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#construction management system
nyggs · 27 days
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Construction Management Software in Gurgaon
NYGGS ERP is a solution that allows you to group and centralise all the data and projects in a single platform, helping manage any construction company and automating all administrative tasks.
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hrsoftalfi · 1 year
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nupurhfsoft · 2 years
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xevensolution · 2 years
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Real Estate CRM: Top 5 Advantages of ERP Construction Software
Real Estate CRM with the advent of advanced tech tools and the introduction of fast digital solutions in every field, ERP is the new normal. It has taken the market by storm with its several benefits and applicability in all sectors.
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iturbide · 1 year
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I'm curious, what would your ideal FE be?
And do you have any particular FE concepts in mind?
So, fun fact: I actually talked about this a while back.
...and by 'a while back,' I mean 'five years ago,' because time is soup.
So because that's a heck of a lot longer than I remember and a lot changes in that amount of time, let's come at this fresh and see what changes and what doesn't.
So I still really want to keep the lead character concept: dual sword/mage older sister and priest younger brother (with natural promotion to dual healer/mage) is a nice shift on the usual Fire Emblem formula, where we rarely see female Lords in the lead who are set to inherit the throne or male healers (and I can't recall the last time one was a prince, barring Brady with Chrom as his father and I guess Forrest though he's not in the immediate line of succession since he's Siegbert's cousin meaning Xander and Siegbert would need to be removed from the equation before he'd be in line for the throne but since Leo's a prince I think that technically akes him one too and now I'm just going down a rabbit hole of technicalities).
Intro/tutorial would be fairly run-of-the-mill, border skirmish type thing against a small incursion from a neighboring nation and going out to take care of it. But something I think would be fascinating is an expansion on the usual mid-battle recruitment and the option to spare foes that we saw at times in Three Houses: I want every main chapter enemy to have a name and unique portrait. I want there to be a frankly ridiculous number of characters who could theoretically be recruited depending on who approaches them, and I want every enemy to have an option to spare them even if they're not recruited.
Think of it: you go into battle and you see that every enemy is an individual. Every enemy is someone you can engage with. And you can approach any one of them with any of your units and talk to them. As you play, you start to get to know the different personalities of your units: someone may have a kind and gentle approach that's more likely to convince someone who's not exactly keen on fighting -- but that same approach might get steamrolled over by another person that's more set in their ways. Conversely, one of your units might be blunt and straightforward, and could butt heads in a constructive way with someone like that, but whose approach would scare off a more timid foe. Maybe approaching another unit with a character just recruited in the same battle can be helpful -- one of them bringing a friend or close ally over, because they don't want to hurt each other -- or maybe it can backfire spectacularly, with the enemy unit accusing your new ally of stabbing his comrades in the back, which shuts down all attempts at conversation.
It could be an interesting risk/reward system that encourages getting familiar with your various units beyond just their mechanical strengths and weaknesses: knowing their personalities and being able to employ them to take enemies off the field and bloodlessly thin the ranks could be a lot of fun -- plus, it's something that's not required. You don't have to try and bring them to your side -- you can breeze past those little dialogue snippets and just take them out if you want. And at the end of combat, if they weren't recruited, you have an option to spare them or kill them. If you spare them, you might see them again in another battle, and maybe they'll remember you: maybe you'll have another chance to recruit them, and more success the second time around because your actions challenged their preconceived notions about you. If you kill them, though, you might run into someone else later on -- a sibling, a relative, a friend -- who can't be reached at all because their quest is one of vengeance against the one that murdered someone they loved.
And then: what if that built into Supports. What if recruiting units off the battlefield had long-running effects based on how that unit was used? If someone was initially hesitant to join you, and then you bench them permanently, maybe they desert your force after a while because they felt isolated and lacked any kind of community since no work had been done building a new support network for them. Maybe someone else was a little too eager to join based on their impression of your army, and if you build out their Supports it becomes clear that their character has goals that are entirely at odds with the main characters' -- but because those Supports also gave them an understanding of the disconnect, they end up betraying you at some point to get what they want. Recruitment becomes a mechanic that needs to be considered, rather than just a 'collect them all' thing, because indiscriminate recruiting can backfire on you down the road.
With that many characters, of course, it would be completely insane to have all of them as combat units -- so what if some recruits unlock camp options. Maybe they're hesitant to fight against their own people directly, but they want to help and learn more about your force, so they offer non-combat skills: cooking, hunting, fishing, foraging, various sorts of combat/weaponry training, medical aid, merchant services. Similar to Three Houses monastery activities, you can pick a couple of combat units and send them to do different tasks that help keep your forces in fighting shape, building support bonds and learning things about the non-combat units in the process.
One thing I definitely want to see though is a reversal on the stereotypical Divine Dragon and Evil Dragon dichotomy. I want the main characters to talk about their Divine with absolute reverence, I want them to refer to their Divine as their protector and guardian, I want them to make their Divine out to be so kind and compassionate -- and then at some point deep in the game, I want it revealed that their Divine is the one that's seen as that world's Ultimate Evil. I want their Divine to look incredibly daunting, too, big and dark and toothy and terrifying -- but the main characters have nothing but respect for it, and it's eventually proven (maybe through calling it for aid against the threat of the neighboring nation's Divine) that their faith is not misplaced nor mistaken, and their Divine is everything they claim it is.
I still really like the split narrative concept, too, with the two siblings having different stories and different objectives: the kidnapped brother would likely have missions emphasizing escape or endurance (which takes advantage of his status as a healer), while the questing sister would have more objectives to rout an enemy or defeat a particular foe. Odds are that the narrative would begin with a single straightforward story, then split at the kidnapping, and only join together again at the very end before the closing chapters (so you could bring your favorites from both sides of the story to the final confrontation, but wouldn't get all the out of battle/camp stuff).
And above all: I wouldn't want it to be a story that ends with unification under a single banner. A lot of Fire Emblem games have this as their 'ideal' final state, and that's just never worked for me. I would want every nation to remain independent -- maybe with more connections, an openness to diplomatic discussion and free trade, possibly some leadership changes -- rather than having one country dissolved into another.
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coastallands77capes · 3 months
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Coastal Landscape Construction
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Website: https://www.coastallandscapes.net.au
Address: Melbourne, Victoria, Australia
Coastal Landscape Construction, a boutique landscaping service based in Melbourne, specializes in bringing clients' landscaping visions to life. With 16 years of industry experience, they offer comprehensive services including garden makeovers, new entertaining areas, construction, irrigation, drainage, decking, screens, garden lighting, and paving. As registered builders, they ensure quality and reliability in every project.
Facebook: https://www.facebook.com/coastallandscapeconstruction
Instagram: https://www.instagram.com/coastallandscapeconstruction/
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opens-up-4-nobody · 2 years
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#hhhhh tomorrow i have to drive to another uni to build a chamber#this morning i drove like 11min down the road and that was enough to dislodge me halfway outside my body#i just. hate driving so much. its so fucking stressful#and im also worried the chamber isnt gonna come together with what we have#and i dont wanna drive down there again#oh god. i need to chill out so i can sleep tonight#it just stresses me out so much. anytime i have to drive i just become absolutely certain that im gonna get into an accident#or that ill get distracted and cause a crash#why cant we have a working train system in this fucking country. i wanna go back to the uk. where its more manageable to not have a car#when i think abt driving my brain just sends me images of destruction#i also get it to a lesser extent when im a passenger#like i have to sit exactly as ur supposed to in a seat or else i just get horrible imaginings of my limbs being crushed or whatever#god. i just hate it so much. i have a fragile mind. i was not constructed with the mental fortitude to drive#at least i dont get so many intrusive thoughts abt like flipping rhe steering wheel anymore. bc that sucked#hopefully i dont show up in tears but usually i cry at least once when i have to drive someone#so im gonna look unhinged when i drop off all the equipment. whatever ill wear sunglasses#how is it possible some ppl enjoy driving? i dont understand. i dont want that kind of power in my hands#i dont trust myself not to get someone killed. like that's prob my ultimate fear. getting in a crash caused by my brain not being able to#focus and then i kill a happy family of 5 or something and i just have to live with it#it just makes me so upset. which is why ive been avoiding this for literally months.#ugh. whatever i have to do it. and then itll be over. as my mum would say: itll b good for me#i just have to freak out abt it for a while#unrelated
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homunculus-argument · 6 months
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If you know anyone who seems really chill to the point of being virtually indestructible, like nothing could ever bother them in any way, could get hit by a train and just shake it off and be totally fine, laughing it off as soon as they've dusted themselves off and stopped bleeding, but who occasionally just randomly falls apart to complete fucking smithereens with seemingly no cause nor warning, only to get back up again a few minutes/hours/days later like "ok yeah I'm fine again that was weird lmao", and you've ever wondered what the fuck is up with that:
They are actually not ok and most likely are not ok at any point. The whole "hardiest person you know who just collapses randomly sometimes" thing isn't a deliberately constructed façade, as a matter of fact it might be something that they actually personally believe themselves to be. But in reality this is somebody who's either unintentionally learned or has been deliberately trained to hide negative emotions and mask symptoms at all costs, as the #1 priority that goes over any other survival needs.
So even though it may look like they go from 1 to 100 completely at random and unpredictably, and then swing right back again to being totally fine, you have no way of knowing how long they've been at 95% before the last line of defense broke down and the system collapsed. And once they flip back up, odds are that they just managed to scrape their shit back together again just enough to get their backup masking systems running. The "check engine" light never turned on because the wire was clipped years ago.
If this is you, this is your callout to seek some sort of help. I'm telling on everyone in this room including myself.
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carparkingsystems · 8 days
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How Garage Space Manufacturers Are Revolutionizing Urban Spaces
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Parking is becoming more difficult in expanding cities worldwide. As cities become denser and populations rise, effective and inventive parking solutions are needed more than ever. Modern urban areas require more than traditional parking lots and infrastructure. Keep reading to get more details about the best car parking manufacturer.
Know More>> https://sotefinparking.wordpress.com/2024/04/14/how-garage-space-manufacturers-are-revolutionizing-urban-spaces/
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viact · 13 days
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Benefits of an AI enabled Safety Management System in Construction
AI-enabled safety management systems in construction are transforming the industry by revolutionizing safety practices, mitigating risks, and driving operational excellence.
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nyggs · 1 month
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Online Construction Management Software in India
A Construction Management System (CMS) is an indispensable tool for the construction industry, helping to improve work processes, monitor activities and maximise performance. These best-in-class systems, such as NYGGS CMS, perform key construction operations, including building structures, planning, mapping, equipment procurement, labour allocation, construction costing, budgeting and resource planning. Many of these operations are automated, reducing human intervention and error, with this cloud-based system. Interested in an affordable CMS solution in India? Contact NYGGS for a free demonstration!
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hrsoftalfi · 1 year
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nupurhfsoft · 2 years
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xevensolution · 2 years
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CRM: 8 Benefits of Construction Management System for Real Estate
Construction managers are utilizing a variety of software tools to better comprehend and complete varied projects as the construction business changes of CRM. Many development organizations are utilizing construction management software as part of this adaption to improve internal procedures, increase productivity and efficiency, and better coordinate their teams especially since there are many teams in different locations.
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iinnitisoftware · 17 days
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ERP System For Construction Industry -Inniti Software
Inniti Software offers a specialized ERP system designed specifically for the construction industry. Our solution streamlines project management, resource allocation, and financial tracking, providing comprehensive support tailored to the unique needs of construction businesses. With intuitive features and customizable modules, Inniti Software's ERP system enhances efficiency, optimizes processes, and drives project success. Experience seamless construction management with Inniti Software
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