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#can be Crimson Flower or Silver Snow
authordgaster · 9 months
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Paladin Bernie
Basically just a mini AU idea I had where a confrontation in the Holy Mausoleum leads to the birth of a rivalry.
Basically I just wanted to let Bernadetta go rage mode and see what happens from there.
Warning: Depictions of violence.
Within the Holy Mausoleum, sounds of steel meeting steel could be heard as the Black Eagles faced off against the thieves from the Western Church.
Professor Byleth had entrusted her students to handle the more basic enemies as she held back the Death Knight, not wanting to let her students risk the armor-clad monster’s ire.
Bernadetta was practically crying as she shot down another Dark Mage with her bow while Dorothea used a Thunder Spell to pick off a Thief.
The Mage and Archer had grown used to working together, having been designated as partners by the Professor near the beginning of the year. Dorothea would be in charge of using her Thunder Spells to deal with enemies who were further away while Bernadetta would use her arrows to keep them from getting closer.
This partnership had allowed the two to become close friends, enough so that Bernadetta was willing to share some of the part of her past that she preferred remained forgotten, including why her fear of befriending Commoners existed.
“Nice shot, Bern!” Congratulated Dorothea with a weak smile. Bernie could tell she wasn’t the only one who wanted to be anywhere but here.
“Th-Thanks Dorothea… let’s just get this done so I can go hide in my room until the Horsebow Moon rolls around…”
“Amen to that…” Said Dorothea drily.
“DIE!” Both girls flinched as they heard the rumble of the Death Knights voice followed by a cry of pain. They turned and saw Byleth go flying through the air and land on her back, her clothes becoming stained with her blood. Slowly the Death Knight’s horse trotted closer as the armored man raised his Scythe, preparing to end their teacher.
“Professor…” Gasped Bernadetta. “No… she’s losing.”
There was a beat of silence before she heard Dorothea speak up. “Not if I have anything to say about it.”
“Huh?” Bernadetta barely had time to question what Dorothea meant before the songstress suddenly rushed in. She saw sparks form around her hand, before casting a Thunder spell that struck the Death Knight, distracting him from Byleth.
“Hey! Guy in the tacky armor! Get away from my teacher!” Shouted Dorothea.
“Do not interfere…” Growled the Death Knight before raising his scythe, which crackled with magic. Dorothea looked up to see a Thunder Spell forming above her, but she was fortunately able to jump out of the way before being hit. The Death Knight prepared to fire off a second bolt of Thunder, one which Dorothea wouldn’t be able to dodge. Fortunately she didn’t have to as an arrow shot through the air and struck the Death Knight’s forearm, throwing off his Counterattack just enough to make the spell miss its target and instead obliterate the shattered remains of a nearby pillar.
“Dorotheaaa!” Cried Bernadetta as she rushed over to her classmate, helping the girl to her feet. “Don’t just run off like that!”
Dorothea chuckled despite the circumstances. “Sorry about that Bern, and thanks for the assistance.” She replied.
“Get out of the way you two!” Byleth’s monotonous, but loud voice carried to the girls, who turned in time to see that within seconds, the Death Knight had turned to instead target them.
Bernadetta froze in place, unable to react in time as the Death Knight’s scythe raised into the air before coming down at her. Her eyes widened as she hear the sound of clothes and flesh alike tearing while blood splattered against the floor.
She then heard Dorothea let out a cough, her blood getting on the purple haired girl’s uniform as her legs gave out, collapsing against Bernadettta as her blood continued to spill from the injury on her back that she’d received when she decided to serve as a human shield to protect Bernadetta.
The weight of her friend caused Bernie to fall to the floor with her friend resting her head and body against her chest and lap while her skirt slowly became soaked with her blood.
“D-Dorothea… you… why…?” She asked, barely able to form words from the shock.
“Because… I’m your friend… silly…” Wheezed the girl weakly, unable to look Bernadetta in the eye as she lied against her, bleeding out.
Bernadetta felt her breath catch in her throat as tears welled in her eyes.
“One down… one to go…” Said the Death Knight menacingly as he raised his scythe to finish the girls off once and for all.
Little did he know that in that moment, everything Bernadetta had experienced up until now flashed before her eyes, including the friendships that she’d forged thus far. Most importantly, her friendship with Dorothea. And then, something inside Bernadetta von Varley snapped.
“DON'T YOU TOUCH HER!” The Death Knight physically recoiled at the sudden shift in personality from the timid girl as she suddenly shouted at him. She then raised her bow and fired off an arrow, managing to go through one of the gaps in his armor and pierce his flesh. He attempted to react with a Counterattack, but before he could he saw the Crest or Indech flash above the girl’s head as she drew her bow once again. “GET AWAY FROM US!” She shouted and fired again, striking another weak point, causing him to stagger back a little. But this time, he was able to react, summoning a Thunder spell and bringing it down on Bernadetta.
Her eyes widened, and in the last moment she managed to push Dorothea off her, sparing the songstress from the lightning, but not herself.
Bernadetta’s cries of pain as she was electrocuted echoed throughout the Holy Mausoleum, drawing the attention of her allies.
Bernadetta let out a pained wheeze after the Lightning subsided before gritting her teeth and drawing her bow again, her unique ability kicking in. “YOU'RE NOT GOING TO HURT ANYONE ELSE!” She shouted before planting a third arrow into the Death Knight, this one managing to hit even harder as the girl forced herself to her feet. Then, the Crest of Indech flashed once more as she drew her final arrow. “NOW DISAPPEAR!” She practically screeched as she fired one last arrow into the Death Knight, sticking it straight into his throat.
“You win this time…” The man’s voice came out slightly gargled thanks to the blood pooling in his mouth as he ripped the arrow out. “But next time will be different…” Then, with a flash of pink magic, he vanished.
Panting and exhausted, Bernadetta felt the effects of her adrenaline fueled rage amp fade away as she fell to her knees. Weakly, she looked over to see her friends still bleeding out on the floor of the Holy Mausoleum. “Doro…thea…” She said softly before collapsing to the floor.
As her vision began to darken, she could hear shouting. She was pretty sure she heard Linhardt’s name being tossed around as she lost consciousness…
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amiharana · 1 year
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fe3h revalink au. i don't actually have a full-fledged thought for this one but i'm imagining byleth!link and edelgard!revali, and the [FE3H SPOILERS] scene where you kill edelgard in the verdant wind route and the quotes "your path lies across my grave" and the "i wanted... to walk with you..."
revali, who won't back down for what he believes is right even though he didn't foresee how the war he started would destroy the country, and link, who wants to save him but knows that even if revali loves him, he won't back down from his beliefs. revali who begs link to kill him when link gets the edge on him during their final battle, because if link wants to fix this country then it will depend on him taking revali down.
"well, then? claim your victory," revali grunts, barely able to hold himself up with his bow. if link doesn't kill him now, the blood loss will kill revali first. "strike me down. you must!"
"i can't," link whispers, blue eyes wide and teary. it almost catches revali off-guard; he's never seen link break like this. link, who is always stony-faced and expressionless, whose eyes are now full of tears, the grip on his sword with the barest tremble. this isn't how he wanted to see link cry for the first time... "revali..."
"even now," revali says, gritting his teeth, "people across this land are killing each other. if you do not act now, this conflict..." he winces, the pain flaring all over his torso. link twitches, nearly jumping forward to reach for revali. "... will go on, forever."
he looks up at link. the little hylian is crying freely now, face morphed into a look of anguish. revali's gut tightens, in pain, in regret. he wishes it wouldn't have to end like this, but he refuses to back down now. it's too late for him anyway...
"your path... lies across my grave," revali barely manages. "it is time for you to find the courage to walk it."
"no, revali," link whispers, tears continuing to pour down his cheeks. "we can fix this together, just come with me, please—"
"if i must fall," revali cuts him off, breathing heavily and shutting his eyes, "then let it be by your hand." he forces himself to open his eyes again and look up at link. "please, link. this is the only way."
"i won't," link says, wiping furiously at his eyes. he staggers forward towards revali, his sword falling from his grip as he kneels before revali and cradles his face. "this can't be the only way, we can still save hyrule together, our paths can still be parallel, please, revali—"
but it's too late. revali supposes he still fell by link's sword; this final battle between him and link did a number on him, and there wouldn't have been any way he could survive it with the amount of injuries he has sustained, regardless. link was always an incredible fighter. he wraps an arm around link and pulls him close, inhaling the scent of his once-lover for the last time. link throws his arms around revali's neck, desperately holding him tight.
then, revali pulls away and presses his lips to link's forehead. "i wanted... to walk with you..." he whispers, exhaling finally and his grip loosening. with link in his arms as he takes his final breath, revali is finally at peace now.
link realizes a second too late that those were revali's last words, revali's last breath, revali's last embrace, and he screams. link howls and shouts and wails, holding revali's body, not caring that his armor is seeping with blood or that his body is heavy and sore. he begs, calling for mipha or zelda to heal, for anyone to help, for the goddesses not to take his revali from him.
link sobs, holding revali's body tightly rocking back and forth. he did this, he killed revali. and perhaps it was a necessary evil, for the good of hyrule and to end the war, but it's an evil link will never be able to live with, the blood of his lover forever staining and burning his hands with sin.
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Byleth is not defined by their OP powers and I will die on this hill
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elegyofthemoon · 1 year
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Fe3H Ask Game: 12, 17
>:O thanks zorua !!!
fe3h asks
12. How many routes have you completed?
All!! And for that very reason!!! I refuse to play it again!!!!
As much as I'd love to replay the game, playing all 4 routes burned me out so bad I feel aversion towards the idea of trying the game again asdkfjh It's a good game though!! But I really don't need to be throwing an extra 250 hrs on that game 😅
17. Which route did you do first?
Azure Moon!! I think it's very much the reason why I'm so fond of the Blue Lions. Also because this was my first FE game, they hold a special place in my heart for dragging me into FE (shoutout to Ashe in particular. Saw that little guy and went I WANT THAT ONE!!!! and proceeded to jump into the series lolol)
After that I think I went Crimson Flower > Silver Snow > Verdant Wind ! I can't remember how I decided on this... I think I knew I wanted to S support Claude since he was like a BIG fave while I was playing but you know "save the best for last" so that's how Verdant Wind was my end (it was such a good way to end the game though!! How cool was fighting against all the ancestors of the nobles >:OOOOOO)
As for Crimson Flower vs Silver Snow. I'm guessing after Azure Moon I thought "hmm Edelgard....I want to understand you." and that's how I got in there. Silver Snow back to back with Verdant Wind was not very fun though since it felt v similar to each other (or ... they were actualy the same...? I can't remember clearly but I remember the plot being so similar.)
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imaginethreehouses · 2 years
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justice for seteth's anxiety if you pick crimson flower the poor man was right about everythinggg
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fomorias · 2 years
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redoing my verse tags because they got kinda fucked up
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aureatchi · 6 months
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⛇₊˚ʚ₊˚✧ SANTA TELL ME IF HE REALLY CARES ft. dazai, chuuya, ranpo, fyodor, nikolai, sigma
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the pm is hosting a christmas party for yokohama! everyone is encouraged to bring a gift for the people they love…so what do the bsd men get you?
info. fem!reader. sm fluff. profanities from chuuya ofc LOL, them trying to outdo each other for you. pm hq has a rooftop floor here. implied reader is in the ada. wc. 3.1k
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You walked inside the lavish lobby of the port mafia headquarters to be greeted by DAZAI, who immediately embraced you in his arms.
“Bella! You made it!” he exclaimed, pulling you in. You could feel the heat of his body warming you up, relieving you of the chilly weather outside.
“Of course, Osamu,” you giggled. “Wouldn’t want to miss something super special as this.”
Still trapping you in his hug, he led you down the hallway, one hand moving to playfully pat your head. Security guards parted to let the two of you through, entering the room where everyone was.
“So many people!” you exclaimed when you entered the headquarters’ formal dining hall decorated in Christmas festivities. Everyone was either chatting about or gathering by a table to get sweet desserts or hot chocolate.
“Want some hot chocolate to warm up, angel?” Dazai asked, looking towards the line.
“No thanks,” you replied. “You’ve warmed my heart up already.”
He gave you a smug smile in response, but you didn’t miss the light pink that also flushed his cheeks.
“Come over here.”
You followed Dazai as he made his way to a different table filled with wrapped presents and bags alike.
Dazai took one of them—the gift bag in your favorite color and handed it to you.
“For the gift exchange,” he smiled. “Merry Christmas, bella. I hope you like it.”
Your eyes lit up in joy, grateful and excited to see what he had gotten you. “Thank you!”
The first thing you pulled out of the bag was a custom heart pendant in your preferred metal—Dazai knew whether you liked silver or gold better. When you unclasped the locket, you saw matching pictures of you and Dazai inside, both bundled up in the snow. It was a good memory to look back at.
“This is so cute, Osamu.” You closed the locket and let the brunette place the jewelry around your neck.
“It looks even better on you.”
The second thing inside the bag was a box. Pulling it out, you saw that it was a Lego flower set.
“As much as you love flowers, they don’t last forever. However, these do!” You grinned widely at the thought and matching gift—Dazai always easily recalled your favorite things.
“We can build them together, too,” he continued, and you gave him a kiss on the cheek. “I love them. You’re amazing at getting gifts.”
“I wouldn’t expect that at all.” Your attention was brought to the ginger-haired who had his arms crossed beside the both of you, a cheeky grin on his face. CHUUYA had a mug of eggnog in his hand, though you knew for sure he’d rather have a glass of red wine reserved for the evening party instead.
“Chuuya!”
“What’s up, doll?” he smiled, a different, sweeter tone entirely, as he strode towards you.
“What do you mean by that?” Dazai asked, referring to Chuuya’s earlier comment.
“Thought your taste in gifts would be shitty, just like you,” he chuckled as you greeted him with a hug.
“Hey, that’s a bit rude,” you whispered.
“Oh really?” Dazai responded with his own sarcastic laugh. “I’m not sure you could do any better.”
“You really underestimate me! Come with me, baby…we’re going to prove to the-thing-that-comes-with-the-discounted-bandages who really knows what to get a lady for Christmas!”
Dazai stood, jaw dropped, dramatically offended as Chuuya pulled you away.
You two walked to the other side of the room, where there were even more gifts under one of the many Christmas trees in the hall.
“Bastard,” Chuuya sulked under a scowl, picking up a box wrapped in crimson red, his statement color.
You chuckled in amusement. He riled up so easily, over something so trivial. “Don’t worry about him, Chuu. I already know I’m going to like what you got.”
“Ya better,” he replied, but cheered up from your words. “Are you able to hold it?”
He handed you the box, hovering his arms below for support in case you dropped it. Though it was a larger package, it was still a bit heavier than you expected.
“Yeah, I got it.” You then raised an eyebrow. What could be inside this gift?
You set it down on the nearest table, undoing the pretty bow of ribbon and wrapping paper that kept the mystery intact.
Inside, you were received with a record player.
“Oh, wow!”
You loved music, and you’d always wanted to start collecting vinyls as it looked cool, but everyone knew it was an expensive hobby.
Not only had Chuuya gotten that—a very nice one, too—he also got the records of your top ten favorite albums.
You looked through the covers, smiling with each new one you saw.
Chuuya explained a few things—how he was setting you up for good because he made sure you got a turntable player instead of a suitcase one, how you should replace the black slip mat with the white one he bought instead so your vinyls look prettier, how to not damage the records…you could hardly pay attention to him though because you were overjoyed at how thoughtful he was for that.
“You seem passionate. Do you collect them too?” you asked.
“No, I just wanted to research to find something good enough for you.”
You could feel your heart melt. He had really spent time picking this out after you’d only mentioned you finding record players vintage and cool twice, and you’d never even pointed out you’d want it as a gift.
“Thank you, Chuuya,” you said, leaning towards him, burying your face in his neck. “I love it…especially how you recall my favorite albums, too.”
“Of course doll,” he replied, running his hands through your hair. “Merry Christmas.”
You could’ve stayed like that, but your little moment with the port mafia executive was ruined when Chuuya glanced over at one of the snack tables to find all the food had just disappeared.
“Now what the fuck?”
You followed, looking at what he was looking at. Then, you realized the man standing by the table with a piece of cake—the last piece of cake.
RANPO caught your gaze and jumped, hyper from all the sugar he consumed. “There you are!” He ran towards you and shoved you on the ground, away from Chuuya.
“Hey man, what the hell is wrong with you?!” he shouted in annoyance.
Ranpo acknowledged the ginger-haired only then, looking up from where he had you suffocating in his arms. “Huh? Oh, sorry, didn’t see ya there.”
Chuuya grew even more infuriated at the provoke.
“You tryna pick a fight?”
“You still want to after knowing how last time turned out?”
Ranpo was referring to their last encounter, where Chuuya had embarrassingly lost against him from a single blow. But you didn’t need to know that.
So, Chuuya used all his willpower to keep silent under an outraged glare as he watched Ranpo drag you away to make sure he didn’t bring up any details about it.
“I got you a gift too!” Ranpo exclaimed as you walked back towards where the other agency members were hanging out. “Wanna guess what it is?”
“Hm…some sort of treat, that’s for sure,” you replied.
“Partly correct!” he replied. “That’s not all that I got you though.”
“Oh? How generous!”
“No!” his response was stern. “A princess like you deserves more…as the world’s greatest detective, noone would know that better than me.”
You smiled. “You’re right, Ranpo.”
With that, he handed you one of the cutest gift baskets you’ve seen. The actual basket was snowman-themed, and inside was everything you wanted that could fit in it—that pajama set you had in your online shopping cart, the new skincare products you’ve wanted to try, your favorite candle—you hadn’t even ever mentioned it to him before. And, of course, a lot of chocolate. Of course, Ranpo would also be the best gift-buyer, using his knowledge to his advantage.
The one thing that really stood out to you, though, was a jar of Hershey kisses, with a note on it that said:
KISSES WHEN I’M NOT AROUND.
It even had a chibi-fied face of the cute brunette on it.
“This is my favorite thing in this gift,” you said.
“Of course, because I know you always miss me when I’m not there to kiss,” Ranpo confidently stated. “Which is why I came up with a solution! They’ll never be as sweet as me, but it works.”
You laughed in delight. It was a very creative idea. “This is amazing; thank you, Ranpo!”
Never knowing how to respond to thankfulness directly, he answered it with something else. “Hey, there’s something on your nose.”
“Really?” You moved a hand to feel what was on there, but Ranpo grabbed your wrist to prevent you. Instead, he bopped your nose with his lips.
“There was frosting,” he said, probably from when he excitedly greeted you earlier.
“You enjoyed those desserts, huh?” you asked, glancing at the depleted table once again.
“Yup! It was just lying there, and noone said anything about how much you could take, so…!” He paused, trying to remember something.
“Merry Christmas, sweetheart.”
You chatted with agency and port mafia members alike a while after. Everyone was having a good time, even when Chuuya started bickering with Dazai and challenged him to a duel.
“Shithead!
“Mackerel!”
“How about you talk once you grow another two inches?”
As everyone was being entertained by Chuuya breaking an entire wall by throwing Dazai through it, your eyes were distracted by an elaborate bouquet of roses and baby breaths that you hadn’t noticed before.
Curious because it wasn’t by any other gifts, you left the crowd to inspect it.
You were surprised when you picked the arrangement up and saw that it was addressed to your name on a note. However, there was no name to say who it was from.
You looked around to see if anyone was nearby that could’ve placed the flowers there. But everyone else was watching the fight.
You flipped the note over, seeing a sketch of an elevator and a four-number code on the back.
An elevator?
You scanned the hall once again. The only elevator there was the one at the corner, restricted to the port mafia. The guests weren’t allowed to use it, and a security pad was guarding it.
You hesitated but then decided to approach the door. If someone gave you the code they wanted and were permitting you to use it, right?
Once again, no one protested because they were all distracted watching Chuuya on the ceiling, making sure Dazai couldn’t touch him. You pressed the four numbers into the pinpad and were congratulated with a correct ding! sound and the elevator sliding open.
You stepped inside and realized there was only one button—to go up. You pressed it, and the doors closed, moving you up.
Luxurious as always, the elevator had a glass window, the entire city of Yokohama coming into view as you went higher. A few seconds in, you realized that the elevator wasn’t going to stop until you reached the top.
You still weren’t sure who had mysteriously invited you to meet them. You hoped it wasn’t the boss—the doctor in charge creeped you out, if you were being honest. But you figured it couldn’t be him because he was also downstairs, chilling with the agency’s president.
Your heartbeat raced as the elevator stopped and the doors slid open, adrenaline surging in anticipation of the surprise, coupling with the chilly breeze outside. You had reached the rooftop.
“You’re so easy to tempt; those flowers drew you in faster than a blind mouse to a piece of cheese laid in a trap.”
You smiled as you heard the foreign accent of the person near the edge riddle you while admiring the entire city below. “Hi, Fedya.”
FYODOR turned around, violet eyes meeting yours.
“I should’ve known.” Of course, the enigma was him—conundra was the Russian’s signature.
“How in the world did you even get here?” you asked, though you already knew the answer. He always had his ways to infiltrate anywhere—through deception, through hacking, anything goes.
“I invited ourselves,” he smirked, and only then did you notice his two subordinates on the other side, one in fear as the other tried to trip him over the ledge. “Didn’t want to miss out on the gift-giving either.”
Fyodor took out a jewelry box. “I hardly get to see you. So I thought to get you something that you could wear everyday.
“And this one is special, to remind you of my presence even more.” He opened it, revealing a bracelet, and like Dazai, he also knew what color jewelry suited you best. It was nothing too showy—it was simple, but it was classy, timeless, just like him.
And you noticed what made it special. There was no clasp. It was made to be welded on the person’s wrist—a forever bracelet.
“Choose wisely,” Fyodor said as you looked in awe. “Which wrist, milaya?”
You quickly contemplated and held out one of your wrists towards him as he took out tweezers and a small laser. You watched as he delicately fastened the bracelet around your arm, making sure it sat on your wrist perfectly.
“Finished, fine with it?” he asked when he was done, and you lifted your hand toward the horizon.
“It’s perfect, thank you,” you responded candidly. Then, Fyodor lifted up his own sleeve under his coat, revealing a matching one. You were almost stunned, because you didn’t think he would be the type to wear anything other than a necklace.
“Merry Christmas, dorogaya,” he softly said, pressing you against his chest in a hug.
“WAIT, WAIT! Dove, there’s still me! Don’t seal away your heart just yet!”
“Huh?” You both turned towards NIKOLAI, who kindly but quickly moved Fyodor away from you.
The next thing you knew, there were foil snowman and reindeer balloons in your hand, white confetti popped over you, acting as snow, and the jester standing in front of you presenting a large gift.
“To be honest, I’m scared,” you admitted, knowing his chaotic, playful nature.
“Why?” he giggled. “Think I’m going to scare ya, baby? You can take my word, there’s no jumpscares in this one.”
“You better not be lying,” you said and removed the lid of the black box that reminded you of a magician’s top hat.
And he was being truthful because you were greeted with the exact opposite of remarkable. He had gifted you plain, white socks.
“Wow, Kolya. I never even knew you were capable of being mundane.”
He laughed once again as he just set the box in front of you, not saying anything more as you stared at him in confusion.
You took the socks out. Surely, there was a catch. He was acting too suspicious. And the entire gift was odd. You found nothing tampered with on the socks, though. And there was nothing else in the box. So why was it so big? And why did it look deeper than where the bottom stopped?
You nervously looked at Nikolai before sticking both hands in. You felt your way around the level until you realized the entire package floor felt like paper machete, something used in piñatas and things like that.
By instinct, you lifted a fist and punched through the box. You immediately punctured through the false bottom, uncovering your true gift.
He celebrated. “Smart girl!”
There was an assortment of plushies—many of them. You always asked Nikolai to help you get some whenever you found claw machines at amusement parks, so he knew you loved stuffed animals.
Then, there was a large, fluffy throw blanket, perfect for winter.
“I got that because I know you’re probably so cold when I’m not hugging you.” True. Nikolai encapsulated you like a blanket whenever he came over.
“The thought of having this didn’t even cross my mind,” you said. “Well, that goes for everything you do,” you chuckled.
“That was really creative; I love it, thank you!”
Nikolai popped more confetti, this time in pink hearts. “She loves it! Happy, happy Christmas!”
He swung you off the ground, spinning you with ease until your own head started spinning the opposite way.
“Gogol! I think she’s dizzy!”
The two-tone-haired casino owner had a concerned look on his face, and you couldn’t tell if it was because your eyes were unfocusing or because Nikolai was throwing you around so easily. Strong guy.
Nikolai stopped, realizing he had gotten too excited. “Sorry, dove! Are you alright?”
“Y-yeah,” you responded, unable to keep your balance as you tripped over yourself. You landed on SIGMA’s torso, and he helped guide you to stand up properly again.
“Thanks, Sigma,” you replied. “How are you?”
“Good, now that I get to see you again.” He lightly blushed, breaking eye contact as you smiled. “I’m glad to see you too.”
“I got you something as well,” he replied, showing his own present. “I’m not sure what the people downstairs got you, and mine isn’t as fancy as Dostoevsky’s nor as extraordinary as Gogol’s, but I hope you like it.”
You felt warm, even in the icy weather. “Awh, just hearing that you got something for me is more than enough,” you replied. “I am so grateful no matter what.”
You took the present and opened it, first greeted by a new set of poker cards. However, this one was different because when you sifted through them, you realized it was the Decay of Angel’s custom set. You had been wowed by Nikolai’s Joker and Fyodor’s Jack when you first saw them, always using the set when you played a game with others.
But there was also a new addition to this stack. You were on it, taking your place as the queen.
“What? Sigma, this is so cool!”
There was one more thing inside. Your favorite lipstick in your favorite shade.
Sigma loved the color and even more how it looked on you. He loved how his cheeks would stain whenever you kissed him there—the pigmented contrast to his paler skin. You hardly needed restocking as you loved the lipstick yourself, but it was always good to have another extra.
“Merry Christmas,” Sigma said as you opened the container and swatched it on your face. You looked as beautiful as ever.
“Merry Christmas, Sigma,” you responded, kissing his forehead. Then, you pulled a cookie wrapped in a napkin from inside your coat and placed it in his mouth.
“Saved it for you,” you giggled. “There’s a lot downstairs. Maybe they’ll let you guys in if I say I invited you. Well, at least you.”
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i heard if u rb, u will receive x2 gifts this xmas from ur favs! reblogs are appreciated; they are your christmas gift to me! <3
tags : @kissesmellow21
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© AUREATCHI 2023. no reposts or translations. do not steal. support banner + heart lights divider by benkeibear.
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themisteriousentity · 7 months
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"Golden Deer is boring though it's lackluster, the characters aren't as strong as the other paths there's less conflict-"
You fool. You absolute buffon. Golden Deer is perfectly designed. Not only does it feed into the whole "alliance" theme well by having the characters still work together despite their differences and feelings well before hitting those A supports, but it's ALSO the only route that actually puts the focus on YOU the player. Or, rather, Byleth themself
Black Eagle is about whether or not you can agree to Edelgard's ideals of acceptable sacrifice and perspective that there's only 1 way to do things. The branching happens when you decide whether or not you agree, but ultimately it just explores opposing or agreeing with Edelgard. Anything more than that is really just incidental to that main concept, whether it's Crimson Flower or Silver Snow, the entire time you're focused either on helping Edelgard achieve her goals or you're focused on showing her how wrong she is alongside the Black Eagles who think it's their duty to correct Edelgard's wrongs (and I have a whole separate thing in regards to how the cast acts in Crimson Flower verses Silver Snow). It works really well for characters designed around an empire, a domineering form of government where (usually) a singular ruler determines the course and focus
Blue Lions is focused entirely on working on past issues and learning to bring yourself into the present, but it's done almost entirely through the cast more than the player. The Blue Lions themselves all have their own traumas and deep-seated past issues that hinder or help progress. While both Blue Lions and Black Eagles have a lot in common when it comes to traumatized characters and ideology, the ideology is front and center, while in Boue Lions, their interpersonal conflicts are front and center. This shows especially in the final (non romance) scene, where Dimitri decides that his personal attachment to Edelgard and past memories still matter, and he reaches out a hand, despite her immediately trying to kill him. It's fitting for a route designed around a kingdom, which is usually built entirely on interpersonal dealings between the ruling class
Golden Deer, however, is designed very differently. Unlike the other 3 routes, the player, or more specifically Byleth, is put as the driving force instead of the Lord. And this is actually what makes Golden Deer such a good route and one with the best ending of all of them. Claude has ideals, but he isn't a person who wants to force others to follow his path like Edelgard. Claude has lived a life of strife where his past motivates him, but it doesn't chain him the same way it does Dimitri. Instead, he works on understanding everyone around him and working together towards agreed upon goals, while taking on stuff that isn't agreed upon onto himself. But more than that, while all the Lord's value your opinion, Claude is the only one who actually takes what Byleth wants (rather than just what they think about specific matters) into consideration for his plans. Repeatedly you tell Seteth in Silver Snow that you don't want to kill Edelgard, but he pushes that you have no choice. Pretty much the entire first half of Azure Moon is Dimitri ignoring you. And in Crimson Flower, you've all but completely submitted to Edelgard's will with a couple of exceptions (which actually proves my point because it's specifically in regards to the Golden Deer because you can fight the entirety of Crimson Flower while sparing all of them except for Judith). But in Verdant Wind, Claude doesn't hide that he has a problem with the church and wants Rhea gone. In Golden Wildfire, without Byleth, he's more than happy to just get rid of her without a second thought. But when Byleth is the protagonist, he goes out of his way to accommodate your wants into his plans and goals. When you express as the player that you want to reason with Edelgard and ponder if you can't walk the same path, Claude agrees with you and says he'll make it happen if he can, with the other Golden Deer mostly agreeing. When that,can't happen you both lament the fact that Edelgard gave you no choice together. He makes finding Rhea a priority, mostly because as curious as he is in general, he wants to help you find out answers only Rhea can give you. And all of the Golden Deer do this to some extent, with each other but also with you as the player. I think Hilda and Marianne's A supports with Byleth show this best personally, but that's a personal opinion. And it just works so well for a route designed around the idea of an alliance, people coming together and agreeing to work towards a goal bigger than themselves
And that's not to say the other routes aren't as good as Golden Deer, they're all equally well written, but it just makes me sad when I see people giving the Golden Deer route grief just because the characters aren't the same when it does its theme so beautifully
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cherrypikkins · 8 months
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Here is my contribution to the final prompt from @fe-oc-week! Oct 15 - Endings
With some fake game ending cgs for Kitt :3
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No extra lore write-up today! Instead, I've included some sample battle dialogue below the cut. Do enjoy :3
Background generously provided by @damnilovefaerghus
vs transformed Miklan (Conand Tower, White Clouds):
Kitt: "I was hoping it wouldn't come to this… But that's why I'm here."
Kitt: "Listen, Professor. If you can crack its armor, I'll make quick work of it."
Kitt: "But if you want to give your students an impromptu lesson on how to fell a Demonic Beast… I won't object."
If ordered to attack transformed Miklan: Kitt: "Fine, then. Allow me to show you how it's done."
vs Edelgard:
(Battle of Garreg Mach, pre-time skip)
Edelgard: "You and I are not so different, Kitt. I know you wish to be free of the Church's machinations. We might have walked this path together, had you trusted me."
Kitt: "This is rich, coming from the Flame Emperor herself. Your entire reign is built on lies and secrets. I can't trust you any more than I can trust the Church."
Kitt: "And as they say, better the devil you know…"
(Battle at Enbarr, Silver Snow/Verdant Wind)
Kitt: "Edelgard. Let Rhea go. I don't know what you have planned for her, but she and I have a score to settle."
Edelgard: "I am not concerned with vendettas of the ancient past, nor will they have a place in Fodlan's new dawn."
Edelgard: "You of all people should understand what it's like to be powerless, to have all control over your own fate wrested away by the likes of Rhea and her ilk."
Edelgard: "Knowing that, how can you truly wish for her to walk free?"
Kitt: "Because no one deserves to be buried underground, sealed away from the rest of the world and forgotten, left to the mercy of their jailers."
Kitt: "Believe me, I do understand."
(Battle at Enbarr, Azure Moon)
Kitt: "That's quite the transformation, Edelgard. Well done. You've already mastered what I've had to practice in secret for years."
Kitt: "But surely you must know what happens to monsters like you and me. I'll cut you down, same as all the rest.
Hegemon Edelgard: "You are welcome to try."
vs Seteth:
(Battle at Garreg Mach, pre time-skip, Crimson Flower)
Seteth: "Of all people, I thought you would have learned not to repeat the mistakes of the past."
Seteth: "Stand down, lest I be forced to repeat some mistakes of my own."
Kitt: "Seteth. Didn't you promise long ago that the people of Annwen would suffer no harm under your protection?"
Kitt: "I've been meaning to talk to you about that. But for now, it looks like we'll have to fight each other instead."
(Battle at Garreg Mach, post time-skip, Crimson Flower)
Kitt: "Hello, Seteth. You've quite the nerve to show your face around here."
Seteth: "You took the words out of my mouth."
Seteth: "To think, after everything we've tried to do for you, you would once again betray our trust and bear teeth against your own family."
Kitt: "Ha. You're one to talk about trust or family. Even that kid you called 'sister' was getting tired of your never-ending charade."
Seteth: "You will not drag Flayn into this! No matter who you are, know that I will destroy you to safeguard her if I must!"
Kitt: "Then you should have thought about that before bringing her here."
(If Kitt defeats Seteth)
Kitt: "Take Flayn and leave Garreg Mach - now - before I end your life. This is the only chance I'm giving you. I suggest you take it."
Seteth: "I… I understand. We will not meet again."
Seteth: "Regardless of everything else… I am grateful for your mercy. It is certainly more than we have shown you, and more than either of us deserve."
Kitt: "Don't come back."
vs Flayn:
(Battle at Garreg Mach, pre time-skip, Crimson Flower)
Flayn: "Kitt, what are you doing? You cannot truly mean to fight us! We're your family!"
Kitt: "You and I seem to have wildly different ideas about how this 'family' is supposed to work."
Kitt: "For example, if you get to call Seteth 'brother'… where does that leave me?"
Flayn: "I… That's not…"
Kitt: "Not what? Not fair?"
Kitt: "I'll tell you what else isn't fair - being treated like some lost broken toy you can fix and heal until I'm good as new. Better than new. Until there's nothing left of the old me."
Kitt: "Why couldn't you just let me stay asleep forever?"
(Battle at Garreg Mach, post time-skip, Crimson Flower)
Flayn: "Why are you doing this, Kitt?"
Kitt: "Not one step closer, Flayn."
Flayn: "Tell me, I beg of you! I wish only to understand! In what way have I done you wrong? What must I do to make amends?"
Kitt: "Enough! I know you only have the best wishes at heart, but I won't serve as a vessel for your good intentions."
Kitt: "And unlike you, I refuse to spend the rest of my life hiding behind a web of lies and secrets."
Flayn: "Kitt… I know not what to say. To think that it should come to this…"
(If Kitt defeats Flayn)
Kitt: "Find your father and go. Leave this place and never come back."
Flayn: "I… Yes. I will do as you say."
Flayn: "I wish you nothing but happiness for the rest of your days. Good-bye, Kitt."
Kitt: "…Good-bye, Flayn."
vs Rhea:
(Final Battle, Silver Snow)
Kitt: "This is just like what happened at Annwen… and the day I was struck down."
Kitt: "Rhea. This disaster is of your own making. But to suffer like this is too much for anyone to bear - even you."
Kitt: "Like all the beasts I've felled before, I'll put an end to your pain."
(Battle at Garreg Mach, pre-time skip, Crimson Flower)
Rhea: "I see you are determined stand against me here once more, after all the mercy I've shown you, after every second chance I've given. You truly are the capricious one, aren't you?"
Kitt: "I discarded that name long ago. It's just Kitt now."
(Battle at Tailtean, Crimson Flower)
Seiros: "You. I know what you are. I've seen your true face, for it has haunted me since that day I struck you down."
Seiros: "I did everything in my power to make amends, to restore you to full glory, just like she bade me. And yet once more, I must destroy you where you stand."
Kitt: "You still haven't figured it out, have you? She set you up with an impossible task. It was never in your power to reverse the deeds of the past."
Kitt: "No matter how hard you try, some things can never be fixed, nor healed, nor restored to what they once were. She was trying to teach you a lesson."
Kitt: "But it's fine. I've moved on from that. And so can you."
Seiros: "You know I cannot. I was never as quick to change as you are. Nor will I stop trying to bring her back, even if you are determined to betray her memory time and time again."
(Battle of Fhirdiad, Crimson Flower)
The Immaculate One: "You! Miserable, conniving serpent who dares hide itself among the flock!"
The Immaculate One: "You are not worthy of her blessing! Not worthy of her blood! I should have sealed you in your own grave while I had the chance!"
Kitt: "Yes, you should have. But don't be sad. The moment you're gone from this world, I won't be far behind."
As enemy, if not recruited:
(Battle at Garreg Mach, post-time skip, Crimson Flower, if Kitt not recruited)
Kitt: "It's a shame we can't catch up, for old time's sake. Too bad I must ask you to move."
Kitt: "…Or by all means, keep on testing me. You're not going to like what happens next, and neither am I."
If defeated:
Kitt: "Into the dark, once more. Maybe this time…forever."
vs Byleth:
(Battle at Garreg Mach, post-time skip, Crimson Flower, if Kitt not recruited)
Kitt: "Professor. Did I ever tell you? How much you remind me of someone I once knew?"
Kitt: "Long ago, she told me that the moment I've decided who my people are, I must fight to protect them with everything I have. Even if it means defying the Goddess herself."
Kitt: "…I suppose you don't know or remember, do you? Yet here you are, following in her example, just as I am doing now."
TWISTD Members:
vs Solon
(Remire Village)
Kitt: "I should have known it was you. You're the one who started all this. First my village, and now…Remire."
Solon: "So now you know who I am, Ghost of Annwen. But if you think I'm but simple prey for you to hunt down, you are gravely mistaken!"
(Sealed Forest)
Solon: "Take not one step closer, Demon of Annwen! Lest your weakness for these beasts prove your undoing!"
Kitt: "What's the matter, Tomas? I thought you always dreamed of finding out how the story ends."
vs Kronya
Kronya: "You don't scare me. You're nothing but a stupid ghost story! I'll send you back to the filthy grave you crawled up from, you little freak!"
Kitt: "So you've heard of me from your darling bedtime stories. I guess I won't have to explain what happens to you next."
vs Cornelia
Cornelia: "Well now. This really won't do. I'll have to put an end to you quickly."
Kitt: "And I'll be sure to end you slowly."
vs Thales
Thales: "You insatiable wretch! That you would choose to menace me now, here, of all places!"
Kitt: "Don't look so shocked. I did promise I'd be back for the rest of you, didn't I?"
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raxistaicho · 10 months
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Why do you think so many people consider Crimson Flower to be poorly written?
The vast majority of them that I've seen just don't like the route because they disagree with Edelgard, or they confuse a route being shorter than the rest with it being unfinished or poorly-written.
For my own part, I think the pacing of the other routes sucks and a lot of chapters are just about approaching the Empire and have nothing to do with advancing the plot. The Great Bridge, Garreg Mach Defense, and Aillel are good examples of this.
Hunting by Daybreak is really nice from a thematic standpoint, but from a gameplay standpoint it's fucking awful. Then you have Gronder II, which was created purely for trailer bait because it's totally missing from half the routes and the actual battle itself doesn't matter. No, not even in Azure Moon, honestly, because they could have had Rodrigue get shanked in just about any map and it's all the same in the end.
Like seriously, would Crimson Flower be any better if it had a Hunting By Daybreak, Gronder II, or Aillel analogue, which would equalize its chapter total with Silver Snow? Fuck no, lol.
And of course, to refute the "unfinished" argument, Crimson Flower has the most unique set of maps after chapter 11, and it's very clear the developers put a lot of work into rebalancing the campaign around its shorter length (there's a pretty well-done Reddit post that goes into this in more detail). Contrast that against Silver Snow where they did baffling shit like have Edelgard take her deployment slot with her when she left and put Miracle on about half the units in the endgame.
People complain about the lack of fighting the Agarthans, but they forget the Agarthans in and of themselves are always only fought and dispatched in a single chapter after the time skip (CF 16, AM 19, SS 20, and VW 21) and the actual fight with them is always a narrative afterthought (Dimitri doesn't even realize he fought them, in VW they're fought to justify Nemesis's return and in SS they're fought to put Rhea at near-death so Byleth can take over), so it's clear the writers considered them a distant second to the conflict of ideals between Edelgard and her adversaries.
The Agarthans are there to escalate the conflict and serve as a red herring that Three Houses is going to be an FE7-esque story where the conflict is a low-key one against an evil cult before chapter 11 changes everything, not to be the true villains of the story.
Just about the only problem I think is cogent is the lack of high quality cutscenes in Crimson Flower. It could really have stood to have one more (either Rhea striking down Byleth or Byleth reuniting with Edelgard) cutscene to equalize it with the number of unique ones in AM (Dimitri's freakout and Byleth's reunion) and VW (Byleth's reunion and Claude and Nader... shooting at each other.), but much of the problem is it can't reuse the shared cutscenes the other routes have for obvious reasons.
Then there's the nonsense, "Edelgard has no character development in Crimson Flower!" argument which just confuses character development they didn't like for not having character development at all.
Good question, thanks for dropping it!
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fantasyinvader · 8 days
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I was thinking about how Pat localized Cornelia's death quote again.
In the Japanese, owing to the subtext that Edelgard is manipulating everyone, she dies realizing that while TWSITD believed they were the ones in control Edelgard had them dancing to her tune. In essence, while TWSITD are the force operating in the shadows behind the war Edelgard isn't being controlled by them. She's the one actually in charge, and planning to wipe them out after the war is over. Edelgard is simply using them to achieve her own goal of hegemony over all of Fodlan.
Pat's translation simply has Cornelia dying while saying Edelgard is acting according to TWSITD's plan. Like removing the line about her using an information campaign to sway the commoners to her side (when she isn't executing those who resist being conscripted and forced to fight), it seems to downplay Edelgard's manipulative nature in order to make her look more heroic.
But think about what's being said here. Everything Edelgard is doing is according to TWSITD's plan, just like how VW makes it out that TWSITD manipulated her and the Empire into starting the war in order to kill Rhea. Edelgard starting a war to eliminate Rhea IS the Agarthan agenda, the reason why they experimented on her, killed her siblings and turned her father into their puppet. Thales even tells her this in White Clouds.
Pat's localization is basically saying that everything Edelgard does in Crimson Flower is her being a puppet of TWSITD. They, the people the game makes out to be behind Fodlan's ills, were the ones who pushed Edelgard down this path. From this, it kinda makes sense why some people are upset we aren't meant to sympathize with them rather than the Nabateans.
Pat might try to make Edelgard out as a good guy, but her victory is tainted by this. All she did was play into the hands of the games cartoonishly evil cult, killing or exiling the people who were heroes of the other routes. She still is shown as a liar though, and per the developers comments the worldbuilding is full of evidence to support Silver Snow's narrative that Edelgard is the villain with Edelgard's final boss theme playing at the end of Crimson Flower. Pat might make Edelgard to be about freedom, but she is still a hegemon and hegemony is incompatible with freedom as it's about one person or force dominating the rest. Edelgard is still dominating the continent after her war of conquest is won, including controlling the people's faith. There is still Hubert spying on the people and putting down those he deems as a threat, as well as would-be rebellions against Edelgard. Her ideals are still shown to be toxic, yet she'll put them above the people. And this is the result of the player siding with the person manipulated by the bad guys into being their weapon. Death of the author can not ignore thi, as the evidence even in English can't be ignored.
Funny how Edelgard's manipulative nature still damns her even when the translation downplays it.
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emblemxeno · 10 months
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Definitive “Feelings On 3H” Post
So I’m making one big post on my feelings on major things worth discussing about 3H and how I feel about it. Don’t feel obligated to really interact with this one much, it’s mostly just for my sake, as something I can just link to and say “go to section X about how I feel about Y”.
The reason behind this is I just don’t really want to actively engage in 3H discourse anymore. I feel as if I’m a broken record at this point. If I have new things to say about it somehow, I’ll say it, but for the most part, I’ll refer people to this if they wanna know how I feel about general 3H talk. 
Story
Story Section 1- General narrative feelings on each route.
Azure Moon is, in my opinion, the most solidly constructed route in terms of writing, character development, and storytelling. It knows what it wants to accomplish and, aside from a few gripes, I will always applaud it for that. Verdant Wind and Silver Snow meanwhile, aren’t bad and I certainly didn’t have a terrible time playing through them. However, the unique story bits in each route don’t justify the gameplay experience you have to work through in order to get to them. Still, the big reveals in each route were nice to hear for the first time, and specifically for VW I enjoy Claude very much. Crimson Flower I don’t enjoy that much at all. Its story is what I can only describe as a static, eye-roll inducing victory march, which makes up for its lack of length with its seemingly intentional negative character development; everyone is ignorant, an asshole, or sad as fuck aside from the CF exlcusive cast. I would give the route props had the game bothered to stand in its foundation rather than flounder and make numerous attempts to depict every perspective as absolutely equally valid and righteous. 
Story Section 2- In trying to appeal to every perspective, the game lacks focus, foundation, and respect for itself.
It should be expected that a game with multiple routes tackle different specific subjects. However, in Fire Emblem, there always, always manages to be a unifying theme or foundational story philosophy-an Aesopian type moral if you will-no matter the route. Alm and Celica learn that their one individual philosophies can’t exist on their own, and that leadership requires strength and compassion of equal measure. Eirika and Ephraim learn that personal wishes must take a backseat for the good of Renais and Magvel as a whole, as their routes in FE8 use their own weaknesses to develop them as leaders and royalty. Corrin’s one constant in the Fates games is that conflict is inherently meaningless and does nothing but perpetuate a brutal cycle of hatred, vengeance, and violence. 
Even in games like FE7 and FE10, where the technical ‘route splits’ are more unconventional, there’s still unifying themes that manage to wrap back around at the end (7′s ‘single-minded pursuit of justice and strength/power to protect can actively hurt you and those around you, especially if you are ignorant to the pain others are going through’ and 10′s ‘people have as much capacity to be good as they have to be evil, they will hurt each other due to petty misunderstandings and bigoted views, however, they are worthy of living as they are because of the ability to grow, change, and aspire to something better’).
3H, to put it simply, does not have any grand unifying theme unique to itself. The closest examples I can think of is ‘It’s worth it to reach out to those around you to share your pain so you don’t become engulfed in it’ and ‘no matter what side you fight for, war makes everyday life a living hell for everyone’.
But to me, both of those things are just... basic truths and story elements present in every dialogue heavy FE game. War has been showcased as being terrible since FE1, where characters were held hostage, threatened to fight for a cause they didn’t believe in, innocent villages were destroyed, there was a literal child slave market, etc. And sharing your pain with those close to you in order to bear life’s challenges has been a constant trope with many FE characters, story significant or otherwise, since at least FE6 with Guninivere (probably earlier if I’m missing something from FE4 or 5). The only difference is that 3H has a fun little song to go with it.
That leaves the specific themes of each route and perspective, but because each leading character is so different from the other, and the writers didn’t want to overtly favor one over the rest, every dialogue regarding these things feels compromised; half baked, or lacking a point. 
‘Crests are symbolic of a harmful power structure but also are a symbol of justice used to ward away threats but also are a tool used to gain social and political capital in order to change the world but also are an ancient power obtained through destruction that must be used with wisdom.’ Four different perspectives from four different routes that the game attempts to depict in a balance in almost every single dialogue regarding them. And this same process is applicable to the game’s attempts at discussing race/ethnicity, xenophobia, classism, religious views, mental health, etc. There always has to be two, three, four, or five sides to every story in 3H, and that results in an exhuasting and stretched thin narrative that, in its attempts to appeal to everyone, ends up lacking substance in every point it tries to make.
Now, that itself would make for a fascinating and meta theme for the game to uphold, where ‘attempts at trying to balance and accept every perspective leads to an ineffective world that desperately needs unwavering, unconditional, and compassionate leadership’ but 1) that would require the game to play up the need for ‘seeing every side’ as something to be deconstructed, and the game doesn’t do that, it’s played painfully straight, and 2) when it’s one major power (Edelgard) vs. three major powers (Dimitri, Claude, and Rhea), the attempt at balance fails no matter what you do. This lack of focus reads to me that there was lack of respect for the game’s story itself.
Story Section 3- “It insists upon itself, Lois.”
Every time I think about the finer details of story bits in 3H I don’t care for, my brain always comes back to that Family Guy scene where Peter talks about not caring for The Godfather and saying that it’s because the movie insists upon itself. Now, that was done for comedy, but for 3H I must say that it’s a perfect sentence to use. 3H insists upon itself. This is in spite of the fact that there’s no one unifying point that it’s trying to convey to the player, beyond what any other FE games was able to do. So to make up for that, each small instance reads like the game beating the player over the head with whatever minute moral or lesson it’s trying to convey.
Crests are bad? Roll out the Edelgard, Sylvain, or Lysithea dialogue saying so. Church is sus? Get Edelgard or occasionally Claude. Nobles are pretentious? Get the sad NPCs or the few actual commoner characters to imply it. War is bad and cruel? Fire the next “Sad Dorothea” dialogue at the player’s face. Interactions feel artificial, ostentatious even. Part of that is because there’s no other way to get these points across due to Byleth being a silent avatar, the other part though? Feels as if the writers were overtly proud of themselves. “Wow, the war means Bernadetta leaves her room more often, isn’t that a sign that it really changes people?” Yeah, no shit. 
Perhaps the most egregious example is the endless instances of the game pushing the idea that there’s “no good side” in war or that “war is a battle of ideals and no one is fully correct” or other moments that want the player to know how deep and Morally Gray the narrative is. It’s cheap and inauthentic, especially when you have a faction like the Slithers. You can’t prop up Gray Morality and have an inarguably evil underground terrorist group. 
To be crude, this game explains things to you like you’re five despite being rated T for teens in a series catered mostly to young adults. I get the point you’re trying to make, you did it poorly, now stop repeating yourself, your final grade is a D+.
Story Section 4- 3H likes spectacle over substance.
3H revels in being showy over being constructive. There’s great moments, but there’s not a great plot. 
For example, Byleth has many flashy moments that show how awesome they are! They’re connected to a goddess, they can wind back time, they have a super cool historical sword, they’re a top tier mercenary, they’re a great teacher, they’re next in line for Archbishop or the throne for all of Fodlan, their Crest is the game’s version of the Fire Emblem!
Cool! What’s the significance behind all these choices in the writing room? Seemingly next to nothing other than it sounded cool. That’s how it feels anyway.
The SotC doesn’t do anything in the story beyond be Sothis’ bones, likewise the Crest of Flames is nothing other than symbolic since it lacks gameplay or story significance beyond “main characters have it”, Divine Pulse has weak narrative justification for what should be a simple gameplay exclusive rewind, the goddess in question is an underutilized character who checks out before part 1 ends, there’s no gameplay basis showcasing that they’re any better at fighting than their students, and every high level position Byleth is granted makes no sense for them to have given what little established character we get.
That’s 3H in a nutshell. Crests don’t matter other than to be a story device. Being noble or commoner doesn’t matter. The hidden technology doesn’t matter. Abyss is a joke. And on and on and on. 3H profits off of being enticing and cool looking for the sake of it, without actually utilizing or explaining any of this flashy stuff that matters for a video game medium. It makes for underwhelming gameplay and artificial characters. Example, for as much as I love Yuri, take a few minutes to read his backstory; it’s batshit and nigh unbelievable. And it’s indicative of the fact that 3H cares more about including things that sound cool than it does about making sense of anything. We see the impact, but never any material significance, which is the opposite of what you want in a detail oriented narrative like this.
Story Section 5- 3H has very gross tropes.
During 3H’s first year of being out, I desperately wanted to stay true to a view that “hey now, just because it’s depicted like this, doesn’t mean we should blast it, it’s just a video game” but, y’know. I grew up. And part of growing up is recognizing the nuanced parts of these kinds of things. 
I won’t accuse the writers of being actively ignorant or bigoted, cuz I don’t know anything about them. But fuck. Fuck, does this game read worse and worse over the years in terms of how utterly terribly it handles sensitive issues.
Multiple brown characters treated like trash by the white/pale majority, with countries said brown characters hail from described as savage and animalistic. Rampant misogynistic tropes, most notably selling women off to be married. Strange, and incessant sympathy for the character starting a war that upends the lives of common people, said character also allowing human experimentation to occur. The offensive and archaic handling of mental illnesses, specifically anxiety disorders, personality disorders, and PTSD in certain instances (IMO only Dimitri and Marianne are done with any sort of grace). And that’s just the explicit stuff! Just the other day I was talking about how there’s incredibly disturbing anti-Semitic undertones regarding the Empire (confirmed to be based on Germany btw) and the Nabateans, something that’s, at times, uncritically repeated by people in this game’s community. This game is mired in terrible allegories and metaphors, which make me cringe the more I think about the real world implications that these lines of thought can have on people in volatile corners of the Internet.
And the kicker is that the writers are so committed to making these things relate to Crests or nobility, as if either of those things are strictly the reason why oppression or discrimination occurs.
The game employs drastic harmful stereotypes, and undercuts all of them by foisting its half-baked unique gameplay/lore toy onto the conversations. It fumbles the ball and didn’t even clean up the mess well.
Characters
I have a tier list of how much I enjoy the characters right here. 
Long story short, when the characters are good, they’re good. Like, holy fuck, love them. But when they’re bad? Throw them away. Can’t stand them. And sometimes characters fall in the middle where I see the good but they’re at times written in ways that piss me off.
Worldbuilding/Setting - More is not always better
First off, when you make a character tell the player “Go read in the library for lore”, you’ve lost me. There’s nothing fun and interesting in 3H as a game for you to read in the library.
Fire Emblem’s gameplay cycle doesn’t mesh too well with the typical JRPG standard of storytelling, so the common solutions to building the world and crafting the stories was 1) make as much use as possible of cutscenes, art/cgs, and narrations to communicate the important details before and after battles and/or 2) make an intuitive inclusion to ‘break the pace’ between maps, such as a home base, in order to supplement what’s already present. Alongside this, support conversations were an ingenious tool to develop the characters and the world at the same time, as your varied and quirky cast can help you infer what their place of origin is like. Plus, the game actively rewards the player for seeking this auxiliary information out, granting extra stat bonuses when you purposefully put characters next to each other.
3H, on paper, understands this well. However, the game has too many minute details for a typical FE game structure to handle. The devs themselves even said the game became a “living creature on its own” and claimed no one on the team knows everything about 3H’s story or world. Ignoring how that’s a serious flaw for a video game narrative, what this ultimately means is that since cutscnes and a standard base can’t cut it, we need more and more and more. Libraries, side quests, tea time, ally notes, gifts, NPCs that exposit at you, etc. The DLC even added another damn library for you to sift through, as if the first one wasn’t a pain already.
And though these little flavor texts, landmarks, and set pieces are fun to read about... that’s it. The game hardly uses any of it. It’s flavor without substance, once again. It’s why half the fucking fandom is confused every other day when you bring up these tertiary details as evidence to prove a point, since the active story is too busy trying to weave the other 600 plot threads together to use any of it. That means, for all of this supposed great details regarding each nation and the important territories, we hardly see a damn thing that’s actually different. More is not always better, and in this case, it’s actively worse for both the game experience and the community experience. Not a good look for a game that the devs explicitly wanted people to talk to each other about.
As a fan of FE ever since 2013, who has gone back to play several of the games to see how they tick, 3H’s methods of describing its setting are just so antithetical to what makes the series enjoyable, and for so little reward. It sounds hypocritical given that I love Fates and Engage, but those games actively set up their glorified bases to be as unintrusive as you want them to be. 3H, however, has its gameplay built around a boring and unintuitive cycle.
Gameplay- Fire Emblem but half the time you’re not playing Fire Emblem
Gameplay Section 1-Monastery
The monastery is the most debated gameplay aspect of 3H, and IMO, for good reason.
It sucks.
Worldbuilding wise, while it makes sense that an important location is the hub for the game, that doesn’t account for how dull it is. 12 months and 4 seasons pass and does the place ever look different? No. A shame, since an improved aesthetic would drastically help ignoring the fact that the place is a bitch to traverse. For as fast as Byleth can run, they can’t outspeed the load times. Quick travel only makes the issue more apparent, as well. From door to door, and from week to week, you’ll endure more load times in one in-game month than an entire playthrough of a GBA FE game.
The other aspects of the monastery gameplay, such as teaching, activities, professor level, and motivation, while freshly fun in a first playthrough, become a repetitive slog in subsequent playthroughs. Giving gifts and lost items, eating meals, planting the right things for the garden, optimizing support point gains, using the sauna, taking care of the statues, etc. This cycle is not something I enjoy in an FE game, and unlike Fates or Engage, I can’t actively ignore it without huge penalty. 
You can skip right to each main mission, but you’d be giving yourself a huge handicap by doing so; not actively teaching students at max motivation in order to maximize skill point gain is a huge detriment in the long term. It means longer wait for better weapons, longer wait for better spells, longer wait for class change, and longer wait for better skills and battalions. Now on Normal you can get away with this, not as much on Hard, and sure the fuck not on Maddening. To me, it feels like sloppy balancing on top of an already exhausting and dull game cycle. Why let the player skip months if you didn’t bother to carefully balance the game so that the players who do skip months could have even a small chance to clear the game? Honestly, it just feels as if they thought “people might find it annoying so let’s just tack on a skip feature”, and that’s disappointing and lazy.
Overall, I hope nothing similar to the monastery’s implementation is included in any future Fire Emblem game. It’s too antithetical to FE’s main gameplay structure, IMO.
Gameplay Section 2-Battles
To be honest, Fire Emblem has never been the pinnacle of balanced gameplay, and frankly I don’t want it to be. It’s a single player game with fun anime sword guys, magic powers, and dragons. So long as it’s not dreadfully easy or overly complicated, I have no qualms about certain classes or characters being better or worse than others.
3H though is a mess. A fun mess, but still a mess. Movement decrease to foot units means you want a mount cuz the game’s maps are big, and the speed penalty for cav classes means you want a wyvern or a pegasus. Physical units do just that (or maybe War Master for Quick Riposte), you get your dancer, have a Stride unit, have your Magic units and warpers where you need them, and congrats! You solved the 3H meta. 
Half-joking, honestly. The game is extremely easy to break, the hardest part is getting to that point (after all, slugging through the monastery is a bigger test of your patience than anything else). Maddening mode, of course, you have be extra careful in the beginning (cuz they probably didn’t play test it cough cough) and utilize your combat arts and gambits effectively, and being extremely conscious of positioning. But, much like Awakening before it, 3H is very easy to snowball. Especially on NG+. That doesn’t mean it’s not fun, but it can get mindless. I don’t personally play that way, but even still, tools such as weapons mostly not being class restricted, Crests, combat arts, gambits, and accessories make the game incredibly simple. It’s a breeze, and only gets harder when certain things are stripped away from you or your debilitated somehow. Again, it’s still fun, because FE is always fun, but challenging? No. Not in a way that I find meaningful, anyway.
The maps themselves? Meh. They look pretty! Lots of small missable details that you wouldn’t see if not for the zoomed in view, that was a neat feature. Not at all useable for actually playing the game, of course, but fun to mess with and to sight see. It does make me resentful, cuz again, we could’ve potentially seen lots of rich, detailed, and varied locations bustling with townsfolk and entering villages to really feel each location. But alas, this is as good as we get.
Anyway, the maps are...fine-ish? Part 1′s maps are seared into my brain, for better and for worse (mostly worse) cuz you have to play them at least 3 different times for all the routes. Prologue through Chapter 5 are either boring, terrible, or both. Chapter 6 is the first map on my most recent playthrough that I say I had fun with in Part 1, then it continues for 7 and 8, then nosedives for 9 and 10, before picking back up for 11 and 12. In short, more than half the story maps for part 1 I find are either unexceptional or plain bad.
Now Part 2? Hunting By Daybreak is atrocious, Garreg Mach defense is pretty fun, Ailell is boring as fuck, Myrddin Bridge and Deirdru are good, Gronder Part 2 ebbs and flows between being awesome and awful, Merceus, Enbarr, and Fhirdiad are okay but tend to drag, Tailtean is alright, Shambhala is hot garbage, CF endgame is pretty fun, AM endgame is okay, VW endgame is awesome, Snow endgame is terrible. I think all routes’ part 2 is better than part 1, but not by much.
All of Cindered Shadows is peak, every map was good IMO.
Paralogue maps I have no opinions on, they are recycled maps with nothing meaningfully interesting about them that I remember aside from Dedue’s, Ashe’s, and Petra’s. 
In short, the battle maps in 3H are okay for FE standards. It’s just pretty fucking insane how many times they get reused, so I got tired of them very quickly.
Fandom
Last but not least, just a shoutout to a very unpleasant community experience. Though it might be the best selling FE game as of now, it comes with the price of having some incredibly disrespectful, vicious, and ignorant fans.
Never have I been witness to or been the target of as much harassment on the internet as I have with certain 3H fans. Entire discord servers made to make fun of groups of people with differing opinions, taking over old blog domains to mock people, deliberately seeking out people who want nothing to do with you just so you can defend your favs, etc. And that’s just on this site! There’s editing wars on TV tropes and the wikis, mods on various sites having to do deleting sprees of 3H discourse, artists being harassed on Twitter, and in general just... inserting yourselves into places and spaces where you were not invited nor encouraged to comment. Some of these people lack basic human deceny, respect, and boundaries, and it’s not cool.
Part of the reason why I’m breaking away from 3H now is because this behavior is something I got wrapped up in too, and I’m deeply ashamed of it. It’s toxic, and not at all something I want associated with one of my favorite video game series anymore. I got real life things to worry about and other games to play.
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Anyway, that’s pretty much it. All of my general thoughts on 3H, localized on one post. Sayonara, Fodlan Discourse, you won’t be missed. 🤗
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elegyofthemoon · 1 year
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7, 22, 38
OOO thanks so much anon !!
fe3h asks
7. Favourite Blue Lions character?
NOOOOOOOOOOOO--
...Okay so because I was like ohhh nooo I don't know how to decide ahhhhhhh how do i piiiick I let the sorter do it AND SOMEHOW ???? FELIX WAS THE TOP BLUE LION FOR ME LMAO
I mean that's also fair: I think I was saying I gravitate the most towards swordsman characters (sword!!!! cool!!!!!) but I do remember how much I liked the different characterizations/exploration of his character depending which route ur on -- at least between Blue Lions Felix vs Crimson Flower Felix. I still think a lot about his reflection on when Dimitri dies in Crimson Flower and it makes me :((((
ALSO also his supports were good. I still laugh a lot about his one with Annette and Lysithea for example. Or the one with Bernadetta lolol But the serious ones hoo they hit
22. Favourite scene?
One of my fave scenes was the reunion scene with Dimitri actually asdlkfjh I remember running into a post that was talking about the placement of the lords in light and I was breaking apart about Dimitri being in the shadows and rejecting Byleth's hand. I think a lot about that scene and it kinda warms my heart everytime I see art referencing that scene ;; 0 ;;
38. Most heartbreaking death?
No one asked but there's a reason why I hate doing Crimson Flower and never want to do it again because I DON'T WANT TO GO AGAINST DIMITRI :(((((((( I DON'T LIKE HURTING HIM AND I HATE SEEING THE WAY HE GOES OUT
Dedue in that route ALSO gets a shoutout because when he becomes those crest monster things (forgot what they're called) I GOT SO DEVASTATED THAT I HAD TO COMPLETELY STOP AND THEN CALLED MY BEST FRIEND ABOUT IT TO COOL OFF LMAO
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I hope in 20 years when we get the eventual Three Houses remake, we get fully animated cutscenes for the supports, more supports for all the characters, fully incorporated Cindered Shadows into White Clouds, a longer Crimson Flower route, a fully Claude centric route that's not Silver Snow + Claude, a few hubs outside of Garreg Mach, and a playable epilogue where we can actually end those who slither in the dark in every route.
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synergysilhouette · 2 months
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Remaking "Fire Emblem: 3 Houses"
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(Spoilers ahead, obviously)
The time has come for another rewrite! I'm an amateur (re)writer, and I KNOW people are gonna be picky about this rewrite since many consider this entry the Holy Grail of the "Fire Emblem" series, but I hope you'll still be open to my changes, anyway! This is purely subjective and not something that reflects the fandom's opinion or me saying how to make the game objectively "better" (even though the term itself is subjective). I don't remember every single aspect of the game, so if I mention something that I wanted from the game that they actually DID do, be sure to mention it!
General
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DON'T RUSH US!--From the get-go, you're on a fixed schedule. Once you become a professor, you've got one day out of the week to explore the grounds, fight battles/do paralogues/xenologues, or another activity. Every Monday, you've gotta do instruction for your student, and the other days literally breeze by until you get to your next story arc. Letting us go at our own leisure would be awesome, particularly since it'd give us more time to get to know our characters via more missions and xenologues. Between school and war, it can get a bit monotonous.
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2. Give us impactful dialogue options instead of the illusion of choices--I have the same issue with "Pokemon: Mystery Dungeon." Throughout the game, we're given dialogue options, but most of the time the choices are identical or offer no affect other than a character's approval/disapproval. It felt annoying to have the option to tell the Flame Emperor that you'd join them, only for them to say they could tell you were lying. It's annoying stuff like that that makes it feel like you don't really need dialogue options at all, just cutscenes with Byleth speaking for themselves.
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3. Those Who Slither in the Dark being keeping us in the loop--It's wild to me that the people who did the most damage are the most underused in the game. Someone said that making their deeds more pronounced/known would ruin the point, but I disagree. In Crimson Flower, their role in the Tragedy of Duscur is revealed, but Edelgard defeats them offscreen before restoring peace. Dimitri never learns the full truth of this in Azure Moon, and if I recall, the organization does get more attention in Silver Snow (for like 2-3 chapters) and Verdant Wind, but I can't recall for certain. Either way, I feel like each route should feel complete, given that you're playing completely different stories, rather than it feeling like you're missing some information depending on the route you play. Not to mention, Kronya deserves better, even if I'm retconning her actions (more on that in a second)...
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4. Don't make us forget about marriage--having to find a ring sucks. After Jeralt dies, you have a certain amount of time in order to find his marriage ring (which I completely forgot about in my first playthrough) that you NEED if you want to reach S-supports with anyone. I'd prefer if Jeralt just gave it to Byleth rather than us having to go to his office and find it.
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5. Change the confusing Byleth bloodline--I'm fine with Sitri being either Rhea's daughter or (if you wanna romance Rhea and Sothis without ethical concerns) simply working at the church where she met Jeralt. The family tree above makes things a lot more confusing than what it needs to be.
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6. Marriage to (mostly) whoever, whenever--In the game, you have to wait until after the war is over to be married, and out of them, you only have 5 romantic same-sex options for female Byleth--2 of which are route-exclusive--and 3 options for male Byleth--2 of which are either DLC or route-exclusive. I'd rather make it a free-for-all, save for Gilbert and Alois, who are married, and should've never prevented you from a romantic relationship with another character.
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7. Keep Jeralt alive--I'm just...I'm just TIRED of the "dead parent/evil parent" storyline that "Awakening," "Fates," and "Engage" have done, along with "3 Houses." I'd enjoy having Jeralt kept alive, in this version. Nevermind, this is probably the longest a protagonist has gotten to keep their parent in one of the recent FE games. Having him stand by Byleth similar to "3 Hopes" would be awesome.
8. Let us have Child units--As someone who got into the series via "Fates" and "Awakening," it disappointed me greatly that child units were removed. While I prefer "Fates" using the Deeprealms, I think an "Awakening" approach fits best here. Perhaps Sothis' time manipulation is more powerful than she knows, having sent the child units from the future to avoid their dark fates. Since it's story-related, perhaps it's Byleth's child who comes from the future first, referencing Chrom's daughter Lucina coming to save him and Emmeryn in "Awakening," only the child comes to save Byleth and Jeralt. Personally I made a lsit of fanmade child units almost a year ago.
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9. Recruit Jeritzia outside of Crimson Flower--"3 Hopes" allowed us to do so as long as we had Mercedes in one of our routes, and I'm confused on why that couldn't be done here. Recruiting Mercedes would be the wakeup call Jeritzia needs to join our side, rather than being the opposition.
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10. Keep Byleth's hair color--This is a nitpick, but I'd like being able to change Byleth's hair color back to the way it was before becoming one with Sothis. I'm fine with keeping the hair color, though.
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11. A 3 Houses United Route--I mentioned in another post about a route where Jeralt survived, TWSITD as the main antagonists. What'd make this route unique (since I'd want the other two changes to be changed in all routes) is that the almost-death of Jeralt would inspire Byleth to leave the church and become a mercenary again, only getting involved years later once they see how the war has affected their students, and they can still recruit others based on their stats, and since they're not tied to a particular "side" in this concflict, they could recruit the house leaders and their aides rather than having to kill them.
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12. Fix Dimitri's turnaround (Azure Moon)--It's probably just me, but it felt like Dimitri's vengence and sudden change of heart following Rodrigue's death felt...too quick? I know this is a hot take, but I'd have thought Rodrigue's death would've fueled Dimitri's anger. Plus I didn't feel like Dimitri's redemption (so to speak) was earned. It was just kinda "sorry for being a jerk, guys" even though the whole team seemed to back him. I'd have enjoyed seeing more moments of his sanity and morality kick in amidst the chaos rather than being one-track-minded. I feel like a lot of poorly done villain arcs do this (even if he isn't the villain of this route, per se). Since in my rewrite we learn about TWSITD, it's quite possible that Dimitri's anger is focused elsewhere in any case. Maybe Rodrigue didn't even have to die...
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13. Utilize 3 Hopes designs--This may not be a popular opinion, but I think some of the characters looked better halfway in 3 Hopes than in 3 Houses. It would be nice to have the option to switch their costumes to their 3 Hopes looks instead (even though I know they're older in the 3 Houses timeskip than they are in 3 Hopes).
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14. NO IGNORANT BYLETH--Instead of other installments that use the amnesia subplots, Byleth is simply kept in the dark about their parents' pasts, the world, and the church (which is kinda the same thing). I'd alleviate this entirely so we can have a mature and well-learned protagonist rather than a teacher who's just learning how the world works and about the tension in the land.
Hope you're not too upset with my version of the game! Lemme know what you think and if you have any questions. The next FE rewrite I do (whenever I get around to it) will be "Engage," which is the last FE game I've played.
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dragonsarecats · 6 months
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To be fair CF is just as much about found family than VW
Hi anon! I'm gonna link the post I talked about the Golden Deer here for clarity's sake lol.
I think when discussing themes of found family in different three houses routes, it's important to talk about Byleth. In a game where the single, main variable between possible futures is Byleth's interference, it means the story has to be written in a particular way--I mentioned this before when talking about character supports and endings; each character needs to be able to have a romantic ending with Byleth, which affects how their supports are written. In the case of the Lord's, this means you're given tangible reasons why you should've chosen them.
I mean. Let's be real here. Claude has the highest survivability rate of any character in the base game. He can't die if you're completing Verdant Wind (for obvious reasons), or Blue Lions. He's heavily implied to live to see another day in Silver Snow, and you can spare him in Crimson Flower! Edelgard and Dimitri die without the professor's stabilizing influence--but Claude? What does he lose without the professor.
That's sort of how I determine subtler themes of each route in a way--by comparing what you get with and without Byleth.
So when I argue that Verdant Wind is the most about found family, I mean it thematically; the other routes don't have tangible less found family, but without Byleth members of the Golden Deer just blatantly disappear unrecruited post time skip in several routes!
Without Byleth, the option for found family is removed for Claude in a big way, I personally feel, and not just by full recruitment runs lol. Not completely, of course--even in Crimson Flower a recruited Lorenz laments having to face off against Claude and Hilda is willing to die in defense of him and the city--but enough that it was blatantly shocking to me that if you don't recruit Marianne, she does not appear at all post time skip, no exceptions.
In a narrative sense, perhaps slightly unshocking; but in a practical sense? This leaves Claude without a healer.
Claude can't hold onto all his Deer even if you don't recruit any of them in the Academy phase. Silver Snow, Azure Moon, Crimson Flower--Marianne will always be gone; consistent, non variable. Depending on the route other characters like Lorenz might disappear as well.
The themes of found family are prevalent in all the routes, but since each route is pretty much defined by the Lord who leads it, I feel as though their personal relationship with the found family is most defining, if that makes sense.
People stand by Edelgard, Dimitri, and even Rhea for better, or for worse. Even recruited, characters like Felix make it abundantly clear that switching sides doesn't change the immense emotional attachment they have to their original lord.
This just. Isn't true for Claude.
Without Byleth, he doesn't get to keep everyone together. Without Byleth Hilda is recruitable in two routes. The idea that you could ever do the same with Hubert or Dedue is blatantly laughable.
Byleth's presence is what enables Edelgard, Dimitri, and Rhea to remain the most of themselves, if that makes sense. Edelgard's war strategy in Crimson Flower is a lot less aggressive and scorched earth then it is in the other two routes because she's had the professor as an emotional rock. Similarly for Dimitri, he's able to recover because Byleth is there to keep him alive and safe. And then Rhea will blatantly die in the Verdant Wind route where she doesn't in Silver Snow. Byleth, in every sense of the word, keeps these three characters alive and well.
But without her? They still inspire loyalty and devotion--unquestionable, again, if no recruitment takes place. Dimitri, Edelgard, and Rhea can all face up against you as enemies with the full force of their houses/allies (save for, oddly, Annette).
Claude does not.
Claude's whole route is about learning to trust others in a way that allows them to trust him. The Deer are devoted to Claude in Verdant Wind in a way they just, textually aren't otherwise, and that's due to Byleth's influence, both as a Professor to these individual students, and to Claude.
When I say that Verdant Wind is the most found family thematically to me, I mean it at a very base level. Claude knows he doesn't have what Dimitri and Edelgard seem to take for granted. It seems almost effortless, in Verdant Wind, the loyalty and devotion he inspires in his friends despite how often you, as Byleth, are told that Claude appears to be an untrustworthy and sneaky individual.
But it's easy to see in routes where you don't chose him that without Byleth, that image mantains. Claude is an outsider. And maybe he doesn't need Byleth in the way the other lords do to survive or achieve his dream (after all, there's nothing saying he can't open diplomacy with his former classmates after he goes back to Almyra so long as he lives to do so), but just as Byleth is uniquely able to be a peer to the Golden Deer, so can Claude uniquely trust and gain the trust of his house in full.
It's not as dramatic as the other two houses, and I think it's the point. Edelgard and Dimitri have already built a solid foundation of devotion and loyalty. Ferdinand and Felix (your "rival" characters in those houses) are loyal without Byleth, even if Ferdinand claims it's to guide her or if Felix complains every step of the way. Lorenz isn't. In Verdant Wind, you sort of take it for granted that everyone will be there at the reunion if they survived the Academy phase. Of course they will--they promised, didn't they?
But outside Verdant Wind, it's clear to see that you as the player took it for granted. And that's why I think Verdant Wind is thematically the most found family. It's not because the other routes don't love each other as much or aren't as complex or there isn't devotion. It's because fundamentally Verdant Wind is about Claude, for the first time in his life, having a group of people he can rely on and who will rely on him without hesitation. It's about the formation of found family, and how Claude doesn't need it to achieve his dreams, but man, does it give him something to achieve those dreams for.
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