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#not only does the conspiracy that's been created upend a lot of what's already been established in WW lore
mattzerella-sticks · 7 months
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The idea of 'The Sovereign' and this storyline in Wonder Woman by Tom King reminds me of Hydra Captain America and the Secret Empire by Nick Spencer.
#wonder woman#i didn't want to discuss this but the sovereign really makes me angry in just how lazy he is as a character#and this whole idea of a 'secret king' running America#reeks the same as 'what if Captain America was a Hydra agent all along'#not only does the conspiracy that's been created upend a lot of what's already been established in WW lore#but this is also just a lazy kind of character creation that just takes everything Diana is and makes it opposite#the Sovereign or is he a Bizarro Wonder Woman?#like Superman and Lex aren't wholly opposites their goals are the same it's their motivation that's different#Lex 'helps' because he wants to look good and get praise and money he does good for selfish reasons#meanwhile Superman does good because it's the right thing to do#the sovereign looks and feels shallow#it's trying hard to be edgy but it's cringe i mean 'lasso of lies'?#it feels like it's gonna be revealed that there wasn't ever going to be a history where the sovereign and his ilk ruled America#but someone gave this man the lasso of lies and he created his new reality off the old one LIKE when Cap was rewritten to be Hydra#and we know he gets locked up so what is the actual stakes in this story we know he gets defeated#so what makes this story important?#like wonder woman earth one did this whole arc better and the main villain being max lord aka ares made more sense#the first 6 or so issues should have been on working towards unraveling amazonian influence and power in America because a group of men#see them as a threat to American superiority if this is the direction you want to go in#snapping your fingers and fastfowarding for a first issue is not the in media res you think it is#im ranting but ww has been one of mh fav series the past few years and now#for the first time in a long time#i have to not read it because this whole storyline sucks#dc comics#i can't wait for whoever comes next to undo what's happening now because if there's one consistent thing about WW is she will be reinvented
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derkastellan · 5 years
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BattleTech: The Star League - an exercise in advanced Fridge Logic
“I’ve considered “BattleTech: Star League” an all-time great sourcebook. It tells the origin story of the whole BattleTech universe up until the First Succession War. It also explains the full story behind General Kerensky’s Exodus, a major plot point repeatedly referred to in books, finally detailed. 
Back then when I got the book originally in the 90s I might not have really known that this was a setup to follow up with the Clan Invasion era of BattleTech. Or maybe I personally got it after that had already been launched. When it was released in 1988 the timeline shifted into the Fourth Succession War and there had been release referring to that mythical Star League.
Some books don’t fare as well when being re-read decades later, and “The Star League” is not an exception, though I have to admit I might be applying impossibly high standards...
Don’t think about it too hard
One talks of “fridge logic” when you set a piece of fiction aside, go to the fridge, and realize that the inner logic of the work does not quite add up. The point of fridge logic is that it is sufficiently convincing to keep you absorbing a piece of fiction but you might end up taking it apart later.
I’ve also been re-reading the Warrior Trilogy by Michael A. Stackpole and reminiscing about “Heir of the Dragon”. While Stackpole’s novels about the Fourth Succession War lay out a template for other BT novels, they also skew the setting heavily, completely upend its balance. “Heir to the Dragon” contrives as hard as it can to construe a War of 3039 that restore the setting balance long enough for it to persist until the events of 3050 - the Clan Invasion. In hindsight that book is full of fridge logic it seems unfair to call out “The Star League” but here I am.
It’s any author’s prerogative to time situations to maximize drama, to have events happen in a convenient way, to maximize the impact of a work of fiction. If there is too much of that with events happening all-too-convenient, we talk about a “deus ex machina.” The authors of “The Star League” (SL from now on) were trying hard to avoid that and to have a string of logical-seeming events follow like pearls on a chain. But when you look too close, it all comes apart...
Setting and world design can often become subservient to requirements of the plot. As I said, SL tries hard to avoid that, but it doesn’t quite accomplish it. The events I will focus on are the Periphery Uprising and the Amaris Coup (also names of chapter headings). These are part of the climax and are supposed to explain the downfall of the marvelous Star League itself.
What is needed?
The SL was the most advanced golden age of mankind, but the standard setting of BT in the 80s was an era of technological decline and petty scuffles. The challenge for the authors was to explain not only the rise of such a realm but describe its fall in a way that the downward spiral seems inevitable.
The original realm at the heart of human-occupied space, the Terran Hegemony, had to vanish through the course of events because the map of 3025 existed long before the map of 2781. For this to happen it was not enough to let a line of royal succession end, a whole realm had to collapse. Also, the end of the SL had already been blamed vaguely on treachery and so the story of that treachery had to be set up.
Furthermore, the fall from glory was a great opportunity for memorable drama, the end of a golden age, after all, and the preclude for centuries of war. 
There was only one problem: the SLDF.
The Star League Defense Forces were not only the most advanced but also basically the biggest fighting force in the BT history, led by brilliant General Kerensky. You cannot set that up and then hand-wave your way out of that setup. But the authors kind of did.
The basic plot points of the Periphery Uprising
The Periphery realms are exploited by the Inner Sphere lords and businesses for their own gain, resentment builds.
The ruler of the SL dies, orphaning his son. General Kerensky is named Protector of the Realm and the young lord his ward, but circumstances pretty much prevent the general from executing any of these duties.
Stefan Amaris, the leader of the Rim Worlds, conspires with other Periphery governments to ultimately achieve independence.
He befriends the future lord of the SL, a lonely minor and orphan. He proceeds to manipulate the young lord and gain influence over him.
A tense stand-off between the SLDF and Periphery rebels develops, including terrorism against the SLDF.
Suddenly 50 full mech divisions of fighting force appear that have been secretly built up and end up destroying almost as many divisions of SLDF forces scattered throughout the periphery. (There’s roughly 100 divisions of the SLDF in the periphery according to the book.) Where they cannot defeat the SLDF directly they drop prohibited nuclear bombs and move on.
[EDIT: To put this number into context: “ At its peak prior to the Clan Invasion, the AFFC represented the largest single military since General Aleksandr Kerensky took most of the Star League Defense Force beyond the Periphery, with over 268 BattleMech regiments.” (from: sarna.net) In the BT universe, according to the same source, a division is made up of 3 brigades, and a brigade of 3 regiments. Even if we assume that only 1 out of 3 brigades in a division is a mech brigade - after all a tank division does not consist entirely of tanks! - we still might be contemplating 150 mech regiments - a bit less than the Draconis Combine at the beginning of the First Succession War. Supposedly the Draconis Combine was involved in providing those mechs. Would they supply as many as they have themselves out of pure greed??]
Meanwhile Amaris’ Rim Worlds are suspiciously peaceful and the young lord calls in Amaris’ troups to protect the Hegemony as more and more troops of the SLDF leave it to fight in the Periphery Uprising.
In the final act, Amaris personally murders the young ruler, abusing his trust, and lets his troops enact a coup, almost completely overcoming the unsuspecting local forces (which they outnumber 2:1).
These are the events that earned Amaris the “honorific” the Ursurper and the events that follow see the destruction of the Hegemony in the liberation campaign, ending with a drive for freeing Earth itself and killing Amaris.
Why it doesn’t work
The bigger a conspiracy is the more likely it is that somebody talks. Supposedly the conspiracy involved...
the governments of all four periphery realms,
the members of dozens of independence movements spread over 1,000s of light years,
the militias and their many thousands or more members,
the personnel of half a dozen major merchant companies,
most of the military of the Rim worlds,
the members of those 50 divisions, and
their mercenary company trainers.
We are supposed to believe that the SL intelligence services were not capable to undermine a conspiracy numbering in the millions, that nobody went rogue, nobody talked. None of the Rim Worlds soldiers ever got drunk and said too much to a local during a night of debauchery of any kind. Nobody ever went to the authorities.
Not only that, all these people either enlisted in the plan or kept quiet for money. 
The SL is concerned where certain shipments of battlemechs are going but cannot squeeze it out of a single crew member even though they know who handled the shipments.
Amaris explicitly betrays a major independence movement but everyone else sticks to the plan.
There is enough black money moved around to fund not only the independence movements, but 50 divisions of battlemechs and more. The equipment is bought, so is the silence of those transporting it, and finally these people are trained in the Deep Periphery for years - which means building bases to host them on unsettled worlds beyond realm borders, requiring a constant stream of resources to sustain them.
Nothing of that left a trail for SL intelligence to follow?
We’re talking sums of money probably equivalent to the budget for the SLDF because these troops have to be created anew. In other words, vast amounts. How do the governments change their spending unnoticed? The SL does not do basic accounting? [EDIT: According to sarna.net the SLDF at its peak fielded 125 battle mech divisions. This is the result of 1 1/2 centuries of military spending. The Periphery governments are supposedly capable of creating 40% of that force on-the-fly with a training program hosted by a few mercenary units. How can you effectively train so many soldiers, especially to fight as large formations, without having an organization to match the SLDF or a major house military? It’s doubtful any Inner Sphere lord could match this feet - because they never have. If this was easily possible, why not double your own forces “in secret?”]
And here’s the worst part: It is established that the periphery is actually being exploited by the Inner Sphere for their own gain, so this major spending comes while essentially massive amounts of riches are funneled away anyway, in times of exploitation.
Does this really make sense? Do people take part in a scheme that takes a decade to unfold, including five years of separation from loved ones for many of them? Can the personnel of 50 divisions really be hidden in the ranks of staff of half a dozen transporting companies? 
(Also: Take for example the American War of Independence. Roughly a third of the people of the Colonies were Loyalists. Even in occupied populaces resenting their occupiers you would have some people actively collaborating with their oppressors. Even more - many periphery worlds owe the SL for either being settle-able or for making their lives a lot easier through things like cheap water purification technology...)
More fridge logic
Other facts that have been established:
The SL has entrenched its troops in fortifications in the periphery.
The SL doctrine for fortifications is to enable troops to strike from hidden exits, not to lock itself in or simply concentrate its forces.
The prime fortifications of the SL, “Castles Brian”, are under mountains and underground with many tunnels and hidden exits.
So, can the rebels simply drop nuclear bombs on these guys “and move on?” 
They can’t. These devices don’t raze mountains. Also you need a delivery vehicle. These fortifications should have had anti-air defenses, but even if not or if ineffective against the chosen delivery vehicle, they are still hidden behind tons and tons of rock.
The popular image of nuclear bombs is of an all-destroying force but this is not accurate. Militarily the stopping power of a nuclear bomb has been established and for use against armored forces like tank divisions the actual kill zone is rather small - like a third of a mile in diameter if I remember correctly. Take then into account that battlemechs are better armored and secured also against radiation than modern armored vehicles and they can even be made to operate in the vacuum of space. (And space and radiation go together...)
Furthermore, given that terrorist strikes have been an tactic mentioned within the same pages I’m covering here, including suicide attacks and a localized nuclear strike, which SLDF commander would not spread his or her forces to the best of their abilities to avoid vulnerability?
Thinking this further, the SLDF is operating in enemy territory - these people are bombing their own land. So they just blow up a few megatons next to their own population centers? Ignore the fallout on civilians that are entirely their own population?? 
It quickly becomes clear that this “tactic” is more a plot device than anything. These rebels are so unscrupulous and amoral, they can resort to things the SLDF wouldn’t do and therefore best it easily. This supposedly explains away all the advantages the SLDF enjoy - their stockpiles, technological superiority, fortifications, advanced training and doctrines, even the many years of actual combat experience.
The same plot device is used in how Amaris’ Rim Worlds troops eliminate resistance in the Hegemony. Now there’s less inhibition to use such weaponry given these are not their home worlds. But the other conditions still apply - especially since many of the Hegemony worlds explicitly have Castles Brian, and many several. 
And regular plot convenience
Other things like the automated defense systems of the Hegemony were simple plot convenience, there to be ironically used against those that hoped to enjoy their protection. This helps explain the bloody and protracted campaign need to win the Hegemony back.
The Amaris Coup’s basic design depends on many things - including...
the greed of the Inner Sphere lords completely clouding their self-preservation. After all they sell materiel to staff 50 mech divisions when originally the presence of a single mech battalion in one periphery realm was almost a casus belli. 
the continued cooperation and secrecy of all participants during the decade where Amaris unfolds his plan to win Richard Cameron’s confidence. What was the backup plan if that wasn’t possible?
the complete lack of anyone else caring even a little about Richard Cameron, like Kerensky doing his actual duties during this time period, especially given the fact that he’s supposedly meticulous, dutiful, and virtuous without measure.
the administration of the Hegemony not developing the least of initiative.
that the Kerensky reforms made the SLDF so dependent on his leadership he couldn’t delegate this duty to anyone else. What kind of genius makes themselves unreplaceable and traps themselves in a situation where they cannot serve their duties?
that nobody notices Amaris deploys double as many soldiers to the Hegemony than he originally stated. So nobody noticed the extra beds, extra meals, extra vehicles, extra battlemechs? Did half of them hide in the toilets and get their half-meals shoved under the door? These troops were housed on Hegemony territory and supplied by the Hegemony administration. How do you pull off such a sleight-of-hand?
We’re actually closing in on “deus ex machina” quick. Yes, such big plots are often contrived. But there is a measure, and if you look closely, this book does not come together as well as it seems.
Conclusion
Just as Kerensky’s Exodus, it’s best not to think too hard about how all of this is even possible or all unravels. It’s both disillusioning and concerning that this is still one of the best setting books I have ever read. For all its flaws it creates really a lot of good lore and has an engaging plot.
This is kind of what to expect when the broad strokes are already made and somebody has to fill them in. Kerensky’s Exodus or the sudden fall of the SL were outlined, and filling in the gaps makes kind of clear that this was a tall order. The book mostly succeeds, even. It just has to perform a few sleights of hand too many to get there...
[PS and foot note: I’m currently reading also bits of “BattleTech: Explorer Corps”. When reading about ComStar Primus Simms’ visions I noticed that in the BT universe if somebody has visions they are usually accurate and plot-relevant, linking plot elements without apparent cause. In “The Star League” one Cameron predicts the end of the Terran Hegemony, for example. Such visions usually revolve around elements whose meaning is clear in hindsight, like Simms’ seeing “visions of monsters” who really are the symbols or emblems of invading Clans. If we add Stackpole’s foray into a mystical duel between mech warriors defying scientific explanation (in the Warrior Trilogy between Yorinaga Kurita and both Kell brothers, Patrick and Morgan). From this we can conclude that deep down the BT universe has a supernatural element.]
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