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#it will be so hard for them to make it cohesive. and then theres the situation of the characters that have multiple backstories??? (EKKO?!)
egberts · 8 months
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girls wake up there's a new worm bike playlist in progress
alana said the new one is way more funky, I've noticed a lot of punk bands are piggy dippin in a funk/punk sound more than a pop/punk sound and honestly? I'm so obsessed.
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tilia-cacophonous · 7 months
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WAIT pause pause pause everyoene, I was todays ten thousand to learn that akechis VA robbie daymond is a va for league of legends???????
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punkitt-is-here · 7 months
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Yknow i love fo4 and fo76 as games but hate them as Fallout games yknow?
Like theyre nice to play and i love some of the characters but man. They just. Are not Fallout. Its literally like if you took Fallout but made it for a general audience, theres no spice!! Theres no grime!! Why is everything so clean!!!
That's the thing; these games are built with inherently different base goals in mind. Bethesda in the modern day thrives off selling the idea of player empowerment, of being an explorer in a foreign land that you conquer through hard work. You shape the world to your liking by questing and exploring and conquering. And genuinely? I got no problem with that. I think games that gas the player up like crazy and set you loose on a world to make it your own are totally fine conceptually! Like, the fantasy of being able to shape the world the way you see fit is something I think a lot of people can get into, whether you're just looking for control in your life or you just want the experience of feeling like you can have some grand effect on the world at large.
But because of that, I think the core of what makes Fallout so interesting has to be put on the backburner. I don't play Fallout to feel powerful necessarily, and I certainly don't play it for the fuckin' gunplay. I play it because it has such a fun dedication to weird stories that feel like they have something to say, a staff of writers dedicating their time and effort to being a proto-DM at a table, trying to provide interesting and thought-provoking or at least real damn fun stories in front of you, because ultimately, the West Coast Fallout games are about people. They're about characters! And when you focus less on the idea of telling stories in a world and more on empowering the player as a fourth-wall observer, those priorities clash and in the East Coast Fallout's cases, it makes for a game with no spice or edge. Having something to say about, say, the US Military or American Expansionism and Exceptionalism or the nature of clinging to the past kind of fundamentally clashes with the player empowerment fantasy that Bethesda Fallout games want to sell you. You can't have these philosophy-based, morally-interesting factional conflicts that want the player to look inward when the very concept of your game is built around collecting loot and shooting guys instead of learning about that loot and learning about those guys you're shooting and why you're shooting at each other. Having radiant quest loot loop gameplay just doesn't mesh well with a world where choices are meant to have far-reaching impact, because if it did, it'd be impossible to program under a normal development timeframe, and it would likely make the player look inward and go "what the fuck am I doing with my time?" at the endless meaningless quests to go on.
I don't think the "Lone Wanderer Comes Across A Microcosm Of Adventure" format is bad, not at all, but you have to put a lot of work to make that feel cohesive with the larger character and faction-based narratives that 1, 2, and NV are built on, so instead those Bethesda-style games opt more for a toybox, playground approach to the post apocalypse. And when your primary goal is showing the player how cool of a sandcastle they can build, it'll never be structurally sound enough to sustain even a wave of nuance.
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t0bey · 4 months
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hi, sorry if you’ve answered this before, but how do you pick your colours? in general but also when you draw the idv characters, I think it might be the way that they shade the character artworks but I find deciding what colours to use when I draw them really hard, thank you for your time !!!!
i usually eyeball the initial colors! i tend to just look at their official concept art since thats the main piece of art that deliberately doesn't muddle their palette with environmental shading and stuff. you don't have to be wholly accurate to their canon color palette, i usually just go for colors that are similar but nothing rigid.
as a standard for myself i try to stick to only several colors drawing a specific character so they're more visually cohesive, so i also eyedrop colors that i used earlier in the coloring process. (so basically if theres pieces of a characters outfit that are a similar color i usually just make it all one color unless i feel like separating them slightly is necessary) i also like having a bolder color underneath the clipping mask base, then lower the opacity of that base in the 90-96 range so theres also an undertone to make it feel more uniform. (the undertone for this vera is purple)
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ditzydoodiary · 5 months
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what really makes me mad is when people make fun of obviously disabled people who type with spelling/grammatical errors in comments or posts.
they could have an intellectual disability, a developmental disability, a physical disability, etc etc. i started using AAC to communicate just a couple of days ago, and typing on that thing can be HARD. theres often not a whole lot you can do to make fully cohesive sentences, and thats fine, just don't be mean to people about it. you just dont know their situation, so making fun of them is not only asshole-ish but borderline ableist if the person writing the comment/post has any obvious indication that they are disabled.
if someone's account is all about their disability, then that is likely the reason for their grammatical errors. especially if the person themselves says that the reason for said grammatical errors is because of their disability. that just makes you an asshole. full stop.
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leolingo · 7 months
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(long post about purgatory and meta and rp)
sigh one thing ive been thinking is that it feels a bit unfair to see so many people complaining or doomposting over how purgatory affects the overarching qsmp rp story or how it ~interrupted arcs~ or is ~disturbing current storylines~ or ~narratively unsatisfying~ like. Sure. its a bit abrupt and most players were caught off guard because lore-wise it stems from the federation which means none of them were told about anything beforehand
but... its only been three days. maybe we could have a little faith? like idk ill be soooooo out there rn and say that maybe the admins did this now for a reason. maybe itll make sense later on. we already see lore repercussions with elquackity and his motives and all the nods to the eggs.
theres fair criticism to be made (when done respectfully) if youre mainly here for the roleplay but i feel like we sometimes need to remind ourselves that the qsmp storytelling is a VERY ambitious project. lmao. imagine being the writing team and trying to wrangle 20+ characters with distinct points of view and journeys on an ever-changing story because of the very nature of live rp. its practically IMPOSSIBLE to tie up every loose end neatly and at this point i dont think we should expect that. keeping up momentum with all plotlines must also be pretty hard, cc's schedules and outside factors like server programming and building and mod tweaking and all those meta elements considered and so on and so on
i DO also want the story to move forward and be cohesive and make sense in a satisfactory way. like i really do!!!!!!! but i try to understand that thats not ALL the qsmp is about. from the start quackity said the server wouldn't be exclusive to the rp aspect. it sure is that way right now, but thats because most of the active members are VERY passionate about roleplaying. thats a good thing! they have fun and its fun to watch and the experience is mostly good for everyone because it corresponds to their expectations to an extent
the thing about purgatory is that i feel like its a lot more meta than most people doomposting realize. it ties into the story, sure, but to me it feels like the sudden switch in environment and vibes and stakes isnt actually catered to the rp and thats FINE. like thats not what it exists for and thats fineeeeeee
pac for one has said he appreciates the event for the change of pace, though its very hard (lol), because regular qsmp was starting to feel a bit stale to him and he was kind of running out of things to do. THATS A GREAT THING! managing player engagement like that is awesome and sometimes necessary. YES, purgatory caters to a very different playstyle than what we're used to -- and thats one of its strenghts.
a lot of hispanic creators have also felt this!!!! roier, rivers and carre most prominently have been VERY excited about this event because its similar in format to a lot of spanish speaking events like mc extremo and such. a lot of these players are also not particularly interested in rp-ing and had not been logging on very often prior to purgatory.
even roleplay regulars like tubbo, fit and bbh have shown interest in purgatory for the competitive nature of the setting!!! thats cool too!!!! something different, new possibilities to play around with. thats what the events should be about. kudos to the admins and dev teams for attempting it in such a big scale. their effort shows and all the mechanics weve seen are really fucking cool
i love the roleplay!!!!!! its one of my favorite parts of the qsmp!!!!!! but its not ALL there is and it shouldnt be! non rp-oriented creators are also part of the project and deserve to have a little fun too -- not to mention a big chunk of the hispanic fan community that has blown up twitter with support bc what we have rn is similar to events they already love!!!!!!! im glad to see so many of them get excited again!!!!!!
at the end of the day, qsmp is a LONG long term project, and purgatory ends in two weeks. by the time its over, we can all choose to engage with it as we wish. it can be a big filler episode in your mind, if you want. it can be just for fun..... otherwise, if its not fun, your regularly scheduled qsmp will be back soon anyway :3 its fine to not like it, its fine to have something negative to say about it if properly tagged and not like. crazy entitled or blown out of proportion for what this situation is.
i just hope we can all manage our online experiences accordingly and avoid making things less enjoyable for each other. this is supposed to be fun
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galacticleague · 3 days
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speaking my truth on npmd because im thinking about this alot. i think the reason it falls flatter than tgwdlm and bf as a musical is that tgwdlm and bf have a running theme — want.
(whole thing undercut)
the cast of tgwdlm want human connection - charlotte wants sam to love her, bill wants alice to love him, mr davidson wants his wife to choke him while he jerks off etc etc, and eventually paul goes from 'i want what anyone wants, money, kids, a partner maybe idk' to - to put it simply - wanting emma (putting it very simply, if i went into detail this post would go off the rails). this switch is what makes him vulnerable to the hive and this want to live and to survive and to be happy with emma is satiated by pokey by giving him the connection he craves via hivemind, this is how it works for everyone. they want to be happy, pokey makes them happy by removing any need to want anything in the first place.
similarly, in bf, the adults of hatchetfield are still miserable and they want to be happy, they have this void within them that they feel they need to fill with products and consumerism. if they buy this stupid fucking doll their kids will love them, they will be happy, etc etc. and this want to be happy is similarly satiated by wiggly via the cult - they have something to worship, or - in lindas case - people who worship them. they have purpose, or at least they think they do, but whether their problems have actually been solved or not - they are still content.
but in npmd, this is less solid. theres that bit where they have to sacrifice what they want the most, but this is near the end. its kind of all over the place, and this wobbliness(?) is sort of just emphasised by the fact that there is no specific lord in black, its all of them. now i loved the summoning when i first watched it because im obviously a huge hatchetfield fan so i like. know who these characters are but as ive seen others say, alot of npmd does rely on knowing hatchetfield lore - understanding injokes. and in hindsight it just... isnt great for the cohesion of the plot.
tgwdlm and bf both have specific themes, specific lords in black, they have subplots but they have a solid throughline that is easier to follow. to me, npmd feels like its all over the place and it just feels kind of...mid for lack of a better word.
i think there were some moments that were just kind jarring? i guess? like if i loved you coming directly after ruths death was really strange, tonally. i wish they spent more time on ruths death tbh she deserved better. richie got two songs and an opening scene. anyways i digress- i feel like whenever i think about it im always like. i just wanted More. which is weird cuz its already like 2 hours long but idk. IDK!!! if i loved definitely felt unnecessary to me- like just conflict out of nowhere. i would have liked more build up to it. maybe im just salty that it took up stagetime that could have been used to grieve ruth but. sorry for the random if i loved you slander i think my point here is that some moments and some subplots felt more tropey, injokey or like fanservice??but not in a sexual way?? - is that the right word to use idk - than actual compelling plot moments. tgwdlm is an incredible work of theatre and uses subversions of tropes to communicate a great story, bf is a detailed criticism of american consumerism and how capitalistic societies force people to rely on products to make their lives better, npmd is. high school drama with ghosts. it just doesnt hit as hard on its own.
i dont want to be one of those "im a better writer, and THIS is how i would have done it!!!! im going to fix this!!!" people so im not going to do that but i think something i would have liked to see was focus on just one lord in black, probably nibbly because i feel like he fits the most and has the least preexisting story. i mean for gods sake, why does wiggly have the most speech time out of all the lords in black again!!! he already has an entire musical about him!!! greedy bitch- well i guess thats kind of his thing. i think i just want to see more of nibbly tbh, he has one nmt story and he only shows up at the very end. anyways that was kind of a side rant sorry gang. there isnt a problem with having a story featuring all the lords in black, but i think it just doesnt quite work in npmd for like structural reasons as well as plot cohesion.
i did enjoy npmd, im not pretending i didnt, but narratively it is the weakest hatchetfield musical and i just wanted to put my finger on what it is specifically. please dont take this as like hate or slander, i am a huge starkid fan, but i think it is important to consume media critically.
also i am not a professional i am a teenage drama and english lit student who likes media analysis and narrative design so just. take everything i say with a grain of salt :)
if you read all this, thankyou and if you disagree please lmk what you think(civilly.i do not want discourse in my notes)!! i could be hugely wrong about this and just need to think more about npmd and id love to see others' analyses!
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trashworldblog · 5 months
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busy contemplating how cool of a company watcher is
its a full production company with the benefits and quality that the full production cycle gives
its not bound by studios and can make what it wants and what its audience likes without limitation***
***kind of, youtube is a special kind of hell with algorithms and bots and monetization bs, and obviously the content has to keep the company running. but there isnt a hard to reach exec that will make it impossible for any interesting or risky content to make it to screen. shane asked a ghost for a blowjob last wednesday. that wouldnt be possible in many other places without some harsh resistance
not many people are doing it like them, and even out of that small group, theyre still so interesting and unique. watcher has seasons of shows that come out on a fairly predictable pattern that keeps the variation of whats coming out when up while still feeling cohesive, and like its coming from the same place. you can tell its a watcher video simply from how they shoot and edit and the design of their shows.
✅️strong aesthetics that match with background, edits, and topic of the show
✅️3 shot camera, with one (or 2?) that whips around and zooms in for reaction and emphasis shots*
✅️silly chatting vibes
*different for gf for obvious reasons, but theres still the same vibe with shanes cam, marks main cam, and the various go pros
and i know its crazy over there to get this all done. just, wow. you gotta appreciate what theyre gettin done over there. cool stuff. 👏🫶
ps. this is definitely from an outsiders perspective who barely knows what shes talking about maybe. idk. im not a film/tv major, ive just listened to a lot of their audio commentaries lolll
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glareandgrowl · 5 months
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you know what?! NO! I WON'T just stop there!
This has really frustrated me as a creator who puts pride and effort into the characters I create. I'm giving myself until the end of this 30 min playlist to put my thoughts together so forgive the mess it will inevitably cause.
I have seen the take many a times about Dangan games and it's characters that fans and enjoyers are upset their special guy didn't get the screentime they deserved due to whatever reason; It's understandable really. You see a character that has such potential in your eyes its a shame its all wasted away. But I have seen the idea thrown around that the lack of care for a majority of characters' deaths and roles in the story is based on the sheer number of bodies and stories to tell. With so many characters there would never be enough room to allow all of them to flourish before they die! That's just the curse of these types of stories.
I am here to tell you that is BULLSHIT! It's bullshit and I refuse to believe it!
I, for the longest time, have hated the writing of the dangan games. It has always seemed sloppy, rushed, and far too drawn out for its own good. And no, that's not because the trials can be a little funky and rough around the edges when it comes to details. Though, that does coorelate to the negativity I have towards them as a whole. No.
I full-heartedly believe what is to blame is the free-time events. In Dangan 1, it was a fun gimick. Theres a large cast of characters, it only makes sense that a select few would stick out to the player as an interesting one, with a desire to learn more about them.
Shoddy writing of THH aside, I do feel it was a bit of a bandaid on the issue of a too-large cast. If there were optional ways to spend more time with certain characters, they didn't need to spend all that valuable plot time giving them exposition and relevance! The players can find the relevance on their own!
Except... Instead of using the plot time they saved for making a better, more cohesive story, all they did was fill it with dead air, bloated trials and a clear favoritism for the few remaining survivors. (IE in THH Byakuya, Kyoko, Makoto (obv hes the mc I can't complain there.)) Instead of focusing on the group as a whole, its dynamics amongst the survivors at the time, the plot instead magnets to favorites in an attempt to make you like them more.
I know its been mentioned a million times, but the game makes it incredibly hard at times to imagine these characters as once being friends.
(I will say from what I have seen of the next two games they do remedy this at least a little bit, with the group dynamic at least being tolerable to borderline good in v3 (yes before you come for me goodbye despair was good too.))(it also does seem, imo, to be a problem specifically with THH, as the next two DO do a better job at characterization, aside from the rogue one or two "mystery" characters that are put WAY too much emphasis on. (cough cough Kokichi, Rantaro, Kyoko, Byakuya to an extent) Most of whom I don't really care for due to that specific emphasis put on them. Not that their characters are bad, the games just reaaaallly want the player to care about these guys. Which makes me not want to.
Back to individuality.
The argument of a too-large cast as the reasoning for characters being left behind in terms of narrative importance, i feel, would be easily remedied by removing free time events entirely. No more backstory exposition dumps and underwear gifts for friendship points. No more mono-mono machine. If the writers were instead FORCED to give each character their time in the limelight, if they were forced to actually give a shit about each individual personification as much as those freetime events lead you to believe, then the plot would grow to accommodate.
Half the shit in the trails is unnecessary. Half the shit in the plot is unnecessary. Half of it is pandering, or shipping bait or funny haha jokes! We're so quirky!
The plot needs to care about your characters as much as the writers do. Which should be as much as your audience does. And if it doesn't. if the plot only cares about giving the audience a reaction, or if it only cares about its surface level motivations and schemes, then all you're going to get is surface level, unmotivated, wasted potential characters.
Now. I've ragged on about dangan for a bit. Does that mean I hate the games, the stories and the characters? Hell no. Of course not. If I did, I wouldn't be here. I wouldn't spend my time making fanart and writing fanfiction. I like the games. They're interesting, funny at times. The writing has its moments of sincerity. It's made me cry once or twice. I LOVE the ending to goodbye despair. I think its the best in the series by far.
I guess what I mean to say in the ending of all this, the TLDR if you will, is that the dangan games COULD have made the characters work. It could have made you believe each one was special and important to the story. If it cared enough to. It's no excuse, though.
(Also yes this is about Taka and how he was robbed. You could say the same about a fair few characters. I just spend hours a day thinking about his character anways so this is it's natural conclusion.
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shadandrews · 4 months
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woah your colors are very good- is there a process to them? they look so nice
Wah, thank you!!
For coloring, I generally think it's a little bit of having an eye for color -- i look at a lot of other artists' pieces and try to remember things they do that i like with color! And some of it is going to school for animation, where im trying to make things simple and cohesive.
My go-to is
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pick colors for whatever I'm doing. This is sort of just...based on intuition. But two things i make sure to do(or try to) is if its a character, I try to limit them to 2 "main" colors and an accent, if needed. I try not to exceed that, personally, because with my art it tends to get too busy looking? But its not a hard rule for sure -- This little guy is blue and gold. The hair is a really light blue, and then the dark blue clothes, and some gold accenting to break things up. Backgrounds i tend to just pick what feels right. But this background has blue, so I make sure its the same type of blue that is on the character.
Then, I have a set of layers that I overlay ontop. I have this saved as a material template in Clip paint and I just drag-drop. This is where all my color correcting happens, tbh.
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adjust the brightness and contrast, if needed.
adjust the hue and saturation. I tend to make the picture a little warmer hue, and boost the saturation
I have two textures i overlay, and adjust he opacity per image. One is a paper texture, and the other one despite being named paper still, is jus a static noise texture.
a gradient i adjust colors on per image, but warmbright-to-cooldark is generally my rule of thumb
Then I'll add some glow from the lightsource as a glow or overlay layer, too. this is normally just a gradient and erasing bits
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here that is with just it popped on, and then with my adjustments
Next I'll normally add a gradient map, and adjust the color balance to make sure everything looks kind of unified. Sometimes i do this and then delete both of them because i liked it before LOL. But this really helps give a mood, too.
I also change the lineart color. If I'm being lazy, I just make it all one dark, saturated color (in this case a dark saturated red) Now it looks like its hot a summery! Vs how cool coded the original picture colors were!
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Thats my like....quick and dirty. Theres a lot of good tutorials on how to actually colorpick initially and everything, but tbh I dont really think about it a ton and I think a lot of it comes from having a large mental color library 😅
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iwanthermidnightz · 1 year
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After watching +20 shows (via livestream of course) i can finally gather my thoughts around it:
-Damn the people that made other people believe that Lover was a bad album for just one or two songs. Lover is the perfect opener and its really sad we didn't get Loverfest, the way Cruel Summer gets the crowd all hyped up within minutes wow just imagine 2hrs of just that
-Since the release i'd always favored folklore over evermore but i was so so so wrong! Evermore (in my opinion) is the strongest set of the tour, it really elevates and completes the album. The songs order is perfectly curated, the performances are distinctive but cohesive, and the public interaction during CP takes the cake. (and y'all may hate me but folklore set feels all over the place in comparison)
- The whiplash from the transition to Rep is necessary bc Rep is just in a league of its own. Reputation is THAT bitch and will always be THAT bitch, period. The crowd goes the loudest and the whole thing is just iconic.
- 1989, you will always be the be the perfect pop tracks, nothing more to say.
- At this point Midnights feels kinda rushed but for me the tour version sounds waaaay better than the studio version (at least for my ears). I think she should do a tour only for Midnights (idk when, she needs to rest too lol) but this set and performances have great potential, it just needs to be exploted. Also Karma is the perfect song to close the whole thing.
Sorry i think this thing got way too long 😅What are your thoughts? (if you already wrote them down could you link me to them so you don't have to repeat yourself)
My thoughts? I mean the show is incredible. It makes sense in the long run because timing is everything. It’s strategically timed. There’s something for everyone. The visuals are a huge part of it.
MAATHP into Cruel Summer was the perfect opener. Somehow I'm craving more Lover. Her entrance is goddess-like.
I thought it was funny how one minute people are crying at the end of evermore and then the snake comes on stage and everyone has to wipe their tears like brave little soldiers to get …ready for it 😂 I bet that was strategic.
For the evermore section I feel like tolerate it should be replaced with ivy (ivy truther forever). Not a tolerate it hater, it makes for good theatrics, I just like ivy better.
You can tell in pictures how sparkly and magical the folklorian woods look, it makes sense. I personally love the visuals of the cardigan music video so that would’ve been cool to incorporate. mad woman would be fun to add to folklore too. I see evermore as a continuation of folklore so its hard for me to separate the two.
1989 is flawless.
What I enjoy the most is seeing her with her guitar for the surprise songs. She plays so beautifully. I wish that part was longer. So many of her songs come to life for me when its just her and her guitar. Theres only lover, fearless, all too well and betty that she plays guitar on. But I get that she has so much ground to cover.
For midnights we basically get clouds, closet visuals, vs stage for mastermind, burlesque energy for vigilante shit and rainbows for karma. I’ll take it, but I think there could have been more trippy visuals if time allowed.
I probably didn’t fully answer your question but basically, I accept the eras tour for all that it magically is and I’m just happy that Taylor is back out in the world. It’s nice to see her more than once every few months 😜
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steffigraf · 1 month
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1, 11, and 42 for gif asks!
1. What are your top 3 favorite sets you’ve made
answered in the previous ask! but i’ll go ahead and list down my next three faves bc why not <3
1.) the wta finalists in cancún. not to be confused with my other wta finalists gifset that got more notes. this one has them all lined up and idk i love seeing it? something abt it makes me happy. and the selfie is cute <3
2.) iga closeup wearing the red dress. im gonna be honest this choice is mostly just me thirsting. but i mean look at her. she looks so good here. i love her hair. and her makeup. and the red dress was so iconic too. anyway iga my beloved
3.) casper and andrey with don bajas the dog. again, i am weak to dogs. there are three fluffy boys in this gif and it fills my heart with joy
11. What is that one set you made that just won’t die
every now and then i randomly get a new notification for the sincaraz gifset where they talk about how ‘different’ it feels to play each other. and like honestly? so valid that this one never dies. also the notes section of this gif is soooooo funny. a bunch of ppl were like “i dont go here but that shit is fruity” and theres even one person in the rbs who had no idea who they were and asked if they were chess players LMAOOOOOOO
42. How is your gif folder organized? Is it organized at all?
confession time. i delete most of my gifs SKDHDKDJSK. i only keep my faves haha otherwise im always too lazy to grab my hard drive to store them, and if i dont move or delete them then they take up too much space
for the ones i do keep tho, there is no organization at all. i just name them basic things like “naomi-iw-1” for example. sometimes i use first names sometimes nicknames. sometimes i include the tournament sometimes not. literally no cohesiveness lmaoooo
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venenorita · 4 months
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4,12 :3
Mun Questions Meme | Accepting
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4. which muse of yours is your all time favorite? if you stopped writing them: why?
Truth be told, probably my muse that's been my all time Favorite to play has been Loly.
I never actually particularly liked her as a character. And in fact she is the type of Muse I HATE rping WITH the most. NAmely, just a rotten bitch. Frankly when it comes to rp communities, I avoid these types of characters because thats what people tend to focus on when playing them. And trying to form meaningful bonds with such characters can be like trying to herd a cat through a straw.
Thus why I wanted to play one myself. To see if I could manage to play such an unlikeable bitch but still make them fun for people to approach. I like to at least THINK I've accomplished that. While Loly is most assuredly a horrind hag of a woman, she still is someone you can interact with. This initially posed an issue with uh, Orihimes. But I eventually managed to get around that by having her try and knive a sortof indirect form of bullying. So she WILL pretend cooperative and positive action with an Orihime, just with ulterior motives.
Plus I very much enjoy getting to rp a piece of shit. Loly's awful, and she's also just flat out wrong. She has REASONS for behaving the way that she does, but she also actively resists things that would make her a better person, and latches onto anything that validates her existing behavior. BUT. She still changes and evolves as a person. Not in a GOOD way mind you. She essentially just figures out new and more personal ways to fuck with people. But its still development. And of course, theres also the hall of fame of people who have ACTUALLY managed to garner a positive relationship with her. Which has been incredibly rewarding.
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12. what roleplay trends do you remember from the year you started tumblr rp? how did you feel about those trends?
That would beeeee, around February 2014.
Midway into the TYBW arc in fact! Back then, there was a lot of fractioning of peoples little rp communities. Back then there were also a lot more closed groups. BAsically people would have Affiliated blogs, no dupes, peeps all would play with eachother basically as their own little version of the Bleach storyline. Never was in one, so have no idea what that was like tbh.
BUT, the community seems a little more interwoven? About as interwoven as you CAN be on Tumblr. There was a lot of Arrancar blogs back then, and a lot of Quincy blogs coming out in the midst of the TYBW chapters coming out. Lots of people were excited about interacting with eachother. But it was also pretty segregated.
Arrancar, Shinigami, Quincy. They tended to stick within their own groups, so esseentially they had their own separate rp communities with little bits of interaction between them now and then. One of the unfortunate parts about Bleach as a setting is that divides are kinda built into the races. Each sect by their nature will clash with eachother, and so its hard for people to mingle in a broader sense. And well. Aint nobody had any kinda drive to try and push a narrative of that changing. People were, and are, pretty attached to canon.
Even so? I kinda miss the diversity. Having come back and seeing how the dust has settled, most blogs are humans or shinigami, at least insofar as single muse blogs. But even Multis don't seem to crack out their quincy or arrancar quite as often. Which is a shame, but frankly I understand it. The community has also shrunk over the years, and so its only natural would pick cohesive muses to maintain activity.
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silverpelt3600 · 2 months
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Halo 2x8 Spoilers!
It is time. It took me a WEEK to find the time to watch this goddamn finale.
Y’all know the drill, this is just stream of consciousness as I watch the episode. Whether it’s coherent or not, either way I’m losing my mind likely!
- pre-episode recap editing goes CRAZZYYY
- okay first scene who is he talking to I’m lost already
- the microscope view was so confusing for a second LMAO. Also this Jeanine girl is literally losing it.
- ALRIGHT YEAH SHE KILLED SOMEONE LMAO. Crazy virus thing? Also the happy music is killing me lol.
- Kai and her team yay! KAI AND HER TEAM OH GOD. Casual explosion that fucks it all up.
- “Master Chief, I speak for the entire UNSC when I say how happy I am to see you back with us” THIS BITCH.
- OOOHHH YEAH JOHN YOU HANG UP ON HER
- OOH. THATS NASTY WHAT JUST CRAWLED OUT OF JANINES MOUTH.
- fuck I feel so bad for John. Totally torn, and the admiral’s little comment of “there’s nothing anyone can do for them” is just the cherry on top. She pisses me off so much lol
- “you have no idea what I can do” FUCK YEAHHHHHH. THATS WHAT IM TALKING ABOUTT, YOU KNOW I LOVE THAT SHIT.
- Cortana my beloved really hoping she’s okay
- Lmao Kai “you ever fire a plasma rifle? You never forget your first”
- NOOO PEREZ
- “What the hell is that?” THAT MY BOYYYYYYY YEAHHHHHH
- THE SLOMO WALK I’m crushing so hard
- oh god the people frozen in the hallways is so creepy…
- OH GOD WHAT THE FUCK THATS SO GROSS FUCKIN TUMOR ARM. THE GUARD TOO? Oh for fucks sake this is nasty
- FOR FUCKS SAKE pulling the Halsey card is wild.
- ooh she’s helping him now. AND AGAIN WHO THE HELL IS HE TALKING TO.
- “you wouldn’t understand. She knows me” what if I cried. What if I started sobbing.
- OUR GIRL SHES IN THE SYSTEMS.
- “You don’t know everything” WHAT THE HELL IS HE DOING SINCE WHEN COULD HE DO THAT. Is it because of the artifact’s in the ship?
- holy shit he’s on the Halo. And THE MUSIC. AND CORTANA MY BELOVED.
- “so nice to have you back” I LOVE THEM SO MUCH.
- “do you think it’s been waiting all that time? For you?” Alright y’all are gonna stress me out there’s too much to comprehend.
- Holy shit Kai’s crazy. “How hard could it be” well YEAH but come on. “This is gonna hurt”. NO SHIT. Jesus Christ I can’t handle this much emotional strain.
- Alright SHITS HITTING THE FAN IN COMMAND. Oop but that solves the Admiral problem!
- EUGHH THERES SO MANY. Hold up. Hold the fuck UP. Kwan is having a moment. The “Cohesion” needs to FUCK OFF.
- oh fuck. OH FUCK HALSEY HAS IT.
- GIRLY WHAT ARE YOU DOING GODDAMNIT. Ohhh. I see now. Goddamnit.
- OOOH SHIT CRAZY DUEL TIME NOW. Damn John getting his shit rocked before GETTING BACK UP LIKE A BADASS. “We’re not done” DAMN RIGHT!
- oh damn now I feel sad for the covenant homie.
- yooo okay cryofeezing Halsey that’s an idea.
- KAI. BABY GIRL OH MY GOD PLEASE BE ALRIGHT.
- “that can’t be good” well yeah if I saw several spires shoot out of mountains I’d be pretty worried too.
- Again talking to this guy? And he apparently also talks to Makee? YOO WHAT THE FUCK ITS A LITTLE ROBOT????? And the crack in his visor! I’m so confused now have those conversations been in a different time or in John’s conscience or what??
- And then the episode ends, and with it so goes my sanity.
Alright y’all, end of the season! One hell of an episode fr. Without a doubt season 2 has been a fantastic season, developing so much of this storyline in a profound way. The finale sets up for a lot to be handled in Season 3, so here’s to hoping they get the green light to make it.
John has absolutely become a favorite character of mine, and this season has only reinforced that. So much of my emotions while watching have been in empathy for John, which makes these episodes land so much harder.
And shoutout everyone who’s stuck around just for these little posts I make. I started making them just for fun but I kept up with it since y’all seemed to like it, which is cool because now I have a little catalogue of what I was thinking during the episodes that I can look at in the future. And FOR THE RECORD I’m not gonna disappear until season 3 comes out. I still need to get caught up on the storyline in the games lol.
Alright that about sums everything up I think.
*bows to an applause while a single spotlight shines on me and flowers are thrown onto the stage.*
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carrotkicks · 2 years
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hi just wanted to tell you your ninjangelion au single-handedly got me to watch the whole original evangelion anime in one day. also i noticed you said you'll be going off the manga more, so i've been wondering if you could point out some main differences between manga and the anime?
Glad you asked! Firstly, I hoped you enjoyed the depressing mindf*ck that is Neon Genesis Evangelion. This au is definitely going to be a lot more positive, and will generally play out a bit more like your average mecha anime because the Ninjago cast is going to be running this story, and unlike in Eva, the ninja have bonafide action series personalities.
Now the differences between Eva Manga vs Anime:
It's hard explain how overwhelmingly different Shinji is in the manga compared to the anime. For one, thing he's actually assertive and pretty self assured. Manga Shinji is what you get if you gave him a more standard shounen protagonist personality and some therapy sessions. Despite that he's still very recognizably Shinji Ikari.
The manga like the rebuild movies, skips over a bunch of the filler angel battles in favor of moving the plot along. It's also likely that Sadamoto didn't have the energy to write and draw all those. (mentally I kept the fillers in for Ninjagelion, mostly because they're fun.)
You'll find that the storyline is much more cohesive here because theres a lot more focus on the secret mystery with SEELE and the Human Instrumentality Project, and learning what the heck the Evangelions even are.
the messages in the manga are pretty much the same as they are in the original anime (excluding EoE)
Manga is significantly less Freudian. Ninjagelion is not gonna be Freudian at all, it's very easy to not give you're characters oedipus/elektra complexes.
the Manga swaps out the weird trippy psychological scenes with weird dream sequences and flashbacks because it's weird to convey them in the medium
Kaworu is a pervy creep with an awful attitude, and Shinji is very discomforted by him. it's really funny
Asuka's role is mildly diminished, and there's no romance with her and Shinji.
Meanwhile, Rei and Kaji's role is much bigger.
END OF EVANGELION IS SOOO DIFFERENT!
The hospital scene is completly changed, making it less disgusting and fucked up as it was in the movie.
Shinji actually manages to save Asuka from being mauled by the MP Evas.
The Ending on the beach is switched out with something that's a little bit like the Rebuild series ending, with Rei creating a new world where the characters wake up in. (which supports the idea that the Manga might be the first iteration of the Eva Timeloop)
Overall the manga might not be as much a masterpiece thematically as the anime, but it's far more cohesive and satisfying. Also its not as depressing.
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catboyroycebracket · 1 year
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out of curiosity what abt people drawing characters as red + mr nobody and then calling it a transistor au do you like? no hate I’ve just never seen anyone with strong feelings on the subject haha
short answer: im mean. i hate shipping. i hate fandom culture. long answer:
i dont like shipping very much to begin with. i prefer more concrete analysis of what is actually in a given storys text. if theres romance, theres romance. if there isnt, there isnt. if theres romantic subtext/implications, its fun to analyze. i might humor the idea of characters in non-canon pairings, but i do not enjoy shippy fanfic. i do not see the fun in engaging with romance-centric media/fanfic constantly and/or squeezing 2-3 ships one becomes obsessed with out of every story one engages with. i find that most people that are really into shipping to the point of making/enjoying "[setting] aus" of the ships they like are seeking substantial romantic threads when there are none to be found in the source story. just read a different more romantic story lol. theres lines between "lets imagine the characters in a different setting" and "lets imagine if this pairing i like was recognized in-text" and "lets imagine the characters as a pairing in a different setting specifically so i can play out how i want them to kiss like theyre my dolls". like... sure, thats fine, but it bores me personally, and i get mad with it when it sort of tramples on the related characters or stories in favor of shipping.
transistor is a complete and self-contained story that centers on romance. it isnt a little template to force whatever jigsaw pieces youre currently interested in into. thats a really sad way to treat stories. aus are fine and fun im not your boss but almost all of these "transistor aus" are not actually about transistor. its all "what if my current favorite character couple was exactly like the transistor couple?" with no thought put into it past "its angsty". it feels like people are treating transistor as a source of inspiration towards something "more important" rather than recognizing it as its own whole work. transistor as a story employs tropes but its just the one story thats exactly like this... there is no "transistor trope". its not a widely recognized work thats commonly imitated/parodied. no one else goes through exactly what these two protagonists went through within the same game for it to be an in-story trope. no other unrelated characters fit the story's exact bill in a believable way, because they are from other stories.
in another life if the game was massively popular and genre-defining (lol) enough to bring that opening pose to an iconic status i wouldnt have a problem with all this. but it literally isnt. its an indie game thats popular enough to have people adore its soundtrack for life, yet very few people are actually talking about the game on tumblr in 2023. people keep posting about their limited tip of the iceberg perception of the game exclusively as a vehicle for unrelated ships. do you understand how frustrating that is??? people feel the emotional impact of transistors story and care deeply for its protagonists but halt their analysis of it there. its "this romance is tragic and i like it, how can i adapt it to my interest in shipping?" rather than "wow, i like this story that contains a romance, lets explore the full cryptic plot of the game as a cohesive and whole story".
i hate those aus because they betray an embarrassingly surface level understanding of red and mr nobodys deals + the entire games setting and plot + an obsession with shipping im too old to care for :/ the main tag on this site most often updates to have one of these aus rather than more straightforwardly on-topic posts. or at least it feels that way for me, someone who dislikes them lol. its really saddening to see an already overlooked indie game with a rewardingly complicated and hard to uncover plot (that most players dont bother to engage with) go further unengaged-with in favor of a butchering of a uniquely tragic and well written romance.
(spoilers if youre somehow unfamiliar yet on my blog) mr and mrs transistor's entire dynamic is born from the fact theyre a famous celebrity singer and unnamed off the grid bodyguard couple in love to the point of dying for one another within their strange futuristic 1930s-esque cyberpunk setting. they have specific disillusionment and despair problems tied to the city they love, and an over-willingness to die for one another. they kept their romance/engagement a secret, and thats why the guy is killed. red is running from robots that are trying to kill her. these are very very very specific parameters. you cannot divorce them from cloudbank + their love towards her and produce the same dynamic. you cannot give red and her man an entirely different set of personality traits and say the story would still play out the same. its not a primarily "singer/bodyguard" romance story, its a cyberpunk utopia robot apocalypse love story. there is much more to this story than its romance, but you cant have one without the other. if you only actually want to borrow the "singer/bodyguard" aspect, just... say that. why make it transistor specific. ditch the part where one of them is getting usb stick stabbed. everyone who i see place their blorbos into this dynamic is treating this one of a kind game's protagonists as if theyre a preset "trope" that any set of characters can fit into if you ship them hard enough. they really, really, really arent.
furthermore im extremely picky with what fictional romance interests me to begin with, and my interest does not extend to "what if we stripped these characters of their setting and development and entire reason to be who they are / why theyre in love and think about what they would be like in place of other super unrelated characters". i dont really like aus like that. they can be fun maybe in extreme cases but i would rather think about javascript. the "current blorbo + other blorbo = 🤔" mindset hinges on how accurately one read the text of both blorbos to actually work. it feels like online nowadays stories are being treated as something to consume, map your entire personality around temporarily, draw as much inspiration as possible from, then move on to the next, repeat. people eat the top layer of transistor, then move on very quickly. its fine but it tires me. also the m/f ships are ''less valuable'' than m/m ships aspect "transistor but make it gay😜" style. stop doing that. there are in-text gay characters in this story. red is slightly implied to be bi. open your heart to well-written m/f romance. or the aspect of people projecting what they personally desire upon ships and mass consuming/producing progressively further from canon shippy works out of their own loneliness (not the case with everything, but yknow.) which i personally find strange. its aggravating to see my favorite characters willfully misinterpreted for projections sake. i like romance in stories, but not in a shipping way. i dont like thinking of pairings i like as part of a maintained list of ships i care for or tags i check on tumblr. my interest in those pairings cannot be separated from my interest in their source material. the tightly written romance in transistor is something i really enjoyed about it. i thought others would recognize how special it is. sigh
this is just me though im mean. others can like these aus and feel free to make their own. its your art/stories. have fun online
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