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#and every so often I remind myself that I actually beat Okami
glassandmetalwings · 4 years
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Sometimes bravery is little things, like taking on new challenges in video games.
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mrslittletall · 4 years
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Don’t tell me where to go.  Earlier I watched a video about the flaws in Pokémon Sun/Moon. One of them I heavily agreed with, that annoying red flag that indicates where you should go next. In an already very linear game.  Imo, it is just unneccessary. I barely am able to explore the world and even when I am allowed to go exploring, sooner or later I have to go back to the part where the latest roadblock was. I probably haven’t forgotten about it, because I am stuck in a small area. Also, Rotom Dex is reminding me constantly where to go anyway. So why is there this red flag on the map? It’s pointless.  Thinking about this, I started Trials of Mana to get the last spirit. The remake, not the original. And just like in Pokémon Sun/Moon, I got annoyed. There is always that glowing big star on the map, telling me where to go even though this game is as linear as Sun/Moon! The elfin elder told me to go the mana goddess statue in the northwest of the forest, I can press on minus and see a map with this exact same statue on it and still, a shiny glowing star points on it! It is unneccessary!  I played the original, the original didn’t had a map, the map was also divided in screens because old game and guess what? I still was able to found this mana statue! In fact, even just two weeks ago because I like to play the original with my husband.  Why are games so adamant to tell you where to go? Heck, even one of my favourite games, Okami, did it. Not often, but at a few points, mostly when you have to hurry (but actually have all the time in the world), a glowing red arrow shows in which direction you should run. This actually gets me out of the immersion. That giant red arrow doesn’t make any sense, especially when Okami normally never tells you where to go with a marker, you just can look into your log and normally get Issuns latest hint where to go, but you have to find out yourself just how to get there. And mostly, in this “hurry to a location” events you already know where the location is, because you have to run back to it!  I am getting more and more annoyed by this... do the game developer think we gamers are stupid? That we can’t find our way? That we have trouble when there isn’t a giant marker on the map, especially in linear games? Alright, now let’s talk about Open World games. One example I play atm is Death Stranding. That game actually TELLS me where I need to go, BUT, while I know where I need to head, the way to the location isn’t clear at all. Often you can’t just cross in a straight line, the world is in your way and you are just a basic human without any superpowers (ok outside of the whole BT sensing thing and not being able to die thing), but you get the gist.  The thing is, you have to go from point A to point B and have to figure out HOW you get there. Do you pack a bunch of ladders to scale the mountains in your way? Do you try to find a way around the mountains? Do you pack weapons to take out the MULE camp in your way or do you try to sneak through it? Do you try to avoid the timefall and the BTs or do you take them head on?  You have a lot of choices in this game how to handle the situation and it is beautiful. Moreso, the game profits from its online features. When you are alone, you can see and use structures of other players, you can see signs that warn you and you can see footpathes that have been created by other players. It really makes it fun to reconnect the world and connect with the other players you never see but know are there.  Alright, different game. Zelda Breath of the Wild. That game has a huge world. You are in a tutorial arena in the beginning, but after you got all your shieka stone apps, you are free to leave.  And that is meant literally. Once you are done with the tutorial, BotW lets you do WHATEVER you want. You can literally go straight to Hyrule Castle and defeat Ganon and it is a common speedrunner thing.  But you don’t have to defeat Ganon. The game gives you several objectives, like tame the titans or find the shrines or the memories.  Now, the only thing that downright points to where to go are the titans and they are actually pretty easy to spot from a hight point, because they are HUGE. Everything else? Find it on your own. You get a sensor for shrine and you get quests for them. Nothing ever points to them with a marker, you have to solve the hints and find the shrine yourself. The same for the sidequest of the game. You get pointed to who gave you the quest, which is a good thing because it isn’t easy to remember where they were, but the actual quest? Read the text and figure out where to go. Normally it is near the quest giver, so just exploring a bit will help.  And the memories! You have twelve photos and have to find the places they got shot at. So how do you find the needle in the haystack?  There is this painter in each main town and a few stables and you can show him the photos, he then gives you a hint just where to search! I pretty much found every memory with his hints, I just needed to look up the last memory that wasn’t on the shieka stone because it had been three years since I visited that area and I forgot where it was (I still remembered that it existed, so iconic did it look).  BotW gets praised a lot for his sense of freeness and I totally get why.  Ok, now let me talk about the last games for now...  Dark Souls, Bloodborne and Sekiro.  When I started Dark Souls, I was really upset. Why? Not because the asylum demon crushed my sorry ass five times, not because I thought I had to beat him with the sword hilt, not because of the boulder trap that killed me.  That game had no map! I would get so lost! I am HELPLESS without a map!  To my surprise... I was completely fine without the map. Sure, in the beginning I got awfully lost and stumbled to the skeletons, but then I found the Undead Burg. I fought myself through it, explored, remembered where which enemy was when I was running back to Taurus the 20th time (I really struggled, ok?) and the gameworld... just made sense.  It became a really aha-moment when the shortcuts clicked into place. Granted, the shortcuts aren’t a big part of the game anymore after the lordvessel, but the first half is beautifully done! Finding the shortcut back to Firelink, finding the back exit out of Blighttown, seeing how Anor Londo opens up, the shortcut in Sen’s Fortress, beautiful. That was what let me thought about Dark Souls as Metroidvania. That game is a Metroidvania. Sadly, Dark Souls 2 and 3 don’t have it as much anymore, especially Dark Souls 3 is a lot more linear, but still has loads of optional stuff to do for me and most importantly, never tells me where to go.  Bloodborne is a lot like the first Dark Souls and also different. Bloodborne has a lot more areas that are disembodied, but they have that beauty of the Metroidvania in them. One of the most mind baffling things was finding the back entrance to Iosefka’s clinic... coming from the Forbidden Woods! And the finding out, HEY, that is that gate I saw at the start of the game and couldn’t open!  Slowly, you open up Yharnam and even the other areas like the nightmares have cool shortcuts to find. It feels like your exploring got rewarded, that you don’t have to fight through all this enemies anymore, only a few, to get back to the boss.  Now let me talk about the last game... Sekiro.  This game opens up at a certain plot point and your only hints? You talk with Kuro and Emma and they tell you a few things they found out about. I was SO confused. I had no idea what they were talking about and where to go. So I decided to check the areas out they talked about and try to make sense of the riddles they told me.  I couldn’t find a lot at first and went back often to listen to their riddles, until I just went full risque and jumped into a pit only to find out that this indeed had been the right solution!  One by one, I found out how to find the other locations.  The game never pointed them out for me, I followed the hints and found them myself.  So, to conclude. Video games, please don’t tell me where to go.
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