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#gamera super monster
jimpluff · 23 days
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French poster for Gamera Super Monster [x]
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monsterasia-zero · 5 months
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Gamera Super Monster Gallery - Invincible Super Monster Gamera By Almighty Rayzilla
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citystompers1 · 2 years
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The Spacewomen from Gamera, Super Monster (1980)
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artblooger19moon · 11 months
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Gamera Movie Marathon
Gamera the Giant Monster / The Invincible
Gamera vs Barugon
Gamera vs Jiger
Gamera vs Guiron
Gamera vs Zigra
Gamera vs Gyaos
Gamera vs Viras
Gamera Super Monster
Gamera Guardian of the Universe
Gamera 2 Attack of Legion
Gamera 3 Revenge of Iris
Gamera the Brave
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moviecinepelis · 9 months
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movieposters1 · 7 months
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Film Ranking and Retrospective
So, after evaluating all twelve Gamera films based on purely objective metrics like turtle spin velocity, character development, how much I cried, number of potential sapphic relationships, and least amount of tapeworm, here they are from favorite to least favorite:
Gamera the Brave
Gamera: Guardian of the Universe
Gamera 3: Revenge of Iris
Gamera 2: Advent of Legion
Gamera: Super Monster
Gamera vs. Zigra
Gamera vs. Guiron
Gamera vs. Barugon
Giant Monster Gamera
Gamera vs. Gyaos
Gamera vs. Viras
Gamera vs. Jiger
Gamera the Brave takes the top spot for being so much more than it needed to be, perhaps taking a few steps outside what makes a typically good monster movie to just be an all-around great film. Of course, the Heisei trilogy still aren’t far behind, balancing the two a lot better than the Brave does and building an excellent cast of characters to the point that the hardest decision on this entire list, and the one I’m most likely to go back on at any moment, is ranking these three films against each other. Super Monster reaches for the stars just like the Brave does, daring to be something wholly unique despite its objective flaws, and is held back only by a gut punch ending after the likes of which I can’t actually make myself put it higher than the Heisei films. And of course, the rest of the Showa films are still going to end up ranked lower by being products of their time and having a relatively limited approach to in-depth storytelling, but there are still some I find exceptional for more unique reasons than I once thought I would. I even genuinely like most of Jiger, it’s just so much sensory hell it can be tricky to watch.
But my goals during this extended fixation weren’t really centered on pitting the films against each other - there was a lot of discovery, too. About halfway through March I did something I hadn’t expected I’d want to at the beginning, and bought myself the Arrow Video complete Showa era collection, mainly to get a physical copy of Super Monster but also with the bonus of getting to see Japanese versions of all eight films. In fact, I’ve now seen the Showa films probably just about any way one can see them, be that the subtitled original Japanese version, the AIP dub or first import English version, the Daiei pre-international dub (which I’ve learned is a more accurate term than “Sandy Frank”), the MST3K edition, the MST3K KTMA edition, the MST3K Fanmade edition, or specifically in Gamera: Super Monster’s case, the Elvira’s Movie Macabre edition or the Cinema Insomnia edition that’s missing a whole third of the movie.
That’s quite a lot of watching the Showa movies, and I think really a big theme for all of this was gaining a better appreciation of those films, specifically Noriaki Yuasa and his vision. He imagined Gamera as a hero for children, specifically because, as a child himself, living through the second World War and its aftermath, he came to believe adults were untrustworthy and too easily swayed by propaganda, and if that doesn’t make him the most relatable kaiju film directer of all time I don’t know what could possibly top it. Screw Gamera: Rebirth, the next one should be Gamera vs. Fox News.
Oh, right, speaking of which, I haven’t talked about that, either. And that’s because most of the major reasons I like the existing Gamera films so much tend to be more happenstance, and have little to do with how well they’ve followed the franchise formula. So far, nothing about Gamera: Rebirth has told me anything about how well it will handle its human characters, whether any of their stories will be relatable to me personally, whether it’ll have a strong environmental stance like Zigra, and actually with what we’ve seen of the cast, it seems like there aren’t going to be too many women in this series at all. Of course, that could always change, and there’s always a chance the one lady we’ve seen in the trailers could be compelling enough on her own to still make it a favorite, like with Mai in Gamera the Brave, but we won’t know anything for sure until release. But if, as seems most likely, Rebirth really is just a throwback to the early Showa era, I think now I can be a little more okay with that.
(I do actually quite like the monster designs revealed thus far. If I ever go back and write that possible Gamera vs. the Teenage Mutant Ninja Turtles sequel, there’s a good chance of that magenta Neo-Jiger showing up in the Triceraton arena).
I think, if I were to put into words what makes Gamera unique among kaiju cinema, it’s that Gamera is most consistently a story about a giant monster interacting with humans, in most cases one or more specific humans. When I write for Toho kaiju (and by that I mean Battra), I’ll admit I’m basically just using yet another combination of the 37853590434 creative ways people have come up with to tell a story that’s still really about humans but using the monsters as the characters - and we do this because the monsters do have character. Unlike most giant creatures in the west, Japanese daikaiju represent things, they have emotions and personal values and life purposes, and often unique dynamics in interacting with one another. But you can’t really do much with just this side of things for the Gamera franchise, since there’s not a single monster in any of the full-length films whose relationship with Gamera is anything but antagonistic. But Gamera is already about the relationship between humans and monsters, and that was what I wanted to specifically take these couple of months to explore here, as it’s very similar to the stories I've already been straying farther from canon in order to tell with the friends and enemies of the other Big G.
As far as most of the western kaiju fandom is concerned, having such a focus on humans might appear to be the biggest risk the Gamera movies ever took, given how many fans I often see dismissing the human characters as unimportant at best, annoying at worst. Personally, I beg to differ, and the more I rewatch these films, the more I’ve begun to appreciate how remarkable it is that this one subset of historical foreign cinema, with the characters it portrays and the values it represents, became embedded in western culture all because there happened to be a market for imported special effects films. There are actually quite a lot of kaiju movies whose stories inspire me to want to write about the humans as well as the monsters. But the top of that list, if I wrote it out, would probably be stacked with more Gamera movies than anything else.
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flyingturtlepei · 1 year
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Gamera Super Monster is a funny movie 
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chernobog13 · 1 year
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The Spacewomen, the superheroines who co-star with Gamera in Gamera: Super Monster (1980).
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searsage · 7 months
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Watching the Godzilla marathon so poll!
Of controversial Kaiju opinions!
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namesisfortombstones · 11 months
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So not only did Toru Kawai (Godzilla in Zone Fighter & Terror of Mechagodzilla and Gamera in Gamera, Super Monster) play the Tyrannosaurus Rex in The Last Dinosaur, but he was also back in that suit to play Dinosaur Emperor Urulu in Great Dinosaur War: Aizenborg. But this does beg the question-- is that Kawai in the Tyrannosaurus suit dancing to Pink Lady’s U.F.O. in Urulu’s final episode (#19)? https://youtu.be/wGutIVBCxbY?t=7
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monsterasia-zero · 5 months
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Gamera: Super Monster Gallery - A poster advertisement called Sayonara Dojira (Godzilla) that appears in the film
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navalta-gfx · 5 months
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Pinky x Stinky: Bros for Life
So I’m super hyped for GXK. I love that Godzilla runs and is now PINK!! It looks like a fun ride and I can’t wait to see the boys work as a team.
It’s been quite the decade of the monsterverse and kaiju media as a whole. Ten years ago I never thought we’d have such a steady flow of giant monster stuff. The US giving us the fun spectacle of Godzilla, and Japan exploring the message and metaphors of Gojira. I think having both is what has kept this property going for nearly 70 years.
On top of that we’ve gotten Pacific Rim, Ultraman, Kamen Rider, Kong, and even Gamera (more Gamera please). As long as they keep making em, I know I’ll always watch em
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Kaiju Week in Review (August 27-September 2, 2023)
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Godzilla Battle Line has cemented its reputation as the Super Smash Bros. of kaiju games by bringing in the GAMERA -Rebirth- incarnations of Gamera and Gyaos later this month. Gamera showing up in a Godzilla game is a huge deal—this is the first time the two have properly met outside of poorly-documented live performances. Even in City Shrouded in Shadow, they only appeared in separate levels. Given all the fantasy-match debates over the years, maybe it's for the best that they're coming to blows in a medium where either could emerge the victor.
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Godzilla Rivals: Vs. SpaceGodzilla marks Matt Frank's triumphant return to the IDW Godzilla line (covers aside). It reminded me a lot of The Last Hope: the fall of an advanced civilization at the hands of kaiju, narrated but dialogue-free. As in Rulers of Earth, Frank draws a mean SpaceGodzilla - more personable than the one from the actual movie but just as much of a dick. Singura, his all-new rival, is a neat creation too, with more abilities than this concept art lets on.
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Sometimes these Weeks in Review are outdated before I can post them. Behold the teaser for the trailer for Godzilla Minus One, both of which you have surely watched five times by now. I'm hoping to have an analysis post up shortly.
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Godzilla Voxel Wars is a game headed for Steam in November 2023. A turned-based strategy game, it pits a host of Toho monsters against an alien race called the Fungoids (interesting, and perhaps accidental, synergy with IDW's Zoospora). Toho Games is developing it with Nukenin. I'm intrigued, mostly because this style of Godzilla game usually forces you to control the military, but the art style isn't the most appealing. They look like nanoblocks. It's also catching some flak for its similarities to Into the Breach.
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Titanosaurus has long been one of the most coveted Movie Monster Series figures since his release in 2002, and he's finally getting another edition, alongside a Godzilla '75 (last seen as part of the Memorial Box in 2005).
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JSDF plans for new anti-aircraft electronic warfare equipment had Japanese Twitter abuzz, on account of the vehicle looking for all the world like a Maser Cannon. I'm sure kaiju filmmakers will start looking for excuses to have them show up.
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jimpluff · 23 days
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Super (Tokusatsu) Monster Gamera
From the "if I ran the world or had a lot more influence" department:
I liked Gamera Rebirth. But right now, with CGI Godzilla on the rise, Gamera has a unique opportunity to take the other path: Go full traditional suitmation (with some CGI support, like in the Heisei Gamera days) and don't merely try to create "realism" with it.
Take a page from the Shin playbook and make the visual style you're going for (and maybe even something about content?) related to the medium of tokusatsu itself.
Take a Wes Anderson or Hideaki Anno-level obsession with a specific look and apply it to making the ultimate suitmation/traditional tokusatsu tribute in the form of a live action Gamera revival. Instead of marketing the film as the first full CGI Gamera, market it as adhering to the Japanese tradition. Show off the suit/animatronic, the miniatures, etc. Make a big stink about the Oscars and ask them to recognize traditional effects work (their refusal to do so could be more press). Make a fun Minus One-esque effects explanation video. Their monster is in a computer. Ours is real.
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It's a risk. But I think, when you have way less name recognition, budget, and current cultural currency compared to a certain kaiju rival, this is how you could compete.
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The Spacewomen from Gamera: Super Monster (1980).
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