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#the durge you can make in the character creator on a durge route. but it's still always Really Jarring to see them default to being he/him
thegreatyin · 2 months
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being a big fan of gender selectable and/or gender ambiguous characters is so hard because everyone defaults to calling them a guy all the time and it's like. i GUESS that's correct. i guess. you're perfectly free to decide that because that's the point of gender being choosable and im not one to dictate how you play or interpret your playthroughs or opinions on the game. im still gonna fucking kill you though.
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kyluxtrashpit · 1 month
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So, as some of you may know, I've been playing bg3 for a while and @nivaliente gave my an insane idea that has not left me alone and thus is happening now lmao (and I've already started the play through 😅). For those unfamiliar with the character creator, the face options are very limited so this was genuinely the best I could do. His hair also covers his scar, thus the bald pic, but it is what it is. And I’ve lost my mind, so I’m kinda alternating between my Durge and him cause why not
Here's my ruleset for this playthrough (behind a cut cause it got a bit long lmao):
The concept is we're just going to take him right from star wars canon, post-TFA, to somehow ending up on the nautiloid (so like. Idk maybe after being rescued off Starkiller he took a shuttle ahead to Snoke and it got waylaid). So he knows nothing about anything (as far as the game allows at least) and we're using post-TFA characterization, so he's in his peak 'doubts and instability' era
He’s a paladin with oath of the ancients to represent the jedi but I broke the oath as soon as I could (that made sense), so he's an oathbreaker, since you can't start as that
We're also doing Tav, not Durge, even though Durge suits him a lot, simply because I want to stick with my 'literally straight from canon' background
DREAM GUARDIAN OG REN
We're also going to pretend he can't see the map/nav points cause my boy would just run from main objective to main objective and do 0 side objectives, which would be a Problem levelling wise lmao. I still expect him to refuse to get involved with some (okay, probably a lot of) things, but I need him to encounter as much as possible if we don't want to be insanely underlevelled the whole time and make it impossible for bad-at-strategy-games me to get through the game lmao
I'm not planning any of my decisions with him, because Kylo would never plan out his decisions lmao. We're doing largely just raw rp based on what dialogue I think makes the most sense for him (regardless of consequences 😅). That also means that all decisions will be based on what he knows and discovers and figures out about possible ways to resolve a situation. So if I know something he hasn't found out, I will not use that knowledge to help him. I expect this will lead to some Non-Ideal situations (though who knows, maybe it'll help him in some ways lmao)
This also means that if I know he would want x to happen, but the thing he would say would lead to y happening, I will let him fumble into that. Kylo's entire life story is about doing things that never had a chance of resulting in what he actually wants to happen so. It's really the most in character I could be lmao
The exception to this will be in cases like. Where he would want to kill an NPC but there's no 'attack' dialogue unless you take this one specific route that doesn't match what I think he would say, simply because I don't want to glitch anything by killing those NPCs out of combat. So there will be an occasional fudge there
And with the dialogues, we’re gonna pick the closest in vibes, cause even early on there’s a lot of times where I’m like ‘well I don’t think he’d say any of these things’ so. We’re going with what we’ve got and that’s the best we can do
I'm also not going to do anything that's like 'well Kylo is a villain, so we'll just click all the evil options'. We're picking what I think he would actually do, or as close as I can get at least, with no regard for what the outcome will be in terms of either my or his preferences
I'm not planning any romances, but if one just Happens, well, we'll go from there (I do headcanon Kylo as gay though, so male options only, he will turn down the women if/when they offer)
I am gonna try not save scum so much (keyword being ‘try’ lmao) just to kinda make it more realistic but I’ll still probably do it sometimes
The one thing I am gonna do that's technically ooc is, if he does fight the goblins (I'm kinda expecting him to, he's gonna fight everyone lbr - boy is not the alliance making kind of person), I will at least try to spare Minthara (I didn't get a chance to on my first run and on my second run, I'm not at Moonrise yet so I don't actually know if I did it right). This isn't because Kylo would, this is because I'm very worried about how many companions we're gonna have near the end of the game lmao. I am expecting to lose at least a few 😅 So we're just gonna pretend that she managed to survive a seemingly fatal blow, something that happens in star wars literally all the time anyway
Also I’m kinda breaking characterization to recruit most of the companions in the first place, given Kylo isn’t much of a ‘well let’s buddy up’ kind of person so. Instead of like ‘good luck with that, I don’t need any company’ we will largely make/accept offers to buddy up cause otherwise we would be playing this game entirely with hirelings and that’s no fun lmao. He's also not really the type to chat away with them either, but we need some interactions here to make anything happen so. Gotta fudge some things for the sake of an interesting playthrough
I am including some of my personal headcanons into his characterization, like I see him being the type to prefer animals to people, so indiscriminate animal violence is something I don't agree with him doing (yay, Scratch is gonna be okay!). Self-defence only. I also think that while he doesn’t necessarily like children, he doesn’t like to see bad things happen to them (especially if those things remind him at all of things that happened to him)
And I think that pretty much covers it? Idk how many people would be interested in hearing about his adventures, as idk how many on this side of my internet activities have played, but I might post a bit depending on how things go. I am expecting a wildly chaotic neutral sequence of events skdskdsl
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rosegardenpink · 4 months
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How did you manage to get Morgan, Naviidi, and Eliose into your game all at the same time?
I did it on the windows/steam version of the game, I'm not sure how you'd do it on a different version because I utilized the direct connection multiplayer function to do it. Check under the read more for the instructions:
If you're running the game vanilla/not through bg3 mod manager, on steam go to library>Baldur's Gate 3>gear icon>manage local files and it should open the Baldurs Gate 3 folder in file explorer, then shut down steam entirely (right click on the little steam icon in the bottom right of the task bar and click "exit steam"). This is important because you're gonna open multiple instances of the game, and steam won't let you if you have it open. Then when steam is shut down, in the Baldurs Gate 3 folder go to "bin", then run either bg3 or bg3_dx11 (both are applications/.exes with the game's icon, the difference is that bg3 is the vulkan version and bg3_dx11 is the directX 11 version. I play directX 11, but I believe either version should work). This first instance you open should have all your previous save files and custom settings, but not your steam profile and should be in offline mode. Then it's just a matter of launching the game through the .exe as many times as characters you want.
If you're playing with bg3mm, then it's a bit simpler. Make sure steam is shut down the same way, then open the mod manager and navigate to settings>open preferences, and untick the "open through steam" box, which will make the mod manager to run the game through the .exe, then launch the game through bg3mm. It should run the same way as vanilla, the first instance loading your saves, etc, without your steam profile. Make sure you launch every instance from the mod manager if you go this route, so every instance will have the same mods in it to avoid getting errors from incompatible mods.
If you don't have a nasa-level supercomputer I'd recommend turning down the graphics settings to improve the performance while you have multiple windows open.
Then in the first instance, or the "host", of the game (the one with all your saves), start a new game, then in the character creator open the pause menu and open multiplayer>multiplayer settings and tick the "direct connections" box, which should generate a code that you can copy with the button next to it. Then in the second/third/fourth instances, click multiplayer from the main menu, and tick the "direct connections" box here, which will open up a spot and a button to paste the code you copied from the first instance. Under the code, hit connect and it should load you into a lobby with the host and prompt you to make a character. After all your characters/dream guardians are made and you're past the character creator, save and quit on the host's game, then close all the game windows. Then you should be free to run the game through steam and use all of steam's features, the screenshot button, achievements, etc. The avatars of player 2/3/4 should all be part of the same party as the companions and host and work the same as them.
If you want to play Dark Urge or an origin character, they have to be made before you start the game proper (ie, before loading into the nautiloid), but a Tav can be made at any point in the game. I made Morgan/Dark Urge the "host" of the game because the game defaults a lot of the cutscenes to the host unless they're too far away, and I prioritzed having the Durge versions of cutscenes (like with Isobel, Ketheric, Gortash, etc) over the Tav versions. For instance, in Grymforge I had to move Morgan all the way to the boat dock to get the game to give Naviidi the cutscene with the Lolth-sworn dialogue for Nere, and certain companions would default their camp cutscenes to Morgan before the romance flags were set. The host also cannot be sent to Wither's wardrobe if you need an avatar to leave the party for whatever reason (which is a big reason I'd suggest using the party limit begone mod for this, as having multiple avatars at once takes away party spots from companions and you'll miss more of their personal storylines/dialogue).
If you need to send the "host" avatar to Wither's wardrobe for whatever reason, or want one of your other characters to get a certain camp cutscene, you'll have to open a multiplayer session again to change who the "host's" avatar is. For example, I planned Eliose to romance Wyll, but when I got to act 2 the game kept defaulting his dance/romance cutscene to Morgan, and would only give the cutscene to Eliose after I made them the host. To do that I made a save right before when I knew the cutscene would trigger, then did the same thing I did above to open a direct connection multiplayer session, but instead of starting a new game I opened the existing save, and instead of making a new character I moved Morgan and Naviidi to player 2's party in the multiplayer menu in the pause screen, leaving Eliose at the top of the host's/player 1's party, then with the multiplayer session still open I triggered Wyll's cutscene, played through the cutscene to set Eliose and Wyll's relationship flag to romanced (or however the game works bts). Then after the cutscene I switched Morgan back to the top of player 1's party to set him as the "host" again and switched Eliose and Naviidi to player 2's party, saved and quit, and reloaded the game through steam. I'll admit, Wyll is really the only romanced companion I had this problem with, with companions like Halsin and Astarion it was as easy as having Naviidi loot the boar and question Astarion about the bitemarks, and only ever having Naviidi talk to/build high approval with Halsin to get both their camp/romance cutscenes to trigger exclusively for Naviidi. I also strongly advise against playing like this in honour mode for this exact reason, as you won't be able to reload if the game triggers something for the wrong character. I tried playing with those three together in honour mode and found it too frustrating as I'm very picky about them getting the "correct" cutscenes.
That's basically it, iirc. If I made any of it sound confusing or you have a question about something in specific, feel free to shoot me a message or another ask! I'm happy to clarify or answer any further questions!
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