take command of this pigsty. Uh, no offense."
     "None taken," Vale sighs. "It is a shitshow. Alright then, if you're not here to take over, what are you here for?" 
     "Commander's orders," Mayes gestures to the wagons, which are loaded down with what looks like building materials. "We're putting up watchtowers so you and the local farmers can get some warning before the bandits or demons or what-have-you come howling out of the hills."
     Vale stares at Sergeant Mayes for a long second. "And just where does the Commander think you lot are going to put those towers?" he asks incredulously. "In the middle of the burning fields, or up the arse of some crazy mage?"
     This draws a genuine guffaw of laughter from Mayes. "Naw, Seeker Pentagast's crew has been out surveying spots for 'em," he explains. "Apparently Master Dennet's people had some plans made up before everything went to shit, and we're just following up. Foundations are already laid and everything."
     "Huh," Vale says. He remembers having just about the same reaction to the arrival of meat and blankets, and wonders how many more times in the next few weeks he'll be reduced to saying "huh." Not that he minds. The help is more than welcome. 
     "Yeah, that's about what we thought," Mayes sympathizes. "Anyhow, we're just passing through. I was hoping we could leave the girls with you, though. Their cousin's with the Lady Seeker, and they came out to meet him. Big elf with one ear half missing, name of Rogelan. You seen him?"
     "Aye, he came through with the Seeker and that smart-mouthed dwarf about two weeks ago. As long as they behave themselves, your girls can stay. I'm not about to turn away help, especially if they're as good as you say."
     "Better, probably, when they're not rattling around in the back of a wagon playing catch the fireball," Mayes speculates somewhat alarmingly. He turns back towards his men and sticks a couple fingers in his mouth. Vale has time to clap his hands over his ears before the sergeant emits a loud, sharp whistle that has the whole wagon train moving again in short order. A couple hand signals tell the front teamster to head along the King's Road, and another has the two elven girls climbing the hill. It takes them longer than Mayes, as the blonde isn't terribly steady on her feet, so Vale guesses he has time for a couple more questions before they get in earshot.
     "I heard you were bringing the Herald with you," Vale says as-if-casually. "She one of those two?" 
     "Oh, yeah." Mayes waves a hand as if brushing the comment away. "The little one, Harea. She says she's not any such thing, and I ain't seen anything to prove otherwise. She's good at what she does, but I've seen circle mages do the same. Apparently she can do somethin' about those holes in the sky, but we didn't run into any on the way down here to test it."
     "Huh. Didn't she fall out of the fade at the Temple of Sacred Ashes? Handed out by Andraste herself or some such, is what I heard."
     "Yea-up. She and that cousin of hers lived through the blast somehow. Just got lucky, maybe, but she does seem a little touched. I dunno. It's all above my pay-grade."
     "Well. Mine too, probably."
     "Yea-up. Well, I'd better get going. Gotta catch that wagon. Good luck, Vale. Keep up the good work." 
     "You too, Mayes. Come back when you're done working. We'll feed you something hot."
     "That'd better be a promise, Corporal," Mayes grins. Then he heads off down the hill with a wave towards the girls, jogs after the last wagon, and hauls himself in. 
     Vale shakes his head and turns to face the newest additions to his perpetual headache. 
     As they top the rise, the two elf girls are mid-conversation. Whatever they're discussing goes right over Vale's head, something about energies and spirits and magical Andraste-knows-what. They stop when they reach the makeshift desk where he has his maps laid out, and the redhead smiles.
     "Hello. You must be Corporal Vale." Her accent is a cosmopolitan Free Marcher's—Ostwick or Wycome, if he doesn't miss his guess. 
     "I am."
     She puts out her hand to shake. "Isene Felivetanin, Second of Clan Lavellan. This is my cousin Harea Elgadira, our First."
     Vale hasn't the foggiest clue what any of that means, but he shakes her hand all the same. "Pleased to meet you both," he says politely. 
     "If you've any wounded," the blonde, Harea, interjects diffidently, "I'm a capable healer. If you think they'd accept my help, of course. Mother Giselle's note said there might be some who would prefer herbs and such? I can do that too, it just takes longer." 
     "Right, the tents you'll want are that way," Vale points. "None of the men in there now ought to give you any trouble, they've all gotten the good Mother's lecture on letting magic serve them. I'll have what medicines we do have sent down there for you to work with, and Recruit Fara will show you exactly where you can set up. Good enough?"
     "More than, thank you." She bobs her head and begins to make her way slowly in the direction of the infirmary, leaning on her staff. 
     "How about you?" Vale turns to Isene. "Are you looking for something to do, or would you rather just wait for your kinsman?"
     "I get antsy without a job, so I'd like to be useful if possible. I'm good with my hands and I'm good with people, but my magic is better for destroying than healing, I'm afraid." She offers an apologetic half-smile with this. 
     "Good to know," Vale mutters to himself, eyeing the Maker-forsaken pole arm of a staff she's carrying. "Well, we always need folk to clean and carry, but the refugees can handle most of the basic labor. If you can mend or weave, there's a group of ladies turning scrap fabric into clothes and blankets around the north end of camp, but if not, I think Recruit Ansel is trying to get an accounting of everyone in camp. He could use an extra pair of hands, for certain." 
     "I'm willing to do any of that, but I can read and do figures, so I'm probably most useful to your Recruit Ansel. Point me in the right direction?"
     Vale does. "He's down the slope that-a-way, heavyset dwarven fella with dark hair and one of those square casteless brands on his left side. Oughta have a big ol' scroll with him. Tell him I sent you to help, and maybe leave that," he nods to the staff, "in your quarters. You'll make people nervous."
     "Quarters?" she inquires brightly.
     "See that hut by the waterfall? For you and your kinsmen. Wouldn't do to have the troops see the Herald of Andraste out under a tarp next time it starts snowing. Bad for morale, whether she is or isn't what they say."
     This last comment draws a keen look from Isene. "Whether she is or isn't?"
     Vale shrugs. "I don't know one way or another, and it's not my job to care. What is my job is keeping these poor folks alive, and if that means making some decisions about housing based more on opinions than facts, then that's what it means."
     "Good to know," she echoes his earlier sentiment. "I appreciate your candor, Corporal Vale. I'll drop my staff off and go find Ansel, then." 
     With a salute that's only a little too casual to be military, she heads off down the hill. Vale watches her go with mixed feelings. Two mages powerful and comfortable enough to have been "playing catch the fireball," as Mayes said, are in his camp. They seem pretty tame now, but he saw Isene snap at that soldier for offering a hand. He resolves to have them watched. Better safe than sorry, and if they get bent out of shape over it, that'll also be important information to have. 
     Still, though he's loath to say it and invite disaster, things in the Hinterlands seem to be looking up. 
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Meet Riska Cadash, my only Inquisitor who puts Gaspard on the throne lmao. I'm dipping my toe into a modern au chatfic for her, but it's nowhere near presentable, so no writing yet. In my heart she winds up dating both Sera and Dagna, and it's the cutest most chaotic thing that's ever happened.
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Meet Dahlia Trevelyan, my most recent and therefore least developed Inquisitor. She's a mage and doesn't believe in the Maker, which means she and Cassandra don't get along At All. She also has a type, which is gruff warriors. This totally doesn't add anything to the animosity between her and Cass. She does wind up dating Blackwall, and I feel certain that it will be a messy time because of his whole deal, but I don't have anything written for her yet.
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Meet Miriani Lavellan, my first ever inquisition character (the replay version, because the real first one was on PS4 in 2014) and my first solasmancer. I romanced the egg on my totally blind first playthrough and was appropriately devastated. Here's a bit about her interacting with a normal person in Skyhold, which is the closest to a finished piece about her I have so far. The current title is "A Song in the Stillness" from Trials 1:3
"I have heard the sound
A song in the stillness,
The echo of Your voice,
Calling creation to wake from its slumber."
     The Inquisitor comes down to the holding cells under Skyhold sometimes. She always comes alone, without her intimidating retinue of friends, and without the fancy regalia that she's always in at formal events. Like that, she seems less like The Inquisitor, Herald of Andraste, leader of the armies of the faithful and chosen of the Maker, and more like a real person. She usually brings a snack to split with the guard on duty. More often than not, in the hours between dawn drills and the noon meal, that's Amara Voll. 
     A soldier from the area south of Tantervale, Amara joined the Tantervale guard to send money home and help her family's struggling farm break even. She'd worked every odd job the guard had to offer before settling in as an apprentice jailor. When the sky tore open and demons started falling out, she'd been sitting in a stockade watching two drunks sleep off the effects of their most recent stupidity and listening to an angry Dwarven merchant shout profanities from down the hall. Inquisition recruiters came through a few weeks later, offering better pay and a chance to do something about the state of the world. Letting an opportunity like that pass by would've been stupid. She'd survived Haven by the Maker's grace and her own bloody stubbornness, and found herself in Skyhold. The head jailor appointment came because no one else with any experience managed to make it all the way to their new fortress, and the Commander was making do with what he had. Amara figured it would be a short-term assignment, but no more-qualified replacement has materialized. So she spends most of her days down in the cells, reading books or practicing sword drills to pass the time.
     A lot of the luster of joining the Inquisition has worn off, and Amara's beginning to consider going home. It looks like they've got the ancient darkspawn magister on his back foot; she can go back to her parents without feeling like she's leaving something unfinished. Then the Inquisitor starts passing time in the prison. Not with her, of course. Amara isn't vain enough to think the Herald of Andraste has any interest in her, but there she is. At least three times a week. Offering to share an apple, or some cheese, or a blueberry tart. 
     Inquisitor Lavellan is polite, if distant, and mostly seems grateful to be out of everyone's line of sight. No one comes down here after her, though Amara doesn't know if that's because they have instructions not to or because they don't know where she is. Either way, there are no advisors or messengers or people with problems chasing the Inquisitor up and down the many, many stairs to the holding cells. Amara gets the impression that it's a rare respite in the Inquisitor's long days of deciding the fate of Thedas. 
     Enemies of the Inquisition are in relatively short supply, and they never stay for long. Lady Lavellan is a recruiting judge, when she can be. She's merciful. Some of the nobles don't like that—Amara overhears a couple of fancy-dressed courtiers discussing it in the garden once, where she's spending a few of her off duty hours. One of them says Mistress Poulin should've been dealt with more harshly. Amara just shakes her head at that. She doesn't hear all of the gossip around Skyhold, but even she knows that the poor woman was just trying to save her home. Nobody should go to prison or worse for that. Besides, Mistress Poulin spent most of the week she was in the cells reciting the Chant from memory, praying for forgiveness, and talking to Mother Giselle, so she can't be that bad. 
     Amara is a bit puzzled by how gentle the Inquisitor is with Servis, the Venatori commander of the enemy forces in the Western Approach, but it's beyond her pay grade. She's just glad there had been a templar on guard with her while he was under her watch. It would've been a bad look for such a high profile prisoner to get away, even though all he'd done the one (brief) time he did get out was steal Amara's coin purse. The nobles complain that he should've been locked up or executed, but Inquisitor Lavellan gives him a position as an informant and smuggler. One of the Nightingale's spies, who Amara sometimes passes time with in between assignments, tells her that Servis is being watched closer than a Merchants' Guild treasure vault, and that's good enough for her. The Inquisitor doesn't waste a potential agent, her reputation for mercy is proven to be well-earned, and the holding cells are empty again. 
     The general lack of occupants in the prison and the fact that the Inquisitor doesn't come with a trail of supplicants mean that she and Amara are usually alone when she comes to visit. The first several times, it doesn't result in conversation. The Inquisitor comes through, offers Amara a snack, and goes to sit in the crumbling back end of the prison, dangling her legs over the side and watching the waterfall rush past. The cliff edge makes Amara dizzy, and seeing the last great hope for peace in Thedas sit so close to it makes her quite nervous, so she stays at her post and doesn't watch. She should've guessed that the Inquisitor wouldn't be content with silent company forever, though. 
     "I realize I never asked your name, Sergeant." The Inquisitor is in the process of tearing a chunk of bread in half to split it with Amara when she makes this observation. 
     "Amara Voll, your worship." Amara stands a little straighter.
     Inquisitor Lavellan hums acknowledgement, wrapping the clean dishcloth she brought around her half of the loaf and handing the other half over. "Where are you from, Sergeant Voll?" 
     "Tantervale, worship. Well, near Tantervale. South, a bit." Amara takes her bread, but doesn't start to eat it yet. She's talking to the Inquisitor. She's plenty likely to make a fool of herself without adding the possibility of talking with her mouth full, thank you very much.
     "Lovely country up that way," the Inquisitor smiles, a certain unexpected wistfulness in her expression. "It's beautiful in the fall, particularly the wheat and barley fields when they're ready for harvest. I miss living where it's warm even in the later months, don't you?"
     Slightly taken aback, Amara speaks without thinking. "I didn't know you'd been there, your worship."
     The Inquisitor scrunches up her face and for a moment reminds Amara painfully of her youngest sister when presented with a vegetable. She realizes, looking at her, that the Inquisitor can't be more than twenty years old. "Please, don't call me that. I can take it once or twice, but three times is too many. I've never claimed to be holy or blessed."
     "Oh, I'm so sorry, your-" Amara cuts herself off awkwardly. "Uhm. What should I call you then, Inquisitor?" 
     "You could use my name," she suggests. The teasing warmth in her tone takes the sting out of the words. The more she talks, the more she reminds Amara of her little sister. Now that she thinks about it, Lilly's nineteenth birthday must be next spring.
     "I don't think the Lady Ambassador would be pleased to hear me do that, my lady," Amara replies cautiously. 
     The Inquisitor rolls her eyes. "Josie cares too much about formality. Call me Miriani, please. I hear my name so rarely, these days."
     "Yes ser…"
     The Herald of Andraste crosses the room to sit in one of the other small wooden chairs that are scattered about for the use of the prison's guards and their guests. She pulls off a bite of bread with her teeth and munches on it, closing her eyes for a moment, enjoying the flavor. "Oh, this is fantastic. The cook's new assistant has really outdone himself. I'll have to see that someone confiscates Cook's switches before she does anything to make him want to leave."
     Amara eyes the bread in her own hand. She should probably wait, but… The Inquisitor makes another delighted sound in the back of her throat as she takes her next bite. It would probably be rude to let the bread get cold. Certainly. Very rude. She tears off a bite-sized chunk with her fingers and pops it in her mouth. Warm, buttery goodness bursts over her tongue and she understands the Inquisitor's reaction. The texture is excellent—soft, with just enough crisp in the crust to crunch when you bite it—and the flavor is perfect. It sends Amara back to festival days when her whole family would pile into their farm cart and ride up the road to the nearest village, where they could get bread from a real bakery instead of their mother's rather underwhelming stone oven. 
     They share a brief, companionable silence while they both give the bread their full attention, as it deserves.
     "So, Sergeant Voll from near-Tantervale," the Inquisitor opens eventually, "what brings you so far south?"
     "I joined up before Haven, your w- uh." Amara stumbles, because of course she does. Well, she didn't get this far without learning how to carry on despite awkwardness. "I got recruited in the early days. One of Lord Varric's initiatives in the Free Marches, I think."
     "Oh, I remember those," she smiles into the middle distance, tilting her chair back on two legs and balancing there. "Join the Inquisition for wealth, glory, and a chance to strike back at the sky!" she quotes melodramatically. "I never liked those posters. Did you ever see the ones Varric had printed with me on them?"
     The memory brings an involuntary grin to Amara's lips. "Yeah. They had you all glowing and righteous, with a big Inquisition symbol behind you, and sometimes a raven, right?"
     The Inquisitor groans. "They were terrible. I asked Varric to burn them. Of course, he thought that was hilarious, and Sera started sketching even worse ones. I think she's still got a stack hidden somewhere, waiting to ambush me with them." 
     Amara snorts. "I did run across one pinned to the door of the Singing Maiden. I hope for your sake it wasn't, er. Accurate." 
     "Oh Creators," the Inquisitor hides her face with her free hand. "I thought I took that down before anybody saw it. I told Sera no more art of me with my pants down, for all the good it did me. She reminds me of my cousins—causing problems then getting out of the consequences by being too cute to stay mad at."
     "My youngest brothers are like that," Amara commiserates. "Twins. Too smart for their own good and always up to something."
     "How old are they?" She inquires warmly. 
     "They'll be turning… Maker, must be twelve this summer." 
     "That's such a good year," Miriani smiles. "Three of my clanmates turned twelve a season or so before I left. It was like watching them turn into people in front of my eyes."
     "Yes!" Amara sits up straight in her chair to fix the Inquisitor with a startled look. "That's exactly the feeling. Like before they were echoing everything around them and all of a sudden they've got their own opinions."
     "And they're always such opinions!" she laughs. "I remember that was the year I decided we shouldn't have Keepers anymore. I suppose for a human child that would be like… trying to convince everyone that there shouldn't be chantry mothers, or schoolteachers."
      This draws another undignified snort from Amara. "Oh yes. I think my crusade was against eating meat from animals we'd named, but I remember that phase. Strange to think it happens to the Dalish as well."
     "Why strange?" Miriani takes another bite from the end of her bread and cocks her head, looking curiously at Amara in a motion oddly reminiscent of a bird. 
     "Well… I don't know," Amara hedges, unwilling to give voice to what she now realizes is a less-than-thoughtful preconception. She fumbles something else out in a hurry. "The Dalish we talked to were always so… closed off," she manages not to say "hostile," at least. 
     Miriani hums, considering Amara's words as though it hadn't taken her three minutes of mumbling to produce them. "I suppose we must seem that way, to humans. Do you know, my clan was chased out of a piece of woodland around Pasanan—that's a modest town just east of Ostwick—one year because a farmer saw one of the hunters near his barn, and a week later one of his cattle fell ill? He claimed our hunter must've put something in the feed. Why he would've done such a thing was never discussed, but the villagers came after us with torches and pitchforks."
     Amara frowns. "That's awful!"
     "Yes," Miriani agrees peaceably. "Another time, there'd been a bad harvest the season before we arrived in the area around Serrault. We didn't even camp for three days before the local humans were after us, hurling accusations of Dalish curses until we fled into the Tirashan. There's a varterral that lives on the edge of those woods, and Keeper Istimaethoriel woke it to defend us. If it hadn't driven them off, I truly believe they would've chased us till either we were all dead or they were. As it was, they killed three halla and six of our warriors."
     "I.. I don't know what to say," Amara confesses, appalled. "I'm so sorry."
     Miri waves her off with one hand, a bitter little smile on her face. Her eyes are hard and distant. "It's nothing you did. I'm sure there were perfectly reasonable people back in that village who knew we couldn't have had anything to do with the harvest, and who would've stopped their stupid neighbors if they could. I've long since outgrown holding a grudge against all humans for such things. Being angry at you for what they did would be as useless as them being mad at us over a drought. My point is that the Dalish have a great deal to lose by showing ourselves to be anything but perfect, harmless travelers. It's likely that anyone you spoke with was their clan's best negotiator. You wouldn't know us."
     "I want to," Amara blurts. She immediately bites her tongue. Insensitive, insubordinate, foolish…
     The Inquisitor's smile warms, however. Her fade-green eyes search Amara's face for a moment, and apparently find whatever they're looking for. She nods slightly. "I think I'd like that. It would be nice to talk about my people, if you want to learn. All my friends up there," she tilts her chin towards the stairs, "are either too busy or too caught up in their own troubles. I'd appreciate having…" and here Miriani hesitates. 
     "Well," her smile becomes a shade more self-deprecating, "a normal friend, I suppose. Someone who isn't…"
     "Someone?" Amara finishes, her own awkwardness soothed by the Inquisitor's. 
     "Yes," Miri agrees, relieved. "Sera would say 'someone little', but I wasn't sure how that would go over. But yes. If you'd like."
     "I would, your worship," Amara smiles back. This time, the title is teasing. Just a bit.
     Miri groans. "Please don't start with that again! I came down here to get away from all the stupid ceremony."
     Amara can't help it. She laughs. After a second, the Inquisitor joins her. Her laugh sounds rusty, a little unused, but Amara likes it. Despite the yawning gap between their ranks, despite the different races and the staggeringly disparate upbringings, maybe they can truly be friends. It's a pleasant thought.
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I don't have writing for Ise, but I have a ton of screenshots because she's very photogenic
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Meet Harea Lavellan, my sweet girl who is maybe a little bit possessed by the fade ghost of Andraste.
I don't have a working title for any of it, but I've got a ton of little drabbles about her. Here's one that happens at the beginning of the Deep Roads DLC, which is the closest to finished of anything I have about her.
Lieutenant Renn has spent his entire life underground. Who he was before the Legion doesn't matter anymore, but since his funeral, he's been fighting darkspawn in the Deep Roads. The fifth blight was a mess, and some of the Legion even went up to the surface to fight it on the Hero of Ferelden's say-so (although she wasn't the Hero at that point, just some surfacer who managed to make the Assembly sit up and take notice). Renn, however, stayed below. His unit had been involved in a strike against a broodmother nest just a few days before the first battalions headed for the surface, and they'd been in no shape to fight. 
In the intervening ten years or so, he's seen his fair share of stupid casteless, shaft-rats, surface dwarves, humans, elves, and even a couple of Qunari running around in the Deep Roads. Most of them trying to make money, all of them in over their heads. He's walked over enough of their fool corpses to know that when you start finding evidence of a topsider caravan, you should be on the lookout for the 'spawn that killed them. 
Not every surfacer he meets is utterly incompetent, though. Occasionally, you'll get a group armed well enough to run through an old thaig, grab whatever they can carry, and haul ass back out without being overwhelmed. A few Carta clans have managed to hack out and defend some strongholds here and there. There has even been a decent number of Grey Wardens who checked in with the Legion on their way past, headed up or down on some inscrutable business of their own. Still, more often than not, those who go into the Deep Roads don't come back. Smart people don't go into the Deep Roads at all.
All this to say, Renn doesn't see topsiders often, and he can count the ones wise enough to bring a mage with them on one hand. A warden healer who mostly hid near the back of his unit, a lyrium-addled elf who threw some sparks at Renn then disappeared into the shadows, and a leashed Qunari Saarebas trotting behind its handler in the northernmost part of the Roads he's ever visited. Beyond that, and the (thankfully rare) darkspawn emissary, Renn's life doesn't have much magic in it. He likes it that way. It's simpler. 
The earthquakes in the lyrium mines make everything… complicated. Shaper Valta gets drafted to meet a group of surfacers who are supposed to come help, and Renn's ready to roll his eyes and prepare some funeral pyres until he hears who it is. Even in the Deep Roads, everyone has heard about the Inquisition going on up top. Their Inquisitor is supposed to be some kind of religious leader, but she's also apparently indestructible. The stories that trickle down to the Legion have passed through enough hands that nobody should take them as pure truth, but if even a fraction of what people say is accurate, the Inquisitor is a force to be reckoned with. 
Renn hears that she doesn't sit back like most surface commanders; that she and her crew fight like shock troops, out ahead of the main force of her army. The stories say she goes into places where her men might struggle and takes out enemies that ordinary soldiers shouldn't be asked to handle. She and her unit have killed everything from hurlocks to high dragons. High dragons plural. As in, more than one. There's a story about a trio of dragons set up in some place with a fancy Orlesian name Renn can't be arsed to remember, and the Inquisitor taking her little group down the line and killing all three one after the other. He's too old and far too experienced to get giddy over someone else's battles—especially not in front of his men—but he can't help thinking, What a fight that must've been!
When he hears that the Inquisitor is the topside help they're getting, Renn reconsiders his position. He can feel Valta watching him with that little smug expression she gets when she wants to say "I told you so," so he responds to the messenger with a grunt of acknowledgement and little else. The runner scurries off back to whoever sent her, trailing her pair of Legion escorts. Once they're relatively alone, Renn offers Valta his most forbidding frown. 
"Don't start," he says futilely.
"The Shaperate promised that they would send someone-" she begins anyway. Her face is straight, but that smile lingers in her voice and her big pretty eyes. 
Renn interrupts with a growl. "I know, I know. When are they getting here?" Another minor tremor rattles through the outpost they've claimed near the open rift in the Stone, sending dust and small pebbles into the air but thankfully not knocking loose any large boulders. "We need to get to the bottom of this soon."
"Within a week." Much of the glee goes out of Valta's tone, which is a shame. As much as it drives Renn nuts, it's good to see her smile. She hasn't been herself since the rhythm in the quakes started up. "Their forward scouts and the engineers from Orzammar should arrive in a few days to construct a mechanism for them to reach us safely. Or rather, as safely as is currently possible."
"Hm. Well. We'll hold out against the 'spawn pretty easily, as long as that seal doesn't get damaged." He picks up his axe. "Speaking of which, I should go check on the patrol we sent that way. They haven't reported back."
Valta's eyes widen. "Should you take another unit with you?"
Renn shakes his head. "No need. They're only a couple of minutes late. I'll probably run into them in the hall. Just a precaution."
"As you say, Lieutenant," she acquiesces. But Renn knows that look. Valta doesn't use his title unless she's up to something. She's going to send more men after him. 
Well, it's pointless arguing. She won't be convinced, and if he starts now, they'll still be standing here bickering when the patrol comes in. He shoulders his axe and offers her a mocking half-salute, turns on his heel and heads off down the hall. He only goes about twenty yards before he starts to notice things that put him on alert. It's the smell first, then the distant sound of steel on stone. Renn breaks into a jog. Then a run. By the time he's close enough to hear the distinctive shrieks, he's moving at a dead sprint. 
He skids around a corner to find his missing patrol, down to about a third of its original strength, making a fighting retreat up the corridor, chased by darkspawn. At the other end, where once there had been an old dwarven seal—an incredible feat of engineering which had held against the 'spawn since the time of the first blight—there is now a cracked ruin, broken in half by one of the recent earthquakes. Renn spits a few of the nastiest curses he knows and wades in to rescue as many of his men as possible. He prays to the ancestors that Valta's insubordinate little head tilt means there's an entire patrol on his heels, but he won't bet on it.
It's going to be a long week.
***
Five days later, the Legion have finally fought their way back to the room with the seal. It's been a painful slog, expensive in lives and resources, but the dwarves of old picked their choke-points well. It's going to be worth it to clog the tunnel here, instead of a few chambers farther along. They bring up lyrium explosives; If the seal can't hold the 'spawn back anymore, its rubble will have to do. Renn is starting to feel a little more positive about the situation, which is, of course, a mistake. 
Just as they're about to lay the charges, the biggest wave of darkspawn yet hits their position. An ogre bursts through the crack in the seal, slams through their defensive line, and runs off down the tunnel. Renn can't spare the men to send someone after it. His legionaries are falling left and right as a third hurlock alpha raises its blade to rally its fellows. He takes the beast's head off its shoulders. It's not enough. They're overwhelmed. 
Renn shouts for someone to prime the charges, but before he can confirm anyone heard him, a genlock alpha's shield bash sends him sprawling. He fetches up against a wall with enough force to knock the wind out of him. Valta's voice echoes from the entrance to the chamber, and through the ringing in his ears Renn can only think that it's a damn shame Orzammar will be losing a shaper as talented as her because of his failure. 
Then, something extraordinary happens. Renn feels the temperature in the chamber drop by what must be ten degrees. All the hairs on his arms and the back of his neck stand up, like there's an emissary in the room about to cast chain lightning. He wonders for a moment if the feeling is some strange side effect of death.
A glyph etches itself into the ground a few feet from where Renn has landed. Green and gold light creeps rapidly—like roots growing through stone, only much faster—in intricate patterns out from a center point until a five-foot diameter ice rune shimmers an inch above the floor. Before he can really wrap his aching head around that, a blur of something just beyond vision zips past him, and a sword no dwarf could wield unsheathes itself from the air. It is easily five feet long, a full hand's breadth wide, and seems to be made primarily of that same green-and-gold energy. Its edges, though, shine with a searing white radiance that's so bright it hurts to look at. With one long, powerful sweep, the blade cleaves through the shield and into the body of the genlock alpha that had been bearing down on Renn. 
A pair of hurlocks, rushing up to take advantage of the lieutenant's weakness, step on the rune and are immediately engulfed in a blast of frozen energy that encases both of them in jagged, frost-edged ice. From the other direction, a hurlock archer is lining up a shot. As it draws its wicked-looking short bow, it too is frozen solid. All this happens in the space between two heartbeats. In the next, a woman materializes out of thin air—but no, she must've been the invisible thing that rushed past. 
The first glimpse Renn gets of the Inquisitor is brief. She shimmers into existence, left hand raised in a grasping fist as her ice closes its grip on the archer, right hand still wrapped around the hilt of the sword made from light. The gold-trimmed white leather of her mage armor fans out around her as she pivots sharply from her charge into a solid stance from which she can lock the archer down. The rune behind her (and the enemies it's captured) seems almost beneath her notice. Her back is to Renn, so he cannot see her face, but there is only one person this can be. 
Renn hauls himself back upright. There will be time to deal with his own injuries later; he has to help get these 'spawn handled so his men can prime the charges. The Inquisitor banishes the light sword and uses both hands to raise a wall of ice across the hole where the darkspawn are pouring through, buying them vital time. She wraps herself and the legionaries closest to her in armor made of light which, as Renn watches, effortlessly turns aside a half-dozen heavy blows. Then, right before Renn's eyes, she vanishes into smoke again. 
He applies his axe to the nearest frozen darkspawn just before an enormous Qunari warrior wades in after the Inquisitor, ramming a genlock's shield most of the way through its body with a single blow of his gigantic hammer. A crossbow bolt comes shrieking over Renn's head to hit the frozen archer and explodes, sending icy chunks of hurlock in every direction. A man in Grey Warden blues runs to the rescue of a few struggling legionaries near the opposite wall, bashing his shield into another genlock before it can bite down on the leg of the recruit it's got pinned. The rest of the combat is a blur of shouted orders, darkspawn blood, and lyrium explosives. 
When the dust settles, Renn slumps against the barricade they hadn't been able to defend. He lets his eyes close, just for a moment, and takes a deep breath. A small, cool hand touches his brow. 
Renn tries to brush it away with a growl. "I'm fine, Valta. Don't fuss."
"You have a head wound," an unfamiliar voice informs him. Renn's eyes pop open. Leaning over him, there is an elven girl with violet eyes and blonde hair. Her face is marked by strange, intricate tattoos that Renn can't quite follow the pattern of. She looks concerned but professional, and she displays none of the histrionics one might expect after battle from a child her age—though it's hard to eyeball ages in non-dwarves. She could be an adult. Clearly, she's a healer, which seems more immediately relevant. Perhaps she came in with the Inquisitor's party? A leader that important is bound to have a personal surgeon. 
"It's just a scratch," Renn insists, mostly out of habit. He tries to get up, but a wave of dizziness lets him know that he'll be staying right where he is. The surgeon's hand on his shoulder guides him back to a sitting position.
Her tone is disapproving when she replies, "Then it will be the work of a moment to heal it. Sit still and let me help." 
She closes her eyes. The sensation that follows is like someone wrapping his head in a cold compress. The pain eases quickly under the soothing chill, and clarity returns to Renn's thoughts. Her face swims into focus. (He realizes that he's been seeing double since the genlock alpha hit him, and spares a moment to marvel at the miracle of what must be magical healing.) The improvement doesn't stop there, though. As he sits, he can feel his minor wounds—bruises, cuts, aches, and pains from the past five days of fighting to reclaim this position—righting themselves all at once. Renn has been living on hard tack and healing potions, and with a minute of this stranger's attention, he feels like he's just come off a month's R&R in Orzammar. 
"Thank you," he says gratefully when she's done.
"You're very welcome," she smiles a sweet little smile. She reminds him of a cousin he had, before the Legion. His mother's sister's daughter. A good kid; she'd been nearly fifteen when he left. He wonders how she's doing now. He quickly banishes the thought, pulling himself up to his feet and turning away from the girl. He needs to check on his men. 
"How many did we lose?" He calls to his second in command, a former Carta bruiser named Hemmi. 
"Not as many as we could've," comes the reply. "Four dead, no wounded."
Renn frowns. "What do you mean 'no wounded'? Did the darkspawn carry anyone off?"
"No sir! The-"
"Sorry to interrupt," the elven girl cuts in. "I hope I didn't do anything wrong, but I did what I could for your wounded already."
"Already?" Renn rounds on her. "How? Did I lose time to that head wound?" 
She offers a sheepish smile. She has one small hand wrapped around the other forearm, and she's taken a few steps back to stand by the Qunari, who is cleaning darkspawn blood off his oversized ram's-head hammer. Renn has a moment to register that the staff on her back is a strange shape: almost like the hilt of a sword, but without any blade to balance it. "No, but I'm a fair combat healer. I got most of them during the fight, while I was trying to keep this fool alive." She elbows the Qunari.
"Hey, not all of us can make crap from thin air, alright?" He protests in a tone somewhere between grumpy and joking. 
Valta steps in before Renn can demand clearer answers. "Allow me to introduce Lieutenant Renn of the Legion of the Dead, veteran of the Fifth Blight." 
The girl nods politely. "It's an honor to meet you. I understand the Legion was instrumental to the Hero of Ferelden's success." 
"I was just a recruit," Renn deflects. "Didn't do anything useful." To Hemmi, he says, "And what do you mean only four dead? I know I saw more than that fall." 
Hemmi opens his mouth to reply, but Valta beats him to it. "Renn, let me introduce the Inquisitor. She revived a number of your men, and helped the rest beat back the darkspawn." 
"I'm only sorry I couldn't save everyone," the girl smiles sadly. 
It takes Renn another few moments of confused frowning before he understands what he's just been told. This little elven girl, whose entire body is about the width of Renn's upper arm, is the force of nature who turned the tide of battle within moments of her arrival. And while she was doing that, she had enough energy and attention to spare on healing his wounded legionaries. Valta will never let him hear the end of this.
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Cross posting!
Updated Protagonist List
I'm going to add images to this, so it's going beneath a readmore for length reasons
Wardens
Aridhel Mahariel - bow rogue, romanced Zevran, straightforward dalish who neither understands nor cares about shemlen (or durgenlen) politics, blood magic is probably fine as long as you use it responsibly, anxious and blunt. "Let's focus on stopping the world-ending plague of darkspawn first, and worry about the rest of this bullshit later, hm?"
Saffron Cousland - sword and shield warrior, romanced Alistair, noble in every sense of the word but cheerful and friendly, Queen of Ferelden, Arlessa of Amaranthine (and Highever), killed Rendon Howe with her father's sword, fixated on duty. "Because it's the right thing to do."
Theodore Amell - arcane warrior mage, romanced Morrigan, bastardization arc powered by Morrigan whispering bad ideas in his ear, loves his terrible witch girlfriend, blood magic is fine and the chantry is oppressive, ambitious. "I am no longer baby, now I want power."
Renan Tabris - dagger rogue, romanced Leliana, exactly zero patience for shem politics, raised Andrastian (derogatory), canonically kind of a bitch, evil sense of humor, loves her stupid new shem baby brother, harden everyone, distrustful. "Like dogs, Shianni."
Valda Aeducan - two handed warrior, romanced Leliana, honorable and serious, trusts no one, girl raised in harsh political nonsense learns to trust her found family and forgive her bio family while unlearning bad lessons simulator, sneaky/quiet sense of humor, intense loyalty to her people, values tradition but values compassion more, genuinely regrets what happened with Trian. "For the honor of my house, though I myself have neither house nor honor."
Emmaera Surana - blood mage spirit healer, romanced Alistair, fey and strange, sweet but a little out of it, she and Merrill would get along so well because they both just say what they mean, falls for Ali like a ton of bricks after trusting him exactly 0% at first, has a council of spirits that advise her, definitely more than a little possessed, Templars aggro on sight, besties with Morrigan. "The Chantry won't tell you anything useful about the Fade, but I could. If you want."
Ashaterylen Mahariel - champion fighter, loves Morrigan but it's complicated, aggressive and no-nonsense, adopts Alistair as her comic relief to fill Tamlen's shoes, Not Okay™ but doing a good job regardless, my only warden who straight up dies, but we still get Kieran because magic, rather laconic, probably my most heavily headcanoned origins character. "Duty trumps sentiment. Every time."
Hawkes
Iris Hawke - knife rogue, romanced Anders, diplomatic but also way too intense for her own good, loves mages so much, circle mage Bethany, will do anything to protect what's left of her family, noble impulses but awful sense of humor, fanatic, very angry underneath her shell of politeness, diplomacy as a tool. "Why don't we try asking the Arishok nicely?"
Ian Hawke - elemental mage, romanced Fenris, sarcastic, sided with the templars because magic is an essential part of him but it's brought nothing but grief to him and his family, templar Carver, quip for every situation, never loses his positive outlook for long, self-loathing but doing his best not to make that everyone's problem. "Dad did WHAT for the Wardens? Why am I not surprised."
Kiera Hawke - two-handed warrior, romanced Isabella, sarcastic → aggressive, sad bastard warrior Hawke, everyone who gets close to her dies, Bethany dies, good attitude wrecked by the wear and tear of life, loves her buddies who are also terrible, angry and broken. "You tell me where Bartrand is, I'll help you wring his fucking neck"
Alice Hawke - knife rogue, romanced Merrill, circle mage Bethany, p much pure diplomatic, diplomacy as a way of life, mom friend central, no one is irredeemable, far too trusting, kind of a busybody, always thinks she knows best. "Clean your blades, watch your purse strings, don't be a dick."
Delilah Hawke - entropy mage, in love with Varric, pure sarcasm, sends Carver to the wardens, adores her stupid chaotic bisexual family, beat down by this world but stubbornly clinging to joy, flat refuses to talk about her problems. "Where would I be without my trusty dwarf?"
Quinn Hawke - blood mage, romances Anders, red from the beginning, low-key an asshole but also high-key he just doesn't know how to communicate, oldest sibling syndrome turned up to 11, inspired by Harker Zevsurana's Kier, fuck you mage rights. "Well, shit."
Andy Hawke - force mage, romances Anders and Fenris (it's complicated), strong purple laugh-or-cry type, so many canon alterations but the twins both live, grows a lot over the course of the campaign, big fuck the chantry, uses their staff as a polearm bc they're not great at magic, easily my most headcanoned Hawke. "Have any of you guys considered having a normal reaction to anything? Ever? Didn't think so."
Inquisitors
Miriani Lavellan - assassin bow rogue, romanced Solas, confused hardass Dalish girl doing her very best to navigate suddenly being in charge of all of this stuff, cares so much about everyone all the time, terrified but resigned to her responsibilities, self-sacrificing, sense of humor buried under all that sincerity. "I am the Inquisitor, through no virtue of my own. Vir suledin nadas."
Asher Adaar - two-handed warrior, romanced Sera/nobody (bc I meant to romance Sera but didn't know the right dialogue options so I kept waiting for it to pan out and it just sorta didn't), blunt and direct Tal-Vashoth mercenary who gets persuaded that maybe she actually is the herald of andraste, but honestly just wants to handle the things with as little religious and/or political nonsense as possible, blunt and violent. "We save Thedas TWICE, my hand wants to kill me, we save the exalted council specifically, and this is what we get?"
Stephan Trevelyan - rift mage, romanced Cassandra, a good sweet Andrastian boy, true prophet who has a meltdown when he finds out about Solas, best friends with Dorian, keeps the inquisition and wants to really save the world, a genuine idealist, stubborn AF. "Faith is a choice. The Maker set these events in motion so long ago we can no longer see His hand in them."
Samahl Lavellan - tempest knife rogue, romances Dorian, cheerful, sarcastic, and overwhelmed, insanely competent but good at hiding it, terrible little bastard, hates responsibilities, laughs in the face of danger (and Cassandra), keeps insisting he's not the Herald, kinda lazy. "I guess I'm learning now, aren't I, Mother?"
Riska Cadash - artificer knife rogue, romances Sera, direct and sometimes brutal but ultimately caring, criminal upbringing noble fashion sense, besties with Blackwall, andrastian and confused, consistently astonished by how easy it is to get things when you're the most important person in the world, one of my younger inquisitors but she doesn't act like it very often, really only when she's with Sera. "What's the worst that could happen?"
Dahlia Trevelyan - mortalitasi lightning mage, romances Blackwall, cheerfully irreverent young noblewoman flexing the edges of what she's allowed in this new role, filled with chaos and violence and entitlement. Fully does not believe in the Maker. Classically beautiful but with blue-gold eyes that go past "striking" into "genuinely unsettling" and, she caught some shrapnel from a spell gone wrong with her face a few years back so she's got distinctive scars. "Hey, look, at least dragons are real."
The Trio (all of whom have individual playthroughs but also come as a set)
Isene Lavellan - fire/rift mage, romances Iron Bull, primarily jokes and asks questions, basically a horrible mix of Miriani and Samahl. Sweet and a bit of a brat but ultimately up to the challenge. A disaster at the winter palace. Her general response to her workload getting heavier is to adjust the straps that hold the world on her back and carry on with a smile. "Bull, remind me why I accepted this job? Oh, right."
Harea Lavellan - knight enchanter and ice mage, romances Cullen, open minded and sweet, a bit naive but genuinely wants to make the world better, distressed by the mark and the everything but willing to bear it to keep others from suffering. Self sacrifice is a big theme here. Just a little (read: protected like Wynne) possessed by the actual spirit (of Wrath) who was attendant upon andraste, so she is quite literally the Herald. "No one is irredeemable!"
Rogelan Lavellan - sword and shield warrior, romances Josephine, kind of a hard-ass but willing to be romantic, would rather talk than fight but won't give up his ideals, careful and deliberate in everything he does but bold when he's made a decision. Stoic and pithy, but can be eloquent if he needs to. Understands shem bullshit better than most, because he's the kind of guy who studies the things that scare him. "Tell me how to help."
Continuities
Primary "Cannon" Continuity - Aridhel, Ian (or Iris), and Miriani - Protector, Catalyst, Survivor
Strong code of honor - Saffron, Iris, and Asher - Shield, Dagger, Sword
Fucked Up Andrastians - Theodore, Kiera, Stephan - Ambition, Sorrow, Faith
Terrible Senses of Humor - Renan, Alice, Samahl - Vengeance, Kindness, Laughter
Wrongest Choices - King, Viscount, Divine (I haven't actually made this playthrough but is a male rogue cousland, probably a guy Hawke as well and obviously not a mage but idk what class, and fem warrior Trevelyan)
Dwarf Run - Valda, Delilah, and Riska - Honor, Love, Trust
Definitely Not Possessed - Emmaera, Quinn, and Harea - Council, Temptation, Authority
Three Inkies - Ashaterylen, Andy, Rogelan/Harea/Isene - Sacrifice, Victory, Vigilance
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