Hello, I love you. Thank you for giving me an excuse to show off my colony! I think it's my favourite of all the Rimworld colonies I've ever built, and I would love to give you a tour!
This settlement is called Eureka. It's quite big and sprawling, so I'll pop it under here where it won't clog up people's dashboards if they don't want it to:
Okay, first of all, I'd like to mention that the main ideology of the colony (as well as two out of the three others we have in the colony: Wendy and Laurie's ideology, and Wookshy's little heretical sub-cult) has the City Builders meme from Vanilla Ideology Expanded - Memes and Structures, which means lots of separate buildings instead of one big one.
This makes things like temperature regulation across the colony a bit tricky, but I love the way it looks.
Here's a shot of the whole of Eureka in all it's current glory. I think it's lovely, though I may be biased in that regard.
Eureka's very first colonists, Albina, Brennan, Irwin, and Rogan the dog, crash-landed in escape pods right where that obelisk is standing in the middle.
The bedrooms you see here are built from limestone that we salvaged from a large ruin in the area. The top left is Albina's bedroom, beside that is Barghest's bedroom (it was Irwin's originally, but he moved into Connie's room when they got married. Both lads have the ascetic trait, and they love it), then the bottom left is Brennan and Debby's room.
The kitchen/abattoir/dining room/art studio/tailor shop is on the right.
Here's the hospital, the research lab, and a "monument" we built for the Empire that now stores all our chemfuel. We also have a little field of blueberry bushes and a beehive. Irwin and Connie's bedroom is on the bottom left.
(Don't mind the apparent excess of sickly colonists, I'll address that in a post after this one.)
Here is the prison barracks, the nutrient-paste vending machine for guests who forget to bring their own food, the water treatment plant, and the duck pen.
I have a lot of chemfuel generators, and this isn't even all of them.
The northern part of Eureka is home to a luxurious hot-tub room, my lovely school /nursery with its adjoining veggie garden, and the tomb we built to honour cuterpillar Bernie, may they rest in peace.
More chemfuel generators, the ex-Ancient Danger, the closet of clothes for Eureka's residents to select their ideal outfits, and the landing pad we have repurposed as a shipyard. It appears we are still a long way off from launching a ship, though. No escape anytime soon.
The wedding chapel with an assortment of instruments that the colonists like to play, and the devilsheep pen.
The boomalope pens (top for males, bottom for females), and some more bedrooms.
The top bedroom is where Wookshys sleeps (ew) and where Baz used to sleep before he moved into a room with Zonovo.
Below Wookshys' room is Kaz and Fafo's room. It will be equipped with a double bed once they get married.
To the left of their room is Laurie and Candlelight's room, which I only now realise is a terrible idea considering the amount of fights they've been getting into. I'll have to shuffle the sleeping arrangements to remedy that.
The room on the bottom left is Wendy and Tamarind's room, and beside them is the room where Andrei, Kawoo, and baby Andy sleep.
Here you can see our smelting/machining/smithing/fabricating workshop above our new landing pad (since the last one was repurposed as a shipyard).
In the middle is the off-brand temple that I built for Wookshys' sad little sub-cult for no reason other than to make him and his heretic followers stop whining that they didn't have one.
Beside the temple for the "Wavian Path" sub-cult are two more bedrooms: Vu and Hazrov's room on the left and Baz and Zonovo's room on the right.
Main storerooms, the temple for the proper ideology of Eureka (The Path of Animism), a bathroom, and the crematorium.
The crematorium has dodgy walls because I didn't realise I was building into the Anima tree's "exclusion zone" until after I'd already mined out the room and started putting up walls. Now it just looks weird, and I have to avoid looking at it.
The riverside picnic area that Wookshys is banished to most days to do his fishing, where I don't have to see him. It's very pretty, and I think if I were trapped on a distant rim world, I would appreciate a nice riverside park like this as long as there were no Wookshys' around to bother me.
Our treasured Anima tree, Connie's berrymaker dryad Gauranlen tree, and a little nature shrine that Irwin made out of jade for all the colonists who have the natural meditation focus types, which is a lot of them, apparently.
Geothermal generators are boring, so I used this steam vent to make a hot spring instead which I like much better. There's also a reasonable selection of guest bedrooms, another bathroom, and our saunas which are separated into male and female rooms.
All our stone cutting is done by the hot spring, and all the cut stone is dumped in a pile with raw steel, bones, and other things that won't deteriorate on the ground outside.
Also, another view of Connie and Irwin's room, along with Albina's room and Brennan and Debby's room.
Last but not least is Eureka's main farming area. There are little growing patches set up here and there all over the place (which I'm sure my farmers are thrilled about... At least they can get their steps up while they work), but this is the main spot where most zones are organised into one accessible area.
And that concludes the tour of Eureka! I won't pretend to be the most efficient or practical Rimworld player, but I love building things that look nice (to me, at least) and make my colonists happy.
I hope you enjoyed this little insight into the place where all my wonderful colonists live, and thank you again for giving me an excuse to ramble about it. <3
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Western Lonen base tour (modded)
I've been playing one colony for about 5ish in-game years and I wanted to show the world Tumblr my chaotic base.
It's very much still a work in progress and not very well organized. But oh well.
If you see anything that you want to know which mod it's from. let me know. I'll look. Ask me at @ilikecatsandgames
Western Lonen (don't ask me, it was randomly generated) started with three pawns in a crappy cave.
Raiders came, raiders got downed and recruited and slowly but surely the colony grow to the size it is today.
I normally play without electricity (Medieval Overhaul my beloved) but we needed it for research. So yeah, here's our wind turbine and a little part of our main entry.
Here you can see our fabulous entry and the northern part of Western lonen, consisting of a tample (buried are: Archuk, who died in battle with a stegosaurus. He was a great teacher and nanny. And Mako, who died as a stillborn after I accidently send her mother to fight a raid before she went into labor in the midst of battle....)
Also shown is our rapidly decreasing food storage :( a clothing storage and our oddly shaped recreation hallway.
FML for accepting so many refugees. Normally we're drowning in food...
It used to be so full.
The dining / living room is the main hub of the colony. This was the cave where we started in so it deserved the be the biggest and best decorated room. On the right you can see the hospital, bedrooms of the first three colonists ( two married eachother) a 'barn' for our animals and a nursery at the bottom right. On the left we have the classroom and some bedrooms.
The cave we started in. The research table is the same as in Frostbite's room. So can see the beginning of the tiny-ass kitchen there.
Here we make and store our shit + an extra kitchen surrounded by bedrooms and diningrooms. I am always afraid to run out of clothes despite having almost 50 of all... It is a mess. Moving on!
Bedrooms in progress, some guestrooms, dining and MORE storage. Every colony adult and older child gets their own room. The hallways are still empty but we're working on it. I just love the rustic furniture <3
MORE bedrooms, theather, music room and another diningroom. Not really that interesting.
More bedrooms and storage. The base is like 85% bedrooms at this point. I should stop rescueing and recruiting people and having children...
Our cameleon yaks who adapt to the weather by changing their coat and some cows. Our main suply of wool and milk and meat. We also hunt dinosaurs.
As seen here. Turns out, when you hunt one, the whole herd will gang up on ya! Thankfully Almond is quick and we have a shitton of primitive turrets lined up.
Our barren vegetable field and empty room with 'trap hallway' under it. I have a mod for winter crops, but it's Aprimay so it should be getting warmer soon.
Here are some close-ups.
It gets crowded during parties.
Lol, this is my 'best base' so far.
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The Grand Eureka Colony Tour!
It's here at last! The Grand Finale Colony tour! Woo! I'm very proud of this colony, I hope you like it too.
For a sample, let's begin with a shot of the whole of Eureka:
Ta-dah! Isn't it gorgeous? It's a very big colony, so once again I'm going to put the rest of it under the cut so it won't clog up people's dashboards with my screenshots and rambling.
Starting on the left, we've got our first animal pens. The large pen is home to a variety of animals, listed as follows:
Laser, Dominator, Tryst, Clementine, Quintin, Nikita, Safari, Excalibur and Ragdoll the alpacas
Devotion and Mozart the neutrolopes (like boomalopes but for neutroamine, from the 'ReGrowth: Core' mod)
Verona the Cyrenian hind (from the 'Alpha Mythology' mod)
Samson the teratogenic originator (from the 'Alpha Animals' mod)
Teacup, Hayley, Portia, Nadine, Aiko, Fraiser, Salty, Chaplin and Smarmer the horses
Also sleeping in the large pen's barn but not confined by the fences is:
Calvin, Honcho, Whoopie, Zombie, and Paprika the nightling cubs (from the 'Alpha Animals' mod)
Kiki the murkling (from the 'Alpha Animals' mod)
Bryanna and Marauder the red pandas (from the 'Vanilla Animals Expanded' mod)
Tommy Brock the badger, one of only two animals in the colony who does not have a randomized name (from the 'Vanilla Animals Expanded' mod)
Elegance the baby razorjack (from the 'Alpha Animals' mod)
The small pen is where we keep our ducks. They are named Olivia, Pepe, Shrimp, Dynamo, Zack, Tipsy, Augusta, and Adele. They're very useful for eggs, and we cycle through the duck population every few quadrums so we have fresh meat to make kibble (don't tell the ducks that, though).
Speaking of meat, next to the pens are our abattoir/kibble-making freezer, our nutrient paste dispenser, and the prison. Prisoners (and suspected-mime Eva) are put on a strict nutrient-paste-only diet, so the proximity helps.
You can also see three of our twelve chemfuel-powered generators and a teeny-tiny secret patch of smokeleaf that we're growing to keep hippie-drug-cultist Gracie happy. Below that are some decorative chemfuel barrels and our sewage treatment plant.
Next there's the hot tub room with its adjoining facilities, famous for its romantic pink lighting and for being the place where Wookshys proposed to Albina back when I didn't like him.
Also pictured is the children's bedroom, with high-tech illuminated beds, dresser, and end tables so they don't need to worry about being scared of the dark.
Moving on, we have the classroom that has seen so many of my colonists pass on their knowledge to the children in a variety of sweet and amusing interactions. Next to the classroom is the obligatory schoolyard vegetable patch, which provides most of the vegetarian component for the kibble made in the abattoir next to it.
Don't mind Jesse and his square, by the way. I was already drafting this post before a lovely anonymous ask helped me fix the Curse of Jesse's Box (I love you, anon)
Here is the ship we have worked so painstakingly to construct, pictured alongside the tomb for cuterpillar Bernie, a patch of opuntia (prickly-pear) cacti from when Albina was testing one of her psycasts, and the thrumbo barn where Pharaoh, Brandi, Big Dipper, Caramel, Bellboy, Ray, Belladonna, Dollie, Apollo, and Dallas sleep at night.
The Ancient Danger has been transformed into a delightful hybrid space, as it is one part laboratory for mechanitor Fafo to muck about in, one part rec room with a billiards table, a dartboard, and even a television set, and one part drug operation because it is where we grow our psychoid plants ready for when Hussar Henry is old enough to need them (along with some mint and uranium root for funsies).
There are also six more chemfuel generators, an infinite chemreactor, and the legendary monument that Fafo carved depicting her then-fiance now-husband Kaz, which is used as a meditation for all colonists with the artistic focus type.
This is the pool room, which comes with an arcade machine, longwave radio, and roulette table. Next to it are the last three chemfuel generators.
Underneath, there are two barrack rooms. The one on the left is home to Gracie, Emerald, Grump, Hot Minute, and Sam the razorjack. The barracks on the right is currently only home to Jesse and Kelorul, along with Beau the razorjack. There's also a bathroom close by for easy access.
The devil sheep pen is home to many adorable little red devilstrand-producing sheep from the 'Alpha Animals' mod. Sixteen of them to be exact! Their names are Blossom, Petit, Persephone, Tank, Clarence, Crockett, Stellar, Dudette, Violator (my favourite), Honed, Soldier, Heather, Seargent, Fabian, Adonis, and Cassandra. Ingrid the red panda also sleeps in the devil sheep pen for some reason.
To the right you can see a neat little dining area with some sculptures and an industrial radio for recreation, and below that is the temple used by followers of Wendy, Laurie, and Jesse's ideology. There's also a horseshoes pin, for anybody who feels like some low-tech recreation.
Then there are the boomalope pens, made out of granite instead of wood to avoid any potential fire mishaps. They contain the main providers of the chemfuel we use to power our twelve chemfuel generators. The top pen contains our two male boomalopes, Hunter and Dude, and the bottom pen has the three females, Margarita, Missile, and Liability.
I am of the opinion that "Missile" and "Liability" are the best randomly generated names a boomalope could ever have.
Here is our Wedding Chapel/music room, a lovely little space that the couples of Eureka like to frequent in order to enjoy some musical romance with one another (demonstrated here by Kaz playing the drums for his lovely wife).
Outside we also have a little barbecue and dining area for those few colonists who aren't vegetarian, and in the top left corner, you can see the band node that Fafo is tuned to so that she can hopefully get more mechs in the future!
This is Eureka's clothing closet (and where we keep the caravan bedrolls too). That long rectangle building in the bottom left is a "monument" we built for the Empire, which is now a fireproof chemfuel storeroom, and also where we brew chemshine to sell to traders (and to satiate Eva's chemical interest trait).
Fafo made both of those monuments, but only one of them (the pyramid) is of legendary quality. The other is only excellent quality, and depicts "a politician playing blackjack with a thousand hooligans".
Some of the planting zones are here, too, including our blueberry field and apiary, one of our chickpea patches, some rice, some cotton, and some sugarcane.
Some more planting zones (rice, chickpeas, potatoes, onions, more rice and chickpeas, even more chickpeas, gold fern, allspice, plasteel bulbs), along with our only wind turbine and the first solar panel we ever built.
The bedroom at the top right is Albina and Wookshys' room, they share it with Rogan the rottweiler (from the 'Vanilla Animals Expanded' mod). The bedroom below that is Kaz and Fafo's room, which they share with Kaz's bonded razorjack Roxy (from the 'Alpha Animals' mod). The bedroom in the middle is where Hazrov and Candlelight sleep, along with Reaper the razorjack and Anatoly the Tasmanian devil (from the 'Vanilla Animals Expanded - Endangered' mod).
Four more bedrooms here:
Top left is Wendy and Tamarind's room, shared with Stabber the razorjack (from the 'Alpha Animals' mod)
Top right is Kawoo and Andrei's room, shared with Frisbee the pulmonoscorpius (from the 'Megafauna' mod). Outside their bedroom are also three cheese presses, where we... ~drumroll please~... make cheese!!
Bottom left is Vu and Laurie's room
Bottom right is Baz and Zonovo's room, which they share with Jellybean the razorjack.
Moving on, we can see the temple of The Wavian Path (Wookshys' sub-cult), with the tomb we built for Wendy and Pearl underneath it. Pearl is still buried there, alongside Fafo's nephew Pinovo because Wendy was resurrected.
Across from the tomb is the landing pad for shuttles and such, along with our ground-penetrating scanner and long-range mineral scanner. In the top left corner, you can also see our main workshops, which contain our smelter, smithy, machining table, fabrication bench, and animal bionics tables. The room with the fabrication bench is also where Buccanneer the drebbbd (from the 'Ebbbs' mod) sleeps.
Outside the workshops are our weapons shelves.
I'm glad I eventually decided to like Wookshys, look how content he is hanging out here on his little fishing bridge. He's close by a lovely picnic table, some bathrooms, an obelisk, and some plantations of almond trees and water chestnuts. He's having a grand time. This site is so pretty, it's one of my favourite places in the whole colony.
There's also a bathing zone on the other side of the bridge, but I... Uh... I wouldn't swim there for a while. The recent raids might have polluted the water a bit.
Here's our natural meditation area, home to our beloved Anima tree, three Gauranlen trees, and a little jade nature shrine.
Connie is connected to one of the Gauranlen trees, and she has two berrymaker dryads named Herbert and Mortimer. They're very sweet, and I love them both.
Jesse is connected to another Gauranlen tree and currently has a medicinemaker dryad named Wiseguy. A big help to the colony and an all-around cute little guy.
The last Gauranlen tree is connected to colony leader Albina, and she has a funky little acidic spitter dryad from the 'Vanilla Ideology Expanded - Dryads' mod. His name is Rolland, and I adore him. He's so snakey and fun. I should try to draw him someday.
Here's our freezer, our kibble shelves with Colonist-Gracie's secret smokeleaf-joint-rolling crafting spot hidden between them, one of the bathrooms, the water pumping/treatment facilities for said bathroom, and our single mortar with the shelf that has shells for it.
This is the majestic temple for The Path of Animism, the one true ideology for The Animist Alliance. We don't do a whole lot in here, but it's nice to look at. Below the temple is the storeroom for things that don't have to be in the freezer, which is mostly wood and silver at the moment.
We also have the crematorium and some of our fruit trees (four lemon trees, two avocado trees, a blood orange tree, and an apple tree). In the weird divet in the wall of the crematorium is an animal sleeping spot for our geriatric salamander Orion, from the 'Alpha Mythology' mod.
Here we have the obelisk marking our crash-landing site, next to our patch of peas and our outdoor dining area. In the top left corner is Debby and Eva's bedroom, which they share with Polly and Limbo the nightlings (from the 'Alpha Animals' mod).
Beneath that room is the room Brennan used to share with Debby, but now sleeps in alone since the divorce. There are sleeping spots in there for Cinnamon and Moonstruck, Brennan's steel and rock constructs, but I don't think they actually sleep, so the spots aren't used. Behind her room is the stonecutting bench.
In the middle, above the pea patch, is Barghest's room. He's ascetic and doesn't care for fancy things, so it's just him, his bed, and a sleeping spot for Flicker the razorjack (from the 'Alpha Animals' mod). Sleeping along the outside of Barghest's room are:
Hood, Elias, and Huck the red pandas (from 'Vanilla Animals Expanded')
Sinbad the thrumebbb (from the 'Ebbbs' mod)
Witch the cave bear (from the 'Vanilla Animals Expanded - Caves' mod)
Echo the short-faced bear (from the 'Megafauna' mod)
Asset the ankylosaurus (from the 'Biomes! Prehistoric' mod)
And then on the right side, we've got the kitchen/dining room, alongside the art and tailoring benches.
Eureka has a very well-equipped hospital, with plenty of high-tech medical facilities and a sterile drugs lab which has been put to use making lots of medicine to tend injuries and go-juice for when Henry is old enough to be dependant on it.
The research lab is where Brennan spends most of her time, and often one of the kids will hang out in there with her, radiotalking to get their learning desire up.
You'll never be short a bathroom in Eureka, there are plenty to choose from, and most of them are quite nice (in my humble opinion). There's also a lovely hot spring surrounded by manicured lawn, should you choose to relax that way. It is situated quite close to our rock/bone pile, but I can't be bothered rearranging it, so it remains an eyesore, I'm afraid.
There are also some transport pods that are used for the occasional trip out-of-colony or to dispose of toxic wastepacks until we finish researching the wastepack atomizer.
If hot springs aren't to your taste, you could always relax in the saunas! They're found right beside the bedroom that Irwin and Connie share with Bartholomew the ripper hound (from the 'Alpha Animals' mod) and Energizer the angora rabbit (from the 'Vanilla Animals Expanded - Royal Animals' mod), who is the only animal aside from Tommy Brock the badger to not have a randomized name.
Next to Irwin and Connie's room is a small table and two more animal sleeping spots, one for Chianti the boombat (from the 'Vanilla Animals Expanded' mod) and Bernardo the dimorphodon (from the 'Biomes! Prehistoric' mod).
Eureka has plenty of guest rooms for hosting friends and family from other factions, mostly our allies from The Android Alliance. We don't charge for staying here, as the bounties of The Animist Alliance should be free of charge for everyone to enjoy!
In the top right, you can also see most of the water treatment facilities attached to the prison bathrooms and the hot tub room.
Finally, we have some more solar panels and our cocoa tree plantation, surrounded by coral coconut trees grown by another of Albina's psycasts gone awry.
And that concludes the endgame colony tour! I hope you like Eureka as much as I do. It's been a lot of fun playing with the City Builders meme, as I usually go for the "massive superstructure" instead of "quaint village", so it was a nice change of pace. I also think the end result is a very homey feeling community, so that's nice.
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