Remember the "Last line Challenge?"
Tagging @banterismylovelanguage , @isnt-it-pretty and @canonical-transformation because I'm about to ramble about the story.
So, imagine if, in a future installment of Star Rail, we face off against another one of the Lord Ravagers (Irontomb in this case).
However, this time they're targeting Nous and all of the cyberspace, after all, is there anything more destructive than erasing all manner of communication and data between worlds? Everything would plunge into chaos.
Let's say that their choice of attack is using the denizens of propagation (Tanzzyroth), as literal bugs in the system, similar to how Phantylia used the Abundance to destroy the Luofu.
This would happen in Hertha Space Station (or anywhere that's related to the Genius Society). And, although we would have Hertha and Screwllum on our side, only the Trailblazer would actually be able to enter.
The bossfight has 5 stages, one for each firewall we have to bypass (the bugs ate most of the wall but we have to get to Nous).
The first is a 2d platformer where we have to avoid the bugs and find the first entrance, then the second is a simulated universe themed encounter with plenty of riddles, the third one is to literally "surf the internet" (think of a mix between Elysia's Herrscher music video and the first half of Dvalin fight).
During each of the stages, we can see Silver Wolf's chibis hiding in the background, sometimes even giving tips on how to proceed.
The last two stages are the actual bossfight, the first round is basically the Traiblazer and Silver Wolf, who joins the fight, against the Lord Ravager, with the two of them being the last line of defense between him and Nous. (The other character slots are locked).
It's just us, the Emanator of Destruction and everyone that is watching because the whole thing is being livestreamed to the entire Galaxy. (Something something let me crush all your remaining hopes by defeating the resistance in front of your eyes.)
The first round ends with everyone almost dying, only to be saved by Nous (and Silver Wolf usung her chibi friends as a respawn feature). The background changes to the Simulated Universe, Screwllum's disembodied voice is giving us directions, and we can now choose the last two party members from the ranks of the Nameless and Stellaron Hunters (you can only choose one from each faction, though).
Turns out that our friends in the Astral Express and the Stellaron Hunters have been trying to hack their way into the fight as soon as the livestream started, Welt was doing his best while the Mara got the best of Blade and he decided to headbutt the monitors to see if they were portals, Kafka wasn't fast enough, though Elio prophesised that the devices had to go, so no harm done.
Anyway, Nous noticed their efforts and decided to help out, by giving them gsme controllers and letting them pick a fighter. Notice that Blade is awful at any games so his character acts erratically, think Donald from Kingdom Hearts. He is playing on a Wii remote. Help him.
Nous summons all of the Genius Society, represented as shooting stars, as an extra attack, similar to the Engine of Creation or Inhibitor Lunae. Sometimes we get a different effect based on the Genius Society member, like a freeze reaction for Hertha.
We manage to beat the Lord Ravager and return to the real world for some much needed rest (the Stellaron Hunters don't have to worry about their bounties for a bit because they did help save an Aeon so they've been temporarily pardoned).
And that's how Silver Wolf returns home to see all of the monitors destroyed, leading to Kafka's line: "Sorry sweetie, Bladie destroyed all of the monitors!"
The funny thing is that I had all of this thought out before the 1.3 trailer. And now we're getting Tanzzyroth bugs in Simulated Universe!
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Underrated thing I love about Stray: it solves the core “narrative distance problem” you have in almost every other video game ever.
In other video games when you get distracted from the main story to go hunt for collectibles/ goof around, it always feels like you’re “ruining the narrative.” The NPCs are urging you to solve the world ending threat as fast as you can —and you respond by looking for the bonus items. It creates a distance between the player and character. It feels weird that the NPCs aren’t angry at you for hopping around and goofing off instead of focusing on the world-ending disaster
But in Stray it makes perfect sense because like. You’re a cat.
Of course the NPCS aren’t mad at you for acting oddly or running off and goofing around for a bit! You’re just a feral little cat, you don’t know better. Of course a cat would get distracted from a main storyline to goof around and go hunting for little treats. It’s just a little kitty. It needs to cause mischief. Everyone Gets it and it makes perfect sense
The moral of the story is that there should be more video games with cat main characters and that’s that on that
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Neil as a team captain is positively delightful, because making him captain is both absolutely insane and absolutely brilliant. It capitalizes on the passive effect of having one (1) Neil Josten (god knows the world couldn’t handle if there were more of him) on the team in the most efficient way. Like. I’m 90% sure that after spending some time around him on the same team, most people will look up to him completely awestruck for how much he has impacted their lives, but that’s just not what is actually happening here. I feel like what’s going on is this:
Neil is a terribly amazing choice for team captain entirely because Neil is a meddlesome little asshole who will forcibly fix all of his teammates’ personal problems and improve their entire lives for literally no other reason than that he needs them to be able to focus on fucking ball so he can win at sports. It’s not even that he genuinely cares about people and their well-being (apart from his original foxes). He just gets pissed when things aren’t working properly because it makes Exy annoying when the lineup can’t communicate. Exy isn’t supposed to be annoying. Exy is life. He’d meddle whether he is captain or not, but by making him captain, he has so much more official executive power at his hands. It’s like people are explicitly asking for him to do his worst. So, fueled by his own competitiveness and love for the sport, off he goes.
Neil is just as bad as Kevin when it comes to his Exy obsession. The major difference between them is that Kevin is endlessly tactical and he runs Exy with a focus on a technical and physical level entirely, whereas Neil’s approach is to look beyond a lack of practice and basically psychoanalyzing people on why they are not doing 110% for Exy. Kevin says “let’s run this drill 500 times, then we will inevitably be better”. Meanwhile Neil is scheming how to coerce and bribe people into life-changing decisions and long-needed healing, entirely because he wants to optimize playing a sport. Exy is a team sport, which is why this is the most logical approach his little Exy brain comes up with rather than minding his own fucking business. He looks at the team and is like “is anyone gonna whip this into shape? No?? I’ll fucking do it then cowards” and goes and does exactly that. It’s like he’s fixing the equipment so he can play.
I don’t think anyone except for Andrew is really aware that Neil really isn’t doing this out of the innate goodness of his heart, but because his personal brand of practicality involves the most convoluted and creative kind of scheming. I feel like Neil is a lot more selfish than people give him credit for. Sure, there’s people he cares deeply and unconditionally for, but that’s really not everyone. It’s fascinating to watch, especially because it’s not like he ever hides that he doesn’t particularly care, but people kinda assume he does, because why else would he put in this much effort?
Exy. The answer is Exy.
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
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It's really really cute that Rei plays games specifically for Miri
I've been that person for my brothers and it's a mix of patience and love. You're sharing a thing you love with someone, but in the weirdest way, like you're doing things to show off for the approval of a child who thinks that you're the coolest person for being able to do a certain combo or complete a hard level. To you? It's not that hard, anyone can do it, it's not like you're a professional. But to them? You're an expert, the master at the top of the mountain.
You're playing a game that you normally wouldn't spend that much time on just because it makes them happy and why not? It's not like it's hard, plus you get praise...so...sure I'll get first on a race that you have trouble with (because you're a baby) it's not like it's any skin off my back.
And if you go to school and brag about my abilities? Well, I'm not gonna stop you, go on ahead. (I'm not glad or anything I was just playing a game I was gonna play a game anyway)
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i think one thing that anti-theists like.. do wrong (?) is treat religions like they're monoliths, which is impossible. you might find that one denomination is larger than another, but there will pretty much always be other denominations, and varying interpretations within each denomination.
no religion is a monolith, and no religion ever will be one. that's because religion is a personal experience to the individual, who will have their own thoughts and feelings about their faith. that is how people are in regards to everything, because humans aren't a monolith of a species.
i understand it might be confusing, or even frustrating when a religion has many denominations and interpretations, but that doesn't work super well as a reason for wanting to rid of religion. in fact, just yesterday i was told by an anti-theist that 'ideally' the belief of magic would be rid of and traditional religion wouldn't change. i know for a fact that other anti-theists would disagree with that and present their own ideal outcome of anti-theism, because i often browse anti-theism tags to get an understanding of anti-theist beliefs (it's good practice to read up on some opposing opinions to get some standing ground! my dad taught me that.)
it is perfectly okay to be critical of religion, i myself am critical of some religious ideas from varying religions! but when you don't fully understand the religion you're criticizing, and you're getting your information from biased sources, or only reading about limited ideas then you don't have the information to accurately criticize any religion. the idea that all religions are strict monoliths is entirely false, and if someone believes that then their criticism isn't totally credible, especially when they can't acknowledge the good of religion.
in the end, individual religions can not be treated as if they are massive groups of people who all share the same ideas and the same beliefs, harmful or not. because that's literally just not true. if you want to improve religion then actually go forth and try to understand it and listen to different people discuss their religion and it's flaws, trying to get rid of religion will only hurt people. (and i very strongly believe that getting rid of religion will in turn hurt spiritually, and by extension culture.)
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