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#i would rather talk about how i'd change the trash android game to be less trash believe me
crossdressingdeath · 3 years
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I never thought much about it tbh, but now that you mentioned how little time passes between Markus deviation and him leading a revolution is really baffling. I think my mind refused to process how little time passed until I read you say it, and I totally agree with you that timeline is insane. I don't think fixing that problem would have been very difficult.(1/3)
Of course the ideal thing would be more game runtime but even without that they could just start the game with Markus and then give a time jump after he meet Jerico, let him be there some months or something like that before introducing Kara and Connor, it would have made him becoming the leader of Jerico more realistic and less rushed. Just that would be fine and if then they streched a little the rest of the timeline even better. (2/3)
Markus story would benefit so much of that streched timeline. Connor and Hank story wouldn't be badly affected by it, they can be there resolving cases for months of needed, that's fine be me (if they could add more runtime giving us some more cases to fill that time would have been great because I'm always ready for more of Connor and Hank). Kara story is the only problem because there is not that much, it fits fine in a week so I really don't know how to strech that one. (3/3)
Yes. I’d prefer... y’know, More Game (DBH isn’t actually all that long in its current form, according to the internet it’s only about ten hours; I can’t remember the last story-based game I played that was less than twice that), but a time skip would be something. And yes to Markus becoming Jericho leader before Kara and Connor’s stories get started, that would just work better. I can’t quite articulate why it would work better, but it would be better. Maybe have his first couple of missions spread out through the time skip, showing him being a major asset within Jericho and taking on a leadership position without us having to not question them deciding this guy they’ve known for like two days is the best choice to lead them. The main benefit for Hank and Connor would be More Hank And Connor honestly, but personally if I was making the game and could give them more time I might actually add some things, for example the option to have Connor trust Hank enough to tell him about Markus being an RK model and investigating that with him (or alone, if Connor doesn’t trust Hank) and as I mentioned earlier maybe showing Connor actually succeeding in some cases without the option of letting the deviant go to make his title of deviant hunter a bit less ironic. Maybe have Connor solving cases during the same period that Markus is slowly becoming Jericho’s leader; it honestly makes more sense for CyberLife to send such a highly advanced model to work with the police if they already have reason to believe that the androids are organizing some sort of resistance, at least to me. (Actually, while we’re talking about Connor, if I was rewriting the story and could make it as long as I deemed necessary I’d show him starting to hesitate and go easier on the deviants in increasing amounts throughout that period if the player chooses, with Ortiz’s android being the last one he has to turn in, maybe even including the option for him to genuinely consider letting him go before Hank or another officer starts coming up to the attic and leaving it unclear whether Connor turns him in at that point due to his programming kicking in or a fear of being found deviant himself, as he does give the impression that that is something he genuinely fears as the story progresses if you consistently choose options pushing towards deviancy; honestly just a bit more focus on Connor slowly going from completing his mission due to his programming to completing his mission due to fear of what will happen to him if he doesn’t to not completing his mission due to growing feelings of empathy towards the deviants he’s supposed to be hunting if you’re going down the deviant route would be nice.)
The trouble with Kara’s route is that the stakes are so much lower. It’s kind of nice to have lower stakes for a bit, but it also feels like she got the short end of the stick; Markus has the revolution, Connor has the conflict between his programming and his growing humanity, Kara has... a motherhood story. It’s an effective motherhood story, and having one part have lower stakes is good in the sense that it gives the player some time to breathe, but it still doesn’t seem fair to her. If I was rewriting the game I might make her story involve... learning about androids and deviancy and rA9. Like, everything we know about how deviancy works is kind of dumped on us; it’s a glitch that causes androids to simulate human emotions and can spread between androids like a virus. That’s it. Similarly rA9 is just believed to be the first deviant. Kara isn’t actually doing anything in terms of the larger story; why not have her uncovering some of those mysteries instead of just shepherding Alice towards Canada? Close up some plot holes and give your female lead something to do in relation to the larger story (beyond meeting Connor and Markus once each) in one move! Seems pretty win-win to me. And that would also extend her part of the story; probably she’d start her story later than Markus and Connor due to things only getting started for her after getting picked up from getting repaired (although they could add in a section that actually shows the incident that gets her sent in for repairs so we can actually see it instead of learning about it from a bunch of crayon drawings), but the lack of her in the early game would be matched by her having more to do in the later parts. Keep the parts she’s already got, maybe add another way or two for players to keep her group safe using the knowledge she gains from her expanded role, and make her story about discovering where they came from instead of just protecting a little girl who she’s convinced herself is Totally Human And Not An Android. Also I feel like the story might be stronger if Alice really is human, just because that gives all three leads a strong tie to humanity? Which feels important in a game about becoming human. I mean, Rose exists, but Markus has Carl and Connor has Hank and both those characters play a huge role in our leads becoming who they are at the end of the game; giving Kara this little human girl to look after but psych actually she’s an android and Kara was just deluding herself the whole time... feels like it’s undermining an emerging theme, and Rose doesn’t really make up for that (given while she helps Kara she doesn’t have the same impact on her as a person as Carl does Markus and Hank does Connor). Also it’s a stupid twist that adds nothing to the story. Get rid of it.
...I’m getting sidetracked. If anyone wants to remind me later maybe I can put together a coherent post about how I’d rewrite each character’s story given unlimited runtime (or possibly three posts, one for each story, given those are... likely to get long and splitting them up might work better), but for now I uh. do actually have homework (ah, uni), so I’m gonna wrap this up. Basically yeah, it would’ve been good if David Cage remembered that time skips exist and using them is allowed outside of the prologue or alternately that it is actually possible to make a game longer than ten hours, or even just not mentioned the date and left it up in the air as to how long things took; having so much happen in under a week just feels silly.
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