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#i have friends who like anime boys. weird video game men. comic characters. children's cartoon characters.
wolf-2099 · 4 months
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No more fighting and shaming people for their type of f/os. Support and love for all kinds of f/os Now.
✰ You have live action f/os? Maybe even only live action f/os?? That's awesome!! Your f/os from movies? Tv shows? Some independent series/project? That's so cool!
✰ You have anime f/os? Does your f/o list have popular characters from this season's newest anime or the most popular anime phone games? Love that for you! Glad you're having fun with your latest interests.
✰ You have f/os from video games? That's cool! Recent releases? Maybe even older games, last generation? Or maybe games even older than that? Indie games only a handful of people know, or indie games everyone knows? That's amazing!
✰ Your f/os come from children's shows or movies? Are they animated, or maybe live action, or one of the shows that use puppets? That's really great, I'm glad you can find beauty in these shows people might say you're too old for. Never let anyone stop your love for your interests.
✰ Your f/os are from comic?? Me too! Are they from big name series or maybe the lesser known ones? Are they indie comics? Maybe even webcomics?? Hell yeah, great taste.
✰ F/os from podcasts? Actual plays/liveplays?? Novels?? Yes!! How fun!! It can be hard when there's very few visuals of your f/os and all of your content is just audio/writing, but it's sweet that you can find so much love for them that you don't need visuals.
✰ Maybe your f/os are from something I didn't even think of. If so, I love that. Your taste and love for your f/os is unique!! And I'm glad I get to learn more about it :)
I think it's great that there is such a wide variety of types and tastes when it comes to self shipping. Some people's f/o lists are only super attractive anime pretty boys, some are from clunky PS2/Xbox games, some don't even have visuals of what they look like, some you've seen everywhere and some you've never heard of in your life. It's great, our differences are what make all of us coming together even more beautiful, I think.
[If you're an adult that ages up characters under 18 or are pro.ship or whatever, this post isn't for you to reblog]
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The origins of Super Mario Characters
Nintendo figures produce the VR of theirs (arcade) debut with fresh Vive-driven Mario Kart
Bandai Namco revealed a virtual reality edition of Mario Kart, Mario Kart Arcade GP VR, which will make its debut over a VR arcade the business enterprise is opening using Tokyo, Japan next month.
The game seems to draw the VR debut of one of Nintendo's flagship franchises, however, it's important to observe it's certified by Nintendo and also invented by Namco - the same as its non-VR predecessor, Mario Kart Arcade GP.Not many specifics are currently obtainable in English about the game, although it's mentioned around the arcade's site as walking on HTC Vive headsets and specially designed racing seats.
Nintendo has thus far been publicly reticent concerning the promise of VR - previous annum frontman Shigeru Miyamoto told investors that for VR wearing specific, we're continuing our homework, along with considering development and have a thoughts to how the current key products of ours are recommended to become played for a somewhat lengthy time of time.
We're looking into the options of delivering an experience that gives value when played for a short time, he continued. And how to eliminate the issues of long duration use.
When I found that out I did two things. First, I whipped out the copy of mine (yes, I ensure that it stays which real/nerdy that I still have an old NES hooked up in the room) of mine and made certain I can still beat the game at will. (I can. Childhood not wasted.)
Secondly, I initiated down a rabbit hole of looking at Mario sites and Wikis and Articles. In the procedure, I stumbled upon the etymologies of the names of several of the key players in the Mario universe. So, in honor of the video game which changed the world, in this article they're, presented in handy 11 item show form.
Mario.
When Mario debuted in the arcade game "Donkey Kong", he was simply referred to as Jumpman. (Which also happens to be the generic brand regarding that Michael Jordan spread leg Nike logo. Two of the most renowned icons ever before equally have generic versions of themselves called Jumpman. But only at least one has now reached the effort of being so effective that he shaved himself a Hitler mustache before filming a business and no one had the balls to fix him.)
In 1980, as the Nintendo of America staff imported Jumpman to lift him straight into a franchise-leading star (Hayden Christensen style), an individual discovered that he looked just like their Seattle office building's landlord... a fellow called Mario Segale.
Mario Segale did not get a dime for turning out to be the namesake of the most prominent video game character ever, however, he probably isn't excessively concerned; in 1998 he sold the asphalt small business of his for around sixty dolars million. (Or 600,000 increased lives.)
Luigi.
Luigi actually has one of the weakest brand origins of all the images of mario characters in the Mario universe (once again showing precisely why, for life that is real, he'd have a bigger inferiority complicated compared to Frank Stallone, Abel or perhaps that third Manning brother).
"Luigi" is merely the product of a group of Japanese men trying to imagine an Italian brand to accentuate "Mario." Why was that the Italian brand they went with? When they all moved from Japan to Seattle, the pizza place closest to the Nintendo headquarters called Mario & Luigi's. (It has since gone from business.)
Koopa.
Koopa is a transliterated version of the Japanese name for the enemy turtles, "Kuppa." Stick with me here -- kuppa is the Japanese word for a Korean plate referred to as gukbap. Essentially it is a cup of soup with cereal. From what I surely tell it is completely unrelated to turtles, especially malicious ones.
In an interview, Mario's creator, Shigeru Miyamoto, claimed he was deciding between 3 brands which are different because of the race of evil turtles, every one of that have been called after Korean foods. (The alternative 2 were yukhoe and bibimbap.) And that means among two things: (1) Miyamoto likes Korean food and was looking to offer a tribute or perhaps (two) Miyamoto believes Koreans are evil and need to be jumped on.
Wario.
I kind of overlooked the debut of Wario -- he debuted in 1992, right around when I was hitting the generation where I was too cool for cartoon-y Nintendo games. (Me and my middle school buddies have been into Genesis only. I was again on Nintendo within four years.)
Turns out the title of his functions both in english and Japanese; I kinda assumed the English way but did not know about the Japanese aspect. In English, he's an evil, bizarro community mirror image of Mario. The "M" turns to turn into a "W" and Wario is produced. The name also works in Japanese, wherever it's a mix of Mario as well as "warui," that indicates "bad."
That's a pretty high quality scenario, since, as I covered extensively in the summary eleven Worst Japanese-To-English Translations In Nintendo History, only a few language distinction finesses back and forth very efficiently.
Waluigi.
When I first read "Waluigi" I assumed it was hilarious. While Wario became a natural counterbalance to Mario, Waluigi believed so comically shoehorned (just tacking the "wa" prefix before Luigi) -- like a giant inside joke that somehow cleared every single bureaucratic step and after that cracked the mainstream.
Well... based on the Nintendo people, Waluigi isn't only a gloriously lazy decision or maybe an inside joke become massive. They *say* it's based on the Japanese term ijiwaru, meaning "bad guy."
I do not know. I feel like we'd have to meet them much more than halfway to invest in that.
Toad.
Toad is designed to look like a mushroom (or perhaps toadstool) because of his massive mushroom hat. It is a great thing these games debuted before the whole generation realized how to earn penis jokes.
Anyway, in Japan, he's called Kinopio, which is certainly a mixture of the term for mushroom ("kinoko") and also the Japanese version of Pinocchio ("pinokio"). Those combine being something along the lines of "A Real Mushroom Boy."
Goomba.
In Japanese, these men are referred to as kuribo, which regularly means "chestnut people." That makes sense because, ya know, if someone requested you "what do chestnut people are like?" you'd almost certainly arrive at something nearly like the heroes.
Once they had been imported for the American model, the staff tangled with the Italian initiative of theirs and called them Goombas... based off the Italian "goombah," which colloquially signifies anything like "my fellow Italian friend." It also kind of evokes the picture of low level mafia criminals without too many competencies -- such as people's younger brothers and also cousins who they had to work with or perhaps mom would yell at them. Which also applies to the Mario Bros. goombas.
Birdo.
Birdo has practically nothing to do with this initial Japanese title. There, he's named Kyasarin, that translates to "Catherine."
In the teaching manual for Super Mario Bros. two, in which Birdo debuted, his persona description reads: "Birdo believes he's a woman and would like to become called Birdetta."
What I do believe this all means? Nintendo shockingly chosen to produce a character that battles with the gender identity of his and then named him Catherine. In the event it was time to show up to America, they got feet which are cold so they determined at the last minute to phone him Birdo, even though he's a dinosaur. (And do not offer me the "birds are descended from dinosaurs" pop paleontology collection. Not purchasing that connection.) That way, we'd just understand about his gender confusion if we read the mechanical, and the Japanese have been sure Americans had been sometimes way too idle or perhaps illiterate to do it en masse.
Princess Toadstool/Peach.
When everyone got released on the Princess, she was recognized as Princess Toadstool. I guess this made perfect sense -- Mario was set in the Mushroom Kingdom, so why wouldn't its monarch be known as Princess Toadstool. Them inbreeding blue bloods will always be naming the children of theirs after the country.
Nobody appears to be sure precisely why they went the guidance, nevertheless. In Japan, she was regarded as Princess Peach from day one. The term did not debut here until 1993, when Yoshi's Safari became available for Super Nintendo. (By the manner by which -- have you ever had Yoshi's Safari? In an unconventional twist it is a first-person shooter, the only girl in the whole Mario times past. It is like the equivalent of a country music superstar making a weird rock album.)
Bowser.
In Japan, there is no Bowser. He is simply called the King Koopa (or similar variations, like Great Demon King Koopa). And so where did Bowser come from?
During the import process, there was a problem that the American masses would not recognize how the little turtles and big bad fellow could certainly be named Koopa. So a marketing staff put together a large number of choices for a title, they liked Bowser the very best, as well as slapped it on him.
In Japan, he is still hardly ever referred to as Bowser. Over here, the title of his is now extremely ubiquitous that he is actually supplanted Sha Na Na's Bowzer as America's a good number of well known Bowser.
Donkey Kong.
This's a far more literal interpretation than you think. "Kong" is based off King Kong. "Donkey" is a family-friendly way of calling him an ass. That's right: The title of his is a valuable variation of "Ass Ape."
Mario Bros. offers 2 plumbers, Mario in addition to the Luigi, having to explore the sewers of New York subsequent to peculiar animals have already been appearing awful there. The goal on the game is defeating every one of the opponents in every phase. The aspects of Mario Bros. include lunging and only jogging. Unlike coming Mario video games, players cannot go on opponents and also squash them, except if they had been already left turned on the back of theirs. Every stage is a series of operating systems with water lines in every nook on the display, on top of an object termed as a "POW" block in the center. Wraparound is used by phases, meaning that opponents along with players that go off to a single side area will reappear about the opposite side.
The participant gains points by beating many adversaries consecutively which enables it to get involved within a bonus round to acquire more areas. Foes are defeated by kicking them over as soon as they have been flipped on their backside. This is carried out by hitting the wedge the opponent is on directly under them. If the participant enables a lot of time to successfully pass after achieving this, the adversary will flip itself too over, modifying as part of color and also increasing velocity. Every phase has a particular number of enemies, with the last adversary immediately changing color as well as boosting to optimum speed. Hitting a flipped opponent provided by underneath causes it to right itself and begin moving ever again, though it doesn't modify color. or swiftness
You will find four enemies: the Shellcreeper, which merely walks around; the Sidestepper, that calls for 2 hits to flip over; the Fighter Fly, that moves by getting which enables it to just be flipped when it is touching a platform; and the Slipice, which transforms platforms to slippery ice. When bumped of below, the Slipice expires straight away rather than flipping over; the foes do not count toward the whole number that have to be defeated to finalize a stage. Many iced platforms return to usual at the start of each and every new phase.
The "POW" obstruct turns each foes coming in contact with a platform or maybe the floor each time a professional hits it coming from below. It can be used three times just before it disappears. Through the Super Mario Bros. 3 in-game Player-Versus-Player model of the minigame, every one of the three uses may cause the enemy to drop a flash memory card and all the enemies to get flipped over. An additional element in this small remake is that the water lines are straight, often spitting out ample fireballs in the 2 plumbers. When any kind of opponent sort except a Slipice is defeated, a coin is found and also can easily be acquired for extra points; however, the stage concludes as soon as the very last adversary is defeated.
As the game advances, components are added to take the difficulty. Fireballs possibly bounce round the display screen or perhaps traveling directly from just one side on the other, and also icicles type below the operating systems and also spring completely loose. Extra rounds provide the players a chance to mark up spare factors as well as lives by collecting coins without needing to deal with enemies; the "POW" block regenerates itself on every one of the screens.
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