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#hidden variable studios
robynahaley · 3 months
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I can finally post the full illustrations of the official Skullgirls art I made! I got to kick off the featured monthly illustrations for backstage pass and I, uh, really want to do it again. If the Skullgirls X account ever does a poll again about 'what artist do you want to see?' It would be so so so cool to see my name pop up (because the internet doesn't know who I am). Please, put my name on the ballot.
And if you want to see more behind the scenes stuff or otherwise support my art consider becoming a patron. I love my patrons
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kinghijinx22 · 1 year
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Big Skullgirls Update
A lot of new info on upcoming updates and the new characters, as well as a recap of the 2022 updates. Looks like we are getting Black Dahlia soon and I'm so hyped. Such a cool character, the rest of her moveset sounds really interesting and her stage looks good. Really excited to play her story mode, I'm expecting it to get quite dark considering who this is and her history, also interested in her importance to the overall plot.
Everything else is looking great, especially excited for Marie. Love that we are getting full voice acting for the new stories, nice to hear that they were able to get the VAs back to do all that. My only nitpick is that I wish Ms Fortune actually got her outfit from the webtoon as an alt costume instead of just a colour based on it, especially because in my opinion it's a way better design than the one that she has in the game. I know this game doesn't do alt costumes though as it would require redrawing literally all the frames so that's fair enough.
Overall this is a great update and I'm loving the communication, very excited for what's to come.
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linuxgamenews · 2 months
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Level Up Your Experience with the Skullgirls Season Pass: Explore New Characters and Story Modes
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Skullgirls Season Pass launches for the acclaimed 2D fighting game on Linux, Steam Deck, Mac, and Windows PC. Thanks to the skilled team at Hidden Variable Studios for making all of this possible. Available now on Steam. Exciting news for all the fans out there. We have new content that's due to level up your experience with this incredible title. For the first time ever there's a Season Pass for Skullgirls, and it's packed with some solid content that's sure to get your adrenaline pumping. Let's dive into what this Season Pass has in store for Skullgirls. First off, you're getting four brand-new characters – since each brings their unique styles and stories to the mix. And yes, they come with their unique stages, palettes, and story modes. While adding layers of freshness to your gameplay. The characters included are:
Annie of the Stars – She's been around, and her expertise in battle is something you won't want to miss.
Umbrella – With her, expect some rainy days for your opponents!
Black Dahlia – She's as mysterious as she is formidable.
Marie – Rounding out the list with her unique charm and skills.
But that's not all. The Season Pass also gives you exclusive access to a special Skullgirls Palette Pack. So you can customize your experience further.
Skullgirls 2nd Encore - Marie Season Pass Launch Trailer
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Now, let's talk tunes and visuals. The Original Soundtrack is included, featuring all the classic tracks plus new ones from the DLC. And for those who like the art behind the scenes, the Digital Art Compendium has also been updated and is part of the package. This is a great feature for those who appreciate the game's stunning Dark Deco aesthetic and want to dive deeper into its creative process. A thank you is definitely due to the Skullgirls community in support of this Season Pass. Your support and passion have been pivotal in bringing this new content to life. It's your enthusiasm that fuels the continued growth and evolution of the title, helping it remain a standout title in the world of 2D fighters. The 2nd Encore, for those who might not be familiar, is a masterpiece in its own right. It blends fast-paced action with beautiful animation, making every battle a visual spectacle. The variety in characters, each with their unique mechanics and style, keeps things fresh and exciting. Plus, the fully voiced story mode adds depth and personality to the roster. The soundtrack, composed by Michiru Yamane, is another highlight, creating an immersive audio experience that complements the on-screen action perfectly. And the best part? Whether you're a casual fan or someone who enjoys the competitive aspect, the Skullgirls Season Pass has something for everyone. It's accessible yet deep, allowing both newcomers and veterans to find their groove. So, what are you waiting for? The Skullgirls Season Pass is now available on Steam. It's a fantastic way to enhance your experience with this beloved DLC. Grab yours and jump back into the 2D fighting game on Linux, Steam Deck (Verified), Mac, and Windows PC. Priced at $34.99 USD / £27.79 / 29,99€.
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trans-clown-catgirl · 4 months
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hidden variable studios pls resprite squigly please it is that simple it j
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zettaflake · 7 months
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A team of pro cooks/servers, and Hat Kid. What could possibly go wrong? Lots!
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[Inktober: Under the Indie Radar]
Prompt | Day 12: Spicey Game(s) | Overcooked by Ghost Town Games, A Hat in Time by Gears for Breakfast, Don't Starve by Klei Entertainment, Skullgirls by Hidden Variable Studios, Bug Fables by Moonsprout Games, Cook Serve Forever by Vertigo Gaming Inc.
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(The first massive multiplayer crossover of this journey... ah my heart is booming with starry joy! So many characters for this year's *pile*)
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bartermains · 2 years
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Using script studio tutorials
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Using script studio tutorials how to#
Using script studio tutorials mod#
Using script studio tutorials code#
Using script studio tutorials windows#
I trust you know that a delegate is a reference type variable that, instead of referencing an object, references a function. In Reflector, you'll find a delegate handler called OnWorldLoadFinishedEventHandler in.
Using script studio tutorials mod#
At that time, our mod can't do anything fancy, because almost none of the interesting stuff is running yet. The parsing XML and calling static constructor stuff will be happen really soon, long before the main menu will show for the first time. We will make sure TS3 actually finds an XML resource for our tunable variable later when it comes to building the package.
Using script studio tutorials code#
TS3 assigns a value to our static variable, the static constructor of our class will be called, and badda bing we have a foot in the door to get our code running. TS3 on the other hand parses all XML resources, and assigns the tunable values it finds in there to the related variables in the related classes. That is to make sure that everything is in decent shape before the class has to interact with the rest of the world. This rule goes as follows: The first time a static field, property or method of a class gets accessed, the static constructor of that class will be called. We will "exploit" one of these rules to get our script up and running in TS3. Now might be a good moment to explain why we do this. Protected static bool kInstantiator = false I always use a boolean variable called kInstantiator which is a hidden homage to twallan. You can use a float or int just as well as a bool. The "nature" of that field isn't really important. Now add the static constructor and a static field with the Tunable attribute to your class. I am using TwoBTech for my mods, but you must use something else! Don't use someone else's namespace just like that! Afterwards, the code should look like this: You don't want your namespace to clash with an EAxian namespace or with another modder's namespace. Change the namespace and class name to something more sensible.Ĭhoose wisely when it comes to your namespace and pick something that hopefully will be unique.The bare code skeleton VS created should still look like this: Now bring up the actual code file of your project again. To get VS to stop whining about some ostensible errors, close and re-load the project in VS. Change these attribute values to modify the information General Information about an assembly is controlled through the following Add using Sims3.SimIFace and to it and save. When VS first opens AssemblyInfo.cs, it will probably throw lots of errors at you. Double-click on AssemblyInfo.cs to open it.Open the Solution Explorer for your project.I'll explain why we need to do that later in this tutorial. Start Reflector and load the core libraries with it.īefore we look at the actual code, we need to set up the VS project to support tunable values.Create a game-compatible Visual Studio project as explained here: Sims_3:Creating_a_game_compatible_Visual_Studio_project.Sims3Metadata.dll (from scripts.package).Sims3GameplaySystems.dll (from gameplay.package).Sims3GameplayObjects.dll (from gameplay.package).Sims3StoreObjects.dll (from gameplay.package).When done, you must have the following list of libraries extracted to the same folder, with the following names: Repeat steps 3 to 7 for every package listed under step 2.Repeat steps 4 to 6 for every S3SA resource in the package.Choose a sensible folder for the library and save it under the exact name it gives you.Right-click on the resource and choose "Export DLL".Note that S3PE shows some information about that resource in the preview area. In this folder are three packages: gameplay.package, scripts.package, and simcore.package Navigate to the installation folder of The Sims 3 and from there to the sub-folder where the executable is located.Extract the core libraries with S3PE if you haven't already.If you fail to accomplish that, you can't hope to successfully write scripting mods. A game that is properly set up to support scripting mods.A basic understanding of the C# syntax or at least any C-like language.NET Reflector, simply called Reflector later on NET assembly browser/decompiler - this tutorial refers to redgate. Sims3 Package Editor - simply called S3PE later in this tutorial.
Using script studio tutorials windows#
Or Microsoft Visual Studio Express 2012 for Windows Desktop.
Microsoft Visual C# Express 2008 - simply called VS later in this tutorial.
For today we will make a handy little mod that pauses the game after loading a save game. While getting started is a bit more complicated than for an object mod, the actual coding can be as simple or complicated as you want.
Using script studio tutorials how to#
This tutorial will explain how to make a pure scripting mod, i.e.
11 Where Does The Newborn Go From Here?.
4 Additional Preparations In Visual Studio.
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edcater · 1 month
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Introduction to Data Science for Beginners: Key Concepts and Tools
In today's data-driven world, the demand for skilled professionals who can extract valuable insights from data is soaring. One of the most popular tools used in this field is Python programming. Python's simplicity and versatility make it an excellent choice for data science beginners. In this article, we'll delve into the fundamental concepts of data science and the key tools and libraries in Python that make data analysis and visualization accessible to everyone.
Understanding Data Science
Data science is like uncovering hidden treasures within vast amounts of data. It involves extracting knowledge and insights from structured and unstructured data. These insights help businesses make informed decisions, predict trends, and understand customer behavior. Data scientists use a combination of statistics, domain knowledge, programming, and machine learning to derive meaningful conclusions.
Why Python for Data Science?
Python has become the go-to language for data scientists due to its simplicity, readability, and a rich ecosystem of libraries. Let's explore some of the key reasons why Python is widely adopted in the data science community:
1. Readability and Simplicity
Python's syntax is clean and easy to understand, making it ideal for beginners. You don't need to be a seasoned programmer to start working with Python.
2. Powerful Libraries
Python offers a plethora of libraries specifically designed for data science tasks. Some of the most popular ones include:
NumPy: For numerical computing, handling arrays, and linear algebra operations.
Pandas: Perfect for data manipulation, cleaning, and analysis with its DataFrame structure.
Matplotlib and Seaborn: Essential for creating insightful visualizations.
Scikit-Learn: A powerful library for machine learning algorithms.
3. Community Support
Python has a massive and active community of developers and data scientists. This means you can find solutions to almost any problem you encounter.
Getting Started with Python for Data Science
If you're new to Python, don't worry! Here's a step-by-step guide to kickstart your journey into data science with Python:
1. Installing Python
Visit the official Python website (python.org) and download the latest version of Python. The website provides detailed instructions for installation on various operating systems.
2. Setting up an Integrated Development Environment (IDE)
An IDE makes coding easier. Popular choices include PyCharm, Jupyter Notebook, and Visual Studio Code. Install your preferred IDE to get started.
3. Learning the Basics
Start with the basics of Python programming:
Variables and Data Types
Control Structures (if statements, loops)
Functions and Modules
4. Exploring Data with Pandas
Pandas is a game-changer for data manipulation. Learn how to:
Create and manipulate DataFrames
Filter and sort data
Handle missing values
5. Visualizing Data with Matplotlib and Seaborn
Visualizations make data easier to understand. Experiment with:
Line plots
Scatter plots
Bar charts
Histograms
6. Introduction to NumPy
NumPy is the backbone of numerical computing. Explore:
Creating NumPy arrays
Performing array operations
Linear algebra with NumPy
7. Dive into Machine Learning with Scikit-Learn
Once you're comfortable with the basics, venture into machine learning:
Train-test split
Choosing and fitting models
Evaluating model performance
8. Practicing with Real-world Data
Apply your skills to real datasets. Websites like Kaggle and UCI Machine Learning Repository offer various datasets to work on.
9. Joining the Data Science Community
Engage with other data enthusiasts through forums, social media, and local meetups. Sharing knowledge and experiences can accelerate your learning.
Conclusion
Python programming is a fantastic gateway to the world of data science. With its intuitive syntax and powerful libraries, you can quickly start analyzing and visualizing data, building machine learning models, and making data-driven decisions. Remember, the key to mastering data science lies in practice and continuous learning. So, grab your Python editor, dive into some datasets, and embark on your data science journey!
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44gamez · 4 months
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Skullgirls character Black Dahlia launches with new trailer
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Simply yesterday, developer Hidden Variable Studios lastly launched Black Dahlia, the newest character to come back to Skullgirls: 2nd Encore. This character truly first appeared all the best way again in Peacock’s story mode marketing campaign as an antagonist. Since then, she had grow to be a extremely requested character by followers, and people needs have been lastly granted when the builders teased her on the finish of a trailer showcasing the character Umbrella. After a protracted wait, followers lastly have the chance to check out this beloved character. Hidden Variable Studios accompanied her launch with a brand-new trailer displaying the fundamentals of her arsenal. This sadistic murderer boasts quite a lot of weapons and traps that she hides from sight till she makes use of them. Her major weapon comes within the type of a gun hooked up to her arm that may hearth a number of completely different sorts of projectiles. Many of those projectiles have some form of elemental property tied to them, akin to electrical energy for beautiful the opponent and ice for freezing them in place. Moreover, she comes geared up with shotgun-esque bursts and piercing laser beams.
What about her different weapons?
Apart from her gun arm, Black Dahlia wields bladed heels, chained sawblades, bear traps, and different lethal instruments. If she ever finds herself in a pinch, she will be able to set a round piece of fabric on the bottom and warp to its location. For considered one of her tremendous strikes, she brings out a crew of assassins from the Medici Mafia to help her. In the meantime, her different tremendous transfer sees her kicking a barrel to go away puddles of oil on the bottom that she will be able to set on hearth together with her assaults. With Black Dahlia lastly out, followers of Skullgirls could have yet one more Season 1 character to sit up for within the type of Marie. Serving as Skullgirls’ closing boss ever since its launch, Marie will lastly grow to be playable sooner or later this 12 months. Source link Read the full article
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creativecourse · 6 months
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Motion Beast Information Motion Beast is an online course designed to teach individuals how to create visually appealing and dynamic animations using Adobe After Effects. A must-see course for any Motion Designer. It lays the foundation for all aspects of modern motion design and covers every topic from After Effects basics to character rigging and frame by frame animation. What is this course about? Get full access to our constantly updating motion beast course with 20+ tutorials and dozens of additional supporting videos to thoroughly cover every aspect of modern motion design & animation. Here’s what you’ll learn LESSON #1: Interface, Transform Properties We will go through interface, major AE panels, customisation, the Collect Files function, files import and the Project panel, basics of composition, instrument panels, viewport, layers & timeline LESSON #2: Shape Layers & Masks We will study Shape layers, simple shapes, principles of work with the Brush tool, common path settings, masks, parenting & importing files from Adobe Illustrator. LESSON #3: Shape Modifiers We will understand what shape modifiers are, what possibilities for animation they uncover, what combinations you can use them in and much more LESSON #4: Easings We will go through the most important things in animation — easings, which mean a smooth animation. We will look through easing examples, how to distinguish good easing from bad easing, and once and for all will decide what’s better: Values Chart or Speed Chart. LESSON #5: Effects & Stylization. Part 1 We will learn different ways to stylize your art, what animation possibilities are hidden in the Adjustment Layer, what is the best use case for Pre-compose and what makes it different from grouping. LESSON #6: Effects & Stylization. Part 2 Here we dive even deeper into the stylization of your animation. We will learn how to make stylish liquid animation, glitches and much more. Using the example of glitches, we will look through different effects that you can use later in your practice. LESSON #7: Loops We will learn how to make seamless cycles and endless loops, and what type of movements and transitions can make your animation much more interesting. LESSON #8: Text Animation We will understand what type layer is, what settings are available for animation and how we can use that to animate text. We will animate a text along the path, have a look at animators and range selectors, and understand how to properly save presets for the future. LESSON #9: Morphings We will learn how to morph one object into another, try the main methods and find out what conditions should be met to create realistic-looking morphing. LESSON #10: Lettering Animation We will learn all possible tools and instruments that give life to any possible type of letterings out there. LESSON #11: Optimize Your Workflow We will learn the ways to optimize and speed up the work process due to a systematic approach to motion design. In the same module, you will have access to our bestselling plugins and internal studio scripts, that will help you quadruple your productivity. LESSON #12: Logo Animation We will learn new techniques and ways to animate logotypes, understand the latest trends in this area and receive tons of motivation by animating your own logo. LESSON #13: Expressions. Part 1 We will learn a basic introduction to JavaScript language that is enough to start making your own simple scripts. We will understand what are variables, arrays, how to build conditions and perform basic arithmetical operations. We will also learn how to make almost everything that we do manually faster with just a few lines of code. LESSON #14: Expressions. Part 2 We will learn very handy functions, understand how to make dependencies between parameters and finally get to know what is animation without keyframes. We will learn how to export animations into the code and use it in any online project. You will also receive some handy scripts that you will definitely benefit from in the future
LESSON #15: Export to JavaScript and 12 Animation Principles We will thoroughly examine and recreate all 12 principles of Disney animation that, if properly used, can improve almost any type of animation. LESSON #16: Character Animation. Walks One of the greatest animators at Warner Brothers Studio, Ken Harris, once gave such advice: “A walk is the first thing to learn. Learn walks of all kinds because walks are about the toughest thing to do right”, so that’s what we will go through. LESSON #17: Character Animation. Runs It’s not enough to speed up the walk to make a character run. There are quite a lot of differences between these cycles. Here we will learn these differences. LESSON #18: Rigging By this moment it should be clear how difficult it is to animate characters with the basic instruments of After Effects. Here we will learn how to create a comfortable rigging with controls so that you will not have to suffer from paths animations and basic transformations. LESSON #19: Pseudo 3D & Face Rig We will understand how to imitate volume with the help of simple 2D layers and look through one of the most popular techniques to create a facial rig of a character. LESSON #20: Facial Animation In this lesson, we will consider very important thing which most of animation beginners usually forget about — head animation and emotions! LESSON #21: Path Animation In this lesson, we will consider the principles and techniques of the Path property animation. It’s like a light transition from After Effects parametric animation to classical frame-by-frame techniques. LESSON #22: Frame by Frame Animation We will learn the techniques needed to create frame by frame animation in Adobe Animate and how to properly transfer this animation into After Effects to create outstanding animation projects. LESSON #23: Frame by Frame Animation. Part 2 We will have a closer look at the Pose-to-pose approach which will save you a lot of time while you are planning and creating complex animations. We will also figure out 3 techniques to clean up and finalize your shots. About Author Iaroslav Kononov I’m the Motion Designers School founder I’ve tried many fields in motion and AE is my favorite. Seasoned in our yaroflasher.com, freelance projects with big brands, and stock footage I will give you the knowledge that I’ve gained in 15 years. We have gone all the way from a tiny team to a large-scale and well-organized company that produces quality courses and is always ready to experiment and accept new challenges. See you in the course! More courses from the same author: Iaroslav Kononov
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kinetic-elaboration · 9 months
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August 16: AHS 5x02 Chutes and Ladders
Went grocery shopping today and then watched AHS. These episodes are so long. They are too long. I mean, I know that AHS tends long in general and that's, like, fine, it's part of it, but this ep was 71 MINUTES without commercials. 71!! That's a very short movie.
And it's not just long, it's self-indulgently long. Like, I know we all sometimes feel when watching certain shows that it's really a shame they probably had to cut so much and hurry it along and blah those TV studios or whatever right? But honestly more often that not, now that I've seen a sufficient number of Netflix and streaming shows that don't have set episode lengths, I've come to the conclusion that at least 80% of the time the creators benefit from the enforced time limits. Sometimes having variable episode lengths, including longer ones, is nice and it allows for some creative episodes or some extra content but usually to me it just feels like... bloated and indulgent. Like the creators weren't asked to cut and so they didn't and so they never made any choices about anything and it's just all out there, a mess.
Anyway, this is both OT and sounds much harsher than my feelings. And is hypocritical because I never cut jack but like I also don't write ~ professionally ~. I write in the Self Indulgence genre.
But the point is that this episode of AHS was so.... unnecessarily and self-importantly long. It did not have to be that long. It was not 71 minutes of information long. It was just that every scene needed to show off the scenery, the costumes, and the dialogue had to be slow and measured and etc. etc. etc.
This season is obviously very stylish, as I mentioned before, and I admire that. Lots of fancy gowns for Lady Gaga. Lots of Art Deco rooms. A whole weird white room that reminds me of an episode of Are You Afraid of the Dark? I like the look of it but I don't need so many scenes devoted to letting me look at the scenery.
And the content is like... fine. There are some characters I like (Liz! Liz! Liz!) and some story lines. Some of it just isn't for me, isn't for my taste. I don't think the Detective character is interesting. I don't think he's interesting after the twist. I don't really care about his kids either. I think the Countess and her vampires are okay but to me they're mostly style. I also don't really like vampires generally, as I also mentioned before--obviously they can be done well but they're not my favorite creatures.
I liked the model a lot, at least as a model just fucking around on the runway (what would Tyra say?) though he got less interesting after he turned and we entered Vampire Lore time. It was fun watching him and Original Vampire Lover interact especially since I'm also watching Freak Show and of course, the same actors playing very different roles opposite each other also appear in that. It's definitely enjoyable watching the repertory style cast over the seasons.
I really dislike serial killers and that this season makes me put up with TWO is just... infuriating. I just am not amused or impressed by sadism. I'm not! I'm not and I don't care. The whole Style of the Evan Peters Character backstory is very nice, stylish, of course, but then what's the big scary reveal? He's a bored rich baby who likes to kill people. Ah, yes, how unique and unexpected of him. Torture porn torture porn torture porn. I started zoning out when it was literally just depressing to me. And it's frustrating because, like, the concept of the hotel as a built-evil place with hidden rooms for evil purposes IS interesting. There IS something there. I just wasn't impressed with how it is actually played out or developed.
I did like Chloe Sevigny ranting about anti-vaxxers. She's right and she should say it! In every episode!
But yeah, overall, just... too long. I'm sure it's supposed to be lush and beautiful and disturbing and just the sort of thing you sink into and enjoy like a bubble bath but with blood and sex but like... I'm just not sufficiently into it and I'm a little annoyed that I'm being asked to put so much time into something that could be so much more efficient and compact.
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gmlocg · 10 months
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1,922.) Skullgirls
Release: April 10th, 2012 | GGF: Arcade, Action, Fighting, Story Rich | Developer(s): Reverge Labs, LLC, Lab Zero Games, Hidden Variable Studios | Publisher(s): Autumn Games, LLC, MarvelousAQL Inc. | Platform(s): PlayStation 3 (2012), Xbox 360 (2012), Windows (2013), Linux (2015), Macintosh (2015), Xbox One (2016)
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Skullgirls 🏢 Lab Zero Games, Reverge Labs, Hidden Variable Studios 📅 2012 🖥 Android, Linux, Mac, PS3, Windows, Xbox 360, iOS
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justbureau · 2 years
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Jupyterlab vs vscode
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#Jupyterlab vs vscode update
If you have an existing Jupyter Notebook, you can open it by right-clicking on the file and opening with VS Code, or through the VS Code File Explorer.
#Jupyterlab vs vscode update
Next, select a kernel using the kernel picker in the top right.Īfter selecting a kernel, the language picker located in the bottom right of each code cell will automatically update to the language supported by the kernel. You can create a Jupyter Notebook by running the Jupyter: Create New Jupyter Notebook command from the Command Palette ( ⇧⌘P (Windows, Linux Ctrl+Shift+P)) or by creating a new. If you attempt to open a notebook when VS Code is in an untrusted workspace running Restricted Mode, you will not be able to execute cells and rich outputs will be hidden. Harmful code can be embedded in notebooks and the Workspace Trust feature allows you to indicate which folders and their contents should allow or restrict automatic code execution. When getting started with Notebooks, you'll want to make sure that you are working in a trusted workspace. Once the appropriate environment is activated, you can create and open a Jupyter Notebook, connect to a remote Jupyter server for running code cells, and export a Jupyter Notebook as a Python file. To select an environment, use the Python: Select Interpreter command from the Command Palette ( ⇧⌘P (Windows, Linux Ctrl+Shift+P)). To work with Python in Jupyter Notebooks, you must activate an Anaconda environment in VS Code, or another Python environment in which you've installed the Jupyter package. View, inspect, and filter variables using the Variable Explorer and Data Viewer.Create, open, and save Jupyter Notebooks.This topic covers the native support available for Jupyter Notebooks and demonstrates how to: Visual Studio Code supports working with Jupyter Notebooks natively, and through Python code files. Jupyter (formerly IPython Notebook) is an open-source project that lets you easily combine Markdown text and executable Python source code on one canvas called a notebook. Configure IntelliSense for cross-compiling.
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MAX SIDENTOPF
Max Sidentopf is a prolific London photography who does a range of photography types or genres like fashion, film and moving image and can go from quite serious to very bright and humorous. He’s even worked a lot with Gucci where his eclectic and eccentric style suits the brand identity perfectly. He works with film, sculpture and it’s obvious that his skills in other areas of art has fuelled or directed his photographic work as well. The art publication ‘ORDINARY’ is founded by him and showcases his love and eye for the arts with a unique and quirky style.
The body of work I want to look into is just one series of Max Sidentopf’s work and is most efficient within the context of the series. This series is called ‘passport photos’ and is a way that pokes fun at very serious strict business routines and making something fun and interesting out of something very typical and monotonous. I believe it also connects with the topic we are exploring as well about identity and who we are. A passport photo goes onto these legal documents and is supposed to represent us to the best of our ability by it being very ordinary, grey, no smiles, etc and yet it only represents our outside or physicality when there is very much more than meets the eye to all of us. ‘Passport photos’ is a series of work that expresses the quirks or hidden selfs to people that can be hidden behind a facade of seriousness or normality.
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The photos are taken in a studio with studio lighting and the same background for all of them and its just the subject matter within them that is the variable. A rule of thirds is used with the white background taking up the top two thirds and the bottom third is the ground and is shown so we can see what kind of crazy things are really happening below the shoulders of the subjects. A grid is used meticulously to make sure that each close up portrait is done with good lighting and without anything out of the ordinary in the frame of the face. There is lighting all around the subject as only a very washed out shadow is cast onto the white background behind the subject. Everything else is kept very basic, like a proper passport photo, the face and body is in crisp focus with a large depth of field. The themes within this series I believe I can take inspiration from and I can explore this sense of a facade versus the ‘true inner self’.
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reaper-crack-95 · 2 years
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Download REAPER crack (license key) latest version ERCW№
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reaper-crack-c5 · 2 years
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Download REAPER crack (serial key) latest version 2G8Q*
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 And much more. You can check out the software program for 60 days. With this, you can archive audio and MIDI documents with many audio formats at any price. You can also record in a loop or on more than one layer. In this way, several projects can be opened at the same time and the recorded song tracks can be stored successively on numerous data carriers. A new license includes unlimited free updates via Cockos Reaper Keygen model v6. The frequency varies, however, updates are typically released every few weeks. These updates include worm fixes, feature updates, and crucial new features, Reaper of that is free. Updates take more than a minute. You can try the software program for 60 days. With this, you can document audio and MIDI files with many audio formats at any price. You can also record in a loop or multiple layers. In this way, multiple projects can be opened at the same time and recorded song tracks can be stored successively on multiple data providers. The frequency varies, but updates are typically released every few weeks. Those updates include worm fixes, feature enhancements, and essential new features, which Reaper can release. Updates take about a minute. All parameters and settings are preserved and round-trip compatibility is maintained. Drag and drop support makes it easy to move, crop, grind, stretch, throw, split, etc. As well as this tool, which allows you to easily manipulate the extension level, there is a repair device that you can use to redo the operation if you are not satisfied with the final result of the song. Analyze Piano and create your favorite music with the use of it. The number of simultaneous recording inputs is limited only by the use of your hardware. After that, a room full of terribly expensive converters, microphones, amplifiers, and know-how. If you are a large recording studio interested in REAPER, this part of the message may have offended your intelligence. In addition, it is one of the best and most recognized software programs in the world. Specifically, record to dozens of supported audio formats at once, regardless of pattern load or big decision. Also, store a couple of takes or layers, play them, insert them, loop them, or loop them. Hold and disable tracks without preventing playback. In different phrases, before or after effects processing, record to stereo, surround, or multichannel audio documents at the same time. Screen inputs with or without the FX software program. Similarly, set up various combinations of screens with separate consequence processing. Tape recording and playback at variable speed. Plus, report on more than one hard drive at the same time for redundancy and scalability. In other words, Cockos Reaper Crack will drag and drop to import, prepare and return. Reaper Linux is a simple and effective nested folder system that allows you to modify, route, and organize routing in one step. Open a couple of initiatives at the same time in separate tabs. Full support for recording, staking, and enhancing tracks and files through automation of controls and plugins. Provide an easy management of tempo modifications, time signatures, and variable speed. Split your audio or MIDI into a couple of rows and single takes to simplify the composition. Effortlessly play or move regions to quickly try out different setups. Comprehensive and flexible support for multiple channels. Each tune supports up to 64 channels that can be personally routed. Reaper Studio seems perfectly customizable: swap shadows, icons, toolbars, layouts, etc. Switch between exceptional layouts based on what you want for specific tasks. External Reaper audio software windows can be shown, hidden, docked, or shown in a separate window. Save and recall screen sets for specific responsibilities. Almost anything that the Cockos Reaper license key can do thousands of moves, alone or in succession, can be caused by a keystroke, a toolbar button, or an external controller. Reaper house windows are deeply expandable. Contains a built-in enhancement environment for developing, modifying, and testing ReaScripts.
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