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black-salt-cage · 9 months
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ଘ(੭*ˊᵕˋ)੭* ੈ♡‧₊˚
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shinigami-striker · 1 year
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Crash Team Valentines | Tuesday, 02.14.2023
Happy Valentine's Day from the official Crash Bandicoot Twitter page as the upcoming Crash Team Rumble arrives this year. 🧡 🧡 🧡 🧡
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cryophagecritiques · 2 years
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Potion Permit - Taking a dash of Stardew Valley, and brewing up something just as good! (PS4/PS5/PC/XBX/XB1)
Stardew Valley was such a fantastic game, but it could only hold one’s attention for so long. When I finally stopped playing it due to the inevitability of boredom, I hoped for another simulation game to come along and hit all the right notes needed to fill that Stardew Valley-shaped hole in my heart. Enter Potion Permit, a simulation game that seemed to take inspiration from Stardew Valley. However, the developers opted to make the game about being an apothecary instead of a farmer. The graphics, the gameplay, and the music all helped make the game feel like a spiritual successor to Stardew Valley and goes even further than Stardew Valley did, with quality of life updates that make the game a blast to play!
As an apothecary, your main goal in this game is to help keep the citizens of the town of Stonebury happy and healthy, but you can’t do that without proper materials. Thankfully, you have access to several areas with decent amounts of resources. These resource-abundant locales lead Potion Permit into its first style of gameplay: Foraging! While it is relatively simple, the foraging is still captivating as you don’t have enough stamina in one in-game day to harvest everything you see. It provides a pleasant level of player agency as you can choose to focus on certain types of resources or harvest as you please.
The second half of this solid gameplay loop is the incredibly satisfying process of curing the townsfolk! When someone ends up in your clinic, you go through a simple minigame to diagnose their ailments and determine the medicine you need. Most of Potion Permit's depth occurs here, as there are no set recipes for anything you can brew. Instead, brewing works like a jigsaw puzzle, as recipes are outlines that need to be filled in with ingredients to brew the medicine. Each resource you can harvest has an element and a shape that can fit into the recipe outline. This allows the player to carefully consider what ingredients they want to use for the recipe and lets them conserve resources for more complicated recipes that restrict the type of elements that one can use for them.
Of course, the game would get rather dull if the patients you cured were just nameless people, but Potion Permit takes some influence from Stardew Valley and features a ton of townsfolk to get to know! Every town member is memorable, as they all have great personalities, traits, and daily schedules! The history of the town also makes your character’s relationship with the citizens intriguing, as most people refuse to immediately trust you due to incidents that occurred in the past with other apothecaries. It provides a nice twist and helps you build a connection with these characters as they begin to trust you more and more, helping the town of Stonebury feel a little nicer every day!
The presentation of Potion Permit provides a nice, cozy atmosphere as well! The soft flutes and string instruments used in the OST punctuates the calmness and peacefulness of the small island town, and the mildly muted yet variable colors of the landscapes you traverse craft a warm, cozy feeling for the player! The atmosphere and presentation even provide a benefit to gameplay, as it makes the alert that goes off when someone gets sick all the more alarming. The game also goes with tried-and-true pixelated 2-D graphics that help add to its charm. While these graphics make it seem similar to Stardew Valley, Potion Permit's visuals are more detailed than in Stardew Valley and move very smoothly while on screen! It feels more like a graphical remaster of a DS game than anything else.
All in all, I would give Potion Permit a 9/10, and I highly recommend it!
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know-fear · 2 months
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Silent Hill 1-4 Content Warning Screens (1999-2004)
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tiredgamergirl · 1 year
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A young scientifically-inclined man named Hiroto feels compelled into going back to his hometown in the countryside and meet again with his childhood friend, Ion. However upon meeting up with her, to his surprise, she has been turned into a mermaid. The girl refuses to give him a straight explanation and Hiroto ends up bringing her to his old home with him. Throughout the course a few days, is skeptical mind struggles to wrap his head around the situation while dealing with weird characters like Pettako, the pet-minded other mermaid, and the enigmatic Rin.
The premise sounds interesting enough, with an undergoing mystery moving along the plot: why and how Ion became a mermaid? Why it seems there is this uncanny reaction of the old country folk around her? There are a few foreshadowing scattered around here and there, but sadly the game suffers from more than a few pitfalls; for starters, Hiroto isn’t a pleasant protagonist unless you stop taking the story too serious because he only has two modes: pervert and science nerd, both that can be over-the-top to the point of being caricatures.
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 There is little time spent with Ion to the point of her defining trait are the staring contests and wracking him in the head with her fish tail, and while there is nothing wrong with slapstick humor thankfully the point it was starting to get stale was when he started to duck. Then there’s Pettako, your traditional “little sister that sometimes say ominously mature things” and Rin, that those gender discourse might raise a few eyebrows and how it was executed could rub some people the wrong way. None of the characters is particularly developed maybe the two side characters got a little more than the main couple, weirdly enough. Then there are a number of infantile jokes, literal poop humor and, of course, boobs jokes. It is the kind of thing that the mileage might vary. Even the narration of story-relevant bits can be off-kilter in all the wrong moments even after accepting it might be closer to a wacky anime than a heartfelt visual novel romance (or eroge). It does have a number of Bad Endings and alternate ends, so there is some replay value.
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There are moments that it is hard to discern if the product suffers from poor translation or if the original script is just lacking. There are certainly a great number of typos, untranslated bits, debug text and everything to make it a rather unpleasant experience visually speaking. There is also bad formatting at times, with too many words cramped into one dialogue and then only two or three words in the next sentence.
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Graphic-wise it is a pretty standard affair, with nice graphics and beautiful CGs. The girls’ portraits are very well-drawn and the special graphics punctuates the right beats. There aren’t many other characters so everything is pretty simple. The voice cast is very competent and the music is appropriate for the mood most of the time.
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The re-release for the Switch have the name “My Girlfriend is a Mermaid!?” and have Live-2D graphics, unlike the steam version, and apparently have extra scenarios. There is also a Refine version for the Playstation 4 with the Switch extras. The steam version is said to have been optimized but it has untranslated menus, little in the way of quality of life and none of the extras. Unless the subsequent versions have a revised script and translation, it might be a good idea to wait for a sale. The story have some good concepts but it can be hard to trudge on in many moments. 
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flowersformia · 1 year
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youtube
Going Live in 15mins! 🥳❤️🔴
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53v3nfrn5 · 6 months
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ファイナルファンタジーIV ‘Final Fantasy IV’ Instruction Manual (1991) art: Yoshitaka Amano
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sofy-tofy · 6 months
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PS2 manual character description part 2, Silent Hill series edition.
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shinigami-striker · 1 year
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M.M.B.N.L.C. is Out Now! | Friday, 04.14.2023
M.M.B.N.L.C. = Mega Man Battle Network Legacy Collection
The Mega Man Battle Network Legacy Collection is out now on Nintendo Switch, PS4, and Steam (PC), courtesy from @official-capcom!
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cryophagecritiques · 1 year
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Sekiro: Shadows Die Twice Review - “Man, I forgot how good this game is” (PS4/XB1/PC)
 *DISCLAIMER: This isn’t a review on a recent release, I just wanted to write about one of my favorite games.*         
           Throughout the last decade, FromSoftware titles got stuck in a fruitful yet repetitive rut. The Dark Souls trilogy and Bloodborne felt like variations on a single gameplay formula, and the Souls-Like genre desired innovation. Thankfully, FromSoftware revitalized this genre with the release of Sekiro: Shadows Die Twice. The game’s sword-based combat and astounding visuals combine beautifully to create a fulfilling and well-crafted gameplay experience!
           Sekiro stands out among FromSoftware’s works by utilizing its masterful presentation to encapsulate the mythology and atmosphere of Sengoku-era Japan. The luxurious graphics beautifully show off the vibrant landscapes like the sun-kissed Mt. Kongo and Ashina’s snowy plains. The music accentuates these feelings, as the drums and flutes further the immersion and effortlessly suit the player’s current situation. However, Sekiro’s best trait does not come from its presentation.
           The gameplay’s combination of weapon-on-weapon duels and the posture system helps Sekiro stand out as a masterpiece. Every encounter revolves around the player’s ability to inflict a deathblow on an opponent, whether this occurs by depleted health or by breaking the enemy’s posture. Whereas commonplace enemies fall quicker with damage, stronger foes are best approached by shattering their defense and constantly attacking. This forces the player to act aggressively and take control of battles, as the best offence comes from deflecting your opponent’s attacks and straining their posture and the best defense comes from controlling the flow of battle by constantly attacking. Once one masters these elements, fights become fantastic and smooth as one balances deflecting enemy blows and striking back.
           Unlike Dark Souls and Bloodborne, this gameplay system allows for an easier learning curve and a fulfilling experience. Where one’s skill at a souls-like game increases due to high stats and strong equipment, one can only increase their proficiency in Sekiro’s swordplay-based combat by mastering it. The player can also take more risks thanks to the main character’s ability to resurrect once after death, as it encourages players to act dangerously and explore without worrying about running into a strong foe. However, the finely crafted gameplay cannot alleviate the questionable design choices present in Sekiro.
           For instance, the combat does little to assuage the unfair circumstances presented by the game. Encounters with the Headless and the Shichimen Warriors smother the player in insta-kill status effects and shatter any sense of balance the gameplay held previously. Other fights like Guardian Ape forgo weapon-on-weapon combat in futile attempts to innovate on the experience. Aside from various tools and items, one cannot do much to alleviate the tedium.
           Sekiro also does little to encourage multiple playthroughs. While the game features several endings, they require vague and easily missed steps. Furthermore, unlike FromSoftware’s other games, Sekiro only features one reliable way to approach combat. The lack of adaptability may put off players who expect this game to play similarly to other Souls-Likes. Thankfully, these minor flaws do not severely impact the game’s high quality.
All in all, I give Sekiro: Shadows Die Twice a 9/10 and highly recommend it for whatever price you find it at!
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know-fear · 2 months
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Silent Hill 1-4 Title Screens (1999-2004)
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demifiendrsa · 2 months
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Official character/demon renders for Shin Megami Tensei V: Vengeance 
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kaboomdatazz · 11 days
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Silent Hill 2 ( 2001 )
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sofy-tofy · 2 months
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I miss the ps2 horror era style ngl
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