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#N64 Hardware 1999
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The Clear controller for the N64. 'N64 Hardware 1999' N64
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n64retro · 1 year
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A Fire Emblem game was announced to be in development for the Nintendo 64DD back in 1997 by Intelligent Systems, the same team in charge of another N64 project at that time: Super Mario RPG 2. As of June 1999, Fire Emblem 64 was officially cancelled by alleged limitations of the hardware and several issues in its development cycle. The fact is, I think, by 1999 the 64DD was already an upcoming failure. Super Mario RPG 2 was later renamed and released only in the year 2000 in Japan as Mario Story and as Paper Mario in North America and Europe in 2001. Fire Emblem 64 development was ported to Game Boy Advance and the game was finally released in 2002 as Fire Emblem: The Binding Blade* (Intelligent Systems, Nintendo, 2002) and it was the last Fire Emblem series game to be released exclusively in Japan.
*ファイアーエムブレム 封印の剣 Fire Emblem: The Sword of Seal
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y2klostandfound · 10 months
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Wipeout 64 on 64Dream (Japanese video game magazine)(April 1999)
Translation in English:
Title: Wipeout 64 Publisher: Coconuts Japan Entertainment Release date: Late March Price: 7980 yen Capacity: 64M Genre: Anti-gravity racing game Number of players: 1 to 4 players Remarks: Compatible with vibration pack and controller pack
This speed has never been experienced before!
An anti-heavy-car race that unfolds at overwhelming speed!
This is the third installment in the series, following "WIPEOUT" and "WIPEOUT XL", which were very popular on each hardware. Thanks to the N64's specs, the race scenes unfolding at overwhelming speed are scrolled really smoothly, so you can experience even higher speeds. Along with that sense of speed, the nimble techno sound, which is a big attraction of the "Wipeout" series, is still alive this time. Also, for the first time in the series, four players can play simultaneously. The game is not just a speed race, but a four-player survival race that is sure to be different and more exciting than the CPU races, as the system uses attack and turbo items to aim for first place.
↑ Use the 3D stick to operate the machine. When turning a sharp corner, use the left brake (Z button) and right brake (R button) to shift the center of gravity while turning. Press the left and right brakes at the same time to slow down
Fast and strong is the real winner.
The race is not only about the pursuit of speed. The shortest way to victory is to use weapons that attack other machines, to try to beat your rivals to the finish line while setting the fastest lap possible. Of course, your rivals will be attacking you, so you will have to think about both how to line up for the corners and how to avoid their attacks as you race around the track. Only those who combine speed and strength will be victorious.
SPEED UP ←The arrow marks on the track are “acceleration points”. If you pass over it, the speed of the car will increase. Of course, if you don't try to pass all these acceleration points, you won't be able to win.
CHECKPOINT →Each track has several checkpoints. If you do not pass these checkpoints within the specified time limit, you will immediately retire from the race, no matter how high your ranking is
WEAPON & ITEM ←The mark next to the machine is a "weapon mark". There are various things you can acquire, such as weapons that attack your rivals and items that power up your machine. If you use it, you can run the race to your advantage.
PIT LANE → When you receive an attack from an enemy or crash into a wall on the track, the damage of the machine accumulates. If you receive more than the specified amount of damage, you will be retired, so recover in the pit lane.
GOAL! ←The goal of the race is to finish in third place in order to advance to the next stage. The pressure for speed becomes greater and greater as you progress to the next and higher levels of the track!
4 Levels of classes
The game has 4 levels of classes from beginner to super advanced. Beginners with low top speeds can easily turn corners, but in super-advanced corners, if you don't skillfully take the line and move the center of gravity, you'll crash into the wall.
How to read the race screen
Check time That's the time limit before we pass the next checkpoint.
Lap record Fastest lap recorded up to that point. Let's break this one.
Weapon Icon The mark of the weapon or item you currently have is displayed.
Lap time The lap time of the track you are currently playing is displayed for each lap.
Current rank The number on the stone is the number of machines participating in the race, and the number on the left is your position.
Number of kills The number of rival machines shot down by you due to attacks, etc.
Throttle gauge A gauge that indicates the state of the accelerator. You can also know the rough speed
Shield energy It decreases when you get hit or hit a wall on the track. When it reaches zero, you retire.
The stages are a total of 6 tracks + α!
HUES BRIDGE This track runs through an iceberg. As the first track, there are no sharp corners and it is easy to follow.
DORON IU This track was built among ancient ruins. Cliffs appear throughout the track, but the difficulty level is still low.
SOHANA A mountain track. The ups and downs are very undulating, so consider speed control.
DYRONESS A futuristic city track. The course layout is relatively easy, although the visibility is poor due to many dark tunnels.
MACHAON 2 A forest track. It is a difficult course with steep undulations and curves and poor visibility.
TERAFUMOS This track is located in the middle of a mountain range. There are many steep and steep sections, and there are also many big cliffs, so be careful not to retire.
4 Different game modes
There are four game modes in Wipeout 64. The objective of each mode is different, such as competing for position or competing for a tie for the French Cup. "MULTIPLAY" can be played by 2 to 4 people, but all other modes are for 1 player.
↑ This is the game mode selection screen. In "Options" at the bottom, you can change various game settings and check the fastest lap.
↑ In "CHALLENGE" mode, you can choose three more games. All of them are game contents that aim to clear the prescribed conditions.
1.Challenge
1-1 RACE This is the main mode in which players compete with rival machines for position. There are 6 stages in all, and if you win in the top 3, you will advance to the next stage.
← This mode, it's not easy to win, let alone finish in the top three.
1-2 TIME TRIAL
This mode is not simply aiming for the fastest lap, but challenging the driver to beat the specified time. There are three levels: gold, silver, and bronze.
← If you clear it, you can proceed to the next stage. The machine used is fixed.
1-3 WEAPON
This mode is to destroy more enemy machines than the target number with weapons and items within a specified number of laps. When you clear this stage, you will go to the next stage.
← Since durability is high, the enemy cannot be destroyed with just one shot of the weapon.
2.SINGLE RACE
In this mode, you can choose your favorite track and compete with 14 rival machines. It's perfect as a practice mode for learning the track layout.
→ Compared to the Challenge Mode, it is relatively easy to finish in the top 3.
3.TIME TRIAL
In this mode, you select one track and pursue the fastest lap time. No rivals or items appear at all, so you can compete with only your own skills.
→ If you update the fastest, a ghost will appear, so let's make it a goal.
4.MULTI PLAYER
In this mode where you can enjoy simultaneous battles with up to players. 2 players can play in 2 split-screen mode, and 3 or more players can play in 4 split-screen mode. The races are exciting as you try to stop your friends!
→ After all, obstructive play with weapons and items is the highlight of a competitive game.
13 Types of weapons (Items)
A weapon that can be obtained by passing over a weapon mark. In addition to offensive items such as mines and tracking missiles, there are also items that assist your machine, such as items that restore your machine's damage and speed-up boosters. There are many weapon marks on the track, so if you use an item as soon as you acquire it and then acquire it again at the next weapon mark, you'll have more chances to use the item, which will give you an advantage in the race.
↑ The "QUAKE DISRUPTOR" is the most powerful attack item that causes an earthquake and damages the entire machine in front of it.
↑ There is also an item that switches to autopilot for a few seconds. It is also possible to force the autopilot to be deactivated, so if you are an advanced user, you may be able to increase your time by piloting yourself.
There are 4 + α machines in the game!
There are four types of machines in this game. One is for beginners with high cornering performance but low maximum speed, and the other is for advanced racers with high maximum speed but low cornering speed. It would be a good idea to choose a machine according to the track layout and skill. Furthermore, in addition to these four types, it seems that super-high-speed machines are hidden.
FEISAR - Easy to turn but low maximum speed AURICOM - Good acceleration but hard to turn AG SYSTEMS - Good acceleration but low durability DIREX - High maximum speed but hard to turn
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pinerteach · 2 years
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N64 perfect dark
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In the images preserved in the gallery below, you can see many beta differences: different weapons, changes in the levels, characters unseen from some of the single player missions (the grey Aliens seem to have been used more in the beta and they were enemies, while in the final game the grey aliens are friends), the removed “Face Mapping” feature that let players to map their face on the game’s characters thanks to the gameboy camera (an option removed because of the Columbine High School massacre in 1999), censored red blood, removed multiplayer maps and much more. A flashlight was implemented by Steve Ellis (responsible for much of the multiplayer mode in GoldenEye), but it was not included in the final game due to the limitations of the N64 hardware. Originally Hollis hoped that the difference between light and dark would be a significant feature of the gameplay, and the title was intended to reflect this focus. Pugilist (Buddies) Successfully complete the Datadyne Research: Investigation level with a time less than 6:30 on the Perfect Dark difficulty setting. He explained that Rare rejected the prospect of working on the GoldenEye sequel Tomorrow Never Dies “without hesitation”, as the development team felt they had spent too much time immersed in the James Bond universe. Hot Shot (Buddies) Successfully complete the Area 51: Infiltration level with a time less than 5:00 on the Special Agent difficulty setting. Martin Hollis, the director of GoldenEye 007 and Perfect Dark, described the development of the game in an interview with Retro Gamer magazine. Perfect Dark is a FPS developed by RARE Ware for the Nintendo 64 and released in 2000.
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sonichedgeblog · 4 years
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Update time!
Our blogs are @GameArtArchive , @OldGameMags, @Sonic_Hedgeblog, @nintendometro & @Sega_City, please follow them all! Join us on Discord at discord.gg/qYzH3E6, & support us on Patreon at patreon.com/Rlan
For Game Art Archive I work hard to extract the art at the best quality, and bringing all sorts of weird, rare artwork to the limelight.
This month we’ve got some great games - including:
Pokemon (Game Boy)
Tetris (NES)
MERCS (Mega Drive)
1999 N64 Hardware (N64)
Yoshi's Story (N64)
Over on Old Game Mags, we rummage through all the great 80’s and 90’s magazines to find fascinating articles, cover artwork and advertisements for the games of yesteryear, posting several times a day!
We’ll be going through:
Saturn Fan, April 1996
Weekly Famitsu #188, July 1992
Dreamcast Magazine UK #26, Sept 2001
Sonic The Hedgeblog has post posts about long lost artwork, GIFs, secrets and more from the blue rodent.
Sega City and Nintendo Metro are a mixture of them all - reblogging magazine ads and artwork from either platforms, with a mixture of new GIFs, videos or secrets thrown in for good measure.
All blogs are maintained by me - Ryan Langley, aka Rlan . It’s a lot of work maintaining, extracting and posting everything. If you like what I’m doing, you can support us on Patreon , where you can get updates on both blogs, as well as the original high resolution extracted art from VGAA! Every dollar helps!
Join the Patreon and Help me do even more!
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luigiblood · 4 years
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Mario Artist Communication Kit
This was released before Polygon Studio. Its main purpose was to link Mario Artist creations with Randnet service.
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A lot of the thread will depend on the Communication Kit's manual. Since we haven't yet recreated the service behind it, the best I can do is provide what I understood alongside screencaps.
The main menu has: Save & Load, Net Studio, Capture, and Options...?
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Save & Load
Save & Load is basically where you copy your Mario Artist creations to the Communication Kit disk so you can upload them via the Net Studio. If you plan to do a lot of uploads at once... this might be painful as you need to swap disk for every copy.
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Net Studio
Net Studio is basically your service access. This is where you put your Randnet ID and password (...which are sent plaintext) and of course dial to the service via the Modem Cartridge. From there, you can Upload, Download, and use the Print Service.
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In an interesting manner, you can register up to 5 nicknames (called pen names here, accessed by the P button) as your own, and even then, it's actually optional. You can still upload as an anonymous person.
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When you upload or download, you have 3 choices:
Net Gallery, where anyone can freely upload and download creations.
Exchange Box, where you can send creations in private to someone else.
Event... which I have things to talk about.
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Uploading your creation is pretty simple, just select your creation from the Communication Kit disk, select your nickname (or not), and you can write the title and description. Fairly standard.
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When it comes to Event... something definitely wouldn't hold up today. Of course you can upload your creation for an event, but sometimes, you may have a PAID event. As in, you have to pay to upload your creation.
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Ever heard of Rand Cash? Well me neither until now. One rand is equivalent to one yen. I don't think paid event uploads would be expensive but that wouldn't fly today for sure, not to mention like, Randnet is already a subscription service!
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Downloading from Net Gallery offers more options, Recent, Best, and Recommended, and then after that, what type of creation you want for Paint, Talent, Polygon Studio... From there, you can finally see thumbnails of creations and start downloading.
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And of course, you can download Event creations... WHICH CAN BE EITHER FREE OR PAID. UGH.
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The Print Service is also a paid service. You upload your creations for Randnet to print and then ship to you.
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Sticker Print was one of the options, where you can put up to 16 pictures on a sticker on a seemingly pretty easy to use interface. Paper Craft was then added later to print your 3D models as a papercraft.
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Capture
The Capture option is much more robust than Paint Studio and Talent Studio, this time you have options that can actually remind you a bit of the craziness of the Game Boy Camera photo shoot options...
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Then it has a few secrets of its own. Here's the full main menu. Bonus Creations and Game Boy Printer were hidden the whole time!
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To access bonus creations, even though the icon is invisible, you can still select it! It contains a bunch of creations that you can save to the disk to then import in Paint Studio, Talent Studio and Polygon Studio!
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Game Boy Printer
Game Boy Printer is pretty much unused, because not only it requires the unreleased 64GB Cable (read N64-GB, shown here), it requires a special Game Boy Printer cartridge to plug it to! It was also hidden inside Paint Studio, unlocking when it detects the hardware.
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Basically it allows to print your picture on the Game Boy Printer, you can print it either in small or split it in several parts to then put it all together later.
However if you might think it might look pretty shitty on the Game Boy Printer that we know, this also fully supports the unreleased Pocket Printer Color! It works just like the Game Boy Printer, but in full color. We don't know much about the hardware.
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And this about covers the entire Mario Artist suite. Just know this, I'm interested implementing ways to share Mario Artist creations, I know the person who bought randnet.ne.jp, who I'm sure might be down to do something with it if something is ready to use.
At the same time, I'm not too keen on the lack of security of this. But someone has to figure out how the N64 Modem Cartridge works, which it's not my specialty.
Mario Artist is genuinely a fascinating suite of games, made with love and care, only to come up on an addon destined to fail. Dolphin was already talked about since 1999, and the Dreamcast already came out worldwide, just to give an idea.
Maybe I'll make other threads showing off odd titles like the Mario Artist suite... perhaps I could talk about Sound Fantasy next? If the final build ever leaks, maybe?
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daleisgreat · 3 years
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20 Years of PS2: Flashback Special
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October 26th this year marked the 20th anniversary of the North American launch of the PlayStation 2 (PS2) and I am ready to commemorate it with another flashback special recounting my highlighted highs and lows with the system since its launch. Like with my previous console retrospectives I have un-vaulted a few of my older podcast episodes focused on the PS2 and uploaded them to YouTube that you can check out embedded at the bottom of this piece for your listening pleasure. One of those episodes was recorded around the then-10th anniversary of the PS2 in 2010 where we brought on two hosts from the PSnation podcast and we waxed nostalgic for three hours about our favorite PS2 games and memories. The episode proved to be our most downloaded ever to the point we had to purchase more web server space to handle the downloads. Now I think the best way to start off this special on the PS2 would be to remember that leading up to its October 26th, 2000 launch, that it was impossible to ignore….. ….The Hype The PS2 was the first Sony console I purchased. I never owned a PSone because our family opted with the N64 (of which I have no regrets and many great memories of), and by the time I got my first job a decent way into 1999 where I could afford a system with my own income, it was either heavily speculated at that point or confirmed the PS2 would be backwards compatible with PSone games. This was a big deal learning of this in 1999. Up until that point in America, backwards compatibility only hit consoles (excluding handhelds) in small waves with the limited Master System library working on the Genesis with an adaptor, and the under-performing Atari 7800 having back-compat built inside the hardware so it could play 2600 games. So for having the mega-successful PSone library being guaranteed to work on the PS2 on launch day sold me on saving my money on a PSone system and waiting for the PS2.
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The other big selling point for the PS2 was that it would be the first game console in America to support DVD movies. DVD players first started hitting in America in 1997, but it was a very slow growth process for them because they remained at a high price point their first few years on the market, and VHS tapes were exponentially cheaper. For you younger kids growing up with streaming tech, I feel obligated to say how big a deal was that PS2 was able to play DVDs. When I first saw what DVDs could do in 1999 at a friend’s place I was blown away with no longer having to rewind tapes, being able to pick certain scenes to jump to, interactive menus, extra bonus features and the big jump in picture quality. This is also why Dominic Toretto and his motley crew were hijacking semis in the first Fast & Furious film in 2001 for their precious DVD player cargo. With the PS2 being able to play PSone games, having guaranteed third party support from most of the PSone game publishers, being able to play audio CDs (which were still a major seller in 2000) and DVDs all for the launch price of $299 made the system garner mammoth hype leading up to the October 26, 2000 launch. The Launch After instantly getting sold on DVDs at my friend’s place in 1999, I started to collect some of my favorite movies on DVD leading up to the PS2’s launch and by launch day I believe I had roughly a dozen movies already with some of my then-recent favorite films at the time like Fight Club, Go and Detroit Rock City being early DVD favorites. The console was the first game product I remember our local Software Etc. offering to pre-order, and I was able to pre-order early enough to confirm a system for me at launch, which was a relief after hearing how Sony announced shortly before the launch they would be reducing the amount of systems available at launch by half from one million to 500,000. I pestered a co-worker at the time, Troy, a couple months before launch if he would be able give me a ride to the store that day to pick it up since the store was opening early before school started and he gave me his word. I thought it was not going to happen when he quit where I worked a few weeks before the launch, but somehow I was able to figure out where his next job was at and called him up at his other job a couple days before the PS2 launch to see if he would still honor his word and he assured me so. I showed Troy many thanks by covering breakfast for him that morning!
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22 games launched with the PS2, and despite the variety, there was never a ‘killer app’ on the PS2’s launch. Despite Sony being a powerhouse of a first party publisher on the PSone, they only had one game available for the PS2 at launch with the puzzle game, Fantavision. I have always felt the PS2 launch got an unfair look over the years, as indicated in this AV Club piece. While there was never one end-all-be-all game, there were still plenty of solid ‘fans of the genre’ titles in my opinion. Racing game fans were covered with Ridge Racer V, the original Midnight Club and MotoGP. Over the years I became a fan of the three launch PS2 tag-focused fighting games Street Fighter EX3, Dead or Alive 2: Hardcore and especially putting a ton of time into the first Tekken Tag Tournament. FPS fans had a solid port of Unreal Tournament, and the heavily anticipated TimeSplitters with the gaming press at the time hyping it up to be the GoldenEye-killer since a fair amount of the development team worked on that hit FPS title. EA Sports had their latest NHL and Madden entries at launch, and the first game under their “EA Sports BIG” label with the original SSX. I think it is forgotten at that time the gaming mags and early online gaming press outlets heralding SSX as the surprise best original game out of the PS2 launch. For myself all I wanted was TimeSplitters and Madden NFL 2001. I knew my friend and former podcast co-host, Chris would be picking up TimeSplitters, so I stuck with Madden and a memory card for my pre-orders. Troy and I got there an hour before the store opened, and only one other person was ahead of us in line, so we were in and out of there in a breeze….only after the store manager jipped me out of a memory card I pre-ordered because there was a shortage on those too, but apparently the manager got first priority on the several she pre-ordered and offered to sell me one outside the store. I asked if it would be for MSRP, and she just gave me a knowing grin, and I was not having any of that and said no thanks and was fine waiting for their call when their next shipment of memory cards arrived (which was only about a week later, and for Madden it was not that much to get worked up over).
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Those first few months of the PS2 launch from late 2000 into early 2001 were a memorable time during my senior year of high school. I played a plethora of Madden NFL 2001 against my neighbor friend Rich, and my brother-in-law, Shawn. I watched the hell out of those first dozen DVDs and threw in a few random PSone games I picked up too. Chris picked up several PS2 games at launch and for about two weekends a month I met up with him and the two primary games we played were TimeSplitters and Tekken Tag. The original TimeSplitters blew us away with its customization options for FPS multiplayer with being able to play against a huge variety of bots and in-depth level creation editors. We would create a map where we started in a room with all the ammo and weapon pickups, and a sea of mindless bots would march down a lengthy hallway to enter a room where we would be anticipating their entrance so they could rush into a hasty demise. I totally devoured Tekken Tag with Chris and got into its roster of characters and tag-style fighting, and especially its five star bowling mini-game, Tekken Bowl. Chris’s family had access to purchase bulk boxes of those rectangular bricks of school cafeteria pizza, and I have nostalgic memories putting away that delicious pizza while consuming the PS2 launch window games. Early-through-Summer 2001: My First Apartment Three Blocks Away From a Blockbuster Video As the months wore on after the launch window, the only early 2001 game I really enjoyed was the PS2 port of Quake III, even with its ridiculous loading times! For not having a powerhouse PC at that time, it was a fun alternative to experience the deathmatch chaos that was dominating the PC scene at the time. In the spring I got Onimusha: Warlords, and while I was digging the samurai/zombie action, the Capcom tank controls eventually got the best of me and I had to step away from it after a few hours. It was not until well into the summer of 2001 that I started experimenting more with the PS2 library when I got my first apartment with my friend Matt. We lived a few blocks away from a Blockbuster Video and so we made frequent trips there on weekends chancing random games that popped out to us. We did not have a computer at our place, and the high-speed Internet era was about another year or two from catching on, so that was one of the last years you could really just chance a game by going by the box and from whatever was available in print at the time.
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Capcom debuted two classic single player franchises in the first year of the PS2 in the forms of Devil May Cry (left) and Onimusha: Warlords (right) We rented plenty of stuff throughout the remainder of 2001. Some titles like the quirky action/adventure game, Okage, was decent, but nothing remarkable. Others we ate up like Baldur’s Gate: Dark Alliance, where it perfectly encapsulated the addicting hack ‘n slash, action-RPG loot-fest gameplay of the acclaimed PC Diablo series on console. We took turns passing the controller progressing away at the stylistic action title Devil May Cry, which blew us away back then. Speaking of stylistic Capcom titles, we re-busted out Onimusha and I witnessed Matt get past my hang-ups and go on to blitz through it. It recently got remastered on PS4/Xbox One and worth checking out if you have yet not. Summoner was a so-so fantasy themed action game, but we were looking at the options screen for that game and for whatever reason we decided to check out the credits from the options. After a minute of that we realized this was a waste of time and pressed the X button to proceed on out of there, and instead were bamboozled at the following bonus cinematic it unlocked. We must have watched it at least four or five times throughout the day, because we got more out of that sketch than Summoner itself. It was a radio skit that was CG animated for this game and kind of went on to have some notoriety in gaming circles, but if you are unaware than I will encourage you to click or press here to experience it for yourself. Holiday 2001: A Flurry of All-Time Classics Arrive
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The fall of 2001 was a big quarter for PS2. Several classic exclusives hit that holiday season for it. Metal Gear Solid 2 was the first entry in the series I played. Matt and I rented it, but its stealth-focused gameplay was too much for us at the time and both us kept messing up sneaking through the speech scene near the end of the opening boat mission. It would be over a decade before I revisited it and finally played through it in its entirety off the PS3 HD collection of the PS2 and PSP games. I loved both Sons of Liberty and Snake Eater, but I would have to give the nudge in favor to Snake Eater with its superb origin story, nonstop 007-homages, an extraordinary ladder climb like no other, one of the best theme songs in videogame history and one of the best final boss battles in videogame history too. The first of many yearly WWF/WWE games hit in fall of 2001 with WWF Smackdown: Just Bring It. We had the multi-tap, and for that game it greatly benefitted because it became a hit with our neighbor friends where we would play a seemingly infinite amount of Royal Rumbles and Survival elimination matches. I threw it in again a few days ago to prep up for this and to relive the dozen zany created wrestlers that still lived on in my save file. The graphics have come a long way I can say for sure! Twisted Metal: Black was a big deal for Matt and I at the time. The gritty, M-rated cutscenes for each character’s opening, middle and ending cinemas that were unlocked from their story mode completions inspired Matt and I to play through the story mode in co-op with every single character. Thankfully the game saved the cinemas unlocked, because Matt and I were so impressed by how they stood out at the time that we forced them upon several friends that stopped by over the coming weeks. Gameplay-wise, it was a well-refined, straightforward Twisted Metal car combat game, but its M-rated makeover from the T-rated PSone entries struck a chord with us.
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Speaking of M-rated games that were huge for us that year, that was when Grand Theft Auto III released and changed the gaming landscape as we know it. I was vaguely familiar with the first two games, but with the third one having 3D gameplay and a more expansive open world, it seemed like it would be a surefire hit, and boy was it ever. I loved SimCopter on PC (an early 3D open world game), and the gaming mag previews gave me the impression that it would be SimCopter, but with guns and violence, and it delivered on that front in spades. I dug its primary narrative for it too, but I think it is safe to say that I was like nearly everyone else and eventually wound up having more fun getting lost and immersed in Liberty City’s world and eventually causing so much mayhem just to see how long I could hold up against a five star wanted rating. 2002: Highs and Lows The early months of 2002 I recall was when I kept going back to those same fall 2001 games I just broke down, but later came around on going all in on those aforementioned PS2 fighting games. I picked up a copy of Tekken Tag for myself around this time and invested a lot of time into it. I took a chance on Street Fighter EX3 and after getting over the initial awkwardness of a 3D-based Street Fighter game I got crazy into EX3 with its devastating meteor attacks, optional tag team fighting and its colorful cast of characters such as the affable Skull-o-Mania! This was right when Guilty Gear X released too and I absolutely ate up that title with it upping the WTF quotient like no other fighter before it. Its unique roster performed all kinds of bizarre attacks, and learning its intricate control systems with complex mechanics like instant kill maneuvers and ‘roman cancels’ had me studying its manual for days!
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In late spring of 2002 I moved out of my first apartment so my renting marathons with Matt were over, but shortly-thereafter I landed my first sort-of major gaming press gig. I was independently submitting reviews to GameFAQs for a few years at this point, and the management at the website Game 2 Extreme (G2X) contacted me to coming on board and said while they would not pay me, they would offer me free review copies of games. As a freshly turned 19 year-old, I looked at this as an opportunity to bigger and better things and jumped on it. I will never forget the very first review copy I received for the so-so monster truck driving game, Monster Jam: Maximum Destruction. I spent the rest of the decade jumping to different websites to write for every couple years and lost track of all the titles I got to review. I can attest for the PS2 there was a wide range in quality of titles I received to review. For some of the higher performing games like SOCOM III, Hitman 2 and Star Wars: Battlefront I was able to review, there were bottom of the barrel licensed titles like Spyro: Enter the Dragonfly and Hard Rock Casino to balance things out. Also around this time of mid-2002 my PS2 became my first console to brick on me. Worst of all, it was a gradual, painful death. First, it stopped reading blue-disc games on CD-ROMs, and then it started getting sketchy performance out of certain silver-disc games on DVD-ROMs. My brother at this time had his own PS2 that he won in a local grocery store contest a few months earlier. The PS2 network adaptor coincidentally came out in mid-2002 as well and he was freaking addicted to playing the original SOCOM online all the time. I did not want to shell out $300 for another system so I believe after testing that SOCOM still worked fine on my degrading PS2 I offered to trade my breaking-down PS2, for his newer model for $100 and the condition that if my system I was trading to him would stop playing SOCOM that I would go back on the trade. Thank goodness that never came to be, and as an impressionable 19-year-old at the time I became kind of bitter to the PS2 for a few years with it being the first system I purchased to break down on me. A few years later though after having a couple 360s and my PS3 also all brick on me, I later came to accept that sometimes these systems go bad, especially when getting the first wave of systems rushed through manufacturing in time for launch. For the last two game console generations I have since waited a couple years after each system launch to purchase it in hopes of the console’s manufacturing process being less prone to producing faulty hardware. Sports-ball Love There was a ton of sports games on PS2 and I was lucky to review a lot of them. The football titles in particular I had to plead with editors not to trim down on 3000+ word counts because I exclaimed how the readers wanted to know each and every little detail of what was improved and added in the latest game. I had fun reviewing some of Midway’s arcade sports offerings that generation with NFL Blitz 20-02 and MLB Slugfest: Loaded. Another quirky arcade baseball game was 2K endorsing Konami to release MLB Power Pros in North America. It was a cartoony, cel-shaded baseball game that saw adorable pint-sized versions of MLB players duking it out, but fleshed out with in-depth single player modes. On the PSone I was happy to see Arena Football finally receive its own videogame, and on the PS2, EA acquired the license and released two AFL games that were faithful renditions of the sport, especially the second game that added both AFL divisions. They were sadly the last games released to get the AFL branding as the long running indoor football league finally folded operations last year after a 30-year run.
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Two under-the-radar sports series I recommend tracking down on the PS2 are the Power Pros and Arena Football games. I played almost all of the 2K games on Xbox, but as I mentioned above I played a lot of Madden and NCAA Football on PS2 because the PS2 versions had exclusive online support for a couple years, and additionally because of my rivalry with my brother-in-law, Shawn. This generation saw both of EA’s football games explode in popularity and it was no longer apparent the NCAA game was the NFL title slapped with college teams and rules over it. Shawn and I played a lot of Madden at first, but eventually shifted over to the NCAA games more, with the 2003 and 2004 editions we especially played to death. I liked the variety of teams and unique playbooks, and found myself picking Navy a lot because of their unorthodox playbook that focused on fullback running plays. Shawn only played the football games to the point where I could hardly compete with him. One priceless memory of mine was having an awful game full of turnovers and pick-6s, and I swear to god I am not embellishing this: we were playing five minute quarters and it got to the point I wanted a moral victory to avoid a shutout and make one score, and somehow luck struck on one play where I connected on a deep throw in the final minutes of the game and proceeded infuriate my brother-in-law as I celebrated as if I won the game. I understood his frustrations because I will forever remember the final score of that game: 100-6. A Terrific Twilight The PS2 sold so well into the 360/PS3/Wii generation that its cross-gen viability lead to a regular slate of games releasing through 2009-ish, and a handful of sports titles sneaking out after that with the final PS2 game, Pro Evolution Soccer 2013, being released in North America in 2012. If you were keeping up with release schedules, you will notice that two types of games dominated the PS2 in its cross-gen years. One were ports of PSP games from Sony, with titles like Motorstorm: Arctic Edge and the pair of Syphon Filter games getting ported up to the PS2. The Wii was technologically not that far advanced from the PS2, so a lot of cash-cow licensed games on Wii also got ported to PS2 with titles like X-Men Origins: Wolverine and Ghostbusters being completely different playing games by other developers when compared to the bigger budget versions on the 360 and PS3. Some PS2 exclusives also snuck out in this timeframe like the first two Katamari titles and the first two Guitar Hero games. I was a big fan of both games and invested serious time into both series. There are many fond holiday 2005 moments of passing the guitar around to family members trying to best each other’s high scores.
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I recall being stoked that the PS2 became the first home console in North America to get an official FirePro Wrestling game with 2007’s FirePro Wrestling Returns. I remember speaking to some of the people working for its publisher, Agetec, at E3 and how excited they were that they finally got Sony to loosen up on its restrictions of releasing 2D games on the system now that the PS2 was in its waning years. Another hit stealth PS2 release from this time was Silent Hill: Shattered Memories that hit America in early 2010. I had a friend visiting from out of town that was huge into the series, but was unaware of this PS2 entry and so we stayed up all night deep diving into that unique take on the series. The first two Yakuza games hit late in the PS2’s lifecycle and I was especially eager to play them because they were being hyped as spiritual successor’s to the Shenmue games that I ranked so high. I played a good ways into the first Yakuza, but recall getting stuck at a funeral escape stage in that game, and unfortunately never got back to it. Yakuza 3 on PS3 is the only title in the series I finished, and now with the Kiwami remakes of the first two games I need to one day just dedicate a year to only playing the many Yakuza games that have since released. MISC Memories -I never got too invested into the online PS2 scene. Usually that was because my brother was always using the PS2 to play SOCOM online a lot. I would use it from time to time to test out online play for games I was reviewing, with Star Wars: Battlefront and SOCOM 3’s online play standing out the most of what I reviewed. I do recall taking up Sony on its mail-in offer for a free copy of Twisted Metal: Black – Online with purchase of the PS2 network adaptor and having fun online in that for a couple weeks. My brother got the PS2 version of Final Fantasy XI, and I briefly dabbled in that for a couple hours, and it was interesting at that time playing an MMO on a console with a controller. The original Xbox had a significantly better online interface with Xbox Live, so that became my preferred console online play option. Only exception to this was for the 2003/2004 installments of Madden and NCAA Football because EA Sports held off on implementing online play for their Xbox games for a couple years, and that was key for me opting in on their PS2 versions when both of those football titles were surging in popularity and lead to the most consistent online play I did with PS2.
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-There were so many PS2 games being released in its heyday from 2001-2006 that I would take random payday visits to Best Buy when they had gargantuan videogame aisles in hopes of discovering games I never heard of from smaller label publishers. This worked out both ways in learning of little known ‘hidden gems’ of that era, and eventually finding utter trash. -One odd peripheral I received for review was the PS2 ‘Clash Pads.’ It was a pair of controllers that were connected together with a little accessory box that had switches to give your gaming partner/opponent advantages and disadvantages for gameplay. The controller was a mess to operate, and the added perks and penalties it implemented were mind-boggling. I will instead recommend Namco’s light gun for the Time Crisis games….but only if you still have a standard-def TV. -Popular in the retro gaming scene lately is HDMI cables for retro game consoles to up-convert a system’s signal to HD and provide a much improved looking display than the muddy, watered down graphics that would result when plugging in composite cables into an HDTV. I picked up the HDMI PS2 cables from Pound last year, and they worked nicely on my slim PS2. I understand there are more expensive alternatives out there that yield noticeably better results, but for $30, the Pound cables provided enough of a bump up in quality for me.
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-I busted out several games over the past week to prep up for this flashback special. I was finally able to play my copy of the BMX title, Downhill Domination and regretted not trying it out sooner. I had a blast revisiting a couple old favorites in Rumble Racing and Motorstrom: Arctic Edge. Wish I could have tried out more games, but the PS2 was giving me ‘read disc errors’ with half of my attempts and I could not determine if it was the HD cables causing this or if it was the PS2 itself simply aging out. -I touched on a couple wrestling games on the PS2 already, but as a whole I would give the slate of wrestling games for the PS2 in America a hearty thumbs up. I believe I played the entirety and unlocked everything from all the first-run SmackDown games on PS2. When firing up Just Bring It again, I cracked a smile because I completely forgot Fred Durst was a playable character, complete with “Rollin’” for his entrance theme. FirePro Wrestling Returns was a long anticipated console debut for the franchise in America. Multi-platform games I played on other systems like the car-combat spinoff, WWE Crush Hour and the pair of Backyard Wrestling games were fun alternative wrestling games to take a break from the annual core WWE game. Yes, there was a car combat WWE game, and it is surprisingly halfway-decent. I picked up the PS2 version of TNA Impact, but it was a victim of the ‘disc read error’ from the past week. Ditto with the Ultimate MUSCLE-licensed Galactic Wrestling. I picked that one up long ago, but never played it all these years and was stoked to sit down with it on a couple occasions this past week to play it, but alas it was not meant to be.
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-A game that was able to load on the PS2 this past week was Namco Bandai’s The Fast and the Furious. It turned out to be an ok-open world street racing game, much like Need for Speed: Underground on the PS2, but with more of a focus on drag races. Odd memory of the day I picked up this game I will never forget: I was out of town for a hockey game killing time at a pawn shop a couple hours beforehand with a buddy where I randomly bought this with a handful of other games. In a gut-punch of irony, it was later after the game while re-fueling on gas, I was catching up on my timelines when I found out earlier that day was when Paul Walker perished. -Another game I was hoping to throw in this past week was 24: The Game. I am a huge fan of the show, and I remember playing a demo of it at E3 2005 and thinking it was surprisingly alright for a licensed-based game. Sadly, that disc was also a victim of the ‘disc read error’ message, so instead I will point everyone to this highly entertaining spoof video review you can see by click or pressing here from then-GameSpot staff member, Alex Navarro.
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-Speaking of PS2 games based off licensed TV properties, I want to shout out The Shield: The Game. It was a very by-the-numbers third person action game, and featured unremarkable gameplay, but having the show’s cast well represented visually and aurally in the form of voiceovers was enough to quench my fandom for that show. Despite the five out of ten I gave it in my review at the time, if you were a ardent fan of The Shield, then it was just something you had to play. -I am a big fan of the PS2 slim, but it is worth mentioning a major caveat of the slim: it does not support the PS2 multi-tap for reasons perplexing me to this very day!
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-It is almost a prerequisite that I purchase faithful videogame conversions of my favorite board games and TV game shows every console generation and the PS2 was no exception. It had an adequate version of Risk with multi-tap support which was a semi-worthy substitute when we were not up for setting up the board game. Its versions of Jeopardy and Wheel of Fortune had a bountiful amount of hosting video clips from Trebek and Vanna, respectively, to perfectly capture the look and feel of the show. The PS2’s version of Family Feud however is easily the worst version I have ever played. Insanely short entry response times, unresponsive button inputs and overall clunky design forever marred the Family Feud brand! Looking back at my review I am guffawed that I scored this a six out of ten. -The last fighting game I was really into on PS2 than the others previously mentioned was Virtua Fighter 4: Evolution. I first played it at Chris’s place like how he introduced me to most other fighting games, and Chris would school me at it nonstop. A short while later, I was staying over at my sister and brother-in-law’s place where they also had that game. I stayed up late after they went to bed and spent hours mastering Wolf since he was the sole pro-wrestler of the roster. Next time I met up with Chris I finally won ONE match against him, but after that he refused to play me again!
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-Now while I gushed earlier of my adoration for TimeSplitters during the launch window of PS2, I would be remiss if I did not give some well-earned props to the third game in the series, TimeSplitters: Future Perfect. In the past several years, that game has remained in the rotation of go-to couch multiplayer game with my friends Derek, Brooke and Ryan. It retains the same style of FPS gameplay and creation options as the first game, but now with a ton of extra characters, weapons and levels available. My preferred playlist would be rocking the disco level with its appropriate theme music, and playing as a big bear (complete with bear claw strike!) and whamming everyone with gigantic bananas on the dance floor. Classic times! One of the Best Systems Ever? That is what hardware sales and overall critical reception trend to be when looking back at the PS2. While I now look back fondly at the PS2 as a whole, especially my first two years owning the system, I cannot deny for a few years in the system’s heyday I was not too keen on the system due to it bricking on me and preferred playing games on Xbox and GameCube instead. Like I stated above, I came around on this a few years later and had a blast with the PS2 in its cross-gen sunset years, and revisited its vast library numerous times over the years. While I cannot say it is my personal, all-time favorite console, I can safely rank it among my top tier of favorite systems.
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If you want even more PS2 nostalgia coverage from me, then check out the three PS2-centric episodes of my podcast I have un-vaulted from my personal archives and embedded below. Right now I have my general all-encompassing PS2 retrospective I recorded on its 10th anniversary and the PS2/Xbox/Wii installment of the history of comic book videogames episode uploaded. Finishing it off is the PS2 installment in our history of RPG videogames series.
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This episode has special guest hosts from the PSnation podcast where we deep dive for three hours of nostalgic memories of the PS2.
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Matt and I spare no expense at elucidating on every major and minor comic book game on the PS2.
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Just over three hours we spend breaking down nearly every RPG to hit the PS2! My Other Gaming Flashbacks Dreamcast 20th Anniversary GameBoy 30th Anniversary Genesis 30th Anniversary NES 35th Anniversary PSone 25th Anniversary PSP 15th Anniversary and Neo-Geo 30th Anniversary Saturn and Virtual Boy 25th Anniversaries TurboGrafX-16 30th Anniversary and 32-X 25th Anniversary
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You’re Still Here!?
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Somehow you still made it to the end of another tome of a flashback special from me, so that means I must reward you with an oddball PS2 anecdote of my past! I referenced in past specials how I attended several retro videogame conventions that took place every year in Milwaukee - The Midwest Gaming Classic. At the time the podcast known as Team Fremont Live would always host Jeopardy-style game show each year. My brother and I were picked to be contestants that year! To spice things up for the crowd and get them involved, after every few questions of trivia there would be a quick videogame challenge for extra points and prizes for the crowd and/or contestant. I got picked to play a single stage of the space shooter/shmup, Castle Shikigami 2. Two incredibly loud kids got picked from the crowd got selected to only verbally trash talk and distract me, and if I lost one life then the kids would get a game, but if I somehow overcame the odds and finished a level on a single life then I would win. Now I enjoy playing an occasional shmup, especially in March (it is intergalactic Shmuppreaction month, ya’know!), but I nowhere consider myself legitimately good at the genre and usually lose at least a couple lives a level for almost any shooter I play. Somehow the shmup gods were on my side that day, because even with one of those kids unleashing maximum effort with trash talk directly against my ear, I somehow zoned them out and unbelievably managed to finish the stage and beat the boss with one life. I was at zenith-level of goosebumps during that boss battle and had a cool-down moment of emotions as soon as let go of the arcade stick. My prize? Metal Gear Solid 2, which I would eventually give a serious effort to and finish several years later! That moment, along with the 100-6 loss in NCAA Football 2004, are my two most cherished PS2 moments I will forever remember….and now you can too, because the MGC staff record my attempt and posted it on YouTube. I have embedded it below, or you can click or press here to see it yourself.
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gamex2020 · 4 years
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Cancelled N64 Games
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7 Cancelled N64 Games We Wish We Got
When it comes to cancelled games, the N64 is an unparalleled console. The hardware was difficult to develop for, and Nintendo is notoriously difficult to work with when it comes to negotiating special agreements. There were plenty of great games for the system, but there is a wealth of games that never saw the light of day.
Some got stuck in development hell, some fell through due to business negotiations, and some were completely repurposed into different projects. All of them, though, are pieces of gaming history–the ones that were successfully documented, at least.
Here are seven Cancelled N64 Games we wish we had.
Super Mario 64 2
The Nintendo 64 Disk Drive was an expansion for the N64, planned to expand its processing power and graphics capabilities. It never came to the US, and was a commercial failure in Japan. Despite this, Nintendo did a lot of work on games for the semi-system, including “Super Mario 64 2.”
In short, the real reason fans were excited for this game was because it promised a playable Luigi and a rideable Yoshi. Luigi in Super Mario 64 was always a rumor that never came to fruition, much like Mew under the truck in Pokemon. The rideable Yoshi was a rumor too, but at least that had some more basis; at least Yoshi was actually there, with a 3D model and everything.
In an interview with Nintendo Power, Shigeru Miyamoto said that they had a demo working with Mario and Luigi on-screen at the same time. Given that Super Mario 64 was originally intended to have multiplayer, it seems that SM64-2 would have accomplished all of the things that the original couldn’t. The addition of new features would have been welcome, given that the platform gameplay in the first installment was some of the best of the era.
It’s unknown if elements from SM64-2 were brought to future Mario games, like Sunshine and the DS port of 64. It would make sense, though, especially for the DS version. That port added multiplayer modes, extra playable characters, and graphical updates.
Cabbage
Let’s lay out a hypothetical. Try to imagine the juggernauts behind all of the best Nintendo games coming together to make a game in the late 90s. Shigeru Miyamoto created Mario and Zelda, so let’s put him on the team. Shigesato Itoi created the Mother series, known as Earthbound in the West, so let’s get him in the mix. Let’s add Tsunekazu Ishihara, too; he’s one of the producers of Pokemon.
What do you think they would make?
If you guessed “a platforming game,” you’d be wrong. If you guessed an old-school RPG, or an adventure game, you’d be wrong too. These three titans of gaming were working on a pet breeding and raising simulator for the Nintendo 64 Disk Drive. This game was named Cabbage, and that wasn’t a prototype name. It was just a silly word a developer blurted out and it happened to stick.
It was meant to use all available features of the N64DD, including the internal clock and the ability to link the game to the Game Boy and take your creature on the go. Players would have also been able to visit other players’ worlds.
They had planned for a trial of the game at SpaceWorld 2000, but the developers got busy and weren’t able to finish the project. It seems that some of the elements from the game were repurposed for other series, including Animal Crossing (on the N64DD) and later Nintendogs, Nintendo’s flagship “pet” series. It’s great for gamers everywhere that these titans of game development didn’t lose all of their ideas to a development quagmire.
Doom Absolution
Doom Absolution was intended to be a sequel to Doom 64, and it was colloquially named “Doom 64 2.” At least they had a less clunky name for it than Super Mario 64 2.
The first Doom 64 didn’t have multiplayer or any deathmatch mode. According to an interview with Aaron Seeler, the lead programmer on the project, they were deathmatch purists (based on the original PC version) and didn’t see it fit to have a multiplayer where you can look at the other players’ screen. He also lamented getting crushed by 007: GoldenEye during the N64 deathmatch craze.
It was only in development for a short period, and was actually cancelled the same year that Doom 64 came out. There isn’t a lot of information out there about what the game would have looked like, but it seems it was abandoned due to the dated nature of the Doom engine. It seems that the development team were moved to the Quake 64 port, which was a fully 3D FPS with some more features.
According to Midway designer Tim Heydelaar, they had finished a significant amount of levels that were completely playable for the multiplayer mode. What a shame for Doom fans; some still hold out hope that they can get access to those levels for PC mods.
Monster Dunk
The N64 and PS1 gen was a great era for sports games. There were plenty of serious games like Madden picking up steam and becoming all-time console staples. There were plenty of silly or cartoony games, like Mario Tennis and NFL Blitz. And, of course, we had the golden era of wrestling games with WWF No Mercy.
Let’s rewind a bit, though, from before the N64 came out — back when it was called “Project Ultra.”
Part of Nintendo’s strategy for the release of their new console would be to build a “dream team.” The Nintendo Dream Team was a collection of developers and publishers that would work closely with Nintendo to make a great lineup of exclusive games for the console’s launch. With a proper lineup, the N64 would get a great initial customer base and run away with the competition.
However, one of the companies in the dream team was Mindscape. Mindscape didn’t have any major hits, but they were going to work on a game called Monster Dunk for the N64. You can probably guess what the game was like; it was a basketball game featuring classic monster mascots playing 2-on-2 games just like NBA Jam. Magazines reporting on the game’s development also mentioned that there would be stage hazards and special moves for individual characters.
Unfortunately, this game never saw the light of day, and as far as anyone knows, there’s no prototype or design documents available. It’s unknown how far this game got into development, but it’s interesting to see what Nintendo’s “dream team” was up to. Monster Dunk, a goofy little concept, could have been a Nintendo hit that represented the N64 for years to come.
Anyone else want Frankenstein in Smash now?
Earthbound 64
Mother and Mother 2 were critically acclaimed RPGs on the NES and SNES respectively. Mother 2, which was released as Earthbound in the West, quickly became a cult classic and is widely regarded as one of Nintendo’s best RPGs ever. Its main character, Ness, is a staple of the Smash Bros. franchise as well, going as far back as the first game.
After the success of Mother 2, they set to work on Mother 3, which was to be called Earthbound 64 overseas. Development started on the N64 but was shifted to the N64DD. The game had solid 3D graphics with a cartoony style, and functionality with the Rumble Pak and other features, including the ability to draw faces for characters.
Development was announced in 1996, and continued strong for years with picture updates and trailers. In 1999, there was a demo available at the SpaceWorld convention. The scope was too great for the developers, though, due to their lack of familiarity with 3D graphics and N64 hardware. HAL had also told the developers to rein in their expectations for the game, in the hopes they could finalize a product for release.
After the N64DD’s commercial failure, Itoi decided to publicly announce the game’s cancellation on August 21, 2000. According to Miyamoto, the game was 60% complete; according to Itoi, its director, it was 30% complete. Many pictures still exist for fans to gawk at.
Fortunately for fans, Mother 3 found a home as a completely separate game on the Gameboy Advance. The scope was smaller, due to the tech restrictions to 2D graphics, but according to what we saw from the trailer and teasers, the developers retained plenty of the original story.
The GBA version of Mother 3 was released in 2006, but there has yet to be an official English version. Many fans opt to play it with a fanmade translation patch instead.
Glover 2
Glover was a solid game that never reached the “escape velocity” that system sellers like Smash Bros. and Mario Kart do. It came to multiple platforms, including PC, and sold decently. Glover 2 was planned for a release on the same platforms, but it never came out.
In 2010, the site NESWorld got their hands on a playable beta of the game. It’s unfinished, but it shows that Glover 2 was very far along in development. It wouldn’t have taken that much more time or money to get the game out the door and on shelves. If it was this close to being complete, why didn’t it come out?
The story behind this is a little unusual. In early 2015, one of the former employees of Interactive Studios wrote a blog post on the subject. To cut a long story short, a Hasbro executive ordered literally double the cartridges from Nintendo for Glover 1’s print run.
Normally, a game like Glover that sells decently would have a print run of around 150,000 copies. Nintendo apparently had a sale on N64 cartridges for developers at the time, so someone at Hasbro ordered 300,000 for Glover.
Fast forward after release, and Glover sold around 150,000 copies. That would be totally fine, if Hasbro didn’t have 150,000 more copies that nobody wanted. Glover had reached its market cap, and no other players wanted a copy; Hasbro started to shift the blame onto the brand (and possibly the developers) during the production of Glover 2, which eventually led to its cancellation.
Project Dream
When games get stuck in development hell, the focus shifts. Sometimes, especially when games are developed near the end of one console’s life cycle and the start of another, every part of the initial project gets changed. Graphics, genre, aesthetic, and story are all subject to massive change the longer development goes on.
That’s exactly what happened to “Project Dream,” a project developed by Rare for the SNES (and later the N64). The game was originally going to be an adventure-RPG about a boy named Edson that fought against pirates. Footage of this version of the game exists, showing an isometric perspective. It also had sprites based on pre-rendered 3D models, much like Rare’s own Donkey Kong Country. Edson also had a pet dog and parrot, named Dinger and Billy.
Rare wasn’t able to complete the game on the SNES, so when development transitioned to the N64, the game also transitioned to full 3D graphics and became a larger scale RPG. They also decided to incorporate the pirates more into the story and theme. However, the game started going through some radical changes.
Edson was replaced by a rabbit protagonist, after the development team was inspired by Conker’s Bad Fur Day. Around this time, they also decided to change the game from an adventure RPG into a 3D platformer.
Here’s the twist, though — this game isn’t technically cancelled, just so far from its original prototype (which you can find video of today) that it’s a completely different game. It eventually came out as Banjo Kazooie, the N64 classic series.
The original vision of Project Dream was halted far into development, but out of that game something beautiful was born in its place. It’s a linear 3D platformer instead of an adventure RPG with pirates (and a human protagonist), but clearly the development turned out alright. Banjo Kazooie and it’s sequel, Banjo Tooie, hold 9s and 10s across nearly every review outlet.
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britesparc · 4 years
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Weekend Top Ten #400
Special Commemorative Top 100 Videogames
400! Blimey! That’s a lot. Four hundred lists. Crikey. This feels like it deserves some kind of, I dunno, special edition. Sorry, Special Edition. But what to do? And how can I somehow tentatively tie it into the number four or even four hundred?
Reader, I can’t. I’ve just sacked it off basically.
But that’s not to say I haven’t tried very hard to make a really, really special list. So special in fact that I’m doing something I’ve only done once or sort-of twice before: a Top 100. Yes, that’s right; despite this being a Top Ten, today I’m squaring the circle and going the Full Ton.
So having done films before, this weekend I’m looking at one of the few other things I feel I can talk about with a degree of authority: videogames. I’ve been a gamer pretty much as long as I can remember. Whilst I was probably reading comics first – especially Transformers – I wasn’t really collecting them, or reading them widely, until I was in my twenties. Games, on the other hand, I got into pretty hard as a young boy and they’ve maintained my interest ever since.
On compiling a list like this, however, I run against the thing I always run against, which is my knowledgebase isn’t really that wide. I had an Amiga growing up, and then graduated to a PC when I was a teen. Before that I played on my cousins’ computers, which were Spectrums and Commodores. Apart from brief trips to friends’ houses, I barely touched games consoles; indeed, I indulged in a lot of pre-teen “console toy” sectarianism, thinking the likes of Sega and Nintendo were enemies to be defeated (whilst, at the same time, being slightly covetous of the hardware). The first console we ever had in our house was my brother’s Nintendo 64; the first one I ever owned was an original Xbox. To this date, I have only owned (or had in the house, at least) the following: Xbox; GameCube; Xbox 360; DS Lite; Wii; Xbox One. I’ve never had any Sony console, being swayed by Halo and Fable when I finally decided to take the plunge into console-land around 2001.
So all this – combined with a sort-of ingrained frustration and the commonplace mechanics of a lot of “classic” console titles, especially stuff like Zelda and Metal Gear – means there will no doubt be big famous names not on this list. It’s not an apology. I’m not an expert or a journalist; I’m just some bloke wasting time on the internet. Added to this is the fact that, even when I was a kid with oodles of free time, there were only so many games my parents could afford – or, beyond that, only so many that I had time for. I remember longingly looking at screenshots in The One Amiga, PC Gamer, or Edge, wishing I could either find the money or time for the likes of Lure of the Temptress, Starcraft, Baldur’s Gate, LA Noire, Morrowind, and more. Most of these I’ve played, but not really very deeply (ditto the likes of Thief, System Shock, and most of the 3D Grand Theft Autos). And that’s before we even get onto the PlayStation games like Uncharted, Shadow of the Colossus, The Last of Us, and Spider-Man!
Anyway, what I’m saying is, this is a very personal list, and it feels incomplete even from my point of view. There’s stuff that I feel is missing, even from my own personal gaming biography. But it is what it is, and its fractured, fragmented nature is probably a good overview of my psyche, and as such it feels appropriate for a large anniversary like my 400th list.
A couple of other, technical points. In compiling a list this large, I’ve argued back-and-forth with myself over placements, but generally I’ve looked at a game, and the games around it, and asked whether it’s better or worse than its neighbours; as such, that’s where the game is stuck. Sometimes this means I’ll look at the list and think, oh, such-and-such looks too high or too low, but it feels right when nestled against its contemporaries. Also, sequels and franchises: I’ve tried to treat each game individually (both Half-Lifes are there, for instance) but with something like, say, Mass Effect, it felt a bit redundant to include the slightly-inferior parts 1 and 3 when they’re all quite similar but Mass Effect 2 is the best. So quite often one title ends up representing a franchise, unless I feel other instalments are terrific enough to stand on their own, or represent something quite different. But that’s not really a hard-and-fast rule anyway. Oh, and formats: generally speaking, they’re on the formats I discovered or most enjoyed the game on, which may throw up some non-standard entries (like SWOS, which even I think of as an Amiga game, but which I really got into years later on PC). Finally, my memory; there are some older games on here that maybe if I played a bit more recently would go up or down. But they feel important to me and my life as a gamer, so that’s where they’re staying. All that being said, I’m very comfortable with the Top Ten, which is appropriate.
TL;DR: it’s my list, it’s very subjective, it’s based partly on memory or nostalgia, it’s emotional, it’s things that I loved and that meant something to me and that still mean something to me, and that’s all there is to it.
So here we go: Top Ten numero 400. Except it’s a Top 100. Make of that what you will.
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The Secret of Monkey Island (Amiga, 1991)
Monkey Island 2: LeChuck's Revenge (Amiga, 1992)
Half-Life 2 (PC, 2003)
Deus Ex (PC, 2000)
Civilization VI (PC, 2017)
Star Wars: Knights of the Old Republic (Xbox, 2003)
Halo: Combat Evolved (Xbox, 2001)
Lemmings 2: The Tribes (Amiga, 1993)
Crackdown (Xbox 360, 2007)
Fable II (Xbox 360, 2007)
LEGO Marvel Super Heroes (Xbox One, 2013)
Command and Conquer: Red Alert (PC, 1995)
Star Wars Jedi Knight: Dark Forces II (PC, 1997)
Half-Life (PC, 1998)
Sam & Max Hit the Road (PC, 1995)
Medieval II: Total War (PC, 2003)
Portal (PC, 2003)
Perfect Dark (N64, 2000)
Sensible World of Soccer 95/96 (PC, 1995)
Duke Nukem 3D (PC, 1995)
Mario Kart 8 Deluxe (Switch, 2018)
Mass Effect 2 (Xbox 360, 2008)
Wii Sports (Wii, 2005)
Super Mario Galaxy (Wii, 2007)
Flashback (Amiga, 1993)
Batman: Arkham City (Xbox 360, 2011)
Animal Crossing (GameCube, 2004)
Halo 3 (Xbox 360, 2007)
Forza Horizon 2 (Xbox One, 2014)
BioShock (Xbox 360, 2007)
Drop 7 (iPhone, 2010)
Roller Coaster Tycoon 2 (PC, 2000)
Quake III Arena (PC, 2000)
GoldenEye 007 (N64, 1997)
Doom (PC, 1993)
Plants vs. Zombies (iPhone, 2011)
Age of Empires II (PC, 2001)
LEGO Batman 3: Beyond Gotham (Xbox One, 2015)
James Pond II: RoboCod (Amiga, 1992)
Syndicate (Amiga, 1992)
Blade Runner (PC, 1997)
Grim Fandango (PC, 1998)
Peggle 2 (Xbox One, 2013)
Superhot (Xbox One, 2017)
Quake (PC, 1997)
Gears of War (Xbox 360, 2005)
Viva Pinata (Xbox 360, 2008)
Unreal Tournament (PC, 1999)
Cannon Fodder (Amiga, 1993)
Banjo Kazooie (N64, 1998)
Quake II (PC, 1998)
Another World (Amiga, 1992)
Sonic the Hedgehog 2 (MegaDrive, 1993)
Grand Theft Auto (PC, 1997)
Doom (Xbox One, 2016)
Braid (Xbox 360, 2007)
Limbo (Xbox One, 2014)
Worms World Party (PC, 2001)
The Sims (PC, 2000)
The Legend of Zelda: The Wind Waker (GameCube, 2003)
Pikmin (GameCube, 2002)
Super Skidmarks (Amiga, 1993)
Minecraft (Xbox 360, 2012)
Indiana Jones and the Fate of Atlantis (PC, 1992)
Project Gotham Racing (Xbox, 2001)
Tomb Raider (PC, 1996)
Carcassonne (Xbox 360, 2008)
Black & White (PC, 2001)
Frontier: Elite 2 (Amiga, 1993)
Max Payne 2: The Fall of Max Payne (PC, 2003)
Alien Breed: Tower Assault (Amiga, 1994)
Two Point Hospital (PC, 2018)
Thimbleweed Park (PC, 2017)
Red Dead Redemption (Xbox 360, 2010)
Sim City 2000 (PC, 1993)
Super Mario 64 (N64, 1997)
The Legend of Zelda: The Ocarina of Time (N64, 1998)
Midtown Madness 2 (PC, 2000)
Civilization Revolution (Xbox 360, 2008)
Jaguar XJ220 (Amiga, 1992)
Simon the Sorcerer (Amiga, 1993)
Chuck Rock II: Son of Chuck (Amiga, 1993)
Tony Hawk's Pro Skater 2 (PC, 2000)
Tomb Raider (Xbox One, 2013)
Pokemon FireRed & LeafGreen (GBA, 2004)
Hellblade: Senua's Sacrifice (Xbox One, 2018)
LEGO Star Wars: The Complete Saga (Xbox 360, 2007)
Back to Skool (Spectrum, 1985)
Transport Tycoon Deluxe (PC, 1994)
Zool (Amiga, 1992)
Super Smash Bros. Melee (GameCube, 2001)
Jetpack Joyride (PC, 2013)
Amped: Freestyle Snowboarding (Xbox, 2001)
Spellbound Dizzy (Amiga, 1991)
Putty (Amiga, 1992)
Ghostbusters (Spectrum, 1984)
Void Bastards (Xbox One, 2019)
Transformers (PS2, 2004)
Seymour Goes to Hollywood (Amiga, 1992)
Microsoft Ultimate Word Games (PC, 2017)
There you go. I already disagree with myself.
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retrocollect · 7 years
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Yippee ki yay! It looks like yet another cancelled Nintendo 64 game has been discovered - this time it's the mythical Die Hard 64 from Bits Studios. Originally planned for a 1999 release by Fox Interactive, Die Hard 64 was never actually shown to the press or the public and the only hints that it ever existed (until now) were some mentions in magazine articles of the era. It appears that the same Assembler Games forum member who recently revealed the similarly cancelled Nintendo 64 game Riqa also has in his possession a very early (yet fully playable) version of Die Hard 64 - a first person shooter that is for all intents and purposes the blueprint for what went on to become Die hard Vendetta. RetroCollect reached out to forum member 10ahu - who incidentally worked for Bits Studios in the late 1990s -  for further details on Die Hard 64. Here's what he told us about this incredible discovery:
"The game is far from complete, and is split into three roms. Each rom has got about 8 levels and around 3 of them are playable in each rom (the rest are test levels, or unfinished levels with no enemies at all). The levels playable include the prison riot, the hospital, LA street, the police department. The maps are quite big, and fairly impressive for the Nintendo 64; for instance in the LA street level you have few streets and you can go inside some buildings, but you dont have any pedestrians or cars running in the street. It feels a bit empty, but this is a very early game. All cutscenes are missing and beside the "yippee ki yay!" and "that must hurt" voiced by Bruce Willis, there is no dialogue at all. Even in the most completed level you have a lot of funny glitches. It was really a work in progress - and you can tell.
"Beside that you still have a lot here. You have few melee weapons - a knife, baseball bat, police stick, tazer, and your fist. Firearms I found include a hand gun, Uzi, M-16, a sort of automatic shotgun and a few other generic machine guns. What's really cool is that you can dual wield weapons. In terms of gameplay, you can climb ladder, push buttons, jump, crouch, crawl on the ground, and you can also lean around corners. You have also some kind of unfinished 'bullet time' effect with the camera rotating around the bullet - a bit like Max Payne.
"The field of view is quite narrow but I guess thats standard in an N64 shooter, and the controls seem to be quite complicated to get used to. I guess I lost my skill with modern shooters' auto aiming, but it was really hard to shoot the enemies!"
As mentioned earlier, Die Hard 64 appears to have been cancelled due to it's projected release date being very late in the life cycle of the Nintendo 64, so work was halted and the game was moved to the Gamecube. Die Hard Vendetta did not garner stellar review scores upon release, but it's very interesting to see the origins of that game in true Nintendo 64 blur-o-vision. 10ahu went on to explain how the Bits Studios team was split and worked on other well-known titles:
"When the N64 generation ended, the Riqa team was split into two teams - one half joined the Thieves World (another cancelled N64 game) team and they then produced Rogue Ops. The other half joined Die Hard 64 which then eventually became Die Hard Vendetta."
According to 10ahu, the Die Hard 64 roms will not work using an emulator like Project64, and instead is running using an Everdrive with genuine Nintendo 64 hardware. Whether he releases Die Hard 64 to the wider community (or Riqa, for that matter) remains to be seen. But what we do know is that with every new discovery, the Nintendo 64's library of cancelled games shows a tantalising glimpse of what could have been. 10ahu has promised us a video of the game in action, and we'll update as soon as it's published.
Link: Die Hard 64 Assembler Games Thread
  via RetroCollect - Retro Gaming Collectors Community
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pes2019patch · 4 years
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Bullet-time was a defining gimmick that marked the end of one millennium and the beginning of the next. 1999's summer blockbuster The Matrix blew our minds with bullet dodging before games popularised it starting with Max Payne in 2001, which coined its feature with that exact term. But in between these two pop culture titans, spare a thought for Bangai-O, the little big Japanese title that took its own unique approach.
That isn't to say that Treasure's shmup has an actual bullet-time mechanic, rather it's the result of pushing the host hardware, first on N64 followed by an international release on Dreamcast, to the max. You play as hot-blooded Riki and his quiet sister Mami, together pilots of the titular mech Bangai-O, which looks more diminutive on screen than you'd expect for a mech. Swapping pilots takes just a press of the L trigger, with Riki firing off homing missiles while Mami's straight-shooting lasers reflect off surfaces.
Gunning down hordes of enemies and collecting tons of fruit, each of the 44 free-scrolling levels is fairly short and self-contained, making Bangai-O immediately more accessible than the arcade-oriented bullet-hell shooters that punt you back to the start once you're out of lives. It also subverts how you're meant to navigate bullet-hell, which usually requires entering a magical flow of dodging everything coming your way. If anything, it encourages you to steer suicidally close to incoming threats.
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The multi-colored controller for the N64. 'N64 Hardware 1999' N64
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allcheatscodes · 7 years
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harvest moon 64 n64
http://allcheatscodes.com/harvest-moon-64-n64/
harvest moon 64 n64
Harvest Moon 64 cheats & more for Nintendo64 (N64)
Cheats
Unlockables
Hints
Easter Eggs
Glitches
Guides
Get the updated and latest Harvest Moon 64 cheats, unlockables, codes, hints, Easter eggs, glitches, tricks, tips, hacks, downloads, guides, hints, FAQs, walkthroughs, and more for Nintendo64 (N64). AllCheatsCodes.com has all the codes you need to win every game you play!
Use the links above or scroll down to see all the Nintendo64 cheats we have available for Harvest Moon 64.
Genre: Role-Playing, Strategy RPG Developer: Nastume Publisher: SVG Distribution ESRB Rating: Everyone Release Date: November 30, 1999
Hints
More Stamina And More Freindly
If you name yourself Jack in the begining of the game your character will have slightly more stamina an will make friends a little faster :^)
Popuri and Gray
Give eggs and other things to Gray to become friends. Then, go by the Green Ranch and you will see Popuri and Gray talk after the flowers are grown one night. That Sunday, they will get married.
Kai and Karen
If you are nice to Karen, she will not leave. Then, be nice to Kai by bringing him gifts. Go to the bar. He will start talking about her. Soon he will visit your house and invite you to his wedding. Note: If you are not nice to them, both will leave.
Harris and Maria
You can make Harris and Maria marry by giving Harris daily presents. He likes potatoes the most, and will also reward you with a recipe for giving him one. Keep giving Harris potatoes and other gifts, and you will eventually view mini-scenes with Maria giving a letter to Harris and Harris saving Maria from an evil salesman. Soon, Harris will stop by your house and invite you to their wedding.
Grow Plants Really Fast!
To get the time machine, that makes your plants grow in two days, dig up a bunch of Rare Metals from the mines in the winter and give about 4-6 of them to Rick and he’ll have it in a few days.
Baby In The Mine
During the winter when the mine opens, if you have a baby and he can crawl take him with you. Put him to the right of you while you talk to the guy and when you come out your baby will be crawling on the wall! (NOTE: This may take a couple of trys to work but keep trying.)
Girlfriend’s Room
On rainy days often visit your girlfriend’s house because if she is sick her mom or dad will ask you if you’d like to see her and if you pick yes you’ll get to see her room!
Feed Your Baby
When your baby begins to crawl, go up to him with food in your hand and push the a button! (He really likes when you give him milk)
Chicken Money
If you have a chicken, when it lays an egg put it into the incubator the when that chicken hatches and grows up sell it. Keep continuing this process to earn easy Chicken Money.
Smiling Gray
If you want to get Gray to smile take your dog to the bar and show it to him and he’ll smile. Then at one of the festivals he’ll ask you how your dog is doing!
Treasure Map And Music Box
To find the treasure map go to the tree on the farm and press A. You’ll get a treasure map that tells you where to fins a music box. Take the box to Rick [the hardware store owner] who will fix it for free. Then after a day go back and get the box and give it to the girl you won’t to marrie [on the game only not in real life].
Broken Music Box
Line up with the dog house and go straight, the crate should be in the way so go around it. Line yourself up again and go straight. About three spots up from the wall should be it. Use your hoe ten times and you should find the box. Take it to Rick’s and he’ll fix it for you. It will play a love song!
Easy Girlfriend
Karen is quicker to like you than the others.I dont really know why, but I had a game and it took me all 3 years to get Maria to marry me, and now that I have new game, Karen has the pink heart on the 1st Fall.
Dog On Top Of Bathroom
Put your dog next to the toilet door. Stand right next to the shower door. Press the dog wistle and quickly enter the shower. Your dog will walk into the wall when you exit the bathroom, he will walk in and get stuck on the top of the door.To get himdown, press a right below him. This will only work if you have a bathroom.
Lottery Tickets
Buy cakes at the bakery. Every time you buy a cake you get a ticket. If you save up 10 tickets,there will be a drawing at the end of the year and you can win stuff.
Easy Dog Training
Put your dog on one side of your storage box and you get on the opposite side. Whistle for your dog. Your dog will be running but will stay in the same place and still get trained! You can do this on any object pretty much, but I found it easier to use the storage box.
Training Your Horse
Brush your horse every and ride on him. Note: it only works when your horse is big but still you can brush your horse when he still a baby.
Training Your Dog
To train your dog first feed him every day. Then use your whistle and walk around the dog will follow you and beacome stronger.
Saving Time
When something is bought, buy as much as you can afford so you do not have to buy the same item again when it runs out. Only ship crops during the day, and feed and water everything at night.
Waving Gray
On your forth year go to Ann’s barn. Inside the barn, gray will be there talk to him once and he will wave to you !!
Rock Fence
In the beggining of the game keep all the small rocks in your field, and use them for your fence. It will save you the maintenence that comes with using wood.
Get Recipies Without A Kitchen
Most people say you need a kitchen to get recipies. Well, you don’t! Just go around and get recipies and when you get a kitchen, the recipies will be in the recipie book.
Recipes
Use the following steps to get various recipes. Note: You must have a kitchen to get recipes.Bread Pudding: Give either eggs or milk to Elli in the Bakery. Char Stuffed With Mushrooms: Give the carpenter's apprentice (the one who is not on the mountain, but often hangs around the carpenter's house) a mushroom.Cinnamon Milk Tea: Give Elli's father (the man behind the counter in the Bakery) milk from your cows. If this does not get him to hand over the recipe, also give him a few eggs. Corn Fritter: Give corn to Ann's father. Corn Pasta: Give corn to Popuri's father. Cream Of Turnip Stew: Give a turnip to Maria's mother (the Mayor's wife).Easy Tomato Soup: Go to the Inn, which is open from 6 p.m. to 12 a.m., and find the man who picks up your shipments of crops and animal items out of your box or bin. Give him a tomato. Note: He is not always there, so this may require a few attempts. He sits in the bottom most corner. Eggplant With Miso Paste: Give an eggplant to the midwife. Fried Char: Give a fish to the fisherman.Fried Mushroom Pie: Become good friends with the town priest, then give him a mushroom.Fried Potatoes And Bacon: Give the mayor a potato.Garlic Potato Beef: Give a potato to the mailman. Grilled Trout With Cheese: Give a fish to the carpenter who hangs around on the cliff with three stumps, located above the fisherman's tent. He can usually be found there in the evening, after 4:00 p.m. Handmade Butter: Give milk from your cows to Rick, the tool man.Herb Rice Cake: Give edible grass to the old lady who lives in the restaurant at the top of the mountain.Herbal Tea: Give milk and an egg to Cliff, the man in the brown hood who travels around in the first section of the woods, and has a bird friend named Cain. Become friends with him to get the recipie.Hot Spicy Wine: Find the red berries (like a grapefruit) in the forest in the fall and give it to the owner of the bar (the man who works behind the counter at the Inn). Mashed Potato: Give a potato to Ann.Milk Recipe: Give milk from your cows to Rick, the tool man.Miso Soup With Sprouts: Find edible grass (herb) in the forest, Give one to the potion shop owner in the Drugstore.Mushroom Rice: Give the master carpenter (the man who leads the other carpenters, dressed mostly in white) a mushroom.Mushroom Salsa: Give mushrooms to the Harvest Elves frequently. Eventually they will reward you with the recipe. Pickled Turnip And Cabbage: At the top of the mountain, locate the old folks living in the old house. Give a turnip to the old man living there. Potato Pancakes: Give a potato to May, the midwife's young daughter. She can be found most often walking outside the midwife's hut. Rolled Cabbage: Give a cabbage to Maria. Sesame Dandelion Greens: Give a medicinal herb to Saibara, the Craft/Ceramic shop owner.Simple Tomato Soup: Give the town priest several tomatoes.Spa-Poached Eggs: Give eggs to Kent, the older grandson (with the blond hair) of the Potion Shop owner. He can be often found outside the bakery, or in church on weekdays.Steamed Clams with Wine: Become good friends with Karen's father. In the fall, collect as many red berries as possible and try to give him a berry each day. After a while, he will reveal the recipe. Strawberry Champagne: Give a strawberry to Karen.Strawberry Dog: Give a strawberry to Stu, the younger grandson (with the black hair) of the Potion Shop owner. He can often be found outside the bakery, or in church on weekdays.Strawberry Jam: Give Popuri a strawberry. Strawberry Wine: Grow a strawberry in your greenhouse. Once it has matured, pick it, and deliver it to Karen. Stuffed Omelet: Give an egg to Gray (Ann's surly brother).Tomato Rice: Give a tomato to Karen's mother.Twice Cooked Tomatoes And Greens: Give a tomato to Popuri's mother. Very Berry Wine: Give Kai, the worker at the vineyard, a fruit or berry. Walnut Cake: Give Elli's grandma (the old lady that sits in a rocking chair either inside or right outside the Bakery) a walnut (only found in summer).
Beach
In case you didn’t know, to find the beach, walk towards Green Farms, and right before the gate, turn left. (towards you) Follow the road, and the beach is there.
To Make Karen Fall In Love With You
Instead of going through the whole giving you’re favorite girl gifts, just show Karen your dog until her heart is pink, then meet her at the beach, she’ll tell you to get her a blue feather, go to Rick’s shop and it should be there for 980G, if it’s not there go home and go back the next day.
Get Down Without A Ladder
Before the bridge is built on moon mountain, if you go up the tree, your stuck right, WRONG. Just go to the bottom right corner of that part above the tree, where the ground below, is taller, and jump.
Save The Vineyard
First of all doing this makes Karen really happy. Be really nice to the elves in the cave. Talk to them every day, well talk to them a lot (hint they LOVE mushrooms). When they can speak English befriend the bartender. Talk to him every day and give him gifts. He’ll start talking about what people say in the bar an few days after that he’ll give you an old wine bottle with the words “Door to Heaven” on it. If you talk to Karen she’ll notice the wine and say that her grandmother made it. Next don’t talk to the elf outside they’re home. To get into they’re home (if you didn’t know) press “A” on the little crack in the cave. Talk to the elf that’s farthest from the table on the left and give him gifts. Soon he’ll start talking about the forest goddess. When he talks about the forest goddess AND the Vineyard take a home grown vegetable to the pond where she lives an chuck it in. The Forest Goddess will come out and say i don’t get much offerings these’s days. an a little box will say save the Vinyard or something. The Forest Goddess will take you to the Vineyard an these kafi fairy’s (or something like that) are missing. She’ll tell you to go to bed and she was going to find them. Sometime afterwords you’ll have a dream about the Forest Goddess telling you that the Vineyard had many harvests. BOOM! Your done! On the 7th of winter Karen will come over to your house sayin that the Wine was a lot better than before an she’ll give you some to drink.
The Invincible Katori
You know that strange, uh, rabbit (what is that thing?) that you get from the Swimming Race? That is the Invincible Katori – it keeps your Greenhouse from being destroyed during a typoon! Very valuable once you get a Greenhouse.
Dead Grandma
On a festival day talk to the grandma at the bakery and she wiil die!!
Easy Hearts For Karen
At night go to the bar with your dog. When Karens is there, keep talking to her with your dog in your hands!!:)
Free Wine
Once you obtain the bottle,go to the vineyard and into the shack then go into the basment and go to the huge barell closest to the wall and use your bottle infront of the barell!!:) It takes a couple trys:(
More Milk/Wool
First buy one bottle of medicine. Then get your cow/sheep sick then use the medicine on the cow/sheep and then the next day the wool/milk will cost more!!
Free Medals At Horse/Dog Races
Talk to the Mayors Wife and bet on the horses or dogs that u want. Then DON’T PRESS OK!!!!!!press the B button until you are out of the betting screen. Don’t talk to the mayors wife again until the race is over. Then wait for the race to be over and u will get medals just as if you payed for them. You can do this over and over again.
Blue Berry
First of all you have to get the fishing pole before this will work (Duh!) Anyway after you get the fishing pole catch a small fish and throw it into the pond by the fisherman’s tent a greenish imp should come out of the water and give you a blue berry that will keep you from getting tired (sick?) in the rain. Ect:(1) This won’t work on the first day your at the farm(2) To get the fishing pole talk to the fisherman(3) You can tell the difference between the sizes of the fish like this.Small = Small and bluemedium = Kinda big and reddish orangelarge = HUGE and blue
Hidden Blue Apple
Do this in the spring. Go to the small pond by the fisherman’s tent and fish. Catch any fish and then throw it into the pond. A water imp will come up and give you a blue apple, which supposedly allows you to work on a rainy day without getting tired. Note: This trick will not work in the winter due to the fact that the pond is frozen at that time.
Power Nut Locations
Power Nuts permanently increase your stamina. They can be obtained at the following locations:One of the Power Nuts is located beneath the earth on your farm. Plow many different spots with your hoe to find it. Travel to the pond next to the fisherman’s tent in the winter. Hit the large rock nearby with a level 3 golden hammer to reveal a Power Nut. The rock must be broken in a single swing. First, obtain a marble by planting a Moon Drop Flower and a Pink Cat Flower. When they have grown, a boy (Stu) will come to the farm and tell you to plant more. Plant four more Moon Drop Flowers and four more Pink Cat Flowers. When they have grown, the boy will come back and ask to trade with you. Answer “Yes” to get a marble. Treat the harvest sprites nicely; visit them frequently and bring them gifts. Go see the sprites. Trade the marble for the Power Nut. A Power Nut can be found in the mine with the precious rocks and minerals during winter. Travel four levels down. You have to find the holes in the floor and go into it to drop to the next level. The holes are hard to find. Finding this Power Nut takes luck and patience. You can purchase a Power Nut from the peddler at the Flower Festival during the first year for 1000G. If you do not have enough money to buy it at this time, the peddler may stop at your house during the year. Win a Power Nut at the Egg Festival by matching the most colored eggs. Catch a large fish during the spring. Throw the fish into the exact center of the pond that is at the base of Moon Mountain by the fisherman’s tent. This may have to be done multiple times to find the correct location. A Harvest Goddess will appear and reward you with a blue Power Nut. This will prevent you from becoming too tired or sick in the rain. Before doing any physical activity, throw any vegetable grown on your farm into the pond located next to the Carpenters’ house, between the hours of 9 a.m. to 3 p.m. Make sure you do not press B while on route. A beautiful goddess will appear and give you a wish to use for one of three choices: “Weather”, “Strength”, or “Love”. Choose “Strength”, and she will give you a Power Nut. During the Spring, fish off the dock by the beach. Eventually you will earn a Power Nut instead of a fish. Befriend Basil, Popuri’s traveling father. After a while, he will reward your friendship with a Power Nut.
Add-ons to the House
Add-ons make your house look better and easier to live in. The Bathroom has a restroom and a tub. The tub is for restoring your energy instead of the spa up in the mountains, which is built after the earthquake.The Kitchen has a table, a refrigerator, a recipe book, and a record of Power Nuts. The table can be adorned with a tablecloth and a mug if you win them in the lottery held at the Bakery. The fridge is used to store food and vegetables. You can get different recipes from people and find the Power Nuts. The Log-Terrace, or the Deck, is built behind your house and has a little table on it. It is a nice place to eat with your wife. The Baby-bed is used for your baby. The Greenhouse is used to grow crops in during the Winter and other seasons. Strawberries can only be grown in the Greenhouse. This is one of the best things you can buy. Also in your house, you can win and buy a few extras. The cabinets can be bought at Rick’s Tool Shop for 2000Gs (?). A very nice rug can be bought there also for 3000Gs. If you win the Swim Race, then you will receive an Invincible Katori. If you win the Egg Festival, one of the prizes is also a mysterious turtle that sits on your TV.
Tools
Use the Hoe to plant crops on hoed 3×3 squares. The Hammer is used to break rocks. The Ax is used to chop wood. The Sickle is used to cut weeds. The Watering Can is used to water your crops. The Shears are used to cut wool. The Milker is used to get milk. The Jar holds liquids. The Fishing Pole is used to catch fish.
Photos
You get a photo at the beginning of the game. It is of you and you grandpa.Plant a Blue Mist flower. Once it is fully grown, you and Pourpri will have a picture taken. Once you have all of the Home Extensions you will get a photo. Once married, you will receive a Souvenir Photo of your wedding.
Town Members
Gourmet Judge: Judges items at festivals.Mayor: Runs the town and tells you about upcoming events.Mailman: Delivers mail.Carpenters: Build annex and extensions.Duke: Owner of the local Bar.Gray: Ann’s surly brother.Karen’s Dad: Owner of the local Vinyard.Kai: Worker at the Vinyard.Ann: Lives on Green Ranch, loves animals.Karen: Lives at the Vineyard.Elli: Works at the Bakery.Maria: Mayor’s daughter, works at the Library.Pourpi: Lives at the Flower Shop, loves plants.Rick: Owns Tool shop.May: Mid-wife’s daughter.Mid-wife: Friend of yours.
Swimming Festival Prize
The prize is an invincible Katori.
Cliff and Ann
You are not the only person in the town that can get married and have children. Save a vegetable from a harvest in spring the first year for the 18th. A young man will be in front of your house. He will say that he is hungry. Give him the vegetable, and he will get up and introduce himself as Cliff (you can find him in the forest even if you do not cure his hunger). Give him gifts everyday, talk to him, and do not date Ann. If he likes you enough, he will come to your house one day and invite you to his wedding. After he and Ann get married, they will live on Ann’s father’s ranch. You can find them both wandering around the pasture. Many times Cliff will have a black eye and say he and his wife got into a fight, but they made up in the morning. Even though it seems they do not get along, a little while later, if you continue to talk to them, Cliff will make a comment about how Ann is not supposed to move around much because she is pregnant.
Having a Child
After getting married, be extremely nice to your wife. Do not stay out late or talk to another girls, and bring her gifts. After thirty days, she will begin to act strangely. In another sixty days, you should have a child.
Getting Married
Select a young lady of your choice. Dance with her at festivals, give her presents every day, and be very nice to her. When the heart at lower right corner of the screen turns red or pink, buy a blue feather from Rick’s Tool Shop. If he does not have it, he will get it. Give the feather to her. If she accepts, you will be married on the following Sunday.
Getting Your Girl Happy
Give your girl things she that loves. Ann loves wool and corn. Karen loves tomatoes and berries, which you can find in the forest. Elli loves strawberries. Maria loves spring cabbage.
Hurricane
Watch the weather forecast and talk to your wife everyday. One day they will warn you about a hurricane. Keep your animals inside on that day. Your horse and dog, however, will be safe.
Saving Time
When something is bought, buy as much as you can afford so you do not have to buy the same item again when it runs out. Only ship crops during the day, and feed and water everything at night.
Puppies
Sometime in the game, Taro (the dog by the potion shop), will have puppies. They will say that your dog got her pregnant. You will know it is true because the puppies will look like your dog.
Feeding Your Dog
To feed your dog, simply put food in his bowl. Additionally, keep him inside during winter to make him happier.
Book
The Artisan will give you a book in year three. Give it to the woman you like.
Weather Vane
This item can be obtained by digging in the mine.
Blue Vase
Go to the mine in Winter and dig for a Blue Rock. Give the Blue Rock to the Antique Shop owner to get a Blue Vase. It will make your house and family life better.
Music Box
During the Summer, go to the dog house. Line yourself with it, facing your field. When positioned right, you will be in between the dog house and the crate that you put your vegetables in. From there, walk towards the end of the field. You will have to go around the crate. Walk until (as it says in the map) the same tree you found the map in is to your left. Dig in the spot where the two (dog house and tree) are lined up. You will have to strike the ground with the hoe approximately ten times. You will discover a rusty music box. Take it to the Tool Shop and Rick the shop keeper will fix it. It should be given to the girl of your choice, because it plays a love song.
Marble
Buy some flower seeds and plant a Moon Drop Flower and a Pink Cat Flower. When they have grown, a boy (Stu) will come to the farm and tell you to plant more. Plant four more Moon Drop Flowers and four more Pink Cat Flowers. When they have grown, the boy will come back and ask to trade with you. Answer “Yes” to get a marble. Note: You can find Pink Cat Flowers at the Flower Festival, and remember to buy at least five of them.
Gold Milk
Win first place in the cow festival to get gold milk from the winning cow.
Grow Strawberries
Build a greenhouse and go to the Flower Shop to find every season’s crop. There will be strawberry seeds that you can get for $120.
Upgraded Tools in a Single Night
Go to the Bar at night and start using a tool (Hammer, Axe, Sickle, Hoe, Watering Can) on nothing. When you get tired, just get about ten drinks of water from the bartender, then start doing it again. Note: This is a very slow process that requires patience.
Easy Money
Look for wild fruit or herbs around the land then take them to the Shipping Bin.
Get on Moon Mountain Without a Bridge
Use the following steps to get on top of Moon Mountain without building the bridge. Go to the tree behind the construction builder’s house (where you get home extensions). Press A on the side of the tree that is closest, or faces, the river. Your character should climb the tree and hop off on the mountain. To get down simply press A where you climbed up the tree and he will hop down.
Cheats
Spring Holidays
New Years Day/1st Day on the Farm – 1Planting Festival – 8Local Horse Race – 17Flower Festival – 23
Forest Spirit
Throw a vegetable in the pond in the forest by standing on the bridge and pressing A. A spirit should appear and ask what you wish for.
Faster Dialogue
Press A or B to scroll the dialogue faster.
Unlockables
Currently we have no unlockables for Harvest Moon 64 yet. If you have any unlockables please feel free to submit. We will include them in the next post update and help the fellow gamers. Remeber to mention game name while submiting new codes.
Easter eggs
Invisable Eggs
Do the Chicken Eggs With Out Feed trick but keep the chicken at the edge of the roof. The next day go out side not on the roof. Go to the part where the chicken was on the ground. You will be stuck before you get there. press the A button and you will pick up a egg.
Chicken Eggs With Out Feed
Put your chickens on the roof and you will not have to feed them. CAUTION: Make sure you take them in during storms!!!!
Egg Festival Prizes
Win 1: Power NutWin 2: Turtle FigurineWin 3: One month of free wood
Free Eggs
You can get free eggs by leaving your chickens out side. They will find their own food, and also give you eggs. Just make sure that you put them inside during the winter, and also when it rains.
Glitches
Glitch: Under The Fence
Go in front of the shop where you buy seeds. Go between the fence at the entrance of the shop. Then walk to the left piece of fence and it appears as you can walk through the fence. (It dosen’t work on the right fence.)
Guides
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
Currently no guide available.
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The Rumble Pak for the N64. 'N64 Hardware 1999' N64
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A bit of a side bit - we have access to some of the original assets for N64 hardware from 1999! This is the base console photo.
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The N64 Logo
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