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theantlerking · 15 days
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im going to skim a handful of the most popular saw fanfiction and then tell you what i think the plot of the saw film franchise is, ok?
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theantlerking · 1 month
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making art is so fucking hard. wheres that defunctland quote
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theantlerking · 4 months
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Today's Seal Is: Parallellogram
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theantlerking · 4 months
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Every gay m/m ship [and then some] can dress up as these two and it always works.
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theantlerking · 5 months
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"I dare you to say that again."
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theantlerking · 6 months
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how to write fight scenes
many people have told me that Chum has good fight scenes. a small subset of those people have asked me on advice for how to write fight scenes. i am busy procrastinating, so i have distilled my general ethos on fight scenes into four important points. followed by a homework assignment.
Fight scenes take place on two axii - the physical and the intellectual. For the most interesting fight scenes, neither character should have a full inventory of the other's abilities, equipment, fighting style, etc. This gives you an opportunity to pull out surprises, but, more importantly, turns each fight into a jockeying of minds, as all characters involved have to puzzle out what's going on in real time. This is especially pertinent for settings with power systems. It feels more earned if the characters are trying to deduce the limitations and reach of the opponent's power rather than the opponent simply explaining it to them (like in Bleach. Don't do that). 1a. Have characters be incorrect in their assumptions sometimes, leading to them making mistakes that require them to correct their internal models of an opponent under extreme pressure. 1b. If you really have to have a character explain their powers to someone there should be a damn good reason for it. The best reason is "they are lying". The second best reason is "their power requires it for some reason".
Make sure your blows actually have weight. When characters are wailing at each other for paragraphs and paragraphs and nothing happens, it feels like watching rock 'em sock 'em robots. They beat each other up, and then the fight ends with a decisive blow. Not interesting! Each character has goals that will influence what their victory condition is, and each character has a physical body that takes damage over the course of a fight. If someone is punched in the gut and coughs up blood, that's an injury! It should have an impact on them not just for the fight but long term. Fights that go longer than "fist meets head, head meets floor" typically have a 'break-down' - each character getting sloppier and weaker as they bruise, batter, and break their opponent, until victory is achieved with the last person standing. this keeps things tense and interesting.
I like to actually plan out my fight scenes beat for beat and blow for blow, including a: the thought process of each character leading to that attempted action, b: what they are trying to do, and c: how it succeeds or fails. In fights with more than two people, I like to use graph paper (or an Excel spreadsheet with the rows turned into squares) to keep track of positions and facings over time.
Don't be afraid to give your characters limitations, because that means they can be discovered by the other character and preyed upon, which produces interesting ebbs and flows in the fight. A gunslinger is considerably less useful in a melee with their gun disarmed. A swordsman might not know how to box if their sword is destroyed. If they have powers, consider what they have to do to make them activate, if it exhausts them to use, how they can be turned off, if at all. Consider the practical applications. Example: In Chum, there are many individuals with pyrokinetic superpowers, and none of them have "think something on fire" superpowers. Small-time filler villain Aaron McKinley can ignite anything he's looking at, and suddenly the fight scenes begin constructing themselves, as Aaron's eyes and the direction of his gaze become an incredibly relevant factor.
if you have reached this far in this essay I am giving you homework. Go watch the hallway fight in Oldboy and then novelize it. Then, watch it again every week for the rest of your life, and you will become good at writing fight scenes.
as with all pieces of advice these are not hard and fast rules (except watching the oldboy hallway fight repeatedly) but general guidelines to be considered and then broken when it would produce an interesting outcome to do so.
okay have a good day. and go read chum.
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theantlerking · 6 months
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theantlerking · 6 months
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Smile!! 
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theantlerking · 6 months
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I get to draw Sidon and Link again in the year of our lord 2023
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theantlerking · 7 months
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today i bring you silly SAW doodles… tomorrow?? who knows
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theantlerking · 7 months
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theantlerking · 7 months
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John the Terrible
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theantlerking · 7 months
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ive been infected by @turnipoddity 's nurse adam unfortunately
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theantlerking · 7 months
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voyeur
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theantlerking · 7 months
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dynasty (”we’re wonderful folks”)
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theantlerking · 7 months
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My favorite doomed by the plot man
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theantlerking · 7 months
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sic 'em!
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