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#Kasu.txt
kasunex · 3 months
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You know, I was going to say that I had "two nickels for everytime" NeroHaku and Aikoto reminded me of one another. But, the more I thought about it, the more I realized there actually are a good few parallels between the two. Which is interesting, since I had never really thought about them as being all that similar.
1) In CCC, Nero says that what she wants in a relationship is to remain by Hakuno's side and protect them.
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Meanwhile, Aigis repeatedly expresses a deeply held desire to remain by Makoto's side and protect him.
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“You are very special to me… I do not know why, but I always want to be by your side… I want to protect you..."
2) In Extella, Hakuno is left comatose in a bad end. Nero collapses over him, professing her affections and begging Hakuno to wake up.
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When Makoto dies, he does so in Aigis' lap as she tells him about how she wants to be by his side, always.
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Both of them have allusions to "sleeping" when they are truly dying, though Aigis tells Makoto it's ok to sleep - not knowing he is dying - while Nero is begging Hakuno to awaken, fully aware that Hakuno is not well.
3) Aigis carries Makoto bridal style in PQ if she is picked as his partner.
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Nero carries Hakuno bridal style in Last Encore, Extella, and Extra Record.
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Assuming male Hakuno, in both cases it's the girl holding the guy rather than the more common reverse.
4) The Persona Official Magazine refers to Aigis and Makoto's meeting as being "fated".
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Similarly, Hakuno is alluded to as Nero's "fated spouse" in Fate/Grand Order.
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In both cases, it's only in Japanese. The Persona Official Magazine wasn't translated into English, while the NA version of FGO doesn't have the "fated" part for whatever reason.
5) Both pairings have an alternative option who is hypothetically on even footing, up to player choice...but in practice relegated to a jealous third wheel. For Nero and Hakuno, it's Tamamo, for Aigis and Makoto it's Yukari.
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6) In terms of the characters themselves, both Aigis and Nero are socially eccentric, although in opposite ways. Aigis is more formal, if sometimes inept, Nero is aggressively outgoing. Both are also the more affectionate and more battle-prone of their pairings. Both are indifferent to their partner's gender, Nero's relationship being the same with male and female Hakuno while Aigis falls for FeMC all the same as Makoto. And both Aigis and Nero are criticized by fans for being given "favoritism" by the writers.
7) Hakuno and Makoto, aside from both being JRPG protagonists, don't have a ton in common...at least, unless we're counting Last Encore. The technically-not-Hakuno-but-still-Hakuno of that anime has the same broody introvert vibe going that Makoto does.
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8) Both pairings have a scene where the antagonist wipes one of their minds and tries to turn them against each other, only for the character to snap out of it through their love. In Persona 3, Aigis is brainwashed by Ikutsuki, but she snaps out of it when she looks into Makoto's eyes.
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In CCC, BB tries to delete Nero, and though that fails, Nero is stuck comatose. Hakuno dives into her subconscious to revive her, but is confronted with an inner version of Nero who doesn't remember them. Inner Nero is disinterested, even hostile towards Hakuno, but she falls for them again and defends them against BB despite that.
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9) One in both pairings is an AI. Aigis is a robot and Hakuno is…well, literally an AI.
10) Both have a scene where they hug after forgetting about one another.
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So if I had a nickel for everytime NeroHaku and Aikoto paralleled one another, I would have...50c. And that's not even two nickels at that point. That's two quarters.
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kasunex · 2 months
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I beat Persona 3: Reload. I'll give my thoughts here, relatively spoiler-free. Keep in mind I'm reviewing this as someone who has played through FES about seven times now, and to whom Persona 3 has been my favorite game for over a decade.
When I think of my ideal remake of Persona 3, this is pretty close to what I would have wanted. It's undeniably the best version of Persona 3 to date. Almost all of the new content is extremely well done, and the team's love for the characters does shine through.
However, while it is the best version of Persona 3 to date, it sadly falls short of being a definitive version. And I'm not talking about FeMC, either, I'm referring to just The Journey. There were cutscenes that, while undeniably higher budget, felt lacking compared to their FES counterparts because of a shift in direction. There were small touches here and there that were missing, a disproportionate amount of which were regarding the character models (ie, in FES a character model does something while in Reload they just stand there). And then there's a feeling of inconsistency to it all, with some scenes seeming or elements seeming rather unfinished while new content is added that feels rather superfluous. If I'm being sympathetic, the team was under tight deadlines, if I'm going to be doomerish about it, they were lazy. Either way, a lack of priorities is apparent.
Whatever the case, though, when you have a big-budget remake of a PlayStation 2 game from 2006, one has to expect that the remake is going to blow the original out of the water. In many ways, Reload does. But in many other ways it just doesn't, which leaves the experience feeling somewhat unsatisfying for someone like myself who has loved FES for over a decade and played it over half-a-dozen times.
Of course, for newcomers, casual fans, or people who don't like FES, most of my criticisms won't shift much. For them, I'd give it a hard recommendation. But for us older fans, it feels a bit unsatisfying. I'm torn between thinking it's the best version of Persona 3 yet, but also feeling somewhat unsympathetic that for all Reload's advantages, there are still areas where FES shines brighter.
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kasunex · 1 year
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I’m one who values loyalty, devotion, and connection, and so I believe a genuine bond is one of the most beautiful parts of being alive. Since it’s Valentine’s Day, I’ll post one of my favorite fanarts of my current top 5 ships (ordered for how long I’ve shipped them), and what I like about them.
1) Aikoto: Aigis x Makoto Yuki, Persona 3
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Source: https://danbooru.donmai.us/posts?tags=yuiha_%28ghost%29
I’ve loved these two since I first played Persona 3 back in late 2012/early 2013. A tragically wholesome pairing that tie in and intensify both their characters and the themes of the game.
2) AsuShin: Asuka x Shinji, Neon Genesis Evangelion
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Source: https://www.pixiv.net/en/users/60053874
These two are the poster children of the fascinatingly toxic relationship. Their failure to understand one another and loss of the potential they had otherwise - but the lasting hope they may learn and grow - serve as the core of the struggle of humanity as a whole.
3) HiroZero: Hiro x Zero Two, Darling in the FranXX
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Source: https://twitter.com/i/web/status/1126408270812311552
For all the problems with Darling in the FranXX, Hiro and Zero Two are what gives the show a special place for me. Their relationship starts off as a complex and toxic romance before developing into the epitome of wholesome. Both extremes and the transition between them are handled masterfully, with the reveal of their childhood encounter being beautiful beyond words.
4) NeroHaku: Nero x Haku, Fate/Extraverse
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Source: https://www.pixiv.net/en/artworks/59930857
I never liked Nero in Fate/GO, so I wasn’t expecting to when I picked up Fate/Extella. How wrong I was. Nero’s devotion to Hakuno was the heart of the story, and it gave her otherwise off-putting tendencies a new and intoxicating twist. This pair is the key example of how a solidly handled romance can flip a character’s perception.
5) ShinCelty: Shinra x Celty, Durarara
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Source: https://www.pixiv.net/en/artworks/13318963
These two walk the line between the wholesome and the toxic like it’s nothing, fitting the themes of Durarara. Shinra is obsessive and controlling, Celty is emotionally hot-cold, yet their relationship actually works in some odd way.
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kasunex · 2 years
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I came across this ask meme format and decided to do it for Durarara.
The character I first fell in love with: Celty, actually. I was interested in her as a dullahan, and I wanted her to get her head back - badly - when I saw how beautiful it was.
Ironic, considering all we got when she finally did get it back was angst, angst, angst. 
The character I never expected to love as much as I do now: Shinra. God, when he first showed up, I expected him to be some sort of cringe comic relief pervert. I started to warm to him as soon as it became clear that wasn’t the case. By the end of the show, he was pretty much my fav.
The character everyone else loves but I don't: Ruji and Kasane both have their fans, but I really disliked them. My opinion could easily change as I read the books, though.
The character I love that everyone else hates: Vorona. I think most of the hate for her is because she’s a potential hetero love interest for Shizuo, but still.
The character I used to love but don't any longer: I wouldn't say I loved her, but I was interested in Mika early on. That vanished once I found out what a yandere she is.
The character I would totally smooch: If Human!Celty counts, then her. If not, Vorona.
The character I'd want to be like: Before reading the books, I'd have probably said Shizuo. Now, I don't know. I feel like all the characters have some pretty noteworthy issues.
A pairing that I love: Gotta be honest, I really like... (drumroll)
ShinCelty
GASP, SHOCK AND AWE
The character I'd slap: I hate Nasujima with a passion. He’s a predator, though, so you’re kinda supposed to hate him.
A pairing that I despise: Shinra and Celty with anyone but each other is gonna be on shaky ground in my eyes, but Celty x Shizuo is definitely the one I find the least palatable.
Of course, there’s a ton of pairings in DRRR that are supposed to give you the creeps (Seiji x Anyone, Nasujima x Anyone, etc) so those are obviously worse.
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kasunex · 5 years
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Kasu’s Top 5 Non-Romantic Pairings
Tatsuya and Jun (Persona 2) 
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Joel and Ellie (The Last of Us)
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Ren and Morgana (Persona 5)
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Shirou and Illya (Fate/Stay Night)
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Okabe and Mayushi (Steins;Gate)
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kasunex · 5 years
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“I Choose this Fate of My Own Free Will” - What Persona 3 Means to Me
As a forward, I decided to write this post after finishing my fifth replay of Persona 3. I didn't want to go too in-depth, but rather to focus on what particularly stood out to me as the most important elements: gameplay, design, and story synchronization, and the characters of Makoto, Aigis, Junpei, Chidori, Takaya, and Shinjiro. With that out of the way, I hope you enjoy!!
Persona 3 is a game unlike any other that I have ever played. When I began it for the first time on December 25th, 2012, I was in a pit of confusion and fear, struggling with abuse, isolation, depression, and anxiety. By the time I finished the game, on January 2nd, 2013, I was overwhelmed with emotions that would bring about the biggest change in the way I see the world any work of fiction has ever led me to. Even six years later, when so much media is unable to elicit response from me, it’s Persona 3 that drives me to tears again and again.
At first glace, Persona 3 wouldn’t seem much more than an edgy escapist experience for nihilistic teenagers. The emo design of the protagonist, the often rude and even callous dialogue options, the coffins, and most notably, the mock suicide used by the characters to fight. Yet, this initial impression hides behind it a genuinely heartfelt and anti-nihilistic message, hinted at from the start. The first screen of the game gives us this cryptic statement. “Time never waits, it delivers all to the same end. You who wishes to safeguard the future, however limited it may be, you will be given one year. Go fourth and do not falter, with you heart as your guide.” This is presented without ever receiving much explanation, but it sets the tone for what is to come. All throughout Persona 3, the shadow of death is present. The obvious places to point are Pharos’ visits to remind the player the end of the world is near, or the evokers and their aforementioned suicidal imagery. But it also does so in more subtle ways as well.
The theme “Mystic” plays at the beginning, when the player agrees to Pharos that he will “take responsibility for his actions”, and is reminded that “nobody can escape time.” From then on, Mystic plays in the background of the Tartarus themes. The theme of the first block is subtle, mysterious, and eerie. As the player climbs, the omniscient atmosphere grows. By the time of the final block, the music has taken on an intensive and foreboding feel, the shift building towards a gradual climax. Pharos’ statement that one can’t “close their ears or cover their eyes” is one the player is reminded of time and time again, and it can be felt that things in Persona 3 are building towards Makoto’s doom from the very start. While I can understand the oft repeated criticism of Tartarus as grind-heavy and somewhat generic randomly generated dungeon, it being a tower is the perfect way to metaphor for this inescapable fate. Each step up the stairs of Tartarus bring the player one step closer to their ultimate fate, one that, fittingly, can only be death. After all, what else does life amount to but one step forwards to death with each moment we all live? The game over screen serves as yet another reminder of this: “Death is not a hunter unbeknownst to its prey. One is always aware that it lies in wait. Though life is merely a journey to the grave, it is not one to be undertaken without hope.” Tartarus is the ultimate symbolism of this concept, even more so with the appearance of the Reaper. If one stays on a floor of Tartarus too long, they are reminded to keep moving forward, lest death take them before they have accomplished their mission.
Makoto Yuki is a unique protagonist. A mix of Japanese and Western RPG tropes, he is both his own character, and yet also an extension of the player. In many ways, Makoto has an individual personality that is portrayed subtly throughout the game. This can be seen in his design, in his unchosen reactions, in the range of options provided to the player, his turbulent but close friendship with Junpei, and in his bond with Aigis. Yet, the game also goes out of its way to reinforce the player’s identification with Makoto. In another oft criticized choice, the player is unable to directly control any character but him, even in battle. This forces the player to identify themselves as Makoto in particular, rather than as the puppet-master of the entire party. As mentioned before, his dialogue and certain actions are often controlled by the player as well. In this space the player is given to input themselves on to Makoto, the game ensures that we remain in his shoes, while also ensuring that the narrative purposes ultimately override player choices. In this implementation, the game is given unique control over its audience for narrative purposes.
From the start, the player is encouraged to expressing an uncaring worldview onto Makoto. When Pharos first states that the end of the world will soon come, one of the options is “I don’t care”. Indeed, why would the player care? Regardless of their thoughts on such a thing happening in reality, there seems little reason to feel invested in the fate of a fictional one. What more is the player there but to fantasize about being a hero, right? It’s natural to look at SEES and romanticize their struggle. In some ways, Persona 3 would seem to encourage this viewpoint, but it also questions it. Much of the game is focused on the motivation of the characters, on their varying opinions on the Dark Hour and on their lives in general. The player is given many views at which to approach the situation and of course, many options to express their own stance. Yet, the player can’t deny that their role is in that sort of escapism. The most on-the-nose comment is given by Junpei, trying to understand why he is angry at the thought of the Dark Hour vanishing, despite it putting a decent amount of people in a coma. “I talk a big game about fighting, but hell...it’s all I’m good for. If it weren’t for that...I’d be worthless.” Junpei cuts through the audience’s defenses with this statement. Despite their proposed hatred of the Dark Hour, many of the characters do feel a sense of purpose in their powers that is missing from their daily life. But can the players say much else for themselves? Even if it’s just a simulation, a game, why would one play it if not to fulfill something missing in their real lives? Would we really react much differently in their shoes?
It’s not until October that the game truly begins to turn this sentiment on its head. After a boss fight, Shinjiro is shot and killed. Killing a party member so soon after their active addition is an uncommon choice, in part because it essentially leaves any effort that the player puts into leveling them null. The most notable example is certainly Aerith from Final Fantasy VII, one that has become infamous for the reaction it invokes in fans of the game. Killing off Shinjiro makes clear that the game is willing to kill off major characters, and it breaks through preconceptions about plot armor, all the more prevalent in games, to remind the player that there is true danger in this situation. Shinjiro’s death also highlights the disconnect between those who have lost loved ones and those to for whom death is just a statistic or a news story. The other students are apathetic at best and disrespectful at worst. They don’t act unrealistically, or even too unsympathetically, but they clearly don’t grasp that Shinjiro was more than a punk. He was someone with friends, dreams, and a future. And can any of us really say we would think any differently? When we hear that some number of people died on the news, do we really see these people as individuals? I can attest that I at least would reasonably see such things in a very abstract way. The other students are not vilified, their comments are nothing that seems unlike what we ourselves might say. The fear of their own mortality leads them to distance themselves emotionally from Shinjiro, writing him off as a delinquent so as to paint him as "the other". But we knew Shinjiro, and so we see their comments in a different light. Makoto is given the option to tell the students badmouthing Shinjiro to shut-up, with Junpei joining him. It’s here that Persona 3 demonstrates a remarkable ability to shift itself away from the nihilistic view of the world that it once seemed to foster, while still demonstrating a balanced understanding of that view. This is reinforced again later in the game, when Junpei, the person who clung to the Dark Hour for his sense of purpose, loses Chidori to its violence.
Then there is Takaya, the man directly responsible for Shinjiro’s, and later Chidori’s deaths. Takaya is someone who has fully embraced the Dark Hour as his purpose in life. He is unable to let it go, and he doesn’t care who has to die to protect it. Takaya’s views are extreme, but hardly unrealistic. Much like a drug addict unwilling to accept the damage of their addiction, Takaya downplays and even justifies the Dark Hour as being benign. To him, that feeling of abstraction towards the death of others has become prevalent enough that he only seeks to protect what he believes makes his own special. When he discovers the world is soon to end, he is enthused. This sentiment is echoed by Ikutsuki, many NPCs, and is implied to have been a driving force behind those that created the Dark Hour. Predicting and even anticipating the apocalypse has been in vogue for generations now, and even my own Father once spoke of this to me: “When I was a teenager, people talked about nuclear war between the US and the Soviet Union. There was a part of me that found the thought exciting. The world ends for someone every day, but what a way to die in the absolute end of humanity.” My memory of this statement has allowed me to understand Takaya’s sentiment. When someone becomes disconnected from the world around them, from the mortality of themselves and others, they don't care about the consequences of their actions. Suddenly, the end of the world seems exciting rather than horrifying. Just before the final boss, Takaya forces the party once again to face the reality that their views were originally not so different from his. There is truth in this, as even Aigis admits, yet, they have realized then that they took their lives for granted.
January 31st is the first time that the player is given a choice of their own. Ryoji reveals that the end will soon come with the return of Nyx, the result of so many wishing for an end to the pain of life. He gives Makoto the option to killy him, erase his friends’ memories, and let live them in ignorance of their coming deaths. To refuse this offer is to face Nyx without any hope of success. It’s clear through the party’s gradually unanimous support for fighting Nyx where the game’s writers sided. However, Ryoji once again shows their ability to portray the opposing view in a sympathetic light. Ryoji genuinely cares for his friends and wholeheartedly believes that erasing their memories will save them from unnecessary suffering. In any case, there are many ways to interpret this question. The first time I played the game, I saw it as similar to my own thoughts on whether or not to give up on life and commit suicide. Did I want to struggle against my social, mental, and familial problems that seemed insurmountable, or did I want to give up, and go for one last hurrah before the end of my life? Death awaited either way. The only change was the what my life would amount to. The choice was mine - just as the game had said at the beginning. Whichever outcome resulted in the game, as in real life, was my responsibility to make. At the start of the game, I picked "who cares" as my response to Pharos. Truthfully, at the time, I may well have said the same thing in real life. And, in a decision I would have considered unthinkable when I began the game, I decided to let Ryoji live.
The heavy atmosphere of the game’s final month serves as a constant reminder of the decision made. It is during this time that my favorite Social Link unlocks - Aigis. Her Link focuses on in-depth exploration of what her arc had touched on throughout the previous months. As she had found greater emotional fulfillment in her life in the ability to make choices for herself, she had awoken to the fear of death, and of loss. To find the meaning and purpose she longed for in life was to also be aware of her limitations. Aigis is tormented by her inability to protect her friends, and her feelings of inadequacy as a lover to Makoto. Aigis’ struggle shows that to live with purpose is to live with awareness of how fragile and fleeting life is. To enjoy life, to love, is to open oneself up to the fear and pain of loss. Yet, is to live without enjoyment and purpose any life at all? This dilemma was faced earlier by Chidori, who had lived with apathy and detachment similar to Aigis’ before meeting Junpei. And just as Chidori was forced to confront a fear of death in her newfound love for Junpei, so to is Aigis in her love for Makoto. Ultimately, Chidori pushes Junpei away in an attempt to protect herself from these fears, as Aigis is similarly indecisive for how to approach them. Yet, in Junpei’s near-death, Chidori decides to sacrifice herself to protect him, ultimately deciding to accept and face her pain in order to live.
When the party reaches the height of Tartarus, they face Nyx Avatar. Here, the dialogue explicitly targets the audience. Mitsuru calls Nyx “what awaits all living things from the minute they are born.” Indeed, Nyx Avatar proclaims in the final stage of the battle: “it matters not who you are. Death awaits you.” There is no escaping that this applies as much to the player as to anyone else. When the fight against Nyx Avatar concludes, Makoto ascends alone to fight the true Nyx. With a remix of Mystic playing, he rises through darkness towards a bright light. This scene is reminiscent of the concept of one’s soul rising to heaven, as well as the description that to die is to see “a light at the end of a long, dark tunnel.” Finally, Makoto is face to face with the true Nyx, a ball of glowing light with outreaching skeletal arms. The symbolism makes it clear: the protagonist is facing the very incarnation of death itself. This is what every step up Tartarus, every second of the story has been building up to. Makoto stands alone against his doom. And yet, his friends’ cries of support reach him and give him the power to resist. Eventually, the protagonist gives up his HP to seal away Nyx. The metaphor is heavy, and yet, it is effective.
The ending of the game is, fittingly, where the message is truly brought home. In many ways, it seems almost euphorically happy. The characters regain their lost memories, and Mitsuru jumps off stage in slow motion as upbeat and cheerful music plays. The foreshadowing is there, however. The music that begins when we cut to Makoto with his head in Aigis’ lap is somber, and sorrowful. This scene gives us Aigis’ final resolution. She accepts her fears of losing Makoto, and promises to protect him and stay by his side. Just as nearly losing Junpei had done for Chidori, nearly losing Makoto allowed Aigis to realize the depth of her feelings for him. Aigis has firmly embraced that life is precious and worth living, rejecting her earlier fears that it may have been better to live without emotion. Of course, unbeknownst to her, this realization has come to late. Makoto succumbs to his exhaustion and falls asleep in her lap, never to wake up again. The ending song, Memories of You, expresses Aigis’ resolve to remember and love Makoto for the rest of her life.
Killing a silent protagonist is a rare choice. I have only personally played three other games that do so, though I’ve heard that a small handful of others exist. The belief that the main character of a story should be all but unkillable is a popular idea even outside of gaming. But when the character is meant to have an element of player insert, to kill them off is normally seen as too intense, and too on-the-nose. In Persona 3′s case, it is exactly what is needed to drive home the point. Much like the main character of fiction, it is easy to feel that we have something special about us keeping us alive. Indeed, we are the main character of our own tale, and for as long as it lasts, so do we. But someday our luck will run out and our journey will end, just as Makoto’s did. Makoto’s death reminds the player that nobody is immune to death, and our time will come as well. Nonetheless, Makoto is enough of his own character that we are also able to see his death from a more traditional viewer’s perspective. And in that, the joy of the party, the seeming upbeat nature of the ending, and Aigis’ promise to protect and stay by Makoto makes the loss all the more effective. The ones we love could be gone at any moment, and making it come for the party when they seem so close to a almost cheesy happy ending reminds us of this somber fact.
As Aigis expresses, the ultimate message of Persona 3 is that one can’t find meaning in life as long as they live in denial of the mortality of themselves and their loved ones. Doing so puts people on a path to self-destructive behavior. It is only by accepting the inevitability of death that one can realize just how precious and meaningful life truly is, and only by this realization can that we find true happiness. We see this truth firsthand in our own simulated experience. This is what makes Persona 3 so brilliant - it brings the player into the story in such a way that only a video game can. Say what you will about books, movies, television: for all the advantages these mediums have over video games, only a video game can show a player a fate that is of their own choosing. Yet, no matter how much pain the ending may cause them, it remains undeniable that the player has, in a sense, contributed to the very sentiment it seeks to deconstruct. It’s what drew them to the game in the first place.
Persona 3 develops from a story that uses suicidal and edgy imagery for the adrenaline rush into one that heavily deconstructs and averts these very concepts. By doing so, it encourages the player to re-evaluate these ideas. At the very start, Mitsuru gives a speech telling the students of the schools to dig deeply and re-evaluate their convictions. During my first playthrough, I did just that. In the days, weeks, and months following, my suicidal thoughts dropped drastically and gradually trickled down to nothing. January 2nd now serves as a constant reminder of how I make the choice, of my own free will, to live. So many still see Persona 3 as a depressing and bitter story, like the emotionally disturbed younger brother to Persona 4′s unabashed positivism. It is anything but. Rather, Persona 3 is the most candidly and genuinely optimistic game I have ever played, and it is thanks to it that I was able to find the courage and the hope to move forward from the darkest time of my life.
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kasunex · 6 years
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Kasu’s Top 5 Pairings (Updated)
Makoto and Aigis (Aikoto, P3) 
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Shinji and Asuka (AsuShin, NGE) 
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Mustang and Hawkeye (Royai, FMA) 
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Shirou and Rin (ShiRin, F/SN) 
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Hiro and Zero Two (Hir02, DitF)
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kasunex · 6 years
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Aikoto Week Late Masterpost
So you’re probably thinking to yourself: “Kasu! Aikoto week was a year and a half ago! Why didn’t you do it then, why are you doing it now?” 
The answer to the first question is because the summer of 2016 was one of the most exhausting and grueling times of the past few years. I had a ton going on in a very short period, so this whole deal slipped my mind for a long while. As to why I’m doing it now, well…because I want to! And it’s 3/5, so the timing seemed right. 
1. Which is your favorite official Aikoto illustration?
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I know I’m cheating, but it’s probably one of these. There’s soooo many good ones, so it’s tough to pick. 
2. When did you start shipping Aikoto and why? What made you first love the pairing?
Well, when I played through Persona 3 for the first time (back in December of 2012) I was spoiled of a few plot details by my cousin. He told me the main character “died with a robot girl”, which I thought was odd, but interesting. 
Cut ahead and as much as I’m enjoying P3 come the Yakushima Trip (I’d been playing all but literally non-stop) I’m just not really interested in any of the potential love interests. They’re attractive, sure, but none of them really seem to have any sort of interesting relationship with Makoto. Yukari’s one-sided crush is the closest thing, and even there, her excuse for liking him felt forced. Then we get to Aigis, and her relationship with Makoto is exactly what I hoped for. It develops naturally, it’s based off a mutual need, it feels reciprocal. 
By the end of the game, I was shipping them, hard. I wanted to see them together and every scene between them had me on the edge of my seat. It really made me feel apprehensive towards how they’d handle Makoto’s death. 
3. What is your favorite aikoto moment? 
The lap pillow scene. 
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While the hug scene from the movies is my second choice, the lap pillow scene was a godsend. Not just because it gave us our most undeniable place to point when people question whether or not Makoto returns Aigis’ feelings, oh no. It killed off Makoto in perhaps the most heartfelt, bittersweet way possible. Hashino evidently based the scene off his own near-death experience with his wife and the genuine nature shows. Combined with Kimi no Kioku, it was the first and so far only video game ending to make me outright cry - and it has almost every time I’ve replayed it as well. It’s by far the best ending to any game I’ve ever played.  4. How do you feel about the different depictions of Aikoto throughout the games, movies, musicals, manga?
I haven’t seen the musicals nor have I read the manga, so I won’t comment on either of those. 
As for the games, both The Answer and Persona Q did expand just a bit on the dynamics established or hinted at in the original game, though I was disappointed by the former portraying Aigis as rather bland emotionally. In the movies, meanwhile, Aikoto was the strongest, when it was actually given focus. While that does show where some of my disappointments in the movies lay, they thankfully do expand much more upon Makoto’s side of the dynamic, which had to be kept more subtle in the games to fit the whole “silent protagonist bit”. It helps to fill in some of the gaps that the game left. 
I’m aware that some fans argue that each adaptation is separate, but I personally see the games and the movies as complimenting one another. 
5. Do you have any head canons about the couple that you’d like to share?
Headcanon is a bit of a tricky term here, but some of my favorite ideas about them are…
1) Aigis has no interest in romancing anyone else once Makoto passes. She stays true to his memory and tries to live her life to the fullest. 
2) Makoto goes with Mitsuru and Aigis to the summer festival and gives Aigis a Christmas present sometime after her return to the dorms. 
3) Although this one was shown in the movies a bit, I like to think of the two of them as devoted battle partners who go on “Tatarus Dates” where they kill shadows together. I’ve even done a few of them in my playthroughs! 
6. What kind of things would you expect from Aigis and Makoto had he lived? What do you think their future would’ve been like?
I think they would have stayed together and probably gradually become a more traditional couple as Aigis comes to further accept herself. Maybe the two would have worked and attended college together. It’s tough to say what sort of path Makoto would have gone down, but I’m sure Aigis would have been right there with him. I’d imagine sex would be somewhat of a challenge for them, but that’s what fleshlights are for, have Mitsuru install one in her and bamn good to go I’m sure they’d be able to manage. They could probably adopt a kid if they ever wanted one. 
7. What is your favorite thing about the pairing?
My favorite thing about Aikoto is, and has always been, the emotional layer it adds to the story. This is a great way to have your character’s death meaningful - give it a natural romance, full of potential, cut short by tragedy. Persona 3 is a story about coming to terms with death, and if Aikoto wasn’t a part of it, the impact wouldn’t have been quite as strong. 
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kasunex · 6 years
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I’ve never done a song analysis before, but I think this one is worth posting. “If You Tolerate This”, by Maniac Street Preachers, focuses on the experience of volunteers for the leftist Republic during the Spanish Civil War. It’s one of my favorites and one of the best pacifist songs ever written. Here’s why I think so.
The future teaches you to be alone,
The present; to be afraid and cold.
So, if I can shoot rabbits,
Then, I can shoot fascists.
This first verse focuses on the main character’s motivations for fighting. His fear of a future alone has caused him to become distant. Is he afraid of being forgotten? In any case, his fears drive him to hate fascism. He believes, in a darkly simplistic analogy, that killing fascists will be no different than hunting rabbits.
Bullets for your brain today,
But we’ll forget it all again!
Monuments put from pen to paper,
Turn me into a gutless wonder.
The protagonist is aware that war is brutal, but he believes he will be remembered as a hero. He’s heard lionized tales of past conflicts which have inspired him to try to take his own place among them.
The gravity keeps my head down,
Or, is it maybe shame?
At being so young,
And, being so vain?
This second verse reflect the experiences of the war itself. Despite his expectations, the protagonist does not feel like a hero. Instead, he is humble. The “gravity” refers to the horrors of war, but the protagonist is now ashamed of his earlier beliefs. His analogy was proven incorrect. He is left ashamed in his hopes that killing human beings, fascists or not, would be just like hunting animals. He has realized how terrible war truly is. 
Holes in your head today,
But I’m a pacifist!
I’ve walked La Rambla,
But, not with real intent.
These lines suggest that the violence of the war has shocked the protagonist into trying to distance himself from his support of the Republican forces. The assertion of the protagonist’s pacifism is a change of tune from his earlier convictions. Meanwhile, La Rambla is a street in Barcelona that was taken over by anarchists during the war. The anarchists butchered the clergy, and the protagonist seems to be trying to assert he wasn’t “really” for the killing of civilians, whether he took part or not. This verse is a exploration of the protagonists’ shame at the stark contrast between his idealistic expectations and the bitter, brutal reality of the war.
And on the street tonight,
An old man plays...
With newspaper cuttings of his glory days.
The old man is the protagonist, years after the war. The imagery of an old man on the streets at night, playing with newspapers, invokes imagery of PTSD driven homelessness. He has been mentally destroyed and is unable to move past his experiences. Despite this, he has nonetheless come to glorify his memories of war.
And, if you tolerate this...
Then your children will be next!
Will be next! Will be next!
It is only after the last verse that the meaning of the chorus becomes apparent. The line itself is taken from a propaganda poster, which asserted that the fascist violence would spread worldwide if the international community did not support the Spanish Republic. In context, however, the chorus asserts that the cycle of war is everlasting. Much as the protagonist came to believe that the war which ultimately destroyed his life would make him a hero; so to could anyone fall into the same trap.
Even your own children can, and will, make the same mistakes. If you tolerate this.
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kasunex · 4 years
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MBTI Tag Meme Revisted
Alright so a long time ago I was tagged in this MBTI post that had people post characters of their type. At the time, I believed I was either an ISTJ or INTJ and responded accordingly. Since then, I’ve researched quite a bit more about Myers-Briggs and even taken the cognitive function test (introverted intuition dominant, extroverted feeling secondary), and can be relatively certain that I am actually an INFJ.
So, with that said, I thought it would be interesting to redo this post and see what characters I jive with. I’ll be using Personality Database for this, as it’s based upon debate and voting as opposed to just someone typing characters randomly.
Elsa (Frozen)
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Ironically a character that I initially saw typed as an ISTJ. I’m a guy so naturally I’ve never been much into Disney Princesses, but Elsa is one of my favorite Disney characters. I can relate to her struggle to hide her true feelings and identity from others, and her relief when her carefully constructed persona falls apart. There was a time I went through a similar experience myself.
Remus Lupin (Harry Potter)
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He’s always been my favorite character in that series, though it’s been a while since I last read the books or watched any of the movies. Admittedly though, a big part of why I liked him was less his character per se and more his lycanthropy and the way this was handled from a world building perspective. Obi-Wan Kenobi (Star Wars)
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I can definitely relate to his blind faith leading to a complete inability to see what a prick Anakin is becoming in Revenge of the Sith, as well as his infamous “So what I told you was true... from a certain point of view” line. There have been quite a few moments that I’ve found myself repeating that quote in my mind. He was also my favorite character in the novelization.
Qui-Gon Jinn (Star Wars)
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My top highlight of the Phantom Menace, though I do have a bias towards Liam Neeson (who is also typed, on this site at least, as INFJ). It’s been a while since I’ve seen the movie, so I can’t say whether or not I agree with the typing.
Kaworu Nagisa (Neon Genesis Evangelion)
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Yeah, I can definitely see this one. He’s rather absorbed in his own thoughts, but very gentle and accepting towards Shinji, ultimately sacrificing himself for mankind’s future. He gave me massive creeps the first time I watched NGE (probably because he seemed too pure for such a fucked up cast) but I’ve grown to like him a bit more over time.
Kiritsugu Emiya (Fate/Zero)
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My favorite Fate character and one of my all-time favorite fictional characters. He’s such a cynical and tragic figure, but at the same time, he feels very complex and sympathetic. I can see a darker side of myself in him, where I might have ended up had I been more traumatized, or succeeded in my once goal to emotionally detach myself and become the persona I wanted to. He’d kill his own wife and daughter for the sake of saving humanity, to say nothing of what he’d do to bystanders. It’s remarkable how I can find myself so horrified by his actions yet in such admiration of his determination and goals nonetheless.
Makoto Yuki (Persona 3)
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What’s weird about this one is that I can see why people would type him this way despite his character being vague and interpretive. He’s quiet and somewhat aloof, but knows how to mirror others, does what he can to help them, and his sacrifice against Nyx suggests a belief in the greater good. Even his asshole dialogue is very stereotypical of INFJs when they’re in an edgy sort of place, as I was when I first played the game. Some have interpreted his arc as being about an INFJ in an Ni-Ti loop learning to reconnect with their lost Fe, which is exactly what playing Persona 3 helped me to do.
Hiro (Darling in the Franxx)
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Ah yes, my boy. The fictional character I relate to most strongly. It was actually seeing him typed as an INFJ that got me thinking about Myers-Briggs and looking into it more seriously. His total absorption in his goals, his rose-tinted view of others, and his reluctance to seek outside help even when he clearly needs it, that’s all just like me. It was so beautiful to watch his faith in Zero Two come to fruition.
My being the history nerd that I am, let’s also see if there are any historical figures typed as INFJ that I’ve got some thoughts on.
Jesus of Nazareth
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Well, definitely starting off high here aren’t we? With quite a few INFJs being martyr/messianic archetypes, it makes sense that list would include the original.
Adolf Hitler
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Aaaand, we’re falling to the opposite extreme with this one. Truly ironic that the people viewed as the archetype of good and evil in Western culture are both typed as INFJ. But indeed, Hitler is the epitome of the dark side of INFJs; their ability to motivate others to commit absolute atrocities in the name of a callously twisted vision for society.
Chiang Kai-Shek
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Well, if he is an INFJ, it would explain why I’ve got a bit of a soft spot for him. He was a brutal dictator in many ways, but he always justified his actions as being in pursuit of a stable, unified, democratic China. Much like with Kiritsugu, while I can’t approve of his methods, I can very much support and admire his goals, and I do believe that both China and the world would be better off had he succeeded.
Thomas Jefferson
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The closest person to being my namesake. He’s gotten a notable decline in popularity in recent decades because of his hypocrisy in his values, preaching equality of men while owning slaves and treating them rather barbarically. But that said, I’d consider him to be a “do as I say, not as I do” type. For as flawed as he was as a person, he was the one to found the American ideals of Life, Liberty, and the Pursuit of Happiness, ideals that I certainly hold dear, and ideals with value far beyond his flawed implementation.
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kasunex · 7 years
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Yesterday me and @heiligelanze were bored so I made this trash complaining about P4. Don’t read if you like P4. Unless you are very chill about people hating on it. 
we talk about why p4 is not good. 
#1 - Boring characters
Yosuke: Wah wah small town is borin (why doesn't he just plan to move when he's older), also homophobic in way that suggests writers thought we were too. neck is too long. Also not closeted >:/
Yu Narukami: Stupid name, stupid design, stupid fuckin face, I hate him, no character arc or character at all, Gary Stu. Boring peice of shit. Also. Not GAY Enough >:/
Yukiko: Boring. Thinks she's trapped into being innkeeper when not at all. Never tells parents she doesn't want to or makes any attempt to change anything. Only other character trait is laughs (annoying)
Chie: Guyz I like kung fu n meat isnt that quirky, (bc apparently women don't like meat?????) also not gay or trans >:/
Kanji: Almost good. But misleads to think he is good representative media pushing artistic gay man strugling against stereotypes that gays rnt tough. Actually about gender roles but not well explored. Hinted to be bi at best. Atlus u fuckin cowards let me be gay for once >>>>>>>>>://////////////////
Rise: 2 kawaii. Gets annoying. Unwarranted, undeserved crush on main character you cant say no to. (But unlike p3 game doesn't make u with her but we will get to THAT LATER FUCKING P4G)
Naoto: Too good for game. Shoulda been trans tho. 
Teddie: Remove or kill. Annoying af. Tries to steal ur girl. Major mysognist (game is like lol) 
Mitsuo: Insulting to ugly people and to gamer fanbase
Moorako: Insulting to ugly people. Hahah who cares hes dead he was uggo lol
Hanako: Fat ppl r gross rite guys lollolollolllollolololollollololl haha she thinks she's atrratcievew lolololo fat pppl thinkin their hot lololololololo
Kashiwagi: She's old but busted except she looks 30 and treated as gross icky old woman when real teens would be like "I wanna bang dat shit on de desk"
Dojima: Ok I guess
Nanako: Emotional manipulation. doesn't die. unrealistically precious and mature. 
Adachi: Presents as awkward relatable BUT NO ACTUALLY EVIL OVER THE TOP EVIL MUHAHAHA because he couldn't just be a cool guy with a darker side, had to be ANIME CRAZY EVIL DID IT FOR THE LULZ
Namatame: Not built up enough, comes fuckiin out of nowhere
Izanami: Comes even more da faq outta nowhere (GUYS THAT GAS STATION ATTENDENT SHAKING YOUR HAND OBVS EQUALS EVIL OR PLOT SIGNIFICANT LOL) also rips off Nyx and does it shitty
Ameno-Sagiri: Comes even MORE da faq outtta nowhere and vanishes da faq outta nowhere, also irrelevant to plot and meaningless distraction
Margret: Boring af, no personality at all, Elizabeth was more fun 
Saki: Underdeveloped bitch, supposed to be so sad when dies despite not being shown for anythin but bitch also supposed to feel bad for yosuke when she dies even tho she hated him and he would have been rejected anyway seriously wtf
Marie: COMPLETELY IRREDEMABLE GARBAGE FIRE OF PANDERING TRASH. SHOEHORNED INTO PLOT WHEN COMPLETELY MEANINGLESS AND IRRELEVANT. GAME FORCES HER AS LOVE INTEREST WHEN SHE SOMEHOW MANAGES TO STEAL WORST GIRL FROM YUKIKO. ANNOYING TSUNDERE STEREOTYPE. MAKES ME WANT TO KILL SELF.
#2 - Shit plot
Boring af. Crappy tonal issues all the way thru. WAY TO SLICE OF LIFE WHO FUCKIN CARES. 
HEY IM A TRANSFER STUDENT JUST LIKE LAST GAME LOL. Everyone loves me immediately even tho im a lil bitch. 
Oh noes murder of some random chick we never met so sad ;~;
Meet Chie n Yukiko both boring af, immediately like me 
Yosuke is trash can, Mitsuo is creppy and wierd b/c gamers r uggo and uggo ppl are socially inept and suck
Bitchy girl shows up and then dies
Yosuke does1n't get dick wet (he wouldn't anyways but still) so sad 
See TV world, meet worst character in ORGINAL game (assult of bear puns)
fight dumb fuckin demon frog bc yosuke is bored (wtf is dis shit)
Chie is gay bUT NOT REALLY  
Boss of dungeon is too hard, someone went missing or something idk who cares
Meet gay but nOT REALLY
Chases u bc u judge him but NOT REALLY
Gets kidnapped, gay dungeon bUT NOT REALLY actually about gender and cuz he likes cute stuff means he's gay STUPID but actually he's not because gays r icky lol 
Campin time yaya the girls can't cook pffffft a WOMAN CANT COOK TF WOW WOW SO FUNNY A WOMAN CANT COOK WTF WHAT TEH FUCK and also HANAKO IS FAT AND That's' bad
HOMOPHOBIA TIME LOL KANJI IS GAY ARE YOSUKE AND YU SAFE IN A TENT WITH HIM? FIND OUT AT 11
Sexism next day when Yosuke is like I bought u girls sexy swimsuits and will now shame you to wear them ARENT I AN ENDEARING CHARACTER but no dicks are wet except with water (also vomit) including kanji lol abuse (also that could have seriously injured but never brought up BECAUSE ABUSE IS LOLOLOLOOLLOLLLOLLLLOLLLOLLLLLLLLOLLLL) Also game forced u/Yu to be sexist too fuck off game
Nanako is sad whatever who cares
Yosuke wants idol puss so yay idol but shes sad so we stalk guilible peepin tom who is the killer but NOT REALLY while adachi is quirky
Rise is sad that she doesnt know who she is or something fuckin idk STRIPPING TIME BOWCHICAWOWOW also teddie feels useless so everyone dies or smth
Teddie comes out of TV and is now human and annoying mother fucker, Rise is now not sad but KAWAII and Yosuke no longer wants idol puss idk but but IDOL PUSS WANTS BORING FUCKBOY YU DICK (not pandery at all, just your average sexy teen idol wants boring fuckboy)
Teacher is dead he was dick and uggo so who cares lol
Chase after uggo game lover nerd haha dungeon is nerdy game shit lol video games cause violence right guys? Didnt u know that video gamers are all ugly socially inept muderous pathetic freaks????? THATS U BTW UR UGGO INEPT MUDEROUS CREEPY LOSER FREAK LOL 
Also rise cums when you kill enemies 
Now murders are solved rite so lets have celebration!!!! Girls make omlettes but they CANT COOK LOL wasnt that so funny last time joke so nice they made it twice
Summer festival time Rise wants yu dick and Yosuke wants wet dick but teddie claims all three girls for himself and they go without protest despite not wanting to because they are STRONG FEMALE CHARACTERS WHO KNOW THEIR PLACE AND KNOW NOT TO BACKTALK THEIR MAN (isnt this game so progressive) 
PERSONA 3 REFERENCES also underage drinking bUT NOT REALLY JUST SEXUAL HARASSMENT BECAUSE LOL also teddie stalks them lol also teacher books SEX HOTEL???? How wacky
You kno how muder was solved WELL NOT REALLY WHAT A SHOCK THE GAME HAD NO PLOT FOR LIKE TWO MONTHS anyways
Naoto is strong masculine manly mc man detective but gets kidnapped and is actuallY TRANS BUT NOT REALLY IS ACTUALLY JUST GIRL AND THINKS SHES CHILDISH OR SOMETHING but NOT REALLY ACTUALLY SHE’s JUST LONELY but not really idefk. Remember kiddies being different is okay!!! uwu (so long as you ARENT ACTUALLY DIFFERENT U FREAKOZOID kill urself)
Cultrue festival Rise wants u 2 do her in school halls balls deep but game doesn't let you????? lame 0/10 
But then YOSUKE FORCES GIRLS INTO UNCOMFORTABLE beauty pagent that they cant back out of even if someone else signed them up under penalty of DEATH AND RAPE (I presume) because yosuke remains such an endearing character BUT THEN girls get revenge by forcing him into drag contest and u and kanji too even tho it was only yosuke because the GIRLS ARE SUCH AMAZING FRIENDS lol girls are objectified lol fatty thinks shes hot lolllollollooololooloololoollolololooll0lkooolloollololoololol (game designers had to stop in order to finish laughing at own jokes)
then drag contest ewwwwwwwwwwwwwwwwww grosssssssssssssss icky teddie wins because................a dude? PASSING AS A WOMAN??????? Totes not transphobic vibes none at ALL
then HOT SPRINGS SLEEPOVER at inn because there is just SO MUCH MORE FUNNY TO BE HAD (isnt this all so relevant to plot and character??? rich narrative very necessary part of story, game would be UNSALVAGABLE without it) 
Girls are bitches and think that guys are perving because hot springs doesn't tell them when it's time for girls to go? ?????? Great fuckin service amagi inn also why would the guys perv by just casually walking in??? Why why why why why qwhyw why why anyways they throw buckets at the guys and it's HILARIOUS and not at all uncomfortable, guys run away in terror and the girls are like YEAH GIRL POWER!!! Then they find out about mistake and apologize like good friends, people and normal humans would b/c even for pervin that was extra  no just kidding LOL They actually keep it a secret becausE LOL GIRL POWER STRONG RELATABLE FEMALE CHARACTERS AMIRITE WHO HASNT ABUSED THEIR FRIENDS WITHOUT ANY FEELINGS OF REMORSE OR GUILT LOL (also nanako saw that all bad influence on child)
since the friendships are all so wholesome and not at all toxic or unhealthy the guys totally write this off and try to explain themselves to the girls. NO, actualyl, since Tedide and Yosuke are still such ENDEARING characters they instead decide to molest girls in sleep RELATABLE but uh oh they accidentally molest fatty and uggo old teacher who looks 30 and then fatty and teach are like cool let's fuck and like REAL TEENS they are grossed out at being offered sex because yuck women over 20 and fatty also why are fatty and "old" lady hangin out anyway?? Apparently if ur gross u hang out together, b/c that's how it works rite. such grea t non contrivences
Nanako is dying whatever who cares 
Namatame then kidnapps nanako or somth who cares dojima dies but NOT REALLY
then they go to heaven because nanako is sad but nobody gave a shit narukami never cared to ask or try to keep her company isn't he just so GREAT and considerate to the girl being boderline abused and neglected in his own fuckin house no who cares BUT NOW WE CARE RIGHT GUYS
Namatame is cray cray and his boss design is uggo and bullshit
Nanako dies, Yosuke advocates MURDER because he is still SO ENDEARING and player has to chose EXACT FUCKIN DIOLOGUE WITH NOT ONE MISTAKE OR EVERYTHIGN SUCKS AND ITS ALL UR FAULT also in some endings you murder because fuck you 
but then if u dont murder NANAKO WAS DEAD BUT NOT REALLY but only if u dont murder so congrats u were emotionally manipulated into killing the mentally ill b/c ur so great good job
then it turns out Namatame you know how he was cray cray well turns out he wANST REALLY CRAY he just had plot-convient-tempo-insanity-itius as the doctors call it then u talk to him and u know how he was the killer? Welll...NOT REALLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY he was actually good guy u almost killed innocent man fck u then u have three chances to guess killer and only u can and if you dont get it in three guesses you get, as the doctors call it, plot-convient-stupid-cant-think-anymore-itius and thus you run out of time and nobody in the world can guess except you and even over the next three months nobody can guess because who cares I guess lol 2 ppl r dead it turns out you know quirky relatable cop man well NOT FUCKIN REALLY he is actually crazy because he's bored and as everyone knows when youre bored you kill also he's sad that he doesn't have talent even tho he is sucessful detective???????????????????????????????????????????????????????????? then god bullshit end of world or smth who cares
then everything is over also i forgot teddie disappears so sad but NOT REALLY
Christmas eve sex ( i banged rise on top of christmas cake) 
Girls can now cook character development girls learned how to cook 10/10 v progressive 
Then flash forward to three months later because fuck you and Yu is leavin because idk and the game ends BUT NOT REALLY ashkually you can get TRUE SUPER AWESOME ending if you are able to figure out that you have to go to junes for no reason except fuck you 
turns out the gas station attendent u know him? well he was super bored and he's actually a GOD WOWZERS so amazing did you know jesus was a part timer at a gas station????? NO??? That's why youre playing this sack of shit anyway humanity wants ignorance or so god says (sound familiar, Nyx??) and she almost wins BUT NOT REALLY Because yu has the power of frienship and you know that awesome scene of makoto fighting nyx? Well imagine thaT BUT SHIT b/c no buildup
for all ur xtra efforts u get teddie saying hearts are connected anime KH cliche (wasnt that so worth the extra bullshit dungeon) 
Yu is leaving SO SAD WHAT ARE YOU CRYING ABOUT P3 WUSS CAST? Your friend is dead? GTFO with those 1st world problems NARUKAMI HAS TO TAKE THE TRAIN TO SEE HIS FRIENDS THIS IS THE TRUE TRAGIC DRAMA WHAT COULD BE WORSE
THE END 0/10000000000000000000000000000000000000000000000000000
#3 - ASSULT OF THE CASH COWS
so p4 is gr8 rite m8? well no but apparentlly dumb 14yr old boys were like "omg this game half akcnowleges gays exsist so PROGRESSIVE also i can fuck mai waifu n have friends" and so p4 made a shit ton of money atlus saw dis money printin out and were like $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$!!!!!!!!!!!!!!!!!!!!!!!!!!!! so dey were lyke "lets release a buncha shit”
Persona 4 The Animation: Imagine the same shitty p4 plot but with EVEN MORE HOMOPHOBIA!!!!! also racism!!!! plus MORE FAT JOKES!!!!!!!!!!! Hahahaahahahahah also the animation is piss poor shit!!! Doesn't this sound wonderful????? 
Persona 4 Arena: So Atlus was lyke yannao wat totes goes with our super serious and super "mature" jrpg seriess? Do u kno? BLAZBLUE!!!!! The over the top weeb fighting game!!! YEah son!!!!! So anyways a fighting game comes out with barely any playable characters??????? Great. Fantastic not the least bit fanficy character writing. Also, there is a plot b/c dis shit be canon. Dats right!!! Now you may be thinking "mmmm how does that work????" well the geneiuses at atlus say "B/C SHITTY P3 RETCON CHARACTER IS SAD ABOUT DESTROYING FRINEDS WHOLE TV WORLD BECOMES ARENA WERE PEOPLE HAVE TO FIGHT FRIENDS" and u may hear that and wonder?? "what deh fuck, wasn't tv world gone also when did this ever happen in p4????" to which fanboys proply accuse u of hating fighting games and behead u. 
So at this point in time, P4 is offically dead. It is dead as doornails. but atlus is lyke "Hey let's rape the corpse" and they release shitty remake on overpriced shit system nobody bought. You may be wondering "2012 didn't p4 only come out less than five years ago????" to which atlus says "shut the fuck up and give us money" hence P4 Golden
Persona 4 Golden: Added marie, inistant failure trashfire BUT WAIT!!!! THERE IS SO MUCH MORE!!!! Added events!!! 
a) Yosuke wants dick wet and will cum if he feels boobs on his back!! So Yu and Yosuke team up to get shitty dumb ugly bikes b/c they're sooooo cooool rite mitsuru? You and ur dumb motorbike p4 is the real mature game. Anyway. Then they go hit on girls and yosuke gets one!!! YAY!! BUT OH NO!!! IT'S ACTUALLY STUPID FATSO STILL THINKIN SHE'S HOT WHEN SHE'S ACTUALLY STUPID BC SHE'S FAT!!! She then sits on yosuke's bike and it breaks because lol shes fat get it get it get it get it????? Doesn't this add so much to the story??? RICH NARATIVE RIGHT GUYS?!
b) BEACH TIME!!! Because that's where the real compelling drama is!!! Anyway they go to the beach and yuckerbears kanji is in a speedo!!! Gross!! I hope yosuke doesn't catch the gay!!! Then teddie tries to molest the girls bc he's such an endearing character lol then kanji's bathing suit falls off!!!! How did this happen u may ask?? ANIME MAGIC!! So then they dress kanji in seaweed like birth of venus and girls scream and run. the end. 
c) Fireworks festival yay time ted-fiya so memorable. Yosuke wants to murder Teddie bc PORN so funny haha more fat jokes also teddie wants 2 bang nanako
d) Nanako is sad again whatever who cares
e) Halloween party!!! BUT NOT REALLY!!
f) SKIING TRIP!!!! YAY!!! P3 REFERENCES!!! YAY!!! Shiptease!!! Yay!!! Teddie steals food so Naoto advocates for his MURDER!!! YAY!! IF YOU DID MARIES SLINK YOU GET XTRA AWESOME DUNGEON!! ALSO IMPLIED RAPEY SEX IN THE SNOW BUT NOT REALLY!!! ANYWAY turns out that marie sucked up the ameno sagiri fog! What u thought it just went away on its own?? BULLSHIT!!!! Next you'll be questioning the ever so important role of NPC John Smith in creating Izanami's gas attendent disguise. Or NPC Billy Bob in giving Ameno Saigiri directions to the boss fight. RIVETING DIOLAUGE LIKE "is this like the part in movies where the bad guys lair collapses??????" WORST GIRL IS DEAD BE SAD EVERYONE ELSE IS U MONSTER!!! BUT NOT REALLY!!! INSTEAD SHIP FUEL!!!! Also marie is polite for half second, AMAZES ENTIRE CAST GREAT WRITING!!!!!!!!! dont u love it when ur friends treat u like shit? then there’s a lovely scene where the dudes perv on the girls who are sexaulized and marie attacks them. Riveting. Then they all died and we were all happy. 
g) New years eve. That is all. also new stupid persona evolutions that look stupid. 
h) Valentine's DAY!!! I bang Rise on the da beach!!! Also if u slink with marie at all she forces you to cheat!!!! YAY!!!!!!!!
i) OH, NO! Yosuke is going to have to move maybe idk wasnt he supposed to want to move??? idk shut up. anyways. to keep yosuke miserable his friends have to become a band in TWO DAYS!!!! How will they ever do that??? well guess what with zero experience the entire group becomes master musicians in TWO DAYS!!!!!!! That's right, it's that easy!!!! U 2 can become as good as Green Day in two Days!!!! not that they ever play again lol or ever bring this up again lol. Then the dudes jump into the crowd and lol the crowd dodges thme aand nothing is accomplished. 
j) New super awesome epilogue you only get if you slink marie even tho she isn’t there for 90% of it whatever the new designs suck
Anyway since the game isn't slice of life enough you can now bang rise in the movies and the hot springs also you can go out at night so exciting.
You can now force Naoto into sexy outfits against her will because isn’t it so cute when girls don’t like being objectified??? Also they molest her at the hot springs??? Also 
So yeah P4G sucks ass. But ATLUS didn't stop there!!!! OH no! Atlus then went on to make Persone Q!!! They decided this time to drag innocent bystander P3 as well!!
Persona Q: some bullshit about a dying girl causes the P3 and P4 cast to meet in a wonderful culture festival crossover!! With lovely gameplay and no regression in character!! Chie always had nothing to her past loving meat right????? Also yu can fuck the dog from p3!! isnt this so believable and not the least bit stupid or contrived? isn't it?? Isn't it???????? Not much to say its just dumb surely Atlus must be done now right?? RIGHT?? WRONG!!!!!!
 Now you see since P4G came out, OBVIOUSLY the anime needs to be partially remade! You may be asking, isn't the anime less than TWO YEARS old at this point? Why remake it? Did golden really have such a different story? No. 
P4 Golden Animation: Marie, marie, marie, marie, ten episodes of marie, never goes anywhere, confusing and boring af but look 16 yr olds in bikinis and nude and not totally shit animation so it's ok right? RIGHT? RIGHT!!!!!!!!!!!!!!!!!!! P4 at this point has been raped to death all over again and the corpse is still being fucked and they won't just let it die. BUT NO!!!! Enter p4 arena ultimax!!
P4 Arena Ultimax: B/c the first was so great, they made another!! Game so nice they made it twice!! but now the dark hour from p3 is back because idk we ran out of ideas. Also junpei and koromaru and adachi great. But guess what!!!!!! AWESOME NEW CHARACTER!! His name is sho!! He is the secret son of dude from P3, how is this possible? fuck you. Anyway he is so tragic and sad he hates friendship!! awwwwwwwwwwwwwwwwww!!! :((((( But never fear!!! The p4 team will show sho the glory of frienship isnt this so interesting and original and great????
p4's violated, torn up corspe now has zero dignity left so atlus decided to reanimate the corpse with dead horse dildos and force it to dance 
P4 DAN: Dancing. Shit dancing. Nobody knows how to dance. Remember how P4 used to be about murder and accepting uncomfortable truths???? Well now its about shittily animated dances. Isn't this so great? Guess what we lean about the characters? We learn that they can't fuckin dance and watching them is cringy af. Also now the tv world is a dance stage because the tv world just does whatever the fuck we want it to. what if a characters shadow is a rapist, would they be forced to rape?? is that how atlus would make a porn game?? if we wanted to make a chess game a famous chess player who feels forced to play chess will then make u forced to play chess. .... so obivously, the P4 fandom realized that Atlus was raping their game and refused to buy it right?? RIGHT??? WRONG. They actually will castrate you with a rusty carving knife if you ever so much as imply P4 is a cash cow.
It totally is tho
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kasunex · 6 years
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Top 5 Fate Waifus
Ok guys, you’ve heard all of my trash Fate opinions. But I know what you really want to see: my Fate TRASH opinions. That’s right, boys and girls, here are my top picks for best Fate waifus!!!!
Number 5) Astolfo
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To quote the great anime YouTubing philosopher Gigguk: “The most powerful waifu advantage of all: a penis.”
Nothing is more appealing to a straight man like myself than a woman with a flat chest and a massive wang. 
Number 4) Artoria
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That’s right Saber fans!!! #4!!!
Artoria is a good waifu pick on her own. She’s capable, she’s dedicated, she’s honor-bound. But...I can’t resist any given chance to troll the hell out of her over-dedicated waifu fandom.
Suck it WEEBS. Make your own stupid forever alone top 5 list, this is MY stupid top 5 forever alone list.
Number 3) Rin Tohsaka 
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Yeah ok Rin is really Shirou’s girl through-and-through. (Deen Stay Night? Heaven’s Feel? Fuck you those don’t count.) BUT!!! Shirou is not a man of shit taste. At least not here. Rin is confident, talented, and she knows how to tell people they’re being idiots. 
She'd probably hit me over the head for making a post like this, and that alone is the most romantic thing I can imagine.
Number 2) Mordred
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So imagine a girl like Artoria except she’s a total fuckin rebellious edgelord. Now give her such a massive boost in sex appeal that despite her butch physique, she's able to look great in revealing clothes that she almost always wears. That's Mordred.
She’s probably got a shit ton of issues (what with being the estranged child of futanari Artoria) that would make her more one-night-stand material.
But hey, that’s why she’s number 2. 
Number 1) Mash
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To the surprise of nobody, my top pick is Mash. Why? Well, if someone took my dream girl and made her an anime character, this is probably what she’d look like. Yes my tastes are rather predictable, shoot me.
Yeah, she’s a trash pandering character made to sell a mobile game but you know what? All waifus are pandering trash made to sell merch, and even if they don’t start off that way, that’s what they become (looking at you, Rei Ayanami). Sometimes they do start out that way and try to be different, only to end up becoming a waifu anyways.
Waifu Mashu is totally aware and she’s salty af. That just makes her an even better waifu. Yeah her default armor is closer to fetish fuel than anything suited for battle, yeah she calls the player senpai this, senpai that, but hey. Can you do those things and still beat the shit out of skeletons and Heroic Spirits?
Yeah, that’s what I thought, nerd.
Honorable Mentions: Taiga, Semiramus, Jeanne D’Arc, Sakura
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kasunex · 6 years
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Well, I finished Fallout 4.  It was certainly a lot better than some would have had me believe, but it also had some pretty major flaws. The gameplay was definitely the most solid feature. Companions were massively more fleshed out and power armor was more accessible and enjoyable than ever. I also found the Commonwealth far more interesting a setting than the Capital Wasteland, mainly because it feels less generic and more Massachusetts based. But then there’s the plot. A lot of people complain about the voiced protagonist. Personally, I didn’t mind it, nor the prestablished backstory. Could it have been better? Absolutely. I don’t know what the point was of having a character be alive pre-war when their perspective on everything they knew and loved being nuked into an oblivion is muted for most of the game. But then, was it really all that worse than Fallout 3? No. That said, this game has a similar problem to Fallout 3 in that it’s difficult to care about the main quest for some time. In Fallout 3, this was because your Dad specifically told you not to follow him, and you don’t have much reason to think he is in danger. In Fallout 4, it’s because we barely know a thing about Shawn. He’s an infant. We don’t know him enough to care much at all.  However, the game definitely goes a different path than 3 once you do catch up to Shawn. Whereas all the choices in that game were so morally black-and-white that your only options were playing Neo-Hitler or Neo-Jesus, Fallout 4 goes a route closer to New Vegas. There’s multiple factions competing with one another, and you have your choice of who you side with. That was great in New Vegas, right? Well, it kind of sucks here.  See, the thing is, the dividing lines between the NCR, The Legion, and Mr. House were clear. Each had their own ideology, each incompatible with the other two. The NCR is an imperialistic republic who believes that annexing New Vegas and spreading democratic values will best rebuild humanity. The Legion rejects democracy in favor of brutal authoritarianism, and argues relatively soundly that the NCR is repeating old world mistakes. Mr. House, meanwhile, argues that neither faction has any right to control New Vegas. The player has no biases. It’s completely up to them to decide. Meanwhile, Fallout 4 has the Institute, the Railroad, and the Brotherhood of Steel. Why do they all hate each other? The Railroad says the androids the Institute are building are slaves. The Brotherhood says that the Institute has too much technology and nobody should have any but them. The Institute wants the other two to screw off so they can do science-y stuff. As you can tell, in contrast to New Vegas, these differences could be easily resolved if all three sat down and talked it out. But not only do they refuse to do so, the player is never given any information to make an informed decision.  In New Vegas, you saw how each faction conducted itself. You found out everything you needed to know by just exploring the world. Here, on the other hand? The only people who even know about the Institute, past being a public boogeyman, are the Railroad. There’s very little to go off the Railroad, who are also an ultra-secret organization. So we know barely anything about the goals of either. But far more than that, their disagreement is over Synths. The Synths certainly SEEM human, but their creators insist that this is just a programming defect. Are the Railroad people crazy, or are the Institute people lying? The hell if I know. Whether you believe one faction or the other, you just have to either take their word or theorize. The game never explains either way, and so you just have to work off a hunch. Oh, and it’s also worth mentioning that if you side with the Institute, they declare you their new leader. So I guess that you can technically reverse everything they do, making the decision half-pointless. That’s only possible in New Vegas if you go full independent, which has obvious downsides. So that’s my take. I’d put it above Fallout 3, as I felt lukewarmly about everything in that game except for certain parts of the plot. Above, but not by very much, as I just didn’t enjoy Fallout 4′s plot at all. The gameplay is certainly better than Fallout 3′s, though. In comparison to New Vegas, there’s no contest. New Vegas is superior in everything except gameplay, and even there it doesn’t fall by much.  It’s a good game, it’s a shame it just has the worst plot I’ve yet seen in Fallout attached to it. 
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kasunex · 7 years
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I think imma make a new tag called “random thoughts” where I put all my various opinions to small for a Kasu.txt post. More personal ones will probably be under a read more.
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