Tumgik
#and you may say 'well ky you've been doing this for almost a year'
sob-sister · 8 months
Note
I definitely noticed that he mentions his mom the most when it comes to his family almost like she’s the only one in it which is interesting because I think for the most part up until blame on me he put on this front that he comes from a Healthy background. And then blame on me came out and it reminded me of story jack told saying how during his early years when no came to his shows, and there was this one show where clay and his parents were there. After the show his parents told him what they thought his mom being optimistic and saying how it was good even though no one was there which is a very mom thing to do. And his dad being more realistic and tough love and bluntly saying that wasn’t very good. Jack himself acknowledges in the video that the show and that time wasn’t good but I think his father being that way in general instead of encouraging like his mom is shows how it negatively impacted his relationship with him. As well as his relationship with clay because in blame on me he say’s about how his dad had higher expectations because jack was the older one and clay was looking up to him and that set the tone with how his dad viewed him. I think that may have created relationship issues with everybody not just romantic ones. So idk sometimes I feel he may have daddy issues especially how much he has leaned on Nemo and ky for more “encouraging” advice from a guy instead of his mom even though they talk that way to keep themselves around. Maybe if he could go to his dad or even any other father figure like guy for certain things it wouldn’t of created this dependency to keep people like Nemo around or being dependent on him for advice or help. As for clay it clearly seems like they gotten close again as time goes but especially during chtkmy he was very vocal about the people who helped carry that album and he had clay be a producer on a song but I feel he didn’t talk about that or that he takes him on every tour to work. Jack has made him play a role in his career I just feel like I know more about jack’s relationship with his mom and Nemo, urban and the homies the most. Even though he includes his brother in a lot behind the scenes and his dad is his life but he highlights who has a more positive affect on him rather than everybody in his life.
he sure does. in a way i am "glad", because as soon as he starts mentioning his dad there's just unspoken tension straight away. i'll be watching an interview and any mention of brian just has me feeling awkward even though i am on the other side of the screen.
there's some sort of daddy issues for sure. i watched an interview maggie and brian did together and at one point brian said that when jack was 14 he said the following and this is an exact quote "you got the worst dad you could ever get son". like why would you say that? what kind of sick and twisted comment is this? like what do you think he was going to say back to you after that?
the topic of blame on me is an interesting one. i know he wrote it from the perspective of the three of them and it was very telling that he was held to a different standard than clay like you said. what's is interesting is that brother line in the song, i know it's not relevant to jack and his dad, because they are not siblings, but he (brian) went through a similar experience with his brother and it didn't turn out well and he doesn't treat jack any better, and you're telling me that at no point you stopped to think that maybe this isn't going to end well knowing that you've been through something similar before? i understanding parenting and not being their friend / tough love, but it seems like it goes beyond that. shit sounds abusive. like why were you reprimanding him in front of everyone until he was red?
he definitely needs better people than nemo and ky and i have said this many times. these men have questionable views on certain subjects, so i already know that nothing good is going to be said about any other subject. i would say that codependency is an issue with jack, i think he has a fear of being abandoned, shit just even being alone. i remember in some interview he said that he can't sit alone in silence, because it get's too much and he has to face his thoughts which is why he is always keeping himself busy. it also goes back to loyalty, and having his people around him. nemo is his "right hand man", whatever that means. like what does he even do? couldn't tell you.
i know that clay did help with producing / tour. i know he has mentioned it, so it's not like he has disregarded that fact completely, but he has also said in the past that producing in general is clay's thing, so i feel it's more of a respect thing? i am sure clay would like to be know as clay and not clay, jack harlow's little brother. as long as he's credited then it's all good and everyone involved knows who contributed.
thank you for stopping by+sharing.
0 notes
Text
when am i going to finally learn my lesson??
3 notes · View notes
gear-project · 3 years
Text
4Gamer Interview GUILTY GEAR STRIVE DEVELOPMENT INTERVIEW. "The Secret Story of the Development of the Trailer Movies, Opening Movie, and Story Mode."
Source: 4Gamer Translation: Yours Truly (Gear-Project)
Guilty Gear -Strive- (the fighting game) was released by ARC System Works on June 11th for PC/PS4/PS5/ARCADE. This is the latest work in the popular "Guilty Gear Series" of fighting games, which began with the original Guilty Gear in 1998.
Speaking of the Guilty Gear Series, it is a title that has been highly supported by Arcade Gamers for a long time as a fighting game where you can enjoy complex negotiation, but that is not the only degree of perfection by which a fighting game is evaluated. Video works with expressiveness that move in 3D graphics drawn in the style of 2D animation along with complex stories have been attracting a great deal of attention.
This time, 4Gamer asked the Production Staff including Mr. Daisuke Ishiwatari to tell the secret story of the development in the video portions such as the opening movie and story mode, aside from the "fighting game" parts of Guilty Gear -Strive-.
The Interview was divided in to two parts, the first concerning the opening movie with interviews from Art Directors Hidehiko Sakamura and Hiroshi Nagano, followed by the Story Mode itself with interview from Daisuke Ishiwatari and Hidehiko Sakamura.
In the Second Half, the Story Mode discussion tries to avoid spoilers as much as possible, but some discussion was included, so please be careful if you want to AVOID SPOILERS TO THE STORY MODE.
The Opening Featured in the Story as a Compilation of Works:
4Gamer [4G]: Thank you for your time today. In the first part, we will ask about the opening movie. It was released two days before the release date, but how was the response?
Hidehiko Sakamura [HS]: It was better than we imagined. Since the opening of the past series was only made according to the format of a fighting game, I think that the full animation like this time was fresh and more pleasing.
youtube
[4G]: The format of a fighting game is like introducing a full-body picture of a character and battle action. Why did you make it full animation this time?
[HS]: Nagano was particular about "I want to do full animation without including images of fighting games." I wanted to do the same thing myself, so I decided to adopt the full animation opening this time. All the videos are produced by Nagano alone.
Hiroshi "Ryo" Nagano [RN]: The story of the Guilty Gear Series is a popular title, and this time the story of Sol has come to an end, so the opening of the full animation featured the story as a culmination. I wanted to make it anyway.
[HS]: It's a big thing to break the story. I think I had a strong desire to take on the challenges that I had wanted to do but couldn't do, and to make a satisfactory break. Originally, all the staff like animation. It's true that there was something I longed for to make a video like this one, and I thought that the format of a fighting game (by itself) wouldn't look as good.
[4G]: It's an attempt you've never done before, but are there any parts that you were particular about in the overall composition of the opening?
[RN]: What I had in mind was the completeness of the story. I want to convey something like the connection between Sol and "That Man" from the Opening. I also think that Sol and Ky are the main characters in the series, so I was aware that the end of the video would emphasize Sol and Ky.
[HS]: As an Order from Ishiwatari, it doesn't have to be a fighting game, but there was an attractive cut for each character. After that, spoilers of the story were strictly prohibited, so I asked Nagano a lot of variations at the time of composition.
[RN]: There was also a point where I wanted you to make it closer to the image rather than making it a short movie that gathers the highlights of the story. Mr. Katano (Akira Katano), the Development Director, told me that there are a lot of non-playable characters involved (laughs).
[HS]: That was a difficult part (laughs). The fighting game part is the main part, but there are many characters that only appear in story mode.
[RN]: I really wanted to put out more, such as President Vernon (laughs). Also, in one particular part, the impression changes before and after watching Story Mode, I would like you to review the Opening after playing Story Mode!
[4G]: How long was the production schedule?
[RN]: It was about three months. Since I was left to myself, I couldn't do it, so I was very conscious of the parts I had to make in 3 months.
[4G]: Please tell us if you had any difficulties during production.
[RN]: I was always worried about whether I could make it within the period. I was so worried that I couldn't help until I could make about half of it.
[HS]: In a situation where I don't have time, I think it was quite reckless to leave it to one person to produce, but as for the animation part, quite a good number of things have come up from the beginning of production, so I myself was looking at it with a lot of peace of mind. I think Nagano had it hard.
[4G]: "Guilty Gear -Strive-" has been postponed once and changed from April 9th to June 11th. Which was the best time to make the opening movie?
[HS]: It was released in April. Composite* after video production. It also takes time, so we completed the video storyboard* at the beginning of the year and had it produced from January to March.
*Composite: Finishing multiple materials and clips in to one video.
*Video Storyboard: A moving storyboard. Script to check the flow of the entire video.
[4G]: Finally, please give a message to readers and players.
[Mr. Sakamura] Nagano has prepared the material in quite a few small parts, so I'd be happy if you could watch it while considering each cut.
[Mr. Nagano] As I mentioned earlier, the video has a different impression before and after watching the story mode, so I definitely want you to watch it again after playing. Actually, Ishiwatari's part also contains spoiler elements that are secret and difficult to understand, so please look for small spoilers after playing.
[The Reason for the Production of "GUILTY GEAR" was an encounter with "SFII".]
*Please note the following includes some spoilers in Story Mode.*
[4G]: Next is the part about Story Mode. From here, I would thank Mr. Ishiwatari and Mr. Sakamura. When I played all the way, I felt that there was a lot of volume. When did the development start?
Daisuke Ishiwatari [DI]: The first plot was published more than two years ago, so production started long ago. At that time, the content focused on more playable characters, but if it was left as it was, the content would be too bloated and the production would not be on time, so we decided to focus on the production.
[4G]: Were the playable characters decided when the first plot was released?
[DI]: It was almost solid, but some characters were fluid. The characters that were unofficially decided at that time may have been changed.
[4G]: Which production took longer, Story Mode or Fighting Game part?
[DI]: It takes time for each, but the fighting game part takes much more time. The story mode may be created by diverting the resources created for the fighting game.
Hidehiko Sakamura [HS]: I'm working on the back of the fighting game part little by little, but it's the end of the whole production that comes out. It feels like I'm working on a schedule at the very end.
[4G]: Is Mr. Ishiwatari in charge of the story part and the overall composition?
[DI]: Yes. First of all, I will put out a plot and check the volume and what material is needed by the staff. Not surprisingly, the plot stage is much larger than the retail version.
[HS]: As it is not the amount that can be produced as it is, it is the first job of the staff to ask Mr. Ishiwatari to cut it.
[4G]: Please tell us the story of the story part. What is the theme of the entire GUILTY GEAR Series?
[DI]: The Theme of "What is a Human being?" has remained unchanged since the time of the first GUILTY GEAR. From the GUILTY GEAR XRD Series, we are developing a story centered on Sol, but I was allowed to tell the outlook on life through the human eyes of Sol.
[4G]: The story of Sol is developed from GUILTY GEAR XRD, but in the GUILTY GEAR XX Series for Home use, a Story Mode was prepared for each character.
[DI]: Is it okay to say this? Actually, I haven't touched the GUILTY GEAR XX Series for home use at all. The company told me that they wanted to create a story mode when porting it to home use, but it was physically impossible to put the same story as what I had in mind, so I told them to stop.
[4G]: I didn't know that.
[DI]: However, the company asked me if I would like to have a port for home use... Then I told them that the story mode is good, but I'm not involved, so don't give a name.
[4G]: Then, was the story mode at that time lending only the (world) settings and letting them do the rest freely?
[DI]: No, I wasn't exposed to it at all. However, I dug it up (as reference) when developing the story from "GUILTY GEAR XRD". It's something that users play, and I thought it was dishonest to ignore the image and world view that got me here to continue as a continuation.
[4G]: The GUILTY GEAR XX Series was also a long-lived work, but wasn't there any talk about developing the story from Mr. Ishiwatari's thoughts at that time?
[DI] At that time, the main flow was to first develop an arcade version and then port it to home use, but behind the scenes of making home use, the development of the next arcade game is progressing. Was always the case. I didn't have enough time to develop the story.
[4G]: In this interview, I watch the story from "GUILTY GEAR XRD SIGN" to "GUILTY GEAR STRIVE" but I felt that the settings were well-crafted. When did the overall configuration and settings settle?
[DI]: The overall big flow hasn't changed since I first thought about it. However, the details are fluid, for example, it was decided that a character in the position of Ramlethal would appear, but it is different from saying that it was the current Ramlethal from the beginning.
[4G]: The whole "flow" was decided, and the rest was fleshed out.
[DI]: It was a little "too" fleshed out. Since the first generation, I had decided to make a trilogy, and at that time, Aliens were scheduled to appear at the End (laughs). As expected, it was outrageous, and the position of the "alien" changed to a character in the Backyard.
[4G]: That's an interesting change. In that case, wasn't there a Backyard Setting at that time?
[DI]: No, there was a Backyard setting itself. For the theorizing of Magic (as a concept). I needed to put out a character with a non-human perspective, and that was an "alien" at first.
[4G]: Are there any other major changes?
[DI]: Of course there are many things, but I can't talk about them. At least at the time of this work, the role and casting of each character has changed considerably. I have another (separate) character "do" what I tried to do with one character.
[4G]: For example, I think Axl is a very important character in the story, but was the role of Axl decided since the first generation?
[DI]: Axl Low hasn't changed since the very beginning. Also, in the early days, it was not decided that I-No would appear, but I was thinking of releasing a character with the same framework as Axl Low.
[4G]: Then when I-No first appeared in GUILTY GEAR XX, the settings had already been set.
[DI]: That's right.
[4G]: When I followed the story, I often found unexpected facts, and I wondered how far Mr. Ishiwatari was thinking from the beginning.
[DI]: There are quite a lot of retroactive settings, though. Especially the settings of the small parts have changed considerably. Jack-O' for example, wasn't initially supposed to be a "character."
[4G]: Jack-O'Valentine appeared in "GUILTY GEAR XRD REVELATOR" but when was the setting completed?
[DI]: I don't remember the detailed timing, but I think that the Backyard setting was fixed around when GUILTY GEAR 2 OVERTURE was produced.
[HS]: When I first saw Jack-O's design, I never thought it would be a heroine position character (laughs).
[4G]: In the first place, when did Mr. Ishiwatari think about setting up a game called GUILTY GEAR?
[DI] It was when I was still a professional student that I came up with the specific settings. I decided to make a fighting game because of my encounter with "Street Fighter II", but I think that about half the settings I thought about at that time were incorporated in to the original GUILTY GEAR.
[4G]: The opportunity was your encounter with "SFII".
[DI]: "Street Fighter II" was a revolutionary game for me. Speaking of which, "Ishiwatari Version Strike II" ("Ishiwatari-ban Suto II" the provisional name) is "GUILTY GEAR". At the time, I liked fantasy manga comics such as "BASTARD!!", and under the influence of them, I incorporated a story-like world view into the fighting game.
[Being able to Draw a Story becomes One Property]
4Gamer [4G]: In this work, the production side has been changed considerably compared to the story mode of the GUILTY GEAR XRD Series. What are the points you would like us to pay particular attention to?
Daisuke Ishiwatari [DI] First of all, in the case of GUILTY GEAR XRD, the big concept was to create a 3D image that looks like a 2D animation. This time it changed to make a movie-like image.
Mr. Sakamura [HS]: This is very difficult, so what makes a movie? What is the movie-likeness that Ishiwatari is looking for? At the beginning of the production, everything was groping.
[DI]: I didn't show the staff what it was like to be a movie. Therefore, at first I thought that I was quite stray, but one day I suddenly found the answer, and Sakamura awakened. From there, it was finished in a movie-like image all at once.
[4G]: Were any of the staff involved in filmmaking in the past?
[HS]: It wasn't there at all. In the first place, even with GUILTY GEAR XRD, I made something that looks like a 2D animation with 3D images, but no one was from the animation industry. We always imitate the appearance and continue to produce with a spirt of familiarity rather than learning.
[4G]: Just listening to the story tells you how difficult it is. By the way, why did you decide to pursue a movie-like character this time?
[DI]: I thought that if we evolved from GUILTY GEAR XRD, it would be similar to "DRAGON BALL FIGHTERZ" and "GRANBLUE FANTASY VERSUS". That may not give you a new surprise. Then it would be a movie.
[4G]: A Trailer that introduced a part of the story was released before the release, but at that time I heard a voice that it was like a movie.
youtube
[DI]: If you have been involved in production for a long time, you may not be able to judge for yourself whether you have something you want delivered to users, but I was relieved to hear such a voice. Also, I don't usually think so much, but this time when I completed and reviewed everything, I thought "I did my best", so I felt a response.
[4G]: Please tells us if you had any difficulties during production or small stories.
[DI]: I don't have a hard time talking (laughs).
[HS]: I think the hardest part was having to create a fighting game part and a story mode at the same time. Normally, I was able to focus on the fighting game part for arcade version first. Also, this time it was a culmination, so the latter half o the story was difficult with only action scenes.
[DI]: Certainly in GUILTY GEAR XRD (Sign), the focus was on conversational plays (talking heads dialogue), and at the end there was little action.
[4G]: This time it's set in the United States. Is there any reason for this?
[DI]: There is no deep reason, but first of all, Sol's birthplace is the United States. And sometimes I didn't want the stage to be the same every time. Also, it was decided at the time of the After Story of GUILTY GEAR XRD REV2 that the stage would be in the United States.
[4G]: It used to be a Western-style or Fantasy-Style world view, but I was surprised to see that it was suddenly become a modern American painting.
[DI]: At the beginning, there was an impressive scene in which the streets of the United States were drawn, but in reality, that scene was planned to draw a wider range. However, it was reduced because it was too heavy.
[4G]: Please tell us if you have any favorite scenes or productions.
[DI]: At the end, there is a scene where everyone fights with I-No. It's not a scene where I can cry, but when I first saw it, tears came out on their own. That's the one that left the most impression on me. I never felt like this when I'd been making games, but I've been trying my best to support everyone.
[HS]: I also have a great feeling for the last battle. In other scenes, there is a scene where Sol and Jack-O' run on a motorcycle at the beginning, but I think that Jack-O's cuteness at that time is considerable (laugh). It's also cute to sit in the sidecar.
[DI]: The only thing that left an impression on me was the action scene. I didn't know what kind of image it will be until it actually comes up, but I was surprised that the images that came up were beyond my imagination.
[HS]: We don't prepare storyboards* for production. I make it only with a script.
*Storyboards: A script for shooting movies and TV, instructions such as dialogue and actions are written for each cut.
[4G]: Conte has not been prepared since GUILTY GEAR XRD.
[HS]: In GUILTY GEAR XRD, we prepared only some cutscenes. I didn't prepare it at all after it became this work.
[DI]: We only get together and have meetings about important scenes.
[4G]: Do you have any favorite parts in terms of production?
[DI]: The goal was to make the conversation drama look like a movie as a whole. It feels like the conversation continues with a series of short words, rather than an explanation tone. I think I was able to create that kind of atmosphere overall in this work.
[4G]: This is the end of Sol's story. What kind of character is Sol for the production team?
[DI]: First of all, he's simply the main character. From the time I started making GUILTY GEAR, I decided to draw a humanity and outlook on life that can only be talked about by a free-spirited person named Sol. I feel that I am thankful for the time being because his thoughts have come to fruition in this work. Being able to face myself through the story was a very valuable experience.
[HS]: Sols' first image was a character that didn't reveal his emotions, but in the stories after GUILTY GEAR XRD, I think that humanity has come out very much, and I'm attached to it. He's a cute guy (laughs).
[4G]: Certainly, I feel that Sol's personality has changed considerably from the past.
[DI] It's not like a human being that the personality remains the same as the story and the times progress. As he interacts with various people, Sol also regains his humanity. I needed a background to answer the question, "What is a human being?"
[4G]: The story of GUILTY GEAR that started in 1998 has been completed. Finally, please tell us your current feelings.
[DI]: Anyway, I feel relieved for 20 years because I was able to draw the story to the end. Being able to finish what I started was very valuable to me and became a great asset. However, this time I focused too much on Sol. The challenge remained that we couldn't express what more users would have wanted to see.
[4G]: What are your thoughts on Future developments?
[DI]: Of course, I'm thinking about various things, but since I'm a good age, I may not be able to do it at the top of a project of the same scale in the future. Please look forward to the new style fo GUILTY GEAR and new IP.
4Gamer: Thank you for your time today.
5 notes · View notes
spookysanta · 5 years
Text
daddy’s girl. (e.d.)
Summary: he's been watching her and she knows it. He's yearning for her, and he’ll have her, but she has to finish high school first. 
Pairing: Ethan Dolan xReader
WARNINGS: age gap (38 vs 18), creep shit
SAY NOTHING IM WRITING A NEW SERIES JUST READ IT AND TELL ME IF IT SUCKS 
DISCLAIMER! PLEASE READ: in this, the girl (cairo) is of LEGAL age. he (ethan) refers to her as a child bc yanno.... he's almost 40 here. this isn't on any pedophile stuff, okay? just for clarification. AND as i was writing this i got jake gyllenhaal vibes from this, but then i figured ethan could be the “sexy dad” in the future (so to speak)—which is what i was kinda going for; like a man that’s older but is so irresistibly gorgeous, even young girls swoon over him.
UNEDITED
****
Tumblr media Tumblr media
******
She'd caught his eye. 
And he doesn't know how it came to be this way; he thought he was done messing around like this ages ago. But here he was, a thirty-eight-year-old man, watching an eighteen-year-old girl cheer at his neice's high school's football game. 
She sees him though; as if he's staring into her soul. As she finishes her tumbling routine in the halftime show, her eyes dart in his direction and his never leave her. She shivers slightly--
Who is that man? she wondered, walking away from the field to distract herself. 
**
She stands at the cash register, swiping his items across the scanner. "Did you find everything okay?" she asked in a monotone voice, looking at the clock on the register's screen. 
"Yes, I did. Thank you." the man responded, fishing in his wallet for cash as he already knew how much two bottles of red wine cost. "Do you need to see ID?"
"Yes, I--" she paused, looking at the man for the first time during their interaction. This was the man from the football game! She couldn't have forgotten those pearly eyes that bore into hers, and definitely didn't forget the way he ironically made her feel when their eyes locked. "I-I do."
"You okay?" he asked with a chuckle as he handed her his driver's license. He knew exactly who she was, and after a bit of research, he knows that she's what he wants. And, likewise, he knew that she remembered him. That in itself was exciting because now he knew where she was from 9-2 every Saturday--which meant he'd be seeing her a lot more. "You look like you've seen a ghost."
She glanced at the line forming behind him and shook her head at the idea of her confrontation. She took the card and read the birthdate carefully. "1980." she muttered, handing it back to him. "Your total's $18.20."
He handed her a $20, grabbing the bottles of wine by their necks and smirking. "Keep the change."
"Thank you." 
"You're welcome, Cairo. See you around."
**
She lay in her bed, wondering why this man clouded her thoughts. What was it about him that made him so intriguing? Yes, he was attractive, but he was more than twice her age--shouldn't that mean that he was repulsive to her? Should she shy away from this man and his beauty?
Ethan.
If there's anything she knew about men, it's that older men (well, boys, in her case) don't usually have the girl's best interest in mind. But no matter how many cons appear on this list, the only pro she seems to think of is the fact that he looked at her like he knew her already. His hazel eyes were almost magnetizing her brown ones to his gaze, and the energy was too strong to pull it away.
**
He's come to the realization that he's hooked on her.
He wants her, no--needs her. 
And he knows how crazy that sounds with all of the odds stacked against him (namely, her being a child by his comparison) but he'll admit they'd look absolutely perfect together. 
And there's nothing he won't do until they're in love.
**
day one.
She walked home from school every day. Three-fifteen on the dot, Monday through Friday. Sometimes, she takes the after-school bus after her cheer practices, and that drops her off on the same corner but at five-thirty. He sees her walk down Linden Avenue, then make a left on Conch Street, and then go into the tiny brick house at the end of the lively culdesac. Sometimes he sees her through her window at night, laying in her bed soundly. It takes everything in him each night to not climb up the big pine tree to the second floor, open the already unlocked window—she doesn't lock it anymore because the lock can get finicky at times and it can get quite hot in San Bernadino in May—and breathe in the same air as her.
Just once.
Just once, he wants to be there for her—hold her, kiss her, smell her, taste her.
Is that too much to ask?
Just one more month, he reminds himself as he perches himself on his porch chair, watching her walk into her home with her friend, Janelle.
He does not like Janelle.
Janelle has a tendency to be a bit manipulative when it comes to Cairo; she wants the best for her, of course. But she's always making Cairo go to parties that she doesn't want to go to, or do things that Cairo doesn't typically do.
Cairo's a good girl who doesn't need to be bombarded with social...ick.
"She's a good girl," he mumbled, palms set on his knees with white fingertips. "My good girl."
***
She continued her walk to the store like she usually does on Sunday mornings in the spring. Yes, she does work at the store, but why not stop by and visit her favorite co-workers while she picked up her favorite ice cream?
"Good morning, Edith!" she greeted to the elderly woman stood behind the customer service desk. She resembled Jane Goodall in a way; caring, generous, kind. "How are you today?"
"Hey, sweetie! I'm alright, hope you're doing well. Say 'hi' to Katherine for me!" she replied with a wave, going into the employee's lounge.
"Will do!" she wandered to the frozen food section, her coffee brown eyes set on the cookie dough ice cream in the freezer. With happy alarms blaring in her head, she grabbed a pint from the shelf, going immediately to the checkout line to pay for her dessert. "Hey Ricky." she said to the cashier.
"Hey, Cai." he responded, ringing up her ice cream and setting it on the counter. "$4.68. Got your employee ID on you?"
She fished through her wallet and came up emptyhanded. "Shoot. I must've left it at home." she sighed. "It's cool, I'll pay full price."
"Nah, I got you." he took a card out of his front pocket, swiped it, and put in his pin. "There ya go. $2.27."
"Thanks, Ky. I owe you one." She handed him a five dollar bill, keeping the cash fold of her wallet open so she could put her change in it.
"You know what you could do for me so we're even?" he opened the cash drawer, taking out her change and handing it to her.
"What?"
"Go to dinner with me." he wrote on her freshly printed receipt. "It doesn't have to be fancy, but if you're interested, you should hit me up sometime."
"Sure. I'd love to." she smiled, putting the receipt with her change and grabbing her ice cream off the counter. "We'll talk tonight?"
"Totally. See you around."
"See you!"
**
She entered the house again and put her ice cream in the fridge. "Ma!" she yelled into her mother's office as she passed it. "Ms. Edith at Ben's said 'hi'!"
"Aw, how sweet of her to think of me!" she said with a smile. "I'll have to send you by her house with a plate of cookies this week."
She groaned inwardly. Edith's a nice woman, but Cairo's mother, Katherine, does not conjure up her life-changing cookies on any given day. Which means that she would make a small batch—just enough for Edith and her husband, Clarke—and then, poof! No-one's going to see those cookies until Christmastime. Bounding up the staircase and into her bedroom, practically leaping onto her bed with a sigh.
Meanwhile, he was watching her still. He didn't even think to consider the idea of someone catching him stare at this girl, sat in the rocking chair on his front porch, watching her intently through a pair of zooming binoculars while she boredly scrolled through her phone. Quite frankly, he wouldn't care at all. If someone were to walk by and ask him what he was doing, he'd merely say: "Protecting my girl."
He doesn't give a damn if she took a glance out her window and saw a man—that man—staring back at her. Knowing her, which obviously he does, she'd probably scream for her mom and tell her mom to come and look because "there's a strange man" looking at her through her window. And then her mom would come and look but by then he'd be back in his home across the way from hers, in his bedroom, watching her panic through the telescope he'd set up.
That'd be a gift to himself, really. Because he knows deep within that she thinks about him. Even though maybe the thoughts are of worry or panic and not ones of admiration, all he cares about is the fact that he's invaded her thoughts just like she's invaded his.
177 notes · View notes