Tumgik
sporkdoesclasspect · 2 months
Note
Thanks. What's the difference between a mage of void, a sylph of void, a muse of void, and a knight of void in terms of personality?
honestly, it's hard to say? i think all four of those titles could have all kinds of different personalities. it really depends on whether you believe classpect and personality are related, and if so, what you think that relation is.
i think in my case i would turn more to archetypes in order to narrow things down. for example, one might say that a knight plays the role of a fighter or warrior, or alternately a protector or guardian. we also see their "masks" often pointed out - i typically interpret this as an aspect-related insecurity for the purposes of storytelling. so that tells us that it would be thematically appropriate for a knight of void to insecurities that have something to do with void, but that's still very broad; that could mean anything from being insecure about loneliness to not wanting anyone to know anything about them. it just depends on who they are as people, because any type of person could play the role of a knight of void under the right circumstances.
all in all, i think any player can have any personality. i'm sorry if that isn't helpful... is there something specific you could use assistance with? are you trying to narrow down a classpect for a character, or for a real person?
for characters, i usually look at their character arc, at the role they play in their story, or at the ways they need to grow as people. for example, i have a character who is a mage of void, and i assigned him this title because him having knowledge of things that are unknown to everyone else is central to his story and to his struggles. it isn't super relevant to his personality (though he does have some traits that are in line with what we see from our canon void players, just because they felt appropriate and helped me give more detail to him as a character).
for a real person, i think you can do something similar by assessing your strengths and weaknesses, and looking back on how those have impacted your life - but i also think that when it comes to a classpect for yourself or a friend, the most important thing is to pick something that holds meaning for you personally, and to remember that since real people don't have arcs or play sburb, those sorts of assignments can change along with the person.
a note on master classes: in stories, i typically reserve those for players whose session or role is unusual in some way, outside of the scope of normal sburb shenanigans. to me, they don't really say anything about who you are, just what your circumastances are. but if someone wants to identify themselves as a master class, that's up to them! they should go with whatever they relate to the most, or even just what they think would be cool.
0 notes
sporkdoesclasspect · 2 months
Text
my sburb sona is an heir of void because they're me but cooler. if i had to assign my real life self a classpect at this point in my life i'd probably stick with page of void, which i always seem to come back to :p heir is not inherently cooler than page but an idealized version of myself would definitely be an heir hehe. it's the jegbert kinnie in me tbh
2 notes · View notes
sporkdoesclasspect · 2 months
Text
Tumblr media
kidsona moment >:3 i redo these sprites at LEAST once a year sometimes more hehe
all the base parts i used are by @deepseaspriteblog !!
7 notes · View notes
sporkdoesclasspect · 2 months
Note
I don't have a request so much as a curiosity about a clarification. Is that okay to ask about right now, or would that still count as a request?
honestly go ahead! if it's something i don't know how to/don't want to answer i'll just say so ^-^ no worries!
0 notes
sporkdoesclasspect · 2 months
Text
it's your old pal spork back from the void!! this blog is still dead probably. i just wanted to ramble lol
sooo i think about classpect a lot still because Special Interest and here's a summary of my general thoughts on it.
things a classpect can be:
a role you are Destined to play in the game
a role you are Destined to play In General
a role you are Forced to play
a role that is simultaneously determined For you and By you, due to the nature of paradox space, branching timelines, and the restrictions of a linear perception of time
a completely arbitrary title based on ultimately random factors
a Description of a narrative arc
an Assignment of a narrative arc
a description of your cool powers
the result of a literal/metaphorical/metaphysical personality quiz
a title a real life person gives themselves for funsies ;)
all of the above
none of the above
i feel like a lot of people either 1) generally agree with the popular fandom consensus and don't look beyond that or 2) overcompensate by trying to have The True And Correct Take. however, there is a crucial thing being overlooked with both of those viewpoints which is that you can do whatever you want! forever!! :3
i (mainly) use classpect-as-narrative-arc. this is neither Correct nor Incorrect! the same is true of literally any other theory, by nature of it being a Theory. that is ok! i think everyone should generally do what they find most fun/most interesting/most helpful for their story/creation.
i do also think that it's worth keeping an open mind and taking the time to consider different viewponts, but that doesn't mean your own has to change. it just means you should look out for new ideas so that you don't miss any that you think are cool! sometimes there's ideas that you could totally have fun with and incorporate into your system if you just considered it for a second, and realized that it is kind of an awesome concept.
but the most important thing will always be HAVING FUN, like in a general sense ^-^ for example, i use classpect-as-arc in most of my homestuck-adjacent stories, but i have some other ones where i go for classpect-as-forced-role instead because of the themes i want to explore there. and there are a couple of settings i've created where classpects are nothing but powersets, and are irrelevant to the plot outside of that. i think this kind of mixing and matching is a good approach that keeps you from getting locked into one way of thinking! plus it means you get to play around a lot more.
if your goal is only to analyze the canon text, you might not be so interested in the less canon-compliant takes. that's ok too! but until we get actual confirmation on Any of these theories (which might never happen -n-) it's going to be really up in the air, which i'm... honestly kind of glad for at this point? part of me isn't entirely convinced that hussie even had a single definitive answer in mind, which wouldn't be that surprising really, though one may have been decided on after the fact. or maybe there's some Super Secret Truth that existed all along and just hasn't been revealed to us!
either way, use the concept of classpects however you want, because no one can stop you!!!! >:3 you are the artist, it is you! write and draw what inspires you! and support other people who do the same!! maybe even COLLABORATE so you can make BIGGER COOLER THINGS >:D
17 notes · View notes
sporkdoesclasspect · 8 months
Text
thank you thank yooou THANK YOU to anyone who's ever taken the time to come up with their own view of classpect instead of taking the most popular repeated theories as fact i would have never gotten anywhere with this stuff without those people. it's really easy to just be like "sylphs are healer fairies paired with maids" "witches and heirs are counterparts" etc. but it takes independent thought to say "actually classes and aspects aren't paired at all" or "classpects work best as meta bullshit corresponding to a character's narrative arc even if that wan't the original intention"
like, i don't always AGREE with every unique take i see. for example i think certain class "pairs" have very strong parallels and could be seen as thematic counterparts, but i don't think it works out to an even two classes each type thing, or that a class can only be tied to a single counterpart. but i don't HAVE to agree with every idea. it's a good thing that i don't since my personal goal isn't to be The One Who's Right About Homestuck, it's to have a good time using the classpect system.
if you actually think it over for yourself and decide you personally DO still think that sylphs are healers or that witch and heir are a pair, that is a million times better than saying they are just because you heard someone else say it.
make classpects your own!! if something about the most common takes doesn't feel quite right, or you think you have an idea that would be more fun or useful to you, then don't just accept what other people say! do whatever you want forever!!!
(also i'm tagging this post but there's a whole mess of nonsense on this blog, especially the older stuff. if you decide to backread do keep in mind that almost none of it reflects my current thoughts on classpect -u-)
1 note · View note
sporkdoesclasspect · 1 year
Text
lost someone very important to me today. might be the end of this blog and maybe even the special interest. thank you to everyone who sent asks or showed interest, and sorry for all the asks that went unanswered. i get notes here almost every day and it's been nice. i enjoyed this a lot.
3 notes · View notes
sporkdoesclasspect · 1 year
Note
hey! i'm just checking to see if you still do session analysis requests? just to make sure
hi there! i do session analysis in theory, but in practice the only ask i've gotten for it is still sitting in my inbox >_< it turns out it's kind of hard to predict how a session goes with only the classpects to go by. and on top of that, i think a sburb session should probably go however you want it to go?
but if there's something specific about a session you need help with, feel free to tell me about its players in more detail and let me know what kind of ideas you're after! i'm always down to help brainstorm plot stuff >:3
5 notes · View notes
sporkdoesclasspect · 1 year
Note
If it's okay can I ask if a bat is a good lusus for a cerulean blood sylph of void?
i don't really do lusus stuff because i don't think that a troll's lusus really needs to be related to their classpect? you're free to make it related if you want of course, but for me personally, i tie it to the troll's overall theme. so is the sylph of void bat themed, or maybe vampire themed, or anything else that would justify a bat lusus?
that's how i do it, based on canon - the 12 trolls are themed after the zodiac, so they have related lusii. karkat's crab monster lusus has nothing to do with him being a knight of blood, it's because he's the Cancer Sign Troll and cancer's animal is the crab
i also recommed making a lusus more of a mythical or exotic thing, not just a normal earth animal but colored white. there's nothing wrong with using a regular animal, but it's an alien planet! it has all sorts of weird creatures! that's why karkat doesn't have a Crab, he has a Crab Looking Thing. sollux has a cyclops monster, kanaya has the mother grub, tavros's bull lusus is also a fairy. even if it's just mashing two animals together - one of my old fantrolls actually had a lusus that was a combo of a bat and a fox - it can help your character's lusus feel like it belongs on alternia.
on the other hand, though, i cannot stress enough how much you should do whatever you want! if you think a bat lusus would be cool, that's a perfectly good reason to do it. some people will try to tell you all these Fantroll Creation Rules like they think they can stop you, but i think it's all very silly. you can give your troll a regular animal lusus, you can make them have weird nonexistent blood colors, you could even make them a total mary sue if you wanted, it doesn't matter as long as you're enjoying yourself!
1 note · View note
sporkdoesclasspect · 1 year
Note
could you do a general analysis of a prince of void, since we are discussing void? its one of the aspects im most interested in, but i dont see a lot of people discuss it.
sure! void is a very cool aspect and i am totally not biased at all >:3
as we know, princes are destroyer classes. similar to knights, they weaponize their aspect very effectively, but where knights wield their aspect in order to fulfill their duty, princes are more suited to attacking, dealing damage, and generally destroying, with all of these things being both literal and metaphorical.
i feel like they tend to be loners, but at the same time they desire connection and belonging - or if that's not your jam, they could have some other conflicting sort of nature relating to their aspect. either way, they're very contradictory, and will usually be self-sabotaging as a result. this internal conflict will ultimately be their downfall if they can't overcome it, their aspect very ironically destroying them in return.
for a prince of void, i think "lone wolf who craves connection" is actually really well-suited to the title. void players in particular often heavily repress things - roxy with her feelings (romantic and otherwise), equius with his overall weirdness, horuss with his negativity as per meulin's suggestion. however, this repression is never fully effective, and these things slip through and cause various neuroses; unconscious attempts at coping, atypical behavior and unintentional revealing of the very thing they're trying to hide. in other words, they try so hard not to think about or address certain things that they actually bring those things into focus.
it's like a black hole, kind of. you can't actually see it, but you can see the effect it has on the things around it. a void player repressing something probably talks around it in conversation, thus bringing attention to it via the obviousness of its absence. it's a very interesting intersection of light and void, where they can both have the same qualities and effects, but go about it in different ways.
void players will sometimes cling to the familiar - tradition, nostalgia, social norms, things that are tried and tested - in an attempt to find belonging, security, or any manner of thing they long for. in a world of uncertainty, these things can bring comfort. unfortunately, they can also do harm - see equius' hemoloyalty for a... D-> STRONG example.
with a prince of void, i'd expect void's themes of isolation to play a big part. to me, this could be a person who feels deeply alone or insignificant, and tries to compensate for this by being aggressively sociable, though they might not quite understand how to do that in ways that are acceptable. we see this kind of behavior in roxy, who is similarly lonely and desperate for interaction and affection.
a prince's problems, though, might not be so direct - it may be that the prince of void doesn't even realize just how isolated they really are, or maybe they just don't see how much of an effect it's having on them. this seems like a prince trait to me: their aspect has a ton of influence on their life, but that just means they're so used to it that they might not think their situation is that atypical until it's pointed out or they're otherwise forced to come to terms with it. that can probably apply to a lot of the homestuck characters, but with princes being destroyers, i think it's fitting for them to have to first figure out what it even is that they need to destroy.
regardless, i can see them being clingy and overly people-pleasing. this could be attempting to destroy Void As In Lack/Absence, or destroying themselves With void - self-minimizing and denying their own desires so that people will like them, kind of like horuss. the thing with horuss is he believed himself to be "everything and nothing" (a blank Page, so to speak), and so he let everyone else decide who he would be.
a prince of void could be similar, but less in a "letting people tell them who to be" way and more in a "trying to be everything for everyone" way. they might switch up their behavior and persona depending on what the person they're talking to responds the most positively to, entirely ignoring their own wants and suppressing their inherent traits. of course, if this sounds too much like a prince of heart to you, there are other ways it could go! (though i think this would be a very good direction to take for prince of void who was raised by or otherwise greatly influenced by a heart player.)
a prince of void could destroy void-as-mystery, making them the kind of person who aggresively uncovers the truth. they may refuse to tolerate lies, or even try to force people to be upfront and honest even if they're not comfortable doing so. or they might just bring clarity to situations, making any uncertain elements or variables into definite ones - think of a super observant detective with incredible deductive abilities, filling in the gaps in their knowledge by determining what most likely happened at a crime scene. i could see this prince playing that sort of role, and combining it with the truth-seeking idea, maybe they're really good at interrogation, using a combination of social deduction and intimidation to get someone to confess.
in that case, their struggle could be similar to something i mentioned in the seer post. the prince might be this cool, skilled and intimidating detective, but they might be an overthinker, even kind of paranoid. they think everyone is lying or hiding something, when in reality, the thing they're missing is that there's really, genuinely Nothing there. they're so caught up in Mystery and Secrets and Hidden Things that they don't even notice the complete Lack of an actual problem, the Absence of guilt. perhaps their whole investigation was false from the start, either as an intentional distraction orchestrated by some enemy or just turning out to be a paranoia-fueled overreaction that the prince was totally convinced was legit.
on the other hand, a prince focused on nonexistence/potential might be the type who builds or creates things to try and fill a void in their soul, or something like that. or maybe they feel their existence has no meaning, so they desperately reach for any shred of importance or relevance they can find. they might destroy things just to try and make an impact on the world, lashing out because they want to make a difference, they don't want to be forgotten. you can combine those concepts too: a prince of void who's an artist of some sort, but they're underappreciated and feel their work is worthless, so they decide there's more value in destroying things than in creating them. if they can't go down in history for their art, then they'll just have to be immortalized as a villain. vandalism could be a good option for that, especially since things like grafitti, while destructive to property, are still an act of creative self-expression.
honestly, though, there's so many ways to do this i feel like i could go on forever. do tumblr posts have a character limit?? i dunno, but i bet i'll find out one day. :p
i mean, hey, maybe the prince of void is just a full-on brawler who beats the shit out of people empty-handed. or maybe they use deception and secrets to destroy, breaking down group cohesion from the inside by spreading lies and blackmailing people. and they could always be a ninja! ninja is always a valid approach. :3
powerways: roxylike summoning of items via destroying their nonexistence, or complete obliteration of items via destroying through void, effectively vaporizing them by dispersing matter (creating empty space). maybe even deleting things from the timeline entirely, making them retroactively nonexistent, like they were never there in the first place. scientifically inaccurate but really cool looking black hole attacks. they could have the ability to erase things, but only when no one else can see them? like, they have to be the only observer.
and that reminds me of schrodinger's cat... if void is potential, maybe they can even do some really weird quantum physics stuff that i don't super understand and force certain outcomes so long as they haven't been confirmed or decided yet, by destroying the potential alternatives? destroying uncertainty, like making it so a coin will land on heads by destroying the possibility that it will land on tails mid-flip. i'm not a sciencer or anything, and that's kinda out there, but it sounds like a fun idea to explore!
i hope this is interesting! i think i may have focused more on the void part than the prince part... sorry if it's not what you were looking for. princes aren't my strong suit, i always have a lot of ideas for them but i struggle putting them into words for some reason. -u-
31 notes · View notes
sporkdoesclasspect · 1 year
Note
adding on to the other anon: lots of appreciation for understanding void beyond "secrets/ mystery"! also for not taking inversion theory as real :)
-a fellow void player
i'm glad you guys like how i do my theory stuff!! :3 no hate towards people who enjoy the idea of inversion, i just find it kind of reductive i guess. not everything needs to be a binary or a dichotomy you know??
1 note · View note
sporkdoesclasspect · 1 year
Note
i loved that seer of void analysis so much! thank you, i’m glad someone is talking about void in terms other than only secrets and lies, the aspect itself is so much more than that! thank you for answering hehe you don’t have to answer this one i just wanted to thank you <3
ahh this is so sweet!! i'm really glad you liked it! and yeah i agree, it's really a shame that people don't seem to branch out that much with their interpretations. that's half the fun for me, i like to take a title and turn it around in my head and look at it all sorts of ways until i come up with something neat :p
as a void player myself i don't consider lies and secrets all that integral to what the title means for me. those things might be really important to a different page of void, but no two people or characters are the same, which is why i try to cover more than one approach in my posts ^-^ if someone's looking for classpect ideas they ought to have options!
2 notes · View notes
sporkdoesclasspect · 1 year
Text
Tumblr media
it's free homestuck day here's doodles of my sburb sona's consorts and their sprite
8 notes · View notes
sporkdoesclasspect · 1 year
Text
my homestuck sona's symbol hasn't been the snake i have as an icon in a pretty long time but i'm too lazy to change it. besides it still rules
1 note · View note
sporkdoesclasspect · 1 year
Text
btw happy 4/13 everyone ^-^!! in honor of this important holiday i'm gonna stop pretending to be an heir and go back to acknowledging my page status lol
2 notes · View notes
sporkdoesclasspect · 1 year
Note
Can you suggest the land of a Page of Doom with a bit of emphasis on the “death/inevitably/things will end” lesson they need to learn? Maybe the Denizen too?
how about the land of catacombs and spirits, with hades as the denizen?
hades could be holding the spirits of deceased consorts hostage, using them as his minions and keeping them from moving on. the consort ghosts could even be a special type of enemy unique to the land that can't be killed (they're already dead) and have to be pacified so that they can pass on. it would be pretty jarring to deal with the realization that consorts absolutely can die, and i'm sure seeing some already dead upon their arrival, even if it's just part of the game, would be a pretty blatant message to the page.
the quest is obviously to release the spirits, but there's probably more than one way to do that. maybe the page has to loot tombs guarded by the ghosts of their inhabitants for treasure in order to bribe hades into letting them go, or they could have to physically release them from some sort of prison. perhaps there's some sort of ritual they have to perform. but regardless of how they accomplish it, once they do, those ghost consorts are gone for good u-u
5 notes · View notes
sporkdoesclasspect · 1 year
Note
how about a general analysis of a seer of void? :o
hi hi! ok so, this one ended up being kind of all over the place and doesn't cover Everything, so it's kinda more like my "random stuff" answers, but i hope it's helpful in some way! feel free to send in another ask about any specific things i didn't mention that you might be curious about!
ahem. a seer is someone who knows their aspect. they use that knowledge strategically to give themselves and others an advantage - they conceal or reveal it at their discretion, and their choices in that regard can have widespread effects on a session.
they're kind of like your classic mentor archetype who teaches or reveals knowledge that has a big impact on the plot. that doesn't mean they have to be actual teachers or academic types, it just means they typically orchestrate events indirectly, or at least tend to excel when doing so. (that's unrelated to combat, though - rose and terezi show us that a seer can be quite a fearsome foe when needed!)
void is the aspect of the unknown and unseen. it deals with absence and lack, irrelevance and unimportance, nonexistence and obscurity, loss, and all things hidden. it also touches on potential, which kind of ties into nonexistence - if void is everything that doesn't exist, then it should be within a void player's power to utilize those nonexistent things. this makes it a very vague and broad sort of aspect, covering anything that isn't, while also relating to things that are but that you just can't see or don't know about. (if a tree falls in a forest and no one is there to hear it, can a void player manipulate the sound?)
follow me under the readmore where i'll explore the combination of these components! :3
a seer is usually someone who, for one reason or another, seeks out their aspect in some way. this could be because they lack it, like with rose, who was deeply affected by the absence of things like attention, relevance and clarity in her life. her mother's actions were inscrutable to her, the knowledge of what exactly her guardian was doing or what she meant by it always eluding her (even though in reality it was usually fairly straightforward and there weren't any secret motivations to uncover - so some parts of this lack of aspect could probably be perceived instead of actual).
for a seer of void, they could lack privacy, maybe, forced into the spotlight. or in a similar vein, it could be secrecy/confidentiality they want. but this seeking of aspect could also be for a multitude of other reasons - regardless of whether they lack void, they probably still desire to find it, possibly due to a sort of idealization of it. terezi was dedicated to JUST1C3, a concept tied to the mind aspect through the link between choices and their consequences, while rose aspired to appear knowledgeable and perceptive - seen with her dabbling in various aspects of literature and psychoanalysis - as well as showing a fixation on the idea of relevance with her quest to give meaning and importance to her seemingly doomed session (and definitely also with the psychoanalysis again, pestering dave semi-ironically about dream symbolism and freudian slips.)
a seer of void might just really want to live up to an ideal of mystery and intrigue. they might value that sort of thing highly, and in that case it would probably be an important part of their overall philosophy. maybe they're a very theatrical sort of person who's always waiting for the right moments to dramatically reveal a plot twist they'd kept hidden. they could enjoy keeping others in the dark, being the only one who knows important info, and in that way they may be a bit of a manipulator, though not necessarily for nefarious purposes. on the other hand, they might not know any secrets at all, but they deceive others into thinking they have information and power. they'd be a master of bluffing, lying about what they know in order to convince people to tell them things. lies of omission would be right up their alley too, i imagine - what they don't say turns out to be just as important as what they do say.
or, to take it in a different direction that's more focused on potential and hidden things, perhaps they strongly believe there is a hidden meaning or purpose to everything. that could look a lot like rose in some ways, but maybe instead of trying to discover the meaning behind things, they're more the type to see meaning where there is none and not investigate further, instead just seeking out things that seem to have some secret to them without considering whether they really do. they may struggle with chasing after red herrings, be convinced an item has special powers just because it looks like it should, or fall into despair when it turns out that one terrible event really did happen for no reason. that concept could tie into the fact that a seer's hubris is inevitably their downfall, even if only temporarily; the seer of void might lead their team on a wild goose chase, thinking there must be something at the end of it for sure and turning out to be wrong, wasting everyone's precious time. it also plays on the whole "seer of nothing" thing, since the path they thought would help was actually more or less just an unlucky guess.
expanding on that, maybe they don't seem to have any special sight at first. they could be overcompensating for that by examining everything way too hard and convincing themselves that there's some secret or sign to be found everywhere they look. it may even be that they are seeing signs, but that they're signs of what could potentially be, not what is, and they have to learn to see the path to making that potential into a reality. that might sound kind of seer of hope-y, and it could probably work for that too, but void and hope kinda overlap there - i distinguish "potential" from "possibility", with potential being the ability/capacity for something that hasn't happened to happen, and a possibility being a specific outcome that could occur but might not. so a possibility has the potential to happen! but it definitely doesn't need to be defined that way - these things should be interpreted in whatever way feels right to you.
it's also worth noting that it can be a little hard to distinguish a seer of void from a seer of light. they could have near identical abilities or tendencies, depending on the person and how they view/approach their own aspect. i think paired aspects like light and void are more similar than they are different, and it really shows here. that being said, i'll give some brief ideas for powers here in the next paragraph, since this is getting long:
first of all, night vision, obviously. more esoterically, they could be able to navigate locations they've never been to, precisely because they're unknown - they're the knower of the unknown, after all, which makes things a little redundant (and also hard to pin down in a way that doesn't make them straight up omniscient). being able to sense when someone is lying, telling a half-truth, or deliberately leaving things out. maybe looking into their eyes makes you want to tell them your secrets/be honest! i feel like they could potentially be able to see entities like brain ghost dirk, since he "doesn't exist", or maybe even ghosts because they're incorporeal? they might be able tell when something Isn't present that Should be, seeing absence. like, they can just sense (or even visually see) that there's supposed to be a book in this specific spot on the bookshelf and oh look, finding the right book and putting it back opened a secret passageway! :0
hopefully this doesn't suck too bad x_x it's 5am lmao
28 notes · View notes