how about that uhhhhh Fantasy Julie. she gets her sword <3 no one can take it from her <3
rambles:
SIKE you get an extra, lower quality doodle
SIKE AGAIN here's the rambles
yeah... i caved and gave her a tail... I'm Not Sorry! it's cute! i wanted to stick with her sorta flower motif - it's stronger in her princess look, since I imagine that when she was part of the royals she was very blatantly flower power based. it was her Thing!
but a Julie free of her noble shackles... she deserves her big sword. like yeah, she has flower magic, but who needs it when she has a Giant Blade??? on the royalty vein, and if we're classifying "rainbow monster" as a species, i feel like horn size/curve would be a status symbol of some kind. maybe Julie would have kept her horns filed short. but if she ran away from that life... longer horns! i like to imagine that they'll keep growing until she has a pair of Extra Weapons attached to her head! curved forward like mammoth tusks maybe!
i imagine that like Frank, she goes with minimal armor - range of movement over protection, yk? some scale mail over her front, a thick leather flower over her chest w/ scalloped leather pauldrons, wrist armor and metal knuckles! i'd think that the faux-suspenders include a back sheath for her sword... i wish i'd thought of that Before i finished the little ref! i don't feel like going back and editing!
i imagine that she was forced to cut her hair when it got caught in something (a gelatinous cube, mayhaps). it didn't look good! don't let anime and Mulan fool you! cutting your own hair with a blade will not look nice! but someone - Eddie, probably, he's good with scissors i'd assume - cleaned it up for her. and hey, it didn't look bad! plus, Julie probably liked being able to just tuck up her long strands into her hat when she's feeling a bit more like a Julius than a Julie!
it's been a fun challenge transforming their canon outfits into a similar variation with fantasy flavoring and twists! i want them to suit the setting but still maintain Themselves! Julie's was tough i gotta admit. i was messing around with the princess look and the fighter look side-by-side. it worked better when i sat back and thought "fighter Julie is Julie unrestrained. that version would be more aligned with her canon look"
i wanted her princess form to look Restrained! she has to be a ~delicate flower~, a noble woman, pristine and poised and very much a princess. soft colors, poofy clothing, bright white gloves that are not to be sullied. carefully bundled up hair! jewelry! that dress must be Heavy and hard to move in! her tail must be so cramped under there!
but Julie Unleashed? violent pinks! rose gold accents! short skirt so that she can sprint and Kick! fun boots that she can be active in and delight in watching them get dirty! her hair is free to whip in the wind and get caught in things! fun straps and Deadly Accessories! a sword that she stole from the royal armory on her way out the window! she has forearm wraps both to match Frank and to support her wrists!
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Andrew X Neil: understanding and trust, cigarettes, fast and expensive cars, midnights and long drives and lazy mornings, cats, lingering stares, tousled hair, soft touches, neck kisses, keys, intertwined fingers, sharing blankets, feeling like coming home after a long day
Kevin X Andrew: desperation and determination, long and comfortable silences, harsh words, tentative touches, driving each other mad, varsity jackets, longing, push and pull and giving in, biting kisses, linked pinkies, fierce hugs, a silver lining in the dark
Neil X Kevin: obsession and devotion, bantering, pushing each other to do their best, ferocious grins, bruises, running, lazy cuddles, clasped hands, falling asleep on each other shoulders, familiar kisses, knowing that someone will always be there for you no matter what
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Wait im sorry if like youve talked about this before but what is everyones roles in the fantasy au 👁️👁️ or jobs?
i've just Thought Aloud in bits and pieces but hey. i feel like talking today so i'll put it all in one place with Updated Thinkings
(i like to imagine that they all kinda Quit their initial jobs/lives to go adventuring with each other, either by choice or... not. except Howdy, who's a multitasking king). the Neighborhood party earns their wages by completing jobs/quests, though some of them have minor supplemental ways of adding to the coin collection
Wally, of course, didn't really have much of a Before. he didn't intend on becoming a warlock/wizard - that choice was kinda made for him by the circumstances of his existence. but Wally had to pretend to be a wizard for his own safety, and wizards have a sort of societal expectation to be Helpful and Magical and Wise and Existing For Public Service. so while Wally would have rather just been a painter, he's obligated to be a wizard - that's technically his role/job.
within the Neighborhood party, he's a bit of a distance fighter/support! he doesn't really do the whole up-close / physical aspect of battle, though he technically knows how. He casts spells from afar, which tend to be widely benign. artsy little cantrips and inconveniences to make it harder for the enemy to fight. he's also a bit of a bloodhound - illusions don't trick him, he can "see" most magic, and he's really good at getting around unnoticed. if they're stuck somewhere, Wally can probably get them out
Barnaby's "job" before going adventuring with Wally - it started out as just the two of them! - was just working on the farm with Ms. Beagle, where he had been his entire life. Sure he'd sometimes do public performances/acts in town, which would earn him extra coin, but that was more of a paying hobby than anything (a paying hobby he will Continue)
in the Neighborhood, he's... uh. their cheerleader? that's not entirely inaccurate! he's not big on combat or effort i'd reckon, so he prefers to just keep morale high. offer background music, funny commentary, jokes to lighten the mood, mediate tensions, etc. if necessary, he makes good backup - he has his illusions of course, and he Does pack a mighty punch if need be! he's also very helpful when retreating - he can grab the smaller party members and run
Wormie is the group mascot <3
Sally was a bit lost before joining the party - i like to think that she was constantly on the move as part of a traveling theater troupe, but she wasn't the star or director. she was just part of the group, uninspired and with a full well of untapped potential. one day she up and left (dramatically) to find her own inspiration/muse & path to stardom, which ended up being several years of wandering until she happened across the budding Neighborhood and went "this! this will be the source of my stories!"
as for her role, she's a bit of an everyman. front lines fighter, entertainer, mediator, etc. she views herself as the party "leader", or rather, their Manager. she keeps the party entertained with stories, and bolsters their reputation in the same manner. in a battle she's a bit of a powerhouse - her light magic is useful both in combat and entertainment! she keeps a "book" of the Neighborhood's exploits (she swears it will be edited/published someday) holy shit she's moominpappa, and in their Extended downtime she writes and throws plays inspired by their adventures at their home base (town).
Eddie was still, originally, a mailman. or i suppose in a fantasy setting - a courier! until one day he saw a group of people being attacked by some bandits, managed to fight them off, and immediately got roped into helping rescue the folks' entire town from the bigger group of bandits. then they told others about Eddie's help, they wanted his help too, one thing after another and now he's got a full set of armor, a sword, a shield, and his whole thing is saving people. huh? how did that happen? he was delivering letters a month ago!
if i had to give him a title... i'd say he's a Protector! he seems like the type! he always has his fellow adventurer's backs - i bet he has his hands full trying to cover everyone at once. outside of combat, he's still very helpful and does whatever is asked of him / needed. collecting firewood! pitching tents! stirring soup! getting Frank to remove a centipede from camp! in downtime he probably takes small bodyguarding gigs. he also is a minor healer - he took some sorta oath for some sorta god (or virtue) that he can't remember, but he has minor healing/cleansing powers. he's also good at sniffing out evil & dark magic! some would joke that he's the party's guard dog
Frank was raised in a monastery that believes in "using your body to fight for the greater good". this was not his job when they became old enough to actually Act on his training! nah they ran away in his mid teens because they wanted to fight things on his own terms. also they want to study bugs more than anything, which he does! for a long time! then they meet a certain princess, befriends her, and helps her run away. he only joins the Neighborhood because Julie wants to, and it's a good way to travel - read: study more arthropods - and earn coin. fighting is a bonus aspect
Frank's role is... front line fighter, bookkeeper, and the Guy Who Knows Things! what monster are they dealing with? what are its strengths/weaknesses? Frank probably knows! can they afford a room or two at an Inn? Frank knows (no, they cannot)! who's throwing themself into direct mortal danger with gusto? it's Frank! no but really, Frank is like their resident nerd who can beat pretty much all of them in hand-to-hand. in downtime he probably has a garden purposefully full of plants that can be left alone for long periods of time... maybe they sell half the things grown for extra coin!
Julie, of course, was a princess! that was her whole job! it was incredibly boring and restricting, so she ran away with the help of a funny nerd. after that her whole life was just "avoid getting recognized while figuring out how to live in a world without the comforts/ease of castle life". i'd think she much prefers her new one!
as a role, Julie joins Barn and Sally in the "entertainment category". while they entertain with humor/stories respectively, Julie goes straight for games and activities to fill the lull between action. keep the blood pumping, spirits high, and bonds Solid! camp games, road games, locked-in-a-dungeon games! in combat, she's on the front lines with her oversized sword. i think another fitting role would be "navigator" - she can ask plants for directions! technically Julie is a secret powerhouse. her flora magic is insanely powerful, though she prefers not to use it for several reasons
Poppy, i like to think, did indeed have a bakery. it was well-loved in her community, her staff were wonderful people, and it all burned down in a night due to raiders. luckily for Poppy and her town, Eddie was nearby and got on the case to get rid of their problem - maybe Poppy felt obligated to help in some shape or form, and Eddie wound up inspiring her to learn healing magic. She moved into the town that would become the not-yet-existing Neighborhood's HQ to try and restart her business, but it just wasn't the same, and she had gotten a taste of what it would be like to directly save/heal people
Poppy is the party's cook, healer, and ultimate voice of caution! the most she'll do in battle is sprint into danger to drag an injured person to safety for healing - she doesn't have a combative bone in her body i'd guess! does she enjoy being in the Neighborhood? eh... it's stressful and terrifying, but she couldn't live with herself if she let them all brave the wild without an adequate healer OR an adequate cook. i like to think that she saw the state they were traveling in and went "oh no"
Howdy, of course, has his tavern! it's a popular hub for travelers, townsfolk, pretty much anyone and everyone. of course it helps that it's the only tavern in town! the only reason Barnaby managed to convince Howdy to join the Neighborhood on one of their jobs is because Howdy realized that he can widen his net & sell to new people On The Go. finally, a use for that magic backpack collecting dust in his room! Howdy got a taste for adventuring and joins the Neighborhood every once in a while, usually only for shorter jobs - he doesn't want to be away from his tavern for too long
his roles are support, professional haggler, sarcastic commentary. he doesn't have a crumb of magic in him, but he's clever! he's learned how to make his own support items - including his fancy revolvers with magical crayonsbullets. Howdy rarely fights, choosing to watch over his pack, dole out items when needed, and listen to Barnaby's running commentary. when it is necessary that he join in on combat, he can usually clear the playing field in a matter of moments. he's skilled with both the revolvers and using his own items - he's a one man four armed army!
Home's job is "keep Wally upright and powered". they prefer to be an observer in all situations, even after their existence becomes common knowledge to the Neighborhood. the most Home will do is nudge Wally in the right direction or alert him to something important. Home's literally just hanging out behind Wally's eyes w/ a bucket of popcorn. unless something happens to his beloved little puppet, in which case Home becomes the biggest baddest bitch around and sends everyone else to the bench
tl;dr:
Wally: support fighter, magic geiger counter, escape artist
Barnaby: entertainer, backup
Wormie: mascot
Sally: storyteller, fighter, Manager
Eddie: protector, minor healer, "paladin"
Frank: bookkeeper, fighter, scholar
Julie: activities director, navigator, fighter
Poppy: cook, healer, overthinker
Howdy: tavernkeeper, inventor, support
Home: just keeping an eye out
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I love how character-driven Mash jokes usually are
the ways the characters joke generally aren’t interchangeable, they all have differing senses of humour, and the jokes are usually less situational and more ‘characters reacting in particular ways to a situation’ (or creating a situation)
take the pegging joke in Carry on Hawkeye. it’s not an objective ‘lol inadvertant role reversal due to their positioning that highlights their dynamic’ joke. Hawkeye plays it up on purpose, and then dies of laughter when Radar walks in and thinks something sexual is going on. it doesn’t feel like a conveniently funny misunderstanding, it feels organic because the characters are in on the joke.
imo Hawkeye (and whoever else) laughing during funny moments tends to elevate the humour of those moments, making them funnier and also more realistic and grounded. it’s not a bunch of witty characters deadpan riffing off each other to make the audience laugh - when they riff off each other it’s to make each other laugh. and Hawkeye, Trapper, and BJ are regarded in-universe as funny guys, it’s a deliberate aspect of their personalities. whereas, say, Radar’s funny moments usually come from his naivete, Henry’s came from his awkwardness, Frank’s from his idiocy, Klinger’s from his audacity, Potter’s from deadpan reactions, Charles’ from dry wit, Margaret’s from hypocrisy or later on, just her vibe since she’s rarely deliberately funny, Mulcahy’s from earnest awkwardness and the occasional cute joke he makes...
it also, yk, suits the premise of the show very well, in which the characters aren’t in an objectively funny situation, they have to create their own levity just to stay sane.
like this isn’t every joke ofc, eg the dark satirical jokes can be more objective and situational rather than character-based, but yk, when it comes to the jokes the characters themselves make I really love that it feels like people actively trying to entertain each other or make fun of each other and find humour in a dark situation, rather than the sort of writing where it feels like we’re in an alternate universe where people are always witty, or where funny things happen but the characters seem blind to it.
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