Mexico is not as dangerous as we sometimes see in the media, at least in tourist areas, as in any other destination with a large avalanche of tourists, there are pickpockets. Especially in places like Mexico City
headcanon that percy and annabeth routinely swap weapons in battle. it's not a concious feat. it's just that they consider themselves a single unit when fighting for their lives. so their partner's weapon is also their weapon.
Too many people draw Spamton like some anime twink and not like the sleazy middle aged man he is who's trying to steal your wallet by any means necessary. The speculated age based on the first spam email is 45 year old!!!!!
Give him a bit of a gut and the start to a receding hairline or beat me to death. This man is WEIRD!! He's sketchy!! He's desperate!! He's damaged!! He's corrupted!! He's STRONG and DANGEROUS!! He does not have a skincare routine!! He'll borrow your umbrella just to sell it back to you!!! Give him bags under his eyes and grey in his hair!! He's tired! He's stressed!
You can draw him pint sized all you want but drawing him like some college yaoi twunk??? Over my dead body 👹
There is literally no character in the history of literature more suited to a point-and-click adventure game than Trazyn the Infinite. Dude collects random shit on impulse. Then uses that random shit to solve his random problems in random ways. What is a “dimensional pocket” but an inventory? He probably has all kinds of sassy lines for when he can’t/won’t interact with something. Call LucasArts or someone right now, I need this game
If possible-can I give golden choco a hug? If not that totally fine! :3
myeahhh... While he's touchy in general, the usual "buddy buddy" routine a car salesman would give, he's not a fan of unironic physical affection from randos.
i really like the lock picking in Skyrim because it's an actual skill that i, the player, have gotten good at.
like, i have never put a single perk point into the lockpicking tree, but i can pick any lock in the game in ten picks or less because i have a system that i developed into a practiced skill i use on all the locks.
That may sound like a useless or broken game dynamic, but it's one of my favorite things in the game actually -- the locks in Skyrim are built a certain way, and i, as a player, have developed the skill to pick them based on experience, practice, and the development of a process.
i actually wish more things in more RPGs were like that.