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#i mean i have to do it. for the pun alone
halloworhorecrux · 1 day
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A concept, feel free to run with it anyone.
It's time travel with Draco Malfoy. 
He passes the arch of the Court Chambers where he has been sentenced to 3 years of Azkaban. No happy thoughts, only the regret and sadness of having to relieve his mistakes in technicolor within the drab walls of Azkaban. 
Anyways, he passes the arch, which has been destabilized because of the dark magic from Voldemort. He passes out and wakes up to his mother and father looking at him with worry.
It's July 31, 1991.
They fret and hover over him and argue over if they should continue to Diagon Alley for his school supplies. Draco is discombobulated and just smiles winningly because he can't remember how he was at that age but he is sure there was happiness surrounding this day ( there was he meet the love of his life, Harry) so he smiles and encourages them to continue with their day with the dopiest grin. Alright so maybe he has a slight concussion and cannot see straight (pun intended). So on they go apparating into the alley while Draco clings to his parents because he is slightly concussed and slightly because his parents are healthy and petting his hair. Sure this might all be a fever dream and he will wake in a cold, dreary island filled with dementors. He is a firm believer in delulu is the sululu so he will take this small amount of happiness that he can.
This time his parents refuse to allow him to go alone into any of the shops. They are worried about the slightly dazed look in their son's eyes. At the entrance to the robe shop, he berates them to let him stand on his own and not embarrass him. The two decide to wander the shop with a keen eye on their son. As before a ragged looking boy enters the shop without the notice of the two adults. Draco however has never been more excited. He didn't know it at the time but he knows he is Harry Potter. The biggest grin on his face he practically shouts " hullo, Hogwarts too?" 
Taken aback by this small pale boy, Harry thinks “oh great another weird person who knows his name”. Warily the thin boy steps up as he is instructed to by the matron. 
"Uh yea, Hogwarts too"
Nodding along, Draco speaks "I thought as much. I've been waiting for....that door to open.  You know because the nargles told me." He isn't sure why he lies but he decides he can't be blurting out things that might make him wake up. After all dreams start to shatter once you  start to think too hard. 
"uh what are nar..nargles you said?" young Potter asks.
"Oh well you know, those little pesky things that go bzzz in your brain, like uh huh yea they go bzzzz. Like bee's except they’re magical. “ He does a little motion to indicate a bee flying. 
“Yea magical bees. Wonder if that would make me allergic to them as well. I’m allergic to bees you see? Had to be flooed to St.Mungos once after I tried to eat one of mothers flowers. Of course, it was Uncle Sev’s fault entirely. He said they were edible. I just didn't get the right color. But how did I know that flowers of different colors can do different things? It was horrible, Mother made me read about flowers for weeks after that as punishment for messing up her garden." Rubbing along his lips remembering that incident he finishes his little rant " so I guess I could be allergic, she (Luna) did say they cause a type of reaction like a bee sting.." His words putter out as he realizes he just ranted at poor potter about bees. A flush rises to his cheeks. 
Harry is laughing softly at the now embarrassed boy. Not wanting to alienate his first potential friend he asked " Did you learn anything about flowers I mean. I haven’t read much about them but I do tend to our weeds and such for my aunt." Though the task sounds much better, he can feel the calluses his hands acquired from having to dig and pull without proper gloves.
"Oh, actually, yea, I learned about this weed called Venus tentactular that has vines that can kill you, but just show it a bit of sun, and it calms right down. I spent hours trying to make a lumos just so I could see it. Mother has never been more horrified, than when I tried to coax it out of the greenhouse. I think she wanted me to appreciate the pretty flowers, but what's a garden without a couple of weeds? Want to see?" 
Then promptly face palms  because he has just asked the savior if he wants to see a weed that can kill him. 
" Oh Merlin, not because I want to hurt you or anything. I’m very good at light charms or well mainly I can make fire with my mind. It's really just accidental magic but I mean I think it and boom it’s there in my hands. But not like a boom like a bomb just like a small night light but with fire. Not that I need a nightlight or anything, I’m not a baby anymore. And I couldn’t object to it as a baby anyway so that's really why I had it then. Of course. "
A boisterous laugh makes his ramble come to stop. Harry Potter is clutching his ribs as he cackles and giggles with mirth at the babbling boy next to him.
Face as red as a candy apple, Draco somehow is able to tell Potter to write to him. Though the conversation on Owling leaves Harry in more tears as Draco does an impersonation of an owl. Who sounds and all. Draco doesn't even try to understand Harry's explanation of a landline.
It's as what feels like a week goes by that Draco fears he may be in some type of coma because he has not returned to the chill of the North Sea.
Letters are passed, and it's Sep 1, 1990, when Draco begins to have worries of how exactly he is still in the past or whatever fever dream he is in. Sure, making friends with Harry Potter had been a dream for the first four years at Hogwarts, but now he is getting increasingly tense with the situation.
It's the sorting hat that tips the scales for his confirmation of where he is.
"Ah we meet again Mr. Malfoy."
"What"
In his first life, the hat had barely touched his head before sorting him.
"Playing games with level ten I see. It's good to see ambition such as yours learn new ways to thrive. Alas duty calls. Hufflepuff maybe, such daring could go to Gryffindor,but never well thought so Ravenclaw is not for you."
The horror of possibly being Hufflepuff is enough to have him cry out in disgust. Him a hufflepuff! He will find a way to burn the disgusting hat before it could say Puff"
" Ah well I suppose it’s good to have some creature comforts."
“Slytherin!” It bellowed out into the hall. 
Draco broods at the slytherin table after all he knows where everyone will go.Until the hall goes silent. He picks up his head only to find Harry Potter striding towards him with a smirk. 
Oh no! He has ruined everything. He thought this was a dream or a coma. The afterlife may have thought why he got to be happy was baffling. He’s a slytherin. Any random good fortune should be analyzed before moving forward. On the contrary maybe that is why most of his schemes against the golden trio did not work out so well. Now he  was with the speccy boy as a slytherin. "Merlin, I'm an idiot'
"Don't be so hard on yourself, Draco I was sure you were headed for Hufflepuff and I wasn't sure how I could get into that house with you. " 
"What of course you could get into Hufflepuff, I mean hardworking is a trait isn't it? And you do that, at your aunts with all the chores you talk about. Though academically you were a bit lazy. Loyalty is a pretty trait uh except does it count if you still disobey the people your loyal to cause i dont you like to do that very much, maybe your problem is authority figures ya know?"
Harry was busy looking at the professors to catch that Draco words were just a smidge suspicious. Regardless once he tunes back in the mumbles of the blonde he taps against the top of his temples. 
"Oy stop trying to sort me into another house. also you should watch your words, I think i'm rubbing off on you. What would your elocution tutor think of you using words like yaknow? "
Draco sighs deciding this is a future problem. or maybe he can run it by the savior himself. Obviously an 11 year old potter was able to take care of problems since he entered Hogwarts. 
It's seconds before their first potions class that he remembers Uncle likes to ask difficult questions that he pulls Harry aside and whispers.
Draught of death, Aconite and Stomach of a goat.
Harry, who has decided that Draco is really just a dumb blond with some kind of divine foresight, does not question him at all. 
********************************
Fast forward throughout the year, Draco keeps trying to help but just ends up helpless until Harry saves him.
Then because there were no clues, Draco just straight up asked, if someone was going to steal something and if you touch their hand they probably disintegrate into what would you do?
Uh well you could try to steal the thing first so that they can't get to it but if you just stopped them by holding hands then why not just hold hands? Is this a hypothetical, because you can just ask to hold my hand if you're scared.
Draco dares Harry to hold Proffesor Quirrels hand and double dog dares him to hug the professor. 
Harry was a Gryffindor for a reason in his first life. The DADA teacher turning into dust in the middle of the corridor was not what anyone expected. Harry however is unphased, sure the black cloud was a good effect but it will take more than that to scare him Draco Malfoy. Draco has decided that Harry is insane. 
The duo is seen bickering because Draco refused to tell his best friend how he was able to make the black smoke appear and why he had his father fire the DADA teacher. Harry didn't hate Quirrel that much, though the smell didn't help.
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fishandshesmygills · 1 month
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i should get an ouroboros tattoo but instead of a snake it's an oarfish. oaroboros
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hotteoki · 5 months
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great day to be a twt armytiny 😐
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holytrickster · 10 months
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idk i think it's so funny I went down a survival horror game rabbit hole when a) I'm too freaking anxious for horror games I will make myself cry, b) it was all PS2 stuff which is extra funny bc I've never even played on someone else's playstation let alone had one, i was always a wii kid lol. but now my brain is like ah yes. time to consume everything I can about games I can't even play and that are stupid expensive/hard to get now
#also i love that people draw jennifer from rule of rose and fiona from haunting ground together#they're just two girls with their dogs and in horrible situations and you know im glad they get to have dogs#any game where i get to have a pet is alright by me even if shit is otherwise majorly fucked#anyway. i do need to play pathologic. it's funny bc in theory it is really the kind of thing I'd like bc there's so much stuff to uncover#plus i think classic HD (which is the version i have) fixes the bad translation so it's not even like it's too hard to understand#at least only hard to understand in the intended pathologic-y way anyway#and i really really like the soundtrack#and everything I've watched and read about it is sick as hell (no pun intended) so i think the thing making me unable to get into it is the#actual experience of playing it. like it's funny how much of an asshole dankovsky is but that doesn't mean I *want* to play as an asshole#its funny the only time i really like playing that way is in skyrim bc im just. greenish elf that picks everyone's locks bc it was the first#thing i figured out and characters will just ???? let me fucking do it??? (i say having gotten arrested in whiterun like immediately)#i guess because I'm not invested in any of the characters yet because i havent had time to sit down and really play it#i guess that'd kind of be the way i play in lotro but that's more just me not interacting with other players#fun fact i think i still have one of the earliest fellowship quests sitting unfinished bc i can never form groups to finish them#i don't think I'll even ever get good at lotro though honestly#more just knowing what buttons to spam#idk i played hunter FOREVER but minstrel is really really growing on me#even though some of the skills are kinda wasted since i only ever play alone#anyway what was i talking about
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dante-mightdie · 3 months
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part 3. of the toxic!simon adventure (contains smut)
alex begins making many more appearances in your life and simon can’t fuckin’ stand it. tells himself that there’s just something off about that guy, doesn’t seem like he could protect you if it came to it. this statement made price let out a scoff in response
“he’s one of the best soldiers i’ve ever worked with, simon. besides, they’re just bein’ friendly with each other.”
“too friendly…” simon mumbles under his breath, narrowing his eyes as he watches you laugh at one of alex’s silly puns
simon spends a lot of time at the Price household. he says it’s because your old man lives closer to base but the truth is he can’t stand being alone in his flat in manchester, haunted and plagued by the chaos he’s seen on the field
he didn’t appreciate how often he was bumping into alex keller when he came to visit. price claiming that alex has to some work to conduct in the UK and offered him a place to stay. nothing to overthink, he says.
except for the fact that you’re both attached at the hip. watching tv together, joining alex on his morning runs, driving you around to help you run your errands. simon watches with a twitch in his eye, a mean feeling bubbling up in his chest as he watches his favourite toy get snatched up by the new kid in the playground
simon is constantly finding opportunities to get in your way, or more specifically, get in Alex’s way. He’ll watch from the kitchen as Alex’s hand twitches to reach out for yours when you’re both watching some show you were both talking about at dinner…
so simon decides he wants to watch that show too, planting himself right beside you, if he was any closer he would be sitting in your lap.
he caught a peek of the two of you stood in the back garden, alex pointing up at the night stars and leaning over to whisper something in your ear, making you giggle
so simon decided he needed to have a cigarette right that second, stalking out into the garden and slamming the door to announce his presence
“not interrupting anythin’, am I?”
you both sheepishly smile and shake your heads, seperating from each other
later on that night when the house is quiet and everyone has headed off to bed, simon finds himself unable to sleep. he thinks about going for a smoke or having another glass of bourbon but instead finds himself with his hand down his sweats, sloppily pumping his cock
in his other meaty hand, he holds his phone. a picture of you clad in some stringy lingerie that you sent to him one late night a few months ago. these pictures were always the product of you having a bad day and then being ignored by simon
crying in your room because he’s an emotionally unavailable prick, telling yourself that you’re over it and you’re gonna ignore him too. and then less than an hour later, your posing for your camera in a desperate attempt to get him to come to your room
well, at least, that’s what you used to do. simon never responded to these pictures. not even a thumbs up. perhaps you got tired of being ignored by him, simon thinks. or maybe you want him to send you a picture this time. or maybe, just fucking maybe, you’re sending these pretty pictures to someone else…
the thought makes simon yank his hand from his trackies with a curse falling from his lips. his cock aching and leaking against the material of his boxers, desperate for release. he snatches his mask from the bedside table and trudges down the hallway, only to stop at the sound of breathy moans coming through the crack of your door
it’s nearly 2AM. why is the light on in your room? why are you awake? simon’s brain runs a mile a minute with thoughts of you. when did he start thinking about you?
he places a hand on your door and slowly pushes it open enough so you can’t see his bulky frame in the dark hallway
and there you are. laying on your back with your forearm over your eyes, loud moans escaping your throat as desperate sobs. for a second, simon’s brain doesn’t even notice there’s another person in your room, too focused on watching your blissed out expression to notice that Alex was on top of you, pushing on your thighs to tuck your knees behind your ears
the slick sounds of your pussy being fucked would probably have been enough to keep simon’s cock hard, but not when he’s watching you fall apart in another man’s arms
he’s got you folded into a mating press, repeatedly slapping his hips into yours. he nearly vomits from rage when he hears you cry out his name
“Alex! fuck, I can’t… ‘s too much…” you whine out, bracing your hands on his shoulders when Alex reaches up to grip the headboard of your bed
“yeah, ya can, sugar. so good for me. such a good fucking girl. all pretty for me, ain’t that right, baby?” he whispers in your ear, but simon heard it. and it makes him fucking rage that this is what has become of him. standing in the pitch black corridor, watching you get fucked by another man like a pervert
but simon isn’t getting off on this. no, how can he enjoy staring at your panties dangling from your ankle knowing he wasn’t the one tugging them off your wet pussy? how can enjoy the sound of your moans when you silence them by pulling on Alex’s dogtags for a kiss?
you look so pretty when you come, simon thinks to himself as you squeal and kick your feet against Alex’s back. so pretty when it’s too much for you…
not that simon would know. he always turned your face away from his when you fucked, putting you on your knees and shoving your face into the mattress.
simon decides it’s too much for him to handle when he hears you begging for Alex to come inside of you. stalks back to his lonely room and unlocks his phone, shoving his hand back into his boxers and loading up a picture of you…
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lululandd · 9 months
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── 𝐢 𝐬𝐞𝐞 𝐲𝐨𝐮;
pairing: simon ‘ghost’ riley x gn!reader
word count: 700
warnings: hurt/comfort
note: have you hugged your simon today? :3 (also on AO3)
summary: oh. he’s having those thoughts.
“Why are you with me?” 
You turn around, tilting your head to the side, confused at his words. “You never liked grocery shopping, Simon.” Trying to hold his hand, you can see him flinch away, “So I came with you.”
He has lapses in memory, for sure. A lot of the time Simon lives in his own world, the one where he relives the most horrible moments of his life over and over; as he lives his real life on autopilot. But to your experience it had never been this bad. He had asked what day it is three times in a row, he had forgotten the address you’ve lived in for several years, his own birthday, favourite foods, but never where he is.
“No. I mean why are you with me, with me.”
Oh. He’s having those thoughts.
“Really Simon? At the groceries? Now?” You slowed your pace, waiting for him to catch up to you.
He looked down at the trolley he’s pushing, defeat written all over his body language.
“We’ll talk all about it at home, okay? Let’s just get some food right now. I’ll make that parsley butter you really like.”
“No.”
You were caught off guard, heartbeat spiking as he said it with a hard edge that you have never heard used towards you before. “You don’t want parsley butter?”
The resigned sigh you hear lasted for what seemed to be a full minute. “Just leave me alone.” His eyes focused on something far away.
It was your turn to sigh as you place whatever it is you were holding back onto the aisle and walk towards the front door to wait for him there.
That seemed to snap him out for a bit. His brain is so mean to him, and you know he doesn’t mean whatever it is he said, but you’re just so tired. Grabbing your hand, he looks at you, eyes red, and you know groceries will have to wait another day.
It’s odd, being with him. He exudes power and confidence when he’s with his friends, and yet he becomes a sad hopeless blob when he’s with you. You missed his boisterous personality, the man that tells dark jokes and puns every single sentence he could. Sometimes you wonder if you’re doing this to him. If you’re the villain in his life, sucking all the happiness out of him.
Walking him to the car empty handed, you placed yourself in the driver’s seat. You see him hunched on his seat, fists balled on his thighs, his mind is probably wandering somewhere horrible again.
“Simon can you face this way?” You gently requested.
The man did as told but looked at anything but you. He made a cutout of your outline with his eyes and you held the urge to laugh. You slowly put your hand up and hugged his neck, burying your face on that sweet junction on his collarbone. It took a long while before you felt his hands around your waist.
“M’sorry.” His voice a low whisper.
“Don’t apologise.” You patted the back of his head. He mirrored the motion by patting you on the waist with his thumb.
“Didn’t mean anything I said.” He sounded close to tears, “Didn’t actually want you to leave.” 
You nodded sympathetically, “I know those weren’t your thoughts, Simon.” You released your hold a bit and kissed him on the chin, the only place you could reach right now. “You’re not that kind of person.”
He shuddered against you, something akin to a sob tore through him; you didn’t know what else to do but wrap your arms tighter around him. You held that position for as long as you could, but ultimately you had to let go. His eyes searched yours, the sombre expression etched onto his face mellowed just a little bit as you felt your heart beats a little less painfully at the turmoil he seems to be facing. He leaned forwards as you sunk your forehead onto his chest.
“Can we continue shopping or do you wanna just order in?” You offered.
“Parsley butter.”
His nonsensical answer brought a smile back to your face. Now that’s your Simon.
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felikatze · 5 months
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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I am a big ‘Steve and Eddie crossed paths in high school’ believer for one main reason.
Season 3, episode 7. Steve has just been drugged by the Russians, and tells Dustin this:
“How many times, Dad? I don’t do drugs. It’s only marijuana.”
By that statement alone, we canonically know that Steve smokes weed. And I can’t imagine that Hawkins is rolling (pun intended) in an array of high school-aged drug dealers. So Steve has probably purchased weed from Eddie.
Another important note, is that he says ‘how many times.’ Plural. Multiple. Steve has probably purchased weed from Eddie multiple times. And knowing that Eddie has a hidden spot where he likes to make his deals, it’s safe to assume that Steve has probably been there. Sitting where Chrissy sat. Having awkward small talk with Eddie. Having Eddie do something ridiculous to break the tension, equalize the social hierarchy with humor.
And they probably developed some sort of customer/dealer dynamic. Which means there’s a level of trust there, right? Keeping secrets (not ratting Eddie out), and remaining loyal (only purchasing from Eddie). So Eddie trusts Steve on a basic level. Which adds to the reason why he doesn’t cut Steve’s throat in the boathouse in s4. Dustin swearing on his mother helped sway his decision too, no doubt.
And sure, Steve could’ve bought weed from someone else. Fine. Whatever. But isn’t it more fun to think that they’ve interacted quite a bit before season 4?
Even if it’s just strictly business? ;)
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kimberly-spirits13 · 7 months
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How Bruce Wayne Is On Your Period
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This is really just meant to make me feel better tbh- lol kill me
He won't tell you, but he knows that it's starting 
like come on- the mood swings are terrible, you get more violent on patrol (you put Joker in the hospital for a few days), you're quicker to be snide towards shady business partners, you cried when you dropped a cracker and then went right back to normal, like seriously 
When you start to get bad PMS symptoms, you don't do patrol for the week
It's hard to control feelings, thoughts, and painful cramps while fighting crime
You're basically on probation from patrol
You and Alfred make a lot of food (or Alfred makes it happily and you devour it)
Bruce tries not to stay away during patrol for too long since you start to worry about him and he really, really worries about you when you're not feeling well
He makes sure to bring home lots and lots and lots of chocolate and meds if that's what you need
Goes to your favorite bakery and gets a massive amount of whatever you want 
Makes sure that you get plenty of water
like all the water because it helps so much 
Is totally fine with you raiding his closet for any sweatpants and massive t shirts
doesn't care if there's blood anywhere or if you ruin a set of sheets
he's a billionaire, it's not a loss 
he makes sure you aren't uncomfortable or if you need space, that you have it but you know that he's there when you need 
Sometimes being around guys when you're on your period is gross and idk why it's just like ugh get away from me you trash bag 
speaking of trash bags, if anything grosses you out or starts to make you feel icky (even if it usually doesn't), he totally removes it from your presence 
for me, it's cheese and weird or strong smelling things 
or anything that looks slimy or too rough *bleh*
If you're ever feeling bloated or just really really gross, Bruce is the hype man
"no gorgeous, you're stunning, exquisite, perfect, amazing, I'm in the presence of an angel babe." he'll spin you around and press kisses all over you 
"No, don't say that about yourself, you're so pretty, you're not gross."
I mean he's like this all the time, but he'd definitely play way way into it if you're feeling down
If you're married and wearing a wedding ring, he gets the ring custom made to be adjustable incase you fingers swell 
I can see you expressing something nasty about yourself like that you hate a scar or you feel like you're stupid or something and he'll start crying when you start crying 
like don't say that dude it's not nice to yourself 
You feel like a sweaty hog because your body is pushing out blood and tissue 
you're going into mini labour, leave yourself alone
When you can't sleep, he pulls you very tightly into him and plays with your hair 
braids it into a hundred tiny braids or brushes it 
anything that relaxes you
you probably have a treasure trove of comfort movies and tv shows and if you can't sleep or just want to watch something, he'll happily stay up with blankets wrapped around the two of you and watch whatever
rubs your back and makes sure that you're taking pain medicine every few hours to stay in your system 
sometimes when he's working in the cave and you're lonely but not feeling good, you'll wrap yourself in a large blanket and sit on his lap, head against his chest while he works
He thinks you're like a cat and finds it adorable 
You basically turn into a cat for a week and maybe some change and he finds it very very funny
makes sure that there are no galas or any meetings that you have to deal with
plans events and meetings around your periods to make sure that when you're on it, you don't have to deal with high society because they make anyone's blood boil (no pun intended)
When you get mad or start crying, he doesn't take it personally at all and just lets you get it out
sometimes laying in the fetal position for a few hours and falling asleep is the best thing that can happen for periods and he will happily cuddle you the entire time, even if it's not the optimal position for cuddling 
he tries to stay as neutral as possible on subjects when you're on your period so that you don't kill someone because he seemed equally as unhappy 
trust me, period mood swings are incapacitating, it's not a snarky thing, it's just so so sosososoososososoooooooo bad
please don't talk to me when I'm in my mood swing phase, I'll accidentally insult you and then cry about it later or decide never to talk to you again 
Local villains will not pull insane shenanigans while you're on you're period because they're terrified 
Terrified. 
if batman has to call in the calvary, its the calvary call out of hell
You're busting skulls and taking names the entire time 
Bruce is scared, the villain is scared, everyone is terrified of this blood thirsty being that wants everyone to be in as much pain as they are
Bruce knows that the world is insufferable and being super hormonal and feeling disgusting and being in pain doesn't help ignoring that fact, or even just living with it
He just wants you to feel better 
Bruce gets sad when you don't feel well 😂
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The Brutality (and some censoring) Of The Rumbar Deaths.
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Similar to my piece on Yorki and his lil sickness, this is again just something that haunts me constantly and is honestly something I don’t see anyone else talking about. Maybe this is because I have Rumbar Pirates autism. The deaths of the Rumbar Pirates are often thought to just be the snippet we see during their final moments, however Oda paints a much darker picture, with such dark hues the anime had to censor some of this. To begin, I am going to introduce you all to a certain Rumbar Pirate. Pirates.
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This is Madaisuki! He has a twin brother named Madawadasuki Mizuta!
These Mizuta boys are named this because they are the japanese pun of “I love DOTS!” and “Dots ain’t half bad!” We know they were young, and that they wanted to be just like Brook. (I will go over these statements a bit later.) They wore matching clothing, mirroring one another as some twins do, having a tight bond. We already know their candles were snuffed out too short, but do you know how this happened to each? Madawadasuki is shown in the Bink’s Sake flashback, blood pooling on his temple and matting some of his hair. He looks tired, but with a smile, plays on with the other remaining crew. That is the key word here, remaining. There were hundreds of men on this ship yet THIS is what we see surrounding Brook on the deck? Where are the rest. THAT is where Madaisuki comes in. 
Madaisuki does not die on screen, but his body, just the body, is gruesome enough that the anime had to censor it. When we find the young man, he is in one of the off rooms, looks to be the dining area, thrown onto the floor with his arms outstretched, with his hair still attached to the skull.
This is not the reason behind the censoring, no, the reason is the cause of death.
Plunged into his skull and back, pinning his body to the floor with his jaw still open, are his own weapons. His own swords pin his body to the floor, so even if he somehow survived the attack, he could not get up, however with your own blade through your brain case and into the blood spattered floor below you, that is not much of an option.
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This leaves a few things open for the reader to take in. Why is he tucked away in an off room like this? Well, it means the battle either continued into these rooms, not just on deck, which is more than likely shown by the shattered mirrors and doors in the bedrooms and hallways we see, or poor Madaisuki was cornered, and slain.
In any case, this means his brother either also saw this and continued to smile and sing for Laboon, or held a hope that somehow, his twin was just somewhere else, tucked away to die in peace. 
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This is just one body, one upon hundreds, we know this because of a line Franky states so casually I am unsure if the anime added it; “We could not carry them all, we buried them here. The weight was too much for the Sunny to take.”
The weight was too much for the Sunny to take.
How many men died, because those multiple upon multiple coffins were not filled with bodies, but skulls. Only skulls.
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If the ship cannot carry it, how do we expect BROOK?? He must hold grief for he was acting Captian, these things on his head alone, and knowing he failed his partner, my god, that must ache. To know you created widows, fatherless children, families who will never know if their little boys or men or partners or fathers would come home. No closure, only Brook, and the poison that caused the remaining light-hearted musicians to bleed out in their little heap.
When Brook picks up the skull of Madaisuki, a memory comes to mind. Perhaps not a recent one, for he knew them for many years, but one that stood out to him. One Oda chose for us to see as a representation of Brook’s thoughts;
“You’re awesome, Brook! Can you teach me to swordfight like you?”
We see the body, with his own weapons used against him, holding his corpse in place with a hole blasted through his brain. His polka dots he adored are spattered as well, torn where his ribcage was cut open. Brook failed him. He failed them all, in his eyes, not the viewer or actuality. And this breaks my heart.
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carlyraejepsans · 2 months
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Ok im trying to make a character and really struggling to make them fit the vibe of undertale, do you have any thoughts on undertale's character design philosophy? or know anyone who does? tips? idk you know alot about undertale, im kinda at the design phase of "throw shit at the wall and see what sticks"
undertale character philosophy rule number 1) get silly with it. rule number 2) be fully, whole-pussedly earnest. do not half ass do NOT undermine your genuinity with useless irony it is the POISON of whimsy. actually no rule number 1) think of every possible wordplay you could make outta them. visual gags included, those are important. undertale is a comedy before being anything else. you know what these aren't in order of importance anymore, who care.
anyway, UT characters are all somehow stuck in their patterns and cycles. either through mistakes, through circumstances outside of their control, past trauma, regret, etc, but they're stuck in that. what breaks them out of that cycle is a crucial aspect of their personality and set of beliefs. keep that in mind while you brainstorm their backstory.
give them speaking quirks. you're gonna feel a little silly at first, but there's not one main character in the game whose identity you can't discern by their dialogue lines alone. no soundbit, no portrait, no context. the way they say it by itself is distinctive enough to make them recognizable. let that guide your writing process.
....ok just realized you probably meant character design as in visual character design. ok, new try: puns and double meanings and things that are not what they seemed at first sight. there's a lot of design repetition with alterations in undertale's NPCs; froggit and final froggit, the dogs in the guard, snowdrake and knight knight. see what aspects are kept and what is altered. remember: while the main characters skew towards more humanoid designs (bipedal, upright, 4 limbs, recognizable face), they all have extremely different body types, often simplifiable in a single geometric shape for the stockier ones (toriel, sans, box mtt being rectangular, toby saying how he wanted to make alphys look like a triangle), while the ones with more complex silhouettes get really fucking weird with it (papyrus is self explanatory, undyne's tall and gangly noodly shape). get creative and get diverse. consider buying the art book, even! i feel like that might be a good choice. have fun, hope this helped!! (very likely didn't lol)
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cringefail-clown · 2 months
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okay, so we know that godtiering heals you. tavros gets his legs back, vriska gets her eye and arm back etc etc. furthermore, it could be interpreted as healing perceived disadvantages. terezi wouldnt get her sight back if she were to godtier, because she doesnt see (pun not intended but here we go) her blindness as something that weakens her, quite the opposite - and when aranea heals her sight, she hates it and purposefully wears a blindfold. sburb would recognize her preference and honor it once she ascends.
we could go even further. once ascended, all your perceived weaknesses would be removed, and what weakness means varies wildly from person to person. harlenglishcrocegberts keep their glasses, as well as vriska - we can assume they never felt like their bad sight was any issue for them, so it was left out. for trans folks, and lets put myself under the microscope - if i were to godtier, sburb might throw my way a nice and quick top surgery, but leave the rest alone since i dont have any strong feelings about those.
it could even heal things like brain damage, chronic pain, migrains, cancer, anything that you feel like brings you down will be removed. alpha kids get their hangovers healed up. ascending basically builds your body up from the start, atom to atom, whole dna rewritten if you want it to be.
my question now: would it, or would it not remove karkats or kankris mutation, making them limebloods? everytime we see vantases who are god tier theyre ghosts, and their wings are not shown. it might be because theyre small (which is a popular headcanon) or they dont have any, be it because of their mutation or because its a feature of the bloodcast they originate from, or theyre simply hidden. either way we never see what the actual color of their wings is, which would indicate the color of their blood after ascention.
basically i have no idea. but its a fun thing to think about and ive been doing it for the past few days now
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w0rmm1lk · 4 months
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May I request the class 1A boys (if u write for multiple in the same fic) reacting to their gn! S/o (who’s normally insanely calm and patient) finally snapping and ends up nearly killing a villain? Like reader snaps during a fight against a villain or smth because the boys (seperate but yk) got hurt and stuff? Sorry if this doesn’t make much sense, I suck at explaining things 😭
hi! i didnt end up doing all the boys but I did the ones I think I would b able to write for best hehe, for future posts probably gonna limit it to 5 characters per post!
characters: Tenya Iida, Denki Kaminari, Eijiro Kirishima, Mezou Shoji, Shoto Todoroki, Katsuki Bakugo, Izuku Midoriya.
reader: Gn
summary: the very well known 1a student (reader) who is known for being calm and understanding almost fucking kills someone.
warnings: blood mentions, near death experience, swearing, injuries.
other details: 1A!reader, reader quirk not mentioned but they use their bare fists to beat the shit out of the villain, villain is not any specific one.
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👓Tenya Iida👓
👓- Iida was fast but damn the villain was faster.
👓- this resulted into iida now basically completely motionless on the ground yet still concious.
👓- usually if it was any of your other friends you would just take a deep breath and anylis whats going on to make sure things are delt with properly.
👓- but that iis not the case this time.
👓- it was almost like something snapped.
👓- nobody could actually figure out how you managed to catch the villain, especially with their speed.
👓- but bystanders were more focused on the fact that you were now repeatedly slamming their face into the sidewalk.
👓- honestly a miracle the villain survives that shit, but they 100% had brain damage afterwards.
👓- normally iida would step in but he could only really stare at you.
👓- partly due to the shoock, but also the fact that he straight up couldn't move from his injuries.
👓- after everything calmed down and iida recovered he gave your ass a huge lecture.
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⚡Denki Kaminari⚡
⚡- he was shocked.
⚡- pun intended but also he was just straight up in shock.
⚡- first off, surprising he got these many injuries without short circuting.
⚡- guess his training rlly payed off.
⚡- well at least his quirk training.
⚡- thinks its sick as hell how you just beat the shit out of the villain.
⚡- their face will never be the same again.
⚡- hes kinda into it tbh.
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🪨Eijiro Kirishima🪨
🪨- literally just makes the :o face
🪨- this man got one hit that actuqally injured him at you just cut loose.
🪨- he felt like not even he could do that much damage in unbreakable. (he totally could do worse but hes just having a moment leave me alone.)
🪨- aftwards will literally beg you to spar with him.
🪨- unfortunatley never gets to fight you while ur that pissed off.
🪨- honestly when he saw how beat up the villain was he thought that it was bakugos doing for a hot second.
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🐙Mezou Shoji🐙
🐙- the way you reacted to him getting hurt lowkey reminded him of dark shadow during the training camp.
🐙- very similar situation tbh.
🐙- it was just one of his extended limbs that got injured, yet you reacted as if he had just been decapitated.
🐙- froze up for a second when he watched you just immediately run up to the villain you have been fighting for at least an hour and just absolutely demolish then within a few minutes.
🐙- had to restrain you a bit to stop you from actually murdering them.
🐙- was a little shocked at the sudden swap oof personality for that short time but was more focused on stopping you from being charged with murder.
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❄️Shoto Todoroki🔥
❄️🔥- ^that face.
❄️🔥- like that is just his reaction tbh.
❄️🔥- i mean its not everyday you see the person thats just a slightly more emotionally available version of you almost kill someone.
❄️🔥- especially over a small cut.
❄️🔥- the cut wasnt even caused directly by the villain, it was a broken piece of glass that was flying around with other debri./
❄️🔥- i mean-- at least you caught the villain?
❄️🔥- and almost killed them.
❄️🔥- along with free medical debt.
❄️🔥- or no medical debt?
❄️🔥- idk how that stuff works in japan bruh.
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💥Katsuki Bakugo💥
💥- fight me all you want but
💥- he just straight up finds it hot.
💥- like if you look close enough this mf is blushing.
💥- who knew that the one time someone makes bakugo blush is his partner attempting murder.
💥- originally wasnt going to hold you back.
💥- the longer he watched you beat the shit out of this guy he started to genuinley think you were going to kill them.
💥- once everything settles down you started back to you normal calm persona.
💥- bro was just like ????
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🥦Izuku Midoryia🥦
🥦- panic.
🥦- like you dont even have to look at him, you just need to be near him and you can basically feel how panicked he is over this.
🥦- lots of panicked words, you can barely even tell whats he's saying through the rage but also the pure speed he's speaking at.
🥦- few words that were mostly intelligable you could tell he was saying you should stop.
🥦- even if you wanted to stop your body wouldnt let you.
🥦- ended up needing to use blackwhip to get you off.
🥦- not that it did much being the villai already had a broken nose and multiple broken ribs.
🥦- probably missing teeth aswell.
🥦- izuku is lowkey terrified to somehow piss you off now.
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theyre all a little short but i think I slayed
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cecilioque · 1 year
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The Submas Designs are a lot more clever than you thought.
First lets look at the Submas overall design.  We know that the original design was intended to make the Subway Bosses look like clowns and kind of creepy (that backfired); hence the comically large shoes and exaggerated expressions. Let’s start to break down each part of the design. 
To begin, The Submas extreme expressions are a possible reference to the symbol of theatre; the mask of Tragedy and the Mask of Comedy.  The mask of tragedy is commonly portrayed frowning ( not necessarily cry) on a black base mask while the mask of Comedy is portrayed smiling on a white base masks. Sometimes these masks are gold or split black and white color.  The masks together represent the two extremes of the human psyche. Definitely the contrast we see between Emmet's smile and Ingo’s frown.
Next up, the coats.  These are obviously designed to look like train tracks.  The vertical grey lines representing the rails, the red brown the tie (the wood connecting the rails), and the buttons are the spikes that secure the track.  You can see the pattern best on the back of the Submas coat.  Looking at it you could laugh and say “I guess that makes the Subway boss themselves the train”, and you know what? You’re right.
This brings us to the most interesting part of their design, the color and pose.  Yes, there is an explanation to the silly pose too.  It’s so silly that we can just brush this whole design off as being another funny Pokemon character design; but unfortunately it’s actually thought out.  
The Submas themselves are the New York Subway. Or at least they are the personified version of it.  Let’s look at the colors again.  Black and White.  Very fitting for a game literally called Pokemon Black and White.  That alone brings us to some interesting comparisons with the game themes and pokemon.
Kudari or (Emmet in the English version) wears all white. He values routine and rules and is ultimately pretty point blank.  We can easily make that conclusion that  Emmet represents Reshiram and truth. If we break down his name we see that in Japanese it means something along the lines of “down train” or moving away/going down hill.  The different translations usually mean the same, except the name “Emmet” is a bit out of place.  A lot of people say the Submas names in English are most likely to be puns of “Ingoing and Emitting”.  But my crazy self did more digging and found that Emmet means “truth” specifically universal truth.  This name goes back to old German, Irish, and even Hebrew. All looping back to Reshiram and themes of the game. (On a funny side note, Emmet is also the Cornish word for ant; so Emmet having a Durant is really funny. ) 
Next up is Nobori or Ingo who wears a black coat and appears frowning. Despite that , his is very encouraging and excited about moving forward. This makes sense since the name Nobori in Japanese more or less means to move up/forward ( specifically up a mountain).  That’s why a lot of people believe that the poor man was eebie deebied for the pun because Warden Ingo works on Mt. Coronet. In English, Ingo is thought to be a shortened version of “Ingoing” which also aligns with not only the Japanese name but the character’s reoccurring theme of progress, moving forward, and ideals. In this sense Ingo very much represents Zekrom and ideals. 
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Truth and ideals, Reshiram and Zekrom, Tragedy and comedy, white and Black.  All very good interpretations and symbolism for two funny train men. I would be satisfied with just knowing that, but no; the Submas are also a funny gijinka of the New York Subway.  This is the part the has me laughing at how simple it is and yet we just easily accepted that they were just a bit strange.
Take a look at this. This is a Zebra Board.  
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Yep, it’s black and white. And do you know what? This MTA sign only appears in the New York subway.  What does it do?  These are used by conductors to indicate safety and that the train has lined up in the station. Every time the subway comes into the station, the conductor has to physically point at this board/bar to indicate that it is safe for the doors to open. The action is called "point and call" or "point and acknowledge".  This practice is used in a few other train/subway stations (such as Japan), but the black and white board is New York specific. The pose of the submas suddenly makes a lot of sense.
Other Important notes observations.
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The Submas face represents the front of the train.  So their eyes are the lights (hence Ingos glowing eyes in PLA), their side burns are cow catchers ( see graphic), and the Medalion on the hat is round like a train number plate.  Another interesting thing is that the Submas use airline Captain Pilot hats like Japanese train conductors use.  The only part of their outfit that confuses me is the arm bands.  This is more of a police uniform element and not a train conductor thing.
so to conclude, the Submas are basically a reference to in game themes, Reshiram/Zekrom, Trains, and literally the New York subway
I am not an expert. These are just my observations. I could be completely wrong.  Take and add what you would like to.  If you have more to add about the design, feel free to reblog that info. I would also like to see your interpretation.
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