A few months ago I realized something I couldn't un-realize about Minecraft and that is that villagers being killed by mobs is a direct result of the player's existence. Hostile mobs only spawn within a certain radius of the player. Villages are so unprotected because they straight up don't ever have to deal with monsters before I get there. They live, they work, undiscovered, and then I bring them apocalypse by walking slightly too close at night.
Knowing that, the least I can do is help villages I find to survive it, so I build them a wall and new homes and traps for the creatures of the night - but all that time, they're creatures I created. To the villagers it must seem like the world started ending, hoards of the undead pouring out of the earth, and then this hero emerged to save them from it all, but the danger and the rescue are one and the same and they will never really understand that, and THAT makes me go completely feral. The player is a thing of infinite life which death follows like a shock wave in the fabric of the Universe. We are a self fulfilling prophesy. How is this a thing we've all just gotten used to in the funky cube game
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