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#github dmca
cutecipher · 11 days
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Fuck nintendo.
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This day in history
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I'm on tour with my new novel The Bezzle! Catch me TONIGHT in SAN DIEGO (Feb 22, Mysterious Galaxy). After that, it's LA (Saturday night, with Adam Conover), Seattle (Monday, with Neal Stephenson), then Portland, Phoenix and more!
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#15yrsago Tonga Room, San Francisco’s magnificent tiki bar: doomed? https://laughingsquid.com/will-the-tonga-room-be-a-casualty-of-the-fairmont-condo-plans/
#15yrsago New Zealand’s terrible copyright law suspended, may be dead https://web.archive.org/web/20090317045724/http://computerworld.co.nz/news.nsf/news/86D681292534A2CCCC25756600143FD1
#10yrsago Ukrainian president Yanukovuych flees Kiev as opposition seize the palace https://www.theguardian.com/world/2014/feb/22/ukraine-crisis-uncertainty-after-yanukovych-signs-deal-live-updates
#10yrsago Cossacks horsewhip Pussy Riot at Sochi https://www.bbc.com/news/world-europe-26265230
#10yrsago Pussy Riot use footage of cossack horsewhipping in new music video https://www.youtube.com/watch?v=gjI0KYl9gWs
#10yrsago Austin cops violently crack down on scourge of anonymous jaywalking https://www.youtube.com/watch?v=d6ugqW7fFmk
#5yrsago Whatsapp abused the DMCA to censor related projects from Github https://memex.craphound.com/2014/02/22/whatsapp-abused-the-dmca-to-censor-related-projects-from-github/
#5yrsago Blockbuster Gizmodo investigation reveals probable masterminds of the massive anti-Net Neutrality identity theft/astroturf campaign https://gizmodo.com/how-an-investigation-of-fake-fcc-comments-snared-a-prom-1832788658
#5yrsago This is bad: the UAE’s favorite sleazeball cybermercenaries have applied for permission to break Mozilla’s web encryption https://www.eff.org/deeplinks/2019/02/cyber-mercenary-groups-shouldnt-be-trusted-your-browser-or-anywhere-else
#5yrsago Google ends forced arbitration contracts for workers after googler uprising https://www.wired.com/story/google-ends-forced-arbitration-after-employee-protest/
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hackernewsrobot · 12 days
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Nintendo blitzes GitHub with over 8k emulator-related DMCA takedowns
https://www.engadget.com/nintendo-blitzes-github-with-over-8000-emulator-related-dmca-takedowns-200021877.html
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kennak · 6 months
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APIが著作権侵害だとしてユーザーが開発しているアプリをDMCAで消し去るマツダのクソっぷり。
[B! マツダ] マツダ、オープンソースのAPIクライアントが著作権侵害だと主張してGitHubから削除させる | スラド オープンソース
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betagrove · 2 months
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March 20th: Suyu, new successor to Yuzu, releases, promising to be extra careful not to draw Nintendo's ire !
March 21st: Suyu has been removed from GitHub thanks to DMCA
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pattywagon2go · 4 months
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Valve, Team Fortress 2, and My Frustrations
DISCLAIMER: Do not, and I repeat, do not, harass anyone at Valve. This helps nothing. This post is purely my own opinion and I do not represent the TF2 Community in any way. Feel free to disagree with anything I say here.
I normally don’t comment on these types of things, but with how much of a nerve this struck with me, I figured I couldn’t remain silent on it anymore. In light of the recent takedown of Team Fortress: Source 2 and (to a lesser extent) Portal 64 shuttering its doors, I want to talk about Valve and its mistreatment of Team Fortress 2, from letting the game rot with cheating bots and cheaters roaming servers to making false promises to the community so desperate for any kind of fix from the only people who can fix TF2.
Before I get into that, I want to address the takedown stuff regarding Team Fortress: Source 2 and Portal 64, as there's been a lot of misinformation regarding both of these fan projects.
So to get everyone up to speed, one day ago (at the time the script of this post is being written), Team Fortress: Source 2, a port of TF2 to Source 2 using S&Box (the spiritual successor to Garry’s Mod), and Portal 64, a demake of Portal 1 to run on the Nintendo 64, both had their plug pulled after Valve filed a DMCA Copyright Takedown to TF: Source 2's Github repository, and after the dev for Portal 64 got a message from Valve warning them not to continue. The reasoning for TF:Source 2's takedown appears to be because the game used assets ripped from TF2, which is very much not allowed by Valve, while Portal 64 shut its doors not because Valve filed a DMCA takedown, but because the dev got a message from Valve saying that they shouldn't continue since the project relies on Nintendo code libraries.
If you want more information, there's a great video explaining it here, but either way you chop it, Valve shouldn't be called out as having changed their stance on mods, because they haven't. A mod, by its definition, is a modification to an existing game. The first Team Fortress was a mod of Quake I, not a full remake of it in a different engine. Something like Portal: Revolution, a mod for Portal 2 which adds in a brand new campaign, and TF:Source 2 are NOT comparable at all simply because one is adding to a preexisting game, while the other is basically a carbon copy of said game but in a different engine. And low and behold, Valve was fine with Portal: Revolution, while Valve wasn't fine with TF:Source 2. You cannot say that Valve's stance on modding has changed when looking at TF:Source 2 simply because TF:Source 2 isn't a mod to begin with. And in the case of Portal 64, first of all the rhetoric that Valve filed a DMCA takedown isn't true at all. If so, you would have seen the list of DMCA takedowns on Github increase by two. Valve just messaged the dev creating Portal 64 with a warning that they shouldn't continue due to it using proprietary Nintendo libraries. And if you don't know already, Nintendo is infamous for how hard they are on anyone who uses their properties without their permission. If anything, Valve should be getting praise for this for stepping in and preventing a powder keg from exploding in front of this dev's face. And even if Valve did say nothing about it, Nintendo would have said something about it eventually, and we all know how that could have turned out. Frankly, the simple warning from Valve is infinitely preferable from the ways Nintendo could have easily ruined the person who was making Portal 64's life forever.
So now that that's out of the way, time for the actual meat of the post. Time to discuss Valve's treatment of Team Fortress 2 and the community at large.
First off, how did we get here to begin with?
To make a long story short, TF2 had an issue of cheaters roaming servers as far back as 2019, but it kicked into high gear in 2020, when cheating bots were swarming Casual servers left and right, making the game unplayable for many. And this continues to this very day in 2024, 4 entire years after this whole mess began.
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This isn’t even hard to prove, all you have to do is queue for Casual and you’ll find a bot immediately (all names censored to not give the people who run these things attention).
For 4 years straight, TF2 has been ravaged by cheaters and bots hellbent on ruining the game. And what has Valve done about it? Mute and gag free-to-play players, make some changes to how votekicking works, etc. Except all of these were just stop-gap solutions, not actual solutions which could fix the issue long-term. For four years straight, Valve hasn’t even made an attempt at fixing the larger issue whatsoever, while the bots just became worse and worse as the years went by. Now, it’s almost guaranteed any lobby you join will have bots in it. There’s basically nowhere in Casual that isn’t safe anymore.
"But what about savetf2?"
Good point. Let's talk about that.
This is the one I’m most salty about, as this was the very FIRST instance Valve actually acknowledged the state the game was in, and they promised to do anything about it.
For anyone out of the loop, in 2022, a bunch of people within the TF2 Community banded together to get a hashtag on Twitter trending called #savetf2, as a way to get Valve’s attention to the state of the game, due to the bot crisis having gone unresolved for (then) two years. What shocked the community was Valve using the official Team Fortress 2 Twitter account to acknowledge the hashtag, saying “TF2 community, we hear you! We love this game and know you do, too. We see how large this issue has become and are working to improve things.” 
You can still find the tweet here:
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At the time, this was huge. Valve, a company infamous for their lack of transparency, had finally responded to the community, promising to fix things. Flash forward two years later, did anything substantial come from this?
I wish.
Valve did their thing and went radio silent once more. No follow-up tweet, no blog post, absolutely nothing. And especially no bot fix update.
And now (at the time of me writing the script for this) #savetf2 is trending once more to bring back Valve’s attention to the issue.
Personally, I can't help but just not expect anything from Valve at this point, because why should I? Why should I expect Valve to do anything when the last time this happened Valve blatantly lied to everyone by saying they were going to do something to fix the issue, yet they didn’t (and so far) still haven’t?
The community, as a whole, have done everything we can to get Valve to do anything.
We bought the new cases and keys.
We bought Tour of Duty tickets for Mann vs. Machine.
We even broke the record for the most players online at a given time.
Valve, thanks to our support, is still actively making money off of this game. And lots of it, at that.
We gave you (and continue to give you) everything, Valve. You gave us (and continue to give us) nothing we want in return.
And this isn't even an isolated example of Valve not being open with the community. Remember the 2023 Summer Update? It was a fairly decent update, which added in a lot of cool community created content, but the leadup to the update was yet another example of Valve not being honest with the community.
Originally, Valve advertised the update as an “Update-sized update”, meaning something bigger than the usual holiday stuff like Smissmass and Scream Fortress. And when people saw that, everyone went crazy. It was a dream come true. Valve would return with the milk at last. Everything would be so great and awesome aaaaaaaaaannnd it was changed sometime later to say “Holiday-sized update”. And everyone was disappointed again.
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(Evidence)
Now whether you think this was an accidental miscommunication or a malicious rugpull is up to you. Which one is actually correct we will never know because Valve hasn't (and still hasn't) told us yet! And knowing Valve, this is something I expect they will take to their graves instead of telling the community exactly what happened!
This lack of transparency is exactly the problem I have with Valve.
Valve isn’t being open and honest with the community at all, and this results in false expectations and promises being broken.
Alright, time to preemptively address some of the inevitable criticism I’m going to get with this post.
“Oh what about the new cosmetics, taunts, maps, etc., Valve still cares, you're being too harsh.”
With regards to cosmetics, taunts, maps, etc., first of all, those are all created by the community. Valve had nothing to do with those. Second of all, that’s doing the bare minimum. It doesn’t take a genius to go on the Workshop and approve a certain amount of cosmetics and maps to package into a seasonal update like Scream Fortress and Smissmass. Valve is only feeding us the bare scraps in terms of keeping players engaged. Yes, it’s keeping us alive, but only barely. That isn’t something someone who actually cares would do.
And here's the thing: Don't get the people who work at Valve and Valve as a corporation confused. Valve has some awesome people under its belt, yes, but the people do not represent the company. Valve, as a corporation, only cares about making money. They do not care about you in the slightest. All they see you as is a walking wallet. Valve is very much making a lot of money off of Team Fortress 2, from literally anything that is being sold off the Mann Co. Store. As far as Valve as a corporation is concerned, if the money continues to roll in, why bother doing anything more than the bare minimum?
“If Casual sucks so much just go play on community servers”
Community servers are a fucking mess to begin with. Ads, weird plugins, unwelcoming communities, along with it being more of a “Hang around” experience vs the pick up and play experience Casual offers makes them unappealing for most, if just not an option at all. Community servers only make sense if you are familiar with the community of said server. If you aren’t, then you’re more than likely going to be scared away because of how overwhelming it can be. Casual’s pick up and play nature is much more appealing, especially for new players. Think of it like a new kid who joins your class at school midway through a semester. Everyone knows each other already, so everyone else is fine with being together, but for the new kid, they may stick out like a sore thumb. It may become overwhelming for them. Casual doesn’t have this issue at all, since you are thrown around with different people each time. Community and Casual servers are two completely different camps, so saying Community servers should be the solution just won’t work on a fundamental level.
"The bot problem is complicated, it must be hard for Valve"
Oh most definitely, but even then, what exactly is stopping Valve from simply communicating this with us? Valve's lack of communication with the community is what's causing people to run wild with speculation as to whether a fix is happening or not, and this only results in false promises being made and expectations not being met. If Valve was open about how hard the bot problem is to fix, then I wouldn't be making this post. But that's not the case, and look where it got us. Rock fucking bottom.
“Valve isn’t structured like other companies, people don’t want to work on TF2”
The first part of this is definitely true, Valve is indeed different. Valve employees are free to work on what they want instead of being forced by upper management to work on stuff. But the thing is, if Valve, a company valued at $7.7 billion, can’t find people to help work on TF2, then what the hell is stopping them from asking others to give it a shot instead? There’s plenty of absolutely talented devs who have been working with TF2 for literal YEARS at this point who Valve could absolutely send out a job offer to. Why not them?
“Major updates are hard to do”
This one kinda ties into the one above, in that Valve could hire people to make content for TF2, but I wanted to address this one in a more personal way.
Here’s a controversial take: I don’t want a major content update.
What I want is Valve to finally be honest with us.
Valve’s inaction and radio silence has driven the community up the wall for 4 years straight in the hopes that something was coming to remedy the bot issue. Yet nothing has materialized so far. And the thing is, if Valve absolutely doesn’t want to work on TF2 anymore, why won’t Valve just tell us this? Why do they continue to keep the door open to a possible solution despite the current situation showing nothing is coming from Valve? Why do they continue to leave the community on a cliffhanger as to whether they will help us eventually or we’re going to be on our own for good? It’s this dishonesty from Valve that absolutely boils my blood and leaves me with zero faith in whether anything is coming for TF2 at all. At best, Valve has just said nothing. At worst, Valve made promises to the community about things getting better yet they would either do nothing or change the story last-minute with no explanation whatsoever.
If you made it all the way through this rambly post, you must really care about Team Fortress 2 as much as I do. I love this game and seeing its current state makes me sad. But what makes me angry is the lack of any actual work from Valve whatsoever. Valve had four entire years to fix things, yet didn’t. When Valve finally acknowledged TF2, they only gave Band-Aid fixes to the issue. And when the community asked for more, Valve gave us empty promises that they never acted on. 
I didn't make this post to dunk on Valve for the sake of it or to cause people to boycott Valve. I made this post to show that Valve has a history of dishonesty with TF2, and any and all things that Valve says or promises that are beyond the usual stuff we should expect from Valve at this rate should be met with intense amounts of scrutiny, because Valve is very likely going to break any kind of promise they make to us beyond the stuff that is to be expected from them.
Valve is not honest to the Team Fortress 2 Community. 
Valve is not transparent to the people who continue to hold up their aging team-based first person shooter game from 2007.
Valve does not care about people like you and me.
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techwebdevelopment · 2 days
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Nintendo is playing whack a mole with over 8000 Yuzu forks
Nintendo’s ongoing war against Switch emulation is quietly waging, as the company continues to play a game of DMCA whack-a-mole with anyone forking the now unavailable Yuzu project on GitHub. Nintendo stirred up significant controversy earlier this year after the developers of the popular Nintendo Switch emulation tool announced that they were ceasing development in […] The post Nintendo is playing whack a mole with over 8000 Yuzu forks appeared first on TECH - WEB DEVELOPMENT NEWS. https://tech-webdevelopment.news-6.com/nintendo-is-playing-whack-a-mole-with-over-8000-yuzu-forks/
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tv4euro · 5 days
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Nintendo's latest DMCA takedown notice eliminates 8535 Yuzu emulator copies in one go
A little under a month after Nintendo successfully brought an end to open-source Switch emulator Yuzu, the company has managed to wipe out 8535 Yuzu GitHub repositories – containing code from the original emulator – all at once with a single DMCA takedown notice. As reported by TorrentFreak, the culling occured after Nintendo filed a DMCA (Digital Millennium Copyright Act) notice with GitHub…
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dr-iphone · 12 days
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任天堂發布 DMCA 著作權侵權通知,GitHub 刪除 8,535 個模擬器版本
任天堂發布 DMCA 著作權侵權通知,GitHub 刪除 8,535 個模擬器版本
  Nintendo 任天堂向 Switch 模擬器 Yuzu 提起240 萬美元的訴訟並要求關閉下架後,任天堂公司將目標瞄準了它的山寨版。根據《TorrentFreak》和《PCGamer》報導,Nintendo 任天堂在 GitHub 上發佈了 DMCA 著作權侵權通知,導致 GitHub 刪除了 8,535 個各種 Yuzu 模擬器的山寨版。 Continue reading 任天堂發布 DMCA 著作權侵權通知,GitHub 刪除 8,535 個模擬器版本
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newtechmania · 12 days
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Nintendo floods GitHub with more than 8,000 DMCA takedowns linked to emulators - technology - https://newtechmania.com/nintendo-floods-github-with-more-than-8000-dmca-takedowns-linked-to-emulators-technology/
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nintendojerk · 12 days
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Nintendo blitzes GitHub with over 8,000 emulator-related DMCA takedowns
http://dlvr.it/T6NhnW
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cutecipher · 2 months
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Like I said, the Yuzu case set precedent, Nintendo is going to take down everything they can
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bilaldemirkr · 3 months
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Team Fortress: Source 2 ve Portal 64 hayran projeleri Valve tarafından kapatıldı
New Post has been published on https://bilaldemirkr.com.tr/team-fortress-source-2-ve-portal-64-hayran-projeleri-valve-tarafindan-kapatildi/
Team Fortress: Source 2 ve Portal 64 hayran projeleri Valve tarafından kapatıldı
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Hayran projelerinin kalbine darbe vuran Valve, merakla beklenen iki teşebbüs olan Team Fortress: Source 2 ve Portal 64’e karşı Dijital Telif Hakkı Yasası (DMCA) yayından kaldırma talepleri yayınladı. Klasik Valve oyunlarını yine canlandırmaya ve tekrar hayal etmeye adanmış her iki hayran teşebbüsü de Valve’ın fikri mülkiyet haklarını ihlal etmesi nedeniyle birdenbire durduruldu ve geliştirmeye son verildi.
Valve hayran projelerini iptal etti, Team Fortress: Source 2 ve Portal 64 rafa kaldırıldı
Valve’ın ikonik nişancı oyununu Source 2 motoruna aktarmayı amaçlayan hayran odaklı bir teşebbüs olan Team Fortress: Source 2’yi iptal etti. Valve’ın bir DMCA yayından kaldırma bildirimi yayınlaması, projenin GitHub’daki kaynaklarının engellenmesiyle son buldu.
Hello everyone. We have some unfortunate news to share with you.
Today, we received a DMCA takedown from Valve on all our public GitHub repositories and all its forks made by the community.https://t.co/BQvtPwjPtn
— Team Fortress: Source 2 (@TeamFortressS2) January 10, 2024
Amper olarak bilinen geliştirme takımı, Team Fortress 2’ye yeni bir soluk getirmek emeliyle 2021’den beri proje üzerinde çalışıyordu. Garry’s Mod’un manevî halefi olan s&box çerçevesinde klasik oyunun yeni bir versiyonunu öngören proje epeyce iddialıydı.
Projenin geleceği ve s&box’taki son motor değişikliklerinin yarattığı zorluklarla ilgili şirket içi tartışmalara karşın, Team Fortress: Source 2 zati geliştirmeyi durdurma kararı almıştı. Lakin DMCA sebebiyle yayından kaldırılması tabuta çakılan son çivi oldu ve hayran odaklı teşebbüs resmen sona erdi. Geliştirme grubu, Valve’ın fikri mülkiyetini korumak için yasal hakkını kabul ederek, üç yıllık geliştirme müddeti boyunca alınan takviye için minnettarlığını lisana getirdi.
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Paralel olarak, Valve’ın 2007 klasiği Portal’ı Nintendo 64 donanımına getirmeyi amaçlayan bir hayran projesi olan Portal 64 de emsal bir yazgıya sahip oldu. İlerlemesini 5 Ocak’ta yayınladığı bir görüntü ile paylaşan proje, Nintendo’nun tescilli kütüphanelerine olan bağımlılığı nedeniyle rafa kaldırıldı. Portal 64 için yapılan Patreon güncellemesi projenin kapatıldığını doğruladı ve yayın gösteriminin akabinde yaşanan kısa vadeli heyecanın akabinde hayranları hayal kırıklığına uğrattı.
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Portal 64
Hem Team Fortress: Source 2 ve Portal 64, sevilen klasiklere yeni bir soluk getirmek için gönüllülerin vakit ve marifetleriyle katkıda bulunduğu tutkulu geliştirme grupları tarafından desteklenmişti.
Siz ne düşünüyorsunuz? Fikirlerinizi yorumlarda bizlerle paylaşmayı lütfen unutmayın.
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hackernewsrobot · 2 months
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DMCA Notices Took Down 20,517 GitHub Projects Last Year
https://torrentfreak.com/dmca-notices-took-down-20517-github-projects-last-year-240308/
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kennak · 6 months
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DMCAすっかり悪い奴が使う手法になってしまって本当クソだわ。issue立ててやり取りすれば良かっただろ。こんな事してるならマツダはマジで終わる。DMCA海賊版から著作者を守る仕組み。横暴な濫用は許してはいけない。
[B! マツダ] マツダ、オープンソースのAPI��ライアントが著作権侵害だと主張してGitHubから削除させる | スラド オープンソース
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gpedia · 3 months
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since you keep putting dungeon meshi on my dahs you now have to tell me where I can watch/read it
I read Dungeon Meshi on Mangadex, using, at the time, the official Mangadex extendion on the Tachiyomi reader app on my Android.
However, as Tachiyomi has since closed service due to malicious DMCA takedown notices, I'd recommend Mihon instead. It is available as an APK through Github.
You will need to add the Keiyoushi Repository and manually add Mangdex to the trusted extensions list every time it updates by tapping on the red hexagonal warning sign. You will also need to install Mihon and the Mangadex extension as third-party apps, after turning on the allow installations from untrusted sources option or equivalent for your device.
If you enjoy archiving your manga locally, mihon also allows you to download the chapters from mangadex as .cbz files.
@cat-with-no-name hope this helps
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