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“A Clockwork Messiah” (Essay by High Preist Peter H Gilmore)
Mel Gibson’s film, “The Passion of The Christ” is a rather tedious exercise in graphic brutality and strained reaction shots, with a generous dollop of anti-Semitism and a soupçon of anti-paganism thrown in for good measure. In a clever fusion, Gibson melds the aesthetic sensibility of the plague-ridden late Middle Ages with the over-the-top mayhem of a contemporary shoot-’em-up video game to craft an ultra-violent “religious” film fit for today’s box office.
His Satan, an omnipresent, androgynous, deep-voiced figure wrapped in a cloak, is perhaps inspired by medieval depictions of “death triumphant”: a sexless, worm-riddled avatar of corruption. Satan at one point parodies images of the Madonna and Child by hefting a bloated demonic infant. It certainly suits the aesthetic choices made by the director, but is not congruent with our symbol of Satan as heroic individualist.
It seems pretentious to have the actors speak in Latin and Aramaic, but it’s all part of the director’s attempt to create a “you are there” sensibility in the viewer’s mind. In fact, the gospels which served as the source for this tale were crafted long after the time of the alleged events by people who could not have been present. Gibson is trying to sell the audience a myth by presenting it as if it were as authentic as a historically-accurate recreation of a Civil War battle. Additionally, the dialogue is often not even subtitled, particularly when Yeshua is being abused by the Romans, so those unfamiliar with Latin will miss the precise meaning of the epithets being showered upon the bruised Nazarene. Translating Latin curse words is a no-no; rubbing your nose in graphic violence is A-OK!
Gibson is trying to sell the audience a myth by presenting it as a historically-accurate recreation
of a Civil War battle.”
Like the Dark Age passion plays, the film focuses solely on the beating and crucifixion of Yeshua, and Gibson wastes no time in presenting the culprits. With a full-moonlit night to set a horror film context, Judas goes to the Sanhedrin and betrays his mentor for the traditional 30 pieces of silver. The Hebrew priests are depicted as heavyset, overdressed, and utterly dedicated to the murder of Yeshua, whom they consider a rival to their spiritual authority. They send their military lackeys, also Jews, to “begin the beguine” by putting a beating on Yeshua and his hippie-like followers in the garden of Gethsemane.
Contrast this image with the later depiction of the pragmatic figure of Pontius Pilate, the Roman governor of this far-flung cesspit of a province filled with religious maniacs. He does not see why Yeshua should be killed, and only orders the already-battered and obviously meshuggah fellow to be flogged in hopes of appeasing the bloodthirsty Jewish ruling class. Now do you wonder why some folks might contend that this film has a certain slant?
Of course, the fellows who administer the punishment are a bunch of rowdy pagan brutes, dull-witted frat-boy-turned-corrections-officer types, who go too far. Here follows the most brutal whipping ever filmed. Yeshua, rather buff for a desert-dwelling prophet, is first caned until he is beaten down, his back deeply marked in the closely-depicted process. But he stands again, which prompts the sadistic Romans to choose more damaging implements, to wit, leather-thonged flails woven with metal beads. These are used with utmost effort and we are treated to close-up views of gobbets of flesh being torn from Yeshua’s body. He is nearly beaten to death, finally lying on the cobblestones in a literal sea of blood, and Greg Cannom—who is known for having done make-up effects for horror films—has wrought a body suit that lovingly details the ribs showing through the flayed flesh. Splatter fans may find this of interest. It certainly goes way beyond anything that could remotely be considered erotic sado-masochism into the realm of disgusting atrocity.
You all know the rest of the tale, but Gibson has added some personal touches.
Perhaps [Judas] should be considered the patron saint
of thankless tasks?”
We are treated to a number of flashbacks, one of which depicts Yeshua the carpenter as having crafted a table which is too tall for local traditions. When his mother remarks upon it, he says he’ll make chairs to match. So, not only is he the Messiah, but he’s a brilliant innovator of furniture design! I wonder if that bit was in one of the non-canonical gospels?
When Yeshua stumbles the second time on the way to his place of execution, his mother recalls in flashback a scene wherein little toddler Yeshua falls and she rushes to comfort him. Not particularly subtle.
We need not deal in detail with the inherent contradictions in the tale. However, it is interesting to note that, as shown in this film, Yeshua knows at the “final nosh” that he is going to be executed (as his deity-father wills), and he knows that Judas will betray him to set the deal in motion. But then Yeshua seems angered at Judas who is only doing what his God has ordained him to do. You’d think Judas, who supposedly loved and revered his mentor and thus felt great pain at being the one who had to do this, might actually be considered a hero by Christians for having to be placed in such a painful situation that he is driven to suicide. Perhaps he should be considered the patron saint of thankless tasks? Such an odd cult is Christianity.
Also of interest is the scene wherein the two criminals crucified along with Yeshua express their take on the situation. One believes in him as a holy man, the other challenges this dying Messiah to exercise his powers to get them the hell out of there. The doubter is punished when a raven arrives and pecks his eye out. Seems a tad bitchy of God, wouldn’t you say? The Romans who savaged Yeshua are unscathed, while somebody under great personal duress who presents a verbal challenge gets mutilated. Anyone else think this is a strange hierarchy of values? And of course, the Almighty lets his son be abused and saves the vengeful earthquake as an after-death climactic scattershot retribution. Poor timing? Why wreak havoc upon those who are doing what you wanted them to do, Jew and pagan alike? Seeking sense in this myth system has been fruitless for millennia.
When Longinus’ spear pierces the side of Yeshua to make certain he is dead, it releases such a fountain of blood and body fluids, that one must recall “Monty Python and the Holy Grail” to find a similarly overdone gout. Several people ecstatically bathe under this torrent; the director celebrates this revolting behavior.
The penultimate pieta image of Mary embracing the shattered body of her dead son was one of defeat and resignation. Indeed, that is a human touch, and would be the natural reaction to witnessing such events. There was no triumph and resistance and looking ahead to resurrection—only pain, degradation, and intense suffering. And since the director clearly blames this death on the Jewish community leaders, it wouldn’t surprise me that Christians who hold this myth dear might find such imagery spawning vengeful feelings toward those depicted as being responsible—as they also forget that their own deity is supposedly the ultimate author of the scenario. We all know that throughout history, Christianity, when linked up with the state, did turn implements of torture, similar to those used on Yeshua in this film, against anyone who would not buy into their sick faith, as well as against those “heretics” prone to hair-splitting of doctrine and dogma. They’ve had plenty of “tit-for-tat” over the past two thousand years, so one might reasonably expect they should now be sated.
This film takes abuse, torture and execution to pornographic excess and it is not suitable for viewing by children. If a film depicted any other individual—fictional or otherwise—being put through such a harrowing experience, I would think it likely that it would have been rated X, or banned outright as being obscene, perhaps even if it had been Hitler cast as the victim. That such generally objectionable imagery can be made palatable to a broad audience by placing it in a religious context is food for thought.
With that in mind, I could speculate that innovative pornographers might find this to be the time to introduce a new Messiah. A “spiritual” young lady (“hot” by contemporary standards, with her legal age statement properly on file), a true daughter of God, receives a vision that Mankind is so sinful that the death of Yeshua just wasn’t enough. She claims that God has inspired her to subject herself to the ultimate degradation of the world’s biggest “gang-bang,” so that Mankind’s multitudinous sins will be expiated through her selfless act as a receptacle for the jism of thousands of “fallen” men. They too will be saved through contact with this prostitute-paraclete. If such were realized with enough piety, perhaps in time this myth could be the foundation for a new religion? Is it any less ridiculous or obscene than what Gibson has portrayed?
It seems that many are forgetting that the imagery of Gibson’s film has been previously approached with the same glee. Recall the sequence in Kubrick’s “A Clockwork Orange” wherein violent delinquent Alexander De Lodge finally reads the “Holy Scriptures” while incarcerated and imagines himself as a Roman, lustily flogging Yeshua on the way to Golgotha. Gibson has made little Alex’s wet-dream into a feature-length snore/gore fest. Perhaps one day, this director—much as another one who uses savior images but casts extraterrestrials in such roles—will feel the need to retouch his work. He might see that he gave torture too much of the center stage, and so he will create a revised “special edition.” In this, the brief image of resurrection will be extended into a view of Yeshua and the believer-thief entering into a brightly-lit heavenly kingdom, thronged with angels, much as Spielberg’s Paul Neary entered the mother ship in the revamped “CE3K.” Or perhaps the impulses that fueled “Braveheart” will come to fore and he’ll depict the risen Yeshua harrowing Hell in a flashy action sequence.
Your present humble narrator leaves you now with the proposal that this dull work is indeed an embodiment of the essence of Christianity. Witness the concentration on pain and suffering as the central value, joined with the idea of a father-deity torturing his child to death and this being celebrated as a positive image. We Satanists find it accurate to the spirit of Saul of Tarsus (aka “Saint Paul”), the true creator of Christianity, and we reject all of this as a vile creed, unfit for anyone who loves life and seeks joy in the world. I’ve always thought it a perversion to link the word “passion” to these mythical events of hideous torture, and this film has more than confirmed my opinion, as well as my wariness of those who do feel that this is a proper use for the word. Such twisted folk cannot be trusted.
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terryblount · 5 years
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Mortal Kombat 11- Review
For every niche game genre, there is a popular, more mass-appeal entry in its genre. Like Pokémon to JRPGs and Destiny to MMOs, so is Mortal Kombat 11 to fighting games.
The Mortal Kombat series is what I like to call a dudebro fighting game. It’s got a low barrier for entry, and it’s easy to cheer during the game’s gory sequences. While that may sound negative, it really isn’t: any game that can get more people to enjoy fighting games should be celebrated.
With Mortal Kombat 11, however, we have the case of a game that’s almost confused as to what it wants to be. It’s a good fighting game, and the addition of fine-tuning characters to your playstyle certainly helps add a personal stake to games.
However, the game’s own insistence that customizing is important while also making it damn-near impossible to customize your character without dropping obscene hours into the game leads to an ultimately confusing experience.
The characters all seem to have unique start dialogue with each other, which is a pretty nice touch
Presentation
Mortal Kombat 11 is very much a Triple-A game. As far as the objective quality of the game’s presentation goes, everything looks great. The models are all intricately detailed, the backdrops interesting and its gore made abundant.
However, in its attempts to also be a Live Service, it takes many bites out of its own enjoyability as a fighting game. Silly “Dragon Challenges” cause constant pop-ups at the bottom of the screen telling you to do things like land five crouching kicks every few seconds, as well as constant score notifications on the left. Points tallies at the end of rounds, even in local splitscreen make hitting rematch take that much longer.
Due to the game’s focus on customizing things, the game loses out on a lot of basic appeal most fighting games have. Some characters’ win screens are flat-out boring, because they have several others to choose from but only if they can unlock it by spending time in other game modes.
While this may seem like a nitpick, remember: Mortal Kombat is a game all about its flash. No one does fatalities because they tell a deep and touching story, they do them because they shock and awe. So for MK11 to be anything less than that right out the box would be a serious blemish on the game’s track record.
When this fighting game is a fighting game, it’s a damn good fighting game.
  Gameplay
As a fighting game, Mortal Kombat 11 is great. Combos in this game are generally quite short, and the new feature of a separate offense and defense meter that recharge over time is really interesting. Rather than have supers, the game has certain special moves that you can enhance at the cost of one meter, dealing more damage.
However, a huge gripe I have with this game is its insistence on wasting the player’s time. In the actual fight, many animations are so focused on showing off how bloody and shocking it is that the animations feel pointlessly self-indulgent.
A good comparison to make would be 2016’s Doom, where the gory finishers were designed specifically not to interrupt the flow of combat. This game does that, but in a polar opposite kind of way. Kotal Kahn, for example, has a move that ends with him sawing through the opponent. However, the game bothers to painstakingly show him thrusting the blade in and out of the opponent for what in fighting game time feels like the pre-production phase of Anthem.
There’s also the problem with unlocking materials for your character. Many of them have specific modes you need to beat to unlock them, primarily the “Towers of Time”, which is an arcade ladder with “Konsumables” that add abilities. The problem with this is the game actively punishes you for not using Konsumables, giving you a lower score, and the only way to get more is by opening lootboxes. The opponents, meanwhile, always have the best Konsumables, making some fights nigh unwinnable as they cover half the stage in passively damaging lasers and knock you out of combos with invincible assists. Considering how much the game wants you to customize your fighters, it’s pretty obvious how much they’d want you to play this mode.
If you’re playing this game with local vs, make sure you have a separate profile with its own account for player 2. P2 cannot use any of your gear/loadouts for your character, so without forewarning prepare to feel very scummy if whoever’s playing P2 is stuck with the default loadouts while you have your customized character.
I used to have a problem with the customizable special moves in this game, but given more time I quite like them. The ability to remove certain moves that I wasn’t using with better moves or upgrades for unremovable core moves actually does help personalize the experience, and even AI games feel a little better as a result.
I could recommend this game to people just starting to get into fighting games just for its great tutorials and resources.
 Kontent Content:
Mortal Kombat 11 feels like some sort of weird reverse-logic justification for paid content in a sixty-dollar game. The game has plenty of unlockables, as well as features like Skip Challenge tokens for arcade ladders, none of which can be bought with real money.
The problem is that the game is very much designed for you to have these features, despite them all being completely random drops. If anything it feels like the game wanted to make them paid, had them built around that, then yoinked the paid option out of the game just so someone could write an article wishing they could pay to skip some of the utter nonsense this game pulls.
The game has plenty of modes, such as Story, Klassik Towers (Normal Arcade), Towers of Time (We talked about this earlier) and the Krypt. The story and basic Arcade ladders are relatively inoffensive in their offerings, and pretty much what you’d come to expect from a Mortal Kombat.
So mk11 has a "Minigame" That's just opening lootboxes with in-Game gold #PS4sharehttps://t.co/p7YhOFYlO1 pic.twitter.com/Bv4yknhv9X
— Wamirul @ [PULL MY DEVIL TRIGGER] (@Wamirul) April 25, 2019
The Krypt is the most offensive part of Mortal Kombat 11. It’s a pretend-adventure game in which you explore a huge area to spend your gold opening lootboxes.
Remember when I said Mortal Kombat feels like it constantly wastes your time? It’s never more blatant than with The Krypt, where it almost makes you wish for a generic lootbox screen. So much chaff is thrown into the lootboxes that it might actually be impossible to get anything you want. Things like concept art, crafting materials and konsumables are thrown into the pool too, making any attempt at making your character look cool turn into a wasted half-hour of getting an overworked artist’s hard work that they were underpaid for.
One thing from recent entries that I love in MK11 is its move list. All the moves, combos and even fatalities are easily accessible in the menu, with their frame data laid bare for all to see. Aside from letting more advanced players know how to plan their combos, this also opens the door to more casual players learning about the more in-depth aspects of fighting games, and I think that’s great.
Some of these end screens are a lot cooler than others, but most of them are almost blatant in how they’re meant to show off your customizable gear (in this case, Scorpion’s kunai and face mask are painfully in-view)
  Personal Enjoyment:
As said before, Mortal Kombat 11, at its core, is fun. The most fun I’ve had with this game has been just having people over and doing some best-of-threes and learning the characters. In a field test, the flashy animations and cool character designs have even won over my non-fighting-game siblings to get them to try it out.
The action-figure-esque design of the characters, the ridiculous gore of the Fatal Blow moves, they’re all fun. It’s a great party game to have, since even non-players can’t help but cheer when something ridiculous happens.
This end screen serves no purpose other than showing off Noob Saibot’s fanny pack.
Konklusion Conclusion
As said before, Mortal Kombat 11 is a great fighting game. It’s fun, relatively accessible and for most people, just flashy enough to get a crowd excited.
Yet the moment I leave local versus mode, I cannot think of anything else I enjoy in this game. Its obsession with being a live service ruins everything else in this game, especially when loading screens are enhanced by the need to connect to servers constantly. Not getting to simply buy the cool outfits for my wraith-ninja using any of the game’s multitude of currencies as I drown in konsumables and concept art really take a hit to this game’s fun, which is a shame because in the heat of a match, it’s great.
While some may argue it is commendable that they didn’t simply lock all the gear behind a paywall, I can’t say this is much better. I used to think that Dead or Alive’s progression system was mean with its costume shards, but at least I was guaranteed costumes for the characters I played. And even then, I unlocked everything in 3 days of casual play.
If I could, I’d give the actual Kombat vs the rest of the game separate scores. It’s a genuinely good fighting game buried under a pile of time-wasting chaff. It’s certainly a good party game, but I wouldn’t advise any kind of serious play with it.
Review copy provided by the publisher
Mortal Kombat 11- Review published first on https://touchgen.tumblr.com/
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