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sylphsheart · 3 years
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thank you so much!!!
ill definitely talk to our other players about looking for a space and a time player! hopefully we know someone who fits the bill!
I already asked someone else, though im not sure if they will do it, but i like to get differing opinions so if it doesnt upset you when someone asks multiple ppl could i ask for a session analysis? i understand if you dont want to tho! it would be for a knight of hope, a rogue of light, a thief of rage, and a sylph of heart! please and thank you for your time!
Alrighty! I don't mind that at all! Let's get to your analysis.
I notice you have neither a time or space player, this will be VERY tough, if not impossible to win, but the players might be able to tip the scales.
First, the god tiers themselves.
Knight of Hope. Your land will probably be something along the lines of the Land of Beacons and Dreams, a yellow landscape filled with pillars of light sprouting from wells of hopes and dreams, recently these pillars have been getting darker, and it's up to you to protect the hope of this land's consorts and PULVARIZE your dream-crushing denizen with your sheer force of WISH!
Your strife specibus is most likely something like Bladekind, Revolverkind, or something else along those lines.
Ah, the Knight of Hope, protector of, you guessed it; hope! this character's session is lacking in hope and it is the Knight's job to protect it and utilize it, using their mastery in the art of pep-talks and their strange ability to make things happen as a tool against the enemy, they might even wind up replacing the space player by willing frogs into existence at the end of the game, so make sure this player survives and gets strong, please, it's only a chance, but please.
Rogue of Light. Your land will probably be the Land of Mirrors and Gold, this glimmering land appears to be made COMPLETELY out of pure, 100% gold, you can see your own footprints im the gold as you walk over it. Recently mirrors have began shattering, causing a lack of light shining in the dark caverns that your consorts live in, putting them at risk of falling or freezing to death! you must redistribute the light throughout your land by using the knowledge you will find scratched into the solid gold ground of your planet to find out who - or what - is behind these mirror-shatterings!
Your strife specibus will likely be something like Cardkind, Tomekind, or something else with similar luck, fortune, or information-based gimmicks.
The Rogue of Light, finder and redistributer of fortune, luck, knowledge, and of course; light! You can darken one place in order to brighten another, draw information out of things or places information cannot normally be found, and of course, you can bring in ALL THE LUCK for your group, ALL OF IT: But it has to go somewhere, maybe into preventing doomed timelines and replace your nonexistent time player?
Thief of Rage. Your land might be the Land of Locks and Tragedy, almost every door is locked, in a town surrounded by a locked gate with two locks, luckily there are lockpicks lying around everywhere, but a lot of the locks are other lock mechanisms too. Strangely, most of the land is ridden with a dark aura, and soon you find out it's because recently the whole planet has been struck with tragedy after tragedy, and it has to do with the fog that has been covering the planet. It comes from the forest that each town tries to avoid by making paths and clearings and locking themselves in, but sadly locks don't stop fog, so you have to.
You probably have some weird specibus, like Tincankind or something.
The Thief of Rage, either the Knight's best friend or their WORST FUCKING KNIGHT-MARE (see what i did there?). you could either help them bring hope by taking the rage away and using it against the enemy in healthy but large portions, or you could take it all not knowing that it actually needs to be used and bottle it up until you let out ALL THE RAGE onto your Knight of Hope, so be careful about your rage-rations.
Sylph of Heart. Your land could be the Land of Hobbies and Flavor, a land filled to the brim with rolling hills oflarge sewing needles and yarn which stops at large casms filled with either a symphony of well prepared treats, or a cacophony of hobby-related tasks, complete and incomplete, and while the treats are nice, all the loot and adventure happens where the tasks are. Towns rest upon some of the hills, and they seem to be complaining about stuff being too flashy... They seem boring, so you've decided to try to bring some fun and passion into their lives, and to heal their sad souls, and they speak about a denizen which "keeps the fun from getting them" ...Sounds like some real sockholm syndrome-esque shit.
You will almost definitely use something passion related, like Pankind, Needlekind, Quillkind, among several other things.
Healer of souls, restorer of passion, party throwing extraordinaire. You are the Sylph of Heart, one who has the ability to heal souls and passion, and heal through souls and passion, you're also extremely effective at pep-talks, and are very good at restoring the life of your friends by practically forcing their souls back into their bodies, and are decent at healing just because you're so passionate about it, you always have a medkit within arm's reach, and might also be able to create souls to puppeteer the corpses of dead carapaceans, creepy.
Overall
This session lacks a time and space player, as i said before, but with enough willpower and hope, there is a slim chance you might succeed.
But i BEG of you to recruit at least a space player, without a space player your chance of winning is less than 10%, maybe worse than that given that your only second chance is combat oriented and not support or utility, so please recruit a space player and hopefully a time player before you enter if it's not too late, although your knight of hope is made to utilize hope when it all seems lost, so you just might be able to do it, but if you can prevent having to go without time and space, do it.
Now for combos, who you should make sure does not go grimdark (hopefully nobody does, but still), and how to deal with who does go grimdark.
The Knight and Sylph are both really good at pep-talks, this is a nice combo for protecting the hope of your team, which is vital in this scenario, having these two not go grimdark is important.
The Thief also combos well with the Knight, but this character has the least game-ending grimdark possibilities, though any grimdark here might ruin your game, but this character can only really go too bad over-embracing their thief or rage roles, so if they go grimdark, hope they go all in for a page of hope inversion, which might even help you win if handled right, as long as they wind up accepting their role as a thief of rage in the end and can get past the setback of going grimdark in the first place.
The Rogue of Light is the only one who doesn't have a particularly good combo, because they work well with everybody, this character poses the smallest threat if they go grimdark, due to the fact that if they only reject their role as a light player, they'll really overshare secrets, which could benefit them strategically, but might hurt friendships, which is bad, another decent outcome is just rejecting their role as a thief, and becoming a knight of light, although you won't get info out of them anymore... other than that if they reject their whole title they might just up and disappear, which would leave you with no information-grabber, which would suck ass.
Basically, don't let people go grimdark, make sure nobody dies, and make sure EVERYBODY goes god tier.
But you can deal with these grimdark players by trying to reason with them, there is practically no other way to deal with grimdark players, the only other option is kill-n-kiss, but we don't want to have to try that, please only have that one as a last resort.
Anyways, I think that's it for this analysis, I hope you liked it! - LP
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sylphsheart · 4 years
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Land of Thread and Computers
crypticIdentity’s Planet: Land of Thread and Computers
Heavily serveillanced, thread covers the sky (can't fly), no personality/individuality, thread connects each citizen to controlling authority, controlling authority (denizen) is computer, dark world threads cover light and computers only show black and blue screens
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Quest is to cut the threads of the denizen controlling consorts personalities bringing light to the world; and to help them find their own identities by bringing color, music, and fun (interactive games) to the crowds through the computers
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sylphsheart · 4 years
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How to make a Sburb land
So a looot of my followers were asking me how I make lands.
So here is a little guide!
Start with a title. Take the person’s aspect and think of 4 words that you feel when you think about it.
Let’s go with Prince of Breath.
Well for Breath you can say Wind Lungs Direction Travel
Then think of a word that reminds you of each! Tornadoes Ventilation Compass Ships (since old ones use wind)
Now you can go off of those 4 new ones with similar words Tornadoes- Tempests, Hurricanes Ventilation- Air ducts Compass- Maps, wind compass Ships- Fleets, armadas
Let’s go with Tempests and Ships!
How would this land look and feel?
Well Tempest would be some crazy storms at sea and with Ships, there’s probably tons of islands. Ok, so the world has no continents!
There’s a buuunch of islands and tooons of storms.
How does Tempest affect it? Well there are tons of storms, and since it’s to ocean, maybe there is a tempest like The Breeze that keeps circling the planet?
Now, how does Ships affect it? Let’s look at similar words, Fleet/Armada! There could be tons of famous fleets in history! Vikings, the Greeks, England, etc! Maybe each style of fleet has a direction??? Ō _ Ô?
So you have your basic planet. Tons of storms and islands
Now think of the planet’s problem in relation to the person’s class. What are they supposed to learn???
Princes are supposed to learn how to be less destructive and controlling, but use it in moderation to get rid of the excess aspect around them
So how can that go with the land? Well… Tempests were chosen because they would fit that well
The Prince is supposed to stop the crazy Tempests and storms that are presumably hurting the consorts!
So now let’s get a biiit more into it. Special locations.
Think about the overall feel of the land and think of 1-2 places of note. Well ships and storms are the theme, so maybe a legendary indestructible ship! Or maybe a mysterious lighthouse out in the storm, but you can’t quite see it because it’s too stormy! You can reeeally get creative there, just remember to stay in touch with the theme!
To recap, Find the land name Describe the land Figure out the quest Think of a few special places
And that’s all there is to it!
Hope that helps! And remember, get creative!
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sylphsheart · 4 years
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Alright So This Is A Newer Version Of The Old Template I Use To Use. This One Is Way More In depth. You Don’t Have To Answer All Of Them, Just What You Already Have Figured Out. Once This Is Filled Out Please Submit It To Me With A Picture If You Have One. C:
Basic Information: Name: Species: Gender: Age: Derse or Prospit?: Fetch Modus: Strife Specibus: Weapon: Game Entry Item: (John’s apple, Dave’s egg, etc) Sprite: (Prototypes, pre- or post-entry, and final form) Exile: (Their name and function pre- and post-exile) Server Player: Client Player: Title: _____ of _____ Active or Passive?: Medium: Land of ____ and ____ Denizen: Troll-Specific Information: (Human characters delete this section!)
Blood color: Alternian or Beforus?:  Symbol: (Describe its appearance and how you thought of it) Lusus: Ancestor: Hive: (Appearance and general location) Horns: Trolltag: Quirk:  Matesprit: Kismesis: Moirail: Auspistice: Human-Specific Information: (Troll characters delete this section!) Eye Color: Hair Color: Skin Tone: Symbol: (Describe its appearance and how you thought of it) Guardian: Ectosibling(s): Pets: Other family: (Eg, Jade’s grandfather.) Home: (Appearance and general location) Chumhandle: Typing style: Sexuality: Relationship status: General Appearance: (All characters must fill out from here down!) Do they need to wear glasses or contacts?: If yes, are they nearsighted or farsighted?: They should wear their glasses, but do they always?: Weight: Height: Notable features: Hair: Disabilities/Health Concerns: Favorites and Least Favorites: Color: Music: Movie: Book: Food: Clothing: Prized possession(s): Alchemized item(s): Other likes/dislikes: Personality: Biggest goal: Greatest fear: Darkest secret: Does anyone know?: If yes, how did they find out?: Greatest strength: Greatest weakness: Greatest accomplishment: Biggest regret: Are they more aggressive, assertive, or passive?: Are they emotional or stoic?: Which do they trust more, their head or their heart?: Are they an introvert or extrovert?:
Wonderful Template from http://larkorthenightingale.deviantart.com/
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sylphsheart · 4 years
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Vinz Glass (crypticIdentity)
Information on Vinz Glass
Basic Information: Name: Vinz Glass Species: Human Gender: Non-binary Age: 23 Derse or Prospit?:Prospit Fetch Modus: Doodle Strife Specibus: Rodknd Weapon: Yari Game Entry Item: Ball of Yarn Sprite: Prototype 1 - Hello Kitty Plushie ; Prototype 2 - Crow Skeletons Exile: White Queen - Wayfaring Quaintance ; Range Scout (White Pawn) - Revered Screwball ; Secret Intelligence (Black Pawn) - Scintillating Idealist Server -> Client: eC -> rT -> cI -> eL Title: Sylph of Heart Active or Passive?: Passive Medium: Land of Thread and Computers Denizen:Jezebel
Human-Specific Information:
Eye Color: Brown Hair Color: Pinkish Orange Skin Tone: Light Olive Symbol: Cute Ghost Guardian: N/A Ectosibling(s): N?A Pets: N/A Other family: N/A Home: Small 2-story near a body of water. Chumhandle: crypticIdentity Typing style: all lowercase except when emphasizing; punctuates in 1, 3, or 5 (drags words in 3, or 5); keysmashes and typos are common Sexuality: Bisexual (Sex-Repulsed) Relationship status:Single
General Appearance:
Do they need to wear glasses or contacts?: Glasses If yes, are they nearsighted or farsighted?: Both (nearsighted in one eye, farsighted in the other) They should wear their glasses, but do they always?: Yes, except when laying down/cuddling/sleeping Weight: Chubby Height: 5′1″ Notable features: Noticable mole on bridge of nose and upper right stomach. Hair: Short pixie cut with shaved undercut Disabilities/Health Concerns:Kidney Issues/Bladder Issues
Favorites and Least Favorites:   Color: Orange Music: Glitch Hop Movie: Matilda and Princess Bride Book: Starters by Lissa Price Food: Mema’s French Toast Clothing: Comfy Pastel Prized possession(s): Astro (Bunny Plushie) ; Journal Alchemized item(s): Crochet Hook + Yari = Hooked Spear ; Porcelain Doll + Bed Sheets = Ghost ; Playing Cards + Knife = Throwing Cards (Like Ninja Stars but cards) ; Magician Hello Kitty + Yari = Magical Hello Kitty Rod Other likes/dislikes: Hello Kitty/Sanrio Personality: Biggest goal: Living with a Loving Partner Greatest fear: Abandonment Darkest secret: Does anyone know?: If yes, how did they find out?: Greatest strength: Compassion Greatest weakness: Lack of Communication/Not Being Heard Greatest accomplishment: Strong Relationships Biggest regret: Are they more aggressive, assertive, or passive?: Passive Are they emotional or stoic?: Emotional Which do they trust more, their head or their heart?: Their Heart Are they an introvert or extrovert?:Extrovert
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sylphsheart · 4 years
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sylph of heart analysis? 👀
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Shoot! My computer force shut down and I lost my progress on this ask, lets test my patience and go again. On another note, boy oh boy was it hard to find a transparent SOH sprite! ♡OVERVIEW♡ *record scratch noise, spider verse style* alright once more! a SYLPH is a HEALING based, PASSIVE class which in essentially heals its aspect or heals through its aspect. It is also said to be relatively MAGICAL in its works, relying on its aspect to restore both tears in the session and the player. When we look at the two existing sylphs, Kanaya and Aranea, they seem to be extremley diagnostic and cogent in terms of their aspect. While it is more obvious with Aranea, who distributes LIGHT (wisdom, knowledge, history and luck) through her long-legged spiels, healing her players of any lack of information and enabling them to apply the light she produces to heal their sessions and those surrounding it, it can also be seen in Kanaya, who administers SPACE (in short, creativity) by apprehending problems and tears in the session and players by circulating her creative thinking to find a solution (even if it is as simple as chainsawing your genocidal friend in half) This classpect is curative towards HEART, which - at its core (according to Calliope) is defined as your SOUL, or the very ESSENCE of your being. HEART makes up WHO YOU ARE, tying up all your intuition, instinct and emotion as well as the very pieces of your SELF. In opposition to MIND, which processes the analytical thought and decisions, HEART encompasses ones ardor and overall vibes as it were. To put it another way, imagine a music scale. Heart subsumes the notes on the staff, the bass/treble clef and the time signature - what makes up the music. In that same way, HEART is what makes up your CORE PERSON, or even EGO. This metaphor is incredibly ironic, as it were, considering that the fraymotif and several other god tier functionalities have a music theme to them. A Sylph of Heart would heal ones sense of self, or through ones sense of self - which can actually turn out to be quite beneficial towards your session to keep the other players in reign - I will touch up on that later. ♢PERSONALITY♢ While personality has room to fluctuate in a god tier- there is a brief understanding you can make, regardless of whether it is speculation or not.  In order to heal or sew up how one feels about themselves or their perception of themselves requires some sort of understanding of the human (or alien) psyche, specifically in terms of empathy. Now of course, this doesn’t mean that your character is a natural born therapist, although that would most likely be common, consider your character as some sort of an evolution of the mage in the idea that they understand emotions. Of course, this does not mean that they know everything about their aspect, a good part of their hurdle in becoming god tier will be growing to understand how to use their knowledge to help others, but most likely also learn about how each being is different and has to be digested differently.  Godtier, in its whole, is not so much a definition of who a person is but what their journey is. This person would have a severe trouble with being a bit too focused on intuition when it comes to emotions, the vibe in a room or how a person is feeling can rub off on them and heavily affect them. They would most likely struggle with their understanding of self, which would be a really good idea for their mission. Consider your SOH not being able to come to terms with themselves and other people at first, before eventually growing to use their gut understanding of others to fix the session and players a s a whole. Regard how the previous sylphs dealt with their aspect. Kanaya filled empty space with fabric and colour at first, but later filled it with her understanding of things, opinions and creative problem solving, and created distances between people when it was needed. Your sylph would most likely take what they percieved as faults in others selves at first and attempted to heal it by correcting it, most likely indicating really strong opinions and gut instincts, and a little bit of an ego that employs their way of thinking. Their growth as a healer would be understanding that each method to success is different, and through initial intuiting and their new understandings, apply this to the session. ♤POWERS♤ My first instinct is that a SOH would have powers that reflected more psychologically, especially being a passive class. So how would one heal the self or heal through self. I think that a really fun idea would be a SOH’s ability to work with memories. What if this player, when another is in a rut or about to make a bad, game changing decision, the sylph could make them recall past decisions and memories in their life that would push the player into making a better choice. This can also work for healing self, when a player is forgetting who they are, the SOH can fill them with a knowledge of who they are through a link - although this can work as a double edged sword, and push the player to do something bad. If you have a dangerous player, then I would say they have the unadultered ability to possibly rewrite a persons entire personality, or at least aspects of this - although this could be used to your sessions advantage. You could pacify genocidal or other dangerous players, or convince them to work towards the benefit of the session.  Talk about glorified therapists, I bet that a SOH would be the ticket to reverting a player after going grimdark, reminding them of who they used to be and the good aspects of themselves and who they are to recede the influence of the horrorterrors. I imagine that SOHs could open possibilites for players to also become the best version of themselves, perhaps physically CREATING scenarios or actual, palpable doors that could guide other players to a place they need to be in order to gain or grow a core aspect of who they need to be, which can help other players reach their ultimate god tier and/or aid players in learning powers that they have, which would be a big help to the session. On the flipside, a SOH could prevent a player from learning about themselves. While this can prevent ULTIMATE SELF instances, they can hinder their teammates and stop everyone reaching their full potential. This is an incredibly long shot, but if you have a doomed session in which you have no TIME or SPACE players, perhaps your SOH could rewrite a players personality and turn them into that aspect? At their most power, they can be incredibly dangerous in either productive or barren session ethics. ♧ROLE♧ The main goal of your SOH would be understanding pathways to success and how to help other players - it would really help if they could go to a profession college and take courses on therapy honestly.  Your Sylph of Heart can be crucial to keeping players check and maintaining a healthy session. Good luck!!
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sylphsheart · 4 years
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~ Sylph of Heart with snow and neon ~ 
hope you like it sylph friend!
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sylphsheart · 4 years
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Sylph of heart aesthetic with storms and thigh-highs. If you want me to change something send me an ask! - Mod Rose 🔮
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sylphsheart · 4 years
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Sylph of Heart! :D
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sylphsheart · 4 years
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sylph of heart for someone who requested it c:
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sylphsheart · 4 years
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~Sylph of Heart aesthetic~
[ @catnipkittie5 ]
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sylphsheart · 4 years
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For the bad outfit ask: I feel so conflicted about the Sylph outfit, I feel like the long bits coming from the hood in the front would get in the way and could have been designed better. Don't even get me started on where the skirt splits in the front, it's such a weird place! It definitely needs a makeover, though I love the idea of a long dress it's just... Badly made. >:L - A very annoyed Sylph of Heart 🌸
YEA I AGREE DOG… LIKE,,, DUDE the sylph outfit could be so much better im so emo abt it. like.
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i was thinkin this would be?? cooler. less amish and less twiddly fliddly with the dingly dangly thingies
-mod HC
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sylphsheart · 4 years
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Group therapist coming through
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sylphsheart · 4 years
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I did me and @biggest-jimmiest-bojangles godtiers!!! (Im an heir of void theyre a sylph of heart)
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sylphsheart · 4 years
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Can you please do a Sylph of Heart aesthetic?
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sylphsheart · 4 years
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Heart Players [Part.1]
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