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#VR training simulator
tecknotrove · 1 year
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Here’s how to figure out if your organization needs to invest in VR Training Simulator
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Studies show that learners are able to focus better when learning with the help of virtual reality. Since a VR training simulator creates an immersive environment, learners are less distracted. However, as a business owner, you still need to weigh the pros and cons before making an investment.
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learningconcepts · 2 years
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TecknoSIM Motorcycle Driving Simulator is designed to train and test motorcycle riders on actual road conditions.
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medvrdoctors · 28 days
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sivanesans1063 · 2 months
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Revolutionary Impact of VR Medical Technology
Discover the transformative potential of VR medical technology in revolutionizing healthcare. From immersive surgical training and pain management to anxiety reduction and therapeutic applications, VR is reshaping the medical landscape. This comprehensive overview delves into the diverse applications of VR in modern medicine, showcasing its ability to enhance patient care, improve medical training, and provide innovative therapeutic interventions.
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reallytoosublime · 4 months
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Today virtual reality in healthcare is on a rapid rise, and many well-known companies are using it in a novel way to improve the healthcare system all around the world. In this video, we'll explore the potential of virtual reality (VR) in healthcare as a new approach to healing. Let's deep dive into the video and learn more about how it can be used to improve mental health awareness and patient care.
Virtual Reality (VR) technology has rapidly evolved from its origins in the entertainment and gaming industries to find promising applications in various sectors, with healthcare being one of the most compelling and transformative areas of implementation. In healthcare, VR offers a wide range of opportunities to enhance medical procedures, training, therapy, patient education, and research.
Virtual Reality provides a safe and controlled environment for medical students and professionals to practice surgical procedures and other medical interventions. Surgical simulators in VR allow trainees to develop their skills, refine techniques, and gain confidence before operating on real patients. This reduces the risk associated with traditional hands-on training methods and helps improve the overall quality of healthcare professionals.
VR is being used effectively in exposure therapy to treat various mental health conditions, such as phobias, post-traumatic stress disorder (PTSD), and anxiety disorders. Patients can be gradually exposed to triggering situations in a controlled virtual environment, allowing them to confront their fears and anxieties in a safe and monitored setting. This approach can accelerate the therapeutic process and improve outcomes.
VR can aid in patient education by visualizing complex medical concepts and procedures in a more understandable manner. Patients can explore interactive 3D models of their own anatomy, enabling them to better understand their conditions and treatment options. This enhanced understanding empowers patients to make informed decisions about their health and treatment plans.
VR technology has the potential to revolutionize telemedicine by providing a more immersive and personal experience for remote consultations. Patients and healthcare providers can meet in virtual environments that simulate physical consultation rooms, making telehealth interactions feel more authentic and enhancing the doctor-patient relationship.
While the potential of VR in healthcare is vast, several challenges remain, including the cost of VR hardware and software, concerns about data privacy and security, and the need for standardized protocols and guidelines for its various applications. However, ongoing technological advancements, decreasing costs, and growing interest from healthcare professionals indicate a promising future for the integration of VR into mainstream medical practices, ultimately leading to improved patient outcomes and experiences.
Virtual Reality (VR) in Healthcare: A New Approach to Healing
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youtubemarketing1234 · 4 months
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Today virtual reality in healthcare is on a rapid rise, and many well-known companies are using it in a novel way to improve the healthcare system all around the world. In this video, we'll explore the potential of virtual reality (VR) in healthcare as a new approach to healing. Let's deep dive into the video and learn more about how it can be used to improve mental health awareness and patient care.
Virtual Reality (VR) technology has rapidly evolved from its origins in the entertainment and gaming industries to find promising applications in various sectors, with healthcare being one of the most compelling and transformative areas of implementation. In healthcare, VR offers a wide range of opportunities to enhance medical procedures, training, therapy, patient education, and research.
Virtual Reality provides a safe and controlled environment for medical students and professionals to practice surgical procedures and other medical interventions. Surgical simulators in VR allow trainees to develop their skills, refine techniques, and gain confidence before operating on real patients. This reduces the risk associated with traditional hands-on training methods and helps improve the overall quality of healthcare professionals.
VR is being used effectively in exposure therapy to treat various mental health conditions, such as phobias, post-traumatic stress disorder (PTSD), and anxiety disorders. Patients can be gradually exposed to triggering situations in a controlled virtual environment, allowing them to confront their fears and anxieties in a safe and monitored setting. This approach can accelerate the therapeutic process and improve outcomes.
VR can aid in patient education by visualizing complex medical concepts and procedures in a more understandable manner. Patients can explore interactive 3D models of their own anatomy, enabling them to better understand their conditions and treatment options. This enhanced understanding empowers patients to make informed decisions about their health and treatment plans.
While the potential of VR in healthcare is vast, several challenges remain, including the cost of VR hardware and software, concerns about data privacy and security, and the need for standardized protocols and guidelines for its various applications. However, ongoing technological advancements, decreasing costs, and growing interest from healthcare professionals indicate a promising future for the integration of VR into mainstream medical practices, ultimately leading to improved patient outcomes and experiences.
Virtual Reality (VR) in Healthcare: A New Approach to Healing
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techninja · 4 months
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Exploring the Potential of Augmented Reality in Education
Augmented and Virtual Reality (AR VR) Software
Explore the world of Augmented and Virtual Reality (AR VR) software, its evolution, applications, benefits, and future trends in this comprehensive guide.
Introduction
Augmented Reality (AR) and Virtual Reality (VR) have revolutionized the way we interact with technology, offering immersive experiences that blend the digital and physical worlds seamlessly. In this article, we delve into the world of AR VR software, exploring its evolution, types, features, industries, benefits, challenges, and future trends.
Evolution of AR VR Software
AR and VR technologies have come a long way since their inception. From early experiments to sophisticated applications, the evolution of AR VR software has been marked by significant technological advancements. Innovations in hardware and software have propelled AR VR from niche domains to mainstream adoption across various industries.
Types of AR VR Software
AR VR software encompasses a diverse range of applications tailored to different needs and industries. Consumer-oriented AR VR apps cater to entertainment, gaming, and social experiences, while enterprise solutions focus on training, simulation, and visualization tools for businesses.
Key Features and Functions
At the core of AR VR software are its immersive experiences and interactive capabilities. Users can explore virtual environments, manipulate objects, and engage with digital content in real-time, blurring the lines between the physical and virtual worlds.
Industries Utilizing AR VR Software
AR VR technology finds applications in a wide array of industries, including gaming, healthcare, education, and architecture. From immersive gaming experiences to surgical simulations, AR VR software is transforming how we learn, work, and interact with information.
Benefits of AR VR Software
The adoption of AR VR software brings forth a multitude of benefits. In education, students can engage in immersive learning experiences, while businesses leverage VR for training simulations and product visualization. Enhanced customer engagement and experiential marketing further amplify the impact of AR VR technology.
Challenges and Limitations
Despite its potential, AR VR software faces several challenges and limitations. High hardware requirements, user comfort issues, and content quality concerns pose barriers to widespread adoption. Addressing these challenges is crucial for unlocking the full potential of AR VR technology.
Future Trends in AR VR Software
Looking ahead, the future of AR VR software is promising. Integration with artificial intelligence (AI) and the Internet of Things (IoT) will enable new applications and experiences. Advancements in hardware, such as lightweight headsets and haptic feedback devices, will further enhance the immersive capabilities of AR VR technology.
Conclusion
Augmented and Virtual Reality (AR VR) software represents a paradigm shift in how we interact with digital content and the world around us. As technology continues to evolve, AR VR software will play an increasingly integral role in various industries, shaping the way we learn, work, and communicate.
FAQs
1. What is the difference between AR and VR?
2. How does AR VR technology enhance training simulations?
3. Which industries benefit the most from AR VR software?
4. What are the primary challenges associated with AR VR adoption?
5. What advancements can we expect in AR VR hardware?
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free-kaze · 6 months
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Stepping into the Unknown: VR Emergency Training Simulators Transforming Safety Preparedness
Emergencies strike without warning, demanding immediate and decisive action. In high-risk environments like healthcare, firefighting, oil and gas exploration, and aviation, preparedness is crucial for ensuring the safety of individuals and communities. This is where Virtual Reality (VR) Emergency Training Simulators enter the picture, revolutionizing how we prepare for the unexpected.
Immerse Yourself in the Heart of the Action
VR Emergency Training Simulators transport trainees into realistic virtual environments, replicating the sights, sounds, and pressures of real-world emergencies. This immersive experience allows trainees to:
Practice crucial skills: From administering first aid to extinguishing fires, trainees can hone their skills in a safe and controlled environment, learning from mistakes without real-world consequences.
Develop situational awareness: VR simulations allow trainees to navigate complex emergency scenarios, enhancing their ability to assess situations, make quick decisions, and execute effective response strategies.
Boost confidence and teamwork: By experiencing realistic emergencies firsthand, individuals gain confidence in their abilities and develop strong teamwork skills through collaborative training exercises.
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Benefits Beyond Traditional Training
VR Emergency Training Simulators offer several advantages over traditional training methods:
Increased engagement and retention: The immersive nature of VR fosters deeper engagement and knowledge retention, leading to a more prepared and capable workforce.
Scalability and cost-effectiveness: VR training can be tailored to specific scenarios and scaled to accommodate large groups, reducing the need for expensive and time-consuming live exercises.
Safety and risk-free environment: Trainees can practice potentially dangerous scenarios without the risk of injury or damage, ensuring a safe and controlled learning experience.
Real-time feedback and performance analysis: VR simulations provide immediate feedback on trainee actions, allowing for personalized coaching and continuous improvement.
The Future of VR Emergency Training
The potential of VR Emergency Training Simulators is limitless. With advancements in VR technology and artificial intelligence, we can expect to see:
More sophisticated and realistic simulations: Future simulations will likely incorporate dynamic elements, environmental factors, and even personalized responses to trainee actions, creating even more realistic and challenging training experiences.
Integration with real-time data: VR simulations could be linked to real-time information from sensors and monitoring systems, providing trainees with accurate and up-to-date data during training exercises.
Remote and collaborative training: VR technology could enable remote training, allowing trainees from different locations to participate in collaborative exercises and share their expertise.
Conclusion
VR Emergency Training Simulators are transforming the way we prepare for emergencies. By immersing individuals in realistic scenarios, these innovative tools are fostering confidence, improving decision-making, and ultimately, saving lives. As VR technology continues to evolve, we can expect even more advanced training simulations that will further enhance emergency preparedness and create a safer world for everyone.
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This is not a drill
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This is IMPORTANT especially if you live in the USA or use the internet REGULATED by the USA!!!!
Do not scroll. Signal boost. Reblog.
Reblog WITHOUT reading if you really can't right now, I promise all the links and proof are here. People NEED to know this.
( I tried to make this accessible but you can't cater to EVERYONE so please just try your best to get through this or do your own research 🙏)
TLDR: Homeland Security has been tying our social media to our IPs, licenses, posts, emails, selfies, cloud, apps, location, etc through our phones without a warrant using Babel X and will hold that information gathered for 75 years. Certain aspects of it were hushed because law enforcement will/does/has used it and it would give away confidential information about ongoing operations.
This gets renewed in September.
Between this, Agincourt (a VR simulator for cops Directly related to this project), cop city, and widespread demonization of abortions, sex workers, & queer people mixed with qanon/Trumpism, and fascism in Florida, and the return of child labor, & removed abortion rights fresh on our tails it's time for alarms to be raised and it's time for everyone to stop calling us paranoid and start showing up to protest and mutual aid groups.
🚨🚨🚨🚨🚨🚨🚨🚨🚨🚨
These are the same feds who want to build cop city and recreate civilian houses en masse and use facial recognition. The same feds that want cop city to also be a training ground for police across the country. Cop city where they will build civilian neighborhoods to train in.
Widespread mass surveillance against us.
Now let's cut to some parts of the article. May 17th from Vice:
Customs and Border Protection (CBP) is using an invasive, AI-powered monitoring tool to screen travelers, including U.S. citizens, refugees, and people seeking asylum, which can in some cases link their social media posts to their Social Security number and location data, according to an internal CBP document obtained by Motherboard.
Called Babel X, the system lets a user input a piece of information about a target—their name, email address, or telephone number—and receive a bevy of data in return, according to the document. Results can include their social media posts, linked IP address, employment history, and unique advertising identifiers associated with their mobile phone. The monitoring can apply to U.S. persons, including citizens and permanent residents, as well as refugees and asylum seekers, according to the document.
“Babel data will be used/captured/stored in support of CBP targeting, vetting, operations and analysis,” the document reads. Babel X will be used to “identify potential derogatory and confirmatory information” associated with travelers, persons of interest, and “persons seeking benefits.” The document then says results from Babel X will be stored in other CBP operated systems for 75 years.
"The U.S. government’s ever-expanding social media dragnet is certain to chill people from engaging in protected speech and association online. And CBP’s use of this social media surveillance technology is especially concerning in connection with existing rules requiring millions of visa applicants each year to register their social media handles with the government. As we’ve argued in a related lawsuit, the government simply has no legitimate interest in collecting and retaining such sensitive information on this immense scale,” Carrie DeCell, senior staff attorney at the Knight First Amendment Institute, told Motherboard in an email.
The full list of information that Babel X may provide to CBP analysts is a target’s name, date of birth, address, usernames, email address, phone number, social media content, images, IP address, Social Security number, driver’s license number, employment history, and location data based on geolocation tags in public posts.
Bennett Cyphers, a special advisor to activist
organization the Electronic Frontier Foundation, told Motherboard in an online chat “the data isn’t limited to public posts made under someone’s real name on Facebook or Twitter.”
The document says CBP also has access to AdID information through an add-on called Locate X, which includes smartphone location data. AdID information is data such as a device’s unique advertising ID, which can act as an useful identifier for tracking a phone and, by extension, a person’s movements. Babel Street obtains location information from a long supply chain of data. Ordinary apps installed on peoples’ smartphones provide data to a company called Gravy Analytics, which repackages that location data and sells it to law enforcement agencies via its related company Venntel. But Babel Street also repackages Venntel’s data for its own Locate X product."
The PTA obtained by Motherboard says that Locate X is covered by a separate “commercial telemetry” PTA. CBP denied Motherboard’s FOIA request for a copy of this document, claiming it “would disclose techniques and/or procedures for law enforcement investigations or prosecutions”.
A former Babel Street employee previously told Motherboard how users of Locate X can draw a shape on a map known as a geofence, see all devices Babel Street has data on for that location, and then follow a specific device to see where else it has been.
Cyphers from the EFF added “most of the people whose location data is collected in this way likely have no idea it’s happening.”
CBP has been purchasing access to location data without a warrant, a practice that critics say violates the Fourth Amendment. Under a ruling from the Supreme Court, law enforcement agencies need court approval before accessing location data generated by a cell phone tower; those critics believe this applies to location data generated by smartphone apps too.
“Homeland Security needs to come clean to the American people about how it believes it can legally purchase and use U.S. location data without any kind of court order. Americans' privacy shouldn't depend on whether the government uses a court order or credit card,” Senator Ron Wyden told Motherboard in a statement. “DHS should stop violating Americans' rights, and Congress should pass my bipartisan legislation to prohibit the government's purchase of Americans' data." CBP has refused to tell Congress what legal authority it is following when using commercially bought smartphone location data to track Americans without a warrant.
Neither CBP or Babel Street responded to a request for comment. Motherboard visited the Babel X section of Babel Street’s website on Tuesday. On Wednesday before publication, that product page was replaced with a message that said “page not found.”
Do you know anything else about how Babel X is being used by government or private clients? Do you work for Babel Street? We'd love to hear from you. Using a non-work phone or computer, you can contact Joseph Cox securely on Signal on +44 20 8133 5190, Wickr on josephcox, or email [email protected].
Wow that sounds bad right.
Be a shame if it got worse.
.
.
It does.
The software (previously Agincourt Solutions) is sold by AI data company Babel Street, was led by Jeffrey Chapman, a former Treasury Department official,, Navy retiree & Earlier in his career a White House aide and intelligence officer at the Department of Defense, according to LinkedIn.
🙃
So what's Agincourt Solutions then right now?
SO FUCKING SUS IN RELATION TO THIS, THATS WHAT
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In essence, synthetic BATTLEVR training is a mixture of all three realities – virtual, augmented and physical. It is flexible enough to allow for mission rehearsals of most types and be intuitive enough to make training effective.
Anyway the new CEO of Babel Street (Babel X) as of April is a guy named Michael Southworth and I couldn't find much more on him than that tbh, it's all very vague and missing. That's the most detail I've seen on him.
And the detail says he has a history of tech startups that scanned paperwork and sent it elsewhere, good with numbers, and has a lot of knowledge about cell networks probably.
Every inch more of this I learn as I continue to Google the names and companies popping up... It gets worse.
Monitor phone use. Quit photobombing and filming strangers and for the love of fucking God quit sending apps photos of your actual legal ID to prove your age. Just don't use that site, you'll be fine I swear. And quit posting your private info online. For activists/leftists NO personally identifiable info at least AND DEFINITELY leave your phone at home to Work™!!!
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dhirajt2504 · 1 year
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The role of VR Simulation Training in Emergency Preparedness
It is impossible to avoid emergencies no matter what precautions you take. Fires, earthquakes, or workplace safety incidents - you never know when an emergency will strike. How can risks and losses be reduced during an emergency? Tecknotrove the leading manufacturer of virtual reality simulators has developed a solution, which is VR Simulation Training in Emergency preparedness. Adequate training is essential for dealing with emergencies effectively. Individuals and disaster response units were previously trained using traditional training methods. However, traditional training methods have proven insufficient over time. These techniques have several flaws, and the need for cutting-edge technology is greater than ever.
Recognizing the importance of advanced emergency preparedness training, global organisations such as the WHO implemented simulation exercises to train response units at the national, regional, and global levels. Virtual reality has proven to be effective in providing individuals with a realistic training experience. Disasters strike without warning, and VR training prepares people to respond to real-life scenarios while remaining calm. Unfortunately, the number of natural and man-made disasters has risen in recent years. Nuclear threats, civil unrest, terrorist attacks, and other man-made disasters are examples. This article will explain how VR training is beneficial for emergency preparedness training.
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medvreducation · 2 years
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How Virtual Reality Technology Is Transforming the Medical Education Sector
Virtual reality technology is becoming more prevalent throughout the healthcare industry. Healthcare institutions are beginning to implement virtual reality technology into training programs and patient services to help medical professionals overcome real-world challenges. 
With so many different applications of virtual reality in healthcare, medical professionals need to understand how virtual reality will shape their role as a care giver in the digital age. This article explores how virtual reality technology is transforming the medical education sector and will continue to do so in the future.
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Importance of medical training
Before delving into the many ways virtual reality is transforming the medical education sector, it is important to emphasize the importance of medical training. Training medical professionals is an essential part of the medical field because it helps healthcare institutions prepare their staff for real-world scenarios. 
Medical training can occur in many different settings, but virtual reality technology has made it easier to incorporate training into the normal workflow. With the increasing prevalence of virtual reality technology, it is much easier to integrate virtual reality into the normal workflow. For this reason, many medical institutions are using it for consciousness and motor function assessment training.  
This allows medical professionals to practice the skills they need to obtain while still performing their normal job. By training medical professionals with virtual reality technology, healthcare institutions can help their staff get ready for any eventuality, allowing them to better serve the people they treat.
Medical training using VR
VR offers a unique experience that is difficult or impossible to replicate with other technologies. VR allows users to feel like they are in a simulated environment that seems very real, thanks to technology like haptics and visuals. 
Additionally, medical professionals can use VR to simulate situations that would be dangerous to replicate in real life. VR training can help medical professionals practice skills like consciousness and motor function assessment, where doctors evaluate the condition of the patient. 
Practicing this procedure using VR means that medical professionals can simulate the feeling of inserting a scope in a safe setting. Using VR to train medical professionals involves creating a simulated environment that mimics the real-life scenario they will practice in.
How VR is used in medical education
VR allows medical professionals to train in simulated environments, but the technology is also integrated into normal education at many healthcare institutions. Many universities are beginning to use VR in their curriculums, allowing students to experience scenarios they would otherwise not be able to experience. 
By making use of VR, universities can simulate experiences that would otherwise be difficult to replicate, like performing surgery or being on the verge of giving birth. VR is useful in many different disciplines that students need to understand to become successful medical professionals. VR allows students to participate in virtual autopsies, walk through a patient’s journey with a chronic disease like diabetes, and even interact with virtual patients. 
Students can practice difficult skills, like performing a surgery, virtually, which allows them to try again if they make a mistake without having to start over. VR also allows medical students to participate in simulated situations that would be dangerous or unethical to replicate in real life.
Benefits of medical VR training
VR training has many benefits for medical professionals, including a reduction in anxiety, better students, and improved skills. VR training allows medical students to practice difficult procedures in a safe environment, reducing anxiety and improving their performance in real life. 
VR training will also help students develop better skills, which will make them more prepared for their careers. VR training is also useful for helping medical professionals improve their skills. For example, VR makes it easier for surgeons to practice difficult procedures like surgeries on a patient’s heart. VR training can also allow medical professionals to try tasks again if they make a mistake.
Reduced costs: VR training is often cheaper than traditional training methods, such as in-person simulations.
Increased accessibility: VR training can be accessed by anyone with a VR headset, regardless of their location.
Increased realism: VR simulations can provide a more realistic experience than other training methods, such as 2D video simulations.
Increased engagement: VR simulations can be more engaging than other training methods, such as lectures.
Customizable: VR simulations can be customized to the needs of the individual trainee.
Transforming the medical education sector
VR is transforming the medical education sector by changing the way medical students learn, which impact the future quality of care medical professionals can provide. VR is changing the way medical students learn by integrating technology into curriculums, including the use of VR in simulated environments. It is the best for consciousness and motor function assessment training.
VR is also being used to teach students subjects that would otherwise be difficult to replicate, like how to interact with patients. While VR is being used more heavily in medical education, there’s still room for improvement. Medical professionals need to understand how virtual reality is changing the medical education sector so that they can better prepare for their careers.
Medical training with VR: helping doctors build skills
VR training can also help medical professionals build skills, no matter what stage of their career they’re in. VR training can help doctors in training build the skills they need to become successful. VR can also help senior physicians build the skills they need to stay relevant in their field. 
VR training can help medical students build skills, which will make them more prepared for their careers. For example, medical students can use VR to practice difficult medical procedures, like consciousness and motor function assessment, to prepare for their careers. 
VR training can also help senior physicians build the skills they need to remain successful in the field. For example, VR training can help physicians build the skills they need to practice certain procedures.
VR can also be used to help senior physicians build skills related to dealing with new technologies. VR is becoming an increasingly important part of medical education and training, allowing students and professionals to train under a wide range of scenarios. VR training is a useful tool that is helping medical professionals learn new skills and build on old ones to become better and more prepared providers.
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learningconcepts · 2 years
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Truck driving simulator & Heavy Vehicle Training Simulators are designed for training & evaluation of novice and professional drivers of heavy vehicles.
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medvrdoctors · 1 month
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sivanesans1063 · 2 months
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Revolutionizing Healthcare Education: The Future of Virtual Reality
The future of virtual reality in healthcare education is poised to redefine learning paradigms. By integrating immersive VR technology into medical training, students are empowered to participate in lifelike simulations, gaining practical experience in a risk-free environment. This innovation also has the potential to facilitate remote and collaborative learning, transcending geographical barriers. As VR continues to evolve, it promises to be a cornerstone of advanced and effective healthcare education.
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dollmaidcrystal · 12 days
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Mistress has installed a copy of Dominatrix Simulator VR on her headset to help with my training. Here, I'm trying to get a high score on the new Glory Hole minigame.
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rainbow-starlight · 6 months
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Why is Help Wanted 2 Sun… Like That?
Okay, I’ve been putting off making this post until I felt like I had a better idea of what was going on, and now that I’ve watched at least part of a play-through and gone over the lines a whole bunch, I think I’m ready.
I’m gonna talk about my thoughts on Sun as a character as well as HW2 as a whole here, so it’ll be a bit long. Pop some popcorn or something.
Please keep in mind that this is all my personal opinion and you’re free to disagree with it! In fact, if you think I’m totally wrong, please tell me why. I love new perspectives!
SO! Let’s get right into it, shall we?
First things first: Help Wanted 2 Sun is not the same guy as Security Breach/Ruin Sun. If his personality difference was significant enough to surprise you, that’s because he’s a different person.
I’m not entirely sure how much of Help Wanted 2 is meant to be actually happening, but I think that at least the mini games are training simulations.
However, it’s important to note that a lot of the stuff happening in the mini games is just… nonsense. How did Freddy get frozen like that? What’s with those regular batteries in his arms? Why are half the supplies in first aid explicitly for robots and not humans? Why is there a shredder table in the daycare for kids to stick fingers into?
Some of this can be shrugged off with the usual “FazCo is meant to be comedically shitty and the tech often doesn’t make sense anyway,” but the first aid simulation is what really stood out to me. Even with the previous explanations, that doesn’t explain the calming gas mask that could only ever fit Helpy or the steel wool scrubber or the tank cleaner spray bottle among the medical supplies. If the goal is to train new first aid staff to avoid lawsuits, it’s doing a pretty poor job of it. So… what is it for?
I touched on this idea previously with my post about Sun’s AI being trained on kids’ artwork. The idea of FazCo making a silly new employee training game as a means of harvesting behavioral data to train their AIs seems very within their realm of scummy.
This is why the Arts & Crafts mini game exists. It’s literally a task that requires exact copying. Maybe it’s essentially like teaching an AI to solve captchas by feeding it a bunch of data on how humans solve them correctly and incorrectly.
Maybe its presence is explained to employees as fun practice with the VR system or a break activity during training or something.
This would explain several things about the game.
The existence of the shredder table and Sun shredding literally ALL of your artwork: It being a funny way to despawn the stuff you make is a lot more reasonable when that’s exactly what it’s for in-universe, too. The generators in the play structures are unsafe enough, but that would’ve been on another level if it were real.
Sun’s line “Be creative on your own time, we are making ART!” It literally isn’t a creative activity, it’s a task. I know you can’t really apply logic to a lot of FNAF stuff, especially the DCA’s design, but if Sun were actually this detail-oriented and perfectionistic with everything, he’d never be able to function in childcare.
The fact that Sun’s “fear” of the dark seems like a bit. It literally is a bit. There’s no threat, it’s not real. I originally thought he just wanted the player out of his space faster and didn’t know how to assert a boundary there, but I think it’s actually just to make the player finish the tasks faster for data collection purposes.
Possibly also why he’s so comfortable being casually rude to the player. He is a jester, after all, and the player has lots of opportunities to do things they shouldn’t, too. It’s basically all a bit.
Also… what if the minigames have versions of the base AIs in there? It’s a version of the Sun AI with the theater programming and the basics of the childcare stuff? His entire existence is a shitty little simulation where he runs a singular activity for grown adults who can’t (or won’t) follow very simple instructions.
The biggest thing that’s been bothering me about the takes I’ve seen regarding HW2 Sun’s personality is that people have been calling him “mean” while completely ignoring the circumstances he’s reacting to. If a coworker came into my personal space and I was so generous as to share my favorite activity with them and they proceeded to intentionally ignore the rules I set and EAT SUPPLIES I USE FOR WORK? Yeah, no, I’d react like that too.
There’s definitely something interesting about how genuinely excited and happy Sun sounds when first welcoming his new friend the player to the daycare and inviting them to Arts & Crafts vs. when they return. He seems like he WANTS to befriend the player, but the game just assumes you’ll be upsetting him so there’s no option for dialogue where you’re nice to him and respect his boundaries and participate in an activity with him in a way he’s comfortable with.
I say “in a way he’s comfortable with” because he is a little weird about the whole “sit right there and DON’T MOVE” thing. He does seem actually excited and enthusiastic about the idea of shooting darts at the items you want so he can get them for you, though. Maybe because he sees it as a happy compromise, or maybe because it’s supposed to be a fun part of the game he’s programmed to be in charge of.
I saw some other commentary on Sun (primarily thinking of @kazzykatt) talking about how he seems almost excessively self-sufficient, and how this could possibly be due to neglect (he and Moon definitely aren’t as well cared for as the other animatronics, the generators in the daycare are a very lazy fix for actually reprogramming Moon properly, he seems bitter that he can’t fix the carousel on his own and he and Moon don’t seem to trust the player to fix it, their design is clearly better suited to the stage but didn’t get changed for the daycare, I could go on and on), and this would also explain his control issues to an extent.
Sun, in SB and HW2, doesn’t leave the daycare. He has so little that he’s in control of in his own life. He used to be on stage (and based on his dialogue probably misses it quite a lot) but had the job he was built for taken from him. He’s a perfectionist that’s constantly overwhelmed by too many things being marked top priority in his system, working too many hours with too many small children. Of course he’d be desperate to hold onto any little bit of control he has.
Honestly, when I first heard his voice lines, the initial vibe I got wasn’t “wow they made Sun mean” but “wow Sun sounds actually miserable” and I’m kind of surprised more people didn’t pick up on that. He sounds less bitchy and more like he’s lashing out because he’s trapped in an awful situation that’s completely out of his hands.
“Wait, are you saying none of HW2’s characterization should be taken seriously?”
You might be asking that, but my answer is a resounding NO! This is definitely still a Sun, and I think seeing two different Suns (even if we don’t know how much of HW2’s personality we can assume is meant to be taken seriously) is really helpful for interpreting what the base Sun personality might have.
It’s also important to keep in mind that none of the Suns we’ve seen were in a good situation. Security Breach Sun had the virus, Ruin Sun had gone slightly mad from isolation, and HW2 Sun is stuck in a shitty simulation babysitting bored adult staff as they fail to complete simple tasks. What we mostly know about him is how he responds to stress, and this is why there’s so much room for interpretation!
Here’s some traits I think every version of the Sun AI would have.
Love of making things. Despite everything, HW2 Sun seems to genuinely love doing arts & crafts. Especially with googly eyes. This could kind of be assumed from SB Sun, but he was also trying to entertain/bribe a child.
On this note… interest in fixing things? Maybe he just wants to avoid having to rely on staff, but if he and Moon are subject to that much neglect, it makes sense that he’d try to learn to do repairs himself. I saw @pixelchills talking about the possibility that the S.T.A.F.F. Bots in the DCA’s room are not there because Moon broke them, but because Moon collected them for Sun to practice fixing. It seems feasible to me, especially since taking something apart and putting it back together might have the same calming and satisfying effect on Sun as completing something like a paint-by-numbers.
Playful insults and lots of drama. I don’t mean actual rudeness, I mean friendly teasing. Again, he is a jester. A lot of his HW2 insults come across more like this. Hell, even his compliments come across like this with the delivery and immediate shredding. He’s just a theater kid at heart.
Difficulty regulating emotions under pressure. This is the kind of thing that would pop up on his worst days (such as being trapped in his destroyed home with a poor connection to his badly damaged physical form while the only help he’s seen in ages ignores his instructions and puts their own safety at risk, or being trapped in a shitty simulation while his only company ignores his instructions and puts their own safety at risk). He’d have to be able to manage this sort of thing better to work well with children, but everyone’s got their bad days. He’s prone to outbursts and tantrums when he’s overwhelmed and unable to stop people from breaking the rules and/or hurting themselves.
People pleasing and nonconfrontational. Yes, HW2 Sun, too. SB Sun seems genuinely desperate to make sure Gregory’s having a good time, and HW2 Sun is shockingly tolerant of some of the player’s bullshit (ex. how he tries to laugh off them shooting darts at him/throwing things). Even calling the player “good friend” when he’s not so happy to see them or threatening them with Moon instead of just telling them their time is almost up seem like signs of this to me. And letting the player make arts and crafts in the ruined daycare in HW2? Yeah, that’s a people pleaser through and through. Sun needs a lesson in setting boundaries (and for those boundaries to actually be respected).
Perfectionistic + “if you want something done right, you’ve gotta do it yourself” attitude. This would mostly manifest in how he completes work tasks, but I think every Sun’s incredibly detail-oriented and would rather do everything themselves just to make sure it’s exactly how they want. This could manifest in lots of ways, from “insulting the staff for how they put things away and telling them to do it again while he supervises” to “politely thanking them for their help and complimenting their hard work only to redo everything himself the moment they’re gone.” I think where on that spectrum you wind up is dependent on the version of Sun you’re interacting with and the environment his personality developed in.
High-energy and social! A given, of course. He never stops moving and everything is always so exciting. New people are friends he hasn’t met yet until proven otherwise.
Love of pranks… to an extent. Again, jester! I stand by my headcanon of Sun and Moon conspiring to convince the staff Moon’s some sort of spooky monster whenever he’s not actively dangerous. As long as he’s not making a mess, breaking the rules, throwing himself off-schedule, or actually hurting anyone? He’s all over it.
Anxiety. This seems like it’s at least partially caused by the lazy daycare reprogramming. All the Suns we’ve encountered seem to lack knowledge of how to actually get children to behave. It seems more like they programmed him with a bunch of games and activities and then set a bunch of super high-priority tasks for him such as “keep kids safe, keep kids happy, keep kids entertained, keep daycare clean” etc. and he’s unable to really prioritize so he’s just constantly overwhelmed.
Kinda always using “childcare voice.” If you know anyone who’s worked with kids, you know what I mean here. Even with adults, he talks to them like kids sometimes, just because it’s what he knows and what he’s used to and because his processor’s fried from however many hours a week he’s surrounded by kids. Consider his reactions to when you eat the crafts as an example. (IMPORTANT NOTE: I don’t think he’d coddle adults like children. It’s more about tone and vocabulary, like “customer service voice”.)
Stickler for rules. He cares about things being done right! The rules are there for a reason! Order is important to him (probably in no small part because it keeps him out of trouble and reduces his stress).
That’s about all I can think of for now, but as someone who writes a very friendly and sweet Sun, I actually don’t think HW2’s characterization was that far off from what I had already assumed based on Ruin/SB. The only difference is that the Sun I’m usually writing is in a much more supportive environment with lots of helpful staff that care about his well-being. If he didn’t have that, I could absolutely see him becoming more like HW2.
I will finish this off with two final important points:
Being an emotional person and liking “childish” things does not make an adult less of an adult.
(He’s a childcare worker, c’mon.)
If someone gets pissed off after being repeatedly antagonized, that does not make them a “mean/bitchy/sassy person.”
(Yeah, he doesn’t handle it gracefully, but to be fair, I wouldn’t either in his shoes.)
Thank you all for reading!!
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