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#ok the back of the head is hard but the facial features proportions kind of feel easier to figure out . maybe.
fruitsyrups · 2 months
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ive crossed over into an alternate dimension where side profiles are somehow sometimes easier to draw than other angles. bodies in side profile however... nooo thank you...
#ok the back of the head is hard but the facial features proportions kind of feel easier to figure out . maybe.#weird#n e way im happy with the way i draw faces mostly maybe 50 percent of the time but im so not caught up on drawing bodies#like to the point it just looks bizarre#decent proportional face with like at least some understanding of structure/form even if it's not much#and then the stiffest clunkiest body you ever did see#or i can go the other way around and have an ok body. like decently fluid / proportional. but no face#theres some kind of disconnect. cant have both at once#thats only a sometimes thing though anyways. faces are generally easier#tried to do a teeny bit of gesture drawing yesterday but i was feeling sooo lazy and impatient so only 3 of them turned out ok ish#im pretty sure i post more often talking about art than i actually post art#i dont post most of the things i draw#i like to have my little secrets...#secrets in question are just literally anything that isnt adventure time art#actually looking through my art folder is crazy cause like if i saw this 3 years ago (i was really bad at drawing 3 years ago) i would. idk#drop dead or something#but now its like yeah same old same old. lots of problems. need to work on those.#but its nice to step back and be like woagh holy shit. massive improvement#earlier i was trying to dfraw a character and it wasn't coming out right but instead of getting frustrated and discouraged#it was more like i had this feeling of . idk. excitement to get better at drawing?#i dont know if this is just a temporary mood or maybe im turning over a new leaf. new optimistic mindset about art#<- watch that 'new mindset' totally disappear when i have a slightly more prolonged period of art struggle. lol
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Summary of November:
Not focussed at all. Started doing some random studies of other artists. Leaning hard on composition-over-plotted-out-backgrounds, which, while good for my composition skills, is not what I wanted to be doing
Plan from October :
All monthly/weekly goals for the year ✗
Proko: ribcage ✗
Review all Proko notes ✗
DAB Lesson 7 ✗ working through
One FE fanart every 4 days ✓ averaged out to every two days!
Draw N7 Day piece before N7 Day ✗ only did a boring fullbody sketch (at least I did something)
December plan:
All monthly/weekly goals for the year
Proko: ribcage
Review all Proko notes
DAB Lesson 7
One FE fanart every 4 days AND NOT MORE OFTEN
Plan out and draw all the Kylux Advent ideas I have
Put Kylux Advent into my spreadsheet
notes and improvements from finished stuff:
try to find photo reference for expressions✗, do Proko ribcage lesson✗, draw and detail with linework everyday objects✗
lute: proportions screwy, uncanny valley eyes, lineart+painting don't blend well together
valter: though I like the composition overall, it goes dark too quickly. hair is too abstract to really look like hair. awkward pose and his right hand looks kinda flat. cup looks too smooth/undetailed to fit in the picture
linhardt: eyes too far apart? attempt at softening lineart edge where it meets the tree is very messy and detracts. overall very plain and flat, could have used some patterns in the background or thinner lines
n!heath: expression is REALLY BAD (mouth), armour doesn't align with arm orientation and pose is stiff. however, detail level is nice!
shep: leg muscles are completely made up and it shows, hand is v bad
limstella: composition isn't very interesting, rendering on sleeve is just a bunch of random triangles because I don't know how to draw folds, facial features look uncanny and not in a good way, I do like how their hair fades out into the background though
revan: face is flat (nose looks 2d), colours are too busy with too-sudden contrast changes, hand perspective is a little screwy but looks ok overall, background is a mess
revolutionary girl eirika: gormless expression, cheaped out on drawing hands, she isn't actually putting any force into the hand on her hip, sleeves don't have clearly defined planes
lyon: i hate that bright white nose highlight so much, lighting direction overall is p unclear, hand is too dark and looks dead, eyes too far apart
heath 2: forearm should be facing more to the left because it looks like the upper arm is too short otherwise, face isn't tilted up enough (I remember struggling with this one because being able to see too much of the underside of the chin in a stylised drawing is… it looks weird), I do like how vibrant the colours ended up though. i think I was playing around with curves at the end?
kylux: hand looks very fat unintentionally, tried to convey the reflectiveness of leather but couldn't, they don't really look like they're interacting (works for the dynamic but I didn't mean to draw it this way)
karel: back of head too large, hands too simplified?, dull values, hair looks really bad/stringy
grado bang: I need to stop using a lineart brush that's too big because it makes any kind of details look really bad
ice machine: composition KINDA works but actions aren't clear, lines feel v lifeless (esp. chair). not sure why
karel: think his shoulder is in a bit of an awkward angle and hair feels a little contrived but overall this is p ok
heath 3: pose looks like he's overextending his shoulder, arrow hand could use a little more definition, bow lineart is wobbly, colours feel dull and unbalanced, I really should have put more detail into the background
ACTIONABLES: practice expression sketches from photos, do Proko ribcage lesson, draw and detail with linework everyday objects
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