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#indiedevlog
foolsandkings · 1 year
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10/12/2022
Quick Weekend Update:
I have overhauled the Inventory to look just a little nicer I think. My UI is still all over the place, I clearly haven't yet figured out a proper theme or style, though I like this a lot better.
Since my backgrounds are handdrawn I think it makes sense for my UI to also have that inky styling.
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I've also started developing an idea for an interactive menu in the game. This place is for the player to look "Inwards". Here, they might later be able to upgrade their skills or just be able to review what impact they've had on characters in the game.
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It still needs a lot of work but the general idea is this limbo-like space where gnarly trees uphold beating hearts - with fog and feather particle effects.
I've also just done some tiny fixes today, like:
Ensuring the function that allowed traders to randomize their inventory based on item type actually randomizes more than one item. It's still buggy though.
The menu for choosing how long to rest is now separated from the rest object so other objects will be able to call it in the future, and I'll be able to give it more elaborate styling.
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tissueinu · 2 years
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The birdies guard the health fountain ✨
Quetzal on Steam: https://store.steampowered.com/app/1953670/Quetzal/
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clarismakesgames · 4 years
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Hey there, fellow gamers and game devs!
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I just want to give a big THANK YOU to everyone that’s supported my game “Autumn World” by reblogging my post about it for others to see and/or playing the game! 
I’m glad to see such a positive response, and I look forward to creating more games such as this one for all of you to play. The fact that I managed to get this game done before the deadline, given that I entered the jam a week late, is still startling to me. All this attention for “Autumn World” so far on top of that really means a lot to me.
I hope you enjoy playing future games of mine as well! In the meantime, you can also play:
“A night at the office:” A short, interactive fiction/choose-your-own-adventure game. (Fun fact: it’s the first one I ever published on Itch.Io!)
“Kingdom:” Another interactive fiction/choose-your-own-adventure game that I created for the “I Can’t Write But Want To Tell A Story” Game Jam.
And, of course, you can play “Autumn World” if you click here!
Thanks again for your support, and happy playing!
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singlesapling · 5 years
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My First Game Jam Summer 2019 - Day 4
--> https://youtu.be/e6f5eeYSkKE <--
In todays video I finish 90% of the puzzles and start making some 3d model art for the level and the characters. Using ProGrids I start placing the models so I can get a dark dungeon looking level.
Feel free to leave suggestions for future videos in the comments.
<3
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phungthaihy · 4 years
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making a MULTIPLAYER FPS GAME in Unity! http://ehelpdesk.tk/wp-content/uploads/2020/02/logo-header.png [ad_1] Check this video out if you want... #3dgameunity #androiddevelopment #angular #awokendevlog #c #css #dataanalysis #datascience #deeplearning #devlog #development #docker #first-personshootermediagenre #fpsgameunity #fpsunity #gamedevlog #howtomakeagame #hwotoamekamultiplayergame #indiedevlog #indiegame #indiegamedevlog #iosdevelopment #java #javascript #machinelearning #makingamultiplayerfpsgameinunity #multiplayerfpsgame #multiplayerfpsunity #multiplayerunity #multiplayervideogamewebsitecategory #node.js #onlinegame #python #react #unity #unitysoftware #unitygamedev #unitytutorial #webdevelopment #zyger #zyger3dgame #zygerawokendevlog
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someguynamedrob · 9 years
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We have an official intro screen to the whole game-ness of it all!
Because it ain’t an indie dev party until the Papyrus font is busted out.
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foolsandkings · 1 year
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Transferring Systems across to a new Project: Working Title "Sprite"
After my rumenations last week I set to work in preproduction for a slightly smaller project that still uses a lot of the systems I've been working on.
In this new project, the player takes the role of a houseplant. That's right - we play as the come-to-life plant familiar of an alchemist who has settled in a big empty house on her own. Not only will the adorable tree sprite help with brewing potions and collecting ingredients, they'll also take on much of the housework. For this, their innate elemental magic comes in useful. They can blow wind at cobwebs and dust bunnies, and soak up water to go water the plants in the herb garden and even douse the occasional chemical fire the Mistress of the house might have the misfortune of causing.
The benefit of this project is that most of the core game-loop happens in and around the house, so there is a finite number of rooms I have to create and illustrate. The story is also a lot more fun, cute and simple, and so I don't have to overthink the plot at every corner - it's just not required for the enjoyment of the game.
So here's what I've done on this project so far:
created a simple walk and idle animation for the player (at least for left and right)
implemented move, run and the interaction range check
made it possible for the player to blow a gust of wind in WASD directions
created dustable objects that the player can clean with the wind blast
set up fading walls inside the house - these objects fade when the player walks out of the room. The lights in the rooms are linked to these walls so when they fade, so does the light, which creates the cool effect that the room is still visible but sits in darkness now.
set up a parent planter object into which the player can plant seeds, and set up the basic code for those plants to grow and become harvestable
updated the inventory in this pixel art style, and implemented a few items I know will come up in the game
Containers and a revised trade system shouldn't take long, and same for the dialogue system - everything just needs new graphics, so for the most part it's artwork slowing down the progress.
Here are a few early screenshots.
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tissueinu · 3 years
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After learning from my own past mistakes, I'm restarting a game I began in 2019 using GameMaker Studio 2. This time around, I've switched to Godot as I feel I can develop much quicker using this engine. In this devlog series I'll go over how I handle the project's development while working a full-time job as a software engineer. Join me on this journey!
 🐦 Follow me on Twitter: https://twitter.com/TissueInu
🎮 Play my games on Itch: https://tissueinu.itch.io/
🎵 Follow me on TikTok: https://www.tiktok.com/@tissueinu
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