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#like i said. i really like boone as a character. but i cant stand him at the same time
papakhan · 1 year
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ive just said it but i’m reiterating, the biggest hang up with boone for me is the fact that he quite literally wants to die heroically defending a refugee camp to absolve himself of his crimes. a refugee camp, mind you, that is using the homes and beds and abadoned supplies of the people HE had a hand in massacring and displacing. he doesnt want to submit himself to the khans law and risk suffering a brutal death at the hands of some nasty raiders
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deadwooddross · 1 year
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gonna go ahead and crack pandora’s wasp nest open here—how could naruto have been good/how would u have written it
*begins chewing at my restraints and rips the iron door of my containment unit off its hinges* okay so the SHORT version is that naruto should have ENDED ssssomewhere around the Pain arc, maybe throw in one more, could probably keep..tobi...if you just make it WAY less convoluted, but. like that's it that's the wrap up on the lesson of NINJAS ARE HUMAN WEAPONS IN THE ARSENAL OF ENDLESS WAR. You can get maybe ONE more amp up, but the actual story did like 40, because it's shonen. Also Naruto could have had at least a LITTLE thought put into how he was like. raised. there is so much retroactive storytelling in this manga but apparently naruto has just been living in an apartment off his government provided milk and ramen since he was an infant. Maybe make me give a shit about Sarutobi by having had him go and bottle feed the demon baby or SOMETHING. Is Jiraiya the deadbeat sending child support checks or something? It's extremely hard to have Naruto exist at all as he is the second you put any thought into his childhood- which is why GAARA EXISTS. THAT'S NARUTO WITH 6 SECONDS OF THOUGHT. GIVE THAT BOY A FRIEND TO EXPLAIN HOW HE'S SO PEPPY!! SOME SORT OF GUARDIAN FIGURE BEFORE HE'S 12, Iruka could Almost count if he didn't act like he barely knew the little guy. Teacher Watches Orphan Go To Empty Home While Sad Flute Song Plays and says: Fuck that little kid, cant stand him, oh shit wait the author realized he needs one (1) parental figure in order to not lose his mind okay here i c Anyway, besides all that. Well for one thing Sasuke is RIGHT. Fuck Konoha! And the Government! did you see what they did to his clan!!! That one dude fucking HARVESTED them!! So you have little renegade fuck the system baby, and "If I'm king president I can fix all the problems!" baby. Good end: Naruto goes damn maybe u right and we should make some steps to try and alter the cycle of war and death and genetic eyeball supremacy. Neji voice: yeah i taught you all about weird bloodline family shit, remember that?? Bad end: The Entire Rest Of Naruto and Boruto, And No One Learned Anything. Also, the retroactive addition of GODS and PROPHECY anD REINCARNATION and MORE BLOODLINE SUPER WIZARD POWERS is so. Lame, Boring, Snore. Giving naruto a special baby background DESTROYS the fact he's kind of a nobody! He's just some kid with ONE skill he worked really hard on and he uses it in order to hack his way into doing all the other stuff he wants to do!! His only boon is haaving a LOT of energy to burn and STUBBORNNESS!! Screams in ADHD child Haku, Gaara, the Akatsuki/Orochimaru, and Pain. Are all good. Those are the arcs that stay and every one of them has a PRETTY STRONG POINT point about what happens when you smash children into little nukes. Eats that with a spoon. (PS JIRAIYA WHAT THE FUCK WHY DID YOU LEAVE THOSE INFANTS IN A WAR Z) Oh also there's a lot to be said on how to rewrite uhhh literally Any of the women characters into relevancy because as they are rn they barely even count as such. But if i talk about that I would be here for the entire rest of the y- IMAGINE IF SAKURA'S FUCKING MEDICAL JUTSU MEANT ANYTHING!! WHAT IF SHE COULD HAVE BEEN USEFUL AGAINST KONAN BECAUSE SHE CAN SEE ALL HER NERVES IN HER HORRIFYING PAPER FLESH NO JUTSU, SOMETHING, ANYTHING, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA *i am dragged back into my cell*
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tigerkirby215 · 4 years
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5e Rengar the Pridestalker build (League of Legends)
⚠️ WARNING: THE FOLLOWING BUILD USES CONTENT FROM THE MYTHIC ODYSSEYS OF THEROS SOURCEBOOK. DO NOT OPEN IF YOU WISH TO AVOID SPOILERS. ⚠️
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(Artwork by Riot Games)
I don’t really have a blurb to write about Rengar. Pretty much the only reason I’m making him is because it’s a blatantly obvious pick for a Leonin from Theros. Rengar hasn’t been that meta-relevant for awhile and I tried playing him once but I did kinda meh overall.
I’ve got nothing else so here’s a comic I found on Pintrest:
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GOALS
Tonight, we hunt! - The key ability of the Danger Cat is to turn invisible and jump out at you from nowhere. Guess what we’ll be getting.
Don't trip - Rengar’s a simple cat who relies on simple tools to hunt. A knife and a set of bolas.
Comfort breeds weakness - And the ability to shout loud enough to escape danger. Okay maybe a little more than just simple tools.
RACE
Hey remember when I said this?
Pretty much the only reason I’m making him is because it’s a blatantly obvious pick for a Leonin from Theros.
Your race is going to be a Leonin from Theros. As a Leonin you get a +2 to your Constitution and +1 to your Strength, and a movement speed of 35 feet. (Which I wouldn’t normally mention but it is above the norm!) You have Darkvision up to 60 feet to see in the jungle, and Claws that do a d4 slashing damage. You also have Hunter’s Instincts for a choice of skill between Athletics, Intimidation, Perception, or Survival. We’re actually going to choose Intimidation because you’ll be getting the other skills from other sources, and you’re a fairly intimidating danger cat.
But the main ability we’re here for is Daunting Roar. As a bonus action you can roar to frighten enemies of your choice within 10 feet of you that can hear you. They must make a Wisdom save equal to 8 + your proficiency bonus + your Constitution modifier or become frightened until the end of their next turn. You can only use this trait once per short rest, however. Man isn’t it great when we can get an ability straight from the race?
ABILITY SCORES
15; DEXTERITY - You are a swift hunter, pouncing between bushes and climbing up the foliage for a height advantage... What I’m saying is that Rengar is a cat. (And if you don’t own Leonin feel free to play a Tabaxi, which probably works better for this build anyways.)
14; CHARISMA - Charisma is tied to intimidation, and one of your abilities is to yell at people so loud they take damage.
13; STRENGTH - More of a “we get +1 from our race and I dislike odd ability scores” than anything, but you spent your whole life surviving in the jungles of Ixtal. It’s safe to say that you lift.
12; CONSTITUTION - Rengar’s an assassin, but a sturdier assassin than most.
10; WISDOM - Would probably be more in-character to have a high Wisdom score since it’s tied to Survival among other things, but simply put we need other skills more.
8; INTELLIGENCE - You live a life of the hunt, not a life of the book.
BACKGROUND
Remember back in the race section when I said this?
you’ll be getting the other skills from other sources
The Outlander background gives you proficiency in both Athletics and Survival, which is why we didn’t take it from Hunter’s Instincts. You also get proficiency with one musical instrument of your choice (Drums might fit but see if your DM will allow you to have an Artisan’s Tool instead) as well as a language.
Your Wanderer feature allows you to remember the general layout of any area you’re in as long as you spent a day around it, and lets you find food and water for your party as long as its available in the landscape. I should assume most people know the layout of Summoner’s Rift by now, but it does help to know the best jungle clear paths.
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(Artwork by Riot Games)
THE BUILD
LEVEL 1 - ROGUE 1
Who would’ve guessed that an Assassin would start as a Rogue? As a Rogue you get four skills from the Rogue list: Acrobatics, Investigation, Perception, and Stealth would all make sense for a jungle hunter. Speaking of jungle hunter your pride likely communicated with Thieves’ Cant so that no stalkers from the void could tell what you’re saying. (Only other Rogues.) And speaking of sense you get Expertise in two skills of your choice, and both your sense of Stealth and sense of Survival are heightened far beyond the norm.
Stealth is important for Sneak Attack. You can hide in a bush and jump out screaming “OOGA BOOGA” to do an extra d6 of damage. You can also do that extra d6 if the enemy you’re targeting is near an ally, they’re incapacitated, or you have advantage to attack them. As long as you’re using a Finesse weapon to attack them it’s fine, and I’d argue that you’re probably using two shortswords.
LEVEL 2 - ROGUE 2
At level 2 Rogues get access to Cunning Action, letting them Dash, Disengage, or Hide as a bonus action. Naturally with expertise in Stealth you can do a lot of hiding, but running or... running is always an option. Not one you’d likely take but living to fight another day is all part of the hunt.
LEVEL 3 - ROGUE 3
At level 3 Rogues get to choose their Roguish archetype. “Oh Rengar must be an Assassin for those sneak attacks right?” “Naturally he’s a Scout since he spent so much time in the jungle?” WRONG! Rengar’s a Thief!
WHY THIEF? - Thief Rogues get climbing and added mobility when jumping around, which is very in-flavor for Rengar.
WHY NOT ASSASSIN? - The only real bit of “assassination” Assassin Rogues do is crit surprised enemies. It’s cool and all but the rest of the subclass is focused on disguises.
WHY NOT SCOUT? - Scout has more of a focus on mobility which Rengar really... isn’t...? It doesn’t have any Rengar-like abilities until level 13, and we won’t even be getting to level 13 in this build.
With all that being said...
Thief Rogues have Fast Hands, letting them use their Cunning Action to perform Slight of Hand checks to open locks, disarm traps, use an object, or anything else that Slight of Hand is used for (which you probably won’t do much.)
But Second-Story Work is something you will use a lot if playing in-character. You get a climbing speed equal to your walking speed, and your long jump is increased by your Dexterity modifier, so you can pounce out of the bushes! Speaking of pouncing out of the bushes your Sneak Attack now increases to 2d6.
LEVEL 4 - ROGUE 4
4th level means an Ability Score Increase, but hey odd ability scores. Time for our good friend the Athlete feat for +1 to DEX and the ability to stand up quick and jump without a running start. The climbing speed portion unfortunately doesn’t affect us because of our subclass, but there aren’t many other feats that fit in character except maybe Weapon Master for Scimitar proficiency? But that’ll become irrelevant soon as well.
LEVEL 5 - ROGUE 5
At 5th level Rogues get Uncanny Dodge. If you’re hit with an attack you can use your reaction to halve the attack’s damage against you. Exactly half you say? Wow it’s almost like Rengar has an ability to heal himself for half the damage he recently took! And your Sneak Attack increases to 3d6 at this level!
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(Artwork by Riot Games)
LEVEL 6 - WARLOCK 1
Jumping over to Warlock for a-OH GOD DAMMIT.
The extremely dead meme about me sticking Warlock levels into literally everything aside we’ll be investing in Warlock for a number of reasons, but the question one must always ask is what Patron to serve. How about the spirit of the jungle itself? More specifically an Archfey of the jungle. Your patron gives you a Fey Presence, allowing you to spend your action to force creatures within a 10 foot cube centered around you to make a Wisdom save against your Warlock DC or become either Charmed or Frightened by you. Yes this is effectively the same as your roar, only it affects allies, has a shorter range, takes a full action instead of a bonus action, and can charm. But you now have two roars; congrats.
But of course what we’re really here for is Pact Magic. You get two cantrips from the Warlock list and oh hey Eldritch Blast. The obvious one aside I’m actually going to suggest Create Bonfire for the second cantrip, and it’s entirely for the roleplay purposes. Sit down at a fire and spitroast your latest catch.
For your leveled spells Hex will let you mark a target for the hunt, giving them disadvantage on skill checks related to an ability of your choice and letting you do an extra d6 damage whenever you hit them. If you’re dealing with invisible enemies however buying a Sweeper Lens wouldn’t be a bad idea, and Faerie Fire from the Archfey list will let you reveal your foes for the hunt. And you get Advantage to attack enemies revealed by Faerie Fire, which means you can Sneak Attack them!
LEVEL 7 - WARLOCK 2
Second level Warlocks get Eldritch Invocations to empower their abilities in a number of ways. Seeing as we have Eldritch Blast Lance of Lethargy will let us turn it into an Eldritch Bola to slow down our foes. For your second invocation just pick whatever you think is good since none of them really stick out to me. Similarly I suggest you hold off on taking any spells until next level.
LEVEL 8 - WARLOCK 3
Level 3 Warlocks get their Pact Boon and... yeah. Pact of the Blade makes the most sense. Summon a weapon; summon a scimitar that you have proficiency with if you so-desire. Take the one invocation that buffs up your weapons.
And now here’s the point where we get the spells I told you to hold off on: Hold Person for empowered E, Invisibility for R. Both great ways to get Advantage for Sneak Attack!
LEVEL 9 - WARLOCK 4
At 4th level Warlocks get an Ability Score Increase, because all classes get an Ability Score Increase at level 4. Increase your Dexterity for more dangerous stabs!
You also get another cantrip at this level, as well as another spell. Cantrip choice honestly doesn’t matter, but for leveled spell take Misty Step because you know me and suggesting Flash.
LEVEL 10 - WARLOCK 5
5th level Warlocks get another Eldritch Invocation and obviously as the danger cat who hides in the bushes you need to be better at hiding. One with Shadows lets you become invisible if you stand still in an area of dim light or darkness, so that you can pounce out and stab at anyone who comes close!
There’s a bunch of other good ones at 5th level you can take if you don’t want more invisibility though: Eldritch Smite? Mire the Mind? Even Thirsting Blade if you really want to spare an invocation just to attack twice.
You also get another spell at this level: Hypnotic Pattern is a big AoE bola that will root all your foes if they fail the save.
LEVEL 11 - WARLOCK 6
6th level Archfey Warlocks get Misty Escape. When you take damage you can turn invisible and teleport 60 feet as a reaction. I don’t know how to reflavor this but it does seem like a very “Rengar” thing to do. Trick the hunters into thinking they caught you before making them the hunted!
And when they know they’re being hunted you can hit them with the spell Fear, frightening them (no duh) and forcing them to run. What are you; a scarecrow?
LEVEL 12 - WARLOCK 7
At 7th level Warlocks get another Eldritch Invocation and Trickster’s Escape will let you roar to get away from danger thanks to one free use of the Freedom of Movement spell. While the spell won’t make you completely immune to all crowd control like it does in League it lasts for one hour and can be applied to teammates! More of a Mikael's Crucible really, but still very useful!
Additionally you can now learn 4th level Warlock spells. The main one we want is Greater Invisibility from the Archfey list, which is like regular invisibility only you don’t lose it when you attack, which is insanely OP when you need to get Sneak Attacks. Feel free to replace Invisibility if you wish but do remember that you can make multiple people invisible with the lower level spell.
Other than that there are some other good spells to grab: Dimension Door is a great pick for a very long distance flash, and there are tons of other great spells at the 4th level which you can consider.
NOTE: If you know that you won’t hit level 20 then another level in Warlock would be wise for more ASIs, however for this build the Warlock levels stop at 7 for the sake of a capstone from Rogue.
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(Artwork by Riot Games)
LEVEL 13 - ROGUE 6
Going back to Rogue now: 6th level Rogues get Expertise in two more skills. I think just about any skill would make sense though I’d perhaps recommend Acrobatics or Athletics to help with movement and dealing with grapplers or shovers. Perception’s never a bad thing and the same can be said for Investigation, and Intimidation can help if you need to play rough.
LEVEL 14 - ROGUE 7
7th level Rogues get Evasion, letting them take half damage on a failed DEX save or no damage on a successful one. I always say this is you dodging a skillshot but this can also be you recovering from the damage with your roar. Your Sneak Attack also increases to 4d6.
LEVEL 15 - ROGUE 8
8th level Rogues get an ability score improvement and it’s about time to cap off your Dexterity for maximum armor, evasion, stealth, and stabbing!
LEVEL 16 - ROGUE 9
At 9th level you get Supreme Sneak as a Thief Rogue, giving you Advantage on Stealth checks if you move no more than half your movement speed on your turn. This is the main reason I went for Thief Rogue: Rengar is a master of the hunt and a master of moving stealthily, and with Expertise and Advantage in stealth you can move pretty stealthily. And you know what benefits from all that sneaking? 5d6 Sneak Attack damage!
LEVEL 17 - ROGUE 10
At 10th level Rogues get another Ability Score Improvement: you capped off your first main stat so how about the other? Increase your Charisma to make your Warlock side better. And your scary lion side.
LEVEL 18 - ROGUE 11
11th level Rogues get Reliable Talent, making any role below a 10 on an ability check you’re proficient in equal a 10. Whenever I get this ability in a Rogue build I like to list off the minimum check you’ll get in every ability you have so...
27 in Stealth
22 in Survival
21 in Acrobatics (unless you put Expertise in it, in which case it would be a 27)
19 in Intimidation (unless Expertise for 25)
18 in Athletics (unless Expertise for 24)
16 in Perception (unless Expertise for 22)
15 in Investigation (unless Expertise for 19)
Your Sneak Attack also increases to 6d6.
LEVEL 19 - ROGUE 12
12th level Rogues get another Ability Score Improvement so I suggest further investment in Charisma for better Warlocky stuff.
LEVEL 20 - ROGUE 13
Your final level is the 13th level of Thief Rogue. Along with 7d6 Sneak Attack damage you get a capstone that while perhaps not too in-character for Rengar it was too great to pass up in a level 20 build: Use Magical Device lets you ignore all class and race restriction for any magical item you find, meaning that any high level loot your party finds that they can’t use you can grab instead! "All these trophies... I'm gonna need a bigger den!"
FINAL BUILD
PROS
A true hunter never rests - You are always prepared with the ability to summon weapons straight to your hand and tools for combat both up close and at range.
There is the hunter and the hunted - You are a lot harder to pin down than the average Rogue, and Rogues are hard to pin down as is! The only thing worse than dealing with an enemy with Evasion and Uncanny Dodge is dealing with an enemy who can also turn invisible and teleport!
Focus - While some of your skills are perhaps a little situational you are without a doubt the king of the jungle. When it comes to more hands-on tasks like Investigation or Survival you are the right cat for the job.
CONS
Remember every kill - You only have two spell slots, and while they do thankfully come back after a short rest a lot of your spells can be lost due to concentration. It’s hard to hit an invisible foe but still possible, and your Constitution isn’t fantastic.
Let’s fight! - The honest truth is that your Leonin roar along with all your other abilities that cause fear really don’t scale well into high tier play. Most high level enemies are immune to the frightened status effect, and neither your CON nor your CHA are high enough to make the fears truly reliable. Again: this build honestly would’ve worked better with a Tabaxi.
Let's see what they're made of - While your ability checks are great your actual stats leave something to be desired. Where this matters is saving throws: your DEX, INT, and CHA saves are great but +2 on a Strength save isn’t much.
But you’re meant to be an assassin and you’re a damn good one at that. A permanently invisible cat with an infinite amount of sneak attacking weapons is certainly a formidable foe. They are the hunted and you are the hunter: stalk them and strike them down when they receive the mark of the Danger Cat! Just look out for Aberrations: don’t want to lose the other eye.
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(Artwork by Riot Games)
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