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#at least leon and chris' campaigns
citrine-elephant · 9 months
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if re6 gets a remake i hope they use leon's newer game face model
the engine the used made him look like hell sometimes, absolutely loved his face there tho, and he's such a snack and a hella dilf and AHHH
edit: i dont think i got my point across in my happy rambles but i personally did not like the look of re6 in general? the visual effects. imo, not that it should matter, there were ugly face moments? it felt awkward, idk. (art doesn't have to be sexy all the time tho!! shouldn't have to be!! everyone can look feral and unhinged as hell)
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samiesramen · 1 year
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Random thought just had:
Piers has a ton of unchecked trauma: like super unchecked.
Like he’s conically been with the BSAA for years, I think since he was 19. He’s lost a lot of friends, probably family too, over the years. Not to mention the physical trauma. I feel like there has been very little thought to it from everyone he knows.
I feel like the only people who would know or care, even just a little bit, would be Helena, Sherry, and Jake. In terms of his superiors, Jill, Leon and Sheba would be a concerned.
Nonetheless, he’s gotten so used to being the lieutenant, an amazing BSAA soldier, the person everyone probably went to, that he’s just gotten used being someone who people fall to and rang to he’s just ignored it. I don’t ever really remember Piers every really talking about what he felt or seeing that man catch a break.
I honestly like to think that that reason was one of the biggest contributors to him staying in the underwater base in RE6. (SPOILERS but he did not deserve to die, Chris and Piers had already been though a lot c’mon man. >:[ )
Like, there is no way Piers wasn’t absolutely tired, and done with everything.Constantly trying to keep Chris focused while stuck in country literally being destroyed with a virus they have no cure too, all with the weight of the world. Not to mention he’s was probably STILL dealing with trauma from the events tags happened before the 6 month time skip. Man’s was definitely going though it.
I know this is pretty random and long for a character I feel like isn’t very popular in the Resident Evil series, but I like Piers a lot, he’s a pretty interesting dude when you get tk learn more about him. Especially since his first time in the series was before re6. If Piers never took that virus, the world probably would have ended or at least the problem in re6 would’ve taken much longer to solve.
Also, Piers was kinda carrying Chris’s campaign??? Why isn’t anybody talking about that???? Like even if the other two campaigns went well, the would’ve been fucked a little bit if Piers didn’t take the virus, right??
Leon, Jake, and Piers had the final blows to their final bosses. For two new characters to do something like that is awesome.
Again, I know this is super random and you can clearly see how much I like this character. But I never do this. Also it’s my autism and I can chose whoever I get to hyper-fixate on, loser >:]
Point being:
Piers Nivans deserved a hug and free therapy (along with majority of RE characters of course :] )
He’s underrated and deadass is one of the reasons the world is saved in his game
He’s underrated
Puppy :3
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sapphire-weapon · 10 months
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Hey, can you tell me a little more about how RE6 was recieved by fans? I know it's generally disliked, but I'm curious as to how original fans actually reacted to the writing. When I played it a few months ago (I got into RE last year), it absolutely threw me. I thought the characterisation and the romances and overall plot were horrendous. I'm even wary of accepting half of it as canon!
First, there's Jake Muller. While I did actually like him, because I thought the whole anti-hero trope was refreshing, his whole superpowered story that was never picked up again was... pretty bad. Chris and his amnesia was tolerable at best. I did actually enjoy his dynamic with Piers (and I shipped the hell out of them I'm ngl, lol) but he felt so ?? off. I can't explain it. I thought how Piers was killed was super cheap and unnecessary too.
Then there's Leon... jesus christ Leon. He was awful in that game. He had such a weird relationship with Helena and an underwhelming reunion with Sherry. Then there's the absolute mess that was his relationship to Ada. It made me physically cringe. "You... have feelings." This man has not seen her in YEARS, with a long history of betrayal. Why in the world is he moping around and getting into physical altercations with Chris Redfield to protect her, ignoring her crimes? I laughed so hard. They made him absolutely absurd and senseless. I can't stand the RE6 version of him, I'm sorry. He was hard to tolerate.
Then... the Ada campaign. Holy Jesus the Ada campaign, with the slime clone!? WHAT WAS THAT!? And apparently she dated the villain or something and he was upset because he was madly in love with her, if I remember correctly? I specifically saved her campaign for last because I was so excited for Ada content, only to be met with the laziest, cardboard cutout 2000's Hollywood tropes. Tripe. But at least I got a good laugh from it.
Am I alone with these opinions? I genuinely thought pretty much everything about it was rubbish, lacking effort and made no sense. They were ALL weirdly out of character and I'd never desire to replay it. Could this be a general consensus? I'd love to hear your experience and what the original reception was like. I know RE6 is generally slated, but that seems for gameplay, rather than the rubbish story!
Most of the criticisms about RE6's story surrounded:
Leon being a "simp" for Ada
Simmons just making absolutely no sense at all and turning into a T-Rex somehow and making the confrontation with him underwhelming and stupid as a result
Sherry's powers being underwhelming and kind of a cop-out for giving her extreme plot armor
Chris's amnesia being completely pointless and stupid, as well as his entire campaign being horribly unfun to play
The Carla Radames storyline being the single dumbest shit in mainline Resident Evil, and that includes the whole Ashford siblings thing involving Alexia being a 7 year old prodigy working alongside Albert goddamn Wesker
There were other criticisms, too, surrounding the enemy and level designs, as well as the game's tendency to just have something blow up when they didn't know how to transition a scene. But. Those ^ were the big things.
The three things that were regularly and almost universally praised about RE6's writing were:
The general atmosphere of Leon and Helena's campaign
Piers Nivans
The pacing and imagery of Ada's campaign
#3 has since been removed from the list, because the whole tone of her campaign got fucked up when they patched in a co-op partner for her.
But, on RE6's release, Ada's campaign was a solo mission, and it was praised as the single best campaign in the game, period. Ada being forced to go through a maze of hallways with images of her own face forming on the walls and a voice yelling "I AM ADA WONG" was genuinely unnerving back when it was just her going it alone. And, back then, her campaign wasn't available from the start, either. You had to beat all three of the other campaigns first to even unlock it.
I, personally, was far less critical of RE6 than most of the wider fandom was -- and that was for a few reasons.
I was able to forgive RE6 for a lot of its stupid bullshit because I loved other parts about it so much more than I hated it, and those beloved parts were:
Giving us better insight on Leon's mental state through the various files found throughout the game
Giving us Leon and Chris's friendship and portraying it as beautifully as they did (I said this before, but I walked away from RE6 thinking "No one on this planet loves Leon Kennedy more than Chris Redfield does")
Giving us Leon as a full-grown adult and a professional (before the whole bullshit with Ada poked its fucking ass into his campaign and ruined the story)
Chris's personality, for the most part. In the flashback sections before his men are killed/he ends up with amnesia, and then later in the game after Leon soothes his giant asshurt about Ada -- those sections are some of the best moments Chris has as a character post-REmake (huge parts of RE5 were not kind to him lmao)
Ada's campaign, for the reasons listed above
Turning Wesker into a pump&dump deadbeat dad (I'm sorry but this is still very funny to me, even today)
Actually returning Sherry to the storyline and keeping her kind-hearted and good-natured instead of dead inside like she very well could have been (also RE6 is the only title in the entire series that actually calls attention to Leon's paternal love for Sherry, even a little bit)
Piers Nivans. Just... in general. Piers is still the best-written, most charismatic single-title character that Resident Evil has ever produced, and yes I'm including Remake Luis and Remake Ashley in that. I love him unconditionally, and I'm so upset that he's dead.
The Rasklapanje monsters being objectively scarier than Regenerators, somehow
... Even though you can put their limbs in the microwave and shit, which is actually hilarious and I love it
The combat system just in general. People shit on RE6's combat only because they don't understand it. If you try to just stand and shoot things like RE4 and RE5, you're gonna run out of ammo and you're gonna have a bad time. RE6 is a hybrid shooter/brawler that encourages a very aggressive playstyle. Once you figure that out, this game becomes HELLA fun.
I think RE6 has the potential to be great in the Remake series, because there is a lot of good stuff there. It's just buried under the much more obvious, glaring, REALLY BAD SHIT that's there, too.
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flurrin · 10 months
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The cycle goes something like
Leon & Helena's Campaign: ugh this is misery porn, why do I like this game
Chris & Piers's campaign: okay this is more frustrating than sad but at least it's kind of a power fantasy
Jake & Sherry's campaign: VIDEO GAMES ARE GOOD ACTUALLY
Ada & Agent's campaign: a necessary evil. a resident evil
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I am sorry this is going to be long but I am definitely interested in discussing Ada's trauma in 6! 6 is actually one of my favorite games in the series simply because of how expressive Ada is (I mean she's always expressive but here its a lot more obvious).
The amount of trauma that had to build up for Ada to get to a point where her emotions are obvious I feel so bad for her. Most of the RE characters have had shit lives but we still don't know what Ada's backstory is (at least, her canon backstory) and I'm 95% certain its not a happy one. So we have whatever happened in her childhood, then whatever got her involved in the espionage world, then we move on to her time working for Wesker and around that same time she did some things for Simmons too. And the rest of what happened in 2-Damnation.
Then we get to 6 and its an absolute shit-show for her. Every time she's on screen she's discovering some new information about these missions that she was assigned but didn't go on and then the whole Project Ada thing and her connecting the dots and figuring out she's got an evil twin running around. Not only that but she knows that Simmons is the reason that "Ada" exists. Oh and Chris Redfield is trying to arrest her too. In the scene with the tape and then the calls with Carla and Simmons, Ada drops her smile whenever she isn't talking (even almost frowning). So we can see that she's putting on a mask even just this far it's really bothering her.
The scene where Ada finds the research for Project Ada is fascinating to watch her expressions. Her face changes from shock and disgust to something like fear or sadness throughout that scene. And then Ada watches Carla fall and "die" - basically watches herself die. Again her facial expressions are fairly prominent. There's shock for the most part, but then for a split second she falls back into sadness. This continues into the next scene where she's talking to "dead" Carla and we see that Ada also sees Carla as a victim of Simmons, but doesn't excuse what Carla did afterwards.
When Carla transforms, I think that is probably one of the most traumatizing things Ada sees because again, she's watching this happen to basically herself and that's very different from watching it happen to other people who look nothing like you. i want to know what's going through her head. Is she thinking that this could've been her if she hadn't cut contact with Simmons?
The ending scene is probably one of my favorites, aside from Ada herself the music is just fantastic and really helps express Ada's emotions in that moment. At first she's wary/cautious of the cocoon thing but then we get this little head shake and her expression is anger. Eyebrows downward, eyes narrow, lips curled back, teeth clenched. She goes through nearly three clips of ammunition destroying that lab. She has no composure until she gets that phone call and I believe this is the only time we've seen Ada completely lose her composure.
And yeah the lab is dealt with, she's destroyed both Carla's and Simmons' legacies but I don't think she feels any sort of satisfaction in doing that. Catharsis sure, but I think she was at a point where something was going to happen. There was just too much built up. I highly doubt Ada has completely worked through the trauma she went through in 6. If we ever see her post-6 I would like to see how she's dealt with this, if at all, and I hope it would be in a healthier way than the men seem to take to deal with their trauma. Or if she's just thrown herself into her work because work is a safe, normal thing for her and would keep her mind off of China.
Yes! I love that we got Ada's campaign in re6! Separate ways was fun as well, but that was mostly just her simping over Leon lmao. But re6 really allows her to speak her mind and for us as an audience understand her better! I completely agree that you need to play her campaign to fully understand re6, but to really get into her mindset better.
From childhood, in lore books and stuff. It's speculated that Ada was forced into crime as young as 10, and she needed to do it to survive. She has NOT had it easy. People like to forget that she's a VICTIM. That she didn't ask for any of this. We see her handle all of her struggles with a smile on her face, but I really think that's the facade of Ada Wong that she uses to manage her own feelings and traumas.
That the idea of Ada Wong isn't even her. YES every time her smile drops, I DIE A LITTLE. How much PAIN is she in??? She even feels so bad for Carla, that she was also a victim to Simmons. That even Carla, who committed SO MANY CRIMES UNDER THE GUISE OF ADA. She (Ada) can still find it in her to see that Carla didn't deserve what happened to her. Ada is one of the strongest characters in re. And we just don't get to see it enough.
I really want some closure on whether or not the BSAA thinks that Ada is dead or not. They declared it, but then Leon's just like :D she's alive! Like not even that surprised. I just want to know if they ever figured it all out.
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hidingoutbackstage · 1 year
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Okay since you were good about warning me not to read OMWC, I want to turn the question back around and ask if you know of any decent Chreon fics youd recomend to folks? The only one I've read is uhh "Will you feed the monster within or put up a fight" which I did enjoy but other than that idk whats good
Okay 1) I appreciate immensely that you put this much trust in my opinion on what’s good, and therefore here I am putting pressure on myself to not let you down. 2) I have certain taste in fanfics (as in things I’m more likely to click on) and one big one is canon compliant/or like, things that follow canon somewhat, but that doesn’t mean that’s all I read, it’s just a common thread with a lot of fics I like. (I also like longer fics, though I’ll try to include some shorter things as well) Hope at least one of this tickles your fancy
Returning by Syntheticpalindromes is a series following them after the events of Vendetta as Chris and Leon become good friends, fall in love and get all domestic and shit. I’m gonna be honest, despite this being a series, I most often go back to read Body from the Balcony because it’s the longest one and that’s the fic where they grow close and fall in love, the other two are about the aftermath of 8 and while they’re also good, I just personally really like rereading Body from the Balcony (which since it’s the first can also be read as a stand-alone)
The Twinkle in Your Eye (The Rainbow in My Life) by Aideryn is a fic that takes place in an alternate version of the canon events that we see, basically all the events of canon do happen, but also it’s a soulmate au where as you and your soulmate fall in love, you gain the ability to see colors. REALLY cute in my opinion there’s like. A few canon divergents? But it mostly follows a lot of key events in Chris’ and Leon’s timelines. One of the first Chreon fics I read and really enjoyed and kept coming back to. Also there’s really good artwork included in the fic!
these ink-stained memories by Antarctica_or_bust is a series similar to The Twinkle in Your Eye, where it follows canon events except it’s (kind of) a soulmate au, but this au specifically it’s not “soulmates” rather the idea is “the names of people you fall in love with get written on your skin.” The first fic is mostly a character study of Leon through all his canon appearances, and I really like it, while the rest of the series is him and Chris falling in love. Great stuff I reread it all the time
try your whole life to be righteous and good by arklaygothic (aceofcorvids) is an au series where instead of going to Europe, Chris returns to Raccoon City. But unlike omwc, he doesn’t join anyone for their campaign in 2, rather he shows up after everything is done, and he meets up with his sister, Leon, and Sherry, and it’s mostly just the four survivors, well, surviving after some pretty harrowing events. Chris and Leon immediately like each other, there’s some background chamberfield, it’s overall pretty wholesome and calm
Be My Remedy by tirsynni is a fic where Leon, Rebecca and Chris are on a mission, but this is after Vendetta and the mission itself is kind of a backseat to the afterwards. Leon gets a minor infection that he has to kind of wait out, in the meantime he has Chris and Rebecca to watch over him. The chreon is pretty good, nothing too explicitly romantic but they care for each other, and I always like Leon and Rebecca friendships.
Sticky Notes by amaurot is a simple marriage proposal fic. Chris gives Leon a book as an anniversary present, there’s sticky notes throughout it, it’s short sweet and wholesome. Also I didn’t spoil anything with that description cuz it’s all in the tags and summary lol
Persona Non Grata by Yuu_chi is a fic that I am famous for liking. Leon and Chris have an “arrangement” going on starting after 6 that’s pretty much just sex and nothing more. After the events of 7, though, a certain blond man who survived a mold house throws a wrench into it. I think it does a great job characterizing Leon and Chris at these points in their timeline, and Ethan too, even though he’s in less of the fic, it’s overall just like. Really fun and a good read to me
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rallamajoop · 11 months
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Resident Evil's 2 and 3
It'll surprise no-one that I’ve been poking through some of the other games in the Resident Evil franchise – mostly just by watching through let’s-plays and cutscene compilations on youtube. And with the remake of RE4 finally out, it’s past time I got some thoughts down about them (because, as always, I have many). So let’s talk the previous two remakes in the franchise – RE’s 2 and 3.
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Resident Evil 2 (Remake)
I have one big complaint about new!Leon, and that’s that he isn’t pretty enough. Call me shallow if you will, but the original RE4 Leon is iconic because he looks 100% like a guy who got lost on his way to audition for a 90’s boyband (I will grant you his goofy one-liners and ridiculous acrobatics help too), and new!Leon just doesn’t have any of that going for him. FFS, new!Jill looks like a supermodel – why can’t Leon be that pretty? This is not what gender equality looks like!
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I want all that out of the way up front, because otherwise? I adore the new Leon! His story in RE2 is basically about him having the most OTT first day as a cop imaginable, trying to prove himself and make the best of an awful situation, and the writing and voice acting have just about nailed it. He’s naïve but not stupid, capable but inexperienced, and his chemistry with Ada is so good I came out of his scenario fervently shipping het, which I do not often do. Ada’s wonderful too: cool, badass, almost unflappable, but not incapable of accepting help (or getting attached to a certain rookie). I loved their dynamic so very much.
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Mind you, Leon has excellent chemistry with just about everyone he gets to share the screen with, especially Claire and Marvin (taken from us too soon, alas – I loved Marvin too). But it’s Ada who defines Leon’s main narrative throughline: she swans into his story being so much more important and badass than his poor rookie-self, and barely has he convinced her to trust him before he’s learning he might have helped exactly the wrong person. So far, so cliched – it’s really the execution that makes the difference, and they nailed that too. And I can’t tell you how much I loved that Leon isn’t punished for his final moment of trusting-Ada-when-he-really-shouldn’t-have without spoiling more than I’d prefer to, but trust me – it was great.
What I loved most about the new Leon may really be more about what he doesn’t do: he never acts like Claire or Ada are any less capable of handling themselves because they happen to be female. He’s 100% there to help them in any way he can, because helping people is very explicitly his core motivation for getting into this line of work at all. But even in a scenario that could so easily have slid into sexist cliches about evil femme fatales and the men who have to put them in their place, I never got that vibe here. If you’re playing as Claire on your second run, Leon will even happily babysit Sherry while she goes off to handle the final-bonus-boss alone, and nothing in this rest of the game makes this feel the least bit out of character.
On the subject of gender though, I am judging the game hard for putting Ada in high heels. Now, granted, if anyone could survive the apocalypse in stilettos, it is Ada Motherfucking Wong, but c’mon – the original game gave her flats, and with all the time she spends jumping off high platforms and trudging through the sewers, is it so much to ask she gets a nice pair of boots or something? Save the heels for the alternate costumes, c’mon!
But that's just one half of RE2 ‒ time to talk about Claire.
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Claire’s own campaign, alas, did not live up to Leon’s for me, for one big reason: it opens with a terrific hook, then tosses it overboard at the first opportunity.
History may be partly to blame here: apparently the original RE2 was well into development Claire became a Redfield, to tie the game more strongly to the predecessor. But either way, she's explicitly here to find her brother Chris, who's missing after investigating a bio-terror incident (ie. RE1) instigated by the same evil company responsible for the zombie virus now spreading through the city. That’s a great opening hook – so it’s beyond disappointing that we're barely five minutes in before Claire is unceremoniously told I’m sorry but your brother is in another castle, and has to find something else to do for the rest of the game. Claire's relationship to Chris is little more than trivia from then on in.
Instead, Claire’s story revolves around protecting this little girl she just met (Sherry), whose parents just-so-happen to be Umbrella scientists. Sherry’s father William has mutated into the monster that started the whole outbreak, and her mother Annette is now furiously working to find a solution. And sure, protect-the-little-girl worked for Ripley in Aliens, but Ripley also got the validation of proving herself not-crazy, putting her alien-experience to use, and punching an alien queen in the face. If the problem at the colony had turned out to be completely un-xenomorph-related, we’d be within our rights to feel let down.
Worse, Claire has known Sherry for barely five minutes before Sherry's on the wrong side of a hostage situation and Claire's completely willing to hike across a zombie-infested city to save her. There’s precious little time for them to build rapport before protecting Sherry has become Claire's only goal. It’s a pacing issue as much as anything else: had Sherry been introduced earlier, this would probably have worked better for me.
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But what really doesn’t work for me about Claire’s campaign is that this feels so much more like Annette’s story than hers. Claire just stumbles in on events already in progress, and could have been just about anyone. Her big victory is in convincing Annette to take some time out from trying to save the city to save her own (now infected) daughter – and as heartless a mother as Annette is, I just don’t buy that Claire’s in any position to make that call. How many other little girls are out there dying tonight, if no-one finds a solution?
Possibly Claire’s story may have worked better in the original RE2, where she does at least find Chris’ diary, and the connections between his investigations and current events are more clearly spelt out. But in the remake, Annette is just so much more interesting to me than Claire (or Sherry) because she’s so much more flawed and compromised – and also the kind of ice queen who’s now ready to empty a shotgun into her monstrous former husband without much remorse.
There's certainly still stuff to like in Claire's campaign ‒ not least that between Claire, Sherry, Ada and Annette, this is a rare game where women account for most of the playable and/or story-centric cast. And Claire’s still a likeable character herself, but with Sherry as her own Ada-equivalent, she just doesn’t give her much to play off of.
But there’s a third story still to talk about in the realm of RE2…
Resident Evil 3 (remake)
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Now, this is an odd one. By and large, the RE3 remake seems to have gone down poorly with fans for cutting significant chunks of the original game, and reducing Nemesis from a monster who stalks you relentlessly through semi-open environments to a monster to who mostly just shows up at intervals for yet another big-event-boss-fight. For myself, having only experienced this game via youtube, I felt more let down by character and plot.
What I did love about the game were all the little ways the story intersects with the events of RE2. In that game, Marvin warns you not to make his mistake, hesitating when faced with a zombie that was someone he knew. In RE3, we find out just who that zombie-mistake of Marvin’s was. It’s not just a neat little call-back, it’s heartbreaking in all the right ways.
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The broader plot is fairly straightforward: Jill Valentine is trying to make it out of Raccoon City alive, hampered by the fact Umbrella have sent Nemesis to wipe out any surviving STARS members who can testify against them after the events of RE1 (yet more reason why Claire’s search for Chris should have been significant) and variously helped or hampered by members of an Umbrella mercenary squad (most of whom have no idea what their masters are really up to). Jill’s main character arc involves proving herself as capable as any of the men – more so, really – and more than a match for Nemesis.
This flounders for me for a couple of reasons.
For one, this is another RE that opens with a solid hook – Jill suffering a horrific dream about becoming a zombie – that doesn’t really go anywhere. Her PTSD really only exists in two cutscenes; the degree to which the outbreak in Raccoon City must be a scene straight out of her nightmares just doesn’t come across for me. The obvious ways Nemesis ought to be a conveniently-defeatable manifestation of everything that’s haunted her since RE1 felt badly undersold for me too. If Jill isn’t actively being sexily-brutalised by Nemesis, she’s just not scared of him. And when she does wake up mid-game to learn she’s been infected and survived – the exact scenario from the opening – she has no reaction to speak of.
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I do appreciate Jill’s steely determination and willingness to put herself in danger to lead Nemesis away from other survivors, but those PTSD-dreams felt like something tacked in as an afterthought. Jill is an unflinching badass right up until we want to throw in a creepily-sexualised scene of some monster shoving its probiscis down her throat. And her final, triumphant, “I’m gonna take down the monster!” declaration is so similar to Claire’s from RE2 that you feel they’re running out of ideas.
Jill’s character design really doesn’t work for me either. This is a professional member of a special ops team: I can live with the game giving her the face of a supermodel, but why stick her with the body of one as well? Sheva got to have real muscle definition way back in 2009, and it sure as fuck didn’t make her any less gorgeous – even Jill’s own look back in RE5 and Revelations said ‘professional’ as loudly as possible. Why can’t we have some of that here? No wonder the mercenary team don’t take her seriously, she looks like an actress, not someone who’s used to dragging a grenade launcher through the mud. (I will grant Capcom credit that at least this Jill isn’t trying to survive the apocalypse in a strapless top – she’s still thrown into the action in her civies with minimal warning, but at least she gets to wear a proper bra this time. Look, it's something.)
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Jill’s main partner/foil/presumable love interest in the game is Carlos, who – credit where it’s due – is very pretty in all the ways I wanted Leon to be (though he’s still built in all the ways Jill isn’t, you may note). He’s generally likeable, but character-wise, he’s just too straightforward to be very interesting. He takes the revelation that Jill was right and his employers are scumbags with mild shock, but he’s been so unambiguously on her side from the start that the reveal feels like a bit of a technicality. This is a game devoid of any twists or reveals on par with ‘Ada’s lying about working for the FBI’, or even ‘the monster is Sherry’s father,’ or any interestingly-grey figures like Annette. It has its moments, but it didn’t do much for me.
Maybe the greater problem with Jill’s story for me is that, of the three plotlines running through these two games, her goals are the most straightforward. Leon’s very explicitly driven by his sense of responsibility to the people of Raccoon City: to find answers and hold the perpetrators responsible. Claire’s at least nominally looking for her brother, who was investigating Umbrella. Jill’s really just trying to escape Nemesis and get out of the city. Leaning into her PTSD as a plot point could’ve lent a wealth of thematic weight to that, but in its absence, there’s just not much here that resonates for me.
Resident Evil 2 (Remake): The actual game
I wasn’t planning on actually buying and playing RE2, but I enjoyed Leon’s story enough to want to see it in context (and I was kind of hoping Claire’s might improve when experienced that way) – and then there was another Steam sale going, so I figured what the hell.
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RE2 was a genuinely solid experience all up, though in many ways, it could only confirm for me that ‘true’ survival horror games like REs 2 and 7 are much less my thing than more action-oriented titles like 4 and 8. Having to worry so much about resources isn’t engagingly tense for me, it’s just annoying, and the uncertainty about what I can use now vs what I’m desperately going to need later sends my perfectionist streak into overdrive. Compulsively reloading saves every time things go vaguely south just produces an inventory full of healing items that I can't use in case I need them later later (though I probably won’t). Doesn’t help that my patience with fighting the same boss over and over in slightly different forms runs out pretty quickly.
Mr X, beloved as he is by the fans, was for me mostly just a minor annoyance. I have to judge Capcom a little for giving the player a ‘puzzle’ which involved moving three very large bookcases on rollers very slowly in a well-lit room so soon after the chase really begins, because the result quickly devolved into farce. Move one bookcase, whoops, he’s getting a bit close – better do another lap up the stairs and down the ladder again to give myself some space! All it needed was the Benny Hill theme playing in the background.
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And playing the game properly mostly just drove home how utterly irrelevant he is to the plot. The idea that he’s been sent by Umbrella brass to wipe out witnesses is alluded to in one document, then never really commented on again, and he seems completely unrelated to all the Birkin-family drama that makes up the main Umbrella-plot. It’s disappointing how easily it feels like he could’ve been excised from the game altogether.
Such nitpicks aside though, I found a lot to like playing Leon’s campaign. The puzzle design and some of the weird internal logic genuinely impressed me in a way I haven’t gotten from any more recent RE title – and I loved the little tongue-in-cheek justifications for some puzzles, like a sewer engineer with a ridiculous chess obsession. Annoying as zombies could be, I have to appreciate the fact these are proper zombies, who will keep getting up again just when you least expect it. Leon’s standard kit of pistol-shotgun-magnum (plus-eventual-flamethrower and rocket-launcher-for-special-occasions) was familiar enough to work for me. Having grenades classed as secondary weapons (such a bugger to equip when you wanted them and so easy to waste by accident when you didn’t) did not work so well, and what red-plus-blue herb combinations actually do was frustratingly opaque, but so it goes.
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I did not have such a good experience playing Claire as a B-campaign though, and not all of that was really Claire’s fault. The B-campaign runs you through most of the earlier story beats common to both campaigns on fast forward, covering Marvin and the police station – which makes sense on paper. In practice, I found it meant I had Mr X all up in my grill before I’d had any time to explore, gather resources, expand my inventory slots, and clear out some zombies, and he quickly went from ‘minor annoyance’ to ‘major frustration’. Getting anything done became a real headache. You’re also down one save point in the most central location for reasons unknown. I’ve been broadly aware or RE2’s A/B structure for years before I ever got into the series, but I’d never before osmosed that the B-campaign was playing the game on hard-mode.
The B-campaign also awards you a special bonus weapon – a pistol that takes higher calibre ammo and apparently does more damage. I say ‘apparently’, because I could not for the life of me tell the difference, except that now I was having to juggle another kind of limited ammo in my even-more-limited inventory slots, despite having to really squint to even tell them apart.
Claire’s guns also include a third pistol, which takes standard ammo but in larger clips, and an upgrade to her first gun which takes new ammo completely. There’s also a grenade launcher that fires two kinds of rounds: flame rounds that produce a huge and very satisfying conflagration, and acid rounds which, for me, mostly just seemed to splash lightly over enemies without interrupting their day. While Leon could craft ammo for all his guns, Claire couldn’t craft ammo for her bonus pistol, her upgraded-original pistol, or flame rounds for her grenade launcher. Her campaign is the first time in any RE game I’ve really come to appreciate being given an assault rifle, but that may be just because at least ammo for the thing was distinct and craftable.
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By the second major boss battle with William (another perfect duplicate from Leon’s campaign), I was about ready to throw in the towel.
Alas, putting Claire’s story in its full game context did not improve it for me. If anything, revisiting it just drove new issues home. Chief Irons makes a terrific villain, but his section and the whole ‘Umbrella was experimenting on orphans!’ thing feels painfully disconnected from the rest of the game. Files you can pick up reveal that he’s been working for Umbrella all along, but neither Irons nor much else about the orphanage is well-foreshadowed before, nor really mentioned again afterwards.
Why is he after Sherry’s pendant? Presumably he knows it’s the key to a vault in the research facility, but how he knows and what he wants with the contents of the vault are left to your imagination. Me, I’d have cut the pendant angle altogether and suggested he wanted Sherry as a hostage to manipulate her parents, leaning into how that relationship has gone sour – only to have it backfire when monster!William shows up to infect his daughter (already implied, but something that could have been a lot more explicit). But the pendant was a plot point in the original RE2, so I guess we’ve got to shoehorn it in somewhere.
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The issues I had with Claire’s story are all the more irritating because all the pieces to build something better are right there. Lean into her search for her brother – let her find those diary entries from the original where he talks explicitly about investigating Umbrella, the G-virus, and his suspicions about Chief Irons. Now Claire’s got all the reason she needs to go looking for the truth before it's buried for good under a zombie wasteland, run afoul of Irons, draw the attention of Mr. X, and meet Sherry on the way. She can and should still save Sherry, but it doesn’t have to be her whole motivation.
None of this takes away from how much I loved Leon’s story, or even his scenes with Claire. Honestly, another minor complaint would be that there weren’t more of those – it seems a real shame their stories don’t intersect in more places. My only other real complaint on Leon’s front here that his story in RE2 left me expecting so much more from him in RE4 than what we ultimately got – his dynamic with Ada especially.
But there, again, we’re getting into territory that so very definitely needs a whole 'nother post.
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thecodeveronica · 5 months
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Okay, so if I was in charge of deciding how to change things for RE remakes, by the time they got to 6, this is what I'd do if I was allowed MAJOR changes
(spoilers for both RE6 and Code Veronica... and I guess Darkside Chronicles by extension)
also warning, this is obscenely long. It's the hyperfixation talking and it compels me to spew my nonsense even if there is no audience willing to listen, I just like to talk lmao
Step #1) lay the groundwork in a Code Veronica remake beforehand to make things a little more ambiguous if Steve could live or not.
See, in Darkside Chronicles, I think it is interesting that when Steve says to Claire that that they both know he's "not gonna make it," he immediately follows up by saying that the virus is already in him. That makes it sound like THAT is what he is referring to rather than the impalement that happened moments before lol, so I'd work with that. Say T-Veronica gives some kind of enhanced healing, and take the fact that Steve reverted back to looking human as an actual plot point rather than just the way it was probably intended ("power of love" kind of thing so he could talk to Claire one more time), like he could coexist with the T-Veronica virus.
Keep the whole Wesker taking him thing since there needs to be a way to get Steve off the Antarctica base before it self-destructed, along with Wesker's taunting of Claire about it
Step #2) RE6 gets totally changed because I said so teehee. Actually, the Chris/Piers campaign can stay pretty much the same, I legit like that one a lot and I love Piers with all my heart and it has that really good ending.
Leon/Helena gets totally changed so that it is Leon/Sherry instead so Sherry gets to be partnered with her fellow government agent + Raccoon City survivor. Also because Helena sucks lol, and I don't really think the Deborah subplot with her is all that necessary (and it only takes up like two chapters anyway and IMO it doesn't even land emotionally because you know Helena for all of an hour or two at this point and most of that was her whining to go to the cathedral). You can show that Simmons is a piece of shit in plenty of ways without needing Helena and Deborah, and Ada's campaign would remain pretty much the same so that does the heavy lifting in regard to Simmons.
Since Sherry is with Leon, I uh... admittedly don't know to do with Jake. I like Jake as a character even though I think the "Wesker's son" thing is kinda dumb, but like... ??? I'd rather the third campaign be a totally new one, and it's - you guys will never guess lmfao - Claire/Steve. Steve could be connected to Simmons somehow, related to his experiments post-Wesker death idk, and here's how I would justify bringing him back:
You know how much time is between Code Veronica and RE6? It was about 15 years IIRC. And guess how much time the T-Veronica virus in lore takes to stabilize? 15 years. Uh huh, that's where I'm going with this. Steve could've been in some kind of Alexia Ashford-esque stasis after Wesker used him to get his hands on the virus, and bam, it wouldn't be really that bad of an ass pull, right?
This would also be a convenient way to keep Claire more directly involved in the mainline games, and I think 99.999999% of RE fans would rather see Claire than Helena. And there would be opportunities for her to meet up with her brother and Leon and Sherry in the story this way, too.
Actually, maybe even just kinda transplant some of Jake's role to Steve, antibodies and all that, but for different reasons. I think that could work.
Is this just my long, roundabout reason to explain why I think you could justify Steve surviving Code Veronica? Yeaaaaaah it kind of is. But I really do think RE6 would be improved this way. Or it would at least be tailored to my specific wants and taste.
...Soooo yeah. I am completely normal and sane about this :) Normal and healthy levels of attachment to Steve and Claire :))))
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Been thinking about Resident Evil 6 recently for some reason. Probably the sweet dose of Leon from playing RE4 Remake.
The game has its flaws but it’s really not the abomination most people make it out to be.
Mercenaries will probably always be its best feature because you just run around destroying shit with zero plot to hinder or disappoint you.
I respect that the game really did try to offer something for everyone. Chris and Piers’ campaign was really action heavy and catered to fans of RE5’s style.
Jake and Sherry’s had a classic stalker boss in Ustanak and they had great chemistry. It was definitely the easiest campaign, and for what it’s worth, the most uplifting.
Leon and Helena’s story came closer to classic RE style in terms of visuals and enemy types, at least during the Tall Oaks section. It was also the most balanced, difficulty wise.
Ada’s campaign was the truest form of survival horror and the only one that involved anything resembling puzzles. It was also hard af if you played it before the patch that gave her a HUNK wannabe partner.
Seeing Sherry grown up and functional and competent and sympathetic was great.
Seeing Chris and Leon interact was… well, really hyped. It did end up being more frustrating than fulfilling, though, because they were so antagonistic toward each other for the bulk of their shared scenes.
I know Jake didn’t resonate well with the fans but I liked him. He was extremely likable, especially considering his backstory reads like some OC self insert bullshit.
Helena was really the only character I didn’t care for. And I mean it exactly like that—I just didn’t care about her.
Piers was a bright spot in an otherwise depressing and frustrating campaign. It’s a shame basically all of the groundwork laid in RE6 has been scrapped because he deserved better. I know he canonically died but it’s not like characters don’t come back from the dead in Resident Evil. If he’d been a boss, his ass would’ve shot up out of the water and mutated like 8 more times before he was really dead.
Anyway, I enjoyed RE6, warts and all, and think it got a bad rap, mainly for spreading itself too thin in an attempt to please everyone.
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death-stranded · 2 years
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I think RE6 is actually a pretty decent game overall…
Leon’s campaign is (mostly) a series highlight, Ada gets a whole campaign to herself (whilst also being arguably the game’s main protagonist), the Chris/Piers homoeroticism is palpable, Jake is a fucking ride too, and it’s such a chaotic mixed bag of various gameplay styles and genres that there’s surely at least one thing for everybody in there! Would recommend.
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teamhawkeye · 4 years
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only took me all night, but I FOUND IT
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fonulyn · 3 years
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RE6 Chris Campaign made me cry like a baby, too. I don’t cry easy in the slightest and I knew what was coming, and I still cried a total of 4 times. (1) When Chris told Piers he should take his place as Captain, (2) When Piers infected himself, (3) During the final Haos fight, (4) When Piers pushed Chris into the escape pod up until and including the credits.
to be fair, I cry very easily :'D but nsjkdfjkn yeah I knew what was coming but I cried like a baby so many times. I've played it since multiple times and every single time I tear up, it never gets easier for me. maybe one day??? the whole thing is set up so well, i think it's worse knowing what's coming because then every single "oh when we'll get out of here" and "you'll take my place" and so forth just hit even harder?? bc you know it isn't meant to be.
I still say it was a shit decision to kill Piers off tbh. I will die mad about it. but at least they made it emotional and didn't just ditch him.
speaking of moments that make me cry in re6, the very beginning of Leon's campaign ranks pretty high too. the way his shoulders shake and he's so clearly distraught at the mere thought that he needs to shoot his friend? heartbreaking.
idk there are so many nice emotional moments in the game i absolutely love it.
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sapphire-weapon · 3 months
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i agree jake is definitely the least of re6 problems but i feel like capcom will just remake 6 from the ground up idk especially if re5 make is massively different and like unkills wesker or something
but anyway thank u for the hope can only pray they don’t forget about him 🙏
here's what i'm pretty confident on, in terms of game design:
+ all campaigns will still be intact (sherry+jake, leon+helena, chris+piers, ada)
+ all locations will be visited (edonia, tall oaks, china)
+ all characters will be present (yes including carla and deborah)
+ piers will still die at the end
+ level design will be completely overhauled
+ enemy design will change
+ enemy encounters will change
+ boss battles will be tweaked or removed/replaced, depending
+ the conflict between simmons and leon will not be based around ada, though she may still be a feature of it
what unkilling wesker would do is: he would usurp simmons as the big bad, possibly in an attempt to draw all four campaigns together in one final, larger battle.
it will also change a lot of details plot-wise, however
the overall progression and larger story beats will still be the same
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I have discovered another… well not necessarily problem but misunderstanding. Or lack of understanding. Had a conversation with a coworker today about Death Island and I mentioned that I didn’t really understand why Claire was there because civilian and she and Leon don’t get along. It’s probably something like Chris dragged her out or she had to go with Chris cause siblings stick together or whatnot and this guy cut me off like “what are you talking about? They walked off into the sunset” (RE2R ending but misremembered sunset instead of sunrise). This dude didn’t know about the other films or anything that happened after RE2R and RE4R. We got new fans who are going into this movie without the knowledge of the previous films. Not that this is anyone’s fault but theirs (and not even that really cause sometimes they just don’t know) but man are people’s expectations going to be ruined if they think this is a sequel to RE2R.
i think maybe they'll have it so that they can at least be civil with each other. claire seemed pretty disappointed at leon at the end of infinite darkness, and all of the animated films/shows are considered canon to the timeline.
i actually do not know why claire is there either.
i also find the ending of re2r really disingenuous since the ending of re2 (what's implied anyways) is still canon, which is after Leon, Sherry and Claire left Racoon, they (Leon and Sherry) were taken into the government.
Claire IMMEDIATELY left Leon and Sherry ALONE.
let me repeat that.
Claire ABANDONED LEON AND SHERRY THE SECOND SHE COULD.
like YES we understand her entire purpose in re2r was to find chris. Which is understandable, he is always going to be her brother. But i find it funny that this moment is always skimmed over. that Leon was forced into working for the government because he had to protect Sherry, but also because Claire left them. But not only that, that Leon refused to out Ada or Claire. (Ada which makes sense, since he thought she was still dead. But he refused to out Claire because he's just a decent person.) I don't know why this plot point is just never talked about again. How Leon could possibly be resentful that Claire got out and he was forced into becoming an agent because he had to keep Sherry safe since Claire left her.
He had to work for the government as well to keep Sherry as safe as he could. And he couldn't even do that. (Spoilers for re6, but the government spent months/years testing on her because of her infection with the virus.)
The biggest problem I have with new re fandom is that there are like +20 years of canon resident evil lore, and A LOOOOT OF PEOPLE use ONE GAME to form an opinion. Which is FINE. there's nothing inherently wrong with that, but you NEED to know that your opinion is misinformed most of the time.
even long term re fans STILL HADN'T PLAYED ADA'S RE6 campaign so they DO NOT KNOW THE ENTIRE STORY OF RE6. A LOT OF PEOPLE STILL BLAME ADA FOR WHAT CARLA DID.
ANYWAYS yeah.
to be clear, death island is set AFTER VENDETTA. Which in between re6 and re7 in the timeline. BUT all of the films, including infinite darkness had already happened. so i don't know
hope your friend can watch all of those before seeing the movie lol
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pathogenliliaceae · 3 years
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Thoughts on Jill Valentine
Hello, friends! My responsibilities for my trading company job have abated in the interim, so I thought perhaps I would come back around to Jill, as promised. 
Thoughts on Jill Valentine:
I will begin this by saying that it is appropriate that she was asked alongside Mia because there is one outstanding issue that I have between the both of them: The need to be saved. Though I find Jill to be leagues more competent.
We’ll get to it in full a bit later. 
I will make no secrets that Jill has never been my most favourite of protagonists. Most of those issues stem from “3: Nemesis” and Five, though I am not adverse to including bits from One and Revelations. In one word, Jill is tolerable. Though, if given a choice (depending upon who my choices are) I will usually pick someone else.
A bit of background on Miss Valentine: I am utterly convinced that Capcom has changed her birthdate. I remember quite vividly scoffing that they made her birthdate Valentine’s Day, but now that I look it up again it seems its in May. Well, that’s at least a half a point in her favour. It’s become less mind-numbingly stupid. She is French-Japanese-American, whose father was a professional thief. In addition, she received Delta Force training through the US Army. Unusually adept at lock-picking, she then (apparently) gains the moniker - the Master of Unlocking. She also, again apparently, is adept at bomb disposal, though I cannot remember an instance in which this is exhibited. Though I can remember many instances when this would have come in handy. Jill. 
Post-Delta Force and US Army tenancy, Wesker recruited Jill for STARS - described as an elite special forces operation for the RPD comprised of military veterans and weapons specialists (put a leaf in this for when I eventually get to Rebecca Chambers). Joining her in STARS are Forest, who she already had a friendship with prior to working together, and Chris. She is the only female officer on STARS Alpha Team, and works as a Breaking and Entering specialist. Forward onto the Mansion Incident.
Again, I’ve mentioned that if given a choice, I will usually not pick Jill to play as. However, that is not to say that I have not played Jill’s scenario in One. My primary complaint about Jill’s Scenario is as follows: It is fundamentally easier than Chris’. She’s got the lockpick set, so she doesn’t need to find Old Keys. She has more inventory space. In the space where she finds the zombie in the bathtub, she stomps his head mid-cutscene and does not have to fight him. She starts with the handgun and receives higher powered weapons whilst Chris has a higher chance of critical headshots. She can mix chemicals to weaken Plant 42 and cut the boss fight in half. Jill can skip certain puzzles in Arklay with Barry’s help, one under the guise of “saving” her from the falling ceiling where you retrieve the shotgun. No need to find the broken shotgun, and you have access to the shotgun as soon as you unlock the area which makes accessing the Armour Key much easier. I used to believe that this was a reflection of the character, but now I believe it is a bit of thinly veiled misogyny on Capcom’s part. ): 
About the opening to her scenario, after running amok in the forest and into the mansion - “There are only three STARS members left now. Captain Wesker, Barry, and myself. We don’t know where Chris is.” YOU’VE JUST HAD HIM AT THE DOOR! HOW HAVE YOU LOST HIM? Also, check your maths, Jill. That’s four STARS members. We have one negative point here in that she’s managed to lose her partner in the amount of time it takes to cross a threshold. Anyhow, like how it is when you play as Chris, the other is locked in the cell in the labs and must be released with the MO discs prior to the T-002 battle. Canonically, Jill escapes with Chris and Barry. Chris escapes with Jill and Rebecca. Rebecca does not make an appearance in Jill’s game, nor Barry in Chris’. Brad is there in the background, flying the helicopter he had damned them with at the beginning. It’s a bit of a flub.
Moving on to 3: Nemesis and the Remake and whatever happens in between the events of Arklay and the destruction of Raccoon City. Gathering from memos in Two and Three, shortly after the Arklay Incident, Chris and Jill take their concerns to Chief Irons, requesting the launch of an investigation into Umbrella and all the related shenanigans. Irons, being involved and heavily steeped in wrongdoing, denies this request. STARS all but disbands, as Chris leaves for Europe in August 1998, Barry moves his family to Canada and follows after Chris, Rebecca is doing fuck-all, and Irons has suspended Jill and ordered her confined to her flat. That leaves... Brad Vickers as STARS. The only member. In office. Everyone else is dead, suspended, or AWOL. I suppose one way to operate as a corrupt organisation is to keep the most inept person as your only functioning operative. I digress, this is about Jill and not the bucket of maladroitness that is Brian Irons.
Jill remains in Raccoon City under the pretense of attempting to locate NEST, with the intention of following behind Chris, Barry, and Rebecca(?) a bit later. I believe also she was intending to sort through the rumours of the development of Golgotha, but I cannot find accurate citation of that. Things that she manages to do whilst confined to her flat for a month behind the departure of the other STARS members: Not that at all. I have long wondered what it was that was actually keeping Jill in her flat, aside from orders from her no-longer boss, when she had intentions of leaving on 30 September. I don’t imagine that with what remains of STARS poking around, save for Brad, that Irons would put a definite date on the lifting of her suspension. “Yes, now you may leave to bring down the organisation that I am tangentially working for”. The Three Remake expands on this a bit, as it seems that perhaps Jill was not emotionally nor mentally suited for travel outside of the flat. In which case, I question whether steeping herself in all things Umbrella was perhaps exacerbating her condition. I do believe that there is a fundamentally large difference between Three: Remake Jill and 3: Nemesis Jill. First off, trousers. Enough said. I don’t do my personal investigations sitting in a pleather mini-skirt and a tube top with a rather practical jumper tied around my waist, and neither should you. I much rather imagine a suspension to be carried out in pyjamas, but again I am not the type of person to dress at home if I’m not needed to.
Secondly, Three: Remake Jill holds up much better against Nemesis without the help of Carlos (who is also rather incompetent and sexist), than her original counterpart. Her reactions to goings on are much more believable, and for much of the game she has absolutely no issue putting Carlos within appropriate boundaries. He tries to explain to her what a radio is, she snaps at him. He touches her, she tells him not to. You are a stranger, sir, please observe courtesy. Not to mention, a stranger who is working for the organisation we’ve just found out is responsible for the development of bioweapons and viral agents. At least bother to ask her name, first. A bit of a hint, Carlos: It isn’t “supercop”. If we are to continue on with this Jill further on in the series, I will support it. I would quite enjoy a long-standing female protagonist that has no issue scoffing at male protagonist foolishness and scolding their perspectives. Perhaps it is a good thing that she and Leon have never met in any official capacity.
Three: Remake Jill still falls prey to damsel-syndrome, as I’ll call it, upon being infected by Nemesis. Carlos comes in as the knight in shining armour, having become infatuated with her after knowing her for exactly four hours. I like to imagine that this New Jill could wake up from her comatose state, shout about her autonomy, and then go back to sleep. This is however, remedied by some sort of favour-trading as she does save Carlos in a quid-pro-quo a bit later. I do have concerns about how far Jill allowed Nikolai to get without shooting him down, but that’s unimportant in the long run. There is also a bit of inconsistency between games in how Jill and Carlos escape Raccoon City and what happened just prior, but those are unimportant to our examining of Jill.
All in all, New Jill is portrayed as a competent individual, which I think serves much better to support her character in instances such as the Fall of Umbrella chapter in The Umbrella Chronicles, which leads into the formation of the BSAA and her involvement with them.
Functionally, from 2003 until at least 2009, Chris and Jill mostly function as a singular unit. 2005- they work together to subdue T-ALOS. 2004- The Queen Zenobia, Queen Semiramis fiasco in which Jill carries Parker through a sinking ship as Chris slams doors in her face- as loving partners do. (I do want to mention in an aside that so many people find themselves in trouble whilst looking for Chris. It is the plot of NO FEWER than four games. One, Two, Code: Veronica, and Revelations. Maybe even a bit of Six. Call it four and a half). Revelations does delve into a bit of why I find Jill to be competent amongst the ranks of highly amateur BSAA agents. First off, she reads the manuals for things. She realises the importance of memos! Secondly, she is shown deducing and explaining quite a bit about the situation they find themselves in to Parker, who is often none-the-wiser. An argument could be made that Parker is a newly ported FBC emigre and therefore does not yet have the same expectation but I disagree having seen the... eptitude of other agents. She is rather instrumental in uncovering the whole FBC - Veltro - BSAA mess and quite honestly tends to hold her own in that installment. If only the dodge function worked better. Anyhow, back to her partnership with Chris- it canonically ends with the Lost in Nightmares campaign in Five. In which she quite literally bowls Wesker out of a window in defense of Chris and (sort of) the world. If there is any secret method of getting me to enjoy a character, it is self-sacrifice for the sake of another. There is something so beautiful about it. Except Ethan, nothing can redeem him. Jill functions best as a character when she is partnered with Chris. I cannot say that in any of these scenarios I have profound issues with her. Forward onto the events of Five and about where we will end this tangent.
Jill and Wesker, obviously, both survive the fall from the Spencer estate. Jill is kept for experimentation due to the existing muted strain of T in her body from the events of Three. The antibodies she possessed were used by Wesker in attempts to make Uroboros more accepting of human host bodies. During the time that she was “in his care” (poor choice of words, I know), he repeatedly injected her with Progenitor strains and took the resulting antibodies. As a result of the testing and antibody removal, Jill’s hair, skin, and eyes lightened in cryostasis (I am still trying to make sense of this bit). Once she had reached the extent of her usefulness, Wesker volunteered her for the P30 project, a Las Plagas extension that utilised chemical compounds for mind control. However, due to the high expulsion rate, the chemical had to be constantly injected, explaining the injector attached to her body.
This requires her, again, rescue at the hands of Chris and Sheva. Once the injector is removed, the other two move on after Wesker, and Jill promptly collapses into unconsciousness. She is found by BSAA Delta Team Captain Josh Stone, who escorts her to a helicopter and initiates a rendezvous with Chris and Sheva on the volcano.  I will stand up for Jill on this one- I do not at all believe that if Jill was on the helicopter, that Sheva should have been the one to wield the rocket launcher. That honour should have belonged to the two original STARS Alpha Team members alone. It’s simply poetic, and I am sorry for Sheva, but it would have been much more perfect. 
Currently, we’ve not seen anything from Jill since Five. The only mention to her current condition is that she is at the BSAA undergoing testing and rehabilitation for her time spent with Wesker. In her words: “...ever since getting back I've been locked up in this lab as they run tests on me day in and day out. It's every bit as boring as it sounds”. We leave Jill’s chronology with her being bored. Fitting. In short, I believe that Jill has quite a bit of potential in her competency, and I am actually quite interested to see what her reaction would be to the BSAA using bioweapons. We’ve not heard from her in twelve years, so one can only assume that she is still alive somewhere, being bored. If they are going to take her character in the same direction they appear to be going in the Three: Remake, I would not at all be adverse to seeing her again in a future standalone installment.  That being said, I have quite the backlog of characters to talk about! Please give me the benefit of the doubt when waiting on these. I’ve got work to do, tea to drink, games to play, and characters to analyse.
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ninakaina · 3 years
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sigh. another resident evil ada plot post. this time my thesis is “resident evil 6 is some of the best horror in resident evil and mainstream video games as a whole, the world just wasn’t ready for it because it’s a psychological horror in a game they expect survival horror from, but ada differs from the other re main characters (chris and leon) because she is able to think critically about complex concepts and rarely struggles to survive in any situation, leading to a more mature story, you literally just don’t give ada’s re6 campaign the credit it deserves”
like, okay, so you find out that your war criminal boss who creeped on you 15 years ago has been watching you and anonymously contacting you to work for him. you contact him and he tells you that the answers can be found in an isolated location. you go to the location. you find that your fingerprint is in the security system. you, who have coped badly with trauma by thinking of your body and name as a different person than you since at least 1998, find evidence of a mission carried out by you under his command that you have no memory of. you’re told that a series of terror attacks are going to be carried out by you.
you go to the first location to be attacked, and it is attacked, but not by you. you run into your on again off again boyfriend and he’s freaked out by you. after saving him, you break into an underground lab run by your ex-boss’s evil secret society and find a vhs tape labeled with your name, which your friend saw before he ran into you. the tape shows you hatching out of a zombie egg, but you know you didn’t hatch out of a zombie egg. you realize that you haven’t actually been in contact with the guy, but an unknown person who has your body and name is pretending to be him to manipulate you and is committing acts of terror under your name.
you go to the next targeted location. through an apocalypse, soldiers are hunting for you, and you overhear them reporting sightings of you via radio, but you aren’t at the places where they saw you. you follow their updates on your location. you find out that your ex-boss went white boy crazy when you left him and killed thousands of women in an attempt to turn them into a copy of you that would love him. you realize many of the monsters you’ve been fighting were once intended to be you, and that the attempt to turn them into you made them into what they are.
you realize that the woman with your face was once a scientist your ex-boss had manipulated since she was 15, and who helped create the project to copy you out of devotion to him, before he turned on her and made her into a test subject. being forced to be you, or specifically the persona you created for yourself, has driven her insane and now she wants to destroy the world that destroyed her. but beneath it, she’s also come to see the harm she’s done with her work, and somewhere deep down she wants you to help her and to stop her— she sought you out and led you to all this information, after all.
you meet her when she’s killed. you tell her body (your body) you’re sorry for what happened to her, and that if she had only wanted to get revenge against the man who hurt her, you would have helped her. her body tells you she never needed your help, because she’s the real you. she then possesses the ship you’re on, forcing you to fight your way through an army of half-formed copies of yourself calling you your abuser’s name. your hands are reaching for you from the walls and giant melting copies of your own face say “i’m the real ada wong, you’re a pretender!” when you finally blow up your giant face before it eats you, your job isn’t done.
you go find your ex-boss, who the other you mutated into a monster to make him feel how she did, and kill him a little, but not before he says some of the most fucked up stuff to you and almost tramples you to death. you leave your friends, not answering their question of “what are you”, to finish him off. you give them an escape route and all the information they need to clear their names, but none of the information that would clear yours. you go to the other you’s lab and destroy all evidence that she ever wasn’t you. i could theorize about the significance of this but i won’t. you find a final zombie egg that she described as her greatest creation. a human-looking hand reaches out. you destroy it. you get a phone call. someone has a new job for you. you take it. how is this not at least as good as any given silent hill game
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