Tumgik
jokermoreau · 3 minutes
Text
Tumblr media
commission for @daisy-faun 💙
193 notes · View notes
jokermoreau · 3 minutes
Text
Tumblr media
larian wheres the romance scene that we help him braiding?
347 notes · View notes
jokermoreau · 5 minutes
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Ella Purnell as Lucy MacLean FALLOUT | 1.06
85 notes · View notes
jokermoreau · 5 minutes
Text
Tumblr media
19K notes · View notes
jokermoreau · 6 minutes
Text
First thing you see after you zoom in is how you die
Tumblr media
How you dying 👀
217K notes · View notes
jokermoreau · 15 minutes
Text
Tumblr media
Lisa Brice (South African, b. 1968, Cape Town, South Africa, based Trinidad and London, England) - Untitled (After Vallotton) (detail), 2021, Paintings: Ink, Gouache, Synthetic Tempera on Canvas
3K notes · View notes
jokermoreau · 16 minutes
Text
Tumblr media
And remember... don't lose your head!
2K notes · View notes
jokermoreau · 16 minutes
Text
Tumblr media
toshoneko
661 notes · View notes
jokermoreau · 17 minutes
Text
deleting files makes me so scared what if i Needed That
12K notes · View notes
jokermoreau · 17 minutes
Text
Tumblr media
5K notes · View notes
jokermoreau · 46 minutes
Text
Honestly? My main piece of advice for writing well-rounded characters is to make them a little bit lame. No real living person is 100% cool and suave 100% of the time. Everyone's a little awkward sometimes, or gets too excited about something goofy, or has a silly fear, or laughs about stupid things. Being a bit of a loser is an incurable part of the human condition. Utilize that in your writing.
44K notes · View notes
jokermoreau · 48 minutes
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
44 notes · View notes
jokermoreau · 59 minutes
Text
Tumblr media
Stephanie Garber, The Ballad of Never After
5K notes · View notes
jokermoreau · 2 hours
Text
Tumblr media
172 notes · View notes
jokermoreau · 5 hours
Text
Has my constant yapping made you fall in love with me yet
4K notes · View notes
jokermoreau · 9 hours
Text
If your plot feels flat, STUDY it! Your story might be lacking...
Stakes - What would happen if the protagonist failed? Would it really be such a bad thing if it happened?
Thematic relevance - Do the events of the story speak to a greater emotional or moral message? Is the conflict resolved in a way that befits the theme?
Urgency - How much time does the protagonist have to complete their goal? Are there multiple factors complicating the situation?
Drive - What motivates the protagonist? Are they an active player in the story, or are they repeatedly getting pushed around by external forces? Could you swap them out for a different character with no impact on the plot? On the flip side, do the other characters have sensible motivations of their own?
Yield - Is there foreshadowing? Do the protagonist's choices have unforeseen consequences down the road? Do they use knowledge or clues from the beginning, to help them in the end? Do they learn things about the other characters that weren't immediately obvious?
#q
84K notes · View notes
jokermoreau · 13 hours
Text
CHECK OUT MY AMAZING FRIENDS GAME!
Tumblr media
AFTER SIX YEARS
THE DAY IS HERE
I've now PUBLISHED an early draft of my POWER RANGERS inspired TTRPG:
TEENAGERS WITH ATTITUDE
My plan is to keep working on this through the next year or more. I also plan on working on some Dev Log type posts on here to show the game over the last six years. I have a notebook that is 6 pages short of being complete full.
Tumblr media Tumblr media
Here's my summary from the Itch page
Core Mechanics
Rolling Doubles – You will roll six-sided dice in this system to determine success. When you roll two match numbers on the dice, that is a success. If you do not roll doubles, you may still be able to succeed at a cost.
Dice Pools – Instead of just rolling two dice and hoping for a 1/6th chance of doubles, you will roll pools of dice. The more dice you roll, the better your chance of getting a double. You only need a single set of doubles to succeed, but the multiples could mean even greater success.
The way you get more dice can be from what your characters are best at or other bonuses you get from playing.
The team also pools their dice together and then will select dice out of that pool together. You may not have the dice that you rolled. This also helps your chances of success.
Attributes – These are the six factors of your character that indicate what they are best at. They are split into two groups of three, Brain and Brawn. Brain attributes are Confidence, Concentration, and Cleverness. Brawn attributes are Strength, Stamina, and Speed. The attributes can also be further seen in this breakdown:
How Hard – Confidence and Strength
How Long – Concentration and Stamina
How Fast – Cleverness and Speed
Sliding Scale – Characters Attributes are on a scale, with room for the character to perform better in moments and struggle after suffering through a fight. These scales can also be used to show increasing chances of success as you move up them or more dire circumstances as you move down them.
These mechanics combine to create a system where each player has different attributes that can be used for different situations. These attributes sit on a sliding scale that allows the players to understand when they are prepared for danger coming and when they are struggling and in danger themselves. Then, to show the teamwork needed to make it through the situations, the dice pools are used to create group involvement in the success of the team. The number of dice a player contributes to these pools comes from the attribute they want to use for that situation. That’s it, that’s the loop.
Additional flourishes allow for characters to be more unique and have additional ways to improve the attributes or other methods to contribute to or adjust dice in the dice pool. These are the features known as Roles, Gadgets and Gear, and Likes and Dislikes.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
8 notes · View notes