I am loudly pushing the batdad agenda i am loudly pushing the— DPxDC Prompt
“Woah. You look like shit."
Granted, that’s probably not the first thing Danny should be saying to the guy that just bit the curb, but in his defense; he’s not running on 100% right now either.
The man -- tall, towering, and broader than Danny is tall -- whips around on his heel, black frayed cape flaring out impressively. Danny would've whistled in appreciation, but he takes the time instead to wipe the back of his hand across his mouth, smearing the blood running from his nose across his cheek.
"Sorry." He blinks widely, not even flinching as the man with the horns zeroes in on him. "That was rude of me. I have a really bad brain-to-mouth filter; Sam says its what always gets me into trouble."
And she's not wrong either, per say. His smart mouth is what landed him in this situation -- with blood blossom extract running through his veins and cannibalizing the ectoplasm in his bloodstream. Thanks Vlad.
The man grunts at him; a short, curt "hm" that shouldn't make Danny smile, but he does because he's somewhat delirious and probably concussed. The man keeps some kind of distance, sinking towards the shadows of Gotham's alleyway like he dares to melt right into it.
If it's supposed to scare Danny, it doesn't work. Danny's never been afraid of the dark; he's always been able to hide himself in it. He blinks slowly at the mass of shadows.
"You look hurt." The shadows says, blurring together around the edges. Danny squints, and licks his lips to get the blood dripping down his chin off. Ugh, he hates the taste of blood.
"I am." He says, "My godfather poisoned me. M'dying." The agony of the blood blossom eating him from the inside out looped back around to numbing a while ago, so all he feels is half-awake and dazed.
"Hey," Danny stumbles forward towards the man, a bloodied hand reaching out to him. "You-- you're a hero, right? You're not attacking me; which is more than I can say for most costumed people I've met." Maybe it's a poor bar to judge someone at, but he's already established that Danny's not in his right mind.
The man makes no change in expression, but Danny realizes blearily that it's hard to tell with the shadows on his face. He stays still long enough for Danny to latch onto the cape -- stretchy, but almost soft under his fingers.
He looks up blearily into the whites of the man's eyes. "Can you help me? I don't-- I don't wanna die." Again. He doesn't wanna die again. He blinks slow and lizard-like. "I mean- I'll probably get to see mom and dad again, but I told them I'd at least try and make it to adulthood."
There's a clatter down the street, and Danny's ghost sense chills up his spine and leaves a bitter, ashy taste in his mouth. He immediately knows who it belongs to even before the deceptively gentle; "Daniel?" echoes down the way.
"Daniel? Quit your games, badger, Gotham is dangerous for children."
Danny's mouth pulls back, and blood spills against his tongue. "Please." He rasps, and grabs onto the shadow's cape with both hands. "Please. He's going to kill me. Please--"
"Daniel? Is that you?"
His lips part, dragging in air to plead with the darkness again. He doesn't need to, the whites of his eyes narrow, and the cape whirls around him before Danny can blink. Soon swaddled in shadows, the Night lifts him up, and steals him away.
3K notes
·
View notes
STARDEW VALLEY BACHELOR/BACHELORETTE (personal) HEADCANONS:
Maru
Is a registered nurse, but is working to become a medicinal and environmental researcher like her father (Professor Demetrius).
Robotics, Electrical engineering and Astronomy are just a few of her hobbies and passions.
Afraid of getting real piercings, so Sebastian gifted her clip-ons.
Doesn’t trust newer computers, unlike her brother.
She is nearsighted and has astigmatism.
She goes stargazing in hopes of finding signs of extraterrestrial life. Or just to see if she can spot a certain flying robot.
Used to follow her brother Sebastian around a lot when she was very young, but his troublemaking behavior made Maru distance herself. She still cares about him.
Loves helping the farmer with building farming machines.
Loves spending time with her best friend Penny and talking about books and trivia together.
Other than tinkering with gadgets, she also enjoys doing puzzles.
Penny
Could not afford finishing her teaching course in college due to financial troubles.
Saving up money in her tutoring job to become an elementary school teacher.
Her father abandoned them due to feeling ‘trapped’. It happened around fall—so she feels melancholic during that season.
Likes cooking but is a novice at it.
She and Emily do arts and crafts together in the library and or the (fixed) community center. (For the kids and for event decorations.)
She has a slight southern accent.
Elliott and her like to swap book recommendations.
Loves listening to Maru infodumping about her trivia and interests. She teaches them to Jas and Vincent in return.
She likes to do crossword puzzles under the tree near the graveyard.
She prefers to wear skirts.
She influenced Jas and Vincent to have an interest in archeology, thanks to her own fondness of it.
Abigail
Pets every animal they see. Sanitizes herself right away before going home due to Pierre's allergies.
Sometimes helps her dad with the general store. Pierre gives her some money in return.
Abigail loves to draw and sometimes likes to join art competitions.
Enjoys the occult and fortune telling. Has some magical ability, but is not fully aware of it.
She plays the flute and the drums.
Loves adventuring, but feels guilty killing monsters (even out of self defense). Will make graves or offer prayers to put their souls to rest.
Very interested in monsters and loves reading about them.
She has a sweet tooth; minerals taste like candy to her. She also loves spicy food from time to time.
Gets sunburnt easily.
Leah
Used to be hired as an illustrator for books in Zuzu City.
Is under apprenticeship with Robin.
Loves using different painting mediums. Current favorites are charcoal, oil painting, and watercolors.
Experienced forager—she adores making vegetable/fruit salads and stir-frys out of them.
Likes to drink the wine sold by the farmer and the saloon.
She is left handed.
She makes her own special homemade vinaigrette.
Has her own mini-garden.
Loves to help the farmer with crafting artisan equipment that involves wood (eg: kegs, preserve jars, casks, and etc.)
Emily
The unofficial hair stylist (and barberess) of the townies. (HC adopted from @/moon-boat)
Has some real spiritual power and foresight.
Her prophetic visions mostly appear in her dreams.
Knows supernatural beings and Junimo exist (and has seen them) but opts not to tell anyone directly for the creatures’ safety. (Likes to give subtle hints, though.)
Can genuinely communicate with birds and flowers.
Is very good at arts and crafts and helps decorate the festivals often.
Vegetarian. Likes to cook vegetarian dishes.
She's a very talented dancer, and she likes to do her choreography in secret.
Sandy sells the clothes she makes. Haley advertises them on her blog.
Loves all animals—especially birds.
She likes clowns and circuses.
Is very meticulous about cleanliness and housework.
Is incredibly scared of watching horror movies.
Haley
A talented cook that loves baking sweets.
Is a social media influencer. She has a popular Instagram account called StarfruitHaley and a Youtube channel named Cooking Junimo.
Likes drinking peppermint coffee and eating cupcakes.
She is a picky eater.
Learned to dance from Emily.
She and Emily are taiwanese-americans.
Her hair is dyed blonde and she wears contacts.
Freelance model, but likes doing photography more.
Does photography gigs sometimes.
Secretly admires her sister's dancing, but doesn't want to lose to her during the Flower dance.
Likes to go surfing during the summer time. (HC adopted from @/sofiaruelle )
Closeted lesbian, but came out proudly once she started to live in the valley.
Bunnies and Ponies are her favorite animals.
Shane
Prefers keeping people at a distance (so it doesn’t hurt him if he loses them), but is weak to persistent people. Prefers keeping people at a distance (so it doesn’t hurt him when he loses them), but is weak to persistent people. (eg: Emily, Sam, the farmer)
Is very good friends with Emily. Likes to joke around and share chicken stories with her.
Lost a sports scholarship in university due to injury, so he dropped out. (He took a course in multimedia arts, hence his 7 ♡ event.)
Likes to collect funny printed boxers.
Wears old clothes until they tear apart.
Doesn't bother combing his hair much.
Takes care of the animals when Marnie's not around, and teaches Jas about the ranch while he’s at it.
Most of his savings are for Jas and Marnie.
Has calloused hands from hard work.
He likes to use nicknames. Both derogatively and affectionately. (e.g. Sweetheart, Chickadee, Doll, Buddy , Asshole, Jockstrap (Alex specific), Dickhead, Kid)
Shane has excellent upper body strength due to lifting heavy boxes at work, and sacks of feed at the ranch.
Jas’ mother is his older sibling. Marnie is his father's younger sister.
In the future, his beautiful blue chickens will become recognized as a standardized breed by the farming community.
Harvey
Used to be a surgical oncologist. Left this position due to emotional distress.
Came from a prestigious family of doctors, lawyers, and professors.
Has a twin brother. ( HC adopted from @/coinly )
Loves science, history, and the documentary channels.
He used to be in a long term relationship but it ended due to LDR.
He can cook but doesn't feel happy eating by himself—so he just heats up frozen meals.
He smells like nice soap and hand sanitizer.
Has a wonderful singing deep voice. (HC adopted from @/hannahstumble )
Likes to drink wine every once in a while to relax.
Jazz music is calming to him. He owns many cassettes of the classics.
Elliott
Was a music professor in a private university.
Is from a wealthy family, but left to become more independent.
Humble and isn't very materialistic, but is very strict with his well-kept appearance.
Keeps his pencils so sharp it might as well be a weapon.
Isn't very good at taking care of plants, but is learning how to.
A little clumsy with housework and repairs, but tries to keep tidy.
His favorite pastime with his father was fishing.
Likes to drink, but can’t hold his liquor at all.
In his youth, he has gotten some recognition for his published short stories and poetry, but has yet to make a full length novel.
Commissions and collaborates with Leah on art and ideas for his books.
His piano actually came from Robin's. Sebastian used to own it but preferred playing the synth now.
Sebastian
Is very skillfull at using a knife (for fish and seafood).
He is a lazy genius.
His Korean name is Seojun. His biological father tried bringing him to his home country when he and Robin divorced, but Sebastian opted to stay with his mother.
He loves cats as much as frogs and bats.
Sleeps very messily. Ends up in weird positions on the bed, with pillows dropped onto the floor.
Loves exploring the mines and wants to join the Adventurer's guild in the future.
Does his (and his friends') piercings.
Has a long deep scar on his left leg due to a rock crab.
The town go-to mechanic, alongside Maru.
He’s jealous of Maru, but doesn’t hate her. Doesn’t know how to express himself, so they end up fighting. He thinks he’s not the best older brother to have.
Insomniac. Needs medication to help sleep, sometimes.
Likes to tease and scare people.
Also gets sunburnt easily—but in return doesn’t get affected by the cold weather as much.
Best billiards player in Stardew.
Alex
Has dyslexia, but is not aware of it (until the farmer points it out).
Likes to help cook with his grandma.
Makes and sells his own icecream.
Is the local town mailman. (HC adopted from @/ryllen )
Childhood friends with Haley, but pretended to be her boyfriend in HS to shield her from men (as per her wishes).
Not only was he a varsity quarterback for gridball, but he was also an ace baseball player.
One of his favorite pastimes is watching the gridball game every Sunday.
Thinking about saving money to go to a vocational college or getting a scholarship.
Interested in becoming a physical fitness coach if his dreams to go to the league fall through.
Afraid of being vulnerable to people, because he wants to be seen as strong and reliable.
Sam
A popular boy in school.
Was influenced into loving music due to Sebastian.
Likes flowers but has severe hay fever.
Has a scar on his eyebrow from a skateboard accident.
Loves his mom's largemouth bass fish casserole.
Thinks being a submarine captain might be cool as a job (thanks to the night market), but would prefer being in the music industry.
Likes to DJ and compose his own music.
A little forgetful, so his wrists and hands are full of scribbles and rubber bands as reminders.
Likes cactuses and the flowers that bloom from it (and especially loves cactus fruit).
Him and Alex both like to collect branded sports shoes, and talk about it together sometimes.
2K notes
·
View notes
Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
407 notes
·
View notes