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#slot game software
nelsonseo567 · 1 year
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Fully Customizable PHP Slot Machine Script For Your Online Gambling Site - AIS Technolabs
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AIS Technolabs has a skilled team of developers who excels in the development of Slot Game Software. Using PHP Slot Machine Script with an excellent Slot Machine Source Code that makes the entire gamut of gaming features easily accessible to players. Get in Touch Today!
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gleenlaura · 2 years
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AIS Technolabs has a skilled team of developers who excel in the development of slot machine php script. Using PHP Script with an excellent Slot Machine Source Code that makes the entire gamut of gaming features easily accessible to players. Get in Touch Today!
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bmpmp3 · 1 month
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why does everything i get really into always end up being so god damn niche. by the year 2035 i am going to be blogging exclusively about the interpersonal relationships between the pillbugs and snails hiding underneath the bricks lining the flowerbeds in my parent's garden.
#im falling hard into the virvox guys rn sowwy. i like em a lot hee hee. i didnt realize just how small the fanbase for em was tho#actually i didnt realize how small the company that makes them were either. i got so used to the yamahas and cryptons of the vsynth world#that i forgot that like honestly. a lot of the voicebank makers and some of the software makers themselves#theyre like companies of like barely 10 employees with like no funding LOL not a bad thing but i forgor#but yeah i was looking up to see if there was like. a fanon reason why people shipped takehiro and ryusei? not judging because i get it#i like took one look at the virvox guys and immediately slotted them as a very strange boyband (a catboy and a middle aged dragon man....)#and also took a second look at takehiro and ryusei and assumed they were childhood friends. i saw the doujin flash before my eyes#but also looking into it it seems the fanbase is also like. 20 people. and like 3 of them ship that#and at least one person ships whiteCUL and ryusei? why not LOL when it comes to vsynths sometimes a ship can be spearheaded by like#one very prolific artist HGDJKDFSHDJK which actually reminds me. honestly i dont really have many vsynth ships#i guess i dont really partake in a lot of shipping stuff deeply but i like romance!! you know i like love stories. you know this#i mean i keep calling the eclipsed sounds characters the celestial polycule for a reason tho. im not joking around about this#this is serious to me. they are stars and moons and suns and together they hang out and kiss. in the sky. this is serious to me#also i do like solaria x eleanor forte actually. its a bit random but i understand it. i understand it#and of course the aformentioned takehiro x ryusei. and also the whole virvox polycule. get that old man in here too#(what do they call people like me. a multishipper? i do that a lot. you know this from my otome game fanart LOL)#OH and i dont remember either of their names rn but i like that the cevio bank anju inami voiced has like a big fat crush on like#that girl with the brown hair. i like that theyre like. besties (turning into something more wink wonk)#thinks with all my brain. i think thats it. i dont know why theres so little. i think its because i think of them as like#audio sample libraries first and foremost and i forget about their characters and relationships LOL#but im not against the idea of making some audio sample libraries kiss...... not at all#picks up a guitar sampler and a sound effect cd. presses them together.#hee hee. they kiss
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crest-of-gautier · 9 months
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pq posting before i go to bed! a shorter session (3 hours) but it was nice and i'm happy to say that i finished you in wonderland!
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THIS WAS SO FUNNY... honestly i don't think i give enough credit to akihiko and mitsuru's dynamic they're literally so good i really enjoy how well they know each other but also they're like.. a constant in each other's life and i do enjoy their interactions a lot even if i never vocalize it...
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wow yosuke, who would've thought that you two are partners, this guy literally introduced himself as your wife /s (i kinda regret naming souji yosuke wifey but im glad i wrote the y in lowercase bc otherwise i wouldn't be able to tell their dialogue apart 💀
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and finally, yosuke <3
some more elaborate thoughts (aka speculation) under the cut because i learned my lesson from last time
ok unfortunately i can't say that im going to go AS INSANE as i did last time when i was spitballing in the tags for the second pq posting just because i feel like i aired out most of my "AAAA WHO IS ZEN AND REI??" there but.
i do have to say that i'm very glad i'm at the point where p3 and p4's casts are able to interact! i can't tell if it's because the writing feels like it shines a little bit better here rather than the solo casts (sometimes i roll my eyes at how junpei and akihiko are with some of the traits the writers play up), or if it's because i'm a guy who's very endeared by crossovers and interactions from characters who didn't exist in the original source material.
i had a lot of times where i was writing things down in my notes software during the crossover segments and im just?? really endeared and creatively inspired by it, to be honest. i really like this aspect of pq.
i think something that catches my interest with zen and rei at the moment is the difference in how they're.. regaining their memories. like... it's interesting to me that zen is able to get some of his memories back from the stuffed rabbit marked with "niko," but rei doesn't. i don't really know how much i can speculate off of this atm (i feel like this is something i'd get more info on when i progress through the second labyrinth, or it's something i'm missing out on because i can't use intertextuality to piece things together. i dont know shit about alice in wonderland.)
like it does make me think that maybe these two are like.. separate entities in that respect (rather than a shared one? but i could be wrong, and i welcome that!). but also there's something that makes my brain go "AAA" about how adamant zen is about wanting to protect rei despite not having any memories, because my brains like "WELL WHAT IF ZEN'S TRUE IDENTITIES AND MEMORIES ARE ACTUALLY THE OPPOSITE, AND DON'T WANT GOOD THINGS FOR REI." poorly phrased but like, it's about the irony, y'know.
i have no fucking clue what rei is supposed to be if we're going under the notion that they're two different things that have lost their memory (she is so head empty only food and its precious tbh). but like my brain just thinks that zen is just... going to end up being some awful incarnation or something like idk. there's something about persona characters with amnesia that make me raise my eyebrow... like just look at ryoji and marie and teddie...
and i guess as another thought on the matter, the way zen and rei work mechanically speaking does make me ponder a bit because like.. obviously, yeah, they can't equip a subpersona because they're... GESTURES. not persona users but FUCK, the way zen and rei have very distinct skillsets just make me wonder if those can allude to what they symbolize. like zen's skills are much more.. destructive and im just like (AIGIS VOICE) "YOU ARE DANGEROUS."
anyways. i am very much invested in the identities of zen and rei but i am also glad that the crossover stuff is here too because i think the sillies will keep me inspired... and also im just happy to see yosuke... i really like yosuke even if i forget that i do a lot of the time..
last thought, after seeing souji talk and move, i think i'd definitely want to look into p4 side... because um. 🥴 i'm really simple guy. i need more minato in my life. (everyone rolls their eyes. i'm predictable!) i want to see minato move and talk. i want to think about him. he's my boyfriend. he's my wife. he's my universe. im being so cringe about him but I DONT THINK THIS IS A SURPRISE TO ANYONE... i like him a lot (NO SHIT, LIZZ). but!!! idk if this'll be something that i watch or play, it depends on what the NG+ functionality in this game is like...
anyway gn!! thanks for reading my delusions im very much enjoying this game and im happy to be playin git.
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baccarat-simulator · 2 years
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Baccarat Simulator
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This is the baccarat simulator program input mode. There are two viewer methods. There is a method that sees 2-6 sheets and a method that only sees 6 sheets. In the input mode, the print function is also supported. You can use the prediction function in input mode using the pattern you created in the simulation options. Paying attention to the arrow signals that the pattern you have specified has been found and bets.
How do I make a pattern and how do I set it up?
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Inside the program are instructions on how to make all the educational material pictures and patterns. You can make the pattern you want, test it with simulation, and if it is a profitable pattern, you can test it in practice. Create different patterns, prove them through simulation and make it your own. That's the role of the simulator. And use it as a predictor by using the input mode with the created pattern.
Test your baccarat patterns and betting system. ( 100 shoes)
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If the combination of the pattern and system bet you made is not excellent, a downward graph will be made as shown in the picture on the left, and if the combination of pattern and system betting is both excellent, an upward graph will be created as in the picture on the right.
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You can also set and test the system betting settings according to your standards. Of course, basic system betting combinations can be set automatically within the program. There is also a manual way to build your own system bet step by step.
Practice at the baccarat game.
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This button allows you to skip the steps of the hand. You can study patterns by skipping and place bets.
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You can get all probability data of baccarat. You can get infinite data from at least 100 shoes.
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You can use the edited patterns and system bets as predictors in the input mode. This is because you made the pattern yourself, so you can bet with confidence. And this was verified safety through simulation. If you enter the online baccarat table in the input mode and input the same as the scoreboard, it will send a signal with a message that a pattern has been found. You can place your bets there. Of course, no prediction is made unless a pattern is found.
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gamixlabs · 8 months
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Land Casino Slot Game Development Company in India
We have a dedicated slots game software development team and have developed a few slots games for leading industry players for cross platform.
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kpissolution · 8 months
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one-time-i-dreamt · 11 months
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Nintendo re-released the DS as a combination of the original DS and the DSi, but all they did was combine and upgrade the physical features (lighter model, GBA slot, bigger screens) while neglecting to improve the software at all. And on top of that, they didn’t even release or re-release any games for it.
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blackjackkent · 10 months
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Offering Free Software/Web Dev Tutoring Sessions on Twitch Stream Once a Month!
OK, the people have spoken! There was a definite expression of interest in coding tutoring when I floated a vague post about it towards the coding side of Tumblr, which was very exciting to see! I am really excited about helping teach new people in the industry, and I conveniently have a Twitch stream where I do lots of coding stuff on Sundays. Seems like these two things go well together! :D
Here's the deal:
For right now, I will allocate the first Sunday of every month on my coding stream to tutoring! This will be two slots of an hour each, one from 11am-12pm Central Time and one from 12pm-1pm Central Time. (Depending on interest, there may be more slots in the future as well. :) ) If you are interested in requesting a slot for tutoring, please fill out this form!
This is a pay-what-you-can offering, and if I offer you a live tutoring slot it will be at no charge! However, I welcome donations to whatever degree you can afford them, after the session, to help keep my stream and other projects going.
Submitting this form does not guarantee I will give you a tutoring session, as some subjects are more conducive to demonstrating on stream than others and some may be too far outside of my expertise for me to be helpful. However, I will try to at least reach out to you and provide some helpful resources if I have any to offer. 
If you don't want direct tutoring on stream (or even if you do!), feel free to stop by my Discord server at https://discord.gg/k4gDad5, where we talk about coding, gaming, and plenty of other nerdy stuff! :) Everyone's welcome, just don't be a jerk. ;)
I'll be posting more about this in the future depending on the response I get. Feel free to hit me up with questions if I can clarify anything. :)
Finally - this is a bit of an experiment; I've never tried this before so I will also be learning as I go. :) Suggestions/feedback appreciated.
Thanks for your interest and good luck in your coding adventures!
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regretsretrotech · 3 months
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My feelings on these little macs are complicated. Ground breaking machines for sure but also possibly a mistake that became too big to acknowledge as one. Let me explain. This system is in the same bittiness as the Apple IIgs. Of the two, the IIgs is the better system despite the CPU being one of the weakest in that class by virtue of it having advanced color graphics and phenomenal sound capabilities. On top of being Apple IIe compatible! The Macintosh in exchange has a powerful CPU, but has monochrome graphics and beeper sound. Yet, Apple at the behest of Steve Jobs put the future of the company on these machines. Hindsight is wonderful in this regard, Steve Jobs was ultimately right but it leaves a curiosity of what could have been.
I haven't done much with this system other than power it on to verify it works but it needs some attention.
To Do:
Recap the analog board, it's working but there are rifas and those are time bombs.
HDD solution and boot disks.
Games and Software
Clean the machine up for showing.
Long Term To Do:
There isn't much I can do with this machine in terms of upgrades, it has 4 MB of RAM which is all it can have and there are no expansion slots so any upgrades would have to be a processor mezzanine board.
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pforestsims · 1 year
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A few tips on How to tweak The Sims 2 CC kettles / coffeemakers using SimPe
Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.
You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.
Coffeemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).
Carafe_rot is the location of the handheld kettle part.
slot_coffeemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).
Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.
Pics feature this 4t2 kettle, my functional remake is here.
More under the cut:
To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.
If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)
Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.
Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.
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*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.
You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.
Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.
0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.
slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.
If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.
Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.
The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.
*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)
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ultimate-artificial · 3 months
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ROUND 1-A
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Propaganda below the cut; feel free to send more and I'll add as much as I can!
Diana Prince (DC Comics) -Was made from clay and brought to life by the Greek gods
Guilmon (Digimon) -Is literally made of computer data -Love this guy. He's so funny. He's basically some kid's DeviantArt oc that became real, what more could you ask for? -Takato, a kid who played the Digimon card game, ends up with a digivice and tries to scan his drawings through the device's card reader, but the note pages jam in the slot. After he goes to bed, the digivice activates and begins scanning the pages one by one, and the data from those scans leads to the creation of Guilmon's egg. -Guilmon is best boy who loves bread and digging holes. He's like a dinosaur running dog software.
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grace122 · 1 year
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Well since you don't want me to resist here you go… :)
I'm gonna make this a solo foolish blurb, but if you want a Foolish and a reader insert of something like this I will happily write it.
CW : PISS, LITERALLY IT'S ALL PISS. YOU HAVE BEEN WARNED.
Foolish wasn't a stranger to needing to pee during a stream, being in an intense valo match, or even one of his friend's casual game lobbies, and needing to pee wasn't strange. Usually, the 'normal' person would get up once the match was paused and go to do their business in the bathroom.
But.. Of course. Foolish was different.
Foolish would hold it until it was almost at his bladder's breaking point, hands clenched tightly together while he's trying with all his might to hold back the burning ache to piss. Doing this all while entertaining a chat with his jokes and stories.
Currently, Foolish was playing some Valo, taking the time between matches to down obscene amounts of water before going into the match. With each new round, his stomach got heavier and heavier with water, feeling a little bit bloated from how much he was drinking. Out of habit, his legs started to shake, wiggling back and forth over and over again to hide the ache in his bladder, making his brain focus on something that wasn't the urge to pee.
Soon enough, once the whole match ended he was even closer to the edge, he clenched his thighs together tightly, slotting his dick between them to try and stop any piss from leaking out.
He had to suppress a whimper, instead biting on the inside flesh of his cheek and gripping the mouse tightly while he queued in for another match of Valorant.
Foolish looked up to the camera, almost nervously before looking down at his clenched legs, his shorts didn't hide the tight crease made from his clenching, showing off everything to himself.
Another match queued in and he was on his way, picking his agent and locking it in, looking around his desk for things to talk to his chat about.
The match went sort of smoothly. If you'd call it that. When the teams swapped sides, Foolish accidentally let go for a moment and felt the trickle of piss start to run down his thighs, soaking a few patches in his blue shorts.
His breath hitched when it happened, gulping audibly which alerted his chat. He could see all the worried messages mixed with the ones making fun of him too, and honestly, he found it exhilarating. The concept of being caught pissing all over himself at any wrong move or sound made him excited in all the right and wrong ways.
Though to his avail, the match ended and he was able to say goodbye to his chat. He pulled up full cam, making some lame excuse about being 'super tired' and 'needing a nap' to end the stream. Closing down all his software and even going as far as to shut down his PC just to make sure nothing could be watching him.
Right, when he knew it was safe, Foolish went to stand up, but his bladder gave out. Right as he stood out of his chair everything released, a powerful, hot, stream of piss released itself, soaking his boxers and shorts, even trickling down into the carpet beneath him. Foolish looked down at himself while he peed, tears forming on his waterline while he felt the relief of an empty bladder but also the hot stickiness of piss coating his thighs and feet.
"Fuck.." He muttered, moaning quietly while he felt the last few droplets of the stream come out, his cock now standing hard in his boxers, straining against the wet material.
He reached into his sopping clothing, wrapping his hand around the base of his shaft, pumping it up and then down over and over, rubbing in the piss to make a make-shift lube not-really-type-of-thing. The piss on his hand made it easier to stroke himself, going quicker and quicker every few seconds.
All that was going through his dumb brain was how the piss felt all over his body, how it felt being held up in his bladder, and the way it soaked his boxers disgustingly.
"A-Ah.. I-I.." He called out hopelessly, stroking himself harder as he came into his boxers, the already wet material turning stickier from his cum. His skin was screaming, the smell was disgusting, and the carpet was most definitely ruined,
but did he care? No.
Not one fucking bit.
- Dom Anon
anon this is so fucking insanely hot i can’t FUNCTION HOLYYVWHVKGACGKGCOS
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hardcore-gaming-101 · 2 years
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Power Dolls
Little is known in the West about the POWER DoLLS series, apart from it being an obscure turn-based tactical strategy game developed and published in Japan mainly by Kogado Software Products, currently the internal development branch of Kogado Studio (whose original foundation traces back to 1916 when it was named Design and Prints Tani Kogado and then re-established as Kogado Studio in 1960, mainly focusing on graphic design). The company, currently led by the President and CEO Ippei Tani, started researching about video games around 1982 after having witnessed major hits like Nintendo Game & Watch or similar works done by Tomy or Bandai. In the following year they published their first video game ever, the PC-88 game Slot Crazy (thus becoming one of the few companies at that time who were PC developers, alongside Nihon Falcom and Koei), and then continued until today in producing software, mainly visual novels like Symphonic Rain or Tristia of the Deep-Blue Sea but also RPGs like the Sequence Palladium series or strategy games like our POWER DoLLS. 
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rahilatach · 12 hours
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Raspberry Pi Board: Revolutionizing Computing and Education
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The Raspberry Pi board is a series of small, affordable single-board computers developed by the Raspberry Pi Foundation, a UK-based charity focused on promoting computer science education and digital literacy. Since its launch in 2012, the Raspberry Pi has transformed from a niche educational tool into a versatile platform used in a wide range of applications, from DIY electronics projects to industrial automation.
A Brief History
The first Raspberry Pi, the Model B, was released in February 2012. Designed to promote basic computer science in schools and developing countries, it featured a 700 MHz ARM11 processor, 256 MB of RAM, and basic connectivity options. The success of the Model B led to a rapid expansion of the Raspberry Pi lineup, with various models offering improved performance, more memory, and enhanced connectivity.
Key Features and Models
Raspberry Pi 1 Model B (2012):
Processor: 700 MHz ARM11
Memory: 256 MB RAM
Ports: 2 USB 2.0 ports, HDMI, Composite video, 3.5mm audio jack, Ethernet
Storage: SD card slot
Raspberry Pi 2 Model B (2015):
Processor: 900 MHz quad-core ARM Cortex-A7
Memory: 1 GB RAM
Ports: 4 USB 2.0 ports, HDMI, Composite video, 3.5mm audio jack, Ethernet
Storage: MicroSD card slot
Raspberry Pi 3 Model B (2016):
Processor: 1.2 GHz quad-core ARM Cortex-A53
Memory: 1 GB RAM
Ports: 4 USB 2.0 ports, HDMI, Composite video, 3.5mm audio jack, Ethernet
Wireless: Wi-Fi and Bluetooth
Raspberry Pi 4 Model B (2019):
Processor: 1.5 GHz quad-core ARM Cortex-A72
Memory: Options of 2 GB, 4 GB, and 8 GB RAM
Ports: 2 USB 3.0 ports, 2 USB 2.0 ports, 2 Micro HDMI ports, Ethernet, USB-C for power
Wireless: Wi-Fi and Bluetooth
Raspberry Pi Zero (2015) and Zero W (2017):
Processor: 1 GHz single-core ARM11
Memory: 512 MB RAM
Ports: Mini HDMI, Micro USB OTG, Micro USB for power, GPIO pins
Wireless (Zero W): Wi-Fi and Bluetooth
Applications and Uses
The versatility of the Raspberry Pi has led to its adoption in numerous fields:
Education:
Coding and Programming: Used in schools and educational programs to teach students programming languages such as Python, Scratch, and Java.
Computer Science Concepts: Introduces concepts like hardware, software, and networking.
DIY Projects and Maker Community:
Home Automation: Controls smart home devices, including lights, thermostats, and security systems.
Media Centers: Powers home media centers using software like Kodi.
Retro Gaming: Emulates classic gaming consoles using software like RetroPie.
Industrial and Commercial Applications:
IoT Devices: Serves as a hub for Internet of Things (IoT) devices, enabling data collection and remote control.
Automation and Control Systems: Used in factories and labs for monitoring and controlling equipment.
Research and Development:
Prototyping: Facilitates rapid prototyping of electronic devices and systems.
Data Collection: Gathers data from various sensors in environmental and scientific research.
Community and Ecosystem
The Raspberry Pi has cultivated a vibrant global community of developers, hobbyists, educators, and students. Online forums, tutorials, and community projects provide extensive support and resources for users at all skill levels. The Raspberry Pi Foundation also offers official accessories, including cases, cameras, and expansion boards, further enhancing the functionality of the Raspberry Pi.
Conclusion
The Raspberry Pi board has revolutionized the way people learn about and interact with technology. Its affordability, versatility, and extensive support network have made it an indispensable tool in education, DIY projects, and professional applications. As technology continues to evolve, the Raspberry Pi Foundation remains committed to expanding the capabilities and accessibility of this remarkable platform, ensuring that computing remains within reach for everyone.
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logicpng · 1 year
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alternative commissions format?
so if i can't do comms with regular money (thanks government) what if i just made slots for certificates/gifted games/software/other kind of digital things i'd like to have but cannot physically buy
i dunno
it's frivolous as hell, and i might drop the idea. but that's one way to get stuff without resorting to pirating shit from indie creators, i really hate doing that. so the least i could do there is that.
i can't expect anyone to be on board with the idea but i genuinely want to be able to Earn Stuff from my skill. and if im able to support the creators i enjoy alongside with it i think i'd rather do that than resort to piracy
if i do that it'll be basically one or more slots at a time declaring the kinda art i'll do equivalent to the price of the item
tl;dr:
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