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#cheepskipper
tyrorexdmzapp · 1 year
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Another NSMB2-based Mario Story/Paper Mario scene set!
Once again, I've made more graphic assets and screenshots based on one of New Super Mario Bros 2's worlds. This time, it's the Beach half of World 3!
As an aside, due to how long rendering in Cycles takes, only the first image is done that way, while the rest are Eevee renders.
Enough of that, though- let's swim right in! ...Or maybe not, given what you're about to see.
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A small beach island area, the gang must navigate the islands and sands to reach the Gold Star at the end!
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Two Yoshis on a honeymoon were apparently interrupted by the boss' arrival, a tale which Captain Ahant recounts to Mario, Sushie and Captain Azure! But it's nothing that hammering, swimming and tossing can't handle!
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The first island area. With careful throws, Azure must toss Mario onto the lowest cliffs to navigate. All the while, Piranha Plants are moving around to and fro. There's a bridge to the next area...but what's that over there?
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Ah- a far-off island with a bunch of Item Blocks and baddies. Even better- a Green Star on the far-off west side! Perhaps this water-bordered land can be reached with Sushie!
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Next up, the actual beach. A whole bunch of Trouters, Urchins and Spike Basses call these sands and waters home. Mario and his pals will have to endure quite a frantic, thorny barrage to make it!
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With Sushie's help, Mario and Azure must ride her across Spike Bass-inhabited waters. Hope Sushie can handle the weight, or she'll be sushi! Also, M Bushes litter the beach!
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The last stretch before the boss. Among many Hurt Plants is a switch activating a plank bridge back to the start! Then, the gang should use the Save Block to save their progress in history, gather the items, and continue on their way to the Gold Star-
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-Aw, naw. Not CHEEPSKIPPER again! What does a fat fish want with a Gold Star, anyways? Whatever- Mario, Sushie and even Azure are ready to throw down!
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I should probably explain why NSMB2 keeps getting picked, despite it's infamy among the fandom and redundancy. My original plan was to try and have a mix of locales from DS, Wii and 2. However, upon review of the three games and deciding which game would depict which archetype, I noticed 2 generally has the more colorful and unique designs of the trio, while DS...yeah. I actually thought DS would get more slots, but the areas seem kind of bland even for the NSMB series.
That's not to say no NSMBWii locations will be depicted. It's just NSMB2 keeps getting lucky with its incarnations of various world types early on.
Also, while NSMBU is the best of the NSMB series, due to U being implied to be a specific wild area of the Mushroom Kingdom rather than just general locations, its levels weren't and couldn't be considered, in the interest of fairness. I may do them one day, though- just not in the near future.
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marioalmanac · 3 years
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Cheepskipper (New Super Mario Bros.)
Why oh why couldn't the rest of the New Super Mario Bros. games have unique bosses like the original?
I mean, a big purple Cheep Cheep is more interesting than Koopalings on repeat.
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