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#oops my artstyle changed
staticsaturniid · 7 months
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I hear the secrets that you keep. When you're talking in your sleep.
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Big fan of the movie. If you can't tell
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quackelly · 1 year
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to the anon who keeps on making jschlatt references in our inbox, WE KNOW WHO YOU ARE
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moft-man · 6 months
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Hi tumblr I'm alive 💀
uh uhhh wip of my newest oingly boingly Adam Faulkner-Stanheight from hit horror film Saw (2004)
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also IT TOOK ME SO LONG TO EVEN GET THE COLORS HOW I WANTED THEM BC THIS WAS MY FUCKIN REF
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GENUINELY HAD ME GASPJNG FOR AIR WHG DOES HE LOOK LIKE THAT
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sstarnights · 9 months
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Raine Whispers stuff ouagahh ☠
I just realized, I've never drawn characters from any fandom in any type of clothing beside their canon outfits 💀 (apart from AU stuff lol) So here's this wowwww. This took a month because for some reason I hate finishing art
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longnose-gar · 6 months
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Tigerstar 👍
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bagelwizard · 8 months
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KIRBTOBER DAY 2 - SUBGAME
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Huh...? It's been two years already? That hibernation took longer than he'd thought...
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mistfallenjoyer · 2 years
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numbbrainstrorm · 2 months
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Ugh my previous attempt at posting this got corrupted so here we go AGAIN
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It's mid but I like it blah blah
I could've done better on Minimus( I don't like the pose and the anatomy gives me a headache)
( OOP I forgor) I knew If I don't finish it today then I would never finish it
Rodiclash comic update under the cut ( UGGGH)
It's gonna be like an " Opening / beginning" To my AU /Icarus/ since I already have my ocs in there ( I just need more ocs and make reference sheets and shit like that)
I have a lot going on ( in my sketch book) the story isn't finished I'm still at late beginning ( I want to do some world-building) I'm gonna include My semi-Organic cybertronians and add some more of my stuff)
It's Going to long idk how I want to do it since my artstyle is changing every 5 mins and it's frustrating so I see it as waste of time to start drawing it like FR
I have 1 page done and 2 in sketch like state on my Potato laptop ( kinda a useless info but whatever)
!! I'm not a writer I'm doing for the sake of me trying something new / getting out of my comfort zone
I can't guarantee that it's going to happen due to my impostor syndrome But I'll try my best !!
IDK GRAMMAR THEY REFUSED TO TEACH US THAT @/SCHOOL BC APPARENTLY we are a lost course lmao
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buggieboyofficial · 5 months
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Oops! my artstyle changed AGAIN!
I wanted to see these lovely ladies again so I drew 'em.
slight nsfw under the -read more-
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yesanartblog · 2 months
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i think my artstyle's changing again oops
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jaymber · 11 months
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First off I wanna preface this by saying I haven’t been in the CP2077 fandom for very long and I’ve been following you for even less time but I absolutely adore your ocs, and seeing them cross my dash makes me smile every time I also love reading the tidbits of lore around them..I truly love them and everything you do and I cannot wait to see more 🖤 -ps do you think you could maybe do a up close of gabby’s tattoos? I’m real curious about them
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Welcome to the fandom and thanks so much for your kind words! It means a lot to me!!!! 💜💜💜💜💜
And sure! I can do that, but keep in mind that I can't focus on modding more than like, an hour, so all their tattoos are rushed! Well, Gabby only has one technically, the other marks on their body are either supposed to be a birthmark or scars (I'll get around to make them into real scars eventually but... y'know...)
And hope you don't mind me rambling a little either! So here's a Keep Reading!
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Oops, had to make Gabby bald for that one hehe 🤭
I'm gonna preface this by saying I can't draw, all these were taken from free vector sites. These are four different filigree images I put together, plus the sign of Venus (♀).
The thorns filigrees are a reference to Jesus' crown. Gabby got their tattoo after being fired from Militech for blowing their cover as a double agent and left for dead by Arasaka assassins. It's a symbol of their rebirth, but also a symbol they rejected their father's power (he's a descendant of the founder of Militech) to join the "mortals", the lower class.
The two other filigrees I used are inspired by rococco art, which is known to be a pastel and irregular artstyle with too many details. It suits Gabby's personnality.
The sign of Venus is both a nod at their gender (they partially identify as a woman) and their essence as a cambion (half-succubus). Lucifer is the former name of the planet Venus. Their stage name is Venere di Luce, Venus of Light.
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Gabby has other markings on their body. Two scars and a birthmark.
Gabby's birthmark is a reference to the number of the Beast. I was inspired by The Omen. So, in some occult beliefs, the term "Antichrist" refers to all children born from a demon and a human, not just Satan. It's just another sign that Gabby isn't fully human.
Their scars are both branding marks made from hot iron and Holy Water. The one on their neck isn't as visible usually, I used Photoshop tools to make it clearer. It's the symbol for the Death's-Head Moth, a XBD "studio" who hired Gabby after they were fired from Militech since they cannot die, making them the "perfect doll" for them to play with.
It was applied to them shortly after they started hanging more and more with Maelstrom. Gabby had agreed for the scene, since they thought the mark would fade away pretty quickly. They didn't know the DHM's leader knew about their demonic nature. It's just there now. Forever. It'll always hurt a little bit.
The second branding scar is a symbol of Maelstrom. Gabby eventually broke their contract from the Death's-Head Moth to work with Maelstrom instead. They didn't want an initiation cause they like their face a little too much for that, so they chose a different approach to make themself an official associate of the gang.
They were publically branded by Royce, and yes, it was extremely painful. The scar looks right on some angles only. I'll make them into real scars eventually!
Also, I'm using your nice ask to say that I've changed Gabby's eyes to give them a more unnatural look! They're literally the goat now 🤭
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eggroll555 · 10 months
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me when Nora opens her mouth
Also I’m changing my artstyle. OOPS🤪🤪
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kitchfit · 3 months
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Year In Review: Viddy Game Pt 4 (Happy Mario Day!!!)
Oops! All Mario! To prepare for the release of Super Mario Wonder, I wanted to play through as many of the Mario games I never played before as I could. There are a few wayward titles I missed, but I’m sure I’ll end up playing those sometime in the distant year of 2024. Damn that sounds like a fake year. I hinted in earlier reviews that this was something of a nightmare to accomplish, but that was just me being silly. They’re Mario games! All of these were pretty fun.
Mario and Luigi: Superstar Saga
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I started out my Mariothon with the story-driven series I had never actually touched. I’ve played all the (good) Paper Mario games, but I’ve never touched the other side of the plumber’s rpgs. The combat was a refreshing change of pace after all those Final Fantasy games. It’s almost as much of a rhythm game as it is turn based, which makes it very engaging. I also like what it adds to the Mario World. Luigi has been characterized in several of the RPGs and his own spin off series, but having him along for the entire ride in this story driven game makes him somehow more endearing to me than he was before. I like to imagine this takes place right after Super Paper Mario, and Mario is making sure his best bro is safely right next to him after the shit he went through.
The Bean Bean Kingdom feels like a suitable alternative to the Mushroom one we’ve grown familiar with. A lot of the older games had introduced other Themed Kingdoms, like the Jewelry Kingdom in Yoshi’s Safari or Sarasaland in Mario Land, which is based on types of tea. And Mario Odyssey would assert the entire world being organized into these Kingdoms, so Bean Bean fits right in! It’s super fun to explore the fresh areas with a familiar aesthetic. I only wish these Bean characters would make more appearances outside of this game. I guess they show up in the other Mario and Luigis, but Reggie knows what I mean. Put Prince Peasley in Mario Kart, coward!
New Super Mario Bros
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When this game released I had no idea that 2D Mario had been put on hold for ten whole years. From my perspective Super Mario World had only been released earlier that year in 2006, on Nintendo’s brand new console, the hand-me-down Game Boy Advance I got from my cousin. So when my friend showed me New Super Mario Bros. on his Fancy DS Lite in 2009, I wasn’t that impressed. This one didn’t even have the cape, or the Tanooki suit from Mario 3! I was not impressed. What it did have was a fun as hell competitive mode that I could play with my friend via DS download play (which is an awesome system they should bring back), so I never felt the need to seek out a copy.
Playing it now, the game is a lot more distinctive than I gave it credit for. While the world themes are based around the generic grass, ice, fire, etc. themes the Mario games always recycle in some way, the level designs give a good sense of cohesiveness, and the new power-ups: the tiny mushroom, Mega Mushroom, and Blue Shell significantly alter how you approach the level. When you’re tiny, you get a higher jump and can get into hidden paths, but touching Anything Will You, while Mega Mario can ignore everything and cause as much carnage as possible. The Blue Shell lets Mario continuously slide and kill anything in your path provided you keep whatever initial momentum you started with, making this game the singular moment the red plumber stole something from the blue hedgehog. The low-res 3D artstyle felt dated when I first saw this game, since I wasn’t enjoying the industry norm of changing every franchise to 3D. “Give me my pixels, damn you!” said 8-year-old Kitch. I now find it really charming, especially compared to the later entries in the “New” series. There are a lot of original enemies in this game that never show up again. I need everyone to look at the Snailicorn immediately.
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Super Mario 64 DS
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I was always told this was the inferior version of Mario 64 due to the limited control scheme. Instead of full 360 movement, you are now cut down to 8 directional movements cycled on the d-pad. However, I played this game on the 3DS, and the analogue stick made those 8 directions flow seamlessly. The other change is the addition of a Run Button, one that I was not aware of until futilely trying to race against Koopa the Quick. That’s right, for the entire fight against King Bob-omb, I had just assumed this game ran like shit, or that Yoshi was intentionally designed to be extremely slow until I happened to hold down the b-button as if this was some kind of. 2D MARIO GAME? In 3D??? It’s a sensible change, but one that is only communicated by experimenting with the controls, which someone who has already beaten the original game 3 times wouldn’t really think to try. And since there’s little need to ever Not Run, holding that button down for the ENTIRE GAME started to get annoying towards the end.
Otherwise, it was really nice returning to this classic. The calm atmosphere in exploring the Mushroom Castle and revealing its little secrets makes it genuinely unmatched as a hubworld, and the levels, while mostly generically themed, cram tons of personality into such small areas. Realizing how tiny levels like Cool, Cool Mountain and Big Boo’s Haunt are actually startled me, since I spent so much time as a kid exploring the nooks and crannies of those areas. There are also a lot of new stuff hidden across these levels that either unlock or are accessed by the new playable characters. Each of them have their own movement speeds and abilities, but none of them really play as well as the Mario Himself, so changing into them was mostly situational. I loved the new boss fights that unlocked them, though. Adding Goomboss from Paper Mario into the OG 3D Mario made me really happy. I’ve still never 100% this game, but if I go back, I might actually make sure it’s this version I complete.
Mario & Luigi: Partners in Time
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The awaited sequel to the GBA game, I hear absolute jackshit about this game when people talk about the Mario and Luigi series. I assumed it was the runt that came between the beloved classics of Superstar and Bowser’s Inside Story, but that isn’t true at all. In fact, I think I like this game more than Superstar. Since it’s on the DS, there’s a naturally higher fidelity with the pixel art, the premise is more interesting, and it adds a new layer to both the combat and overworld movement in the form of the BA-BIES. Since there are two new X and Y buttons, you get Baby Mario and Baby Luigi as additions to your playable characters, meaning at any one time you are juggling Four Whole Mario Bros. all for the price of One! The game is noticeably more difficult than Superstars, nothing too crazy, but I did die a lot more. Or I am just Bad At Games.
Like the previous entry, this game is oozing charm out of every bodily orifice it has. Mario and Luigi are characterized extremely well as they step up as babysitters. It warmed my heart everytime Luigi purposefully goofed up to make the babies laugh or whenever Mario shouted “BA-BIES” in concern whenever they were in trouble. It may be the most overt personality he’s ever really shown. The time travel mechanic isn’t super in-depth, the present time basically acts as a hub world, but we get some more of that Sweet Mario Lore as they explore the Days of Mushroom Past. Autocorrect wants me to say Pasta. We get to see Baby Peach and Younger Toadsworth at some point after Yoshi’s Island, an E Gad pre-ghost fascination, and also these alien freaks who look suspiciously like Fucked Up Toads. What does this mean for them? Are Toads themselves descended from aliens, or vice versa? Will we ever get to see “Toads In Space?!” Some kind of… “MARIO GALAXY???” Only the future can tell.
Super Mario 3D Land
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Nintendo was able to put a 3D Mario on a handheld in the last generation, so I guess the new hurdle was an ORIGINAL 3D  Mario on the Three Dee Ess. This serves that purpose well. I could honestly end it there. The level design is well executed around the controls that are based on Galaxy, and it translates really well. They brought back the Highly Acclaimed Tanooki Suit that lends itself nicely to 3D platforming, and also seemed to be a selling point of the game? A lot of the Goombas and Koopas are now wearing the tanooki suit, and even Peach gets to show off the fit at the end of the game. You can’t play as her though, it’s just there to tease you. Luigi is an unlockable character with his own set of remixed levels, but that’s really it.
And that’s the thing, this game is fun, but it’s also kind of… Nothing? If you’ve played 3D Land, tell me: Where does it take place? The Mushroom Kingdom? That’s probably a good guess, but there’s nothing that really shows that, is there? There’s little to no cohesion between the levels. The level select is a linear screen with a multicolor background. You’ll be playing a water level immediately following some weird toy-themed level with absolutely zero context. Where are we? What’s happening? No one really looks for a story in a Super Mario game, but the lack of any real context makes this game super forgettable to me. It’s just a selection of random levels, and a Lot of the levels are repeated with slight differences. Why? TELL ME REGGIE. At the very least we get these cute letters from Peach showing her own adventure escaping Bowser. That would’ve been a fun to play, but this game won’t let you go Girl Mode. Oh well.
Super Mario Land 2: 6 Golden Coins
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This is one of those “underrated Mario gems.” Maybe the only one. Super Mario Land is pretty mediocre, so I’m not surprised its sequel fell by the wayside. It’s super creative for a GB game, and because of the power of Cool Internet People, I got to play this in color! Lucky me :) The whole game takes place in a magical theme park that was maybe created at the end of one of the Mario Parties. Did anyone else make that connection? I know one guy did. They go ham on the level designs: an area that makes you tiny so Mario is battling ants, a bubble ride that takes you into space to fight Pig Creatures, a mechanical Mario; at one point you go inside a whale. It’s wacky! The enemy design reflects this too, there’s a bunch of Weirdos, like the Pig Creature:
The goal is to find those 6 Golden Coins in each world to unlock the Mario Castle, with the caveat that Mario will lose all his coins upon a game over and have to track them down again. You only have to repeat the boss fights however, so it’s not a complete wipe. My Boy Wario is introduced in this game, and he really does come across as this supernatural, corrupted parody of our portly performer that the commercials for this game made him out to be. But the official word is he’s just Mario’s childhood rival that was upset they didn’t name a castle after him. Don’t worry, Wario! I’m sure you’ll get yours soon.
Super Mario 3D World pt 1
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This one is just stellar all around. It makes 3D Land look like a tech demo in comparison. Every level showcases a degree of creativity on par with Galaxy while keeping 3D Land’s linear design. Every part of this experience is just so damn satisfying, the new power ups, targeting the tops of the flagpoles, riding on Yobbo the Swimming Yoshi, and you can go GIRL MODE. My biggest complaint about 3D land is that they teased a playable Princess Peach without actually ever giving it to you, and now I refuse to play this game as any other character. Except when the game makes me play as Mario or Toad to get all the Green Stars. Also the GREEN STARS.
The secondary collectables have never felt as necessary as it does in 3D World. They add an incentive to explore the levels or find an extra challenge that are actually Worth searching for. I don’t remember if they really gave you anything, but I still liked finding them. 
Also the MUSIC, the ost slaps so hard in this game. We’re moved to a new setting in 3D World, and the soundtrack and aesthetics match that vibe. It’s unique, it’s bOMBASTIC. There are two new power ups in the form of CAT and CHERRIES. The cat can run up walls, while the cherries can make a double of your character. The former is generally the best playstyle for most of the game a la the Tanooki suit, while the latter works as a fun challenge that gets really creative with its limits as you control two or three or six characters with one controller. There’s even a bonus mode at the end based on Galaxy where you can. Guess What? GO GIRL MODE EVEN HARDER. I haven’t done it yet but hey. I Am Going To.
Bowser’s Fury
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This is one of the few I actually 100% completed. I was on a Dollywood trip with some friends and after the festivities ended at Guy Fieri’s Shitty Arcade and Ripley’s Wacky Wonderworks we stayed in the cabin and chilled out. I didn’t have a ton else to do while everyone was resting so I got really into Bowser’s Fury. Our first taste of what may be Open World Mario. It’s fun! Mario is stranded in the middle of a lake with wildly clashing aesthetics that somehow just works. Light blue dominates the eyes hampered by the slimy black of the magic ink polluting the water around you. There are small yellow islands dotting the lake and floating in the air. And when you get to these islands? Cats! They’re all cats! There are cats on the ground, cat ears on the goombas, Cat Koopas, Kitty Boombooms, everything is a cat!! Even the grass is cat fur! You have cat to be kitten me, right meow! It’s a place so suitably weird for the Mario universe, I could easily see Lake Lapcat being introduced in one of the earlier Paper Marios.
Gameplay wise this is just a big Mario Oddysey world with more… direction? The lack of a real swimming mechanic in Bowser’s Fury makes the ocean a fun place for movement and little else, though there are occasional challenges for Yobbo the Swimming Yoshi to run through. It makes Lapcat feel like a massive hubworld of sorts, with no divide between it and the level, It’s as if in Mario Galaxy you could walk straight from Rosalina’s Observatory directly onto a new planet without going through the Domes, if that makes sense. It’s short, but super fun for what it is. You get all the power ups from 3D World to play around in less linearly designed levels, and it lets you stock up on them through an inventory system. Bowser Jr. follows you around and acts cute! Mario and Bowser turn into Kaijus and you have a Godzilla vs King Kong style boss fight. I guess Mario would be King Kong in that analogy… Nintendo may need the help of John Kirby once more…
Super Mario Sunshine
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I had never heard about this game’s existence until I was like 15. My friend told me it was one of her favorite Gamecube games growing up, and I did not believe her. Every description she gave about Super Mario Sunshine sounded like she was messing with me. “Oh yea it’s the game where Mario goes on vacation and he like, gets framed for vandalism? And you have a water gun and you clean paint.” Fuck off with that, you’re not getting me! I thought it was a running joke she had until I looked closely at Mario's trophy in Brawl that referenced the same name. Huh! 
Anyways this is my first time actually playing it on the 3D All-Stars collection. I started it when it was released, but I reached a point where I had no idea what I was supposed to do until my cousin who grew up with it told me I needed almost every shinesprite to beat the game. ALSO WEIRD. The other 3D Marios let you go at your own pace and pick and choose which levels you want, but here all but the last levels are required. I guess this is because Sunshine is more “narratively driven” and they want you to watch how each world changes through your actions. I can appreciate that! Mario 64 experimented with that a bit, like the tower appearing at the top of Whomp fortress in Star 2 or King Bo-bomb’s corpse appearing at the bottom of his battlefield after you coup de tated that fucker. Sunshine, however, has levels like Noki Bay where each level has Mario tackle the source of the pollution, or Gelato beach where you make sure a hotel is suitable for reopening and even get to celebrate at the end.
The controls on the other hand. My cousin described them as “lovably janky.” Mario no longer has the long jump, which startled me every time I tried to long jump, which was a lot cause I have the memory of a housefly. Wall jumping is harder to pull off as Mario does not automatically turn towards the wall like other Mario games, so you have to time it perfectly, and Mario’s overall movement is very awkward. I never felt like he jumps the exact distance I expect him to go. This is probably to make the player more reliant on Fludd, the aforementioned water gun that can let you hover as well as two other fun, but useless abilities. Fludd is very fun to use, but they take it away from you during the platform challenges and it reveals just how janky Mario is in this game. I guess it also makes them more satisfying to complete. Still, since these levels are required, I probably would have given up ever beating the game if I played it as a kid.
New Super Mario Bros 2
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This is a similar case to 3D Land. It seems the goal of this entry was “put a 2D Mario on the 3DS,” which was a less impressive goal given the OG New Super Mario was already playable on the 3DS. It’s much prettier, I guess. The big name of this game is “Coins.” Coins are everywhere in this game. There’s a new power-up, the Golden Flower, that lets you turn blocks and enemies into coins. Another power-up that gives Mario a coin every step he makes. There are Golden Koopas that produce coins when thrown. There’s a counter on the home screen that shows how many total coins you’ve got, and the game notifies you every time you reach a “Coin milestone.”
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Yea I’ve never cared about collecting coins in Mario games. It’s not like they unlock anything that matters in this one, they just congratulate you every three minutes and if you get One Million coins you get a new title screen. That’s kind of cool, but not something I would actually care to try and get. What I’m left with is the most standard 2D Mario game to exist. The Tanooki suit is here, but like 3D Land, you still can’t go Girl Mode. Unless you count Luigi. Genderfluïd King. Despite this, I do find myself coming back to this one quite a bit to carve out some of the bonus worlds. It’s slightly harder than the other games in the “New” series. Maybe if they leaned into that, like the OG Mario 2, it would be more memorable. Wait, this is the 3rd New Super Mario game. Why is it called 2? The hell?
New Super Mario Bros U Deluxe
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As the final entry in the “New” series, it makes sense that this is the most polished version of that game style. The world designs are still based on the tried and exhausted Grass, Desert, Snow, etc. aesthetics, but here there are a lot more unique level designs or some that are SO COOL aesthetically, like the level based around a Van Gogh painting. I wish there were more levels like that, but in THE LEAST, this is the first New Super Mario game to introduce CONTEXTUALIZATION. This is something I’ve been complaining about with these new mario games. Super Mario World (the best one) has a beautiful map level-select. When you’re in Donut Plains on the map, the level reflects that design, taking place on a field, and when you go in a cave, THE LEVEL TAKES PLACE IN A CAVE. Imagine that. It’s such a simple thing that adds so much to the experience. You are actually traveling through a world, not just choosing random shit off a menu. U Deluxe’s map isn’t as cool as World’s, but it was still immensely fun to discover all its little secrets, and made me realize how much I missed World’s map design. Maybe I should play that game instead.
There is one unforgivable sin in Mario U specific to Deluxe. There’s an original playable female character in the form of Toadette! Girl Mode! Finally! And it SUCKS! It’s not actually that bad, but playing as Toadette gives you access to Peachette, whose existence replaces all power-ups in the game while playing as her. So Girl Mode is actively worse to play than any other mode, except funny rabbit mode. But that’s only if you want to be a funny rabbit. She’s meant to be “easy mode,” which is a bit demeaning given she’s the only female character, but I get the desire for an easier way for kids to play the game, I just wish it didn’t lock you out of all of the power-ups. Speaking of which, there are a Lot of power-ups in this game, but a lot of them are hidden for some reason, like the Propellor Hat and Penguin suit, which I found 1 and None of, respectively. Why are they in the game if I can’t use them? These aren’t collectors items, they’re funny little costumes that are supposed to be FUN. WE’RE ALL HAVING FUN HERE.
Super Mario Bros. Wonder
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FINALLY they’re letting Mario be WEIRD AGAIN. The artstyle of the New Super Mario Bros. games got heavily criticized after this one was announced for being “soulless” and “boring,” but I wouldn’t say that. Because I don’t think it’s true! They’re vibrant and colorful games with an obvious ton of talent and heart put into them. I would, however, describe them more as “corporate.” Homogenized and Marketable. Mario and Gang have been kept to their models in every game since the DS and everyone has clearly been exhausted by it. Wonder is breaking the trend, and Mario looks fucking Weird.
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He’s so much rounder, his clothes have a different texture, and his eyes are bigger and brighter. His eyebrows are clipping through his hat! He looks like a plastic toy brought to life, which is not an insult. All of the characters are brilliantly animated to pull off this new look, and I refuse to try out embedding videos in Tumblr so you just have to trust me. It’s not that I want Mario to stay like this, but I DEFINITELY want them to Keep Being Weird Like This.
The weirdness doesn’t end at the artstyle. There are three new power-ups, the Elephant Apple, Bubble Flower, and the Drill Shroom, the last of which is carried over from Mario Galaxy 2’s Spin Drill in terms of gameplay. The Bubble Flower lets you capture things in Bubbles and lets you jump on them for extra air time, and the Elephant Flower turns you into a Fucking Ele Phant. Twice as big, can swipe things with your trunk, can carry WATER in your trunk. Truly the Mario experience we’ve been missing. There are also the most playable characters than there have ever been in a mainline Mario game. Peach, Toadette, AND Daisy in her first playable appearance. THREE FORMS OF GIRL MODE. Nintendo knew what my main Mario complaint was before I ever thought of it.
The main draw of this game, however, are the additions of the Wonder Flowers. There are no levels that stand out against the other, more standard levels like the New Super games, because literally every level in this game is FANTASTIC. The Wonder Flowers are an extra challenge midway through any level that changes it into something WEIRD AS HELL. Maybe the level speeds up and slows down rapidly, maybe you have to dodge walking Piranha Plants as they sing an acapella stage performance, maybe you turn into a Goomba yourself and have to avoid being eaten by a predator. It can be literally ANYTHING. Every level is exciting to go through because you want to see what NONSENSE those crazy bastards have come up with. 
Not to mention the world design. The Flower Kingdom is BEAUTIFUL and similar to the Beanbean Kingdom in terms of cohesion. There’s another country right next to the Mushroom Kingdom with a new botanical aesthetic we’ve never heard of before? That makes sense! It feels perfectly natural for it to be part of this universe. This is another of the three I went to the effort of 100% completing, and some of those last levels are HARD. I gave myself a migraine on the final badge challenge. Also BADGES. They’re cool. Some provide an extra movement option and others make movement actively worse as a way to challenge yourself. Some are just fun! It adds a neat level of replayability to the game as you experiment with them all.
You also get a fantastic reward for completing all the levels. It is. SO Stupid. Extremely dumb. And I have never been more satisfied with a completion reward in a Mario game.
Super Mario Galaxy
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To end out my Mariothon, I celebrated with another playthrough of my favorite game featuring a space-faring plumber, Super Mario Galaxy. This was the game that made me fall in love with the series, and in my eyes, still has not been beaten by other Mario titles in terms of atmosphere (PUN). It is just so fun to exist in the levels in these games in a way I can’t say about other Mario titles, except maybe Odyssey and 64. I could follow the objective, climb on the honey walls as Bee Mario, or hop across apples and pears so large they’ve become planetoids and have a great time, fantastic even. But I could also walk around Honeyhive and Deep Dark and look around the scenery and play around with the controls, which are restrained, but refined compared to the previous 3D Marios. Most of the purple coin levels are designed to do exactly that. Galaxy is by no means a sandbox game, but it retains those elements from Sunshine and 64.
Maybe that feeling just comes out of nostalgia. This was at one point the only game I would play on my wii for months on end. It’s like comfort food to me. One time I heard a local cafe play the Galaxy main theme on the speaker as I was walking by and I just. Paused for a bit, leaned against the brick exterior and soaked in the vibes. Listening to that pristine orchestral track whilst watching people come home from a full day of work, or following the actions of a cat decided whether or not to eat a bug running for its life. There’s probably a copyright issue they were violating, but who cares, Fuck Nintendo.
There is one thing that I know isn’t just nostalgia. The older I get the more I appreciate the storybook section of Galaxy. Every few worlds you complete, you’ll get a notification that Rosalina has a story to tell you, and you’ll hear a chapter out of her children’s book detailing her past. It has a melancholy vibe and it’s a genuinely beautiful and heartfelt story with a gorgeous handpainted artstyle:
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Supposedly, Koizumi (co-director on the game) snuck this feature in without Miyomoto’s knowledge, and he hated it. When he discovered it after the game was released, he was upset enough that to this day Nintendo has not let Koizumi direct a big release. Apparently, he thought it ruined the game’s tone. I don’t know if I believe that, and I don’t feel like fact checking that shit, but if so, I’m glad Koizumi got it past the guy. It elevates the game’s overall story to an absurd degree in my eyes, providing Galaxy with one of the best endings in any video game I have played.
My ONE criticism. MY singular gripe. Is the title itself. “Galaxy” has always bothered me. “Battlerock GALAXY?” “Loop de Loop GALAXY???” Miyomoto sir, those are SOLAR SYSTEMS. And tiny ass solar systems at best. Sometimes just singular planetoids. But obviously Super Mario System or Super Mario Tiny Ass Planet isn’t as Marketable as- What the fuck was that? Wait, hold on. Sorry guys. Computer, ENHANCE.
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What the fuck is this? I’ve always noticed it there in the background, but… I’ve never considered… is this Earth??? The surface of the Mario Planet? Are you telling me all of these “galaxies” are simply a collection of stylized MOONS??? Do we ever actually leave the outer atmosphere? Well, maybe. Looking at the skyboxes of a few more worlds, it seems we do actually bounce around a few other planets, but they’re nearly always there, holding our bee-themed satellites in rotation of itself. That makes more cosmological sense, I suppose, but I’ll stand by that Super Mario Satellite wouldn’t have been too horrible of a name if Nintendo wanted some fucKING ACCURACY WITH THEIR TITLES. HAPPY MARIO DAY EVERYONE. The big MAR10. I totally planned for this to release exactly today, and it’s not just because I put this whole project on the backburner while I focused on my Real Life Job. Thank you to everyone who has been reading these (I see you). I’ve repeated before that these reviews are mostly for me, but the few people that have been leaving likes did motivate me to keep going. I’ll be posting more things on this blog in the future, but I’m not sure I’ll do the Year in Review thing in this manner again. Look forward to more of my ramblings! Or don’t! Skim them in mild interest! Don’t read them at all! Either way, wahoo! Yippee! Yahaha! And Have A Blessed Mario Day.
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quirkthieves · 3 months
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"🎧" for Inari, Nobi, Hii and Mioara :)
This needs to go under a cut because hii's literally gets a line by line analysis... oops!
INARI:
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Bloody Mary by KANKAN & FAKE TYPE
First of all, naturally, it is the cunt being served here. Kankan has a powerful voice that is complimented incredibly well by the jazzy backing. The whole song is full of energy. The visuals are also stunning in every way possible. It fits on sound alone.
However, the song is also about disrupting the food chain (metaphorically and literally) and eventually becoming the very carnivore you overthrew by gorging yourself on meat? Is this not the core of Inari's character? She is consumption incarnate.
The imagery in the song of the other animals that she recruits eating meet makes me think about her meeting with the Marakuma brothers; "Kneel before me, and I'll allow you to eat openly and unabashedly", despite having just eaten one of their brothers whole. First she dethroned the top of the food chain in the kemono world (oni/the demon clans), and then went for humans-- and in a way, her takeover has allowed for kemono to live openly, but at the same time, it's all at the mercy of her fangs...
NOBIMARU:
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Ghost in Kansai by Inukai ft. Gumi
Again, starting with aesthetics: Wooma's artstyle always reminds me of Nobimaru, and the combination of traditional & modern aesthetics works well for the urban fantasy setting of Kemono Jihen. Furthermore, Inukai has a really unique way of tuning Gumi (using her English VB for Japanese, which changes how syllables are pronounced), and the formal, robotic, almost-stilted sound of her voice layered over the high energy techno-traditional backing reminds me a lot of Nobimaru's excessively formal and almost-stilted way of speaking.
(I even started a wip of a redraw of one of the shots ft Inari and Nobimaru. We'll see if it ever gets finished)
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As for the song itself, the lyrics of the song, the narrator (the girl/gumi) is singing about the "monster" (snake guy) and how he's built himself up and craves more and more power and popularity, regardless of the fact that it's all dirty/trash. theres also the line "i wish i could live as a child" (free and innocent), alongside the overall narrative of the song. From what I can glean, Gumi is some sort of powerful entity that can control the fabric of reality, but at the whims of whoever commands her (denoted by the scarf around her neck). In this song, it's the snake man, who she laments about being greedy, power-hungry, and not appreciating that she "rustled all this up for him"-- who is then destroyed by the monk, who places his scarf around her neck. this serves as a prequel for the song Idolatry, which ends in Gumi taking off the scarf to bring back the snake demon, despite the destruction it causes because she can't reconcile with her new life and the "boredom" of peace/not being used.
Anyway. I know that was a lot but back to Nobimaru... It makes me think a lot of how cynically he views his own situation and how unchangeable it is, (such as refusing Kabane's request to join Inugami, calling himself a bad person, talking about how he can't do what Kabane does, because if he could... "what would all this dirty work have been for?")...and how all of that goes to building up the power of a greedy individual using him solely as a tool, but being a tool gives him his only purpose. He loves Inari, but he hates her also... he resents the empire of trash he's given her, but he couldn't live otherwise. He bitterly remarks on the others around him, and all with a detached cadence....
HINATA:
Great news, I've already done a song meta analysis for her and it really fucks severely so you're getting it here, too
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∴flower×Miku『FrankenX』/ NILFRUITS×harumakigohan
this really fits a universe where she lives (oen of the last lines is “i barely survived”) but thats how it is in my brain
ok so. i have a lot to say on this one please ignore my cringebut stims all over this shit
anyway the theme of the “frankenstein complex” is obvious in this song and i think its even referenced in the description or comments but it’s defined as “the fear of what youve created”. technically the term was coined for computer science and AI but here it’s being used more liberally and so im going to use it liberally in my analysis
I think Hinata feels responsible for who Robara is, and Robara is responsible for what Hinata is. While their abilities set up the idea that Robara can manipulate Hinata’s form as needed (see: the decorations), it’s revealed to us that Hinata is essentially his babysitter: She feeds him, she’s the one who has to cut his hair, to remind him to shower, to dress him, to decide what they do next and where they go. And while you’d think that’d give her power in the relationship, it’s all because of his emotional manipulation– he purposefully refuses to learn how to care for himself so she won’t leave him, and she’s desperate for him to become independent (quote “Sometimes Hinata will reach her limits and snap at him, so he’ll get up and boil noodles to keep her happy”.)
But, y'know, I have to think about Hinata feels. and we don’t have to guess– there’s multiple parts that imply she feels directly responsible for his emotional development as well. Even though he’s an adult and made the choice to be who he is, she feels so guilty that she can’t fix him– she’s afraid of what she’s “created”. even though she was five too, seven, ten, 13, 15, 18, 20, 25… all of her energy and time has been devoted to “creating” Robara, even though it’s all being pulled by his agenda. but she doesn’t know that!
ok past the concept and into the lyrics now
“This ugly, patched heart, please break it quickly”
heartbreak is the loss of a lover, and while it usually just refers to being dumped, i think this could be read as just a pure desperation to get out. to leave, maybe even for him to die– just to get out of here, even if it’s heartbreak
Ah, ah, I’m sick of everything Whose fault is it? Well, no worries Let’s go play somewhere else Ah, ah, why it’s gone bad Was love’s fault
this song in general takes on a really childish tone at times and as we’re aware this “relationship” started when they were 5. both Hinata and Robara show a lot of signs that their maturation emotionally is really stunted, and not only that, but the incident that started everything was Hinata going over to his home to play.
So with that bad kiss Comfort me again please Bad smell, bad smell, XXX this ugly, patched sc-ar-t… Undergo necrosis, undergo necrosis
there’s. honestly a lot i could say here but robara is truly hinata’s only companion. i don’t think his possessiveness and jealousy allowed for a lot of friends, and after 20 years even if she hates his constant need for physical attention it is her only “comfort”. not to mention the medical themes and themes regarding death surrounding ogreham as a whole and their characters albeit underexplored (given that they were really the SIU’s de-facto “medics”)
 Ah, I’m sick of everything, I’m gonna be gone suddenly Come on, just get out of here, “Parasitic-You” such things as “Dreams Come True”, I don’t need them anymore Put me out of my misery, Girl Girl Girl
Hinata’s reason for staying around and being alive is because Robara couldn’t survive on his own in her eyes, but I think she’s afraid of and or knows that she’s going to die someday– or maybe she dreams of just disappearing. Robara’s a parasite, a sick twist on how a rose feeds on the energy it gets from the sun (Hii), a theme reiterated constantly in the manga. She’s given up on having hopes and dreams on her own outside of him, and I think…I don’t know. It’s just sad
Patrons are limited, wanted to protect, loved them so much Wanted to touch, wanted to stare at, wanted to tell, dimly watched Still young, our nightmare
Hinata wants to protect Robara but she also wants to protect people FROM Robara. Not only that, but it’s mentioned in a twitter post from I believe…2020’s? Hinata’s birthday that the heart necklace Hinata wears was a gift selected by her and Robara going to the store and asking what’s the most popular among couples so they could have some sense of being a “normal” couple. Everything they do is just a farce at playing house, because they started dating when they were FIVE. nothing about their relationship is normal or real, and she KNOWS that. She wants to be one of them, but the rest of her life is here.
So with that lightning kiss I gave the first cry Bad smell, bad smell, XXX “I can’t stop thinking about you” Spit words like a slave!
Once again returning to the theme of decay, especially a decaying “heart”– decaying MEAT, which underpins a lot of the imagery between them. Not only that, but the last line emphasizes how much of a pretend game their PDA is– and while the quote is supposedly said by the other person in this song, I think even then it fits with how Hinata could’ve began to view the cycle the two of them were trapped in. As little sympathy as I have for Robara, she did genuinely care about him, and her perception of him seems to be that he’s trapped by his desires and inability to change.
So you were just toying with me with those poisoned lips!
Hinata never got the chance to realize that Robara was fucking. lying? he was just lying and manipulating her. In the manga he admits that she was too good for him and he couldn’t let her go, but in side material from Aimoto we learn that Robara’s incompetance was INTENTIONAL. he was aware that she wanted to leave him and pretended to be helpless so she wouldn’t because she’s too kind. While it’s true there was an underpinning of apathy towards his own physical care, It was very much intentional on his behalf. He was just fucking messing with her head he could have stopped all of this if he wanted but he didn’t want to lose someone who devoted herself to him so entirely because he knows he’s a piece of shit
Come on, just get out of here, “Ministering-You” Ah, apperlapapp or papperlapapp? Enough is enough
Once again, I’m coming from the perspective of her living because. Fuck the end of Ogreham lol but. I think this is her finally realizing that this is intentional and the second line is about how all of it is or was nonsense, and that the semantics don’t matter. It’s over.
ok thank you love you . thank you for coming to my ted talk
LACRAMIOARA:
ok after that doozy this one won't be quite as in depth but i'd be utterly remiss if i didn't mention the band that inspired Lacramioara and Leopold's entire existence
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a large portion of the characters in their verse are explicitly inspired by specific bands/songs (ie: Johnny Strings and Cross DeVille are both inspired by The Devil Went Down to Georgia), and they're no different! Although the similarity in name (strigoi) may lead you to believe this song led directly to Mioara's existence, it was actually a few different Powerwolf songs that kickstarted it-- I was originally thinking about making both her and Leopold werewolves (or, well, werewolf-angels). I went back and forth on it a lot.
Anyway, you'll notice there's a reference to this song in their official titles-- "Sons of God and Sorrow". Just as a little homage.
But really, heavy metal insane christian vampire angels is just such a badass concept. youre with me on this one right.
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