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#rare and elusive margin gets to be happy moment
receding-tides · 7 months
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Day 14 - song lyric Day 15 - oc you don't draw a lot Day 16 - angst
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hvndcvffed · 5 years
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“ let me just –– can you –– uh. ”  grizz clears his throat and raises a finger. because this? oh, boy. stomaching this shit without laughing mandates a breather.  “ hold that thought for a moment while i collect myself. s’been quite the day and i want to give you my undivided attention. ”
or, alternatively :  yo yo yo, party people ! guess who finally made it ?  i’m lev / linc ( she/her/hers ) , comin’ atchu from the ever so lovely est timezone with ya boy, the tru ledge, grizz visser! click on that read more to read some headcanons i’ve got goin’ for west ham’s resident handcuff-owning, intellectual beb !
[   g    r   i   z    z        v    i     s     s     e    r    ––    B O Y   O N   F I R E .
✔ ┊❝ ( nick robinson. 18. he/him &. cismale ) rumor around town is that gareth “grizz” visser was on one of the buses that left for the field trip. they’re the eighteen year old that resides in new ham. over the summer news spread that he purposely botched his chances to win a football scholarship to a local uni because he applied to several ivies behind his parents’ backs, but who knows if that’s true or not? what we do know is that their friends describe them as well-read & piquant, but who knows when they’re known to be elusive & misanthropé from time to time. 
( &&. general information )
full name: gareth visser
nickname(s) or alias: grizz
preferred name: grizz –– call him gareth and he will... not be happy.
current age: eighteen
astrological sign: leo
gender: cismale
preferred pronouns: he/him
sexual preference: homosexual ( but closeted )
romantic preference: demiromantic
home environment: a quaint three-bed / two-bath house with his parents. a positive, almost sickeningly sweet home: family portraits all over the place, cheesy “ home is where the heart is ” décor all around from his mother’s many trips to pier 1 imports.
current occupation: student, student athlete.
language(s) spoken: english, french, a tad of latin. wants to learn more hebrew, but that shit is complicated as heck.
native language: english.
current relationship status: single.
( &&. background )
reason behind name: y’know, he’s asked his parents this countless times. why gareth? why. gareth. and each time he’s just gotten the same vague response: they liked it. it sounded respectable. ack.
birth order: only child.
ethnicity: american. west ham born & raised, baby!
nationality: american.
religion: agnostic. goes to church with his mother as a way to keep the peace, but... the idea of a god out there saying homosexuality’s a sin gives him a bad taste in his mouth. he’d rather discount his whole existence and uphold morality than accept that there’s a bigoted big guy in the sky. sees the bible more as a literary exercise to instill human value. did jesus really walk on water? heck no. but it makes a good fable.
political views: very, very liberal. doesn’t subscribe to labels, but as close to democratic socialist as you can get in this country without causing riots. anti-brexit. anti-trump. anti-bullshit, basically. maybe socialism or communism done right wouldn’t be a terrible idea.
financial status: very, very comfortable. his parents earn well and know how to save / spend frugally. the vissers are modest in living so they can pour more into experience. for grizz’s twelfth birthday, his parents took him hiking through the adirondacks. they’ve gone on some awesome trips together, and most of their vacations include some aspect of super cool nature. unbeknownst to grizz, his parents’ planned grad gift for him was a month-long backpacking tour through new zealand.
hometown: west ham, connecticut. cool beans.
level of education: high school senior. but he’s one of the learned folk: ap literature on lock. he took some college courses at the local community college last summer, because his job as a summer camp counselor wasn’t exactly intellectually stimulating. leading kids on hikes is fun ‘n all, but... not as engaging as college-level philosophy.
( &&. physical appearance )
looks like (or face claim, if applicable): nick robinson. with longer hair. reference [ here ] . 
height: 6′0 ( jack’s shorter, but nick’s my main fc i’m workin’ with so i decide to bump it up. plus, height? football? makes sense. )
weight: 158 lbs
shoe size: 10.5
figure/build: athletic build. muscular. broad shoulders, lean waist.
hair colour: deep, deep brown. almost black. natural.
hair length: about jaw-length. curly. ( REFERENCE. )
eye colour: brown with an overlay of hazel-y jade-green. his campers over the summer compared his eyes to moss a lot. it kinda felt badass. “moss boss” had a ring to it.
glasses?: nope. 20/20 vision. but he’s been known to steal friends’ glasses sometimes, just for funsies.
skin tone: light, but not necessarily pale – spends a lot of time outdoors. no freckles.
tattoos: none, yet. would love to get a quote from walden. or a pine tree, if it wasn’t so cliche.
piercings: none. but getting an ear pierced has always intrigued him.
birthmarks/scars/distinguishing marks: some miscellaneous scars on his hands from whittling incidents growing up. a faint line across his arm from stitches, when he broke it in the peewee football league in fifth grade. 
dominant hand: left-handed, but very recently learned he’s marginally ambidextrous for important tasks.
if painted, what color are their nails?: never painted. he keeps them short.
usual style of clothing: letterman jacket. jeans. tall socks, boots. pants tucked into socks, because why the hell not? flannels, hoodies, utility jackets layered over plain white tees. pendant necklaces, leather bracelets. occasionally he’ll wear a statement button-downs that looks like your grandmother’s upholstery, but somehow it’ll work really well. varsity t-shirts. hats of all varieties. if he could, he’d showcase some edgier styles. but he’s paranoid. he’s got a stanford hoodie buried in his closet. and a yale one, too.
frequently worn jewelry:  leather bracelets. a silver ring strung on a chain, engraved with “ for sylvie, with love ”. he found it on a hike, and... figured he’d be sylvie for a day, or something.
describe their voice, what accent?:  he has a light, gentle voice. a soft autumn breeze. laced with some gravel. strong, resolute. kind.
what is their speaking style (fast, monotone, loquacious)?: often speaks slowly, surely. not always keen to fill silences. but words are some of his favorite devices of deflection. if he’s unsure, he’ll cut himself off, leading to some choppy and hard to follow sentences. he very rarely mumbles. not afraid to speak eloquently, but will certainly match his speaking style to those he’s around, to an extent. rarely seems bothered. he masks it well.
describe their scent: amber, sandalwood, musk. vague hints of cinnamon. 
describe their posture: grizz holds himself proudly. shoulders broad, chin up, chest open. it makes his vulnerable moments very easy to spot.
( &&. legal information )
any speeding tickets?: nope. this kid drives by the book. probably because he very much prefers to walk or bike around town, when he can help it.
have they ever been arrested?: never. he’s only been to the police station once, to drop off some promotional donuts for the homecoming football game.
do they have a criminal record?: nah.
have they committed any violent crimes?: no sir.
property crimes?: no.
traffic crimes?: nope! unless you count accidentally cutting cars off with his bike, because that’s happened a handful of times, when he’s been deep in thought.
other crimes?: just breaking hearts.
( &&. medical information )
blood type: o negative.
date/time of birth: july 26, 1997. 3:23am. during a rainstorm.
place of birth: west ham hospital.
vaginal birth or cesauren section?: vaginal birth.
sex: male
smoker? / drinker? / drug user?: no / yes / marijuana.
addictions: does good lit count?
allergies: sulfur-based antibiotics. bullshit.
ever broken a bone?: his left arm in fifth grade. right foot at the seventh grade dance –– the girl he asked to slow dance tripped and grizz, wanting to show off his cool socks, wound up with a stiletto heel to the talus. ouch. collar bone, freshman year of high school: he climbed a tree to save his neighbor’s cat and slipped.
any physical ailments/illnesses/disabilities: nope.
any medication regularly taken: allergy meds. sometimes he gets the sniffles.
( &&. personality )
direct quote from them:  UNO.  DOS.  TRES.  QUATRO.
positive traits: charismatic, cunning, introspective, virtuosic.
negative traits: cataclysmic, self-destructive, reckless, careless.
likes: classic literature, trail mix, synth vibes, 60s/70s/80s rock, the beatles, radiohead, faith by george michael. old vinyls. bob ross. vanilla-cinnamon candles and jasmine tea. wind-rustled leaves. fresh fallen rain.
dislikes: bitter coffee. the disappointment just after sunrise. katy perry. cleaning, laundry. the warmer side of the pillow. waking up without a hand to hold. gareth. secrets, but he harbors a few big ones. pretending. hiding. transitively, himself.
strengths: can be quite resolute but sometimes about the wrong things. his ability to analyze and respond to complex literature is… uncanny. intelligence. deduction. survival facts. he’s a postmodern bear grylls trapped in suburbia.
weaknesses: impatience. do-it-yourself attitude.  fear of rejection. fear of acceptance. fear of others. fear of himself. 
insecurities: what if people in west ham discover who he really is? how’s he supposed to postpone that?
fears/phobias:  irrelevancy. book-burning. ignorance. time.
habits:  playing with his fingers. biting his bottom lip and twisting it between his teeth. humming when he thinks no one is listening. going for late-night walks through the emptiest parts of town. staying up ‘til 4am to read and re-read and read again.
quirks: rarely settles his gaze on anything for more than a few seconds, except for other peoples’ eyes. eye contact is probably one of grizz’s biggest conversational strengths. probably why he makes such a good liar, when he needs to. he’ll finish a pint of ice cream and just sit there for over an hour sucking on the spoon, lost in thought. licks his lips when he’s nervous. plays with his hair a lot. you know he’s nervous when he keeps tucking his hair behind his right ear. chuckles to himself, even when things are the pure opposite of funny.
hobbies: jotting notes in book margins. he dabbles in poetry but feels like his shit is too beat-generation to be that cool. wandering through the woods and attempting to generate his own maps, then checking them for accuracy. lighting matches in the cold, mid-evening air just to watch them burn.
guilty pleasure: peanut m&ms. twizzlers. burned marshmallows. apartment tour videos on youtube.
desires: to prove he’s… sometime more than this. something more than a footballer destined to pretend.
wishes: he could come clean about college. wishes he could come clean about himself. wishes he could work up the courage to ask a guy to prom.
secrets: he purposefully botched an interview he had with central connecticut state university’s football recruiter because he doesn’t want to play in college. he wants to go to yale, or stanford, or brown. to study literature. classics. philosophy. his sexuality. but it’s getting harder and harder to keep that locked down.
turn ons: intelligence. genuine, pure intelligence. sharp-witted humor. dimples. dorky laughs. gentle touch. someone who doesn’t bother with worries ‘bout tomorrow.
turn offs:  idiocy. khakis. people with too much pride. line cutters. naggers. people who don’t think the proper way to eat bugles is by fashioning crisp-claws first and pretending to be edward scissorhands. people who overlook adrienne rich’s poetry, or claim dante shouldn’t be taught in school.
lucky number: 0.
pet peeves: hearing people scratch their scalps. sniffly public transit users. people who don’t use earbuds. cold fries. nail-clickers. knuckle-crackers. people who slurp from straws like they’ve never had a drink before in their lives. 
their motto:  “ i’m surrounded by idiots. ”
( &&. favourites )
food: curly fries with cajun seasoning.
drink: half-oreo half-chocolate milkshake. extra whipped cream. two cherries. please.
fast food restaurant: he’s not huge on fast food, but he can fuck with five guys.
flavour: anything chocolate and peanut.
word: fuck !!!  or zephyr: a soft, gentle breeze.
colour:  a nice, deep forest green.
clothing: his letterman jacket. his deep green flannel’s a close second.
accessory: “ for sylvie, with love” . silver ring. he likes pretending he’s sylvie and that someone cared enough to get his name etched into a precious metal forever.
candle scent: the connecticut homesick candle. it smells like cinnamon and nutmeg and vanilla and fireside bliss. and pine trees. yum.
game: monopoly. but only if he wins.
animal: fish. they’re so graceful.
holiday: halloween. boo.
weather: sunset, just after rain. golden rays peering through deep gray clouds. it makes the greens of trees practically scream against the sky. it’s glorious. it’s heartbreaking. grizz loves it.
season: late fall.
book: le petit prince by antoine de saint-exupéry. it was the last book his grandmother ever read to him, on his fifth christmas eve.
artist: edvard munch. or van gogh, simply because he chopped his ear off and mailed it to his lover. now that’s modern romance.
band/group: the divine comedy, radiohead, pink floyd, the beatles, the rolling stones, the kooks. the avett brothers. belle & sebastian.
song: high and dry, radiohead. elephant, tame impala. anything by the beatles.
movie/film:  mr. nobody. eternal sunshine of the spotless mind. the first time little grizz saw alice in wonderland, he wouldn’t shut up about it for two weeks.
tv show: he grew up watching wallace and gromit. he’s still got a soft spot for it.
sport: football.
possession: his dad’s collection of beatles original release vinyls.
number: 0.
person: henry david thoreau.
( &&. skills )
talents: writing, but he won’t admit it. football. wood-whittling. gardening. navigation.
ability to drive a car?: yes.
can they ride a bike?: yes, and will frequently do so with no hands.
do they play any sports?: football.
anything they’re bad at?: juggling. sleeping. pretending to like gross food.
do they have any combat training? why?: grizz once yahoo answered how to punch somebody to the moon, after one of his best friends got made fun of in grade school for accidentally wearing a costume the day before halloween. he’s still waiting for an answer to that post.
( &&. firsts )
childhood memory: waging what was left of his fruit gummies during a game of fireside poker on the first visser camping trip.
crush: matty kerrington, pre-k. his hair smelled like strawberries and his smile reminded grizz of the hot honey that clung to his mum’s spoon after stirring tea. but to this day, he’ll say his first crush was amanda vander-voss, because her hair was pretty in braids and she reminded him of the pretty deer from bambi.
email address: [email protected]
job: camp counselor at a hiking / adventure camp based in west ham.
phone: a nifty samsung with a slide-out keyboard. made him feel like a god.
kiss: jessica winthrop, in a game of third grade truth or dare.
love: tess de luca ( @tessdl )
sexual experience: with jessica winthrop in the woods behind the middle school, three years later. jess got poison ivy in all the wrong places. grizz thought it was hysterical.
( &&. childhood )
best childhood memory?:  honestly? wearing that boa in dance class. his mom was quick to stop that.
worst childhood memory?:  nearly breaking his nose on the neighbor’s front porch, while attempting to ding-dong ditch with his friends. he’s not sure what gave them away more –– his blood staining their pavement, or the fact that he blubbered the whole run home.
what were they like as a child?:  grizz tended to poke his nose into all the wrong matters, landing him in oodles of trouble. he’d steal from the snack cabinet, sketch constellations across the walls… even stole his dad’s old walkman so he could listen to music under his covers past his bedtime. tried to sneak into the library after hours to get his hands on another thoreau novel. but it was all harmless. the vissers weren’t very firm disciplinarians: they just loved that their son was engaged and passionate about knowledge.
any crushes growing up?: oh, loads. more than he’d like to admit.
( &&. this or that )
expensive or inexpensive tastes?: inexpensive, but lasting.
hygienic or unhygienic?: hygenic.
open-minded or close-minded?: open.
introvert or extrovert?: ambivert. thrives in social settings but the mood has to be right.
optimistic or pessimistic?: pessimistic with a weak optimistic veil. pragmatism, is how he’d put it.
daredevil or cautious?: cautious daredevil.
logical or emotional?: a blend of both, but emotions often influence his actions more than he’d like to say.
generous or stingy?: generous.
polite or rude?: polite when it’s socially mandated. but if there’s no threat of repercussions? a bit rude, if he has to be.
book smart or street smart?:  both.
popular or loner?:  popular, by proxy. but grizz vibes with some solid solitude, especially to recharge.
leader or follower?: leader. follower, though, in the high school structure of things. it’s a way to ensure his place and avoid potential fallout. he’ll call his friends out if they’re up to no good, though.
day or night person?: night. definitely night.
cat or dog person?: both! prefers cats just a smidge more.
closet door open or closed while sleeping?: open. maybe his demons wanna cuddle or some shit.
( &&. social media )
do they have a facebook? twitter? instagram? vine? snapchat? tinder/grindr? tumblr? youtube? yes to instagram and (begrudgingly) snapchat.
if so; name on facebook: none.
instagram user: grizzvisser
snapchat user: grizzybear
( &&. musical tastes )
theme song: kimochi warui ( when? when? when? ), car seat headrest. god... get him OUT of this town.
makes them sad: blackbird, the beatles. his grandparents used to sing this when he’d sleep over/ they’d be in the kitchen early in the morning trying to convince him to eat his cereal. they’d change the lyrics and snap slightly off-tempo, all smiles and coaxing gestures. ave maria. he’s not sure why. it inspires melancholia.
makes them dance: hazy miss daisy, kid bloom. anything with a sick beat and erratic synth. take on me, a-ha. good times bad times, led zeppelin. 
loves the most: fool of myself, the band camino. it’s a song he can throw his head back to, close his eyes, and sway in the breeze.
( &&. miscellaneous )
do they have a fake i.d.?: yep, used to, but now that’s not necessary!
are they a virgin?: nope siree!
describe their signature: it’s unapologetic on the page. takes up more room than it should with lateral squiggles and grandiose swirls. G and V are decipherable, but everything else is convoluted by its own physics. a muddled mess. beautiful in its self-collapsing structure.
how long would they survive in a zombie apocalypse?:  he’d outlive everyone. survivalist visser, right here.
do they travel?: yes, but he wants to do more, see more. the grand canyon would be cool. or maybe the alps. he’s always had a dream of hiking yosemite. 
one place they would like to live: anywhere but here.
one place they would like to visit: new zealand. australia. hawaii.
celebrity crush: young johnny depp. emma watson.
what can you find in their pockets/wallet/purse: tic tacs, but never the mint ones. only the odd flavors.
place(s) your character can always be found:  anywhere with trees. rooftops. alleyways. the football field. coffee shops. the local diner. roadside sunflower fields. his parents’ garden.
when does your character like to wake up?:  with the sun.
what’s your character’s morning routine?: blink at the ceiling for about 20 minutes. wash his face, brush his teeth. annotate a few lines of whatever book he’s reading. push-ups, pull-ups, crunches. run a mile or two. rush into the shower. grab his lunch from the fridge and bike to school (and barely make it).
what does your character eat for breakfast/lunch/dinner?:  grizz’s mom loves to cook, so they’re always trying some new paleo trend. some of it’s awful. but he’ll try to eat it and if he can’t, he’ll sneak a granola bar later. if the school’s serving smiley face fries, he’ll have those. he really likes green apples and those little clementines.
how does your character spend their free days?:  hiking. reading. writing. lying in the sun and just... thinking. lately, he’s been daydreaming a lot about an ivy league education. something more engaging than west ham’s high school snoozefest.
what’s your character’s bedtime routine?:  some kind of pre-bed stretching routine. wash his face, brush his teeth, curl up in bed with a book. fall asleep with it still open on his chest.
what does your character wear to bed?: boxers and a t-shirt.
if your character can’t fall asleep, what are they thinking about?: the past. mistakes. time ticking away.
what is their idea of perfect happiness?: he’s still workin’ on that bit.
on what occasions do they lie?:  very rarely, if he can help it.
most marked characteristic: his hair. it’s all russet waves. untamed. some days, his hair truly has a mind of its own. it screams free spirit. it doesn’t let on that, inside, his soul is burning.
what is one thing they’d most like to change about themselves?:  honestly? it’s not so much what he’d want to change about himself as it is about this town. 
how would they like to die?:  well-read.
do they snore? not unless he’s got a head cold. then there may be a few soft snores here and there.
can they curl their tongue?: yes!
can they whistle?: yes indeed!
do they believe in the supernatural?: not really. but it’s fun to indulge on halloween.  did he move your cup, or did the ghouls?!  s p o o k y .
has anyone ever broken their heart?:  no. haven’t had the opportunity to.
have they ever broken anyone’s heart?:  yes. little marsha lapone’s, at summer camp. she was 8, he’s 18. he told her there was no chance, and she cried into her pb&j. tough.
are they squeamish?: no. 
have they ever seen anyone die? what happened?: just in films.
are they a lightweight?: heck no.
that was a very lengthy thing but... yeah! hit me up for plots! i’m gonna get to crafting and replying to starters v shortly!
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marcoshassanlevy · 5 years
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Marcos Hassan
With the proliferation of the music festival economy, there’s hardly any need for fanfare when a festival reaches its 10-year anniversary. However, in the case of Mexico’s NRMAL, 10 years marks a milestone that few events of its scale are capable of. Considering that NRMAL’s story includes bands that made their debut in Mexico 40 years after their inception to collateral violence from the war on drugs, it’s a miracle NRMAL has reached this watershed moment, let alone established itself as one of the most beloved festivals in Latin America. To say it’s worth celebrating is an understatement.
NRMAL has become one of the most important festivals in Mexico, without attracting massive crowds or relying on excessive corporate branding. Over the course of its 10 editions, the festival has booked artists from across the globe, including alternative legends like Slowdive, Psychic TV, and Brujería, to early appearances of soon-to-be game-changers like Grimes, Twin Shadow, and Omar Souleyman. And of course, its Latin American and Latinx talent has included current favorites like Lorelle Meets The Obsolete, Las Robertas, Alex Anwandter, Dávila 666, Javiera Mena, Los Mundos, Meridian Brothers, Föllakzoid, and many others. NRMAL is also an effort to build bridges between different communities, forging transnational alliances within the musical community, especially in Latin America. It’s a festival for the music-obsessed and a gathering that feels more like an annual reunion of family and friends. Rather than paying attention to trends or unachievable economic growth, NRMAL has chosen to evolve along with its listeners.
“It’s still a small festival,” director Moni Saldaña says during an interview at NRMAL’s headquarters. “It’s been very difficult to keep this going so we’re really happy that we’re still doing it, that we’re still here and most importantly, that we’re still doing it our way. It’s the type of festival we want to do and we keep booking the types of bands we want, so it’s a great feeling.”
Festival NRMAL 2011. Courtesy of NRMAL
The festival organizers’ main priority has always been to host the event without compromising any major part of their eclectic, independent vision, and they manage to achieve this through some careful planning. Unlike most major fests, NRMAL comes to life thanks to a team of just five people. They have shut down most of their other enterprises – among them hosting smaller events, running venues, an agency, and a blog – to focus on the festival itself. As a result, NRMAL provides a more honest experience for fans, without making attendees feel like every inch of of the grounds is occupied by brand logos. “Nobody involved is a businessperson and that makes me happy,” Saldaña shares. “We don’t do it for the money, we do it because we’re music fans. Every time we have to make a decision we say, ‘if we were the audience, would we like this?’ I don’t think we’re the perfect festival or the ideal festival experience, but I believe we make a difference, we try to be honest with fans and artists. They know when something is bullshit. They feel close to us because we have been upfront about our mistakes and stuff.”
NRMAL also has a rare sense of transparency when it comes to the visibility of its staff. Moni regularly grants interviews leading up to the festival, and in past editions, the team has hosted keynotes and workshops about the independent music business through NODO, a platform founded by Alfonso Muriedas, who is one of the five members of the NRMAL team. Even founder Pablo Martínez, who has maintained some anonymity, granted an interview with The Creative Independent in 2017. Saldaña thinks this openness has benefited the festival. Her role as a director has made a difference as well, resulting in invitations to speak at roundtables and conferences supporting women’s empowerment initiatives.
Festival NRMAL 2013. Courtesy of NRMAL
“It’s not my intention to become the face of the festival,” says Saldaña. “But I’m aware of my position and I have something that maybe some people need to hear. When I was younger, I used to say shit like, ‘if I was a boy, maybe I could join a band’ and that’s how I grew up. Now, most men who run festivals have a right-hand woman who gets things done and kicks ass. Believe me, I know them. All of them. But there’s no visibility for these women. In this age, and especially in this country, it’s important to me as a woman to have that visibility. It’s important to let women know there’s another way.”
Well before conversations about the representation of marginalized artists at major festivals, NRMAL demonstrated a commitment to diversity, whether it was about sound, geography, or gender. Currently, NRMAL is the festival with the most women and non-binary performers in Mexico; 70 percent of these artists were featured in its 2019 edition. This eclecticism is inherent to the festival’s origins; organizers would initially invite bands to Monterrey from SXSW to play in Mexico. Ever since, it has remained a priority to book artists that otherwise would not be able to visit the country.
NRMAL began a few years before the first edition of the festival in 2010. Pablo Martínez and Lucas Cantú set out to build a local scene through shows and parties (Cantú has since left NRMAL, but Martínez remains the fest’s CEO). At the time, Moni Saldaña – a lifelong music fan who would drag her friends to shows from an early age – was a college student who was switching career paths and working part-time at a magazine. Having fallen in love with their events, she wrote an email to the NRMAL blog, offering to write concert reviews. When the first festival was coming together, Saldaña volunteered and ended up contributing to every aspect of the festival without any prior experience.”I almost flunked an exam because of NRMAL!” she says. After that, Martínez asked her to formally join the team.
Girl Ultra performing at NRMAL 2017. Courtesy of NRMAL
Prior to NRMAL, music festivals were not the most common live music experiences in Mexico. After the legendary Avandaro Festival in 1971, which resulted in significant government censorship, no major music festivals took place in the country until the first edition of Vive Latino in 1998. In the 2000s, heavily sponsored festivals featuring international acts like Manifest, Mx Beat, and Sonorama, as well as a Mexican version of the electronic Mutek festival, began yearly traditions before the bubble burst around 2009, when most of these were canceled for good. Only Mutek survived. Coinciding with the first NRMAL, OCESA – the world’s third biggest international promoter and entertainment agency – launched their own alternative music festival, Corona Capital, marking a new era of music festivals in the country.
Before NRMAL could really get off the ground, violence had already presented itself as a challenge. The week following the first edition, two students were killed by soldiers who mistook them for an armed group that had fired at them earlier on March 19. On August 29, 2011, members of the Zetas cartel stormed and set fire to the Royale casino in Monterrey. The war on drugs escalated violence in the city to unprecedented heights. In 2010, another festival, MtyMx, had most international acts canceling their appearances at the last minute due to security concerns. “All the local people were like ‘what the fuck is happening?’” remembers Saldaña.
However, the second edition of NRMAL continued as planned, with just Las Robertas, Thee Oh Sees, and Silje Nes making the trip abroad. “[That edition] was a statement about not letting the flame burn out. We couldn’t let the situation kill us so we said ‘fuck it’ and did the fest. We had some advantage because La Alianza Francesa [the festival venue] is located in San Pedro and allegedly was agreed to be off-limits by the local government and narcos.”
Thankfully, violence in Monterrey subsided in the following years, allowing NRMAL to march on. By 2013, NRMAL leveled up and booked more than 100 acts to perform between the main event and various showcases, something that Saldaña says nearly broke her. “On Sunday, I called Pablo crying, told him I was quitting, and he told me that everything was going to be okay, and that was that. From then on, we could do no wrong.”
Jesse Baez performing at NRMAL 2017. Courtesy of NRMAL
In 2014, to celebrate five tumultuous and successful years, NRMAL decided to throw two festivals, one in Monterrey and another in Mexico City, an ambitious endeavor that the team pulled off. However, the following edition came with the biggest change in their history: a permanent move to Mexico City. Struggling with adequate venues and elusive permits from the local government, the team found a more inviting environment in the nation’s capital, but that didn’t make it an easy choice. “We tried to keep the two festivals,” says Moni. “We wanted the best for NRMAL and it made sense to move to Mexico City. It was a tough decision because most of us are from Monterrey, but it was necessary to keep running the festival as best as we could.”
“NRMAL wouldn’t exist if it wasn’t born in Monterrey,” Saldaña continues. “We didn’t have access to many things; there was no scene. We built something we wanted to see, made a festival so we could see bands that we couldn’t otherwise. I’m not sure if it could have started anywhere else.”
For the 10th edition of NRMAL, a typically eclectic selection of artists – from Spiritualized to Canalón de Timbiquí to Death Grips to Michelle Blades & Los Machetes – took over the grounds of Deportivo Lomas Altas, in Mexico City. Judging by this year’s installment, one thing remains clear: the festival’s commitment to forging bonds within the musical communities of Latin America and the world, but especially within the Mexican scene. Crowds showed up early to witness local underground legends-in-the-making El Shirota and Vyctoria, and grew larger by the time Latin American dream pop messengers Rubio and Sexores took the stage. There has been a continuous boost in attendance, and the 2019 edition was no exception, without any of the troubles that come with crowded festivals. This is no coincidence; Saldaña tells us that their idea of expansion doesn’t mean attracting more people to the festival, but rather creating a more enjoyable experience for everyone involved. “It’s horizontal growth rather than vertical growth,” she says.
Next year, there will be another edition of NRMAL and with it, more chances of experiencing something otherworldly within the reaches of music fans all over. But for now, there’s the matter of celebrating 10 years of a day for every kind of music fan to enjoy as much as they can. As for the team behind this, it’s a source of happiness. “For me, it’s like, ‘fuck! Has it really been 10 years?’” says Saldaña. “I feel privileged. It’s a dream come true that I do this for a living, something I love so much.” When there’s so much passion for music gathered in one place, the product can only be something very special and memorable. As ubiquitous as festivals have become, it’s refreshing to find a true celebration of music.
Monday, March 4, 2019 at 1:30 PM EDT
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straydogstory · 4 years
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Divest From the Video Games Industry! by Marina Kittaka
https://medium.com/@even_kei/divest-from-the-video-games-industry-814a1381092d
This piece seeks to contextualize the problems of the video games industry within its own mythology, and from there, to imagine and celebrate new directions through a lens of anti-capitalist and embodied compassion.
My name is Marina Ayano Kittaka (she/her), I’m a 4th gen Japanese American trans woman from middle class background. I work in a variety of different art forms but my bread and butter are the video games I make with my friend Melos Han-Tani, e.g. the Anodyne series.
I am not an authority on any of these topics, and it’s not my intention to speak over anyone else or offer comprehensive solutions, only to be one small piece of a larger conversation and movement. I use declarative and imperative sentences for clarity, not certainty.
I seek to follow the leadership of BIPOC abolitionist thinkers such as Ejeris Dixon, Leah Lakshmi Piepzna-Samarasinha, adrienne maree brown and Ruth Wilson Gilmore, along with the work of local (to me) groups like Black Visions Collective and MPD150. I welcome feedback, especially if you believe that something I’ve said is harmful.
This piece is inspired by the latest wave of survivors bravely sharing their stories (it is June 2020, during the Covid-19 pandemic and global uprising against anti-Black racism and the unjust institution of police). I believe and stand with survivors.
The Problems
The video games industry has many deep, tragic, and intertwining problems. It’s beyond the scope of this piece to examine the entirety of games culture (I will focus on development and, to a lesser degree, distribution). It’s also beyond the scope of this piece to convince anyone that these problems exist, but I’ll be moving forward with the assumption that we agree that they do. Here is an incomplete list:
Pervasive sexual abuse
Workplace abuse, bullying, crunch, burnout, generally exploitative labor conditions
Sexism, racism, and other bigotry — the above abuses are accentuated along these intersections (e.g. the sexual abuse of marginalized genders or the exclusion of racial minorities).
Supply chain problems including conflict minerals and exploitative factory conditions
Heavy environmental impacts
Non-Judgement
This conversation may spark hurt or defensive feelings. I want to address this directly. Many people love video games, and not only that, but are deeply invested in the world of games. I’m particularly sensitive to marginalized creators who have fought hard to find a foothold in the games industry and deserve to follow their dreams. I exist more on the periphery of the games industry and my goal is not to center my personal anger or disdain — but instead to push toward a world with better games, played by happier audiences, made by creators who feel safe and appreciated.
Additionally, this conversation is not about the merits of any individual AAA (large studio) game. It’s not about creating strict rules about media consumption. It’s not about shaming people into certain beliefs or behaviors. When we try to act like our personal tastes must align with our most high-minded ideals, we encourage shame or denial — things that distance us from others.
Nor is this exclusively about AAA. This is about any situation where the power becomes the point. There can be gradations of industrial complexes and power complexes existing from the smallest micro-communities to the largest corporations. We can divest on all levels.
The Industry Promise
I believe that many of us as game creators and audiences have (consciously or not) bought into the idea that happiness and wonder are scarce and fragile commodities — precious gems mined via arcane and costly processes. Life can often be isolating, alienating, and traumatic, and many of us cope by numbing some parts of ourselves¹. The poignance and pleasure of simply feeling becomes rare.
In answer to this perceived scarcity, The Industry swoops in with a promise that technological and design mastery can “make” people feel. It does this not only blatantly in marketing copy or developer interviews, but also in unwieldy assertions that games can make you empathic, or through the widespread notion that games are an exceptionally “immersive” art form due to “interactivity”. Embedded in this promise is the ever-alluring assumption that technological progress is linear: games overall must be getting better, more beautiful, more moving, because that is simply how technology works! Or perhaps it is the progress itself that is beautiful — each impressive jump towards photorealism delivering the elusive sense of wonder that we crave.
At this point, I could argue that the benefits are not worth the cost, that the aforementioned Problems outweigh even this idealized vision of what games provide. But I’m guessing many of you might find that unsatisfying, right? Why don’t we simply reform the system? Spread awareness and training about sexism and racism, create more art that engenders empathy, encourage diversity? Isn’t it throwing the baby out with the bathwater to “halt” technological progress in order to fix some issues of bad leadership here or abusive superstar there?
Here we come to my main purpose in writing this piece: to expand the imaginative space around video games by tearing out The Industry Promise at its roots. If wonder is not scarce and progress is not linear, then the world that rises from the ashes of the Video Games Industry can be more exciting and more technologically vibrant than ever before.
Precious Gems
Take a deep breath and picture some of the happy moments of your life. Maybe some of them look like this:
Staying up late and getting slaphappy with a friend; looking out over a beautiful landscape; a passionate kiss; collaborating with friends in a session of DnD or Minecraft; a thoughtful gift from someone you admire; a cool drink on a hot summer day; making a new friend who feels like they really see you; singing a song; a hug from someone who smells nice; getting junk food late at night and feeling naughty about it; the vivid colors and sounds of a rainy city evening; drifting to sleep in the cottony silence of a smalltown homestead; getting a crew together to see a new movie; the scent of the air at sunrise; having a meaningful conversation with a nonverbal baby.
Picture the games you loved most as a child, the games that felt full of possibility and mystery and fun. Were they all the most technologically advanced? The most critically revered?
Maybe your happy moments look nothing like this. Or maybe you can’t recall feeling happy and that’s the whole problem. But my point is that happiness, joy, fun… these things are at their core fluid, social, narrative, contextual, chemical. In both its best and most common incarnations, happiness is not shoved into your passive body by the objective “high quality” of an experience. Both recent psychological research and traditions from around the world (e.g. Buddhist monks) suggest that happiness and well-being are growable skills rooted in compassion.
Think of all the billions of people who have ever lived, across time, across cultures, with video games and without, living nomadically or settling in cities or jungles. In every moment there are infinite reasons to suffer and infinite reasons to be happy². Giant industry’s monopolistic claims to “art” or “entertainment” have always been a capitalist lie, nonsensical yet inescapable.
The Narrative of Technology and Progress
Is this an anti-technology screed? Am I suggesting we must all go outside like in the good old days and play “hoop and stick” until the end of time? Let’s start by unpacking what we mean when we say “technology”. Here’s one definition:
Technology is the sum of techniques, skills, methods, and processes used in the production of goods or services or in the accomplishment of objectives. — Wikipedia
Honestly, technology is such a vague and broad concept that nearly anything anyone ever does could be considered technological! As such, how we use the term in practice is very revealing of our cultural values. Computing power, massive scale, photorealistic graphics, complex AI, VR experiences that attempt to recreate the visual and aural components of a real or imagined situation… certainly these are all technologies that can and have grown in sophistication over time. But what The Industry considers technological progress actually consists of fairly niche goals that have been artificially inflated because capitalists have figured out they can make money this way. Notably, I don’t use “niche” here as an insult — aren’t many of the most fascinating things intrinsically niche? But when one restrictive narrative sucks all the air out of the room and leaves a swath of emotional and physical devastation in its wake… isn’t it time to question it?
What if humans having basic needs met is “technological progress”? What if indigenous models of sustainable living are “hi-tech”? What if creating a more accessible world where people have freedom of movement opens up numerous high-fidelity multisensory experiences? These questions go far beyond the scope of the video games industry, sure, but in the words of adrienne maree brown, “what we practice at the small scale sets the patterns for the whole system”³.
What We Hope to Gain
The kneejerk reaction to dismantling an existing structure tends to be a subtractive vision. Here we are, living in the exact same world, but all blockbuster video games have been magically snapped out of existence… only hipster indie games remain! Missing from this vision is the understanding that our current existence is itself subtractive — what we cling to now comes at the expense of so much good. The loss of maturing vision and skill when people leave the industry due to burnout, sexual assault, and racist belittlement. Corporate IP laws and progress narratives that disincentivize preservation and rob us of our rich and fertile history. The ad-centric, sanitized, and consolidated internet that chokes out democratized community spaces. The fighting-for-scraps mentality that the larger industry places on small creators with its sparing and self-interested investment. Our current value system limits not only what AAA games are but also what everything else has the capacity to be.
Utopia does not have an aesthetic. We don’t need to prescribe the correct “alt” taste. Games can be high and low, sacred and profane, cute and ugly, left brain and right. Destroying the games industry does not mean picking an alternate niche to replace it. Instead, we seek to open the floodgates to a world in which countless decentralized, intimate, and overlapping niches might thrive.
When we decentralize power, we not only create the conditions for more and better games, we also diminish the conditions under which abuse can flourish. Many of the stories of abuse hinge on the abuser wielding the power to dramatically help or harm the careers of others. The consolidation of this power is enhanced by our collective investment in The Industry Promise (not forgetting the wider cultural intersections of oppression). Mythologized figures ascend along a linear axis of greatness, shielded by the horrifying notion that they are less replaceable than others because their ranking in The Industry evidences their mystical importance.
What’s Next?
Here is a fundamental truth: we do not need video games. Paradoxically, this truth opens up the world of video games to be as full and varied and strange and contradictory as life itself.
So. Say you agree with all or part of my assertions that collectively we may proceed to end the video games industry by divesting our attention, time, and money, and building something new with each other. But what does that look like in practice? I don’t have all the answers. I find community very difficult due to my own trauma. Nonetheless, I’ll do some brainstorming. Skim this and read what speaks to you personally, or do your own brainstorming!
Center BIPOC/queer leadership
I.e. people who have been often forcibly divested from the majority culture and have experience in creating alternatives. Draw on influences outside of media e.g. transformative justice, police abolition, and prison abolition. Books like Beyond Survival and Emergent Strategy are based in far deeper understanding of organizing than anything written here, and are much more relevant to the direct and immediate issues of things like responding to sexual assault in our communities.
Divest from celebrity/authority
Many people will tell you that their most rewarding artistic relationships are with peers, not mentors and certainly not idols. Disengage from social media-as-spectator sport where larger-than-life personalities duke it out via hot take. Question genius narratives wherever they arise. Cultivate your own power and the power of those adjacent to you. If you feel yourself becoming a celebrity: take a step back, recognize the power that you wield over others, redirect opportunities to marginalized creators whose work you respect, invest in completely unrelated areas of your life, go to therapy.
Divest from video games exceptionalism
Academics have delved into video games’ inferiority complex and the topic of “video games exceptionalism”, which is tied into what I frame as The Industry Promise above — the idea that video games as a technological vanguard are brimming with inherent value due to all the things they can do that other forms of media cannot. This ensures that gobs of money get thrown around, but it’s an ahistorical and isolating notion that does nothing to actually advance our understanding of games as a form (Interesting discussion on this here, which reminds me of Richard Terrell’s work regarding vocabulary).
Reimagine scale
Rigorously question the notion that “bigger is better” at every turn. With regards to projects, studios, events, continually ask “why?” in the face of any pressure to make something bigger, and then try to determine what might be lost as well as what might be gained. Compromising on values tends to be inevitable at scale, workplace abuse or deals with questionable entities. For me this calls to mind the research led by psychologist Daniel Kahneman suggesting that the happiness benefits of wealth taper off dramatically once a comfortable standard of living is reached. Anyone who’s ever had a tweet go viral can tell you that it’s fun at first and then it just becomes annoying. Living in a conglomerated, global world, we regularly have to face and process social metrics that are completely incomprehensible to the way our social brains are programmed, and the results are messy. Are there ever legitimate uses for a huge team working on a project for many years? Sure, probably, but the idea that this is some sort of ideal normal situation that everyone should strive for is based on nothing but propaganda.
Redefine niche
Above I suggest that AAA is niche. I believe it’s true broadly, but that it’s definitely true relative to their budgets. What do I mean by this? AAA marketing budgets are reported to be an additional 75–100% relative to development costs (possibly even higher in some cases). Isn’t this mindblowing? If a game naturally appealed to proportionately mass numbers of people by virtue of its High Quality or Advanced Technology, then would we really need to spend tens or hundreds of millions of dollars just to convince people to play it? For contrast, Melos estimates that our marketing budget for Anodyne 2 was an added 10% of development costs and it was a modest commercial success. Certainly marketing is a complex field that can be ethical, but to me, there is something deeply unhealthy about the capacity of large studios to straight up purchase their own relevance (according to some research, marketing influences game revenue three times more than high review scores).
On a separate but related note, I don’t buy that all the perceived benefits of AAA such as advancements in photorealism will vanish without the machine of The Industry to back them. People are astonishing and passionate! It won’t always necessarily look like a 60 hour adventure world, but it will be a niche that we can support like any other.
Ground yourself in your body
Self-compassion, mindfulness, meditation, exercise, breathing, nature, inter-being. There are many ways to build your capacity to experience joy, wonder, and happiness. One of the difficult things about this process though is that if you approach these topics head on, you’ll often be overwhelmed with Extremely Specific Aesthetics that might not fit you (e.g. New Agey or culturally appropriative). My advice is to 1) be open to learning from practices that don’t fit your brand while also 2) being able to adapt the spirit of advice into something that actually works for you. The benefit of locating our capacity for joy internally is that it reveals that The Industry is fundamentally superfluous and so we are free to take what we want and throw the rest in the compost pile.
As a side note, some artists (who otherwise have structural access to things like mental health services) fear becoming healthy, because they’re worried that they will lose the spark and no longer make good art. Speaking as an artist whose creative capacity has consistently increased with my mental health, there are multiple reasons why I don’t think people should worry about this.
You carry your past selves within you, even as you change. “Our bodies are neural and physiological reservoirs of all our significant experiences starting in our prenatal past to the present.”⁴
You can lose a spark and gain another. You can gain 6 sparks in place of the one you lost.
What is it that you ultimately seek from being “good at art”? Ego satisfaction? Human connection? Self-respect? All of these things would be easier to come by in the feared scenario in which you are so happy and healthy that you can no longer make art. Cut out the middleman! Art is for nerds!
Invest outside of games
Games culture often encourages a total identification with video games. This pressures developers into working and audiences into buying, conveniently benefitting executives and shareholders to everyone else’s detriment. Investing in interests wholly unrelated to video games is beneficial in many ways and there’s something for everyone! Personally, I love books. A novel is “low-tech” in nearly every way that a AAA game is “high-tech”, and yet books are affordable, data-light, easy-to-preserve, stimulating, challenging, immersive, and entertaining. What is technology, again?
Another pertinent thought: while there’s nothing inherently wrong with dating a fellow game developer, you should not enter industry/work spaces or events looking for romantic connection. Particularly if you have any sort of institutional power, you will inevitably put others in uncomfortable situations and prime yourself to commit abuse. If you want sex, relationships, etc, find other outlets, shared interests, and dating pools.
Work towards a more accessible world
In the context of an often systemically ableist world, video games can — at their best — be fun, valuable, and accessible experiences for disabled audiences. Consequently, when I say “divest from the video games industry”, I don’t want to gloss over the fact that divestment comes with a different cost for different people. Certainly accessibility within video games continues to be as important as ever, but if I’m asking, e.g., for people to “invest outside of games”, then a commitment to a more accessible out-of-game world is also extremely vital. For instance, non-disabled people can be attuned during this particular moment to the unique perspectives and leadership of disabled people regarding Covid lockdowns and widespread work-from-home, and be wary as we gradually lift restrictions of reverting to a selective and hypocritical approach to accommodations.
Invest in alternative technological advancements
What might we have the resources, attention, and energy to grow if our industry weren’t so laser focused on a constricted definition of technological advancement? For example, audio-only games appear to me an incredibly fertile area for technological advancement that has been under-resourced. How about further advancements towards biodegradable/recyclable microchips and batteries? A fundamental rethinking of the “home console” model in which each successive generation strives to obsolete the last and sell tens of millions new hardware units? Something like an arcade or those gaming lounges (but do they all have to have the same aggressive aesthetics?). The success of Pokemon GO seems to gesture at potential for social, non-remote video game experiences with broader demographic/aesthetic appeal. At the Portland (Maine) Public Library, there’s a console setup in the teen section where local kids would play and they also had a selection of console games for checkout — that was really cool! Local game dev organizations like GLITCH creating events where local devs show and playtest games with the public…
Look to small tools
Small tools such as hobbyist-centered game engines very naturally and successfully act as springboards to community. Look at ZZT, early Game Maker (e.g. gamemakergames), OHRRPGCE. Look at bitsy, PuzzleScript, Pico-8! Look at Electric Zine Maker by Nathalie Lawhead as well as this post they wrote on small tools. Small tools, by virtue of their limitations, tend to lend themselves to particular aesthetics and goals. Whether you’re ultimately playing to or against the core gravitational pull of a small tool, I think it grounds you within a certain design conversation that is conducive to community. Participating in these communities as a child (even though I rarely interacted directly) fundamentally instilled in me ideas like: people make their own fun; wonder is uncorrelated with budget; being strangely specific has value. Can other structures learn from small tools? Events, meetings, parties… what happens if we think of these as communal “engines” — structures built around a conversational core that people can use to create things or express themselves…?
Something that crosses my mind often is that it may be fundamentally healthy for us all to be “big fish in small ponds” in one way or another. The idea that there exists One True Big Pond that reflects all of our collective values simultaneously is a harmful myth that serves to direct all admiration and energy towards corporate interests and robs the rest of us of our accomplishments.
Sucking as praxis
“Professional artistry” as the capacity to maintain the shared illusion that there are indisputable measures of beauty and worth. When you allow the illusion to fail — often against your will — 1) capitalist powers will be disappointed in their inability to wield you with proper efficiency and 2) fellow small creators will be heartened because you bypassed the illusion and still offered something worthy. Failure in a backwards system can be strength. Growing as an artist can be a gloriously paradoxical affair.
Fight for history
We miss out on so much when history is lost to us, and video games are extraordinarily susceptible due to their technical dependencies on ever-shifting hardware. The Industry’s current incarnation goes beyond history-apathy to a downright historical hostility. Sustaining the narrative of linear technological progress inevitably involves shitting on the past (there are a chosen few old games that are kept accessible, but they feel like exceptions proving the rule). Emulation is a vital resource, ever on the verge of outlaw (See Nintendo’s legal actions), Internet Archive is under attack, and Disney warps copyright laws to keep their stranglehold on media intact. Overviews and longplays of difficult-to-play older games are incredibly valuable and I’m truly grateful for people who do this vital work. Off the top of my head, I’ve enjoyed Nitro Rad’s comprehensive work in 3D platformers, and Cannot Be Tamed’s retro reviews. See also: the Video Game History Foundation.
Public libraries could be a vital ally in this cause. What if libraries had access to legacy tech or specialized emulation software that made playing, researching, or recording from old video games more feasible? What if small creators or defunct small studios could get grants or support in preserving their own old work? Would disappointing institutional responses to Gamergate have played out differently if knowledge of and respect for the ongoing historic contributions of BIPOC, female, and/or queer developers were built into the core fabric of video games spaces? Would it be so easy to accept the AAA model as the pinnacle of technology if we contextualized the astounding complexity of past games like Dwarf Fortress, or the Wizardry or Ultima series — technological complexity that would not have been possible had the games been beholden to modern AAA priorities? (Talking out of my ass here, as I have never played these games. See also: modern work on Dwarf Fortress). See also: The Spriter’s Resource and it’s affiliate sites.
Expand government arts funding
I don’t know a lot about this, but… there should be more of it! I see it happening more in other countries besides the US.
Labor organizing
We can look into studio structures like co-ops. We can join unions. Those unions must be intersectional to the core (see recent events regarding GWU international). How about dual power? Many small studios could combine in overlapping networks of varying formality. They could integrate their audiences, cross-promote, build collective power so as to not be totally beholden to the will of corporations. I’m not an expert on labor though, look to others who know more.
Collaborative / open source resources
E.g. The Open Source Afro Hair Library, Open Game Art, Rrrrrose Azerty’s prolific CC0 music and the broader Free Music Archive community.
Give money
Normalize mutual aid. Normalize buying small games. Contribute to things like Galaxy Fund.
Just Play!
Play something totally random on itch.io (or another community-oriented site) with no outside recommendation. Compliment and/or pay the developer if you like something about it!
Conclusion
Thank you for engaging with these thoughts! I hope that they spark thoughts for you, and that we can all learn from each other. Feel free to reach out to me on twitter or via email: [email protected]
[Edit: at 11:20PM CDT, 6/25/20, I changed the audio games link from a wikipedia article to the more relevant-seeming: https://audiogames.net/]
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atypical60 · 4 years
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I’ve been sale-ing since the end of November. That’s when they winter sales kick in.  On Black Friday, to be exact.
The past few years, we’ve been in Paris for Thanksgiving weekend and 2018 was the first year I noticed that Black Friday left the confines of the USA and took over in other countries. France being one of them.
But lets’ get back to the actual sales and what I’ve purchased and why I purchased.
The Black Friday Sales:  This past Black Friday had me perusing Galeries Lafayette for a camel coat.  This was on my list since I couldn’t find a decent one here in the States. Either I was completely outpriced or what was available was overpriced garbage.
In my mind, I knew what I wanted. A coat that could be worn to the office every day during the winter. One that would pair well with pants as well as with dresses and skirts.  I didn’t want a trendy style but rather a classic cut.  And camel because I’m tired of black coats—dirt shows up more readily and with dog hair being part of my life, camel was the more practical choice.
This coat turned out to be the greatest buy. I’ve worn it practically every single day since it was purchased!!!
I found the coat after about a half hour of searching.  The first coat I tried on, I loved but at a price tag of over $600, I wasn’t—or rather, the husband wasn’t quite ready. He suggested I look around a bit more. Which I did. And just as I was about to give up, I saw her hanging on a rack.
This camel coat goes with everything I have..
It even goes with my wigs!!!!
A straight cut that falls to the knees, it was just what I was looking for. And at a price of $250 euros, less ten percent discount, she was perfect!
Other than the coat, I hadn’t done any shopping until after the Holidays.  As you know, the Holiday Season was a difficult time for my family due to my brother’s passing.
Fast forward to January.  That’s when I saled.  And to be perfectly honest with you the majority of the items purchased were for the coming summer.
Lilly Pulitzer hosts a great “After Party Sale” in January and if you are a fan of her bright colors and timeless dresses, taking advantage of this event is well-worth it.
Three of the four items purchased at the Lilly Pulitzer After Party Sale!
What I purchased were four items. Three online and one in-store.
The in-store purchase was a pair of Darci Shorts in a stretch fabric.  Why these shorts?
And the length is great. The shorts are shorter than Bermuda shorts but not as short as short-shorts!
Well.  The stretch fabric stays close to the lets. If there’s one thing I cannot stand about shorts is the fabric’s uncanny ability to ride up the inside of the thighs. It looks sloppy and is annoying AF when you have to constantly tug the shorts down.  And although I don’t wear shorts all that often, for a casual Saturday afternoon or hanging on our deck during the warm weather, the shorts are a welcome change from a dress.
White shirt.  I love this long-sleeved stretchy shirt.  Again, the price was right and one can never have enough white shorts.  The fabric has give and, although unforgiving around the belly, it’ll look great with a skirt or high-waisted pants.  I will have to wear a push up bra with this but it really doesn’t matter because the moment I arrive home from where I was the bra, this shirt will come off and be replaced by a loose tee!
I love this shirt!  I’ll definitely need a push up bra to make the titties look more lively…and..
it brings back memories of one of my favorite Seinfeld episodes!!!
Shift Dress.  Bonaparte doesn’t like this one. At all. But he’s not wearing it. I am. And during the warmer months, I live in dresses. Be they sun dresses, a simple frock or a fitted shift. I love one-stop dressing.  This is the dress I can run errands in.  Can go to the movies or a casual dinner.  It’s comfortable and the length is actually more modest than the usual summer dress. I love the neckline and the front zipper.
This is the Larsen shift which I think is a great day dress
The arm holes aren’t cut so wide so as to show off your underwear…and not cut so small that they cut into your upper arm fat. They are the perfect cut!
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The neckline flattering!
The length is perfect. Not too short. Not too long.
Overall, this is a great summer dress.
Maxi Dress.  I did a video on the clothing I bought and as I stated in my video, this is the money dress!  It’s the Lilly Pulitzer Wynne Maxi dress.  At $64, this was a fantastic price.
This dress is the money! I wish the vibrancy of the print would show up better because this is just gorgeous!
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Everything about this dress
is just wonderful!
I purchased a Wynne maxi last year to wear for Oona’s Bridal Brunch and paid $178—full price, which I rarely do. The one I bought last year was one of the most-worn dresses I wore during the late spring throughout the summer. The Boho vibe is spot on and the slits on the side give some air conditioning and extra comfort to the dress. And let me tell you I’m so happy I purchased this because it is now discontinued.
My Wynne maxi from last year. Did you know my maiden name is Wynne?
Yet, another great item that corporate fashion decides will hit the dust.
Are you familiar with Gretchen Scott Designs?  The mail-order brand has become a favorite of mine. Especially when I can find sale items that haven’t been grabbed yet.
The Gripeless Cotton Spandex jeans are a mature-woman body’s best friend. I’m not kidding.  I purchased a pair a few months back. I took a chance because no stores in my area sell the brand and there were no reviews to be found. This is a very elusive and secretive brand if you ask me!
These pants were purchased a while ago but I love the fun print! I wore these to work yesterday because I was too lazy to shave my legs.
Anyway, I really loved the pants I bought because of the fit.  The waist is a higher cut and really hides a plethora of belly sins.  And because of the higher waist, the allusion of longer legs is given.  But the great thing about the pants are the whimsical prints.
Are these pants stinkin’ adorable or what????!!!
I purchased a pair on sale for $39 that reminded me of a cross between Marimekko and Pucci. Kind of 1960’s psychedelic.  And very-much fun!  I couldn’t resist. And I found good use for a bright pink Tippi Sweater that I haven’t worn too much!
Dear God. I’m such a class act. Check out the hanger and Chippy’s ball on the floor. I swear I didn’t even realize this was on the floor until I saw the pic.  I was making a video.  Real class! But–I’ll be wearing these pants a lot!!!
The shoes I bought.  No work shoes this season.  No boots either. I made do with what I have.  But all was not for naught.  Mine eyes hath seen the glory of a cute pair of pom-pom flats that Talbots was selling.  I was watching these babies like a bird-dawg searching for a duck.  There was no way that the full price of $130 was going to come from my pocket—and I’m not a Talbot’s fan.  But these shoes…
I love these shoes so much….the memories they bring back to me..
And in January, the price came down. I got them for $53.00 –less than half price.  These shoes bring back memories of the Pappagallo and Capezio flats I wore in high school and loved so much.  As usual, they were wide, but inner soles took care of that issue.
Come on ladies!  I KNOW you remember these shoes!!  Do you miss them as much as I do?
Another pair of flats I was dreaming about came from J. Crew and at $178, there was no way I would swing the purchase. In the first place, the shoes are covered in fabric.  It’s not very practical. But—the shoes are plaid!!  Plaid. Pointy-toed.  Embellished with a bow. The perfect party shoe when you know you’ll be standing for hours and don’t want to bear the brunt of heels.
Plaid shoes.  With bows.  They are adorable but worth $178?  No.
How these shoes were marked down to $34.99, I’ll never know—or better yet, if I got them for $34.99 were they ever worth $178???
They are worth the $34.99 purchase price though!
On a J. Crew-ish roll, a pair of Gold flats were purchased at J. Crew Factory for a grand total of $11.97.  They’re cute. They’re comfortable and will be worn for those casual times.
These have the pricey Chloe vibe but for $11.97 the price is better than Walmart!
Lastly, a dress for the remaining days of winter.  Purchased at J. Crew Factory for $15.97.  A cotton-flannel, funnel-neck shift.  I love this dress because it feels like a nighty. I kid you not. It’s a great work dress and off the bat, I can tell you this will have a heavy rotation between now and spring.
I wore this dress today. And I can guarantee this’ll be carrying me into the late spring!  Who can beat the $15.97 price?
January is a great time to make purchases on end-of-season items. But chose wisely. Stick to more classic cuts that you know will be around for a while.  Trendy clothing isn’t necessarily a pragmatic choice because you never know what’ll be “it” next year.
Now that I’ve made the purchases, I’ll add a link below to my little video of how some of the clothing looks in real life!
youtube
Happy sale-ing!!!!
Come Sale Away With Me! I’ve been sale-ing since the end of November. That’s when they winter sales kick in.  On Black Friday, to be exact.
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edmondmoller · 6 years
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When Do Babies Smile? Learn the Ins and Outs of This Fun Milestone!
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When Do Babies Smile? Learn the Ins and Outs of This Fun Milestone!
Though parents eagerly await all of baby’s important milestones, there’s nothing quite like that first smile. So, when do babies smile? It can be difficult to tell if that hint of a smirk is due to gas or from happiness.
Read on to learn when do babies smile, plus:
The difference between a reflexive smile and a social smile The different types of smiles babies make Why smiling is so important for baby’s development How to make baby smile Why babies smile in their sleep And what to do if baby isn’t smiling after 2 months
How Early Can Baby Smile?
So, when do babies smile? If you guessed in the womb, you’d be right! Some moms swear baby is flashing a smile in her ultrasound picture, and no, they’re not imagining it—experts say babies learn to smile while still in utero, at about 26 weeks.
“What’s behind the smile, of course, I can’t say, but the corners turn up and the cheeks bulge … I think it must be some indication of contentment in a stress-free environment.” — Stuart Campbell, an obstetrician in Scotland
When Do Babies Smile on Purpose?
So do babies smile right from birth? Sort of. There’s a difference between a reflexive smile (an unconscious upturn of the mouth) and a social smile (knowingly engaging with someone). 
Some newborns appear to smile, particularly in their sleep or after passing gas. These fleeting grins are most often a reflex that can be attributed to a physical reaction or some other internal signal. Babies don’t actually learn how to smile as an intended response until they are about 2-3 months old. (source)
Does Baby’s Smile Mean He/She Is Happy?
Once baby starts smiling intentionally, you might wonder if he/she is trying to tell you something with that toothless grin. Research suggests that a baby’s smile has more to do with developing communication skills and less about expressing an emotional state. What does that mean exactly? Baby’s first smile doesn’t necessarily mean he/she is happy in that moment. Instead, baby is learning about positive interactions. 
“I really think that babies are learning what joy is by sharing it with someone else.” — Daniel Messinger, a professor of psychology at the University of Miami
Another study supports that theory, showing that babies smile to make the person they interact with smile in return. In other words, baby is likely copying your facial expressions to get a reaction from you.
“Babies are very goal-oriented. By the time infants reach 4 months of age, both mothers and infants time their smiles in a purposeful, goal-oriented manner.” (source)
Researchers say these social smiles are important for long-term development because of a thing called mirror neurons, a type of brain cell that fires when two people perform the same action. During those first few months, an infant’s mirror neurons help them learn facial expressions; later they aid in language development and acquiring other social habits. (source) .embed-pin margin: 0.5rem 0 2.4rem 2.4rem; padding-right:3px; float:right;
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What Does Baby’s Smile Mean?
Sometimes baby gives you a big wide smile, other times all you get is a little smirk. Researchers think there is a reason for the difference: Once baby is about 6 months old, he starts to learn the feelings associated with smiling and the intensity of his smile communicates different emotions. Here, the four types of smiles babies display:
Simple: lip corner retraction only Duchenne: simple, plus cheek raising Play: simple, plus jaw drop Duplay: simple, plus cheek raise and jaw drop
Simple smiles are similar to a smirk—baby might seem hesitant to smile. Duchenne smiles happen most often when baby is focused on an action or a person (like mom tickling her), and play and duplay smiles reflect varying degrees of enjoyment and playfulness.
But Baby Still Has More to Learn…
Smiling seems like such a simple thing, but those heartwarming first smiles are just the beginning for baby. Around 8 months, babies develop a skill called anticipatory smiling—baby is learning to communicate a positive feeling about an object to another person. 
Whether used to indicate (“This toy is funny!”) or to confirm (“Isn’t this toy funny?”), anticipatory smiles suggest a new social awareness… Anticipatory smiling provides an interactive structure in which infants can learn that experiences can be shared with others. — source
Why It’s So Important to Smile at Baby
It sounds silly, right? Of course you’re smiling at your baby! Once your baby starts to smile, chances are you’re going to do your best to get her to do it over and over again—and that’s exactly what you should be doing.
When baby smiles, a parent’s positive reinforcement lets them know that her feelings are important and may ultimately influence self-esteem. Another study indicates smiling, along with eye contact, helps an infant develop empathy. It all makes sense, too. Young babies do not yet understand language, they rely solely on nonverbal cues to learn about the world around them.
How to Make Babies Smile
If you want to get baby to smile, try this first:
Make sure baby isn’t hungry or sleepy, as he will be in a better mood if he’s fed and rested. Make sure you’re within 8 to 12 inches of their face. (During the first few months—baby’s eyesight is still rapidly developing. That can make it hard for baby to distinguish shapes and colors, including your face when it’s too far away.)
Once that criteria has been met, play games and make silly faces—you may need to experiment to see what your baby responds to. Here are some fun ways to play with a newborn and, hopefully, make baby smile:
Sing songs to them, incorporating hand movements or silly noises, like the animal noises in “Old MacDonald” Play simple games like peek-a-boo or “This Little Piggie” Gently tickle baby or blow raspberries on his belly Clap baby’s hands together or wiggle her feet and legs around Make funny sounds by popping your lips or clicking your tongue Make silly faces, such as sticking out your tongue or wiggling your nose Boop baby’s nose with a soft toy or stuffed animal Dance to upbeat music Put on a sock puppet show, or even just use your hands and a silly voice
Don’t worry if baby isn’t smiling regularly or only smiles at mom or dad. It can take a while for baby to figure out how to respond to social cues or to warm up to others. Remember: Baby is still adjusting to this big, loud, and bright world.
Why Does My Baby Smile in His Sleep?
Sleep smiles are some of the most precious moments mom and dad can observe, but why is baby smiling while snoozing? Are they reacting to a good dream or thought?
While the exact reason baby smiles while he/she is asleep may remain unknown, we do know that these smiles—along with grunts, grimaces, eyelid fluttering, sucking or other twitches—are part of a light sleep called active sleep, or rapid-eye movement sleep (REM).
Both babies and adults experience REM and make noises and facial expressions during sleep, but babies’ sleep cycles are shorter than adults’ cycles, lasting about 45 to 60 minutes. So you are likely to see facial expressions, including baby smiles, when your baby is re-entering this light, active sleep. (Source)
When to Talk to Your Pediatrician
Is your baby elusive with his/her smiles? As parents we want to see those smiles all the time—they provide positive reinforcement that baby is happy and healthy.
If your baby is 2 months old and you’re still asking yourself when do babies smile, you shouldn’t worry too much. Like adults, babies vary from person to person. Some babies are naturally more inclined to smile, while others may be more serious.
Your pediatrician will ask you whether baby has started to smile socially at her 2 month well visit. But remember: Babies hit milestones at different times, and that’s okay. If baby hasn’t started to smile reactively by about 3 months, your pediatrician may need to rule out any underlying conditions like an eye problem. In rare cases, the lack of a social smile could be an early warning sign for a more serious condition like Autism.
You know your baby best. Listen to your gut, and talk to your doctor if baby isn’t displaying signs of social smiles yet or if you have any concerns.
How About You?
When do babies smile in your household, mama? Share with us in the comments below!
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