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#also i appreciate the devs giving me the ability to choose easy mode for the moogles BUT i should still be allowed to hunt them for sport
anakinh · 1 month
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i should be allowed to hunt moogles for sport
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zaph1337 · 3 years
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Monster Hunter Rating 34: Pink Rathian, the Cherry Blossom Fire Wyvern
TEN THOUSAND YEARS WILL GIVE YOU--wait, the last review was literally this month, my bad. Well, now that I have some free time, it’s time to get back to rating monsters on an arbitrary and--as seen in the last review--incredibly subjective scale! Speaking of last review, it was pretty obvious that creating a Rathalos subspecies would also require a Rathian subspecies to go along with it. Let’s see how the Pink Rathian mixes things up!
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(How it appears in Monster Hunter Freedom 1)
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(How it appears in Monster Hunter Tri Ultimate)
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(How it appears in Monster Hunter World)
Appearance: Honestly, I’m glad that this isn’t the color the designers chose for normal Rathian, ‘cause it would have hammered in the whole “girl Rathalos” idea way too hard (you could argue that Azure Rathalos and Pink Rathian are meant to represent the colors attributed to their sexes or genders, but I think that that’s just a coincidence). Judging them strictly by personal preference, though, I think that I like the colors here a tiny bit more than I do normal Rathian’s, but not enough to earn it an extra point. 7/10.
Behavior/Lore: They’re literally just “Rathians but more aggressive.” Don’t know what I was expect--wait, there’s a reason for it?
So, Pink Rathians, like normal ones, can live almost anywhere, but they like foresty areas. The problem is, while regular Rathians have a form of camouflage thanks to their green coloring, Pink Rathians stick out like a sore thumb. Because they can no longer ambush prey or hide from other powerful monsters, they’ve become more aggressive than normal to make up for it; instead of ambushing prey, they just rush in and try to kill it as fast as possible so it can’t escape. As a side effect of this behavior, Pink Rathians are less likely to be targeted by other monsters who don’t want to incur the wrath of a dragon that probably ate its anger management instructor--the fact that they’re more powerful than normal Rathians helps, too.
As much as I wish there was more here, I have to give the devs props for at least giving a reason for the Pink Rathian’s increased aggression. Still, this is just “Rathian+,” so like Azure Rathalos, I’m giving this the same score as I did the base monster. 6/10.
Abilities: Pink Rathians have the same abilities as their base form, but as expected, they’re more dangerous. They rely less on their charge attacks, but they use more backflips and tail whips in their fighting style, and do so faster and more skillfully than normal Rathians. This makes them very dangerous, as fighting them is a constant struggle to keep your life from being drained away by poison.
Like with Azure Rathalos, I appreciate how there’s a clear idea of what makes fighting a Pink Rathian different from fighting a normal one. Using some moves more frequently than others changes up the fight quite a bit, and the fact that they’re more proficient with these moves surely makes said fight a hassle. 7/10.
Equipment: Okay, I’ve been neglecting the whole “looking at weapon descriptions” thing, so I’m gonna fix that here. First off, here’s a Charge Blade from MH4 called Dia Hekateru:
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Of course the first weapon I choose to show off is the one from a Japan-only game, and the wiki doesn’t have a translation for its description. Well, its counterpart from MH4U, Dear Hecatel, is “The Queen's Charge Blade. Ends prey in a rosy spatter, like petals in a spring wind.” That’s...morbidly beautiful? Is that a thing? Well, in any case, the weapon itself looks very pretty. The sword looks cool and effective, while the shield definitely looks like it could turn into the head of an axe. The next two weapons require both Pink Rathian and Azure Rathalos parts, starting with a Long Sword called Wyvern Blade “Blaze”:
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“A Long Sword made from a pair of kindred wyverns. Its colorful edges can slice open the sky.” Edges? Isn’t this supposed to be a single-edged blade? Okay, I’m getting nitpicky, that’s a sign to focus on something else. Well, the colors work well together, but not only is most of the Pink Rathian’s influence restricted to the sheathe, the weapon itself reminds me of cotton candy. Not exactly threatening, but I doubt monsters know what cotton candy is. Finally, here’s a Switch Axe called Azure Rose:
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“A Switch Axe made from a Pink Rathian and an Azure Rathalos. Proof one bested the pair.” Okay, I really like this, both because of the blue axe head and because of the way the dominant color depends on the form the Switch Axe is in. If it’s in Axe Mode, then most of the visible weapon is devoted to Azure Rathalos, while Sword Mode represents Pink Rathian. Someone more versed in MH than me could possibly draw parallels between the different fighting styles the modes use and the monsters they’re themed after, but I wouldn’t be surprised if that’s just me reading too much into this. On to the armor, unfortunately the MHO images were the only ones on the wiki that I really liked, and while they look similar to the Rathian armor designs I showed before, they’re not exact. Take that as a plus or a minus depending on your preference, but here’s the Blademaster set either way:
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Y’know, now that I compare this with the Rathian set I showed off before, they’re much more different than I thought they were. They’re from different games, so it makes sense, but this is still quite jarring. Anyways, I prefer said Rathian armor over this, at least for the men’s set, mostly because I prefer the helmet being made of monster parts rather than metal. The red parts erupting from it are a nice touch, though obviously they don’t match the color of the monster they came from. The women’s set from MHO loses some of the “warrior queen” theming present in the Tri version in favor of being more regal, but at least the dress actually looks like you could dodge roll with it (yes I’m still hung up on that). As for the Gunner version:
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It’s not even close to resembling the Gunner Rathian armor I showed off before, so I won’t even try to compare them. Well, okay, I will say that the arm guard on the men’s armor from Tri is much more practical than the one seen here, ‘cause it doesn’t take up the entire arm. I get that the point is to shield yourself, but you also need to be able to flex that arm a little. Having part of the chest be covered in literal scale-mail is a nice touch, though.  Also I haven’t brought any attention to it but that’s a really silly helmet. As for the women’s set, the helmet is very similar to the one I showed off in the Rathian review, but that’s where most of the similarities end. Said helmet comes with a facemask made of Pink Rathian scales (insert topical social distancing joke here), which can’t be easy to breathe through. Also, what the heck is that amorphous gold thing below the mask? What purpose does it serve other than confusing me? Final talking point, there’s a piece of metal dress here for some reason and it makes even less sense than having a full metal dress.
I think that the Pink Rathian equipment is about as good as the regular Rathian equipment; I like the weapons that also have Azure Rathalos parts more, but those aren’t the majority and basing my rating off of weapons that are also themed after another monster seems shallow. 8/10.
Final Thoughts and Tally: You might have noticed that every category here got the same score that it did in the Rathian review, and that says a lot about how I feel about Pink Rathian. I like it just as much as I do normal Rathian, and I’m sure I would have different opinions if I fought a Pink Rathian before, but I’ve barely fought any monster as is. I’m also not really willing to use too much of my brainpower on figuring out what I like better between them, mostly because I’m missing some of my meds and all the work I’ve had to do moving house has put enough strain on my brain as is. I hope to continue seeing support for the project, though; it’ll really help me when I work on future reviews! 7/10.
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derekscorner · 5 years
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Between KH2 and KH3, which game did you like more, both story and gameplay-wise?
Ah is this that KH2 vs 3 debate I hear is ongoing? Well if you’re in for a sit I can answer that.
Gameplay:
From this angle I quite bluntly find KH2 Final Mix more fun. I’m not going to argue what was arguably better or worse, gameplay preference is a matter of…well preference no matter how many wish to deny this fact.
Not that you do but I”m sure some lover or hater of one will see this and try to retort. o3ob
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Anyway; I felt Kh2 final mix was more technical and “harder” if I had to describe the feeling. Like 3 KH2 is normally overly easy but when put on critical mode it’s technicalities shine.I had to learn tactics, I couldn’t spam X or △, and I learned uses for summons. Which I found ironic since the 2 summons are far more useful when you dont initiate their moves.
Like if I let Stitch wander the screen he’ll deflect projectiles and keep my MP full. Chicken Little is a great early Magnet substitute and Peter Pan+Tinker Bell gives you a Phoenix Down.This was an improvement to KH1 in which only Tinker Bell was a spell with decent combat use. 1′s other summons had more supplemental uses imo.
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KH3′s summons were nearly win buttons I felt. Simba in particular, while damn spectacle, felt broken. I never bothered to learn them as I didn’t need them. Which I’m sure they have their own uses but I’m not really fond of many control schemes for them so I opt out of it.
In terms of the magic system I felt 2 and 3 were opposites. In KH3 magic is far too powerful, something many have noted. And while you dont ‘have’ to use it that’s not an excuse for a problem. You should choose not to use it not force yourself to ignore it for challenge.
KH2 on the opposite spectrum made magic nearly useless I felt. Many enemies didn’t stun nor have elemental damage. Fire’s AOE animation was good for early Critical game and Blizzard helps that first Hollow Bastion visit but many enemies shrug the base spells off later.In contrast, KH2′s Magnet and Thunder spells can be OP. Reflect in of itself is practically the only spell you’d ever need to use due to it’s nature.
So while many have long rants on either’s magic system I dont really think one trumps the other. each one is equally flawed with issues I dont see ever being addressed.
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In terms of keyblade combat I preferred KH2′s because I felt like Sora was automated in 3. I spam X cause I’m a scrub at timing presses (DMC5 is helping me overcome that) and due to this I noticed real quick that Sora’s combos just felt really automated.
Like I’d press X for one hit and get three. In contrast, KH2′s combat is harder. Sora animates combos as fast as my lazy ass can spam X and I’m not floating around like a final fantasy god.
I’m not really sure how to put this feeling into words but I do feel Kh2 keyblades are funner or snappier to combo whereas in KH3 I’m playing a watered down FFXV with it’s hold/press X for combo string.
Both games are so similar outside this issue that I dont see no reason to list likes or dislikes. If anything, from here, KH3 had great quality of life changes. The menu system was easier on the eyes and I’d be a damned soul if I didn’t admit I like switching keyblades mid-combat.
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I also really appreciate KH3 finally using Re:Coded’s keyblade ideas. It’s been there since that DS game yet no one every expanded on making keyblades unique since. It was a very foolish step backward to me.
I love that keyblades level up, I love that each one has a preference and the only way that could’ve been better is if they adapted Coded’s system entirely and gave each keyblade (or most) it’s own unique combo.
KH2 quite frankly just falls short in a hindsight perspective since keyblades were “stat sticks” and you only ever chose weaker ones for an ability. Which, back then, was a huge step up from KH1.
So KH3 wins in this area I also dont really hate on Kh2 for it since KH2 is a product of the era. This idea of keyblades growing with you didn’t happen till Re:Coded.
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As for Shotlocks…I dont like them. I hated them in BBS and I hate them here. It’s not even a comparison to KH2 type of opinion. I hate Shotlocks, I never use shotlocks so I’m going to skip those.
I mean sure, KH2 had limits but the only limits I use are Knocksmash so I can’t exactly praise KH2′s half of that either.
And when it comes to Forms vs Transformations I think both have pros and cons the other lacks. For example, some Transformations are really cool, I love the hammer weapons or the dual pistols.
I also believe the staff transformation is what KH2′s wisdom form should’ve been in terms of how it does magic or basic attacks.
That said, I also really dislike many second forms keyblades have. I never evolve the pistols into the bazooka, I never turn the hammer into the drill, I have those second forms. It’s to the extent I prefer keyblades that have one form such as the staff.
I’m also not fond of the Kingdom Key’s 2nd form change. It’s a neat throwback and I love the outfit recolor but I dont find it fun to use.
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Between the two games my favorite forms are Valor Form, Anti-Form, and the Staff Transformation. Odds are I wont use anything else unless I feel particularly bored.
I might use others more often if KH3 forced me to rely on them for tactics but as of right now it does not. This may change with 3 gets it’s Critical Mode DLC. Similar to how KH2FM forced me to rely on forms I hate like Wisdom or Final.
As a concept I will admit that I dislike transformations. I dont like the idea of keyblades becoming magical swiss army knives. KH3 pulled the idea off better than I expected but I dont like it all the same.
The only, and I mean only, thing I felt KH2 did better was tie forms to a meter. In KH3 the commands appear randomly (and often) and I dont gain consequences for using them.
In KH2 this was tied to your Drive Gauge. You had to plan what you used and this is an issue I felt KH3 had as a whole. Rather than shotlocks, I’d have preferred that Focus Gauge to be reserved for my summons and forms so that I could have better control of what I picked and to reduce how broken they are in-game.
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The rest is miscellaneous opinions so I’ll rapid fire:
Gummi Ships: always hated them, BBS did Gummi Ships best. Point goes to KH3 here since I can at least skip most of it.
Minigames: I’ve never found a KH minigame fun. No one wins here
Worlds: KH3 wins this aspect too. World towns have actual people in them and when it uses original plots the worlds are quite good. I also appreciate the power to explore and soft platform again. It gives me a more immersive feeling than later titles ever have. (although I feel KH1 was still better than both here)(entirely because of how many small details/cameos/secrets a KH1 world had compared to sequels)
I dont really have a more technical opinion than that. I do however think Arendelle was a horrendous world and I hate to even be there. For a myriad of reasons….reasons that would be a rant post of it’s own.
Lil Chef: I never use the food. I dont care if it’s a good spot for ingredients. If I want to cook stuff I’ll do some irl or play FFXV.
Enemies: KH3 used nobodies more than KH2 did and I find that a damn crying shame. I also felt Unversed were underutilized. KH2 still takes the point here due to the combat points I mentioned above.
KH3 fodder is prettier and can be more elaborate but KH2 is funner to play and destroy them in so KH2.
The Disney Rides: I don’t use them, they break the game. I do like the choo choo though since it’s situational to specific battles. KH2 has nothing akin to these so there’s no comparison, I just wish the rides could be disabled or that they worked more like the train. (set to key fights)
KH2 vs KH3 Commands: Eh both aren’t that good. KH3 spams you commands to shift through and KH2 has so many for spectacles sake that the games get easy. There is no winner here, if anything KH2 should’ve restricted these like KH3 restricts the Train ride summon.
Final Fantasy: I dont like FF games but I consider the ones of Kh1 part of the main cast. Their alternate KH selves are important to me. The lack and fading of FF over the years is quite honestly something I dislike and 3′s total lack of them is inexcusable to me. KH2 takes this point since I got to at least meet Leon and crew again.
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Then there’s the story.
Anyone that’s followed the blog or met me knows I strongly dislike the direction of KH’s story. It’s not a matter of things others debate, I do not like it. I hate it and I’m still teetering on quitting.
I wont even go into the points cause I’ve made a whole series of posts about my story gripes. I wont link them since this isn’t a shameless plug, I just want to iterate that my issues with the story has driven me to make 20+ tangents plus the older more angry rants.
Others liking it is fine I think, I get easily annoyed if someone tries to excuse something out of nostalgia or adoration, but generally anyone that likes it while admitting faults or agreeing to disagree is fine. (you do you folks)
If I had to rank them I feel KH2 is where a lot of issues started and I feel a lot of issues got worse after since the sequels tried to “fix” that mess. If left alone KH2 would’ve been a poorly written entry and a good stopping point for any disillusioned fan.
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KH3 as a contrast tied up everything after 2 up til 3 itself. I do not consider the story good, the pacing is very jarring because it lacks a mid point, it’s weighed down by all the BS prior to it.
I do not feel attachment for the “trios” of the series, I find the repetition of them annoying. I find it a shame most have more dev time than the originals they’re cloned based on.
And I frankly dislike Xehanort as a villain. He’s not interesting, his motives seem to switch with several report entries and I dont eve get the satisfaction of ending him like I did Xemnas or Ansem.
I was entirely indifferent to the entirety of this game’s narrative as I played it. Something that worried my friend @blackosprey because I was so tired I could not even care enough to hate it.
I did fine the trios reunions well done. I dislike them for a list of reasons but they were coming back anyway, their fates sucked prior, so those were well done. I finally felt hype when the LW appeared (only to vanish, fuck you nomura) and in the final battle.
The ending was confusing to me. So many got a happy ending so I fail to see the logic of Sora vanishing. The Luxu reveal, which I found fucking hilarious, was the only sequel bait needed.To have Sora just up and die felt like a stupid decision and I’m sure many more found it insulting.
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And when mentioning Luxu I dont mean it in a sarcastic fashion. I genuinely find him funnier in retrospect due to this retroactive change. Nearly every line or scene he’s said is now funny as hell because he’s this ancient troll. I consider it the first legitimately earned twist Nomura has made in ages.
Still, KH2′s writing and story isn’t great either. I could rant why, I have ranted why, but despite it’s flaws it was an “ending” to me.So if asked 2 or 3 I will pick 2. The writing in Kh2 is bad for lots of reasons but if I ignore the Ansem reports it’s no a story about Xehanort.
Ignoring one KH2 report let’s me live this simpler story of Sora and a scientist gone mad and the journey to stop him. It had a lot of stupid things or one of the worst “twists for twists sake” moments ever in the ‘two ansems’ reveal.
But still, I can play Kh2 and be in a KHverse where Xehanorts, Keyblade Wars, Ceremonies, timelines, sleeping worlds, data world abuse, and clones upon clones dont exist.
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It’s not nostalgia so much as everything I came to dislike was post KH2. KH3 was all about these things I dont like. My favorite for key and nostalgic reasons is KH1, my pick of the question is Kh2.
KH3′s best assets that can’t be contested was it’s graphical evolution. I played KH3 three times back to back due to this, I came away from KH3 wishing KH1 or 2 looked like this. No game prior contests the look.
So all in all, as I reread this, it’s largely a mixed bag. Neither game is grand but I prefer KH2 because combat is more fun to me and it’s not tied down by a narrative and mythology I’ve come to hate.
I can play KH1, CoM, and KH2 and never be annoyed about something I loved going in a direction I hated.
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