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altamirage 4 months
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comms back open!! message me here or email me at altamirage@ymail yes YMAIL .com 鉁岋笍鉁ㄢ湪
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altamirage 5 months
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comms back open!! message me here or email me at altamirage@ymail yes YMAIL .com 鉁岋笍鉁ㄢ湪
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altamirage 5 months
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comms back open!! message me here or email me at altamirage@ymail yes YMAIL .com 鉁岋笍鉁ㄢ湪
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altamirage 5 months
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comms back open!! message me here or email me at altamirage@ymail yes YMAIL .com 鉁岋笍鉁ㄢ湪
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altamirage 9 months
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DND 5e HOMEBREW, RP Heavy
THURSDAYS 11am PST / 2pm EST / 6pm GMT
The Isle of Kings, known for its many kingdoms that have been allied in peace for a long long time, senses catastrophe on the horizon. Luckily their ancestors had plans for when champions were needed. An ancestor of each of the original kingdom's royal families had a special weapon crafted for their descendants to use in time of need. These weapons of incredible power were hidden deep beneath the kingdoms in the bowels of the isle, and only their kin can find the way and open the path.
You are all descendants of those royals - be it still part of the current royal family, deposed and living in hiding, or living a blissfully normal life having no clue who you are descended from. You are called upon by the central kingdom, whose young king and his elder princess sister inform you that you are the one to inherit your kingdom's great weapon in the coming time of need, and that he wishes to band together to retrieve these weapons as allies, and for safety. For there are those who believe they deserve these weapons and will interfere.
The game would be a healthy mix of political intrigue, exploring each character's backstory/kingdom (ie going to the zora's domain before you do the dungeon), and a small "dungeon crawl" to wrap up that character's/kingdom's arc. i say "dungeon crawl" because it's my game and well. you know there's gonna be more rp, and plenty of chances to rest and talk, etc.
Each character will receive an incredibly powerful weapon at the end of their arc, but won't have access to it without consequences. It is meant to be an endgame weapon in design, and will take a great toll on you once used. That being said, you CAN absolutely use it. You would also be more than welcome to help shape your character's kingdom and how it's history has changed it, politically, culturally, and physically. Or you can leave it in my hands. (: Currently, each of the 8 kingdoms has inspirations from different cultures and ethnic groups of Asia, without being shitty stereotypes or caricatures.
Additional note: I know how stupid the name is but hear me out. While I was spitballing name ideas, I noticed the acronym for Champions of King is CoK. I, having the sense of humor of a 12yo, stuck with it.
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altamirage 9 months
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DND 5e HOMEBREW, RP Heavy
THURSDAYS 11am PST / 2pm EST / 6pm GMT
The Isle of Kings, known for its many kingdoms that have been allied in peace for a long long time, senses catastrophe on the horizon. Luckily their ancestors had plans for when champions were needed. An ancestor of each of the original kingdom's royal families had a special weapon crafted for their descendants to use in time of need. These weapons of incredible power were hidden deep beneath the kingdoms in the bowels of the isle, and only their kin can find the way and open the path.
You are all descendants of those royals - be it still part of the current royal family, deposed and living in hiding, or living a blissfully normal life having no clue who you are descended from. You are called upon by the central kingdom, whose young king and his elder princess sister inform you that you are the one to inherit your kingdom's great weapon in the coming time of need, and that he wishes to band together to retrieve these weapons as allies, and for safety. For there are those who believe they deserve these weapons and will interfere.
The game would be a healthy mix of political intrigue, exploring each character's backstory/kingdom (ie going to the zora's domain before you do the dungeon), and a small "dungeon crawl" to wrap up that character's/kingdom's arc. i say "dungeon crawl" because it's my game and well. you know there's gonna be more rp, and plenty of chances to rest and talk, etc.
Each character will receive an incredibly powerful weapon at the end of their arc, but won't have access to it without consequences. It is meant to be an endgame weapon in design, and will take a great toll on you once used. That being said, you CAN absolutely use it. You would also be more than welcome to help shape your character's kingdom and how it's history has changed it, politically, culturally, and physically. Or you can leave it in my hands. (: Currently, each of the 8 kingdoms has inspirations from different cultures and ethnic groups of Asia, without being shitty stereotypes or caricatures.
Additional note: I know how stupid the name is but hear me out. While I was spitballing name ideas, I noticed the acronym for Champions of King is CoK. I, having the sense of humor of a 12yo, stuck with it.
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altamirage 9 months
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DND 5e HOMEBREW, RP Heavy
THURSDAYS 11am PST / 2pm EST / 6pm GMT
The Isle of Kings, known for its many kingdoms that have been allied in peace for a long long time, senses catastrophe on the horizon. Luckily their ancestors had plans for when champions were needed. An ancestor of each of the original kingdom's royal families had a special weapon crafted for their descendants to use in time of need. These weapons of incredible power were hidden deep beneath the kingdoms in the bowels of the isle, and only their kin can find the way and open the path.
You are all descendants of those royals - be it still part of the current royal family, deposed and living in hiding, or living a blissfully normal life having no clue who you are descended from. You are called upon by the central kingdom, whose young king and his elder princess sister inform you that you are the one to inherit your kingdom's great weapon in the coming time of need, and that he wishes to band together to retrieve these weapons as allies, and for safety. For there are those who believe they deserve these weapons and will interfere.
The game would be a healthy mix of political intrigue, exploring each character's backstory/kingdom (ie going to the zora's domain before you do the dungeon), and a small "dungeon crawl" to wrap up that character's/kingdom's arc. i say "dungeon crawl" because it's my game and well. you know there's gonna be more rp, and plenty of chances to rest and talk, etc.
Each character will receive an incredibly powerful weapon at the end of their arc, but won't have access to it without consequences. It is meant to be an endgame weapon in design, and will take a great toll on you once used. That being said, you CAN absolutely use it. You would also be more than welcome to help shape your character's kingdom and how it's history has changed it, politically, culturally, and physically. Or you can leave it in my hands. (: Currently, each of the 8 kingdoms has inspirations from different cultures and ethnic groups of Asia, without being shitty stereotypes or caricatures.
Additional note: I know how stupid the name is but hear me out. While I was spitballing name ideas, I noticed the acronym for Champions of King is CoK. I, having the sense of humor of a 12yo, stuck with it.
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altamirage 9 months
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opening 15$ doodle comms! email me at [email protected] (yes ymail!) for a doodle!
i also put some designs up for adoption!! many are old old designs i love but are just collecting dust! show them some love!
($ helps move my partner out of an abusive household and in w me!)
check it out here!
ko-fi is here!
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altamirage 9 months
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TUESDAYS BIWEEKLY 5PM PST
You are recently deceased. You know that, but you don't remember how you died. Or much of who you are, for that matter. You are in a purgatory-like world searching for fragments of yourself so you can find your way to your final resting place. The worlds are many and endless.
Inspired by media such as Yume Nikki, .flow, LSD Dream Emulator, Ib, Silent Hill, Little Nightmares, etc. You will find yourself in a desert-like hub that splits off into different mirages, or dreams. Some dreams are abstract, some have more form, some are derived from memories. These dreams have their own residents, as well as their own dangers. In the hub, some residents want to help you along, and some want to drag you down with them, or worse.
The paths to find yourself will be difficult and painful - where does your soul belong, after all? In the end, you will ultimately make that decision. Find yourself or succumb to the stray dreams.
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altamirage 10 months
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TUESDAYS BIWEEKLY 5PM PST
You are recently deceased. You know that, but you don't remember how you died. Or much of who you are, for that matter. You are in a purgatory-like world searching for fragments of yourself so you can find your way to your final resting place. The worlds are many and endless.
Inspired by media such as Yume Nikki, .flow, LSD Dream Emulator, Ib, Silent Hill, Little Nightmares, etc. You will find yourself in a desert-like hub that splits off into different mirages, or dreams. Some dreams are abstract, some have more form, some are derived from memories. These dreams have their own residents, as well as their own dangers. In the hub, some residents want to help you along, and some want to drag you down with them, or worse.
The paths to find yourself will be difficult and painful - where does your soul belong, after all? In the end, you will ultimately make that decision. Find yourself or succumb to the stray dreams.
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altamirage 10 months
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TUESDAYS BIWEEKLY 5PM PST
You are recently deceased. You know that, but you don't remember how you died. Or much of who you are, for that matter. You are in a purgatory-like world searching for fragments of yourself so you can find your way to your final resting place. The worlds are many and endless.
Inspired by media such as Yume Nikki, .flow, LSD Dream Emulator, Ib, Silent Hill, Little Nightmares, etc. You will find yourself in a desert-like hub that splits off into different mirages, or dreams. Some dreams are abstract, some have more form, some are derived from memories. These dreams have their own residents, as well as their own dangers. In the hub, some residents want to help you along, and some want to drag you down with them, or worse.
The paths to find yourself will be difficult and painful - where does your soul belong, after all? In the end, you will ultimately make that decision. Find yourself or succumb to the stray dreams.
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altamirage 1 year
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i started a startplaying.games!!! and i have a few games looking for players!! this one is every thurs, 5:30pm pst, 10$/session
here鈥檚 my profile on startplaying <3
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altamirage 1 year
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reworked my shitty toxic twins - old old ass characters from high school lol. not much has changed tbh.
gonna use them in a new dnd game i'm running!
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altamirage 2 years
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my birthday is next week and @mermithid is at the end of sept! if anyone wants to buy us anything since we can't afford presents for eachother, we'd appreciate it! 馃グ馃挄
or if u wanna donate, my paypal is [email protected] 馃檹
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altamirage 2 years
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what's this...? art for me and my bestie's new channel twitch.tv/devilgarden 馃憖馃憖馃憖 first stream tonight at 7pst?? wow...
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altamirage 2 years
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my neighbors have been through HORRIBLE shit the past couple months, please share and help them out!!
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altamirage 2 years
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my neighbors have been through HORRIBLE shit the past couple months, please share and help them out!!
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