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scp-fakes · 2 years
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Hello! Wondering if you could go an scp about the despair disease
While it may not be exactly what you were meaning, I believe SCP-007-FM might cover what you meant. If you believe that this Despair Disease is separate from the shared SCP, we'll look into it.
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scp-fakes · 2 years
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This goes for all my sideblogs as well, but I’m going to basically purge my inbox at the end of every month. Sorry about that but I feel really bad when I accidentally leave a request unfulfilled for longer than a month.
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scp-fakes · 3 years
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Hey you should make an Omega Mart SCP, just a thought (i could help 😳)
We will look into it as soon as possible! And if you have any info to give you should share.
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scp-fakes · 3 years
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SCP-020-FM: Somewhere in Navada
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{Gif by @aloetech}
SCP-020-FM
Object Class: Unknown
Containment procedures: all exits to the state Navada are to be guarded. Anyome attempting to exit are to be asked about there stay. If their answer implies nothing strange, they're allowed to go through. If it implies hardships but nothing massive, they are to be amnesitized and then allowed through. If their answer seems to great to erase, or they have obvious signs of abnormal abilities or injuries, they are to be terminated.
Description: SCP-020-FM is a crossing of two universes that only seems to happen in Navada at random intervals.
Those who survive escaping the other Navada describe it as "literal hell", clarifying by bringing up constant fire and battle, death, the undead, and reality manipulations all around. Most of the death seems to encompass one person. Not much is currently known about the individual. Those originally from that reality also seem to get surprised about having arms.
Sometimes the rift and merging gets big enough to be seen from a distance away. These moments cause prohibition of any travel into, out of, or through Navada.
Deeper study has been requested, but it's yet to be allowed.
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scp-fakes · 3 years
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SCP-019-FM: “The Egg”
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SCP-019-FM
Object Class: Euclid, pending Keter
Containment Procedures: SCP-019-FM is to remain underground below site ██, with the occasional d-class shoved into its containment regularly. The underground containment must be made with blessed and artificial material, and the entrance is to have a pool of holy water in front of it. Any signs of spreading are to be destroyed. Anyone who enters the containment that isn’t a d-class being put in must wear a hazmat suit at all times.
Description: SCP-019-FM is a parasitic plant that takes an egg-like shape. The plant is a deep crimson red with flowers and vines growing from the center.
SCP-019-FM seems to feed solely on fresh flesh, mainly human but will accept anything humanoid. Those who are exposed to it directly have shown both physical and emotional changes, with an amount of them wanting to spread its seeds and/or feed it more. They also claim to hear it speaking. Whether it actually is sapient, or even sentient, or causes audible hallucinations still unknown. The known physical changes it causes is turning blue colored items red and red colored items to a white or grey. The exact way it effects individuals emotionally is varied.
It was found in the ruins of a former country, which had been drained of life.
Dr. ███’s notes: We may have it contained for now, but I fear what it may do if it was to break out. Hopefully it’s class can be changed to keter at least. It seems too dangerous to keep alive, but that’s not my call.
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scp-fakes · 4 years
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SCP-018-FM: The Magic Mountain
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SCP-018-FM
Object Class: Theumel
Containment Procedures: Local myth is to continue spreading to discourage travellers. Anyone who comes near SCP-018-FM is to be turned away and amnesitized once out of the forest.
Description: SCP-018-FM is a dormant volcano found in the middle of the forests of the north half of █████ ███████. It’s about 4,800 meters tall and 9470 meters wide. The mountain is easy to ignore despite its size and sometimes seems to disappear. Once you enter its area, it’s hard to impossible to leave.
Inside the mountain is a large population of anomalous creatures with human level speech and sapience. The creatures seem nearly to completely incapable of leaving the area of the inside of SCP-018-FM and the few that do get out don’t leave the area of the mountain. Their exact level of danger and their makeup is currently unknown.
There has only been a recorded seven people who have ever entered the mountain, none to ever return.
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scp-fakes · 4 years
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u know that scene in finding nemo with all the seagulls going “mine mine mine mine”? well, 👀 ace ace ace ace??? 💜🤍🖤
((Ace!!!))
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scp-fakes · 4 years
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SCP-017-FM: FUNeral
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SCP-017-FM
Object Class: Keter
Containment procedures: Any funeral goers and passersby that end up noticing an instance of SCP-017-FM will have to have their memory selectively altered, as to prevent awareness of this SCP. There is no known way to predict or prevent the appearance of instances of SCP-
Description: SCP-017-FM is a bunch of tube man objects that appear anywhere within 5 miles from a funeral. They disappear after the funeral is over.
When they appear, anyone who sees it will feel inclined to go to the funeral if nothing is going to be in the way of participating, regardless of if they even knew the deceased. Once at the funeral, there seems to be a strangely positive air.
If more than 10 instances of SCP-017-FM per deceased appear pointing to the same funeral point, the ceremony ends up looking more like a child’s birthday party, and everyone there will be having fun.
Both those who do and don’t end up amnesitized after will have feelings of regret along with their usual grief. The amnestics simply lessen how long the regret lasts and wipes knowledge of SCP-017-FM.
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scp-fakes · 4 years
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SCP-016-FM: Hyper-Aware VR Experience
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SCP-016-FM
Object Class: Safe
Containment Procedures: SCP-016-FM is to be kept in a basic object containment cell attached to a computer. The power should be on as often as possible, as to lessen the odds of worse outcomes.
Description: SCP-016-FM is a VR headset compatible with most modern computers and laptops. When left alone, or used on most games, it functions the same as any other VR headset.
SCP-016-FM has a built in game, however, entitled “Half-Life VR”. The software cannot be deleted and will occasionally boot up on its own. The game seems to be a reimagining of the game “Half-Life” from Valve.
While played, it can be observed to have strange glitches and illogical results. Each of the main, named characters seem to have deeper programming than any of the other NPCs of the game, and will even respond to what you say or do.
While all of the named characters are anomalous in their own rights, the biggest anomalies to the game’s code is entities SCP-016-0 and SCP-016-1. SCP-016-0 is the player character, who occasionally will say things or do things without the person playing the game saying or doing anything. SCP-016-1, on the other hand, is the security guard/█████ ████ who seems to know exactly how to read the player, and will often share the discontent of the code in the game. Whether it actually is telling the truth or not is unclear, as it seems to be the most “aware” of the bunch. im also adjusting your notes bro. why take em on the laptop were attached to?
Testing is suggested to happen frequently and with variety, as the sapient programs seem to get lonely and/or bored after a while, considering the occasional self-start.
Dr. W████’s notes: Who the heck redacted █████ ████? There’s nothing secretive about that! no spoilers, bro.
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scp-fakes · 4 years
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Sorry about the lack of updates. I had temporarily been moved to a different location. Now that I’m back, though, I can get back to sharing with you the strange SCPs of this location.
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scp-fakes · 4 years
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SCP-015-FM: COMMOOD
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SCP-015-FM
Object Class: Safe Euclid
Containment Procedures: SCP-015-FM is to be kept on a desk in a standard containment cell. Testing should happen whenever one pleases. once every two weeks, only by those with a former positive history to technology. Absolutely no one with even small ties to T██ S██████ K███.
Description: SCP-015-FM is a MacBook style laptop, approximately 33cm x 13cm to it’s screen.
SCP-015-FM is covered in crayon-like scribbles of many colors. It will change colors frequently and it’s screen’s images will match it’s crayon coloring. When it goes unused for too long, it loses it’s color until someone interacts with it.
SCP-015-FM seems to have some sentience, and will express emotions based on the color pallete going on on its body. If someone uses it for longer than 15 minutes, they will start to have an emotional shift. Those who were questioned about it said that “It’s what SCP-015-FM felt, too.” It seems to have little effect more than that. Inaccurate, see the below table. The following covers the emotions and exact effect on others.
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The two bottom ones are the cause of the newest addition. Test with caution.
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scp-fakes · 4 years
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Do you have a tag for non-fandom based scps?
((I don’t have any non-fandom based SCPs yet, but I’ll gladly give them their own tag when I make some :>))
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scp-fakes · 4 years
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SCP-014-FM: Dull Core
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SCP-014-FM
Object class: Euclid
Containment Procedures: SCP-014-FM is to be kept in a room closed off and separated from the rest of the main facility of Site ██. It’s room is to have a railway in the ceiling that it’s attached to. To keep it thinking it’s still working for the company it was made for, it’s to be allowed to explore the smaller building it’s in, so long as it’s been told that it’ll be shut down if it doesn’t go back to containment after 30 minutes.
Description: SCP-014-FM is a round robotic item referred to by the files left in the abandoned “Aperture Science” building as a “Core”. Most of the file has been destroyed, along with most things in the building it was found in.
SCP-014-FM speaks with a british accent with a masculine voice. It shows sapience and appears to easily be influenced by others, including any new thing its AI (and usually its body) gets transferred to.
When it’s near another thing of AI, regardless of level of sentience/sapience, the other AI seems to lose some of its processing skill.
Dr.  █████ J█████’s notes: The thing’s not too bright itself, either. Some of the decisions it makes is... unorthodox.
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scp-fakes · 4 years
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Can you make an entry for Wheatley from Portal 2?
Thank you for sending in your concern. We will look into this shortly.
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scp-fakes · 4 years
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SCP-013-FM: “DEATH NOTE”
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SCP-013-FM
Object Class: Safe
Containment Procedures: SCP-013-FM is to be kept in a proper area for holding notebooks. A staff member must grab it and use it at least once whenever the previous “owner” has died. Using it on other staff members at any time is prohibited.
Description: SCP-013-FM is an average sized notebook with a black cover that has “DEATH NOTE” written on the outside of the front cover. On the inside of the same cover is a list of rules.
When a name is written in SCP-013-FM as the user is thinking of the person with that name, the individual will die. If time and type of death is written, it’ll kill them in the way described. Anything physically possible without the use of other anomalies will happen as described. If nothing specific is written, or it’s not possible to do, the individual written will have a heart attack.
Those who have touched SCP-013-FM have caught sightings of SCP-013-FM-1. No one has provided a consistent description of SCP-013-FM-1, but they’ve reported it trying to coax them to use SCP-013-FM more, but not actually doing anything to force them.
Note from Dr. █████: Testing with D-Class is to be in the form of writing the D-Class’s name down, and not letting the D-Class test it. We don’t need a repeat of 1/1█/████.
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scp-fakes · 4 years
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SCP-012-FM: Old Animation Studio
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SCP-012-FM
Object Class: Theumel
Containment Procedures: SCP-012-FM is located in ███ ████,  New York. The main location outside is to be blocked off by a construction fence and guarded by MTF wearing construction gear instead of the usual outfit. While extremely rare, anything to get out is to be terminated with fire-grade water hoses.
Description: SCP-012-FM is a deceptively large animation studio established in 1929 and closed in 1959. It appears to be around 42 square meters in size. Below the main studio is a much larger area of around ██ to ███ meters total. The deeper levels have full, swimmable pools of ink, a few shops, and even a full amusement park.
The entire building is filled with unexplainable creatures made mostly to completely of ink. Despite the components being something usually harmless, these being have dangerous, sharp claws and blades. These creatures are also hard to defeat without high levels of water.
Humans that are in contact of the ink for too long start to turn into ink creatures themselves.
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scp-fakes · 4 years
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(( Send to the OP blog))
Could... could people send me random asks?
Look, I don’t care if it’s a random story, an actual question you have for me, music recommendations, asking for a list of stuff, whatever the fuck you want to send me, I just need to make my body think I’m getting more social interaction than I am. Send me shit. Anytime, anything, I don’t care at all at this point. Going to put the date and time down anyway but it doesn’t matter too much. (Posted 8:48 AM PST May 6th, 2020)
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