They are waiting for 6 remakes to prove to you that you were wrong.
imagine having so little going on in your life that you're sitting around waiting for a game that won't come out for at least five years because someone on the internet made you feel insecure about whether a fictional relationship will be portrayed a certain way in a video game.
like, dude. these mfs think way more about me than i ever think about them or their ship. because, at the end of the day, i don't really care.
aeon's been a feature of RE's canon for 26 years, and it hasn't impeded my love for or enjoyment of the games. if aeon continues to be canon, then nothing in my life will have changed. i'm not going to get upset about something being the same way it's always been. it doesn't matter. RE will still be the same series i've always loved.
all i'm doing over here on this blog is interpreting the games' stories as they were written and providing analysis with evidence based in the text itself. that's why i have a giant wall of text post defending leon and ada's relationship as it's portrayed in OG -- because that's what the story is.
me liking or disliking the relationship has no bearing as to whether or not the relationship is canonically romantic. i don't have to like something for it to be true. and the fact is -- the truth is -- that for a majority of OG RE's runtime, leon and ada have a romantically coded relationship. and so i interpret it and analyze it that way, because that's what it is.
the fact also remains, however, that their relationship is no longer romantically coded in the remakes' version of events. and i'm not saying that because i dislike the relationship. clearly, as evidenced above, if the relationship was portrayed as romantic, i would treat and talk about it that way, regardless of whether i liked it or not. i'm saying that leon and ada's relationship is no longer romantically coded in the remakes' version of events because that's how the story is told.
and if that's upsetting for you (ubiquitous "you"), then maybe you should take it up with capcom's division 1 studio, because they're the ones writing the story. i didn't write the fucking story.
and, not for nothing, but like
i'm also wrong all the fucking time. i was wrong in predicting a wesker boss fight in SW. i was wrong in predicting more DLC coming for RE4make. i was wrong with my initial reading of remake ada from just base RE4make alone, and SW rendered all of my prior meta about her completely worthless.
and if i turn out to be wrong about aeon, i'm not going to be upset. i'm just going to add it to the list of shit i've been wrong about and move on with my life and continue analyzing the text with the new information we've been given.
but they keep trying to drag me into their ship wars as though i give a shit, and i don't. i don't fucking care about what ship is fucking canon, bro. i care about digging into the text and accurately interpreting the story because that's how i personally have fun in a fandom. it's not about the ship, for me. it's about the story.
like, eagleone isn't my only ship. it's not like i'm sitting over here concocting ways to twist the narrative in such a way that it looks like my ship is canon. i fucking ship leon with five other goddamn characters. and yet you don't see me making a case for any of those other ships being intended romances.
RE also isn't my only fandom. i play and talk about and care about other things and the industry in general all the time. i don't care about any of this RE ship shit nearly as much as they do, because i'm busy doing and caring about other things.
it's just so stupid, man. it doesn't matter. none of this matters. and it still won't matter when RE6make comes out.
we're all just trying to have fun here, and what i'm doing here on this blog, i do for myself. for my own fun. because this is how i have fun in fandom. it should have absolutely no bearing on anyone else's ability to have fun in the fandom -- and, if it does, then that person needs to stop fucking looking at my blog.
because none of this matters.
you know
i keep begging aeons to play other games, and this is exactly why.
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(Spoilers for 4.5 Potion event (just in case lol I know I'm late on this))
At this point, I'm really wondering if we're gonna end up getting some payoff in the future for much Paimon absolutely hates Venti for no discernible reason. Because he isn't the only person she's been kinda standoffish with over the years, but he's by far the most consistent. Like, when you consider the fact that Paimon even warmed up to Al-Haitham by the end of Sumeru, it kinda says a lot about her apparent grudge against Venti by comparison. (And I love Al-Haitham to death, but I'm not about to say he's a ray of sunshine compared to Venti.) (Event interaction-related stuff under the cut)
The contrast to how Paimon treated Diona versus how she treated Venti when they came to the potion shop together was like night and day. I've been going around to all of my friends today and describing Paimon's reaction to them as something like "Diona omg hi it's so good to see you it's been forever how have you been!!! .........And Tone-Deaf Bard." which is obviously a comedic exaggeration, but also not entirely off the mark. And all Venti did was... exist? Try to help Diona out with what she was trying to do? Yes, he's going to get free drinks out of it but he also went truly above and beyond to help Diona find a new ingredient all the way from the middle of nowhere in Dragonspine. If he didn't care about Diona's feelings and what she was trying to do, he wouldn't have done that. (But of course, Venti does care because he's a good Archon and a good person and I love him for that.)
There are genuinely very few things that make me believe in the theory that Paimon is some kind of agent from the Heavenly Principles than the fact that she hates Venti so steadfastly. There's so much evidence that connects Mondstadt and specifically Venti/the Thousand Winds to the old civilizations of Teyvat that the Heavenly Principles once destroyed. For Venti to still exist in the world and let his people make their own choices in the way that he does, of course they and by extension Paimon would hate him. Plus, even if her annoyance with him started with his tendency towards being cryptic, why would Paimon care so much about what he knows? Why does one of his voicelines imply that he doesn't want to tell the traveler things with Paimon around?? It's just so incredibly suspicious.
The scene is kinda funny though when you look at how good Venti is with kids (how helpful and kind he is to Diona despite her wanting to get rid of alcohol, which he loves) and yet one of the most childish characters in the entire game absolutely despises him. Every day I wake up and wonder what in the world Paimon's damage is and if we're going to get a justification for it, or if this is sincerely just what the writers think is funny.
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Okay, so long long ramble under the cut about the nature of Ratgrinder Discourse™, I'll preface by saying that I don't want any of this to get hostile with anyone, because I think that's frankly silly to do over a webshow.
That said I am also open to critical discussion so if anything I say doesn't make sense, or doesn't track I'm open to critique on it!
Obviously spoilers up to Episode 19 of Fantasy High Junior Year underneath. Also it is a VERY long post, several pages, so don't click read more if that'll be overwhelming/too much at once. I just had to get my thoughts into words.
So, this will be long but I'll try to break it up. For clarity I want to establish my main point and give a quick TL;DR here, so here's the short version, long version even further below.
My main points are as follows:
1: It is okay to not be happy with how a narrative is going in a show/story you enjoy. Critique is not hate, if anything it's a form of praise in a way. People wouldn't be having such long and frequent discourse about D20 and it's current season if they didn't feel strongly.
2: Similarly, we as an audience have a very different perspective of the entire story unfolding compared to the Intrepid Heroes/Cast. I think a lot of people jump to assumptions about the cast's thought process when that really isn't something we can gauge beyond what they say in episode and on Adventuring Party.
3: For me at least, even if I am left unsatisfied by an ending it doesn't ruin the fun I had in a work.
Now if you just wanted my bullet point thoughts without elaboration, there they are! The rest of this is going to be an insanely long ramble (seriously, exit now if you aren't up for that, it's pages long) that I don't expect anyone to read, but I like to get my thoughts outta my brain.
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So, in regards to the Ratgrinders dying in the fashion they have, there's been a lot of discussion on literally every place there is to discuss Dimension 20, Twitter, Tumblr, Reddit, I'm sure other places as well. Really it all comes back to one thing, Dungeons and Dragons is a game, but Dimension 20 is a show.
We as viewers have some level of narrative expectation, now for everyone that's different. Some folks have specific hopes for plot and character arcs. Others just want a general vibe, but the cast are players. Sure they are performers, but they are players in a game in equal measure.
I've alluded to this before but a lot of the sincere vitriol to antagonists thus far (and especially the Ratgrinders) comes from the fact that the players have been fully immersed in a world and as characters where the Ratgrinders have been a constant thorn in their side for tens of hours of play time. Obviously one can still not like how they've engaged with them (I'm still not sure how exactly I feel about it,) but a lot of it is coming from that distinct perspective.
When Fig took Ruben out, she specifically was frustrated because she 'wasted her season' on him. There's a meta level of Fig being angry with Ruben as a character who shares a world with him, versus Emily being frustrated as a player that a lot of her in-game actions did not hash out. That's actually totally natural, by the way. The interesting way that DnD serves both as a narrative of the characters in the setting, but also of the players rolling dice is part of what makes actual play like Dimension 20 so interesting.
It's why I think SOME of the disappointment with Brennan and the Intrepid Heroes comes from a strange place, we literally cannot experience the story the same way the cast have. We get a week between chunks of story, they film the episodes in batches. We can think for as long as we want about our critical thoughts, they have to improv on the fly. We get to watch the Ratgrinders as antagonists in a story, the IH are actively hindered in their gameplay by the Ratgrinders as enemies.
That said I would be lying if I said I wasn't worried about some aspects of Protagonist Centric Morality™ in this. Oisin having a mildly flirty conversation with Adaine once when he had ulterior motives is a deeply awful manipulation, but Fig catfishing Ruben the better part of an entire year is her trying to reach out and understand him (?). Kipperlilly threatening to desecrate Eugenia's grave is deeply fucked up, but Riz openly advocating mutilating Oisin's body for tactical reasons, and Fabian loudly declaring he intends to do the same to Ivy for literally just his own self-satisfaction are 'fun unhinged moments'.
Before I go on, obviously the Ratgrinders are the bad guys. They're taking part in an evil plan, they've done villainous things throughout the season, especially very recently, etc. This isn't some argument that the Bad Kids are secretly the real monsters or something, obviously not.
I just think it's odd that people read into the Bad Kids' actions in the best possible light at all times and the inverse for the Ratgrinders. This protagonist centric morality also comes down to the true reason behind any and all of Fantasy High's villain redemption.
Ragh gets redeemed because the player characters think he's possibly useful and/or endearing. Aelwyn gets redeemed because she personally helps Adaine. The only one that Brennan really pushed forward on his own was Zayn, who they barely engaged with.
People compare the Ratgrinders to Penelope and Dayne a lot, and understandably so. However I think this is sort of the complication and in my opinion, the silver bullet to understanding what's actually happening with the Ratgrinder's narrative place, Dayne more specifically.
He does very little evil on screen. I mean, he injures Fabian and is most likely the one who killed Zayn, but comparatively to Aelwyn, he does almost nothing. He gets killed without so much as a thought, and in a fun (?) parallel to current Ratgrinder discourse, does actually have his body desecrated after death by Fabian. Because he hurt Fabian personally.
Aelwyn gets forgiven of doing a lot of terrible shit (and this isn't Aelwyn hate, she's like my favorite NPC.) because it didn't directly affect any of the Bad Kids besides Adaine, and even the bad stuff that did affect Adaine can be sort of off-loaded onto their parents.
So it's why I say this discourse is tough, people inevitably say "Well, the Ratgrinders are villains, of course they'll get killed." And this isn't inherently a wrong statement, they look at the bad things the group is doing and understand they must be stopped, why are people upset clearly bad guys get beat and/or killed in DnD games?
Because they aren't actually getting killed in such brutal ways because they're bad guys, it's because they personally annoyed or hurt the Bad Kids.
This is also why Ratgrinder fans often feel both frustrated and vindicated at once (I speculate, but I feel it's a safe assumption,) because on a meta level Kipperlilly is literally right. Her friends and likely herself are getting ripped to shreds because they crossed the special protagonists, because they started to really frustrate the Intrepid Heroes. The Bad Kids have forgiven atrocities before, but the Intrepid Heroes are really quick to dismiss and kill people they find annoying.
The ultimate example I feel of this, is Mary Ann. Ruben gets blasted into hell because his actions personally annoyed the players, Ivy gets stabbed to death while being repeatedly insulted and threatened with mutilation because her actions personally annoyed the players.
But Mary Ann is the one they all think they can redeem or save, because her personality is more cute and endearing to the players. That kind of says it all better than I ever could.
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