Between keeping his family safe and trying to stop Argost’s schemes, an inter-planetary war was the last thing Doc needed to split his attention further. He knows that, even if heroes and villains have temporarily joined forces, there will always be those who’ll use the chaos for their own ends. Nevertheless, neither Doc nor the rest of his family could easily keep their heads down and wait on the sidelines with all of Earth at risk, and they’ll fight to the bitter end to protect the world.
Due to Doc’s favor toward logic, he doesn’t really understand imaginary friends and they can actually frustrate him to a certain degree. There have been times when imaginary friends have interfered with his family’s work searching for cryptids--particularly in cases where their creation was inspired by cryptids--causing the Saturdays to run into dead ends throughout their careers. He also can’t easily accept imaginary energy (IE) as a blend of magic and science since “there’s always a rational explanation” to everything in his eyes.
While neither parent like the idea of child soldiers, between himself and Drew, Doc is more accepting of kids like those in the KND being involved in the war effort. This stems from his own mindset with Zak, where he would rather his son know how to defend himself when he needs to: The war with Planet Fusion covers every inch of Earth, so keeping kids 100% out of it is a near impossibility. One way or another, danger will come and it’s better that they’re ready for it.
As a result, whenever he has to work with kids, it’s not uncommon for him to participate in their training in some way--usually watching from the sidelines to see how they’re doing first and then stepping in with advice where he thinks they can improve. He’s developed a bit of a following as a role model thanks to that.
While Doc doesn’t make an appearance in the actual game outside of the Birthday Bash event, I feel like he’s working somewhere in the Wilds since the rest of his family is there--possibly in Devil’s Canyon to help figure out what happened to all of the villagers that disappeared. He stays in the field often, so he’s not at the base there much; however, when he is there, he often becomes the involuntary, de facto peacemaker between Hex and Hoss. Both of them are wild cards in his eyes: Hex is a criminal and sorcerer while Hoss is extremely impulsive and trigger-happy. He doesn’t like or fully trust either of them, but he feels it’s best to keep them in-line for the sake of everyone else. He has no trouble stepping up as a leader when needed, putting his foot down when either the magician or spectral exterminator could cause problems for the war effort.
Out of the Saturdays, Doc can work with fellow Secret Scientist, Dr. Arthur Beeman, the easiest. Both share similar values in their favor of deduction and logic, so they got along well in the past before anyone found out that Zak was Kur. The war has merely forced the Secret Scientists into a truce, so Zak doesn’t come up as a conversation between them often, being an extremely touchy subject. Doc will just occasionally help the Beeman with his research over long-distance.
Certain dog breeds seem to be associated with specific occupations/genders in Marleybone. I looked through many of the Dog NPCs in Marleybone (both W101 and P101) and Celestia, and I was definitely able to make some connections. Also, I had no idea that KI had models for twenty-four different breeds (at least). I would have guessed, like, five.
Borzoi
Associated with the Navy. Examples:
Lt. Springer (companion--P101)
Admiral Nelson (Barkeley Square--P101)
Beagle
Seem to range anywhere from wealthy businessmen to poor orphans.
Oliver Twist (Barkeley Square--P101)
Professor Challenger (Barkeley Square--P101)
Cratchit (Isle of Dogs--P101)
Gerry Ramsden (Isle of Dogs--P101)
Bulldog
Pretty variable, but many seem to be in the military.
Bulldog Sergeant Major (Barkingham Palace)
Watson (Scotland Yard Roof) [Of note is the fact that Watson from the original stories worked as a doctor for the British Army.]
Ms. Conrail (Hyde Park)
Reed Treever (Regent’s Square)
Sally Newflower (Royal Museum)
Deirdre Parker (Celestia Base Camp)
Admiral Doggett (Barkeley Square--P101)
Colonel Smeagle (Barkeley Square--P101)
Judge Burble (The Glass House--P101)
Bloodhound
We only have one example, but this breed could easily be associated with detective work.
Sherlock Bones (Digmoore Station)
Cocker Spaniel
Commoner women.
Tracy Castleton (Digmoore Station)
Amy Brooks (Knight’s Court)
Corgi
This breed seems to be associated with the royal family... and with poor maids in gross taverns?? Maybe members of the Marleybonean royal family--never mind.
Queen (Barkingham Palace)
Nancy (Isle of Dogs’ Sewers--P101)
Dobermann
This seems to be the breed of (generally) high-society men.
Arthur Wethersfield (Ravenwood)
The Maestro (Telegraph Box)
Mayor Pimsbury (Digmoore Station)
Mr. Rowley (Hyde Park)
Bill Tanner (Knight’s Court)
Mr. Brownlow (Barkeley Square--P101)
Corporal Iams (The Glass House--P101)
Redcoats (The Wreck of the Victory--P101)
Constable Talbot (Isle of Dogs--P101)
English Mastiff
Royal guards.
Captain Dartmouth (Barkingham Palace)
Henry Wellingbrook (Regent’s Square)
German Shepherd
High-society men.
William Pugsby (Chelsea Court)
Private Kinchley (Wolfminster Abbey)
Corbett (Isle of Dogs’ Sewers--P101)
Dr. Glendon (Isle of Dogs--P101)
Golden Retriever
He sure did retrieve that message from Azteca.
Edward Halley (Halle’s Observatory)
Irish Setter
Aristocratic/high-society men.
Lord Barker (Chelsea Court)
Clancy Pembroke (Royal Museum)
Mr. Smiley (Barkeley Square--P101)
Mycroft Bones (Barkeley Square--P101)
David Balfour (Isle of Dogs--P101)
Labrador
Commoners.
Ernest Haldings (Chelsea Court)
Emily Chesterfield (Hyde Park)
H. G. Waggs (Kensington Park)
David Beeman (Knight’s Court)
Abigail Doolittle (Regent’s Square)
Andrew Coleman (Regent’s Square)
Officer McRuff (Scotland Yard)--desk sergeant
And many, many more.
Papillon
Commoner women.
Ms. Marphely (Chelsea Court)
Felicia Worthington (Regent’s Square)
Rose Piper (Telegraph Box)
Poodle
Aristocratic/high-society women.
Lady Desane (Hyde Park)
Catherine Dalton (Knight’s Court)
Linda Milltop (Knight’s Court)
Sarah Tanner (Knight’s Court)
Pug
Commoner men.
Chief Whip (Barkingham Palace)
Terrence Heath (Chelsea Court)
Reed Treever (Regent’s Square)
Travis Pawman (Big Ben)
Schnauzer
Male scientists and engineers.
Dr. Schnippi (Isle of Dogs’ Sewers--P101)
Abner Wickersham (Isle of Dogs--P101)
Dr. Nation (Isle of Dogs--P101)
Ebeneezer Scrooge (Isle of Dogs--P101)
Scottish Terrier
Police/army.
Officer Darby (Hyde Park)
Officer Terry (Kensington Park)
Walter Chaplin (Royal Museum)--doesn’t fit trend (Spiral Geographic Society member)
I have no idea what I'm doing. How you guys doing I hope you guys are staying safe. I don't even think that some of you guys shiny hunt or ever heard of shiny Pokémon or even play the game. But one of my shiny Pokémon that I based off of a certain character. In the Secret Saturdays universe well it's Arthur. Dr. Arthur Beeman the reason why I based it off of him is that this was a shiny sobble. And will shiny sobble when they fully evolve into Inteleon it just looks like him if he was a Pokemon. So that's why I'm doing artwork of my sobble and his. Evolution line. So I just wanted to let you guys know that I'm going to post the artwork. let me know because he looks like him. So that's it I hope you guys are doing okay hope you be safe to see you guys when I finish up the artwork take care.
A Wilderness of Error Season 1 Opening at September 25, 2020 on FX and next day FX on Hulu
Documentary, Crime | TV Series (2020– )
When Army surgeon Jeffrey MacDonald is sent to prison for killing his family, a storm of swirling narratives challenges our very ability to find the truth all the while overshadowing a chilling possibility: MacDonald may be an innocent man.
Examines the evidence in the case against MacDonald, who was convicted in 1979 of murdering his pregnant wife and two daughters. A Green Beret physician, MacDonald claimed that the murders were committed by drug-crazed hippies.
Director: Marc Smerling
Writer: Errol Morris
Stars: Clay Boulware, John Morgan, Logan Stearns, Roger Hervas, Bryan King, Gina Mazzara, Audrey Nita Bennett
Considering their work as protectors of Earth, it was only natural that the Secret Scientists join the Fusion Fighters to ward off the invasion. Although scattered and few in number, they can face some of the most dangerous assignments in the war effort–particularly in the Darklands, such as Doctor JC’s studies in the Dark Glade and Peggy Danger’s foothold in the Fireswamps.
Despite most of the scientists sticking to their own work, Dr. Arthur Beeman has become the group’s unofficial representative/”leader” due to his large experience studying aliens. (However, this is mostly confined to these alien studies and regulating data to the group’s members, and most people still don’t like his attitude despite how effective he may be.)
As an organization, their work has always split off into several specialties between its various members. Entering the war has restricted some of this, but they still try to stay involved in what they’re good at, albeit altered slightly to fit the current crisis. For example, the Saturdays have extended their work tracking/protecting cryptids and other beasts to guard them from Fuse in particular, as Fuse could use them to create powerful Fusions or have Fusion Demongo absorb their souls to increase his power.
Even though they now work with the much larger force of the Fusion Fighters as a whole, the Secret Scientists still usually have a habit of working independently or in smaller teams.
Independent agents are pulled in most to help them with their work, the other three divisions that the Secret Scientists will sometimes work with being the Plumbers and Dexlabs/Mandark Industries Personnel. To no one’s shock, they also remain the most secretive about their work–at least as far as their own organization goes–out of all divisions, in part due to each scientist carrying their own set of information based on their skillset. In order to learn from them, you’d typically have to work with them yourself.
Field experience is a must. The Secret Scientists are less known for working at a base and more known for working anywhere the situation calls for. This often means setting camp in the middle of war zones, highly infected environments, and other dangerous areas. They tend to only return to the main force if they need to personally deliver something to a base, use tech that can’t be brought with them into the field, or for basic needs like restocking supplies or healing.
Secret Scientists will go under the radar for long periods of time, meaning they can go months without checking in with the main force.